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6 Commits
3.0.1
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22
CHANGELOG.md
22
CHANGELOG.md
@@ -111,25 +111,3 @@
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* removed trailing ([c7dd72e](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/c7dd72ecc2786ef63daf2b4288093025a8e22bfd))
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* removed trailing ([c7dd72e](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/c7dd72ecc2786ef63daf2b4288093025a8e22bfd))
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* removed trailing ([42a5adb](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/42a5adbae01802587a48a9de15bad44b5ef014cf))
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* removed trailing ([42a5adb](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/42a5adbae01802587a48a9de15bad44b5ef014cf))
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## (2025-11-20)
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||||||
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||||||
### ⚠ BREAKING CHANGES
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||||||
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* **game:** Fixed polling, SPA, Gameplayloop etc. (#59)
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||||||
### Features
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* **ci:** Polling ([370de17](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/370de175db65edf87e7ab211190977b540a39d85))
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||||||
* **ci:** Polling Added polling for when the game starts and a card gets played ([#58](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/58)) ([e60fe7c](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/e60fe7c98dcab05949140a8a54ed6e4e2fbbc022))
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* **game:** Fixed polling, SPA, Gameplayloop etc. ([#59](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/59)) ([a58b2e0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/a58b2e03b11a54667d63ba6604f579a8e328c9d1))
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* **ui:** added js routing, updated ingame ui, added tricktable ([#50](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/50)) ([c220e54](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/c220e54bb8d87f4f0f37a089bcd993e8df806123)), closes [#43](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/43) [#43](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/43)
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* **ui:** implement tie & trump menu, fixed some critical bugs ([#52](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/52)) ([5d245d0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/5d245d0011a5fb03193514303b45702cd8329224))
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### Bug Fixes
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* **polling:** Improve polling mechanism and delay handling ([#60](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/60)) ([641c892](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/641c892981649eb85640527cc0fe325ff683fa77))
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## (2025-11-22)
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### Bug Fixes
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* **api:** Fixed a bug where the game would reload on game start ([#81](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/81)) ([9738a04](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/9738a04b7a3c63c8cd1450e563ec04823fb3c35a))
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Submodule knockoutwhist updated: ec94ecd46c...b9a7b0a2af
@@ -25,8 +25,6 @@
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.game-field-background {
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.game-field-background {
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background-image: @background-image;
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background-image: @background-image;
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background-repeat: no-repeat;
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||||||
background-size: cover;
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max-width: 1400px;
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max-width: 1400px;
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margin: 0 auto;
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margin: 0 auto;
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min-height: 100vh;
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min-height: 100vh;
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@@ -49,16 +47,6 @@
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box-shadow: 3px 3px 3px @highlightcolor;
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box-shadow: 3px 3px 3px @highlightcolor;
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}
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}
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||||||
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.inactive::after {
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||||||
content: "";
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||||||
position: absolute;
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|
||||||
inset: 0; /* cover the whole container */
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|
||||||
background: rgba(0, 0, 0, 0.50);
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|
||||||
z-index: 10;
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||||||
border-radius: 6px;
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|
||||||
pointer-events: none; /* user can't click through overlay */
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|
||||||
}
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||||||
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||||||
.bottom-div {
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.bottom-div {
|
||||||
position: fixed;
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position: fixed;
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||||||
bottom: 0;
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bottom: 0;
|
||||||
@@ -91,14 +79,6 @@ body {
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overflow: auto;
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overflow: auto;
|
||||||
}
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}
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||||||
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|
||||||
.navbar-drop-shadow {
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||||||
box-shadow: 0 1px 15px 0 #000000
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|
||||||
}
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||||||
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||||||
.ingame-side-shadow {
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||||||
box-shadow: 0 1px 15px 0 #000000
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}
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||||||
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#sessions {
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#sessions {
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display: flex;
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display: flex;
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flex-direction: column;
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flex-direction: column;
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@@ -133,9 +113,12 @@ body {
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font-size: 40px;
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font-size: 40px;
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font-family: Arial, serif;
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font-family: Arial, serif;
|
||||||
}
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}
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||||||
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#playercards {
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.ingame-cards-slide {
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display: flex;
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div {
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flex-direction: row;
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justify-content: center;
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height: 20%;
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img {
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animation: slideIn 0.5s ease-out forwards;
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animation: slideIn 0.5s ease-out forwards;
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animation-fill-mode: backwards;
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animation-fill-mode: backwards;
|
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&:nth-child(1) { animation-delay: 0.5s; }
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&:nth-child(1) { animation-delay: 0.5s; }
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@@ -147,7 +130,28 @@ body {
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&:nth-child(7) { animation-delay: 3.5s; }
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&:nth-child(7) { animation-delay: 3.5s; }
|
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}
|
}
|
||||||
}
|
}
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||||||
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#card-slide {
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div {
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animation: slideIn 0.5s ease-out forwards;
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animation-fill-mode: backwards;
|
||||||
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&:nth-child(1) { animation-delay: 0.5s; }
|
||||||
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&:nth-child(2) { animation-delay: 1s; }
|
||||||
|
&:nth-child(3) { animation-delay: 1.5s; }
|
||||||
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&:nth-child(4) { animation-delay: 2s; }
|
||||||
|
&:nth-child(5) { animation-delay: 2.5s; }
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||||||
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&:nth-child(6) { animation-delay: 3s; }
|
||||||
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&:nth-child(7) { animation-delay: 3.5s; }
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||||||
|
}
|
||||||
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||||||
|
|
||||||
|
}
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||||||
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||||||
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#cardsplayed {
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display: flex;
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flex-direction: row;
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height: 10%;
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min-height: 10%
|
||||||
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}
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||||||
#playedcardplayer {
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#playedcardplayer {
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display: flex;
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display: flex;
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flex-direction: column;
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flex-direction: column;
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@@ -221,35 +225,3 @@ body {
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.score-row {
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.score-row {
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color: #000000;
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color: #000000;
|
||||||
}
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}
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||||||
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|
||||||
/* In-game centered stage and blurred sides overlay */
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||||||
.ingame-stage {
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|
||||||
min-height: 100vh;
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|
||||||
display: flex;
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|
||||||
align-items: center;
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|
||||||
justify-content: center;
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|
||||||
padding: 2rem 1rem;
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|
||||||
}
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||||||
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|
||||||
/* Wrapper that adds a backdrop blur to the background outside the centered card */
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|
||||||
.blur-sides {
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|
||||||
position: relative;
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|
||||||
}
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||||||
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||||||
/* Create an overlay that blurs everything behind it, except the central content area */
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|
||||||
.blur-sides::before {
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|
||||||
content: "";
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||||||
position: fixed;
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|
||||||
inset: 0;
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|
||||||
pointer-events: none;
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|
||||||
/* fallback: subtle vignette if backdrop-filter unsupported */
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||||||
background: radial-gradient(ellipse at center, rgba(0,0,0,0) 30%, rgba(0,0,0,0.35) 100%);
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|
||||||
}
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||||||
|
|
||||||
@supports ((-webkit-backdrop-filter: blur(8px)) or (backdrop-filter: blur(8px))) {
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|
||||||
.blur-sides::before {
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||||||
background: rgba(0,0,0,0.08);
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|
||||||
-webkit-backdrop-filter: blur(10px) saturate(110%);
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|
||||||
backdrop-filter: blur(10px) saturate(110%);
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|
||||||
}
|
|
||||||
}
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|
||||||
|
|||||||
@@ -2,12 +2,11 @@ package components
|
|||||||
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|
||||||
import de.knockoutwhist.components.DefaultConfiguration
|
import de.knockoutwhist.components.DefaultConfiguration
|
||||||
import de.knockoutwhist.ui.UI
|
import de.knockoutwhist.ui.UI
|
||||||
import de.knockoutwhist.utils.DelayHandler
|
|
||||||
import de.knockoutwhist.utils.events.EventListener
|
import de.knockoutwhist.utils.events.EventListener
|
||||||
|
|
||||||
class WebApplicationConfiguration extends DefaultConfiguration {
|
class WebApplicationConfiguration extends DefaultConfiguration {
|
||||||
|
|
||||||
override def uis: Set[UI] = Set()
|
override def uis: Set[UI] = Set()
|
||||||
override def listener: Set[EventListener] = Set(DelayHandler)
|
override def listener: Set[EventListener] = Set()
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,22 +1,25 @@
|
|||||||
package controllers
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package controllers
|
||||||
|
|
||||||
import auth.{AuthAction, AuthenticatedRequest}
|
import auth.{AuthAction, AuthenticatedRequest}
|
||||||
import de.knockoutwhist.control.GameState.{FinishedMatch, InGame, Lobby, SelectTrump, TieBreak}
|
import de.knockoutwhist.cards.Hand
|
||||||
import exceptions.*
|
import de.knockoutwhist.control.GameState.{InGame, Lobby, SelectTrump, TieBreak}
|
||||||
|
import exceptions.{CantPlayCardException, GameFullException, NotEnoughPlayersException, NotHostException, NotInThisGameException}
|
||||||
import logic.PodManager
|
import logic.PodManager
|
||||||
import logic.game.GameLobby
|
import logic.game.PollingEvents.CardPlayed
|
||||||
import model.sessions.UserSession
|
import logic.game.PollingEvents.GameStarted
|
||||||
|
import logic.game.{GameLobby, PollingEvents}
|
||||||
|
import model.sessions.{PlayerSession, UserSession}
|
||||||
import model.users.User
|
import model.users.User
|
||||||
import play.api.*
|
import play.api.*
|
||||||
import play.api.libs.json.{JsValue, Json}
|
import play.api.libs.json.{JsArray, JsValue, Json}
|
||||||
import play.api.mvc.*
|
import play.api.mvc.*
|
||||||
import play.twirl.api.Html
|
import util.WebUIUtils
|
||||||
|
|
||||||
import java.util.UUID
|
import java.util.UUID
|
||||||
import javax.inject.*
|
import javax.inject.*
|
||||||
import scala.concurrent.ExecutionContext
|
import scala.concurrent.Future
|
||||||
import scala.util.Try
|
import scala.util.Try
|
||||||
|
import scala.concurrent.ExecutionContext
|
||||||
@Singleton
|
@Singleton
|
||||||
class IngameController @Inject() (
|
class IngameController @Inject() (
|
||||||
val cc: ControllerComponents,
|
val cc: ControllerComponents,
|
||||||
@@ -25,49 +28,122 @@ class IngameController @Inject() (
|
|||||||
implicit val ec: ExecutionContext
|
implicit val ec: ExecutionContext
|
||||||
) extends AbstractController(cc) {
|
) extends AbstractController(cc) {
|
||||||
|
|
||||||
def returnInnerHTML(gameLobby: GameLobby, user: User): Html = {
|
// --- Helper function (defined outside match/if for scope) ---
|
||||||
gameLobby.logic.getCurrentState match {
|
def buildSuccessResponse(game: GameLobby, hand: Option[Hand]): JsValue = {
|
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case Lobby => views.html.lobby.lobby(Some(user), gameLobby)
|
// NOTE: Replace the unsafe .get calls here if game state is not guaranteed
|
||||||
case InGame =>
|
val currentRound = game.logic.getCurrentRound.get
|
||||||
views.html.ingame.ingame(
|
val currentTrick = game.logic.getCurrentTrick.get
|
||||||
gameLobby.getPlayerByUser(user),
|
|
||||||
gameLobby
|
// JSON Building Logic:
|
||||||
|
val trickCardsJson = Json.toJson(
|
||||||
|
currentTrick.cards.map { case (card, player) =>
|
||||||
|
Json.obj("cardId" -> WebUIUtils.cardtoString(card), "player" -> player.name)
|
||||||
|
}
|
||||||
)
|
)
|
||||||
case SelectTrump =>
|
val scoreTableJson = Json.toJson(
|
||||||
views.html.ingame.selecttrump(
|
game.getLogic.getPlayerQueue.get.toList.map { player =>
|
||||||
gameLobby.getPlayerByUser(user),
|
Json.obj(
|
||||||
gameLobby
|
"name" -> player.name,
|
||||||
|
"tricks" -> currentRound.tricklist.count(_.winner.contains(player))
|
||||||
)
|
)
|
||||||
case TieBreak =>
|
}
|
||||||
views.html.ingame.tie(
|
|
||||||
gameLobby.getPlayerByUser(user),
|
|
||||||
gameLobby
|
|
||||||
)
|
)
|
||||||
case FinishedMatch =>
|
|
||||||
views.html.ingame.finishedMatch(
|
val stringHand = hand.map { h =>
|
||||||
Some(user),
|
val cardStrings = h.cards.map(WebUIUtils.cardtoString(_))
|
||||||
gameLobby
|
Json.toJson(cardStrings).as[JsArray]
|
||||||
|
}.getOrElse(Json.arr())
|
||||||
|
|
||||||
|
val firstCardId = currentTrick.firstCard.map(WebUIUtils.cardtoString).getOrElse("BLANK")
|
||||||
|
val nextPlayer = game.getLogic.getPlayerQueue.get.duplicate().nextPlayer().name
|
||||||
|
Json.obj(
|
||||||
|
"status" -> "cardPlayed",
|
||||||
|
"handData" -> stringHand,
|
||||||
|
"currentPlayerName" -> game.logic.getCurrentPlayer.get.name,
|
||||||
|
"trumpSuit" -> currentRound.trumpSuit.toString,
|
||||||
|
"trickCards" -> trickCardsJson,
|
||||||
|
"scoreTable" -> scoreTableJson,
|
||||||
|
"firstCardId" -> firstCardId,
|
||||||
|
"nextPlayer" -> nextPlayer
|
||||||
)
|
)
|
||||||
case _ =>
|
}
|
||||||
throw new IllegalStateException(s"Invalid game state for in-game view. GameId: ${gameLobby.id}" + s" State: ${gameLobby.logic.getCurrentState}")
|
|
||||||
|
def handleEvent(event: PollingEvents, game: GameLobby, user: User): Result = {
|
||||||
|
event match {
|
||||||
|
case CardPlayed =>
|
||||||
|
val player = game.getPlayerByUser(user)
|
||||||
|
val hand = player.currentHand()
|
||||||
|
val jsonResponse = buildSuccessResponse(game, hand)
|
||||||
|
Ok(jsonResponse)
|
||||||
|
case GameStarted =>
|
||||||
|
val jsonResponse = Json.obj(
|
||||||
|
"status" -> "gameStart",
|
||||||
|
"redirectUrl" -> routes.IngameController.game(game.id).url
|
||||||
|
)
|
||||||
|
Ok(jsonResponse)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// --- Main Polling Action ---
|
||||||
|
def polling(gameId: String): Action[AnyContent] = authAction.async { implicit request: AuthenticatedRequest[AnyContent] =>
|
||||||
|
|
||||||
|
val playerId = request.user.id
|
||||||
|
|
||||||
|
// 1. Safely look up the game
|
||||||
|
podManager.getGame(gameId) match {
|
||||||
|
case Some(game) =>
|
||||||
|
|
||||||
|
// 2. Short-Poll Check (Check for missed events)
|
||||||
|
if (game.getPollingState.nonEmpty) {
|
||||||
|
val event = game.getPollingState.dequeue()
|
||||||
|
|
||||||
|
Future.successful(handleEvent(event, game, request.user))
|
||||||
|
} else {
|
||||||
|
|
||||||
|
val eventPromise = game.registerWaiter(playerId)
|
||||||
|
|
||||||
|
eventPromise.future.map { event =>
|
||||||
|
game.removeWaiter(playerId)
|
||||||
|
handleEvent(event, game, request.user)
|
||||||
|
}.recover {
|
||||||
|
case _: Throwable =>
|
||||||
|
game.removeWaiter(playerId)
|
||||||
|
NoContent
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
case None =>
|
||||||
|
// Game not found
|
||||||
|
Future.successful(NotFound("Game not found."))
