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6 Commits

Author SHA1 Message Date
LQ63
5c8fd8510e feat(ci): Polling
Added polling for when the game starts and a card gets played
2025-11-12 11:46:21 +01:00
LQ63
6d958cdd9e feat(ui): added complete js routing for create game
added complete js routing for each button. Removed every form and replaced buttons with divs
2025-11-11 16:46:06 +01:00
LQ63
b508d2f428 feat(ui): added js routing for create game
added js routing for create game, removed the form and button
2025-11-11 14:10:37 +01:00
LQ63
33989efedc feat(ui): Ingame layout
Added a horizontal end for the container to not stretch endlessly to the sides. Covered sides with lobby background and adjusted the blur behind the cards to match the playing area.
2025-11-11 12:02:40 +01:00
LQ63
c948e5e800 feat(ui): Tricktable
Added a trick-table displaying the players with their won tricks sorted by the person with the most tricks
2025-11-09 17:19:17 +01:00
LQ63
a71752df2f feat(ui): changed Background color, centered Lobby
Added a background color for the mainmenu and the lobby + centered lobby
2025-11-09 16:34:47 +01:00
45 changed files with 2743 additions and 3398 deletions

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@@ -111,35 +111,3 @@
* removed trailing ([c7dd72e](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/c7dd72ecc2786ef63daf2b4288093025a8e22bfd)) * removed trailing ([c7dd72e](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/c7dd72ecc2786ef63daf2b4288093025a8e22bfd))
* removed trailing ([42a5adb](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/42a5adbae01802587a48a9de15bad44b5ef014cf)) * removed trailing ([42a5adb](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/42a5adbae01802587a48a9de15bad44b5ef014cf))
## (2025-11-20)
### ⚠ BREAKING CHANGES
* **game:** Fixed polling, SPA, Gameplayloop etc. (#59)
### Features
* **ci:** Polling ([370de17](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/370de175db65edf87e7ab211190977b540a39d85))
* **ci:** Polling Added polling for when the game starts and a card gets played ([#58](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/58)) ([e60fe7c](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/e60fe7c98dcab05949140a8a54ed6e4e2fbbc022))
* **game:** Fixed polling, SPA, Gameplayloop etc. ([#59](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/59)) ([a58b2e0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/a58b2e03b11a54667d63ba6604f579a8e328c9d1))
* **ui:** added js routing, updated ingame ui, added tricktable ([#50](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/50)) ([c220e54](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/c220e54bb8d87f4f0f37a089bcd993e8df806123)), closes [#43](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/43) [#43](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/43)
* **ui:** implement tie & trump menu, fixed some critical bugs ([#52](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/52)) ([5d245d0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/5d245d0011a5fb03193514303b45702cd8329224))
### Bug Fixes
* **polling:** Improve polling mechanism and delay handling ([#60](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/60)) ([641c892](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/641c892981649eb85640527cc0fe325ff683fa77))
## (2025-11-22)
### Bug Fixes
* **api:** Fixed a bug where the game would reload on game start ([#81](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/81)) ([9738a04](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/9738a04b7a3c63c8cd1450e563ec04823fb3c35a))
## (2025-11-23)
### ⚠ BREAKING CHANGES
* **websocket:** Implement WebSocket connection and event handling (#82)
### Features
* **websocket:** Implement WebSocket connection and event handling ([#82](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/82)) ([8ca909d](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/8ca909db522dd7108a3e40ce84811eaf8695eaa5))
## (2025-11-24)

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@@ -1,12 +1,12 @@
ThisBuild / scalaVersion := "3.5.1" ThisBuild / scalaVersion := "3.5.1"
lazy val commonSettings = Seq( lazy val commonSettings = Seq(
libraryDependencies += "org.scalactic" %% "scalactic" % "3.2.19", libraryDependencies += "org.scalactic" %% "scalactic" % "3.2.18",
libraryDependencies += "org.scalatest" %% "scalatest" % "3.2.19" % "test", libraryDependencies += "org.scalatest" %% "scalatest" % "3.2.18" % "test",
libraryDependencies += "io.github.mkpaz" % "atlantafx-base" % "2.1.0", libraryDependencies += "io.github.mkpaz" % "atlantafx-base" % "2.0.1",
libraryDependencies += "org.scalafx" %% "scalafx" % "24.0.2-R36", libraryDependencies += "org.scalafx" %% "scalafx" % "22.0.0-R33",
libraryDependencies += "org.scala-lang.modules" %% "scala-xml" % "2.4.0", libraryDependencies += "org.scala-lang.modules" %% "scala-xml" % "2.3.0",
libraryDependencies += "org.playframework" %% "play-json" % "3.1.0-M9", libraryDependencies += "org.playframework" %% "play-json" % "3.1.0-M1",
libraryDependencies ++= { libraryDependencies ++= {
// Determine OS version of JavaFX binaries // Determine OS version of JavaFX binaries
lazy val osName = System.getProperty("os.name") match { lazy val osName = System.getProperty("os.name") match {
@@ -38,9 +38,8 @@ lazy val knockoutwhistweb = project.in(file("knockoutwhistweb"))
commonSettings, commonSettings,
libraryDependencies += "org.scalatestplus.play" %% "scalatestplus-play" % "7.0.2" % Test, libraryDependencies += "org.scalatestplus.play" %% "scalatestplus-play" % "7.0.2" % Test,
libraryDependencies += "de.mkammerer" % "argon2-jvm" % "2.12", libraryDependencies += "de.mkammerer" % "argon2-jvm" % "2.12",
libraryDependencies += "com.auth0" % "java-jwt" % "4.5.0", libraryDependencies += "com.auth0" % "java-jwt" % "4.3.0",
libraryDependencies += "com.github.ben-manes.caffeine" % "caffeine" % "3.2.3", libraryDependencies += "com.github.ben-manes.caffeine" % "caffeine" % "3.2.2",
libraryDependencies += "tools.jackson.module" %% "jackson-module-scala" % "3.0.2",
JsEngineKeys.engineType := JsEngineKeys.EngineType.Node JsEngineKeys.engineType := JsEngineKeys.EngineType.Node
) )

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@@ -17,7 +17,7 @@
width: 100%; width: 100%;
border: none; border: none;
border-radius: 1rem; border-radius: 1rem;
box-shadow: 0 4px 20px rgba(0, 0, 0, 0.1); box-shadow: 0 4px 20px rgba(0,0,0,0.1);
position: relative; position: relative;
z-index: 3; /* ensure card sits above the particles */ z-index: 3; /* ensure card sits above the particles */
} }

