feat(user-sessions): introduce GameLobby and GameUtil for session management and code generation

This commit is contained in:
2025-10-29 19:05:55 +01:00
parent 465004b9ce
commit f4f886727f
9 changed files with 60 additions and 58 deletions

View File

@@ -7,7 +7,7 @@ import de.knockoutwhist.control.GameState.{InGame, Lobby, SelectTrump, TieBreak}
import de.knockoutwhist.control.controllerBaseImpl.BaseGameLogic
import di.KnockOutWebConfigurationModule
import logic.PodGameManager
import model.sessions.AdvancedSession
import model.sessions.SimpleSession
import play.api.mvc.*
import play.api.*
import play.twirl.api.Html
@@ -61,8 +61,8 @@ class HomeController @Inject()(val controllerComponents: ControllerComponents) e
}
} else {
val session = PodGameManager.identify(uuid).get
val player = session.asInstanceOf[AdvancedSession].player
val logic = WebUI.logic.get.asInstanceOf[BaseGameLogic]
val player = session.asInstanceOf[SimpleSession].player
val logic = null
if (logic.getCurrentState == Lobby) {
} else if (logic.getCurrentState == InGame) {

View File

@@ -8,7 +8,7 @@ import de.knockoutwhist.control.controllerBaseImpl.BaseGameLogic
import di.KnockOutWebConfigurationModule
import logic.PodGameManager
import logic.user.{SessionManager, UserManager}
import model.sessions.AdvancedSession
import model.sessions.SimpleSession
import play.api.*
import play.api.mvc.*
import play.twirl.api.Html

View File

@@ -1,50 +0,0 @@
package controllers
import de.knockoutwhist.cards.{Card, CardValue, Hand, Suit}
import de.knockoutwhist.control.GameLogic
import de.knockoutwhist.control.GameState.{InGame, Lobby}
import de.knockoutwhist.control.controllerBaseImpl.BaseGameLogic
import de.knockoutwhist.events.*
import de.knockoutwhist.events.global.GameStateChangeEvent
import de.knockoutwhist.player.AbstractPlayer
import de.knockoutwhist.rounds.Match
import de.knockoutwhist.ui.UI
import de.knockoutwhist.utils.CustomThread
import de.knockoutwhist.utils.events.{EventListener, SimpleEvent}
import logic.PodGameManager
import model.sessions.AdvancedSession
object WebUI extends CustomThread with EventListener with UI {
setName("WebUI")
var init = false
var logic: Option[GameLogic] = None
var latestOutput: String = ""
override def instance: CustomThread = WebUI
override def listen(event: SimpleEvent): Unit = {
event match {
case event: GameStateChangeEvent =>
if (event.oldState == Lobby && event.newState == InGame) {
val match1: Option[Match] = logic.get.asInstanceOf[BaseGameLogic].getCurrentMatch
val players: List[AbstractPlayer] = match1.get.totalplayers
players.map(player => PodGameManager.addSession(AdvancedSession(player.id, player)))
}
case _ =>
}
}
override def initial(gameLogic: GameLogic): Boolean = {
if (init) {
return false
}
init = true
this.logic = Some(gameLogic)
start()
true
}
}