|
||||||
|
}
|
||||||
|
}
|
||||||
def game(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
def game(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
||||||
val game = podManager.getGame(gameId)
|
val game = podManager.getGame(gameId)
|
||||||
game match {
|
game match {
|
||||||
case Some(g) =>
|
case Some(g) =>
|
||||||
val results = Try {
|
g.logic.getCurrentState match {
|
||||||
returnInnerHTML(g, request.user)
|
case Lobby => Ok(views.html.lobby.lobby(Some(request.user), g))
|
||||||
}
|
case InGame =>
|
||||||
if (results.isSuccess) {
|
Ok(views.html.ingame.ingame(
|
||||||
Ok(views.html.main("In-Game - Knockout Whist")(results.get))
|
g.getPlayerByUser(request.user),
|
||||||
} else {
|
g
|
||||||
InternalServerError(results.failed.get.getMessage)
|
))
|
||||||
|
case SelectTrump =>
|
||||||
|
Ok(views.html.ingame.selecttrump(
|
||||||
|
g.getPlayerByUser(request.user),
|
||||||
|
g.logic
|
||||||
|
))
|
||||||
|
case TieBreak =>
|
||||||
|
Ok(views.html.ingame.tie(
|
||||||
|
g.getPlayerByUser(request.user),
|
||||||
|
g.logic
|
||||||
|
))
|
||||||
|
case _ =>
|
||||||
|
InternalServerError(s"Invalid game state for in-game view. GameId: $gameId" + s" State: ${g.logic.getCurrentState}")
|
||||||
}
|
}
|
||||||
case None =>
|
case None =>
|
||||||
Redirect(routes.MainMenuController.mainMenu())
|
NotFound("Game not found")
|
||||||
}
|
}
|
||||||
|
//NotFound(s"Reached end of game method unexpectedly. GameId: $gameId")
|
||||||
}
|
}
|
||||||
def startGame(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
def startGame(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
||||||
val game = podManager.getGame(gameId)
|
val game = podManager.getGame(gameId)
|
||||||
@@ -82,8 +158,7 @@ class IngameController @Inject() (
|
|||||||
if (result.isSuccess) {
|
if (result.isSuccess) {
|
||||||
Ok(Json.obj(
|
Ok(Json.obj(
|
||||||
"status" -> "success",
|
"status" -> "success",
|
||||||
"redirectUrl" -> routes.IngameController.game(gameId).url,
|
"redirectUrl" -> routes.IngameController.game(gameId).url
|
||||||
"content" -> returnInnerHTML(game.get, request.user).toString()
|
|
||||||
))
|
))
|
||||||
} else {
|
} else {
|
||||||
val throwable = result.failed.get
|
val throwable = result.failed.get
|
||||||
@@ -146,7 +221,32 @@ class IngameController @Inject() (
|
|||||||
))
|
))
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
def joinGame(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
||||||
|
val game = podManager.getGame(gameId)
|
||||||
|
val result = Try {
|
||||||
|
game match {
|
||||||
|
case Some(g) =>
|
||||||
|
g.addUser(request.user)
|
||||||
|
case None =>
|
||||||
|
NotFound("Game not found")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (result.isSuccess) {
|
||||||
|
Redirect(routes.IngameController.game(gameId))
|
||||||
|
} else {
|
||||||
|
val throwable = result.failed.get
|
||||||
|
throwable match {
|
||||||
|
case _: GameFullException =>
|
||||||
|
BadRequest(throwable.getMessage)
|
||||||
|
case _: IllegalArgumentException =>
|
||||||
|
BadRequest(throwable.getMessage)
|
||||||
|
case _: IllegalStateException =>
|
||||||
|
BadRequest(throwable.getMessage)
|
||||||
|
case _ =>
|
||||||
|
InternalServerError(throwable.getMessage)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
def playCard(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] => {
|
def playCard(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] => {
|
||||||
val game = podManager.getGame(gameId)
|
val game = podManager.getGame(gameId)
|
||||||
game match {
|
game match {
|
||||||
@@ -167,7 +267,8 @@ class IngameController @Inject() (
|
|||||||
optSession.foreach(_.lock.unlock())
|
optSession.foreach(_.lock.unlock())
|
||||||
if (result.isSuccess) {
|
if (result.isSuccess) {
|
||||||
Ok(Json.obj(
|
Ok(Json.obj(
|
||||||
"status" -> "success"
|
"status" -> "success",
|
||||||
|
"redirectUrl" -> routes.IngameController.game(gameId).url
|
||||||
))
|
))
|
||||||
} else {
|
} else {
|
||||||
val throwable = result.failed.get
|
val throwable = result.failed.get
|
||||||
@@ -192,11 +293,6 @@ class IngameController @Inject() (
|
|||||||
"status" -> "failure",
|
"status" -> "failure",
|
||||||
"errorMessage" -> throwable.getMessage
|
"errorMessage" -> throwable.getMessage
|
||||||
))
|
))
|
||||||
case _: NotInteractableException =>
|
|
||||||
BadRequest(Json.obj(
|
|
||||||
"status" -> "failure",
|
|
||||||
"errorMessage" -> throwable.getMessage
|
|
||||||
))
|
|
||||||
case _ =>
|
case _ =>
|
||||||
InternalServerError(Json.obj(
|
InternalServerError(Json.obj(
|
||||||
"status" -> "failure",
|
"status" -> "failure",
|
||||||
@@ -222,10 +318,7 @@ class IngameController @Inject() (
|
|||||||
val game = podManager.getGame(gameId)
|
val game = podManager.getGame(gameId)
|
||||||
game match {
|
game match {
|
||||||
case Some(g) => {
|
case Some(g) => {
|
||||||
val jsonBody = request.body.asJson
|
val cardIdOpt = request.body.asFormUrlEncoded.flatMap(_.get("cardId").flatMap(_.headOption))
|
||||||
val cardIdOpt: Option[String] = jsonBody.flatMap { jsValue =>
|
|
||||||
(jsValue \ "cardID").asOpt[String]
|
|
||||||
}
|
|
||||||
var optSession: Option[UserSession] = None
|
var optSession: Option[UserSession] = None
|
||||||
val result = Try {
|
val result = Try {
|
||||||
cardIdOpt match {
|
cardIdOpt match {
|
||||||
@@ -250,30 +343,15 @@ class IngameController @Inject() (
|
|||||||
val throwable = result.failed.get
|
val throwable = result.failed.get
|
||||||
throwable match {
|
throwable match {
|
||||||
case _: CantPlayCardException =>
|
case _: CantPlayCardException =>
|
||||||
BadRequest(Json.obj(
|
BadRequest(throwable.getMessage)
|
||||||
"status" -> "failure",
|
|
||||||
"errorMessage" -> throwable.getMessage
|
|
||||||
))
|
|
||||||
case _: NotInThisGameException =>
|
case _: NotInThisGameException =>
|
||||||
BadRequest(Json.obj(
|
BadRequest(throwable.getMessage)
|
||||||
"status" -> "failure",
|
|
||||||
"errorMessage" -> throwable.getMessage
|
|
||||||
))
|
|
||||||
case _: IllegalArgumentException =>
|
case _: IllegalArgumentException =>
|
||||||
BadRequest(Json.obj(
|
BadRequest(throwable.getMessage)
|
||||||
"status" -> "failure",
|
|
||||||
"errorMessage" -> throwable.getMessage
|
|
||||||
))
|
|
||||||
case _: IllegalStateException =>
|
case _: IllegalStateException =>
|
||||||
BadRequest(Json.obj(
|
BadRequest(throwable.getMessage)
|
||||||
"status" -> "failure",
|
|
||||||
"errorMessage" -> throwable.getMessage
|
|
||||||
))
|
|
||||||
case _ =>
|
case _ =>
|
||||||
InternalServerError(Json.obj(
|
InternalServerError(throwable.getMessage)
|
||||||
"status" -> "failure",
|
|
||||||
"errorMessage" -> throwable.getMessage
|
|
||||||
))
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -286,10 +364,7 @@ class IngameController @Inject() (
|
|||||||
val game = podManager.getGame(gameId)
|
val game = podManager.getGame(gameId)
|
||||||
game match {
|
game match {
|
||||||
case Some(g) =>
|
case Some(g) =>
|
||||||
val jsonBody = request.body.asJson
|
val trumpOpt = request.body.asFormUrlEncoded.flatMap(_.get("trump").flatMap(_.headOption))
|
||||||
val trumpOpt: Option[String] = jsonBody.flatMap { jsValue =>
|
|
||||||
(jsValue \ "trump").asOpt[String]
|
|
||||||
}
|
|
||||||
trumpOpt match {
|
trumpOpt match {
|
||||||
case Some(trump) =>
|
case Some(trump) =>
|
||||||
var optSession: Option[UserSession] = None
|
var optSession: Option[UserSession] = None
|
||||||
@@ -306,25 +381,13 @@ class IngameController @Inject() (
|
|||||||
val throwable = result.failed.get
|
val throwable = result.failed.get
|
||||||
throwable match {
|
throwable match {
|
||||||
case _: IllegalArgumentException =>
|
case _: IllegalArgumentException =>
|
||||||
BadRequest(Json.obj(
|
BadRequest(throwable.getMessage)
|
||||||
"status" -> "failure",
|
|
||||||
"errorMessage" -> throwable.getMessage
|
|
||||||
))
|
|
||||||
case _: NotInThisGameException =>
|
case _: NotInThisGameException =>
|
||||||
BadRequest(Json.obj(
|
BadRequest(throwable.getMessage)
|
||||||
"status" -> "failure",
|
|
||||||
"errorMessage" -> throwable.getMessage
|
|
||||||
))
|
|
||||||
case _: IllegalStateException =>
|
case _: IllegalStateException =>
|
||||||
BadRequest(Json.obj(
|
BadRequest(throwable.getMessage)
|
||||||
"status" -> "failure",
|
|
||||||
"errorMessage" -> throwable.getMessage
|
|
||||||
))
|
|
||||||
case _ =>
|
case _ =>
|
||||||
InternalServerError(Json.obj(
|
InternalServerError(throwable.getMessage)
|
||||||
"status" -> "failure",
|
|
||||||
"errorMessage" -> throwable.getMessage
|
|
||||||
))
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
case None =>
|
case None =>
|
||||||
@@ -338,10 +401,7 @@ class IngameController @Inject() (
|
|||||||
val game = podManager.getGame(gameId)
|
val game = podManager.getGame(gameId)
|
||||||
game match {
|
game match {
|
||||||
case Some(g) =>
|
case Some(g) =>
|
||||||
val jsonBody = request.body.asJson
|
val tieOpt = request.body.asFormUrlEncoded.flatMap(_.get("tie").flatMap(_.headOption))
|
||||||
val tieOpt: Option[String] = jsonBody.flatMap { jsValue =>
|
|
||||||
(jsValue \ "tie").asOpt[String]
|
|
||||||
}
|
|
||||||
tieOpt match {
|
tieOpt match {
|
||||||
case Some(tie) =>
|
case Some(tie) =>
|
||||||
var optSession: Option[UserSession] = None
|
var optSession: Option[UserSession] = None
|
||||||
@@ -358,25 +418,13 @@ class IngameController @Inject() (
|
|||||||
val throwable = result.failed.get
|
val throwable = result.failed.get
|
||||||
throwable match {
|
throwable match {
|
||||||
case _: IllegalArgumentException =>
|
case _: IllegalArgumentException =>
|
||||||
BadRequest(Json.obj(
|
BadRequest(throwable.getMessage)
|
||||||
"status" -> "failure",
|
|
||||||
"errorMessage" -> throwable.getMessage
|
|
||||||
))
|
|
||||||
case _: NotInThisGameException =>
|
case _: NotInThisGameException =>
|
||||||
BadRequest(Json.obj(
|
BadRequest(throwable.getMessage)
|
||||||
"status" -> "failure",
|
|
||||||
"errorMessage" -> throwable.getMessage
|
|
||||||
))
|
|
||||||
case _: IllegalStateException =>
|
case _: IllegalStateException =>
|
||||||
BadRequest(Json.obj(
|
BadRequest(throwable.getMessage)
|
||||||
"status" -> "failure",
|
|
||||||
"errorMessage" -> throwable.getMessage
|
|
||||||
))
|
|
||||||
case _ =>
|
case _ =>
|
||||||
InternalServerError(Json.obj(
|
InternalServerError(throwable.getMessage)
|
||||||
"status" -> "failure",
|
|
||||||
"errorMessage" -> throwable.getMessage
|
|
||||||
))
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
case None =>
|
case None =>
|
||||||
@@ -387,46 +435,4 @@ class IngameController @Inject() (
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
def returnToLobby(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
|
||||||
val game = podManager.getGame(gameId)
|
|
||||||
game match {
|
|
||||||
case Some(g) =>
|
|
||||||
val result = Try {
|
|
||||||
val session = g.getUserSession(request.user.id)
|
|
||||||
g.returnToLobby(session)
|
|
||||||
}
|
|
||||||
if (result.isSuccess) {
|
|
||||||
Ok(Json.obj(
|
|
||||||
"status" -> "success",
|
|
||||||
"redirectUrl" -> routes.IngameController.game(gameId).url
|
|
||||||
))
|
|
||||||
} else {
|
|
||||||
val throwable = result.failed.get
|
|
||||||
throwable match {
|
|
||||||
case _: NotInThisGameException =>
|
|
||||||
BadRequest(Json.obj(
|
|
||||||
"status" -> "failure",
|
|
||||||
"errorMessage" -> throwable.getMessage
|
|
||||||
))
|
|
||||||
case _: IllegalStateException =>
|
|
||||||
BadRequest(Json.obj(
|
|
||||||
"status" -> "failure",
|
|
||||||
"errorMessage" -> throwable.getMessage
|
|
||||||
))
|
|
||||||
case _ =>
|
|
||||||
InternalServerError(Json.obj(
|
|
||||||
"status" -> "failure",
|
|
||||||
"errorMessage" -> throwable.getMessage
|
|
||||||
))
|
|
||||||
}
|
|
||||||
}
|
|
||||||
case None =>
|
|
||||||
NotFound(Json.obj(
|
|
||||||
"status" -> "failure",
|
|
||||||
"errorMessage" -> "Game not found"
|
|
||||||
))
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -12,23 +12,15 @@ class JavaScriptRoutingController @Inject()(
|
|||||||
val authAction: AuthAction,
|
val authAction: AuthAction,
|
||||||
val podManager: PodManager
|
val podManager: PodManager
|
||||||
) extends BaseController {
|
) extends BaseController {
|
||||||
def javascriptRoutes(): Action[AnyContent] =
|
def javascriptRoutes(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
||||||
Action { implicit request =>
|
|
||||||
Ok(
|
Ok(
|
||||||
JavaScriptReverseRouter("jsRoutes")(
|
JavaScriptReverseRouter("jsRoutes")(
|
||||||
routes.javascript.MainMenuController.createGame,
|
routes.javascript.MainMenuController.createGame,
|
||||||
routes.javascript.MainMenuController.joinGame,
|
|
||||||
routes.javascript.MainMenuController.navSPA,
|
|
||||||
routes.javascript.IngameController.startGame,
|
routes.javascript.IngameController.startGame,
|
||||||
routes.javascript.IngameController.kickPlayer,
|
routes.javascript.IngameController.kickPlayer,
|
||||||
routes.javascript.IngameController.leaveGame,
|
routes.javascript.IngameController.leaveGame,
|
||||||
routes.javascript.IngameController.playCard,
|
routes.javascript.IngameController.playCard,
|
||||||
routes.javascript.IngameController.playDogCard,
|
routes.javascript.IngameController.polling
|
||||||
routes.javascript.IngameController.playTrump,
|
|
||||||
routes.javascript.IngameController.playTie,
|
|
||||||
routes.javascript.IngameController.returnToLobby,
|
|
||||||
routes.javascript.PollingController.polling,
|
|
||||||
routes.javascript.UserController.login_Post
|
|
||||||
)
|
)
|
||||||
).as("text/javascript")
|
).as("text/javascript")
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -17,13 +17,12 @@ import javax.inject.*
|
|||||||
class MainMenuController @Inject()(
|
class MainMenuController @Inject()(
|
||||||
val controllerComponents: ControllerComponents,
|
val controllerComponents: ControllerComponents,
|
||||||
val authAction: AuthAction,
|
val authAction: AuthAction,
|
||||||
val podManager: PodManager,
|
val podManager: PodManager
|
||||||
val ingameController: IngameController
|
|
||||||
) extends BaseController {
|
) extends BaseController {
|
||||||
|
|
||||||
// Pass the request-handling function directly to authAction (no nested Action)
|
// Pass the request-handling function directly to authAction (no nested Action)
|
||||||
def mainMenu(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
def mainMenu(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
||||||
Ok(views.html.main("Knockout Whist - Create Game")(views.html.mainmenu.creategame(Some(request.user))))
|
Ok(views.html.mainmenu.creategame(Some(request.user)))
|
||||||
}
|
}
|
||||||
|
|
||||||
def index(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
def index(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
||||||
@@ -46,8 +45,7 @@ class MainMenuController @Inject()(
|
|||||||
)
|
)
|
||||||
Ok(Json.obj(
|
Ok(Json.obj(
|
||||||
"status" -> "success",
|
"status" -> "success",
|
||||||
"redirectUrl" -> routes.IngameController.game(gameLobby.id).url,
|
"redirectUrl" -> routes.IngameController.game(gameLobby.id).url
|
||||||
"content" -> ingameController.returnInnerHTML(gameLobby, request.user).toString
|
|
||||||
))
|
))
|
||||||
} else {
|
} else {
|
||||||
BadRequest(Json.obj(
|
BadRequest(Json.obj(
|
||||||
@@ -59,58 +57,22 @@ class MainMenuController @Inject()(
|
|||||||
}
|
}
|
||||||
|
|
||||||
def joinGame(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
def joinGame(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
||||||
val jsonBody = request.body.asJson
|
val postData = request.body.asFormUrlEncoded
|
||||||
val gameId: Option[String] = jsonBody.flatMap { jsValue =>
|
if (postData.isDefined) {
|
||||||
(jsValue \ "gameId").asOpt[String]
|
val gameId = postData.get.get("gameId").flatMap(_.headOption).getOrElse("")
|
||||||
}
|
val game = podManager.getGame(gameId)
|
||||||