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@@ -14,58 +14,39 @@
--bs-border-color: rgba(0, 0, 0, 0.125) !important; --bs-border-color: rgba(0, 0, 0, 0.125) !important;
--bs-heading-color: var(--color) !important; --bs-heading-color: var(--color) !important;
} }
@background-color: var(--background-color); @background-color: var(--background-color);
@highlightcolor: var(--highlightscolor); @highlightcolor: var(--highlightscolor);
@background-image: var(--background-image); @background-image: var(--background-image);
@color: var(--color); @color: var(--color);
@keyframes slideIn { @keyframes slideIn {
0% { 0% { transform: translateX(-100vw); }
transform: translateX(-100vw); 100% { transform: translateX(0); }
}
100% {
transform: translateX(0);
}
} }
.game-field-background { .game-field-background {
background-image: @background-image; background-image: @background-image;
background-repeat: no-repeat; max-width: 1400px;
background-size: cover; margin: 0 auto;
max-width: 1400px; min-height: 100vh;
margin: 0 auto;
min-height: 100vh;
} }
.lobby-background { .lobby-background {
background-color: @background-color; background-color: @background-color;
width: 100%; width: 100%;
height: 100vh; height: 100vh;
} }
.navbar-header { .navbar-header{
text-align: center; text-align:center;
} }
.navbar-toggle { .navbar-toggle {
float: none; float: none;
margin-right: 0; margin-right:0;
} }
.handcard :hover { .handcard :hover {
box-shadow: 3px 3px 3px @highlightcolor; box-shadow: 3px 3px 3px @highlightcolor;
} }
.inactive::after {
content: "";
position: absolute;
inset: 0; /* cover the whole container */
background: rgba(0, 0, 0, 0.50);
z-index: 10;
border-radius: 6px;
pointer-events: none; /* user can't click through overlay */
}
.bottom-div { .bottom-div {
position: fixed; position: fixed;
bottom: 0; bottom: 0;
@@ -80,221 +61,167 @@
/* Ensure body text color follows theme variable and works with Bootstrap */ /* Ensure body text color follows theme variable and works with Bootstrap */
body { body {
color: @color; color: @color;
} }
.footer { .footer {
width: 100%; width: 100%;
text-align: center; text-align: center;
font-size: 12px; font-size: 12px;
color: @color; color: @color;
padding: 0.5rem 0; padding: 0.5rem 0;
flex-grow: 1; /* fill remaining vertical space as visual footer background */ flex-grow: 1; /* fill remaining vertical space as visual footer background */
} }
.game-field { .game-field {
position: fixed; position: fixed;
inset: 0; inset: 0;
overflow: auto; overflow: auto;
}
.navbar-drop-shadow {
box-shadow: 0 1px 15px 0 #000000
}
.ingame-side-shadow {
box-shadow: 0 1px 15px 0 #000000
} }
#sessions { #sessions {
display: flex; display: flex;
flex-direction: column; flex-direction: column;
justify-content: flex-start; justify-content: flex-start;
align-items: center; align-items: center;
text-align: center; text-align: center;
h1 {
h1 { animation: slideIn 0.5s ease-out forwards;
animation: slideIn 0.5s ease-out forwards; animation-fill-mode: backwards;
animation-fill-mode: backwards; }
}
} }
#textanimation { #textanimation {
animation: slideIn 0.5s ease-out forwards; animation: slideIn 0.5s ease-out forwards;
animation-fill-mode: backwards; animation-fill-mode: backwards;
animation-delay: 1s; animation-delay: 1s;
} }
#sessions a, #sessions h1, #sessions p { #sessions a, #sessions h1, #sessions p {
color: @color; color: @color;
font-size: 40px; font-size: 40px;
font-family: Arial, serif; font-family: Arial, serif;
} }
#ingame { #ingame {
display: flex; display: flex;
flex-direction: column; flex-direction: column;
align-items: center; align-items: center;
justify-content: flex-end; justify-content: flex-end;
height: 100%; height: 100%;
} }
#ingame a, #ingame h1, #ingame p { #ingame a, #ingame h1, #ingame p {
color: @color; color: @color;
font-size: 40px; font-size: 40px;
font-family: Arial, serif; font-family: Arial, serif;
}
#playercards {
display: flex;
flex-direction: row;
justify-content: center;
height: 20%;
img {
animation: slideIn 0.5s ease-out forwards;
animation-fill-mode: backwards;
&:nth-child(1) { animation-delay: 0.5s; }
&:nth-child(2) { animation-delay: 1s; }
&:nth-child(3) { animation-delay: 1.5s; }
&:nth-child(4) { animation-delay: 2s; }
&:nth-child(5) { animation-delay: 2.5s; }
&:nth-child(6) { animation-delay: 3s; }
&:nth-child(7) { animation-delay: 3.5s; }
}
}
#card-slide {
div {
animation: slideIn 0.5s ease-out forwards;
animation-fill-mode: backwards;
&:nth-child(1) { animation-delay: 0.5s; }
&:nth-child(2) { animation-delay: 1s; }
&:nth-child(3) { animation-delay: 1.5s; }
&:nth-child(4) { animation-delay: 2s; }
&:nth-child(5) { animation-delay: 2.5s; }
&:nth-child(6) { animation-delay: 3s; }
&:nth-child(7) { animation-delay: 3.5s; }
}
} }
.ingame-cards-slide { #cardsplayed {
div { display: flex;
animation: slideIn 0.5s ease-out forwards; flex-direction: row;
animation-fill-mode: backwards; height: 10%;
min-height: 10%
&:nth-child(1) {
animation-delay: 0.5s;
}
&:nth-child(2) {
animation-delay: 1s;
}
&:nth-child(3) {
animation-delay: 1.5s;
}
&:nth-child(4) {
animation-delay: 2s;
}
&:nth-child(5) {
animation-delay: 2.5s;
}
&:nth-child(6) {
animation-delay: 3s;
}
&:nth-child(7) {
animation-delay: 3.5s;
}
}
} }
#playedcardplayer { #playedcardplayer {
display: flex; display: flex;
flex-direction: column; flex-direction: column;
justify-content: flex-end; justify-content: flex-end;
} }
#playedcardplayer p { #playedcardplayer p {
font-size: 12px; font-size: 12px;
height: 4%; height: 4%;
} }
#playedcardplayer img { #playedcardplayer img {
height: 90%; height: 90%;
} }
#firstCard { #firstCard {
display: flex; display: flex;
flex-direction: row; flex-direction: row;
height: 20%; height: 20%;
width: 100%; width: 100%;
justify-content: space-between; justify-content: space-between;
} }
#firstCardObject { #firstCardObject {
display: flex; display: flex;
flex-direction: column; flex-direction: column;
margin-right: 4%; margin-right: 4%;
} }
#firstCardObject img{
#firstCardObject img { height: 90%;
height: 90%;
} }
#firstCardObject p{
#firstCardObject p { height: 10%;
height: 10%; font-size: 20px;
font-size: 20px;
} }
#nextPlayers { #nextPlayers {
display: flex; display: flex;
flex-direction: column; flex-direction: column;
align-items: center; align-items: center;
height: 0; height: 0;
p {
p { margin-top: 0;
margin-top: 0; margin-bottom: 0;
margin-bottom: 0; }
}
} }
#invisible { #invisible {
visibility: hidden; visibility: hidden;
} }
#selecttrumpsuit { #selecttrumpsuit {
display: flex; display: flex;
flex-direction: column; flex-direction: column;
align-items: center; align-items: center;
height: 100%; height: 100%;
} }
#rules { #rules {
color: @color; color: @color;
font-size: 1.5em; font-size: 1.5em;
font-family: Arial, serif; font-family: Arial, serif;
} }
.score-table { .score-table {
background-color: rgba(255, 255, 255, 0.1); background-color: rgba(255, 255, 255, 0.1);
border-radius: 8px; border-radius: 8px;
padding: 10px; padding: 10px;
margin-bottom: 20px; margin-bottom: 20px;
backdrop-filter: blur(8px); backdrop-filter: blur(8px);
box-shadow: 0 4px 6px rgba(0, 0, 0, 0.1); box-shadow: 0 4px 6px rgba(0, 0, 0, 0.1);
} }
.score-header { .score-header {
font-weight: bold; font-weight: bold;
color: #000000; color: #000000;
border-bottom: 1px solid rgba(255, 255, 255, 0.3); border-bottom: 1px solid rgba(255, 255, 255, 0.3);
} }
.score-row { .score-row {
color: #000000; color: #000000;
} }
/* In-game centered stage and blurred sides overlay */
.ingame-stage {
min-height: 100vh;
display: flex;
align-items: center;
justify-content: center;
padding: 2rem 1rem;
}
/* Wrapper that adds a backdrop blur to the background outside the centered card */
.blur-sides {
position: relative;
}
/* Create an overlay that blurs everything behind it, except the central content area */
.blur-sides::before {
content: "";
position: fixed;
inset: 0;
pointer-events: none;
/* fallback: subtle vignette if backdrop-filter unsupported */
background: radial-gradient(ellipse at center, rgba(0, 0, 0, 0) 30%, rgba(0, 0, 0, 0.35) 100%);
}
@supports ((-webkit-backdrop-filter: blur(8px)) or (backdrop-filter: blur(8px))) {
.blur-sides::before {
background: rgba(0, 0, 0, 0.08);
-webkit-backdrop-filter: blur(10px) saturate(110%);
backdrop-filter: blur(10px) saturate(110%);
}
}

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@@ -15,6 +15,13 @@ class AuthAction @Inject()(val sessionManager: SessionManager, val parser: BodyP
override def executionContext: ExecutionContext = ec override def executionContext: ExecutionContext = ec
protected def getUserFromSession(request: RequestHeader): Option[User] = {
val session = request.cookies.get("sessionId")
if (session.isDefined)
return sessionManager.getUserBySession(session.get.value)
None
}
override def invokeBlock[A]( override def invokeBlock[A](
request: Request[A], request: Request[A],
block: AuthenticatedRequest[A] => Future[Result] block: AuthenticatedRequest[A] => Future[Result]
@@ -26,12 +33,5 @@ class AuthAction @Inject()(val sessionManager: SessionManager, val parser: BodyP
Future.successful(Results.Redirect(routes.UserController.login())) Future.successful(Results.Redirect(routes.UserController.login()))
} }
} }
protected def getUserFromSession(request: RequestHeader): Option[User] = {
val session = request.cookies.get("sessionId")
if (session.isDefined)
return sessionManager.getUserBySession(session.get.value)
None
}
} }

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@@ -2,13 +2,11 @@ package components
import de.knockoutwhist.components.DefaultConfiguration import de.knockoutwhist.components.DefaultConfiguration
import de.knockoutwhist.ui.UI import de.knockoutwhist.ui.UI
import de.knockoutwhist.utils.DelayHandler
import de.knockoutwhist.utils.events.EventListener import de.knockoutwhist.utils.events.EventListener
class WebApplicationConfiguration extends DefaultConfiguration { class WebApplicationConfiguration extends DefaultConfiguration {
override def uis: Set[UI] = Set() override def uis: Set[UI] = Set()
override def listener: Set[EventListener] = Set()
override def listener: Set[EventListener] = Set(DelayHandler)
} }