if (gameId.isDefined) {
|
|
||||||
val game = podManager.getGame(gameId.get)
|
|
||||||
game match {
|
game match {
|
||||||
case Some(g) =>
|
case Some(g) =>
|
||||||
g.addUser(request.user)
|
Redirect(routes.IngameController.joinGame(gameId))
|
||||||
Ok(Json.obj(
|
|
||||||
"status" -> "success",
|
|
||||||
"redirectUrl" -> routes.IngameController.game(g.id).url,
|
|
||||||
"content" -> ingameController.returnInnerHTML(g, request.user).toString
|
|
||||||
))
|
|
||||||
case None =>
|
case None =>
|
||||||
NotFound(Json.obj(
|
NotFound("Game not found")
|
||||||
"status" -> "failure",
|
|
||||||
"errorMessage" -> "No Game found"
|
|
||||||
))
|
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
BadRequest(Json.obj(
|
BadRequest("Invalid form submission")
|
||||||
"status" -> "failure",
|
|
||||||
"errorMessage" -> "Invalid form submission"
|
|
||||||
))
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
def rules(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
def rules(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
||||||
Ok(views.html.main("Knockout Whist - Rules")(views.html.mainmenu.rules(Some(request.user))))
|
Ok(views.html.mainmenu.rules(Some(request.user)))
|
||||||
}
|
}
|
||||||
|
|
||||||
def navSPA(location: String) : Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
|
||||||
location match {
|
|
||||||
case "0" => // Main Menu
|
|
||||||
Ok(Json.obj(
|
|
||||||
"status" -> "success",
|
|
||||||
"redirectUrl" -> routes.MainMenuController.mainMenu().url,
|
|
||||||
"content" -> views.html.mainmenu.creategame(Some(request.user)).toString
|
|
||||||
))
|
|
||||||
case "1" => // Rules
|
|
||||||
Ok(Json.obj(
|
|
||||||
"status" -> "success",
|
|
||||||
"redirectUrl" -> routes.MainMenuController.rules().url,
|
|
||||||
"content" -> views.html.mainmenu.rules(Some(request.user)).toString
|
|
||||||
))
|
|
||||||
case _ =>
|
|
||||||
BadRequest(Json.obj(
|
|
||||||
"status" -> "failure",
|
|
||||||
"errorMessage" -> "Invalid form submission"
|
|
||||||
))
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -1,153 +0,0 @@
|
|||||||
package controllers
|
|
||||||
|
|
||||||
import auth.{AuthAction, AuthenticatedRequest}
|
|
||||||
import controllers.PollingController.{scheduler, timeoutDuration}
|
|
||||||
import de.knockoutwhist.cards.Hand
|
|
||||||
import de.knockoutwhist.player.AbstractPlayer
|
|
||||||
import logic.PodManager
|
|
||||||
import logic.game.{GameLobby, PollingEvents}
|
|
||||||
import logic.game.PollingEvents.{CardPlayed, LobbyCreation, LobbyUpdate, NewRound, NewTrick, ReloadEvent}
|
|
||||||
import model.sessions.UserSession
|
|
||||||
import model.users.User
|
|
||||||
import play.api.libs.json.{JsArray, JsValue, Json}
|
|
||||||
import play.api.mvc.{AbstractController, Action, AnyContent, ControllerComponents, Result}
|
|
||||||
import util.WebUIUtils
|
|
||||||
|
|
||||||
import javax.inject.{Inject, Singleton}
|
|
||||||
import scala.concurrent.{ExecutionContext, Future}
|
|
||||||
import java.util.concurrent.{Executors, ScheduledExecutorService, TimeUnit}
|
|
||||||
import scala.concurrent.duration.*
|
|
||||||
object PollingController {
|
|
||||||
private val scheduler: ScheduledExecutorService = Executors.newSingleThreadScheduledExecutor()
|
|
||||||
private val timeoutDuration = 25.seconds
|
|
||||||
}
|
|
||||||
@Singleton
|
|
||||||
class PollingController @Inject() (
|
|
||||||
val cc: ControllerComponents,
|
|
||||||
val podManager: PodManager,
|
|
||||||
val authAction: AuthAction,
|
|
||||||
val ingameController: IngameController,
|
|
||||||
implicit val ec: ExecutionContext
|
|
||||||
) extends AbstractController(cc) {
|
|
||||||
|
|
||||||
private def buildCardPlayResponse(game: GameLobby, hand: Option[Hand], player: AbstractPlayer, newRound: Boolean): JsValue = {
|
|
||||||
val currentRound = game.logic.getCurrentRound.get
|
|
||||||
val currentTrick = game.logic.getCurrentTrick.get
|
|
||||||
|
|
||||||
val trickCardsJson = Json.toJson(
|
|
||||||
currentTrick.cards.map { case (card, player) =>
|
|
||||||
Json.obj("cardId" -> WebUIUtils.cardtoString(card), "player" -> player.name)
|
|
||||||
}
|
|
||||||
)
|
|
||||||
val scoreTableJson = Json.toJson(
|
|
||||||
game.getLogic.getPlayerQueue.get.toList.map { player =>
|
|
||||||
Json.obj(
|
|
||||||
"name" -> player.name,
|
|
||||||
"tricks" -> currentRound.tricklist.count(_.winner.contains(player))
|
|
||||||
)
|
|
||||||
}
|
|
||||||
)
|
|
||||||
|
|
||||||
val stringHand = hand.map { h =>
|
|
||||||
val cardStrings = h.cards.map(WebUIUtils.cardtoString)
|
|
||||||
Json.toJson(cardStrings).as[JsArray]
|
|
||||||
}.getOrElse(Json.arr())
|
|
||||||
|
|
||||||
val firstCardId = currentTrick.firstCard.map(WebUIUtils.cardtoString).getOrElse("BLANK")
|
|
||||||
val nextPlayer = game.getLogic.getPlayerQueue.get.duplicate().nextPlayer().name
|
|
||||||
Json.obj(
|
|
||||||
"status" -> "cardPlayed",
|
|
||||||
"animation" -> newRound,
|
|
||||||
"handData" -> stringHand,
|
|
||||||
"dog" -> player.isInDogLife,
|
|
||||||
"currentPlayerName" -> game.logic.getCurrentPlayer.get.name,
|
|
||||||
"trumpSuit" -> currentRound.trumpSuit.toString,
|
|
||||||
"trickCards" -> trickCardsJson,
|
|
||||||
"scoreTable" -> scoreTableJson,
|
|
||||||
"firstCardId" -> firstCardId,
|
|
||||||
"nextPlayer" -> nextPlayer,
|
|
||||||
"yourTurn" -> (game.logic.getCurrentPlayer.get == player)
|
|
||||||
)
|
|
||||||
}
|
|
||||||
|
|
||||||
private def buildLobbyUsersResponse(game: GameLobby, userSession: UserSession): JsValue = {
|
|
||||||
Json.obj(
|
|
||||||
"status" -> "lobbyUpdate",
|
|
||||||
"host" -> userSession.host,
|
|
||||||
"users" -> game.getUsers.map(u => Json.obj(
|
|
||||||
"name" -> u.name,
|
|
||||||
"id" -> u.id,
|
|
||||||
"self" -> (u.id == userSession.id)
|
|
||||||
)),
|
|
||||||
"maxPlayers" -> game.maxPlayers
|
|
||||||
)
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
def handleEvent(event: PollingEvents, game: GameLobby, userSession: UserSession): Result = {
|
|
||||||
event match {
|
|
||||||
case NewRound =>
|
|
||||||
val player = game.getPlayerByUser(userSession.user)
|
|
||||||
val hand = player.currentHand()
|
|
||||||
val jsonResponse = buildCardPlayResponse(game, hand, player, true)
|
|
||||||
Ok(jsonResponse)
|
|
||||||
case NewTrick =>
|
|
||||||
val player = game.getPlayerByUser(userSession.user)
|
|
||||||
val hand = player.currentHand()
|
|
||||||
val jsonResponse = buildCardPlayResponse(game, hand, player, false)
|
|
||||||
Ok(jsonResponse)
|
|
||||||
case CardPlayed =>
|
|
||||||
val player = game.getPlayerByUser(userSession.user)
|
|
||||||
val hand = player.currentHand()
|
|
||||||
val jsonResponse = buildCardPlayResponse(game, hand, player, false)
|
|
||||||
Ok(jsonResponse)
|
|
||||||
case LobbyUpdate =>
|
|
||||||
Ok(buildLobbyUsersResponse(game, userSession))
|
|
||||||
case ReloadEvent =>
|
|
||||||
val jsonResponse = Json.obj(
|
|
||||||
"status" -> "reloadEvent",
|
|
||||||
"redirectUrl" -> routes.IngameController.game(game.id).url,
|
|
||||||
"content" -> ingameController.returnInnerHTML(game, userSession.user).toString
|
|
||||||
)
|
|
||||||
Ok(jsonResponse)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
def polling(gameId: String): Action[AnyContent] = authAction.async { implicit request: AuthenticatedRequest[AnyContent] =>
|
|
||||||
|
|
||||||
val playerId = request.user.id
|
|
||||||
|
|
||||||
podManager.getGame(gameId) match {
|
|
||||||
case Some(game) =>
|
|
||||||
val playerEventQueue = game.getEventsOfPlayer(playerId)
|
|
||||||
if (playerEventQueue.nonEmpty) {
|
|
||||||
val event = playerEventQueue.dequeue()
|
|
||||||
Future.successful(handleEvent(event, game, game.getUserSession(playerId)))
|
|
||||||
} else {
|
|
||||||
val eventPromise = game.registerWaiter(playerId)
|
|
||||||
val scheduledFuture = scheduler.schedule(
|
|
||||||
new Runnable {
|
|
||||||
override def run(): Unit =
|
|
||||||
eventPromise.tryFailure(new java.util.concurrent.TimeoutException("Polling Timeout"))
|
|
||||||
},
|
|
||||||
timeoutDuration.toMillis,
|
|
||||||
TimeUnit.MILLISECONDS
|
|
||||||
)
|
|
||||||
eventPromise.future.map { event =>
|
|
||||||
scheduledFuture.cancel(false)
|
|
||||||
game.removeWaiter(playerId)
|
|
||||||
handleEvent(event, game, game.getUserSession(playerId))
|
|
||||||
}.recover {
|
|
||||||
case _: Throwable =>
|
|
||||||
game.removeWaiter(playerId)
|
|
||||||
NoContent
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
case None =>
|
|
||||||
Future.successful(NotFound("Game not found."))
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -3,7 +3,6 @@ package controllers
|
|||||||
import auth.{AuthAction, AuthenticatedRequest}
|
import auth.{AuthAction, AuthenticatedRequest}
|
||||||
import logic.user.{SessionManager, UserManager}
|
import logic.user.{SessionManager, UserManager}
|
||||||
import play.api.*
|
import play.api.*
|
||||||
import play.api.libs.json.Json
|
|
||||||
import play.api.mvc.*
|
import play.api.mvc.*
|
||||||
|
|
||||||
import javax.inject.*
|
import javax.inject.*
|
||||||
@@ -29,35 +28,28 @@ class UserController @Inject()(
|
|||||||
if (possibleUser.isDefined) {
|
if (possibleUser.isDefined) {
|
||||||
Redirect(routes.MainMenuController.mainMenu())
|
Redirect(routes.MainMenuController.mainMenu())
|
||||||
} else {
|
} else {
|
||||||
Ok(views.html.main("Login")(views.html.login.login()))
|
Ok(views.html.login.login())
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
Ok(views.html.main("Login")(views.html.login.login()))
|
Ok(views.html.login.login())
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
def login_Post(): Action[AnyContent] = {
|
def login_Post(): Action[AnyContent] = {
|
||||||
Action { implicit request =>
|
Action { implicit request =>
|
||||||
val jsonBody = request.body.asJson
|
val postData = request.body.asFormUrlEncoded
|
||||||
val username: Option[String] = jsonBody.flatMap { jsValue =>
|
if (postData.isDefined) {
|
||||||
(jsValue \ "username").asOpt[String]
|
|
||||||
}
|
|
||||||
val password: Option[String] = jsonBody.flatMap { jsValue =>
|
|
||||||
(jsValue \ "password").asOpt[String]
|
|
||||||
}
|
|
||||||
if (username.isDefined && password.isDefined) {
|
|
||||||
// Extract username and password from form data
|
// Extract username and password from form data
|
||||||
val possibleUser = userManager.authenticate(username.get, password.get)
|
val username = postData.get.get("username").flatMap(_.headOption).getOrElse("")
|
||||||
|
val password = postData.get.get("password").flatMap(_.headOption).getOrElse("")
|
||||||
|
val possibleUser = userManager.authenticate(username, password)
|
||||||
if (possibleUser.isDefined) {
|
if (possibleUser.isDefined) {
|
||||||
Ok(Json.obj(
|
Redirect(routes.MainMenuController.mainMenu()).withCookies(
|
||||||
"status" -> "success",
|
|
||||||
"redirectUrl" -> routes.MainMenuController.mainMenu().url,
|
|
||||||
"content" -> views.html.mainmenu.creategame(possibleUser).toString
|
|
||||||
)).withCookies(
|
|
||||||
Cookie("sessionId", sessionManager.createSession(possibleUser.get))
|
Cookie("sessionId", sessionManager.createSession(possibleUser.get))
|
||||||
)
|
)
|
||||||
} else {
|
} else {
|
||||||
|
println("Failed login attempt for user: " + username)
|
||||||
Unauthorized("Invalid username or password")
|
Unauthorized("Invalid username or password")
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
|
|||||||
@@ -4,22 +4,21 @@ import de.knockoutwhist.cards.{Hand, Suit}
|
|||||||
import de.knockoutwhist.control.GameLogic
|
import de.knockoutwhist.control.GameLogic
|
||||||
import de.knockoutwhist.control.GameState.{InGame, Lobby, MainMenu}
|
import de.knockoutwhist.control.GameState.{InGame, Lobby, MainMenu}
|
||||||
import de.knockoutwhist.control.controllerBaseImpl.sublogic.util.{MatchUtil, PlayerUtil}
|
import de.knockoutwhist.control.controllerBaseImpl.sublogic.util.{MatchUtil, PlayerUtil}
|
||||||
import de.knockoutwhist.events.global.tie.TieTurnEvent
|
import de.knockoutwhist.events.global.{CardPlayedEvent, GameStateChangeEvent, SessionClosed}
|
||||||
import de.knockoutwhist.events.global.{CardPlayedEvent, GameStateChangeEvent, NewTrickEvent, SessionClosed}
|
import de.knockoutwhist.events.player.PlayerEvent
|
||||||
import de.knockoutwhist.events.player.{PlayerEvent, ReceivedHandEvent}
|
|
||||||
import de.knockoutwhist.player.Playertype.HUMAN
|
import de.knockoutwhist.player.Playertype.HUMAN
|
||||||
import de.knockoutwhist.player.{AbstractPlayer, PlayerFactory}
|
import de.knockoutwhist.player.{AbstractPlayer, PlayerFactory}
|
||||||
import de.knockoutwhist.rounds.{Match, Round, Trick}
|
import de.knockoutwhist.rounds.{Match, Round, Trick}
|
||||||
import de.knockoutwhist.utils.events.{EventListener, SimpleEvent}
|
import de.knockoutwhist.utils.events.{EventListener, SimpleEvent}
|
||||||
import exceptions.*
|
import exceptions.*
|
||||||
import logic.game.PollingEvents.{CardPlayed, LobbyCreation, LobbyUpdate, NewRound, NewTrick, ReloadEvent}
|
import logic.game.PollingEvents.{CardPlayed, GameStarted}
|
||||||
import model.sessions.{InteractionType, UserSession}
|
import model.sessions.{InteractionType, UserSession}
|
||||||
import model.users.User
|
import model.users.User
|
||||||
|
|
||||||
import java.util.UUID
|
import java.util.UUID
|
||||||
import scala.collection.mutable
|
import scala.collection.mutable
|
||||||
import scala.collection.mutable.ListBuffer
|
import scala.collection.mutable.ListBuffer
|
||||||
import scala.concurrent.Promise as ScalaPromise
|
import scala.concurrent.{Promise => ScalaPromise}
|
||||||
|
|
||||||
class GameLobby private(
|
class GameLobby private(
|
||||||
val logic: GameLogic,
|
val logic: GameLogic,
|
||||||
@@ -28,40 +27,22 @@ class GameLobby private(
|
|||||||
val name: String,
|
val name: String,
|
||||||
val maxPlayers: Int
|
val maxPlayers: Int
|
||||||
) extends EventListener {
|
) extends EventListener {
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
private val users: mutable.Map[UUID, UserSession] = mutable.Map()
|
|
||||||
private val eventsPerPlayer: mutable.Map[UUID, mutable.Queue[PollingEvents]] = mutable.Map()
|
|
||||||
private val waitingPromises: mutable.Map[UUID, ScalaPromise[PollingEvents]] = mutable.Map()
|
|
||||||
private val lock = new Object
|
|
||||||
lock.synchronized {
|
|
||||||
logic.addListener(this)
|
logic.addListener(this)
|
||||||
logic.createSession()
|
logic.createSession()
|
||||||
}
|
|
||||||
|
|
||||||
|
private val users: mutable.Map[UUID, UserSession] = mutable.Map()
|
||||||
|
private var pollingState: mutable.Queue[PollingEvents] = mutable.Queue()
|
||||||
|
private val waitingPromises: mutable.Map[UUID, ScalaPromise[PollingEvents]] = mutable.Map()
|
||||||
|
|
||||||
def registerWaiter(playerId: UUID): ScalaPromise[PollingEvents] = {
|
def registerWaiter(playerId: UUID): ScalaPromise[PollingEvents] = {
|
||||||
val promise = ScalaPromise[PollingEvents]()
|
val promise = ScalaPromise[PollingEvents]()
|
||||||
lock.synchronized {
|
|
||||||
val queue = eventsPerPlayer.getOrElseUpdate(playerId, mutable.Queue())
|
|
||||||
|
|
||||||
if (queue.nonEmpty) {
|
|
||||||
val evt = queue.dequeue()
|
|
||||||
promise.success(evt)
|
|
||||||
promise
|
|
||||||
} else {
|
|
||||||
waitingPromises.put(playerId, promise)
|
waitingPromises.put(playerId, promise)
|
||||||
promise
|
promise
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
def removeWaiter(playerId: UUID): Unit = {
|
def removeWaiter(playerId: UUID): Unit = {
|
||||||
lock.synchronized {
|
|
||||||
waitingPromises.remove(playerId)
|
waitingPromises.remove(playerId)
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
def addUser(user: User): UserSession = {
|
def addUser(user: User): UserSession = {
|
||||||
if (users.size >= maxPlayers) throw new GameFullException("The game is full!")
|
if (users.size >= maxPlayers) throw new GameFullException("The game is full!")
|
||||||
@@ -72,29 +53,34 @@ class GameLobby private(
|
|||||||
host = false
|
host = false
|
||||||
)
|
)
|
||||||
users += (user.id -> userSession)
|
users += (user.id -> userSession)
|
||||||
addToQueue(LobbyUpdate)
|
|
||||||
userSession
|
userSession
|
||||||
}
|
}
|
||||||
|
|
||||||
override def listen(event: SimpleEvent): Unit = {
|
override def listen(event: SimpleEvent): Unit = {
|
||||||
event match {
|
event match {
|
||||||
case event: ReceivedHandEvent =>
|
|
||||||
addToQueue(NewRound)
|
|
||||||
users.get(event.playerId).foreach(session => session.updatePlayer(event))
|
|
||||||
case event: CardPlayedEvent =>
|
case event: CardPlayedEvent =>
|
||||||
addToQueue(CardPlayed)
|
val newEvent = PollingEvents.CardPlayed
|
||||||
case event: TieTurnEvent =>
|
if (waitingPromises.nonEmpty) {
|
||||||
addToQueue(ReloadEvent)
|
waitingPromises.values.foreach(_.success(newEvent))
|
||||||
users.get(event.player.id).foreach(session => session.updatePlayer(event))
|
waitingPromises.clear()
|
||||||
|
} else {
|
||||||
|
pollingState.enqueue(newEvent)
|
||||||
|
}
|
||||||
case event: PlayerEvent =>
|
case event: PlayerEvent =>
|
||||||
users.get(event.playerId).foreach(session => session.updatePlayer(event))
|
users.get(event.playerId).foreach(session => session.updatePlayer(event))
|
||||||
case event: NewTrickEvent =>
|
|
||||||
addToQueue(NewTrick)
|
|
||||||
case event: GameStateChangeEvent =>
|
case event: GameStateChangeEvent =>
|
||||||
if (event.oldState == MainMenu && event.newState == Lobby) {
|
if (event.oldState == MainMenu && event.newState == Lobby) {
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
addToQueue(ReloadEvent)
|
if (event.oldState == Lobby && event.newState == InGame) {
|
||||||
|
val newEvent = PollingEvents.GameStarted
|
||||||
|
if (waitingPromises.nonEmpty) {
|
||||||
|
waitingPromises.values.foreach(_.success(newEvent))
|
||||||
|
waitingPromises.clear()
|
||||||
|
} else {
|
||||||
|
pollingState.enqueue(newEvent)
|
||||||
|
}
|
||||||
|
}
|
||||||
users.values.foreach(session => session.updatePlayer(event))
|
users.values.foreach(session => session.updatePlayer(event))
|
||||||
case event: SessionClosed =>
|
case event: SessionClosed =>
|
||||||
users.values.foreach(session => session.updatePlayer(event))
|
users.values.foreach(session => session.updatePlayer(event))
|
||||||
@@ -103,24 +89,6 @@ class GameLobby private(
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private def addToQueue(event: PollingEvents): Unit = {
|
|
||||||
lock.synchronized {
|
|
||||||
users.keys.foreach { playerId =>
|
|
||||||
val q = eventsPerPlayer.getOrElseUpdate(playerId, mutable.Queue())
|
|
||||||
q.enqueue(event)
|
|
||||||
}
|
|
||||||
val waiterIds = waitingPromises.keys.toList
|
|
||||||
waiterIds.foreach { playerId =>
|
|
||||||
val q = eventsPerPlayer.getOrElseUpdate(playerId, mutable.Queue())
|
|
||||||
if (q.nonEmpty) {
|
|
||||||
val evt = q.dequeue()
|
|
||||||
val p = waitingPromises.remove(playerId)
|
|
||||||
p.foreach(_.success(evt))
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Start the game if the user is the host.
|
* Start the game if the user is the host.
|
||||||
* @param user the user who wants to start the game.
|
* @param user the user who wants to start the game.
|
||||||
@@ -157,7 +125,6 @@ class GameLobby private(
|
|||||||
throw new NotInThisGameException("You are not in this game!")
|
throw new NotInThisGameException("You are not in this game!")
|
||||||
}
|
}
|
||||||
users.remove(userId)
|
users.remove(userId)
|
||||||
addToQueue(LobbyUpdate)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -190,11 +157,10 @@ class GameLobby private(
|
|||||||
throw new CantPlayCardException("You are not in dog life!")
|
throw new CantPlayCardException("You are not in dog life!")
|
||||||
}
|
}
|
||||||
if (cardIndex == -1) {
|
if (cardIndex == -1) {
|
||||||
if (MatchUtil.dogNeedsToPlay(getMatch, getRound)) {
|
if (!MatchUtil.dogNeedsToPlay(getMatch, getRound)) {
|
||||||
throw new CantPlayCardException("You can't skip this round!")
|
throw new CantPlayCardException("You can't skip this round!")
|
||||||
}
|
}
|
||||||
logic.playerInputLogic.receivedDog(None)
|
logic.playerInputLogic.receivedDog(None)
|
||||||
return
|
|
||||||
}
|
}
|
||||||
val hand = getHand(player)
|
val hand = getHand(player)
|
||||||
val card = hand.cards(cardIndex)
|
val card = hand.cards(cardIndex)
|
||||||
@@ -226,19 +192,6 @@ class GameLobby private(
|
|||||||
logic.playerTieLogic.receivedTieBreakerCard(tieNumber)
|
logic.playerTieLogic.receivedTieBreakerCard(tieNumber)
|
||||||
}
|
}
|
||||||
|
|
||||||
def returnToLobby(userSession: UserSession): Unit = {
|
|
||||||
if (!users.contains(userSession.id)) {
|
|
||||||
throw new NotInThisGameException("You are not in this game!")
|
|
||||||
}
|
|
||||||
val session = users(userSession.id)
|
|
||||||
if (session != userSession) {
|
|
||||||
throw new IllegalArgumentException("User session does not match!")
|
|
||||||
}
|
|
||||||
if (!session.host)
|
|
||||||
throw new NotHostException("Only the host can return to the lobby!")
|
|
||||||
logic.createSession()
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
//-------------------
|
//-------------------
|
||||||
|
|
||||||
@@ -261,8 +214,8 @@ class GameLobby private(
|
|||||||
def getLogic: GameLogic = {
|
def getLogic: GameLogic = {
|
||||||
logic
|
logic
|
||||||
}
|
}
|
||||||
def getEventsOfPlayer(playerId: UUID): mutable.Queue[PollingEvents] = {
|
def getPollingState: mutable.Queue[PollingEvents] = {
|
||||||
eventsPerPlayer.getOrElseUpdate(playerId, mutable.Queue())
|
pollingState
|
||||||
}
|
}
|
||||||
private def getPlayerBySession(userSession: UserSession): AbstractPlayer = {
|
private def getPlayerBySession(userSession: UserSession): AbstractPlayer = {
|
||||||
val playerOption = getMatch.totalplayers.find(_.id == userSession.id)
|
val playerOption = getMatch.totalplayers.find(_.id == userSession.id)
|
||||||
@@ -314,10 +267,6 @@ class GameLobby private(
|
|||||||
trickOpt.get
|
trickOpt.get
|
||||||
}
|
}
|
||||||
|
|
||||||
def getUsers: Set[User] = {
|
|
||||||
users.values.map(d => d.user).toSet
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
object GameLobby {
|
object GameLobby {
|
||||||
|
|||||||
@@ -2,9 +2,5 @@ package logic.game
|
|||||||
|
|
||||||
enum PollingEvents {
|
enum PollingEvents {
|
||||||
case CardPlayed
|
case CardPlayed
|
||||||
case NewRound
|
case GameStarted
|
||||||
case NewTrick
|
|
||||||
case ReloadEvent
|
|
||||||
case LobbyUpdate
|
|
||||||
case LobbyCreation
|
|
||||||
}
|
}
|
||||||
@@ -7,7 +7,7 @@ import model.users.User
|
|||||||
import java.util.UUID
|
import java.util.UUID
|
||||||
import java.util.concurrent.locks.{Lock, ReentrantLock}
|
import java.util.concurrent.locks.{Lock, ReentrantLock}
|
||||||
|
|
||||||
class UserSession(val user: User, val host: Boolean) extends PlayerSession {
|
class UserSession(user: User, val host: Boolean) extends PlayerSession {
|
||||||
var canInteract: Option[InteractionType] = None
|
var canInteract: Option[InteractionType] = None
|
||||||
val lock: ReentrantLock = ReentrantLock()
|
val lock: ReentrantLock = ReentrantLock()
|
||||||
|
|
||||||
|
|||||||
@@ -8,10 +8,6 @@ import scalafx.scene.image.Image
|
|||||||
|
|
||||||
object WebUIUtils {
|
object WebUIUtils {
|
||||||
def cardtoImage(card: Card): Html = {
|
def cardtoImage(card: Card): Html = {
|
||||||
views.html.render.card.apply(f"images/cards/${cardtoString(card)}.png")(card.toString)
|
|
||||||
}
|
|
||||||
|
|
||||||
def cardtoString(card: Card) = {
|
|
||||||
val s = card.suit match {
|
val s = card.suit match {
|
||||||
case Spades => "S"
|
case Spades => "S"
|
||||||
case Hearts => "H"
|
case Hearts => "H"
|
||||||
@@ -33,7 +29,6 @@ object WebUIUtils {
|
|||||||
case Three => "3"
|
case Three => "3"
|
||||||
case Two => "2"
|
case Two => "2"
|
||||||
}
|
}
|
||||||
f"$cv$s"
|
views.html.render.card.apply(f"images/cards/$cv$s.png")(card.toString)
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,37 +0,0 @@
|
|||||||
@(user: Option[model.users.User], gamelobby: logic.game.GameLobby)
|
|
||||||
|
|
||||||
<main class="lobby-background vh-100" id="lobbybackground">
|
|
||||||
<div class="container d-flex flex-column" style="height: calc(100vh - 1rem);">
|
|
||||||
<div class="row">
|
|
||||||
<div class="col">
|
|
||||||
<div class="p-3 text-center fs-4">Winner: @gamelobby.getLogic.getWinner</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class="row justify-content-center align-items-center flex-grow-1">
|
|
||||||
@if((gamelobby.getUserSession(user.get.id).host)) {
|
|
||||||
<div class="col-12 text-center mb-5">
|
|
||||||
<div class="btn btn-success" onclick="backToLobby('@gamelobby.id')">Return to lobby</div>
|
|
||||||
</div>
|
|
||||||
} else {
|
|
||||||
<div class="col-12 text-center mt-3">
|
|
||||||
<div class="spinner-border mt-1" role="status">
|
|
||||||
<span class="visually-hidden">Loading...</span>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
}
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</main>
|
|
||||||
<script>
|
|
||||||
function waitForFunction(name, checkInterval = 100) {
|
|
||||||
return new Promise(resolve => {
|
|
||||||
const timer = setInterval(() => {
|
|
||||||
if (typeof window[name] === "function") {
|
|
||||||
clearInterval(timer);
|
|
||||||
resolve(window[name]);
|
|
||||||
}
|
|
||||||
}, checkInterval);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
|
|
||||||
</script>
|
|
||||||
@@ -1,10 +1,10 @@
|
|||||||
@import de.knockoutwhist.control.controllerBaseImpl.sublogic.util.TrickUtil
|
@import de.knockoutwhist.control.controllerBaseImpl.sublogic.util.TrickUtil
|
||||||
@import de.knockoutwhist.utils.Implicits.*
|
|
||||||
|
|
||||||
@(player: de.knockoutwhist.player.AbstractPlayer, gamelobby: logic.game.GameLobby)
|
@(player: de.knockoutwhist.player.AbstractPlayer, gamelobby: logic.game.GameLobby)
|
||||||
|
|
||||||
|
@main("Ingame") {
|
||||||
<div class="lobby-background vh-100">
|
<div class="lobby-background vh-100">
|
||||||
<main class="game-field-background vh-100 ingame-side-shadow">
|
<main class="game-field-background vh-100">
|
||||||
<div class="py-5 container-xxl">
|
<div class="py-5 container-xxl">
|
||||||
|
|
||||||
<div class="row ms-4 me-4">
|
<div class="row ms-4 me-4">
|
||||||
@@ -72,19 +72,12 @@
|
|||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div class="row justify-content-center g-2 mt-4 bottom-div" style="backdrop-filter: blur(4px); margin-left: 0; margin-right: 0;">
|
<div class="row justify-content-center g-2 mt-4 bottom-div" style="backdrop-filter: blur(4px); margin-left: 0; margin-right: 0;">
|
||||||
<div class="row justify-content-center ingame-cards-slide @{
|
<div class="row justify-content-center" id="card-slide">
|
||||||
!gamelobby.logic.getCurrentPlayer.contains(player) ? "inactive" |: ""
|
|
||||||
}" id="card-slide">
|
|
||||||
@for(i <- player.currentHand().get.cards.indices) {
|
@for(i <- player.currentHand().get.cards.indices) {
|
||||||
<div class="col-auto handcard" style="border-radius: 6px">
|
<div class="col-auto handcard" style="border-radius: 6px">
|
||||||
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-card-id="@i" style="border-radius: 6px" onclick="handlePlayCard(this, '@gamelobby.id', '@player.isInDogLife')">
|
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-card-id="@i" style="border-radius: 6px" onclick="handlePlayCard(this, '@gamelobby.id')">
|
||||||
@util.WebUIUtils.cardtoImage(player.currentHand().get.cards(i)) width="120px" style="border-radius: 6px"/>
|
@util.WebUIUtils.cardtoImage(player.currentHand().get.cards(i)) width="120px" style="border-radius: 6px"/>
|
||||||
</div>
|
</div>
|
||||||
@if(player.isInDogLife) {
|
|
||||||
<div class="mt-2">
|
|
||||||
<button class="btn btn-danger" onclick="handleSkipDogLife(this, '@gamelobby.id')">Skip Dog Life</button>
|
|
||||||
</div>
|
|
||||||
}
|
|
||||||
</div>
|
</div>
|
||||||
}
|
}
|
||||||
</div>
|
</div>
|
||||||
@@ -93,15 +86,8 @@
|
|||||||
</main>
|
</main>
|
||||||
</div>
|
</div>
|
||||||
<script>
|
<script>
|
||||||
function waitForFunction(name, checkInterval = 100) {
|
document.addEventListener('DOMContentLoaded', () => {
|
||||||
return new Promise(resolve => {
|
pollForUpdates('@gamelobby.id');
|
||||||
const timer = setInterval(() => {
|
|
||||||
if (typeof window[name] === "function") {
|
|
||||||
clearInterval(timer);
|
|
||||||
resolve(window[name]);
|
|
||||||
}
|
|
||||||
}, checkInterval);
|
|
||||||
});
|
});
|
||||||
}
|
|
||||||
waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
|
|
||||||
</script>
|
</script>
|
||||||
|
}
|
||||||
|
|||||||
@@ -1,71 +1,27 @@
|
|||||||
@(player: de.knockoutwhist.player.AbstractPlayer, gamelobby: logic.game.GameLobby)
|
@(player: de.knockoutwhist.player.AbstractPlayer, logic: de.knockoutwhist.control.GameLogic)
|
||||||
|
|
||||||
|
@main("Selecting Trumpsuit...") {
|
||||||
<div id="selecttrumpsuit" class="game-field game-field-background">
|
<div id="selecttrumpsuit" class="game-field game-field-background">
|
||||||
<div class="ingame-stage blur-sides">
|
@if(player.equals(logic.getCurrentMatch.get.roundlist.last.winner.get)) {
|
||||||
<div class="container py-4">
|
<h1>Knockout Whist</h1>
|
||||||
<div class="row justify-content-center">
|
<p>You (@player.toString) have won the last round! Select a trumpsuit for the next round!</p>
|
||||||
<div class="col-12">
|
<p>Available trumpsuits are displayed below:</p>
|
||||||
<div class="card shadow-sm">
|
<div id="playercards">
|
||||||
<div class="card-header text-center">
|
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Spades))
|
||||||
<h3 class="mb-0">Select Trump Suit</h3>
|
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Clubs))
|
||||||
</div>
|
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Hearts))
|
||||||
<div class="card-body">
|
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Diamonds))
|
||||||
@if(player.equals(gamelobby.logic.getCurrentMatch.get.roundlist.last.winner.get)) {
|
|
||||||
<div class="alert alert-info" role="alert" aria-live="polite">
|
|
||||||
You (@player.toString) won the last round. Choose the trump suit for the next round.
|
|
||||||
</div>
|
</div>
|
||||||
|
<p>Your cards</p>
|
||||||
|
|
||||||
<div class="row justify-content-center col-auto mb-5">
|
<div id="playercards">
|
||||||
<div class="col-auto handcard">
|
@for(card <- player.currentHand().get.cards) {
|
||||||
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="0" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')">
|
@util.WebUIUtils.cardtoImage(card)
|
||||||
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Spades)) width="120px" style="border-radius: 6px"/>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class="col-auto handcard">
|
|
||||||
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="1" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')">
|
|
||||||
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Hearts)) width="120px" style="border-radius: 6px"/>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class="col-auto handcard">
|
|
||||||
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="2" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')">
|
|
||||||
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Diamonds)) width="120px" style="border-radius: 6px"/>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class="col-auto handcard">
|
|
||||||
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="3" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')">
|
|
||||||
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Clubs)) width="120px" style="border-radius: 6px"/>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class="row justify-content-center ingame-cards-slide" id="card-slide">
|
|
||||||
@for(i <- player.currentHand().get.cards.indices) {
|
|
||||||
<div class="col-auto" style="border-radius: 6px">
|
|
||||||
@util.WebUIUtils.cardtoImage(player.currentHand().get.cards(i)) width="120px" style="border-radius: 6px"/>
|
|
||||||
</div>
|
|
||||||
}
|
}
|
||||||
</div>
|
</div>
|
||||||
} else {
|
} else {
|
||||||
<div class="alert alert-warning" role="alert" aria-live="polite">
|
<h1>Knockout Whist</h1>
|
||||||
@gamelobby.logic.getCurrentMatch.get.roundlist.last.winner.get.name is choosing a trumpsuit. The new round will start once a suit is picked.