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@@ -1,76 +1,152 @@
package controllers package controllers
import auth.{AuthAction, AuthenticatedRequest} import auth.{AuthAction, AuthenticatedRequest}
import de.knockoutwhist.control.GameState.* import de.knockoutwhist.cards.Hand
import exceptions.* import de.knockoutwhist.control.GameState.{InGame, Lobby, SelectTrump, TieBreak}
import exceptions.{CantPlayCardException, GameFullException, NotEnoughPlayersException, NotHostException, NotInThisGameException}
import logic.PodManager import logic.PodManager
import logic.game.GameLobby import logic.game.PollingEvents.CardPlayed
import model.sessions.UserSession import logic.game.PollingEvents.GameStarted
import logic.game.{GameLobby, PollingEvents}
import model.sessions.{PlayerSession, UserSession}
import model.users.User import model.users.User
import play.api.* import play.api.*
import play.api.libs.json.{JsValue, Json} import play.api.libs.json.{JsArray, JsValue, Json}
import play.api.mvc.* import play.api.mvc.*
import play.twirl.api.Html import util.WebUIUtils
import java.util.UUID import java.util.UUID
import javax.inject.* import javax.inject.*
import scala.concurrent.ExecutionContext import scala.concurrent.Future
import scala.util.Try import scala.util.Try
import scala.concurrent.ExecutionContext
@Singleton @Singleton
class IngameController @Inject()( class IngameController @Inject() (
val cc: ControllerComponents, val cc: ControllerComponents,
val authAction: AuthAction, val podManager: PodManager,
implicit val ec: ExecutionContext val authAction: AuthAction,
) extends AbstractController(cc) { implicit val ec: ExecutionContext
) extends AbstractController(cc) {
// --- Helper function (defined outside match/if for scope) ---
def buildSuccessResponse(game: GameLobby, hand: Option[Hand]): JsValue = {
// NOTE: Replace the unsafe .get calls here if game state is not guaranteed
val currentRound = game.logic.getCurrentRound.get
val currentTrick = game.logic.getCurrentTrick.get
// JSON Building Logic:
val trickCardsJson = Json.toJson(
currentTrick.cards.map { case (card, player) =>
Json.obj("cardId" -> WebUIUtils.cardtoString(card), "player" -> player.name)
}
)
val scoreTableJson = Json.toJson(
game.getLogic.getPlayerQueue.get.toList.map { player =>
Json.obj(
"name" -> player.name,
"tricks" -> currentRound.tricklist.count(_.winner.contains(player))
)
}
)
val stringHand = hand.map { h =>
val cardStrings = h.cards.map(WebUIUtils.cardtoString(_))
Json.toJson(cardStrings).as[JsArray]
}.getOrElse(Json.arr())
val firstCardId = currentTrick.firstCard.map(WebUIUtils.cardtoString).getOrElse("BLANK")
val nextPlayer = game.getLogic.getPlayerQueue.get.duplicate().nextPlayer().name
Json.obj(
"status" -> "cardPlayed",
"handData" -> stringHand,
"currentPlayerName" -> game.logic.getCurrentPlayer.get.name,
"trumpSuit" -> currentRound.trumpSuit.toString,
"trickCards" -> trickCardsJson,
"scoreTable" -> scoreTableJson,
"firstCardId" -> firstCardId,
"nextPlayer" -> nextPlayer
)
}
def handleEvent(event: PollingEvents, game: GameLobby, user: User): Result = {
event match {
case CardPlayed =>
val player = game.getPlayerByUser(user)
val hand = player.currentHand()
val jsonResponse = buildSuccessResponse(game, hand)
Ok(jsonResponse)
case GameStarted =>
val jsonResponse = Json.obj(
"status" -> "gameStart",
"redirectUrl" -> routes.IngameController.game(game.id).url
)
Ok(jsonResponse)
}
}
// --- Main Polling Action ---
def polling(gameId: String): Action[AnyContent] = authAction.async { implicit request: AuthenticatedRequest[AnyContent] =>
val playerId = request.user.id
// 1. Safely look up the game
podManager.getGame(gameId) match {
case Some(game) =>
// 2. Short-Poll Check (Check for missed events)
if (game.getPollingState.nonEmpty) {
val event = game.getPollingState.dequeue()
Future.successful(handleEvent(event, game, request.user))
} else {
val eventPromise = game.registerWaiter(playerId)
eventPromise.future.map { event =>
game.removeWaiter(playerId)
handleEvent(event, game, request.user)
}.recover {
case _: Throwable =>
game.removeWaiter(playerId)
NoContent
}
}
case None =>
// Game not found
Future.successful(NotFound("Game not found."))
}
}
def game(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] => def game(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
val game = PodManager.getGame(gameId) val game = podManager.getGame(gameId)
game match { game match {
case Some(g) => case Some(g) =>
val results = Try { g.logic.getCurrentState match {
returnInnerHTML(g, request.user) case Lobby => Ok(views.html.lobby.lobby(Some(request.user), g))
} case InGame =>
if (results.isSuccess) { Ok(views.html.ingame.ingame(
Ok(views.html.main("In-Game - Knockout Whist")(results.get)) g.getPlayerByUser(request.user),
} else { g
InternalServerError(results.failed.get.getMessage) ))
case SelectTrump =>
Ok(views.html.ingame.selecttrump(
g.getPlayerByUser(request.user),
g.logic
))
case TieBreak =>
Ok(views.html.ingame.tie(
g.getPlayerByUser(request.user),
g.logic
))
case _ =>
InternalServerError(s"Invalid game state for in-game view. GameId: $gameId" + s" State: ${g.logic.getCurrentState}")
} }
case None => case None =>
Redirect(routes.MainMenuController.mainMenu()) NotFound("Game not found")
} }
//NotFound(s"Reached end of game method unexpectedly. GameId: $gameId")
} }
def returnInnerHTML(gameLobby: GameLobby, user: User): Html = {
gameLobby.logic.getCurrentState match {
case Lobby => views.html.lobby.lobby(Some(user), gameLobby)
case InGame =>
views.html.ingame.ingame(
gameLobby.getPlayerByUser(user),
gameLobby
)
case SelectTrump =>
views.html.ingame.selecttrump(
gameLobby.getPlayerByUser(user),
gameLobby
)
case TieBreak =>
views.html.ingame.tie(
gameLobby.getPlayerByUser(user),
gameLobby
)
case FinishedMatch =>
views.html.ingame.finishedMatch(
Some(user),
gameLobby
)
case _ =>
throw new IllegalStateException(s"Invalid game state for in-game view. GameId: ${gameLobby.id}" + s" State: ${gameLobby.logic.getCurrentState}")
}
}
def startGame(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] => def startGame(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
val game = PodManager.getGame(gameId) val game = podManager.getGame(gameId)
val result = Try { val result = Try {
game match { game match {
case Some(g) => case Some(g) =>
@@ -82,8 +158,7 @@ class IngameController @Inject()(
if (result.isSuccess) { if (result.isSuccess) {
Ok(Json.obj( Ok(Json.obj(
"status" -> "success", "status" -> "success",
"redirectUrl" -> routes.IngameController.game(gameId).url, "redirectUrl" -> routes.IngameController.game(gameId).url
"content" -> returnInnerHTML(game.get, request.user).toString()
)) ))
} else { } else {
val throwable = result.failed.get val throwable = result.failed.get
@@ -111,14 +186,13 @@ class IngameController @Inject()(
} }
} }
} }
def kickPlayer(gameId: String, playerToKick: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] => def kickPlayer(gameId: String, playerToKick: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
val game = PodManager.getGame(gameId) val game = podManager.getGame(gameId)
val playerToKickUUID = UUID.fromString(playerToKick) val playerToKickUUID = UUID.fromString(playerToKick)
val result = Try { val result = Try {
game.get.leaveGame(playerToKickUUID) game.get.leaveGame(playerToKickUUID)
} }
if (result.isSuccess) { if(result.isSuccess) {
Ok(Json.obj( Ok(Json.obj(
"status" -> "success", "status" -> "success",
"redirectUrl" -> routes.IngameController.game(gameId).url "redirectUrl" -> routes.IngameController.game(gameId).url
@@ -130,17 +204,15 @@ class IngameController @Inject()(
)) ))
} }
} }
def leaveGame(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] => def leaveGame(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
val game = PodManager.getGame(gameId) val game = podManager.getGame(gameId)
val result = Try { val result = Try {
game.get.leaveGame(request.user.id) game.get.leaveGame(request.user.id)
} }
if (result.isSuccess) { if (result.isSuccess) {
Ok(Json.obj( Ok(Json.obj(
"status" -> "success", "status" -> "success",
"redirectUrl" -> routes.MainMenuController.mainMenu().url, "redirectUrl" -> routes.MainMenuController.mainMenu().url
"content" -> views.html.mainmenu.creategame(Some(request.user)).toString
)) ))
} else { } else {
InternalServerError(Json.obj( InternalServerError(Json.obj(
@@ -149,9 +221,34 @@ class IngameController @Inject()(
)) ))
} }
} }
def joinGame(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
val game = podManager.getGame(gameId)
val result = Try {
game match {
case Some(g) =>
g.addUser(request.user)
case None =>
NotFound("Game not found")
}
}
if (result.isSuccess) {
Redirect(routes.IngameController.game(gameId))
} else {
val throwable = result.failed.get
throwable match {
case _: GameFullException =>
BadRequest(throwable.getMessage)
case _: IllegalArgumentException =>
BadRequest(throwable.getMessage)
case _: IllegalStateException =>
BadRequest(throwable.getMessage)
case _ =>
InternalServerError(throwable.getMessage)
}
}
}
def playCard(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] => { def playCard(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] => {
val game = PodManager.getGame(gameId) val game = podManager.getGame(gameId)
game match { game match {
case Some(g) => case Some(g) =>
val jsonBody = request.body.asJson val jsonBody = request.body.asJson
@@ -170,7 +267,8 @@ class IngameController @Inject()(
optSession.foreach(_.lock.unlock()) optSession.foreach(_.lock.unlock())
if (result.isSuccess) { if (result.isSuccess) {
Ok(Json.obj( Ok(Json.obj(
"status" -> "success" "status" -> "success",
"redirectUrl" -> routes.IngameController.game(gameId).url
)) ))
} else { } else {
val throwable = result.failed.get val throwable = result.failed.get
@@ -195,11 +293,6 @@ class IngameController @Inject()(
"status" -> "failure", "status" -> "failure",
"errorMessage" -> throwable.getMessage "errorMessage" -> throwable.getMessage
)) ))
case _: NotInteractableException =>
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _ => case _ =>
InternalServerError(Json.obj( InternalServerError(Json.obj(
"status" -> "failure", "status" -> "failure",
@@ -221,15 +314,11 @@ class IngameController @Inject()(
} }
} }
} }
def playDogCard(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] => { def playDogCard(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] => {
val game = PodManager.getGame(gameId) val game = podManager.getGame(gameId)
game match { game match {
case Some(g) => { case Some(g) => {
val jsonBody = request.body.asJson val cardIdOpt = request.body.asFormUrlEncoded.flatMap(_.get("cardId").flatMap(_.headOption))
val cardIdOpt: Option[String] = jsonBody.flatMap { jsValue =>
(jsValue \ "cardID").asOpt[String]
}
var optSession: Option[UserSession] = None var optSession: Option[UserSession] = None
val result = Try { val result = Try {
cardIdOpt match { cardIdOpt match {
@@ -254,30 +343,15 @@ class IngameController @Inject()(
val throwable = result.failed.get val throwable = result.failed.get
throwable match { throwable match {
case _: CantPlayCardException => case _: CantPlayCardException =>
BadRequest(Json.obj( BadRequest(throwable.getMessage)
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _: NotInThisGameException => case _: NotInThisGameException =>
BadRequest(Json.obj( BadRequest(throwable.getMessage)
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _: IllegalArgumentException => case _: IllegalArgumentException =>
BadRequest(Json.obj( BadRequest(throwable.getMessage)
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _: IllegalStateException => case _: IllegalStateException =>
BadRequest(Json.obj( BadRequest(throwable.getMessage)
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _ => case _ =>
InternalServerError(Json.obj( InternalServerError(throwable.getMessage)
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
} }
} }
} }
@@ -286,15 +360,11 @@ class IngameController @Inject()(
} }
} }
} }
def playTrump(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] => def playTrump(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
val game = PodManager.getGame(gameId) val game = podManager.getGame(gameId)
game match { game match {
case Some(g) => case Some(g) =>
val jsonBody = request.body.asJson val trumpOpt = request.body.asFormUrlEncoded.flatMap(_.get("trump").flatMap(_.headOption))
val trumpOpt: Option[String] = jsonBody.flatMap { jsValue =>
(jsValue \ "trump").asOpt[String]
}
trumpOpt match { trumpOpt match {
case Some(trump) => case Some(trump) =>
var optSession: Option[UserSession] = None var optSession: Option[UserSession] = None
@@ -311,25 +381,13 @@ class IngameController @Inject()(
val throwable = result.failed.get val throwable = result.failed.get
throwable match { throwable match {
case _: IllegalArgumentException => case _: IllegalArgumentException =>
BadRequest(Json.obj( BadRequest(throwable.getMessage)
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _: NotInThisGameException => case _: NotInThisGameException =>
BadRequest(Json.obj( BadRequest(throwable.getMessage)
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _: IllegalStateException => case _: IllegalStateException =>
BadRequest(Json.obj( BadRequest(throwable.getMessage)
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _ => case _ =>
InternalServerError(Json.obj( InternalServerError(throwable.getMessage)
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
} }
} }
case None => case None =>
@@ -339,15 +397,11 @@ class IngameController @Inject()(
NotFound("Game not found") NotFound("Game not found")
} }
} }
def playTie(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] => def playTie(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
val game = PodManager.getGame(gameId) val game = podManager.getGame(gameId)
game match { game match {
case Some(g) => case Some(g) =>
val jsonBody = request.body.asJson val tieOpt = request.body.asFormUrlEncoded.flatMap(_.get("tie").flatMap(_.headOption))
val tieOpt: Option[String] = jsonBody.flatMap { jsValue =>
(jsValue \ "tie").asOpt[String]
}
tieOpt match { tieOpt match {
case Some(tie) => case Some(tie) =>
var optSession: Option[UserSession] = None var optSession: Option[UserSession] = None
@@ -364,25 +418,13 @@ class IngameController @Inject()(
val throwable = result.failed.get val throwable = result.failed.get
throwable match { throwable match {
case _: IllegalArgumentException => case _: IllegalArgumentException =>
BadRequest(Json.obj( BadRequest(throwable.getMessage)
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _: NotInThisGameException => case _: NotInThisGameException =>
BadRequest(Json.obj( BadRequest(throwable.getMessage)
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _: IllegalStateException => case _: IllegalStateException =>
BadRequest(Json.obj( BadRequest(throwable.getMessage)
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _ => case _ =>
InternalServerError(Json.obj( InternalServerError(throwable.getMessage)
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
} }
} }
case None => case None =>
@@ -393,46 +435,4 @@ class IngameController @Inject()(
} }
} }
def returnToLobby(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
val game = PodManager.getGame(gameId)
game match {
case Some(g) =>
val result = Try {
val session = g.getUserSession(request.user.id)
g.returnToLobby(session)
}
if (result.isSuccess) {
Ok(Json.obj(
"status" -> "success",
"redirectUrl" -> routes.IngameController.game(gameId).url
))
} else {
val throwable = result.failed.get
throwable match {
case _: NotInThisGameException =>
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _: IllegalStateException =>
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _ =>
InternalServerError(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
}
}
case None =>
NotFound(Json.obj(
"status" -> "failure",
"errorMessage" -> "Game not found"
))
}
}
} }