|
<p>@player.toString is choosing a trumpsuit. Starting new round when @player.toString picked a trumpsuit...</p>
|
||||||
</div>
|
|
||||||
}
|
}
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
</div>
|
||||||
<script>
|
}
|
||||||
function waitForFunction(name, checkInterval = 100) {
|
|
||||||
return new Promise(resolve => {
|
|
||||||
const timer = setInterval(() => {
|
|
||||||
if (typeof window[name] === "function") {
|
|
||||||
clearInterval(timer);
|
|
||||||
resolve(window[name]);
|
|
||||||
}
|
|
||||||
}, checkInterval);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
|
|
||||||
</script>
|
|
||||||
@@ -1,117 +1,27 @@
|
|||||||
@(player: de.knockoutwhist.player.AbstractPlayer, gamelobby: logic.game.GameLobby)
|
@(player: de.knockoutwhist.player.AbstractPlayer, logic: de.knockoutwhist.control.GameLogic)
|
||||||
|
|
||||||
|
@main("Tie") {
|
||||||
<div id="tie" class="game-field game-field-background">
|
<div id="tie" class="game-field game-field-background">
|
||||||
<div class="ingame-stage blur-sides">
|
<h1>Knockout Whist</h1>
|
||||||
<div class="container py-4">
|
<p>The last Round was tied between
|
||||||
<div class="row justify-content-center">
|
@for(players <- logic.playerTieLogic.getTiedPlayers) {
|
||||||
<div class="col-12 col-md-10 col-lg-8">
|
@players
|
||||||
<div class="card shadow-sm">
|
|
||||||
<div class="card-header text-center">
|
|
||||||
<h3 class="mb-0">Tie Break</h3>
|
|
||||||
</div>
|
|
||||||
<div class="card-body">
|
|
||||||
<div class="mb-3">
|
|
||||||
<p class="card-text">
|
|
||||||
The last round was tied between:
|
|
||||||
<span class="ms-1">
|
|
||||||
@for(players <- gamelobby.logic.playerTieLogic.getTiedPlayers) {
|
|
||||||
<span class="badge text-bg-secondary me-1">@players</span>
|
|
||||||
}
|
}
|
||||||
</span>
|
|
||||||
</p>
|
</p>
|
||||||
</div>
|
@if(player.equals(logic.playerTieLogic.currentTiePlayer())) {
|
||||||
|
<p>Pick a card between 1 and @logic.playerTieLogic.highestAllowedNumber()! The resulting card will be your card for the cut.</p>
|
||||||
@if(player.equals(gamelobby.logic.playerTieLogic.currentTiePlayer())) {
|
} else {
|
||||||
@defining(gamelobby.logic.playerTieLogic.highestAllowedNumber()) { maxNum =>
|
<p>@logic.playerTieLogic.currentTiePlayer() is currently picking his number for the cut.</p>
|
||||||
<div class="alert alert-info" role="alert" aria-live="polite">
|
<p>Currently picked Cards:</p>
|
||||||
Pick a number between 1 and @{maxNum + 1}. The resulting card will be your card for the cut.
|
<div id="cardsplayed">
|
||||||
</div>
|
@for((player, card) <- logic.playerTieLogic.getSelectedCard) {
|
||||||
|
<div id="playedcardplayer">
|
||||||
<div class="row g-2 align-items-center">
|
<p>@player</p>
|
||||||
<div class="col-auto">
|
|
||||||
<label for="tieNumber" class="col-form-label">Your number</label>
|
|
||||||
</div>
|
|
||||||
<div class="col-auto">
|
|
||||||
<input type="number" id="tieNumber" class="form-control" name="tie" min="1" max="@{maxNum + 1}" placeholder="1" required>
|
|
||||||
</div>
|
|
||||||
<div class="col-auto">
|
|
||||||
<button onclick="selectTie('@gamelobby.id')" class="btn btn-primary">Confirm</button>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<h6 class="mt-4 mb-3">Currently Picked Cards</h6>
|
|
||||||
|
|
||||||
<div id="cardsplayed" class="row g-3 justify-content-center">
|
|
||||||
@if(gamelobby.logic.playerTieLogic.getSelectedCard.nonEmpty) {
|
|
||||||
@for((player, card) <- gamelobby.logic.playerTieLogic.getSelectedCard) {
|
|
||||||
<div class="col-6">
|
|
||||||
<div class="card shadow-sm border-0 h-100 text-center">
|
|
||||||
<div class="card-body d-flex flex-column justify-content-between">
|
|
||||||
<p class="card-text fw-semibold mb-2 text-primary">@player</p>
|
|
||||||
<div class="card-img-top">
|
|
||||||
@util.WebUIUtils.cardtoImage(card)
|
@util.WebUIUtils.cardtoImage(card)
|
||||||
</div>
|
</div>
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
<div class="col-12">
|
|
||||||
<div class="alert alert-info text-center" role="alert">
|
|
||||||
<i class="bi bi-info-circle me-2"></i>
|
|
||||||
No cards have been selected yet.
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
}
|
|
||||||
</div>
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
<div class="alert alert-warning" role="alert" aria-live="polite">
|
|
||||||
<strong>@gamelobby.logic.playerTieLogic.currentTiePlayer()</strong> is currently picking a number for the cut.
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<h6 class="mt-4 mb-3">Currently Picked Cards</h6>
|
|
||||||
|
|
||||||
<div id="cardsplayed" class="row g-3 justify-content-center">
|
|
||||||
@if(gamelobby.logic.playerTieLogic.getSelectedCard.nonEmpty) {
|
|
||||||
@for((player, card) <- gamelobby.logic.playerTieLogic.getSelectedCard) {
|
|
||||||
<div class="col-6 col-sm-4 col-md-3 col-lg-2">
|
|
||||||
<div class="card shadow-sm border-0 h-100 text-center">
|
|
||||||
<div class="card-body d-flex flex-column justify-content-between">
|
|
||||||
<p class="card-text fw-semibold mb-2 text-primary">@player</p>
|
|
||||||
<div class="card-img-top">
|
|
||||||
@util.WebUIUtils.cardtoImage(card)
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
<div class="col-12">
|
|
||||||
<div class="alert alert-info text-center" role="alert">
|
|
||||||
<i class="bi bi-info-circle me-2"></i>
|
|
||||||
No cards have been selected yet.
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
}
|
}
|
||||||
</div>
|
</div>
|
||||||
}
|
}
|
||||||
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
</div>
|
||||||
<script>
|
}
|
||||||
function waitForFunction(name, checkInterval = 100) {
|
|
||||||
return new Promise(resolve => {
|
|
||||||
const timer = setInterval(() => {
|
|
||||||
if (typeof window[name] === "function") {
|
|
||||||
clearInterval(timer);
|
|
||||||
resolve(window[name]);
|
|
||||||
}
|
|
||||||
}, checkInterval);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
|
|
||||||
</script>
|
|
||||||
@@ -1,5 +1,6 @@
|
|||||||
@(user: Option[model.users.User], gamelobby: logic.game.GameLobby)
|
@(user: Option[model.users.User], gamelobby: logic.game.GameLobby)
|
||||||
|
|
||||||
|
@main("Lobby") {
|
||||||
<main class="lobby-background vh-100" id="lobbybackground">
|
<main class="lobby-background vh-100" id="lobbybackground">
|
||||||
<div class="container d-flex flex-column" style="height: calc(100vh - 1rem);">
|
<div class="container d-flex flex-column" style="height: calc(100vh - 1rem);">
|
||||||
<div class="row">
|
<div class="row">
|
||||||
@@ -14,36 +15,35 @@
|
|||||||
</div>
|
</div>
|
||||||
<div class="row">
|
<div class="row">
|
||||||
<div class="col">
|
<div class="col">
|
||||||
<div class="p-3 text-center fs-4" id="playerAmount">Playeramount: @gamelobby.getPlayers.size / @gamelobby.maxPlayers</div>
|
<div class="p-3 text-center fs-4">Playeramount: @gamelobby.getPlayers.size / @gamelobby.maxPlayers</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="row justify-content-center align-items-center flex-grow-1">
|
<div class="row justify-content-center align-items-center flex-grow-1">
|
||||||
@if((gamelobby.getUserSession(user.get.id).host)) {
|
@if((gamelobby.getUserSession(user.get.id).host)) {
|
||||||
<div id="players" class="justify-content-center align-items-center d-flex">
|
|
||||||
@for(playersession <- gamelobby.getPlayers.values) {
|
@for(playersession <- gamelobby.getPlayers.values) {
|
||||||
<div class="col-auto my-auto m-3">
|
<div class="col-auto my-auto">
|
||||||
<div class="card" style="width: 18rem;">
|
<div class="card" style="width: 18rem;">
|
||||||
<img src="@routes.Assets.versioned("images/profile.png")" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
|
<img src="@routes.Assets.versioned("images/profile.png")" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
|
||||||
<div class="card-body">
|
<div class="card-body">
|
||||||
@if(playersession.id == user.get.id) {
|
@if(playersession.id == user.get.id) {
|
||||||
<h5 class="card-title">@playersession.name (You)</h5>
|
<h5 class="card-title">@playersession.name (You)</h5>
|
||||||
|
@* <p class="card-text">Your text could be here!</p>*@
|
||||||
<a href="#" class="btn btn-danger disabled" aria-disabled="true" tabindex="-1">Remove</a>
|
<a href="#" class="btn btn-danger disabled" aria-disabled="true" tabindex="-1">Remove</a>
|
||||||
} else {
|
} else {
|
||||||
<h5 class="card-title">@playersession.name</h5>
|
<h5 class="card-title">@playersession.name</h5>
|
||||||
|
@* <p class="card-text">Your text could be here!</p>*@
|
||||||
<div class="btn btn-danger" onclick="removePlayer('@gamelobby.id', '@playersession.id')">Remove</div>
|
<div class="btn btn-danger" onclick="removePlayer('@gamelobby.id', '@playersession.id')">Remove</div>
|
||||||
}
|
}
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
}
|
}
|
||||||
</div>
|
|
||||||
<div class="col-12 text-center mb-5">
|
<div class="col-12 text-center mb-5">
|
||||||
<div class="btn btn-success" onclick="startGame('@gamelobby.id')">Start Game</div>
|
<div class="btn btn-success" onclick="startGame('@gamelobby.id')">Start Game</div>
|
||||||
</div>
|
</div>
|
||||||
} else {
|
} else {
|
||||||
<div id="players" class="justify-content-center align-items-center d-flex">
|
|
||||||
@for(playersession <- gamelobby.getPlayers.values) {
|
@for(playersession <- gamelobby.getPlayers.values) {
|
||||||
<div class="col-auto my-auto m-3"> <div class="card" style="width: 18rem;">
|
<div class="col-auto my-auto"> <div class="card" style="width: 18rem;">
|
||||||
<img src="@routes.Assets.versioned("images/profile.png")" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
|
<img src="@routes.Assets.versioned("images/profile.png")" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
|
||||||
<div class="card-body">
|
<div class="card-body">
|
||||||
@if(playersession.id == user.get.id) {
|
@if(playersession.id == user.get.id) {
|
||||||
@@ -55,7 +55,7 @@
|
|||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
}
|
}
|
||||||
</div>
|
|
||||||
<div class="col-12 text-center mt-3">
|
<div class="col-12 text-center mt-3">
|
||||||
<p class="fs-4">Waiting for the host to start the game...</p>
|
<p class="fs-4">Waiting for the host to start the game...</p>
|
||||||
<div class="spinner-border mt-1" role="status">
|
<div class="spinner-border mt-1" role="status">
|
||||||
@@ -67,15 +67,8 @@
|
|||||||
</div>
|
</div>
|
||||||
</main>
|
</main>
|
||||||
<script>
|
<script>
|
||||||
function waitForFunction(name, checkInterval = 100) {
|
document.addEventListener('DOMContentLoaded', () => {
|
||||||
return new Promise(resolve => {
|
pollForUpdates('@gamelobby.id');
|
||||||
const timer = setInterval(() => {
|
|
||||||
if (typeof window[name] === "function") {
|
|
||||||
clearInterval(timer);
|
|
||||||
resolve(window[name]);
|
|
||||||
}
|
|
||||||
}, checkInterval);
|
|
||||||
});
|
});
|
||||||
}
|
|
||||||
waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
|
|
||||||
</script>
|
</script>
|
||||||
|
}
|
||||||
@@ -1,9 +1,13 @@
|
|||||||
@()
|
@()
|
||||||
<div class="login-box">
|
|
||||||
|
@main("Login") {
|
||||||
|
|
||||||
|
<div class="login-box">
|
||||||
<div class="card login-card p-4">
|
<div class="card login-card p-4">
|
||||||
<div class="card-body">
|
<div class="card-body">
|
||||||
<h3 class="text-center mb-4 text-body">Login</h3>
|
<h3 class="text-center mb-4 text-body">Login</h3>
|
||||||
<form onsubmit="login(); return false;">
|
|
||||||
|
<form action="@routes.UserController.login_Post()" method="post">
|
||||||
<div class="mb-3">
|
<div class="mb-3">
|
||||||
<label for="username" class="form-label text-body">Username</label>
|
<label for="username" class="form-label text-body">Username</label>
|
||||||
<input type="text" class="form-control text-body" id="username" name="username" placeholder="Enter Username" required>
|
<input type="text" class="form-control text-body" id="username" name="username" placeholder="Enter Username" required>
|
||||||
@@ -18,7 +22,7 @@
|
|||||||
<a href="#" class="text-decoration-none">Forgot password?</a>
|
<a href="#" class="text-decoration-none">Forgot password?</a>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div class="d-grid" >
|
<div class="d-grid">
|
||||||
<button type="submit" class="btn btn-primary">Login</button>
|
<button type="submit" class="btn btn-primary">Login</button>
|
||||||
</div>
|
</div>
|
||||||
</form>
|
</form>
|
||||||
@@ -29,14 +33,15 @@
|
|||||||
</p>
|
</p>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<script src="@routes.Assets.versioned("/javascripts/particles.js")"></script>
|
<script src="@routes.Assets.versioned("/javascripts/particles.js")"></script>
|
||||||
<script>
|
<script>
|
||||||
particlesJS.load('particles-js', 'assets/conf/particlesjs-config.json', function() {
|
particlesJS.load('particles-js', 'assets/conf/particlesjs-config.json', function() {
|
||||||
console.log('callback - particles.js config loaded');
|
console.log('callback - particles.js config loaded');
|
||||||
});
|
});
|
||||||
</script>
|
</script>
|
||||||
<div id="particles-js" style="background-color: rgb(11, 8, 8);
|
<div id="particles-js" style="background-color: rgb(11, 8, 8);
|
||||||
background-size: cover;
|
background-size: cover;
|
||||||
background-repeat: no-repeat;
|
background-repeat: no-repeat;
|
||||||
background-position: 50% 50%;"></div>
|
background-position: 50% 50%;"></div>
|
||||||
|
}
|
||||||
@@ -18,13 +18,12 @@
|
|||||||
<link href="https://cdn.jsdelivr.net/npm/bootstrap@@5.3.8/dist/css/bootstrap.min.css" rel="stylesheet" integrity="sha384-sRIl4kxILFvY47J16cr9ZwB07vP4J8+LH7qKQnuqkuIAvNWLzeN8tE5YBujZqJLB" crossorigin="anonymous">
|
<link href="https://cdn.jsdelivr.net/npm/bootstrap@@5.3.8/dist/css/bootstrap.min.css" rel="stylesheet" integrity="sha384-sRIl4kxILFvY47J16cr9ZwB07vP4J8+LH7qKQnuqkuIAvNWLzeN8tE5YBujZqJLB" crossorigin="anonymous">
|
||||||
</head>
|
</head>
|
||||||
|
|
||||||
<body class="d-flex flex-column min-vh-100" id="main-body">
|
<body class="d-flex flex-column min-vh-100">
|
||||||
@* And here's where we render the `Html` object containing
|
@* And here's where we render the `Html` object containing
|
||||||
* the page content. *@
|
* the page content. *@
|
||||||
@content
|
@content
|
||||||
</body>
|
|
||||||
<script src="@routes.JavaScriptRoutingController.javascriptRoutes()" type="text/javascript"></script>
|
<script src="@routes.JavaScriptRoutingController.javascriptRoutes()" type="text/javascript"></script>
|
||||||
<script src="@routes.Assets.versioned("javascripts/main.js")" type="text/javascript"></script>
|
<script src="@routes.Assets.versioned("javascripts/main.js")" type="text/javascript"></script>
|
||||||
<script src="https://cdn.jsdelivr.net/npm/bootstrap@@5.3.8/dist/js/bootstrap.bundle.min.js" integrity="sha384-FKyoEForCGlyvwx9Hj09JcYn3nv7wiPVlz7YYwJrWVcXK/BmnVDxM+D2scQbITxI" crossorigin="anonymous"></script>
|
<script src="https://cdn.jsdelivr.net/npm/bootstrap@@5.3.8/dist/js/bootstrap.bundle.min.js" integrity="sha384-FKyoEForCGlyvwx9Hj09JcYn3nv7wiPVlz7YYwJrWVcXK/BmnVDxM+D2scQbITxI" crossorigin="anonymous"></script>
|
||||||
<script src="https://code.jquery.com/jquery-3.6.0.min.js"></script>
|
</body>
|
||||||
</html>
|
</html>
|
||||||
|
|||||||
@@ -1,8 +1,9 @@
|
|||||||
@(user: Option[model.users.User])
|
@(user: Option[model.users.User])
|
||||||
|
|
||||||
|
@main("Create Game") {
|
||||||
@navbar(user)
|
@navbar(user)
|
||||||
<main class="lobby-background flex-grow-1">
|
<main class="lobby-background flex-grow-1">
|
||||||
<div class="w-25 mx-auto">
|
<div class="w-50 mx-auto">
|
||||||
<div class="mt-3">
|
<div class="mt-3">
|
||||||
<label for="lobbyname" class="form-label">Lobby-Name</label>
|
<label for="lobbyname" class="form-label">Lobby-Name</label>
|
||||||
<input type="text" class="form-control" id="lobbyname" name="lobbyname" placeholder="Lobby 1" required>
|
<input type="text" class="form-control" id="lobbyname" name="lobbyname" placeholder="Lobby 1" required>
|
||||||
@@ -28,3 +29,4 @@
|
|||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</main>
|
</main>
|
||||||
|
}
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
@(user: Option[model.users.User])
|
@(user: Option[model.users.User])
|
||||||
<nav class="navbar navbar-expand-lg bg-body-tertiary navbar-drop-shadow">
|
<nav class="navbar navbar-expand-lg bg-body-tertiary">
|
||||||
<div class="container d-flex justify-content-start">
|
<div class="container d-flex justify-content-left">
|
||||||
<button class="navbar-toggler" type="button" data-bs-toggle="collapse" data-bs-target="#navBar" aria-controls="navBar" aria-expanded="false" aria-label="Toggle navigation">
|
<button class="navbar-toggler" type="button" data-bs-toggle="collapse" data-bs-target="#navBar" aria-controls="navBar" aria-expanded="false" aria-label="Toggle navigation">
|
||||||
<span class="navbar-toggler-icon"></span>
|
<span class="navbar-toggler-icon"></span>
|
||||||
</button>
|
</button>
|
||||||
@@ -13,18 +13,18 @@
|
|||||||
<ul class="navbar-nav mb-2 mb-lg-0">
|
<ul class="navbar-nav mb-2 mb-lg-0">
|
||||||
@if(user.isDefined) {
|
@if(user.isDefined) {
|
||||||
<li class="nav-item">
|
<li class="nav-item">
|
||||||
<a class="nav-link active" aria-current="page" onclick="navSpa('0', 'Knockout Whist - Create Game'); return false;" href="@routes.MainMenuController.mainMenu()">Create Game</a>
|
<a class="nav-link active" aria-current="page" href="@routes.MainMenuController.mainMenu()">Create Game</a>
|
||||||
</li>
|
</li>
|
||||||
<li class="nav-item">
|
<li class="nav-item">
|
||||||
<a class="nav-link disabled" aria-disabled="true">Lobbies</a>
|
<a class="nav-link disabled" aria-disabled="true">Lobbies</a>
|
||||||
</li>
|
</li>
|
||||||
}
|
}
|
||||||
<li class="nav-item">
|
<li class="nav-item">
|
||||||
<a class="nav-link active" onclick="navSpa('1', 'Knockout Whist - Rules'); return false;" href="@routes.MainMenuController.rules()">Rules</a>
|
<a class="nav-link active" href="@routes.MainMenuController.rules()">Rules</a>
|
||||||
</li>
|
</li>
|
||||||
</ul>
|
</ul>
|
||||||
<form class="navbar-nav me-auto mb-2 mb-lg-0" onsubmit="joinGame(); return false;">
|
<form class="navbar-nav me-auto mb-2 mb-lg-0" method="post" action="@routes.MainMenuController.joinGame()">
|
||||||
<input class="form-control me-2" type="text" placeholder="Enter GameCode" id="gameId" aria-label="Join Game"/>
|
<input class="form-control me-2" type="text" placeholder="Enter GameCode" name="gameId" aria-label="Join Game"/>
|
||||||
<button class="btn btn-outline-success" type="submit">Join</button>
|
<button class="btn btn-outline-success" type="submit">Join</button>
|
||||||
</form>
|
</form>
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
@@ -1,177 +1,76 @@
|
|||||||
@(user: Option[model.users.User])
|
@(user: Option[model.users.User])
|
||||||
|
|
||||||
|
@main("Rules") {
|
||||||
@navbar(user)
|
@navbar(user)
|
||||||
|
<div id="rules">
|
||||||
<main class="lobby-background flex-grow-1">
|
<div class="container my-4">
|
||||||
<div class="container my-4" style="max-width:980px;">
|
<div class="card shadow-sm rounded-3">
|
||||||
<div class="card rules-card shadow-sm rounded-3 overflow-hidden">
|
<div class="card-header text-white text-center">
|
||||||
<div class="card-header text-center py-3 border-0">
|
<h4 class="mb-0 text-body">Game Rules Overview</h4>
|
||||||
<h3 class="mb-0 rules-title">Game Rules Overview</h3>
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div class="card-body p-0">
|
<div class="card-body p-0">
|
||||||
<style>
|
<div class="table-responsive">
|
||||||
|
<table class="table table-striped table-hover mb-0 align-middle">
|
||||||
</style>
|
<thead class="table-dark">
|
||||||
|
<tr>
|
||||||
<div class="accordion rules-accordion" id="rulesAccordion">
|
<th scope="col">Section</th>
|
||||||
<div class="accordion-item">
|
<th scope="col">Details</th>
|
||||||
<h2 class="accordion-header" id="headingPlayers">
|
</tr>
|
||||||
<button class="accordion-button" type="button" data-bs-toggle="collapse" data-bs-target="#collapsePlayers" aria-expanded="true" aria-controls="collapsePlayers">
|
</thead>
|
||||||
Players
|
<tbody>
|
||||||
</button>
|
<tr>
|
||||||
</h2>
|
<td>Players</td>
|
||||||
<div id="collapsePlayers" class="accordion-collapse collapse show" aria-labelledby="headingPlayers" data-bs-parent="#rulesAccordion">
|
<td>Two to seven players. The aim is to be the last player left in the game.</td>
|
||||||
<div class="accordion-body">
|
</tr>
|
||||||
Two to seven players. The aim is to be the last player left in the game.