View File

@@ -1,24 +1,27 @@
package controllers package controllers
import auth.AuthAction import auth.{AuthAction, AuthenticatedRequest}
import logic.PodManager
import play.api.mvc.{Action, AnyContent, BaseController, ControllerComponents} import play.api.mvc.{Action, AnyContent, BaseController, ControllerComponents}
import play.api.routing.JavaScriptReverseRouter import play.api.routing.JavaScriptReverseRouter
import javax.inject.Inject import javax.inject.Inject
class JavaScriptRoutingController @Inject()( class JavaScriptRoutingController @Inject()(
val controllerComponents: ControllerComponents, val controllerComponents: ControllerComponents,
val authAction: AuthAction, val authAction: AuthAction,
) extends BaseController { val podManager: PodManager
def javascriptRoutes(): Action[AnyContent] = ) extends BaseController {
Action { implicit request => def javascriptRoutes(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
Ok( Ok(
JavaScriptReverseRouter("jsRoutes")( JavaScriptReverseRouter("jsRoutes")(
routes.javascript.MainMenuController.createGame, routes.javascript.MainMenuController.createGame,
routes.javascript.MainMenuController.joinGame, routes.javascript.IngameController.startGame,
routes.javascript.MainMenuController.navSPA, routes.javascript.IngameController.kickPlayer,
routes.javascript.UserController.login_Post routes.javascript.IngameController.leaveGame,
) routes.javascript.IngameController.playCard,
).as("text/javascript") routes.javascript.IngameController.polling
} )
).as("text/javascript")
}
} }

View File

@@ -17,12 +17,12 @@ import javax.inject.*
class MainMenuController @Inject()( class MainMenuController @Inject()(
val controllerComponents: ControllerComponents, val controllerComponents: ControllerComponents,
val authAction: AuthAction, val authAction: AuthAction,
val ingameController: IngameController val podManager: PodManager
) extends BaseController { ) extends BaseController {
// Pass the request-handling function directly to authAction (no nested Action) // Pass the request-handling function directly to authAction (no nested Action)
def mainMenu(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] => def mainMenu(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
Ok(views.html.main("Knockout Whist - Create Game")(views.html.mainmenu.creategame(Some(request.user)))) Ok(views.html.mainmenu.creategame(Some(request.user)))
} }
def index(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] => def index(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
@@ -38,15 +38,14 @@ class MainMenuController @Inject()(
val playeramount: String = (jsonBody.get \ "playeramount").asOpt[String] val playeramount: String = (jsonBody.get \ "playeramount").asOpt[String]
.getOrElse(throw new IllegalArgumentException("Player amount is required.")) .getOrElse(throw new IllegalArgumentException("Player amount is required."))
val gameLobby = PodManager.createGame( val gameLobby = podManager.createGame(
host = request.user, host = request.user,
name = gamename, name = gamename,
maxPlayers = playeramount.toInt maxPlayers = playeramount.toInt
) )
Ok(Json.obj( Ok(Json.obj(
"status" -> "success", "status" -> "success",
"redirectUrl" -> routes.IngameController.game(gameLobby.id).url, "redirectUrl" -> routes.IngameController.game(gameLobby.id).url
"content" -> ingameController.returnInnerHTML(gameLobby, request.user).toString
)) ))
} else { } else {
BadRequest(Json.obj( BadRequest(Json.obj(
@@ -54,62 +53,26 @@ class MainMenuController @Inject()(
"errorMessage" -> "Invalid form submission" "errorMessage" -> "Invalid form submission"
)) ))
} }
} }
def joinGame(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] => def joinGame(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
val jsonBody = request.body.asJson val postData = request.body.asFormUrlEncoded
val gameId: Option[String] = jsonBody.flatMap { jsValue => if (postData.isDefined) {
(jsValue \ "gameId").asOpt[String] val gameId = postData.get.get("gameId").flatMap(_.headOption).getOrElse("")
} val game = podManager.getGame(gameId)
if (gameId.isDefined) {
val game = PodManager.getGame(gameId.get)
game match { game match {
case Some(g) => case Some(g) =>
g.addUser(request.user) Redirect(routes.IngameController.joinGame(gameId))
Ok(Json.obj(
"status" -> "success",
"redirectUrl" -> routes.IngameController.game(g.id).url,
"content" -> ingameController.returnInnerHTML(g, request.user).toString
))
case None => case None =>
NotFound(Json.obj( NotFound("Game not found")
"status" -> "failure",
"errorMessage" -> "No Game found"
))
} }
} else { } else {
BadRequest(Json.obj( BadRequest("Invalid form submission")
"status" -> "failure",
"errorMessage" -> "Invalid form submission"
))
} }
} }
def rules(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] => def rules(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
Ok(views.html.main("Knockout Whist - Rules")(views.html.mainmenu.rules(Some(request.user)))) Ok(views.html.mainmenu.rules(Some(request.user)))
} }
def navSPA(location: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
location match {
case "0" => // Main Menu
Ok(Json.obj(
"status" -> "success",
"redirectUrl" -> routes.MainMenuController.mainMenu().url,
"content" -> views.html.mainmenu.creategame(Some(request.user)).toString
))
case "1" => // Rules
Ok(Json.obj(
"status" -> "success",
"redirectUrl" -> routes.MainMenuController.rules().url,
"content" -> views.html.mainmenu.rules(Some(request.user)).toString
))
case _ =>
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> "Invalid form submission"
))
}
}
} }