|
<tr>
|
||||||
|
<td>Aim</td>
|
||||||
|
<td>To be the last player left at the end of the game, with the object in each hand being to win a majority of tricks.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td>Equipment</td>
|
||||||
|
<td>A standard 52-card pack is used.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td>Card Ranks</td>
|
||||||
|
<td>In each suit, cards rank from highest to lowest: A K Q J 10 9 8 7 6 5 4 3 2.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td>Deal (First Hand)</td>
|
||||||
|
<td>The dealer deals seven cards to each player. One card is turned up to determine the trump suit for the round.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td>Deal (Subsequent Hands)</td>
|
||||||
|
<td>The deal rotates clockwise. The player who took the most tricks in the previous hand selects the trump suit. If there's a tie, players cut cards to decide who calls trumps. One fewer card is dealt in each successive hand until the final hand consists of one card each.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td>Play</td>
|
||||||
|
<td>The player to the dealer's left (eldest hand) leads the first trick. Any card can be led. Other players must follow suit if possible. A player with no cards of the suit led may play any card.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td>Winning a Trick</td>
|
||||||
|
<td>The highest card of the suit led wins, unless a trump is played, in which case the highest trump wins. The winner of the trick leads the next.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td>Leading Trumps</td>
|
||||||
|
<td>Some rules disallow leading trumps before the suit has been 'broken' (a trump has been played to the lead of another suit). Leading trumps is always permissible if a player holds only trumps.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td>Knockout</td>
|
||||||
|
<td>At the end of each hand, any player who took no tricks is knocked out and takes no further part in the game.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td>Winning the Game</td>
|
||||||
|
<td>The game is won when a player takes all the tricks in a round, as all other players are knocked out, leaving only one player remaining.</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td>Dog Life</td>
|
||||||
|
<td>The first player who takes no tricks is awarded a "dog's life". In the next hand, that player is dealt one card and can decide which trick to play it to. Each time a trick is played the "dog" may either play the card or knock on the table and wait to play it later. If the dog wins a trick, the player to the left leads the next and the dog re-enters the game properly in the next hand. If the dog fails, they are knocked out.</td>
|
||||||
|
</tr>
|
||||||
|
</tbody>
|
||||||
|
</table>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
</div>
|
||||||
<div class="accordion-item">
|
</div>
|
||||||
<h2 class="accordion-header" id="headingAim">
|
}
|
||||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseAim" aria-expanded="false" aria-controls="collapseAim">
|
|
||||||
Aim
|
|
||||||
</button>
|
|
||||||
</h2>
|
|
||||||
<div id="collapseAim" class="accordion-collapse collapse" aria-labelledby="headingAim" data-bs-parent="#rulesAccordion">
|
|
||||||
<div class="accordion-body">
|
|
||||||
To be the last player left at the end of the game, with the object in each hand being to win a majority of tricks.
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class="accordion-item">
|
|
||||||
<h2 class="accordion-header" id="headingEquipment">
|
|
||||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseEquipment" aria-expanded="false" aria-controls="collapseEquipment">
|
|
||||||
Equipment
|
|
||||||
</button>
|
|
||||||
</h2>
|
|
||||||
<div id="collapseEquipment" class="accordion-collapse collapse" aria-labelledby="headingEquipment" data-bs-parent="#rulesAccordion">
|
|
||||||
<div class="accordion-body">
|
|
||||||
A standard 52-card pack is used.
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class="accordion-item">
|
|
||||||
<h2 class="accordion-header" id="headingRanks">
|
|
||||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseRanks" aria-expanded="false" aria-controls="collapseRanks">
|
|
||||||
Card Ranks
|
|
||||||
</button>
|
|
||||||
</h2>
|
|
||||||
<div id="collapseRanks" class="accordion-collapse collapse" aria-labelledby="headingRanks" data-bs-parent="#rulesAccordion">
|
|
||||||
<div class="accordion-body">
|
|
||||||
In each suit, cards rank from highest to lowest: A K Q J 10 9 8 7 6 5 4 3 2.
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class="accordion-item">
|
|
||||||
<h2 class="accordion-header" id="headingDealFirst">
|
|
||||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseDealFirst" aria-expanded="false" aria-controls="collapseDealFirst">
|
|
||||||
Deal (First Hand)
|
|
||||||
</button>
|
|
||||||
</h2>
|
|
||||||
<div id="collapseDealFirst" class="accordion-collapse collapse" aria-labelledby="headingDealFirst" data-bs-parent="#rulesAccordion">
|
|
||||||
<div class="accordion-body">
|
|
||||||
The dealer deals seven cards to each player. One card is turned up to determine the trump suit for the round.
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class="accordion-item">
|
|
||||||
<h2 class="accordion-header" id="headingDealSubsequent">
|
|
||||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseDealSubsequent" aria-expanded="false" aria-controls="collapseDealSubsequent">
|
|
||||||
Deal (Subsequent Hands)
|
|
||||||
</button>
|
|
||||||
</h2>
|
|
||||||
<div id="collapseDealSubsequent" class="accordion-collapse collapse" aria-labelledby="headingDealSubsequent" data-bs-parent="#rulesAccordion">
|
|
||||||
<div class="accordion-body">
|
|
||||||
The deal rotates clockwise. The player who took the most tricks in the previous hand selects the trump suit. If there's a tie, players cut cards to decide who calls trumps. One fewer card is dealt in each successive hand until the final hand consists of one card each.
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class="accordion-item">
|
|
||||||
<h2 class="accordion-header" id="headingPlay">
|
|
||||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapsePlay" aria-expanded="false" aria-controls="collapsePlay">
|
|
||||||
Play
|
|
||||||
</button>
|
|
||||||
</h2>
|
|
||||||
<div id="collapsePlay" class="accordion-collapse collapse" aria-labelledby="headingPlay" data-bs-parent="#rulesAccordion">
|
|
||||||
<div class="accordion-body">
|
|
||||||
The player to the dealer's left (eldest hand) leads the first trick. Any card can be led. Other players must follow suit if possible. A player with no cards of the suit led may play any card.
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class="accordion-item">
|
|
||||||
<h2 class="accordion-header" id="headingWinningTrick">
|
|
||||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseWinningTrick" aria-expanded="false" aria-controls="collapseWinningTrick">
|
|
||||||
Winning a Trick
|
|
||||||
</button>
|
|
||||||
</h2>
|
|
||||||
<div id="collapseWinningTrick" class="accordion-collapse collapse" aria-labelledby="headingWinningTrick" data-bs-parent="#rulesAccordion">
|
|
||||||
<div class="accordion-body">
|
|
||||||
The highest card of the suit led wins, unless a trump is played, in which case the highest trump wins. The winner of the trick leads the next.
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class="accordion-item">
|
|
||||||
<h2 class="accordion-header" id="headingLeadingTrumps">
|
|
||||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseLeadingTrumps" aria-expanded="false" aria-controls="collapseLeadingTrumps">
|
|
||||||
Leading Trumps
|
|
||||||
</button>
|
|
||||||
</h2>
|
|
||||||
<div id="collapseLeadingTrumps" class="accordion-collapse collapse" aria-labelledby="headingLeadingTrumps" data-bs-parent="#rulesAccordion">
|
|
||||||
<div class="accordion-body">
|
|
||||||
Some rules disallow leading trumps before the suit has been 'broken' (a trump has been played to the lead of another suit). Leading trumps is always permissible if a player holds only trumps.
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class="accordion-item">
|
|
||||||
<h2 class="accordion-header" id="headingKnockout">
|
|
||||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseKnockout" aria-expanded="false" aria-controls="collapseKnockout">
|
|
||||||
Knockout
|
|
||||||
</button>
|
|
||||||
</h2>
|
|
||||||
<div id="collapseKnockout" class="accordion-collapse collapse" aria-labelledby="headingKnockout" data-bs-parent="#rulesAccordion">
|
|
||||||
<div class="accordion-body">
|
|
||||||
At the end of each hand, any player who took no tricks is knocked out and takes no further part in the game.
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class="accordion-item">
|
|
||||||
<h2 class="accordion-header" id="headingWinningGame">
|
|
||||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseWinningGame" aria-expanded="false" aria-controls="collapseWinningGame">
|
|
||||||
Winning the Game
|
|
||||||
</button>
|
|
||||||
</h2>
|
|
||||||
<div id="collapseWinningGame" class="accordion-collapse collapse" aria-labelledby="headingWinningGame" data-bs-parent="#rulesAccordion">
|
|
||||||
<div class="accordion-body">
|
|
||||||
The game is won when a player takes all the tricks in a round, as all other players are knocked out, leaving only one player remaining.
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class="accordion-item">
|
|
||||||
<h2 class="accordion-header" id="headingDogLife">
|
|
||||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseDogLife" aria-expanded="false" aria-controls="collapseDogLife">
|
|
||||||
Dog Life
|
|
||||||
</button>
|
|
||||||
</h2>
|
|
||||||
<div id="collapseDogLife" class="accordion-collapse collapse" aria-labelledby="headingDogLife" data-bs-parent="#rulesAccordion">
|
|
||||||
<div class="accordion-body">
|
|
||||||
The first player who takes no tricks is awarded a \"dog's life\". In the next hand, that player is dealt one card and can decide which trick to play it to. Each time a trick is played the dog may either play the card or knock on the table and wait to play it later. If the dog wins a trick, the player to the left leads the next and the dog re-enters the game properly in the next hand. If the dog fails, they are knocked out.
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</main>
|
|
||||||
@@ -12,7 +12,6 @@ GET /assets/*file controllers.Assets.versioned(path="/
|
|||||||
# Main menu routes
|
# Main menu routes
|
||||||
GET /mainmenu controllers.MainMenuController.mainMenu()
|
GET /mainmenu controllers.MainMenuController.mainMenu()
|
||||||
GET /rules controllers.MainMenuController.rules()
|
GET /rules controllers.MainMenuController.rules()
|
||||||
GET /navSPA/:pType controllers.MainMenuController.navSPA(pType)
|
|
||||||
|
|
||||||
POST /createGame controllers.MainMenuController.createGame()
|
POST /createGame controllers.MainMenuController.createGame()
|
||||||
POST /joinGame controllers.MainMenuController.joinGame()
|
POST /joinGame controllers.MainMenuController.joinGame()
|
||||||
@@ -25,17 +24,10 @@ GET /logout controllers.UserController.logout()
|
|||||||
|
|
||||||
# In-game routes
|
# In-game routes
|
||||||
GET /game/:id controllers.IngameController.game(id: String)
|
GET /game/:id controllers.IngameController.game(id: String)
|
||||||
POST /game/:id/start controllers.IngameController.startGame(id: String)
|
GET /game/:id/join controllers.IngameController.joinGame(id: String)
|
||||||
POST /game/:id/kickPlayer/:playerToKick controllers.IngameController.kickPlayer(id: String, playerToKick: String)
|
GET /game/:id/start controllers.IngameController.startGame(id: String)
|
||||||
|
POST /game/:id/kickPlayer controllers.IngameController.kickPlayer(id: String, playerId: String)
|
||||||
POST /game/:id/trump controllers.IngameController.playTrump(id: String)
|
|
||||||
POST /game/:id/tie controllers.IngameController.playTie(id: String)
|
|
||||||
|
|
||||||
GET /game/:id/leaveGame controllers.IngameController.leaveGame(id: String)
|
GET /game/:id/leaveGame controllers.IngameController.leaveGame(id: String)
|
||||||
POST /game/:id/playCard controllers.IngameController.playCard(id: String)
|
POST /game/:id/playCard controllers.IngameController.playCard(id: String)
|
||||||
POST /game/:id/dogPlayCard controllers.IngameController.playDogCard(id: String)
|
|
||||||
|
|
||||||
POST /game/:id/returnToLobby controllers.IngameController.returnToLobby(id: String)
|
|
||||||
|
|
||||||
# Polling
|
# Polling
|
||||||
GET /polling/:gameId controllers.PollingController.polling(gameId: String)
|
GET /polling controllers.IngameController.polling(gameId: String)
|
||||||
@@ -79,50 +79,39 @@
|
|||||||
})
|
})
|
||||||
})()
|
})()
|
||||||
|
|
||||||
let polling = false;
|
|
||||||
function pollForUpdates(gameId) {
|
function pollForUpdates(gameId) {
|
||||||
if (polling) {
|
|
||||||
console.log("[DEBUG] Polling already in progress. Skipping this cycle.");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
polling = true;
|
|
||||||
console.log(`[DEBUG] Starting poll cycle for Game ID: ${gameId} at ${new Date().toISOString()}`);
|
|
||||||
if (!gameId) {
|
if (!gameId) {
|
||||||
console.error("[DEBUG] Game ID is missing. Stopping poll.");
|
console.error("Game ID is missing. Stopping poll.");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
const $handElement = $('#card-slide');
|
const element = document.getElementById('card-slide');
|
||||||
const $lobbyElement = $('#lobbybackground');
|
const element2 = document.getElementById('lobbybackground');
|
||||||
const $mainmenuElement = $('#main-menu-screen')
|
// Safety check for the target element
|
||||||
const $mainbody = $('#main-body')
|
if (!element && !element2) {
|
||||||
if (!$handElement.length && !$lobbyElement.length && !$mainmenuElement.length && !$mainbody.length) {
|
console.error("Polling target element not found. Stopping poll.");
|
||||||
setTimeout(() => { polling = false; pollForUpdates(gameId) }, 1000);
|
// Use a timeout to retry in case the DOM loads late, passing gameId.