View File

@@ -3,7 +3,6 @@ package controllers
import auth.{AuthAction, AuthenticatedRequest} import auth.{AuthAction, AuthenticatedRequest}
import logic.user.{SessionManager, UserManager} import logic.user.{SessionManager, UserManager}
import play.api.* import play.api.*
import play.api.libs.json.Json
import play.api.mvc.* import play.api.mvc.*
import javax.inject.* import javax.inject.*
@@ -29,35 +28,28 @@ class UserController @Inject()(
if (possibleUser.isDefined) { if (possibleUser.isDefined) {
Redirect(routes.MainMenuController.mainMenu()) Redirect(routes.MainMenuController.mainMenu())
} else { } else {
Ok(views.html.main("Login")(views.html.login.login())) Ok(views.html.login.login())
} }
} else { } else {
Ok(views.html.main("Login")(views.html.login.login())) Ok(views.html.login.login())
} }
} }
} }
def login_Post(): Action[AnyContent] = { def login_Post(): Action[AnyContent] = {
Action { implicit request => Action { implicit request =>
val jsonBody = request.body.asJson val postData = request.body.asFormUrlEncoded
val username: Option[String] = jsonBody.flatMap { jsValue => if (postData.isDefined) {
(jsValue \ "username").asOpt[String]
}
val password: Option[String] = jsonBody.flatMap { jsValue =>
(jsValue \ "password").asOpt[String]
}
if (username.isDefined && password.isDefined) {
// Extract username and password from form data // Extract username and password from form data
val possibleUser = userManager.authenticate(username.get, password.get) val username = postData.get.get("username").flatMap(_.headOption).getOrElse("")
val password = postData.get.get("password").flatMap(_.headOption).getOrElse("")
val possibleUser = userManager.authenticate(username, password)
if (possibleUser.isDefined) { if (possibleUser.isDefined) {
Ok(Json.obj( Redirect(routes.MainMenuController.mainMenu()).withCookies(
"status" -> "success",
"redirectUrl" -> routes.MainMenuController.mainMenu().url,
"content" -> views.html.mainmenu.creategame(possibleUser).toString
)).withCookies(
Cookie("sessionId", sessionManager.createSession(possibleUser.get)) Cookie("sessionId", sessionManager.createSession(possibleUser.get))
) )
} else { } else {
println("Failed login attempt for user: " + username)
Unauthorized("Invalid username or password") Unauthorized("Invalid username or password")
} }
} else { } else {

View File

@@ -1,45 +0,0 @@
package controllers
import auth.AuthAction
import logic.PodManager
import logic.user.SessionManager
import model.sessions.{UserSession, UserWebsocketActor}
import org.apache.pekko.actor.{ActorRef, ActorSystem, Props}
import org.apache.pekko.stream.Materializer
import play.api.*
import play.api.libs.streams.ActorFlow
import play.api.mvc.*
import javax.inject.*
@Singleton
class WebsocketController @Inject()(
cc: ControllerComponents,
val sessionManger: SessionManager,
)(implicit system: ActorSystem, mat: Materializer) extends AbstractController(cc) {
def socket(): WebSocket = WebSocket.accept[String, String] { request =>
val session = request.cookies.get("sessionId")
if (session.isEmpty) throw new Exception("No session cookie found")
val userOpt = sessionManger.getUserBySession(session.get.value)
if (userOpt.isEmpty) throw new Exception("Invalid session")
val user = userOpt.get
val game = PodManager.identifyGameOfUser(user)
if (game.isEmpty) throw new Exception("User is not in a game")
val userSession = game.get.getUserSession(user.id)
ActorFlow.actorRef { out =>
println("Connect received")
KnockOutWebSocketActorFactory.create(out, userSession)
}
}
object KnockOutWebSocketActorFactory {
def create(out: ActorRef, userSession: UserSession): Props = {
Props(new UserWebsocketActor(out, userSession))
}
}
}

View File

@@ -11,20 +11,20 @@ import util.GameUtil
import javax.inject.Singleton import javax.inject.Singleton
import scala.collection.mutable import scala.collection.mutable
object PodManager { @Singleton
class PodManager {
val TTL: Long = System.currentTimeMillis() + 86400000L // 24 hours in milliseconds val TTL: Long = System.currentTimeMillis() + 86400000L // 24 hours in milliseconds
val podIp: String = System.getenv("POD_IP") val podIp: String = System.getenv("POD_IP")
val podName: String = System.getenv("POD_NAME") val podName: String = System.getenv("POD_NAME")
private val sessions: mutable.Map[String, GameLobby] = mutable.Map() private val sessions: mutable.Map[String, GameLobby] = mutable.Map()
private val userSession: mutable.Map[User, String] = mutable.Map()
private val injector: Injector = Guice.createInjector(KnockOutWebConfigurationModule()) private val injector: Injector = Guice.createInjector(KnockOutWebConfigurationModule())
def createGame( def createGame(
host: User, host: User,
name: String, name: String,
maxPlayers: Int maxPlayers: Int
): GameLobby = { ): GameLobby = {
val gameLobby = GameLobby( val gameLobby = GameLobby(
logic = BaseGameLogic(injector.getInstance(classOf[Configuration])), logic = BaseGameLogic(injector.getInstance(classOf[Configuration])),
@@ -35,39 +35,15 @@ object PodManager {
host = host host = host
) )
sessions += (gameLobby.id -> gameLobby) sessions += (gameLobby.id -> gameLobby)
userSession += (host -> gameLobby.id)
gameLobby gameLobby
} }
def getGame(gameId: String): Option[GameLobby] = { def getGame(gameId: String): Option[GameLobby] = {
sessions.get(gameId) sessions.get(gameId)
} }
def registerUserToGame(user: User, gameId: String): Boolean = {
if (sessions.contains(gameId)) {
userSession += (user -> gameId)
true
} else {
false
}
}
def unregisterUserFromGame(user: User): Unit = {
userSession.remove(user)
}
def identifyGameOfUser(user: User): Option[GameLobby] = {
userSession.get(user) match {
case Some(gameId) => sessions.get(gameId)
case None => None
}
}
private[logic] def removeGame(gameId: String): Unit = { private[logic] def removeGame(gameId: String): Unit = {
sessions.remove(gameId) sessions.remove(gameId)
// Also remove all user sessions associated with this game
userSession.filterInPlace((_, v) => v != gameId)
} }
} }

View File

@@ -2,60 +2,87 @@ package logic.game
import de.knockoutwhist.cards.{Hand, Suit} import de.knockoutwhist.cards.{Hand, Suit}
import de.knockoutwhist.control.GameLogic import de.knockoutwhist.control.GameLogic
import de.knockoutwhist.control.GameState.{Lobby, MainMenu} import de.knockoutwhist.control.GameState.{InGame, Lobby, MainMenu}
import de.knockoutwhist.control.controllerBaseImpl.sublogic.util.{MatchUtil, PlayerUtil} import de.knockoutwhist.control.controllerBaseImpl.sublogic.util.{MatchUtil, PlayerUtil}
import de.knockoutwhist.events.global.{GameStateChangeEvent, SessionClosed} import de.knockoutwhist.events.global.{CardPlayedEvent, GameStateChangeEvent, SessionClosed}
import de.knockoutwhist.events.player.PlayerEvent import de.knockoutwhist.events.player.PlayerEvent
import de.knockoutwhist.player.Playertype.HUMAN import de.knockoutwhist.player.Playertype.HUMAN
import de.knockoutwhist.player.{AbstractPlayer, PlayerFactory} import de.knockoutwhist.player.{AbstractPlayer, PlayerFactory}
import de.knockoutwhist.rounds.{Match, Round, Trick} import de.knockoutwhist.rounds.{Match, Round, Trick}
import de.knockoutwhist.utils.events.{EventListener, SimpleEvent} import de.knockoutwhist.utils.events.{EventListener, SimpleEvent}
import exceptions.* import exceptions.*
import logic.PodManager import logic.game.PollingEvents.{CardPlayed, GameStarted}
import model.sessions.{InteractionType, UserSession} import model.sessions.{InteractionType, UserSession}
import model.users.User import model.users.User
import play.api.libs.json.{JsObject, Json}
import java.util.UUID import java.util.UUID
import scala.collection.mutable import scala.collection.mutable
import scala.collection.mutable.ListBuffer import scala.collection.mutable.ListBuffer
import scala.concurrent.{Promise => ScalaPromise}
class GameLobby private( class GameLobby private(
val logic: GameLogic, val logic: GameLogic,
val id: String, val id: String,
val internalId: UUID, val internalId: UUID,
val name: String, val name: String,
val maxPlayers: Int val maxPlayers: Int
) extends EventListener { ) extends EventListener {
private val users: mutable.Map[UUID, UserSession] = mutable.Map()
logic.addListener(this) logic.addListener(this)
logic.createSession() logic.createSession()
private val users: mutable.Map[UUID, UserSession] = mutable.Map()
private var pollingState: mutable.Queue[PollingEvents] = mutable.Queue()
private val waitingPromises: mutable.Map[UUID, ScalaPromise[PollingEvents]] = mutable.Map()
def registerWaiter(playerId: UUID): ScalaPromise[PollingEvents] = {
val promise = ScalaPromise[PollingEvents]()
waitingPromises.put(playerId, promise)
promise
}
def removeWaiter(playerId: UUID): Unit = {
waitingPromises.remove(playerId)
}
def addUser(user: User): UserSession = { def addUser(user: User): UserSession = {
if (users.size >= maxPlayers) throw new GameFullException("The game is full!") if (users.size >= maxPlayers) throw new GameFullException("The game is full!")
if (users.contains(user.id)) throw new IllegalArgumentException("User is already in the game!") if (users.contains(user.id)) throw new IllegalArgumentException("User is already in the game!")
if (logic.getCurrentState != Lobby) throw new IllegalStateException("The game has already started!") if (logic.getCurrentState != Lobby) throw new IllegalStateException("The game has already started!")
val userSession = new UserSession( val userSession = new UserSession(
user = user, user = user,
host = false, host = false
gameLobby = this
) )
users += (user.id -> userSession) users += (user.id -> userSession)
PodManager.registerUserToGame(user, id)
//TODO : transmit Lobby Update transmitToAll()
userSession userSession
} }
override def listen(event: SimpleEvent): Unit = { override def listen(event: SimpleEvent): Unit = {
event match { event match {
case event: CardPlayedEvent =>
val newEvent = PollingEvents.CardPlayed
if (waitingPromises.nonEmpty) {
waitingPromises.values.foreach(_.success(newEvent))
waitingPromises.clear()
} else {
pollingState.enqueue(newEvent)
}
case event: PlayerEvent => case event: PlayerEvent =>
users.get(event.playerId).foreach(session => session.updatePlayer(event)) users.get(event.playerId).foreach(session => session.updatePlayer(event))
case event: GameStateChangeEvent => case event: GameStateChangeEvent =>
if (event.oldState == MainMenu && event.newState == Lobby) { if (event.oldState == MainMenu && event.newState == Lobby) {
return return
} }
if (event.oldState == Lobby && event.newState == InGame) {
val newEvent = PollingEvents.GameStarted
if (waitingPromises.nonEmpty) {
waitingPromises.values.foreach(_.success(newEvent))
waitingPromises.clear()
} else {
pollingState.enqueue(newEvent)
}
}
users.values.foreach(session => session.updatePlayer(event))
case event: SessionClosed =>
users.values.foreach(session => session.updatePlayer(event)) users.values.foreach(session => session.updatePlayer(event))
case event: SimpleEvent => case event: SimpleEvent =>
users.values.foreach(session => session.updatePlayer(event)) users.values.foreach(session => session.updatePlayer(event))
@@ -64,7 +91,6 @@ class GameLobby private(
/** /**
* Start the game if the user is the host. * Start the game if the user is the host.
*
* @param user the user who wants to start the game. * @param user the user who wants to start the game.
*/ */
def startGame(user: User): Unit = { def startGame(user: User): Unit = {
@@ -91,7 +117,6 @@ class GameLobby private(
/** /**
* Remove the user from the game lobby. * Remove the user from the game lobby.
*
* @param user the user who wants to leave the game. * @param user the user who wants to leave the game.
*/ */
def leaveGame(userId: UUID): Unit = { def leaveGame(userId: UUID): Unit = {
@@ -99,29 +124,13 @@ class GameLobby private(
if (sessionOpt.isEmpty) { if (sessionOpt.isEmpty) {
throw new NotInThisGameException("You are not in this game!") throw new NotInThisGameException("You are not in this game!")
} }
if (sessionOpt.get.host) {
logic.invoke(SessionClosed())
users.clear()
PodManager.removeGame(id)
return
}
sessionOpt.get.websocketActor.foreach(act => act.transmitJsonToClient(Json.obj(
"id" -> "-1",
"event" -> "SessionClosed",
"data" -> Json.obj(
"reason" -> "You left the game (or got kicked)."
)
)))
users.remove(userId) users.remove(userId)
PodManager.unregisterUserFromGame(sessionOpt.get.user)
//TODO: transmit Lobby Update transmitToAll()
} }
/** /**
* Play a card from the player's hand. * Play a card from the player's hand.
*
* @param userSession the user session of the player. * @param userSession the user session of the player.
* @param cardIndex the index of the card in the player's hand. * @param cardIndex the index of the card in the player's hand.
*/ */
def playCard(userSession: UserSession, cardIndex: Int): Unit = { def playCard(userSession: UserSession, cardIndex: Int): Unit = {
val player = getPlayerInteractable(userSession, InteractionType.Card) val player = getPlayerInteractable(userSession, InteractionType.Card)
@@ -137,6 +146,95 @@ class GameLobby private(
logic.playerInputLogic.receivedCard(card) logic.playerInputLogic.receivedCard(card)
} }
/**
* Play a card from the player's hand while in dog life or skip the round.
* @param userSession the user session of the player.
* @param cardIndex the index of the card in the player's hand or -1 if the player wants to skip the round.
*/
def playDogCard(userSession: UserSession, cardIndex: Int): Unit = {
val player = getPlayerInteractable(userSession, InteractionType.DogCard)
if (!player.isInDogLife) {
throw new CantPlayCardException("You are not in dog life!")
}
if (cardIndex == -1) {
if (!MatchUtil.dogNeedsToPlay(getMatch, getRound)) {
throw new CantPlayCardException("You can't skip this round!")
}
logic.playerInputLogic.receivedDog(None)
}
val hand = getHand(player)
val card = hand.cards(cardIndex)
userSession.resetCanInteract()
logic.playerInputLogic.receivedDog(Some(card))
}
/**
* Select the trump suit for the round.
* @param userSession the user session of the player.
* @param trumpIndex the index of the trump suit.
*/
def selectTrump(userSession: UserSession, trumpIndex: Int): Unit = {
val player = getPlayerInteractable(userSession, InteractionType.TrumpSuit)
val trumpSuits = Suit.values.toList
val selectedTrump = trumpSuits(trumpIndex)
userSession.resetCanInteract()
logic.playerInputLogic.receivedTrumpSuit(selectedTrump)
}
/**
*
* @param userSession
* @param tieNumber
*/
def selectTie(userSession: UserSession, tieNumber: Int): Unit = {
val player = getPlayerInteractable(userSession, InteractionType.TieChoice)
userSession.resetCanInteract()
logic.playerTieLogic.receivedTieBreakerCard(tieNumber)
}
//-------------------
def getUserSession(userId: UUID): UserSession = {
val sessionOpt = users.get(userId)
if (sessionOpt.isEmpty) {
throw new NotInThisGameException("You are not in this game!")
}
sessionOpt.get
}
def getPlayerByUser(user: User): AbstractPlayer = {
getPlayerBySession(getUserSession(user.id))
}
def getPlayers: mutable.Map[UUID, UserSession] = {
users.clone()
}
def getLogic: GameLogic = {
logic
}
def getPollingState: mutable.Queue[PollingEvents] = {
pollingState
}
private def getPlayerBySession(userSession: UserSession): AbstractPlayer = {
val playerOption = getMatch.totalplayers.find(_.id == userSession.id)
if (playerOption.isEmpty) {
throw new NotInThisGameException("You are not in this game!")
}
playerOption.get
}
private def getPlayerInteractable(userSession: UserSession, iType: InteractionType): AbstractPlayer = {
if (!userSession.lock.isHeldByCurrentThread) {
throw new IllegalStateException("The user session is not locked!")
}
if (userSession.canInteract.isEmpty || userSession.canInteract.get != iType) {
throw new NotInteractableException("You can't play a card!")
}
getPlayerBySession(userSession)
}
private def getHand(player: AbstractPlayer): Hand = { private def getHand(player: AbstractPlayer): Hand = {
val handOption = player.currentHand() val handOption = player.currentHand()
if (handOption.isEmpty) { if (handOption.isEmpty) {
@@ -144,6 +242,14 @@ class GameLobby private(
} }
handOption.get handOption.get
} }
private def getMatch: Match = {
val matchOpt = logic.getCurrentMatch
if (matchOpt.isEmpty) {
throw new IllegalStateException("No match is currently running!")
}
matchOpt.get
}
private def getRound: Round = { private def getRound: Round = {
val roundOpt = logic.getCurrentRound val roundOpt = logic.getCurrentRound
@@ -160,128 +266,7 @@ class GameLobby private(
} }
trickOpt.get trickOpt.get
} }
/**
* Play a card from the player's hand while in dog life or skip the round.
*
* @param userSession the user session of the player.
* @param cardIndex the index of the card in the player's hand or -1 if the player wants to skip the round.
*/
def playDogCard(userSession: UserSession, cardIndex: Int): Unit = {
val player = getPlayerInteractable(userSession, InteractionType.DogCard)
if (!player.isInDogLife) {
throw new CantPlayCardException("You are not in dog life!")
}
if (cardIndex == -1) {
if (MatchUtil.dogNeedsToPlay(getMatch, getRound)) {
throw new CantPlayCardException("You can't skip this round!")
}
logic.playerInputLogic.receivedDog(None)
return
}
val hand = getHand(player)
val card = hand.cards(cardIndex)
userSession.resetCanInteract()
logic.playerInputLogic.receivedDog(Some(card))
}
/**
* Select the trump suit for the round.
*
* @param userSession the user session of the player.
* @param trumpIndex the index of the trump suit.
*/
def selectTrump(userSession: UserSession, trumpIndex: Int): Unit = {
val player = getPlayerInteractable(userSession, InteractionType.TrumpSuit)
val trumpSuits = Suit.values.toList
val selectedTrump = trumpSuits(trumpIndex)
userSession.resetCanInteract()
logic.playerInputLogic.receivedTrumpSuit(selectedTrump)
}
//-------------------
private def getPlayerInteractable(userSession: UserSession, iType: InteractionType): AbstractPlayer = {
if (!userSession.lock.isHeldByCurrentThread) {
throw new IllegalStateException("The user session is not locked!")
}
if (userSession.canInteract.isEmpty || userSession.canInteract.get != iType) {
throw new NotInteractableException("You can't play a card!")
}
getPlayerBySession(userSession)
}
/**
*
* @param userSession
* @param tieNumber
*/
def selectTie(userSession: UserSession, tieNumber: Int): Unit = {
val player = getPlayerInteractable(userSession, InteractionType.TieChoice)
userSession.resetCanInteract()
logic.playerTieLogic.receivedTieBreakerCard(tieNumber)
}
def returnToLobby(userSession: UserSession): Unit = {
if (!users.contains(userSession.id)) {
throw new NotInThisGameException("You are not in this game!")
}
val session = users(userSession.id)
if (session != userSession) {
throw new IllegalArgumentException("User session does not match!")
}
if (!session.host)
throw new NotHostException("Only the host can return to the lobby!")
logic.createSession()
}
def getPlayerByUser(user: User): AbstractPlayer = {
getPlayerBySession(getUserSession(user.id))
}
def getUserSession(userId: UUID): UserSession = {
val sessionOpt = users.get(userId)
if (sessionOpt.isEmpty) {
throw new NotInThisGameException("You are not in this game!")
}
sessionOpt.get
}
private def getPlayerBySession(userSession: UserSession): AbstractPlayer = {
val playerOption = getMatch.totalplayers.find(_.id == userSession.id)
if (playerOption.isEmpty) {
throw new NotInThisGameException("You are not in this game!")
}
playerOption.get
}
private def getMatch: Match = {
val matchOpt = logic.getCurrentMatch
if (matchOpt.isEmpty) {
throw new IllegalStateException("No match is currently running!")
}
matchOpt.get
}
def getPlayers: mutable.Map[UUID, UserSession] = {
users.clone()
}
def getLogic: GameLogic = {
logic
}
def getUsers: Set[User] = {
users.values.map(d => d.user).toSet
}
private def transmitToAll(event: JsObject): Unit = {
users.values.foreach(session => {
session.websocketActor.foreach(act => act.transmitJsonToClient(event))
})
}
} }
object GameLobby { object GameLobby {
@@ -302,8 +287,7 @@ object GameLobby {
) )
lobby.users += (host.id -> new UserSession( lobby.users += (host.id -> new UserSession(
user = host, user = host,
host = true, host = true
gameLobby = lobby
)) ))
lobby lobby
} }