|
||||||
|
setTimeout(() => pollForUpdates(gameId), 5000);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
const route = jsRoutes.controllers.PollingController.polling(gameId);
|
const route = jsRoutes.controllers.IngameController.polling(gameId);
|
||||||
$.ajax({
|
|
||||||
url: route.url,
|
// Call your specific controller endpoint
|
||||||
type: 'GET',
|
fetch(route.url)
|
||||||
dataType: 'json',
|
.then(response => {
|
||||||
|
if (response.status === 204) {
|
||||||
|
console.log("Polling: Timeout reached. Restarting poll.");
|
||||||
|
|
||||||
|
// CRITICAL: Pass gameId in the recursive call
|
||||||
|
setTimeout(() => pollForUpdates(gameId), 5000);
|
||||||
|
} else if (response.ok && response.status === 200) {
|
||||||
|
response.json().then(data => {
|
||||||
|
|
||||||
success: (data => {
|
|
||||||
if (!data) {
|
|
||||||
console.log("[DEBUG] Received 204 No Content (Timeout). Restarting poll.");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if (data.status === "cardPlayed" && data.handData) {
|
if (data.status === "cardPlayed" && data.handData) {
|
||||||
console.log("Event received: Card played. Redrawing hand.");
|
console.log("Event received: Card played. Redrawing hand.");
|
||||||
|
|
||||||
const newHand = data.handData;
|
const newHand = data.handData;
|
||||||
let newHandHTML = '';
|
let newHandHTML = '';
|
||||||
$handElement.empty();
|
element.innerHTML = '';
|
||||||
|
|
||||||
if(data.animation) {
|
|
||||||
$handElement.addClass('ingame-cards-slide');
|
|
||||||
} else {
|
|
||||||
$handElement.removeClass('ingame-cards-slide');
|
|
||||||
}
|
|
||||||
|
|
||||||
const dog = data.dog;
|
|
||||||
|
|
||||||
newHand.forEach((cardId, index) => {
|
newHand.forEach((cardId, index) => {
|
||||||
const cardHtml = `
|
const cardHtml = `
|
||||||
@@ -130,7 +119,7 @@ function pollForUpdates(gameId) {
|
|||||||
<div class="btn btn-outline-light p-0 border-0 shadow-none"
|
<div class="btn btn-outline-light p-0 border-0 shadow-none"
|
||||||
data-card-id="${index}"
|
data-card-id="${index}"
|
||||||
style="border-radius: 6px"
|
style="border-radius: 6px"
|
||||||
onclick="handlePlayCard(this, '${gameId}', '${dog}')">
|
onclick="handlePlayCard(this, '${gameId}')">
|
||||||
|
|
||||||
<img src="/assets/images/cards/${cardId}.png" width="120px" style="border-radius: 6px"/>
|
<img src="/assets/images/cards/${cardId}.png" width="120px" style="border-radius: 6px"/>
|
||||||
</div>
|
</div>
|
||||||
@@ -139,35 +128,32 @@ function pollForUpdates(gameId) {
|
|||||||
newHandHTML += cardHtml;
|
newHandHTML += cardHtml;
|
||||||
});
|
});
|
||||||
|
|
||||||
if (dog) {
|
element.innerHTML = newHandHTML;
|
||||||
newHandHTML += `
|
|
||||||
<div class="mt-2">
|
const currentPlayerElement = document.getElementById('current-player-name');
|
||||||
<button class="btn btn-danger" onclick="handleSkipDogLife(this, '${gameId}')">Skip Dog Life</button>
|
if (currentPlayerElement) {
|
||||||
</div>
|
currentPlayerElement.textContent = data.currentPlayerName;
|
||||||
`;
|
|
||||||
}
|
}
|
||||||
|
const nextPlayerElement = document.getElementById('next-player-name');
|
||||||
$handElement.html(newHandHTML);
|
if (nextPlayerElement && data.nextPlayer) {
|
||||||
|
// Use the correctly named field from the server response
|
||||||
if (data.yourTurn) {
|
nextPlayerElement.textContent = data.nextPlayer;
|
||||||
$handElement.removeClass('inactive');
|
|
||||||
} else {
|
} else {
|
||||||
$handElement.addClass('inactive');
|
// Case 2: Player name is empty or null (signal to clear display).
|
||||||
|
nextPlayerElement.textContent = "";
|
||||||
}
|
}
|
||||||
|
|
||||||
$('#current-player-name').text(data.currentPlayerName)
|
const trumpElement = document.getElementById('trump-suit');
|
||||||
if (data.nextPlayer) {
|
if (trumpElement) {
|
||||||
$('#next-player-name').text(data.nextPlayer);
|
trumpElement.textContent = data.trumpSuit;
|
||||||
} else if (nextPlayerElement) {
|
|
||||||
$('#next-player-name').text("");
|
|
||||||
} else {
|
|
||||||
console.warn("[DEBUG] 'current-player-name' element missing in DOM");
|
|
||||||
}
|
}
|
||||||
$('#trump-suit').text(data.trumpSuit);
|
const trickContainer = document.getElementById('trick-cards-container');
|
||||||
if ($('#trick-cards-container').length) {
|
if (trickContainer) {
|
||||||
let trickHTML = '';
|
let trickHTML = '';
|
||||||
|
|
||||||
|
// Iterate over the array of played cards received from the server
|
||||||
data.trickCards.forEach(trickCard => {
|
data.trickCards.forEach(trickCard => {
|
||||||
|
// Reconstruct the HTML structure from your template
|
||||||
trickHTML += `
|
trickHTML += `
|
||||||
<div class="col-auto">
|
<div class="col-auto">
|
||||||
<div class="card text-center shadow-sm border-0 bg-transparent" style="width: 7rem; backdrop-filter: blur(4px);">
|
<div class="card text-center shadow-sm border-0 bg-transparent" style="width: 7rem; backdrop-filter: blur(4px);">
|
||||||
@@ -181,9 +167,10 @@ function pollForUpdates(gameId) {
|
|||||||
</div>
|
</div>
|
||||||
`;
|
`;
|
||||||
});
|
});
|
||||||
$('#trick-cards-container').html(trickHTML);
|
trickContainer.innerHTML = trickHTML;
|
||||||
}
|
}
|
||||||
if ($('#score-table-body').length && data.scoreTable) {
|
const scoreBody = document.getElementById('score-table-body');
|
||||||
|
if (scoreBody && data.scoreTable) {
|
||||||
let scoreHTML = '';
|
let scoreHTML = '';
|
||||||
scoreHTML += `<h4 class="fw-bold mb-3 text-black">Tricks Won</h4>
|
scoreHTML += `<h4 class="fw-bold mb-3 text-black">Tricks Won</h4>
|
||||||
|
|
||||||
@@ -199,13 +186,16 @@ function pollForUpdates(gameId) {
|
|||||||
</div>
|
</div>
|
||||||
`;
|
`;
|
||||||
});
|
});
|
||||||
$('#score-table-body').html(scoreHTML);
|
scoreBody.innerHTML = scoreHTML;
|
||||||
}
|
}
|
||||||
const cardId = data.firstCardId;
|
const firstCardContainer = document.getElementById('first-card-container');
|
||||||
if ($('#first-card-container').length) {
|
const cardId = data.firstCardId; // This will be "KH", "S7", or "BLANK"
|
||||||
|
|
||||||
|
if (firstCardContainer) {
|
||||||
let imageSrc = '';
|
let imageSrc = '';
|
||||||
let altText = 'First Card';
|
let altText = 'First Card';
|
||||||
|
|
||||||
|
// Check if a card was actually played or if it's the start of a trick
|
||||||
if (cardId === "BLANK") {
|
if (cardId === "BLANK") {
|
||||||
imageSrc = "/assets/images/cards/1B.png";
|
imageSrc = "/assets/images/cards/1B.png";
|
||||||
altText = "Blank Card";
|
altText = "Blank Card";
|
||||||
@@ -213,162 +203,107 @@ function pollForUpdates(gameId) {
|
|||||||
imageSrc = `/assets/images/cards/${cardId}.png`;
|
imageSrc = `/assets/images/cards/${cardId}.png`;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Reconstruct the image HTML (assuming the inner element needs replacement)
|
||||||
const newImageHTML = `
|
const newImageHTML = `
|
||||||
<img src="${imageSrc}" alt="${altText}" width="80px" style="border-radius: 6px"/>
|
<img src="${imageSrc}" alt="${altText}" width="80px" style="border-radius: 6px"/>
|
||||||
`;
|
`;
|
||||||
|
|
||||||
$('#first-card-container').html(newImageHTML);
|
// Clear the container and insert the new image
|
||||||
|
firstCardContainer.innerHTML = newImageHTML;
|
||||||
}
|
}
|
||||||
} else if (data.status === "reloadEvent") {
|
} else if (data.status === "gameStart") {
|
||||||
console.log("[DEBUG] Reload event received. Redirecting...");
|
window.location.href = data.redirectUrl;
|
||||||
exchangeBody(data.content, "Knockout Whist - Ingame", data.redirectUrl);
|
|
||||||
}
|
}
|
||||||
else if (data.status === "lobbyUpdate") {
|
pollForUpdates(gameId);
|
||||||
console.log("[DEBUG] Entering 'lobbyUpdate' logic.");
|
});
|
||||||
let newHtml = ''
|
|
||||||
|
|
||||||
if (data.host) {
|
|
||||||
data.users.forEach(user => {
|
|
||||||
|
|
||||||
const inner = user.self ? `<h5 class="card-title">${user.name} (You)</h5>
|
|
||||||
<a href="#" class="btn btn-danger disabled" aria-disabled="true" tabindex="-1">Remove</a>`
|
|
||||||
: ` <h5 class="card-title">${user.name}</h5>
|
|
||||||
<div class="btn btn-danger" onclick="removePlayer('${gameId}', '${user.id}')">Remove</div>`
|
|
||||||
|
|
||||||
newHtml += `<div class="col-auto my-auto m-3">
|
|
||||||
<div class="card" style="width: 18rem;">
|
|
||||||
<img src="/assets/images/profile.png" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
|
|
||||||
<div class="card-body">
|
|
||||||
${inner}
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>`
|
|
||||||
})
|
|
||||||
} else {
|
} else {
|
||||||
data.users.forEach(user => {
|
// Handle network or server errors
|
||||||
|
console.error(`Polling error: Status ${response.status}`);
|
||||||
const inner = user.self ? `<h5 class="card-title">${user.name} (You)</h5>` : ` <h5 class="card-title">${user.name}</h5>`
|
// Wait before retrying, passing gameId correctly
|
||||||
|
setTimeout(() => pollForUpdates(gameId), 5000);
|
||||||
newHtml += `<div class="col-auto my-auto m-3">
|
}
|
||||||
<div class="card" style="width: 18rem;">
|
|
||||||
<img src="/assets/images/profile.png" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
|
|
||||||
<div class="card-body">
|
|
||||||
${inner}
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>`
|
|
||||||
})
|
|
||||||
}
|
|
||||||
$("#players").html(newHtml);
|
|
||||||
$('#playerAmount').text(`Playeramount: ${data.users.length} / ${data.maxPlayers}`);
|
|
||||||
} else {
|
|
||||||
console.warn(`[DEBUG] Received unknown status: ${data.status}`);
|
|
||||||
}
|
|
||||||
}),
|
|
||||||
error: ((jqXHR, textStatus, errorThrown) => {
|
|
||||||
if (jqXHR.status >= 400) {
|
|
||||||
console.error(`Server error: ${jqXHR.status}, ${errorThrown}`);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
console.error(`Something unexpected happened while polling. ${jqXHR.status}, ${errorThrown}`)
|
|
||||||
}
|
|
||||||
}),
|
|
||||||
complete: (() => {
|
|
||||||
setTimeout(() => { polling = false; pollForUpdates(gameId) }, 200);
|
|
||||||
})
|
|
||||||
})
|
})
|
||||||
|
.catch(error => {
|
||||||
|
console.error("Network error during polling:", error);
|
||||||
|
// Wait before retrying on network failure, passing gameId correctly
|
||||||
|
setTimeout(() => pollForUpdates(gameId), 5000);
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
function createGameJS() {
|
function createGameJS() {
|
||||||
let lobbyName = $('#lobbyname').val();
|
let lobbyName = document.getElementById("lobbyname").value;
|
||||||
if ($.trim(lobbyName) === "") {
|
if (lobbyName === "") {
|
||||||
lobbyName = "DefaultLobby"
|
lobbyName = "DefaultLobby"
|
||||||
}
|
}
|
||||||
|
const playerAmount = document.getElementById("playeramount").value;
|
||||||
const jsonObj = {
|
const jsonObj = {
|
||||||
lobbyname: lobbyName,
|
lobbyname: lobbyName,
|
||||||
playeramount: $("#playeramount").val()
|
playeramount: playerAmount
|
||||||
}
|
}
|
||||||
sendGameCreationRequest(jsonObj);
|
sendGameCreationRequest(jsonObj);
|
||||||
}
|
}
|
||||||
|
|
||||||
function backToLobby(gameId) {
|
|
||||||
const route = jsRoutes.controllers.IngameController.returnToLobby(gameId);
|
|
||||||
|
|
||||||
$.ajax({
|
|
||||||
url: route.url,
|
|
||||||
type: route.type,
|
|
||||||
contentType: 'application/json',
|
|
||||||
dataType: 'json',
|
|
||||||
error: ((jqXHR) => {
|
|
||||||
const errorData = JSON.parse(jqXHR.responseText);
|
|
||||||
if (errorData && errorData.errorMessage) {
|
|
||||||
alert(`${errorData.errorMessage}`);
|
|
||||||
} else {
|
|
||||||
alert(`An unexpected error occurred. Please try again. Status: ${jqXHR.status}`);
|
|
||||||
}
|
|
||||||
})
|
|
||||||
})
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
function sendGameCreationRequest(dataObject) {
|
function sendGameCreationRequest(dataObject) {
|
||||||
const route = jsRoutes.controllers.MainMenuController.createGame();
|
const route = jsRoutes.controllers.MainMenuController.createGame();
|
||||||
|
|
||||||
$.ajax({
|
fetch(route.url, {
|
||||||
url: route.url,
|
method: route.type,
|
||||||
type: route.type,
|
headers: {
|
||||||
contentType: 'application/json',
|
'Content-Type': 'application/json',
|
||||||
data: JSON.stringify(dataObject),
|
},
|
||||||
dataType: 'json',
|
body: JSON.stringify(dataObject)
|
||||||
success: (data => {
|
|
||||||
if (data.status === 'success') {
|
|
||||||
exchangeBody(data.content, "Knockout Whist - Lobby", data.redirectUrl);
|
|
||||||
}
|
|
||||||
}),
|
|
||||||
error: ((jqXHR) => {
|
|
||||||
const errorData = JSON.parse(jqXHR.responseText);
|
|
||||||
if (errorData && errorData.errorMessage) {
|
|
||||||
alert(`${errorData.errorMessage}`);
|
|
||||||
} else {
|
|
||||||
alert(`An unexpected error occurred. Please try again. Status: ${jqXHR.status}`);
|
|
||||||
}
|
|
||||||
})
|
})
|
||||||
})
|
.then(response => {
|
||||||
}
|
return response.json().then(data => {
|
||||||
|
if (!response.ok) {
|
||||||
function exchangeBody(content, title = "Knockout Whist", url = null) {
|
return Promise.reject(data);
|
||||||
if (url) {
|
|
||||||
window.history.pushState({}, title, url);
|
|
||||||
}
|
}
|
||||||
$("#main-body").html(content);
|
return data;
|
||||||
document.title = title;
|
});
|
||||||
}
|
})
|
||||||
|
.then(data => {
|
||||||
function startGame(gameId) {
|
|
||||||
sendGameStartRequest(gameId)
|
|
||||||
}
|
|
||||||
|
|
||||||
function sendGameStartRequest(gameId) {
|
|
||||||
const route = jsRoutes.controllers.IngameController.startGame(gameId);
|
|
||||||
|
|
||||||
$.ajax({
|
|
||||||
url: route.url,
|
|
||||||
type: route.type,
|
|
||||||
dataType: 'json',
|
|
||||||
success: (data => {
|
|
||||||
if (data.status === 'success') {
|
if (data.status === 'success') {
|
||||||
window.location.href = data.redirectUrl;
|
window.location.href = data.redirectUrl;
|
||||||
}
|
}
|
||||||
}),
|
})
|
||||||
error: ((jqXHR) => {
|
.catch(error => {
|
||||||
const errorData = JSON.parse(jqXHR.responseText);
|
if (error && error.errorMessage) {
|
||||||
if (errorData && errorData.errorMessage) {
|
alert(`${error.errorMessage}`);
|
||||||
alert(`${errorData.errorMessage}`);
|
|
||||||
} else {
|
} else {
|
||||||
alert(`An unexpected error occurred. Please try again. Status: ${jqXHR.status}`);
|
alert('An unexpected error occurred. Please try again.');
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