View File

@@ -0,0 +1,6 @@
package logic.game
enum PollingEvents {
case CardPlayed
case GameStarted
}

View File

@@ -6,11 +6,9 @@ import model.users.User
@ImplementedBy(classOf[BaseSessionManager]) @ImplementedBy(classOf[BaseSessionManager])
trait SessionManager { trait SessionManager {
def createSession(user: User): String def createSession(user: User): String
def getUserBySession(sessionId: String): Option[User] def getUserBySession(sessionId: String): Option[User]
def invalidateSession(sessionId: String): Unit def invalidateSession(sessionId: String): Unit
} }

View File

@@ -8,13 +8,9 @@ import model.users.User
trait UserManager { trait UserManager {
def addUser(name: String, password: String): Boolean def addUser(name: String, password: String): Boolean
def authenticate(name: String, password: String): Option[User] def authenticate(name: String, password: String): Option[User]
def userExists(name: String): Option[User] def userExists(name: String): Option[User]
def userExistsById(id: Long): Option[User] def userExistsById(id: Long): Option[User]
def removeUser(name: String): Boolean def removeUser(name: String): Boolean
} }

View File

@@ -9,7 +9,7 @@ import javax.inject.{Inject, Singleton}
@Singleton @Singleton
class StubUserManager @Inject()(val config: Config) extends UserManager { class StubUserManager @Inject()(val config: Config) extends UserManager {
private val user: Map[String, User] = Map( private val user: Map[String, User] = Map(
"Janis" -> User( "Janis" -> User(
internalId = 1L, internalId = 1L,
@@ -53,5 +53,5 @@ class StubUserManager @Inject()(val config: Config) extends UserManager {
override def removeUser(name: String): Boolean = { override def removeUser(name: String): Boolean = {
throw new NotImplementedError("StubUserManager.removeUser is not implemented") throw new NotImplementedError("StubUserManager.removeUser is not implemented")
} }
} }

View File

@@ -1,7 +1,7 @@
package model.sessions package model.sessions
enum InteractionType { enum InteractionType {
case TrumpSuit case TrumpSuit
case Card case Card
case DogCard case DogCard

View File

@@ -5,11 +5,9 @@ import de.knockoutwhist.utils.events.SimpleEvent
import java.util.UUID import java.util.UUID
trait PlayerSession { trait PlayerSession {
def id: UUID def id: UUID
def name: String def name: String
def updatePlayer(event: SimpleEvent): Unit def updatePlayer(event: SimpleEvent): Unit
} }

View File

@@ -6,9 +6,9 @@ import de.knockoutwhist.utils.events.SimpleEvent
import java.util.UUID import java.util.UUID
case class SimpleSession(id: UUID, player: AbstractPlayer) extends PlayerSession { case class SimpleSession(id: UUID, player: AbstractPlayer) extends PlayerSession {
def name: String = player.name def name: String = player.name
override def updatePlayer(event: SimpleEvent): Unit = { override def updatePlayer(event: SimpleEvent): Unit = {
} }
} }

View File

@@ -2,18 +2,14 @@ package model.sessions
import de.knockoutwhist.events.player.{RequestCardEvent, RequestTieChoiceEvent, RequestTrumpSuitEvent} import de.knockoutwhist.events.player.{RequestCardEvent, RequestTieChoiceEvent, RequestTrumpSuitEvent}
import de.knockoutwhist.utils.events.SimpleEvent import de.knockoutwhist.utils.events.SimpleEvent
import logic.game.GameLobby
import model.users.User import model.users.User
import play.api.libs.json.JsObject
import java.util.UUID import java.util.UUID
import java.util.concurrent.locks.ReentrantLock import java.util.concurrent.locks.{Lock, ReentrantLock}
import scala.util.Try
class UserSession(val user: User, val host: Boolean, val gameLobby: GameLobby) extends PlayerSession { class UserSession(user: User, val host: Boolean) extends PlayerSession {
val lock: ReentrantLock = ReentrantLock()
var canInteract: Option[InteractionType] = None var canInteract: Option[InteractionType] = None
var websocketActor: Option[UserWebsocketActor] = None val lock: ReentrantLock = ReentrantLock()
override def updatePlayer(event: SimpleEvent): Unit = { override def updatePlayer(event: SimpleEvent): Unit = {
event match { event match {
@@ -31,21 +27,9 @@ class UserSession(val user: User, val host: Boolean, val gameLobby: GameLobby) e
override def id: UUID = user.id override def id: UUID = user.id
override def name: String = user.name override def name: String = user.name
def resetCanInteract(): Unit = { def resetCanInteract(): Unit = {
canInteract = None canInteract = None
} }
def handleWebResponse(eventType: String, data: JsObject): Unit = {
lock.lock()
Try {
eventType match {
case "Ping" =>
// No action needed for Ping
()
}
}
lock.unlock()
}
} }

View File

@@ -1,94 +0,0 @@
package model.sessions
import de.knockoutwhist.utils.events.SimpleEvent
import org.apache.pekko.actor.{Actor, ActorRef}
import play.api.libs.json.{JsObject, JsValue, Json}
import util.WebsocketEventMapper
import scala.util.{Failure, Success, Try}
class UserWebsocketActor(
out: ActorRef,
session: UserSession
) extends Actor {
if (session.websocketActor.isDefined) {
session.websocketActor.foreach(actor => actor.transmitTextToClient("Error: Multiple websocket connections detected. Closing this connection."))
context.stop(self)
} else {
session.websocketActor = Some(this)
}
override def receive: Receive = {
case msg: String =>
val jsonObject = Try {
Json.parse(msg)
}
Try {
jsonObject match {
case Success(value) =>
handle(value)
case Failure(exception) =>
transmitTextToClient(s"Error parsing JSON: ${exception.getMessage}")
}
}.failed.foreach(
ex => transmitTextToClient(s"Error handling message: ${ex.getMessage}")
)
case other =>
}
private def transmitTextToClient(text: String): Unit = {
out ! text
}
private def handle(json: JsValue): Unit = {
val idOpt = (json \ "id").asOpt[String]
if (idOpt.isEmpty) {
transmitJsonToClient(Json.obj(
"status" -> "error",
"error" -> "Missing 'id' field"
))
return
}
val id = idOpt.get
val eventOpt = (json \ "event").asOpt[String]
if (eventOpt.isEmpty) {
transmitJsonToClient(Json.obj(
"id" -> id,
"event" -> null,
"status" -> "error",
"error" -> "Missing 'event' field"
))
return
}
val event = eventOpt.get
val data = (json \ "data").asOpt[JsObject].getOrElse(Json.obj())
val result = Try {
session.handleWebResponse(event, data)
}
if (result.isSuccess) {
transmitJsonToClient(Json.obj(
"id" -> id,
"event" -> event,
"status" -> "success"
))
} else {
transmitJsonToClient(Json.obj(
"id" -> id,
"event" -> event,
"status" -> "error",
"error" -> result.failed.get.getMessage
))
}
}
def transmitJsonToClient(jsonObj: JsObject): Unit = {
out ! jsonObj.toString()
}
def transmitEventToClient(event: SimpleEvent): Unit = {
val jsonString = WebsocketEventMapper.toJsonString(event)
out ! jsonString
}
}