function startGame(gameId) {
|
||||||
|
sendGameStartRequest(gameId)
|
||||||
|
}
|
||||||
|
function sendGameStartRequest(gameId) {
|
||||||
|
const route = jsRoutes.controllers.IngameController.startGame(gameId);
|
||||||
|
|
||||||
|
fetch(route.url, {
|
||||||
|
method: route.type,
|
||||||
|
})
|
||||||
|
.then(response => {
|
||||||
|
return response.json().then(data => {
|
||||||
|
if (!response.ok) {
|
||||||
|
return Promise.reject(data);
|
||||||
|
}
|
||||||
|
return data;
|
||||||
|
});
|
||||||
|
})
|
||||||
|
.then(data => {
|
||||||
|
// SUCCESS BLOCK: data is the { status: 'success', ... } object
|
||||||
|
if (data.status === 'success') {
|
||||||
|
window.location.href = data.redirectUrl;
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
})
|
.catch(error => {
|
||||||
|
if (error && error.errorMessage) {
|
||||||
|
alert(`${error.errorMessage}`);
|
||||||
|
} else {
|
||||||
|
alert('An unexpected error occurred. Please try again.');
|
||||||
|
}
|
||||||
|
});
|
||||||
}
|
}
|
||||||
function removePlayer(gameid, playersessionId) {
|
function removePlayer(gameid, playersessionId) {
|
||||||
sendRemovePlayerRequest(gameid, playersessionId)
|
sendRemovePlayerRequest(gameid, playersessionId)
|
||||||
@@ -377,211 +312,75 @@ function removePlayer(gameid, playersessionId) {
|
|||||||
function sendRemovePlayerRequest(gameId, playersessionId) {
|
function sendRemovePlayerRequest(gameId, playersessionId) {
|
||||||
const route = jsRoutes.controllers.IngameController.kickPlayer(gameId, playersessionId);
|
const route = jsRoutes.controllers.IngameController.kickPlayer(gameId, playersessionId);
|
||||||
|
|
||||||
$.ajax({
|
fetch(route.url, {
|
||||||
url: route.url,
|
method: route.type,
|
||||||
type: route.type,
|
headers: {
|
||||||
contentType: 'application/json',
|
'Content-Type': 'application/json',
|
||||||
dataType: 'json',
|
}
|
||||||
success: (data => {
|
})
|
||||||
|
.then(response => {
|
||||||
|
return response.json().then(data => {
|
||||||
|
if (!response.ok) {
|
||||||
|
return Promise.reject(data);
|
||||||
|
}
|
||||||
|
return data;
|
||||||
|
});
|
||||||
|
})
|
||||||
|
.then(data => {
|
||||||
|
// SUCCESS BLOCK: data is the { status: 'success', ... } object
|
||||||
if (data.status === 'success') {
|
if (data.status === 'success') {
|
||||||
window.location.href = data.redirectUrl;
|
window.location.href = data.redirectUrl;
|
||||||
}
|
}
|
||||||
}),
|
|
||||||
error: ((jqXHR) => {
|
|
||||||
const errorData = JSON.parse(jqXHR.responseText);
|
|
||||||
if (errorData && errorData.errorMessage) {
|
|
||||||
alert(`${errorData.errorMessage}`);
|
|
||||||
} else {
|
|
||||||
alert(`An unexpected error occurred. Please try again. Status: ${jqXHR.status}`);
|
|
||||||
}
|
|
||||||
})
|
})
|
||||||
})
|
.catch(error => {
|
||||||
}
|
if (error && error.errorMessage) {
|
||||||
|
|
||||||
function login() {
|
|
||||||
const username = $('#username').val();
|
|
||||||
const password = $('#password').val();
|
|
||||||
|
|
||||||
const jsonObj = {
|
|
||||||
username: username,
|
|
||||||
password: password
|
|
||||||
};
|
|
||||||
|
|
||||||
const route = jsRoutes.controllers.UserController.login_Post();
|
|
||||||
$.ajax({
|
|
||||||
url: route.url,
|
|
||||||
type: route.type,
|
|
||||||
contentType: 'application/json',
|
|
||||||
dataType: 'json',
|
|
||||||
data: JSON.stringify(jsonObj),
|
|
||||||
success: (data => {
|
|
||||||
if (data.status === 'success') {
|
|
||||||
exchangeBody(data.content, 'Knockout Whist - Create Game', data.redirectUrl);
|
|
||||||
return
|
|
||||||
}
|
|
||||||
alert('Login failed. Please check your credentials and try again.');
|
|
||||||
}),
|
|
||||||
error: ((jqXHR) => {
|
|
||||||
const errorData = JSON.parse(jqXHR.responseText);
|
|
||||||
if (errorData && errorData.errorMessage) {
|
|
||||||
alert(`${errorData.errorMessage}`);
|
|
||||||
} else {
|
|
||||||
alert(`An unexpected error occurred. Please try again. Status: ${jqXHR.status}`);
|
|
||||||
}
|
|
||||||
})
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
function joinGame() {
|
|
||||||
const gameId = $('#gameId').val();
|
|
||||||
|
|
||||||
const jsonObj = {
|
|
||||||
gameId: gameId
|
|
||||||
};
|
|
||||||
|
|
||||||
const route = jsRoutes.controllers.MainMenuController.joinGame();
|
|
||||||
$.ajax({
|
|
||||||
url: route.url,
|
|
||||||
type: route.type,
|
|
||||||
contentType: 'application/json',
|
|
||||||
dataType: 'json',
|
|
||||||
data: JSON.stringify(jsonObj),
|
|
||||||
success: (data => {
|
|
||||||
if (data.status === 'success') {
|
|
||||||
exchangeBody(data.content, "Knockout Whist - Lobby", data.redirectUrl);
|
|
||||||
return
|
|
||||||
}
|
|
||||||
alert('Could not join the game. Please check the Game ID and try again.');
|
|
||||||
}),
|
|
||||||
error: ((jqXHR) => {
|
|
||||||
const errorData = JSON.parse(jqXHR.responseText);
|
|
||||||
if (errorData && errorData.errorMessage) {
|
|
||||||
alert(`${errorData.errorMessage}`);
|
|
||||||
} else {
|
|
||||||
alert(`An unexpected error occurred. Please try again. Status: ${jqXHR.status}`);
|
|
||||||
}
|
|
||||||
})
|
|
||||||
});
|
|
||||||
return false
|
|
||||||
}
|
|
||||||
|
|
||||||
function navSpa(page, title) {
|
|
||||||
const route = jsRoutes.controllers.MainMenuController.navSPA(page);
|
|
||||||
$.ajax({
|
|
||||||
url: route.url,
|
|
||||||
type: route.type,
|
|
||||||
contentType: 'application/json',
|
|
||||||
dataType: 'json',
|
|
||||||
data: JSON.stringify(jsonObj),
|
|
||||||
success: (data => {
|
|
||||||
if (data.status === 'success') {
|
|
||||||
exchangeBody(data.content, title, data.redirectUrl);
|
|
||||||
return
|
|
||||||
}
|
|
||||||
alert('Could not join the game. Please check the Game ID and try again.');
|
|
||||||
}),
|
|
||||||
error: ((jqXHR) => {
|
|
||||||
const errorData = JSON.parse(jqXHR.responseText);
|
|
||||||
if (errorData && errorData.errorMessage) {
|
|
||||||
alert(`${errorData.errorMessage}`);
|
|
||||||
} else {
|
|
||||||
alert(`An unexpected error occurred. Please try again. Status: ${jqXHR.status}`);
|
|
||||||
}
|
|
||||||
})
|
|
||||||
});
|
|
||||||
return false
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
function selectTie(gameId) {
|
|
||||||
const route = jsRoutes.controllers.IngameController.playTie(gameId);
|
|
||||||
const jsonObj = {
|
|
||||||
tie: $('#tieNumber').val()
|
|
||||||
};
|
|
||||||
|
|
||||||
$.ajax({
|
|
||||||
url: route.url,
|
|
||||||
type: route.type,
|
|
||||||
contentType: 'application/json',
|
|
||||||
dataType: 'json',
|
|
||||||
data: JSON.stringify(jsonObj),
|
|
||||||
error: (jqXHR => {
|
|
||||||
let error;
|
|
||||||
try {
|
|
||||||
error = JSON.parse(jqXHR.responseText);
|
|
||||||
} catch (e) {
|
|
||||||
console.error("Failed to parse error response:", e);
|
|
||||||
}
|
|
||||||
if (error?.errorMessage) {
|
|
||||||
alert(`${error.errorMessage}`);
|
alert(`${error.errorMessage}`);
|
||||||
} else {
|
} else {
|
||||||
alert('An unexpected error occurred. Please try again.');
|
alert('An unexpected error occurred. Please try again.');
|
||||||
}
|
}
|
||||||
})
|
});
|
||||||
})
|
|
||||||
}
|
}
|
||||||
|
|
||||||
function leaveGame(gameId) {
|
function leaveGame(gameId) {
|
||||||
sendLeavePlayerRequest(gameId)
|
sendLeavePlayerRequest(gameId)
|
||||||
}
|
}
|
||||||
|
|
||||||
function sendLeavePlayerRequest(gameId) {
|
function sendLeavePlayerRequest(gameId) {
|
||||||
|
|
||||||
const route = jsRoutes.controllers.IngameController.leaveGame(gameId);
|
const route = jsRoutes.controllers.IngameController.leaveGame(gameId);
|
||||||
$.ajax({
|
fetch(route.url, {
|
||||||
url: route.url,
|
method: route.type,
|
||||||
type: route.type,
|
})
|
||||||
dataType: 'json',
|
.then(response => {
|
||||||
error: ((jqXHR) => {
|
return response.json().then(data => {
|
||||||
const errorData = JSON.parse(jqXHR.responseText);
|
if (!response.ok) {
|
||||||
if (errorData && errorData.errorMessage) {
|
return Promise.reject(data);
|
||||||
alert(`${errorData.errorMessage}`);
|
}
|
||||||
} else {
|
return data;
|
||||||
alert(`An unexpected error occurred. Please try again. Status: ${jqXHR.status}`);
|
});
|
||||||
|
})
|
||||||
|
.then(data => {
|
||||||
|
// SUCCESS BLOCK: data is the { status: 'success', ... } object
|
||||||
|
if (data.status === 'success') {
|
||||||
|
window.location.href = data.redirectUrl;
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
})
|
.catch(error => {
|
||||||
}
|
if (error && error.errorMessage) {
|
||||||
|
|
||||||
function handleTrumpSelection(cardobject, gameId) {
|
|
||||||
const trumpId = cardobject.dataset.trump;
|
|
||||||
const jsonObj = {
|
|
||||||
trump: trumpId
|
|
||||||
}
|
|
||||||
|
|
||||||
const route = jsRoutes.controllers.IngameController.playTrump(gameId);
|
|
||||||
|
|
||||||
$.ajax({
|
|
||||||
url: route.url,
|
|
||||||
type: route.type,
|
|
||||||
contentType: 'application/json',
|
|
||||||
dataType: 'json',
|
|
||||||
data: JSON.stringify(jsonObj),
|
|
||||||
error: (jqXHR => {
|
|
||||||
let error;
|
|
||||||
try {
|
|
||||||
error = JSON.parse(jqXHR.responseText);
|
|
||||||
} catch (e) {
|
|
||||||
console.error("Failed to parse error response:", e);
|
|
||||||
}
|
|
||||||
if (error?.errorMessage) {
|
|
||||||
alert(`${error.errorMessage}`);
|
alert(`${error.errorMessage}`);
|
||||||
} else {
|
} else {
|
||||||
alert('An unexpected error occurred. Please try again.');
|
alert('An unexpected error occurred. Please try again.');
|
||||||
}
|
}
|
||||||
})
|
});
|
||||||
})
|
|
||||||
}
|
}
|
||||||
|
|
||||||
function handlePlayCard(cardobject, gameId, dog = false) {
|
function handlePlayCard(cardobject, gameId) {
|
||||||
const cardId = cardobject.dataset.cardId;
|
const cardId = cardobject.dataset.cardId;
|
||||||
const jsonObj = {
|
const jsonObj = {
|
||||||
cardID: cardId
|
cardID: cardId
|
||||||
}
|
}
|
||||||
sendPlayCardRequest(jsonObj, gameId, cardobject, dog)
|
sendPlayCardRequest(jsonObj, gameId, cardobject)
|
||||||
}
|
}
|
||||||
|
|
||||||
function handleSkipDogLife(cardobject, gameId) {
|
function sendPlayCardRequest(jsonObj, gameId, cardobject) {
|
||||||
|
|
||||||
const wiggleKeyframes = [
|
const wiggleKeyframes = [
|
||||||
{ transform: 'translateX(0)' },
|
{ transform: 'translateX(0)' },
|
||||||
{ transform: 'translateX(-5px)' },
|
{ transform: 'translateX(-5px)' },
|
||||||
@@ -590,78 +389,44 @@ function handleSkipDogLife(cardobject, gameId) {
|
|||||||
{ transform: 'translateX(0)' }
|
{ transform: 'translateX(0)' }
|
||||||
];
|
];
|
||||||
|
|
||||||
|
// Define the timing options
|
||||||
const wiggleTiming = {
|
const wiggleTiming = {
|
||||||
duration: 400,
|
duration: 400, // 0.4 seconds
|
||||||
iterations: 1,
|
iterations: 1,
|
||||||
easing: 'ease-in-out',
|
easing: 'ease-in-out',
|
||||||
|
// Fill mode ensures the final state is applied until reset
|
||||||
fill: 'forwards'
|
fill: 'forwards'
|
||||||
};
|
};
|
||||||
|
const route = jsRoutes.controllers.IngameController.playCard(gameId);
|
||||||
|
|
||||||
const route = jsRoutes.controllers.IngameController.playDogCard(gameId);
|
fetch(route.url, {
|
||||||
|
method: route.type,
|
||||||
$.ajax({
|
headers: {
|
||||||
url: route.url,
|
'Content-Type': 'application/json',
|
||||||
type: route.type,
|
},
|
||||||
contentType: 'application/json',
|
body: JSON.stringify(jsonObj)
|
||||||
dataType: 'json',
|
})
|
||||||
data: JSON.stringify({
|
.then(response => {
|
||||||
cardID: 'skip'
|
return response.json().then(data => {
|
||||||
}),
|
if (!response.ok) {
|
||||||
error: (jqXHR => {
|
return Promise.reject(data);
|
||||||
let error;
|
|
||||||
try {
|
|
||||||
error = JSON.parse(jqXHR.responseText);
|
|
||||||
} catch (e) {
|
|
||||||
console.error("Failed to parse error response:", e);
|
|
||||||
}
|
}
|
||||||
if (error?.errorMessage.includes("You can't skip this round!")) {
|
return data;
|
||||||
|
});
|
||||||
|
})
|
||||||
|
.then(data => {
|
||||||
|
if (data.status === 'success') {
|
||||||
|
//window.location.href = data.redirectUrl;
|
||||||
|
}
|
||||||
|
})
|
||||||
|
.catch(error => {
|
||||||
|
if (error && error.errorMessage.includes("You can't play this card!")) {
|
||||||
cardobject.parentElement.animate(wiggleKeyframes, wiggleTiming);
|
cardobject.parentElement.animate(wiggleKeyframes, wiggleTiming);
|
||||||
} else if (error?.errorMessage) {
|
} else if (error && error.errorMessage) {
|
||||||
alert(`${error.errorMessage}`);
|
alert(`${error.errorMessage}`);
|
||||||
} else {
|
} else {
|
||||||
alert('An unexpected error occurred. Please try again.');
|
alert('An unexpected error occurred. Please try again.');
|
||||||
}
|
}
|
||||||
})
|
});
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
function sendPlayCardRequest(jsonObj, gameId, cardobject, dog) {
|
|
||||||
const wiggleKeyframes = [
|
|
||||||
{ transform: 'translateX(0)' },
|
|
||||||
{ transform: 'translateX(-5px)' },
|
|
||||||
{ transform: 'translateX(5px)' },
|
|
||||||
{ transform: 'translateX(-5px)' },
|
|
||||||
{ transform: 'translateX(0)' }
|
|
||||||
];
|
|
||||||
|
|
||||||
const wiggleTiming = {
|
|
||||||
duration: 400,
|
|
||||||
iterations: 1,
|
|
||||||
easing: 'ease-in-out',
|
|
||||||
fill: 'forwards'
|
|
||||||
};
|
|
||||||
const route = dog === "true" ? jsRoutes.controllers.IngameController.playDogCard(gameId) : jsRoutes.controllers.IngameController.playCard(gameId);
|
|
||||||
|
|
||||||
$.ajax({
|
|
||||||
url: route.url,
|
|
||||||
type: route.type,
|
|
||||||
contentType: 'application/json',
|
|
||||||
dataType: 'json',
|
|
||||||
data: JSON.stringify(jsonObj),
|
|
||||||
error: (jqXHR => {
|
|
||||||
try {
|
|
||||||
error = JSON.parse(jqXHR.responseText);
|
|
||||||
} catch (e) {
|
|
||||||
console.error("Failed to parse error response:", e);
|
|
||||||
}
|
|
||||||
if (error?.errorMessage.includes("You can't play this card!")) {
|
|
||||||
cardobject.parentElement.animate(wiggleKeyframes, wiggleTiming);
|
|
||||||
} else if (error?.errorMessage) {
|
|
||||||
alert(`${error.errorMessage}`);
|
|
||||||
} else {
|
|
||||||
alert('An unexpected error occurred. Please try again.');
|
|
||||||
}
|
|
||||||
})
|
|
||||||
})
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,3 +1,3 @@
|
|||||||
MAJOR=3
|
MAJOR=1
|
||||||
MINOR=0
|
MINOR=0
|
||||||
PATCH=1
|
PATCH=9
|
||||||
|
|||||||
Reference in New Issue
Block a user