View File

@@ -3,10 +3,10 @@ package model.users
import java.util.UUID import java.util.UUID
case class User( case class User(
internalId: Long, internalId: Long,
id: UUID, id: UUID,
name: String, name: String,
passwordHash: String passwordHash: String
) { ) {
def withName(newName: String): User = { def withName(newName: String): User = {

View File

@@ -12,28 +12,10 @@ import javax.inject.*
@Singleton @Singleton
class JwtKeyProvider @Inject()(config: Configuration) { class JwtKeyProvider @Inject()(config: Configuration) {
val publicKey: RSAPublicKey = { private def cleanPem(pem: String): String =
val pemOpt = config.getOptional[String]("auth.publicKeyPem") pem.replaceAll("-----BEGIN (.*)-----", "")
val fileOpt = config.getOptional[String]("auth.publicKeyFile") .replaceAll("-----END (.*)-----", "")
.replaceAll("\\s", "")
pemOpt.orElse(fileOpt.map { path =>
new String(Files.readAllBytes(Paths.get(path)))
}) match {
case Some(pem) => loadPublicKeyFromPem(pem)
case None => throw new RuntimeException("No RSA public key configured.")
}
}
val privateKey: RSAPrivateKey = {
val pemOpt = config.getOptional[String]("auth.privateKeyPem")
val fileOpt = config.getOptional[String]("auth.privateKeyFile")
pemOpt.orElse(fileOpt.map { path =>
new String(Files.readAllBytes(Paths.get(path)))
}) match {
case Some(pem) => loadPrivateKeyFromPem(pem)
case None => throw new RuntimeException("No RSA private key configured.")
}
}
private def loadPublicKeyFromPem(pem: String): RSAPublicKey = { private def loadPublicKeyFromPem(pem: String): RSAPublicKey = {
val decoded = Base64.getDecoder.decode(cleanPem(pem)) val decoded = Base64.getDecoder.decode(cleanPem(pem))
@@ -47,9 +29,28 @@ class JwtKeyProvider @Inject()(config: Configuration) {
KeyFactory.getInstance("RSA").generatePrivate(spec).asInstanceOf[RSAPrivateKey] KeyFactory.getInstance("RSA").generatePrivate(spec).asInstanceOf[RSAPrivateKey]
} }
private def cleanPem(pem: String): String = val publicKey: RSAPublicKey = {
pem.replaceAll("-----BEGIN (.*)-----", "") val pemOpt = config.getOptional[String]("auth.publicKeyPem")
.replaceAll("-----END (.*)-----", "") val fileOpt = config.getOptional[String]("auth.publicKeyFile")
.replaceAll("\\s", "")
pemOpt.orElse(fileOpt.map { path =>
new String(Files.readAllBytes(Paths.get(path)))
}) match {
case Some(pem) => loadPublicKeyFromPem(pem)
case None => throw new RuntimeException("No RSA public key configured.")
}
}
val privateKey: RSAPrivateKey = {
val pemOpt = config.getOptional[String]("auth.privateKeyPem")
val fileOpt = config.getOptional[String]("auth.privateKeyFile")
pemOpt.orElse(fileOpt.map { path =>
new String(Files.readAllBytes(Paths.get(path)))
}) match {
case Some(pem) => loadPrivateKeyFromPem(pem)
case None => throw new RuntimeException("No RSA private key configured.")
}
}
} }

View File

@@ -25,5 +25,5 @@ object GameUtil {
code.toString() code.toString()
} }
} }

View File

@@ -8,10 +8,6 @@ import scalafx.scene.image.Image
object WebUIUtils { object WebUIUtils {
def cardtoImage(card: Card): Html = { def cardtoImage(card: Card): Html = {
views.html.render.card.apply(f"images/cards/${cardtoString(card)}.png")(card.toString)
}
def cardtoString(card: Card) = {
val s = card.suit match { val s = card.suit match {
case Spades => "S" case Spades => "S"
case Hearts => "H" case Hearts => "H"
@@ -33,7 +29,6 @@ object WebUIUtils {
case Three => "3" case Three => "3"
case Two => "2" case Two => "2"
} }
f"$cv$s" views.html.render.card.apply(f"images/cards/$cv$s.png")(card.toString)
} }
} }

View File

@@ -1,20 +0,0 @@
package util
import de.knockoutwhist.utils.events.SimpleEvent
import tools.jackson.databind.json.JsonMapper
import tools.jackson.module.scala.ScalaModule
object WebsocketEventMapper {
private val scalaModule = ScalaModule.builder()
.addAllBuiltinModules()
.supportScala3Classes(true)
.build()
private val mapper = JsonMapper.builder().addModule(scalaModule).build()
def toJsonString(obj: SimpleEvent): String = {
mapper.writeValueAsString(obj)
}
}

View File

@@ -1,38 +0,0 @@
@(user: Option[model.users.User], gamelobby: logic.game.GameLobby)
<main class="lobby-background vh-100" id="lobbybackground">
<div class="container d-flex flex-column" style="height: calc(100vh - 1rem);">
<div class="row">
<div class="col">
<div class="p-3 text-center fs-4">Winner: @gamelobby.getLogic.getWinner</div>
</div>
</div>
<div class="row justify-content-center align-items-center flex-grow-1">
@if((gamelobby.getUserSession(user.get.id).host)) {
<div class="col-12 text-center mb-5">
<div class="btn btn-success" onclick="backToLobby('@gamelobby.id')">Return to lobby</div>
</div>
} else {
<div class="col-12 text-center mt-3">
<div class="spinner-border mt-1" role="status">
<span class="visually-hidden">Loading...</span>
</div>
</div>
}
</div>
</div>
</main>
<script>
function waitForFunction(name, checkInterval = 100) {
return new Promise(resolve => {
const timer = setInterval(() => {
if (typeof window[name] === "function") {
clearInterval(timer);
resolve(window[name]);
}
}, checkInterval);
});
}
waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
connectWebSocket()
</script>

View File

@@ -1,10 +1,10 @@
@import de.knockoutwhist.control.controllerBaseImpl.sublogic.util.TrickUtil @import de.knockoutwhist.control.controllerBaseImpl.sublogic.util.TrickUtil
@import de.knockoutwhist.utils.Implicits.*
@(player: de.knockoutwhist.player.AbstractPlayer, gamelobby: logic.game.GameLobby) @(player: de.knockoutwhist.player.AbstractPlayer, gamelobby: logic.game.GameLobby)
@main("Ingame") {
<div class="lobby-background vh-100"> <div class="lobby-background vh-100">
<main class="game-field-background vh-100 ingame-side-shadow"> <main class="game-field-background vh-100">
<div class="py-5 container-xxl"> <div class="py-5 container-xxl">
<div class="row ms-4 me-4"> <div class="row ms-4 me-4">
@@ -12,10 +12,10 @@
<h4 class="fw-semibold mb-1">Current Player</h4> <h4 class="fw-semibold mb-1">Current Player</h4>
<p class="fs-5 text-primary" id="current-player-name">@gamelobby.getLogic.getCurrentPlayer.get.name</p> <p class="fs-5 text-primary" id="current-player-name">@gamelobby.getLogic.getCurrentPlayer.get.name</p>
@if(!TrickUtil.isOver(gamelobby.getLogic.getCurrentMatch.get, gamelobby.getLogic.getPlayerQueue.get)) { @if(!TrickUtil.isOver(gamelobby.getLogic.getCurrentMatch.get, gamelobby.getLogic.getPlayerQueue.get)) {
<h4 class="fw-semibold mb-1">Next Player</h4> <h4 class="fw-semibold mb-1">Next Player</h4>
@for(nextplayer <- gamelobby.getLogic.getPlayerQueue.get.duplicate()) { @for(nextplayer <- gamelobby.getLogic.getPlayerQueue.get.duplicate()) {
<p class="fs-5 text-primary" id="next-player-name">@nextplayer</p> <p class="fs-5 text-primary" id="next-player-name">@nextplayer</p>
} }
} }
</div> </div>
@@ -30,22 +30,21 @@
</div> </div>
@for(player <- gamelobby.getLogic.getPlayerQueue.get.toList.sortBy { p => @for(player <- gamelobby.getLogic.getPlayerQueue.get.toList.sortBy { p =>
-(gamelobby.getLogic.getCurrentRound.get.tricklist.filter { trick => trick.winner.contains(p) }.size) -(gamelobby.getLogic.getCurrentRound.get.tricklist.filter { trick => trick.winner.contains(p) }.size)
}) { }) {
<div class="d-flex justify-content-between score-row pt-1"> <div class="d-flex justify-content-between score-row pt-1">
<div style="width: 50%" class="text-truncate">@player.name</div> <div style="width: 50%" class="text-truncate">@player.name</div>
<div style="width: 50%"> <div style="width: 50%">
@(gamelobby.getLogic.getCurrentRound.get.tricklist.filter { trick => trick.winner.contains(player) }.size) @(gamelobby.getLogic.getCurrentRound.get.tricklist.filter { trick => trick.winner.contains(player) }.size)
</div>
</div> </div>
</div>
} }
</div> </div>
<div class="d-flex justify-content-center g-3 mb-5" id="trick-cards-container"> <div class="d-flex justify-content-center g-3 mb-5" id="trick-cards-container">
@for((cardplayed, player) <- gamelobby.getLogic.getCurrentTrick.get.cards) { @for((cardplayed, player) <- gamelobby.getLogic.getCurrentTrick.get.cards) {
<div class="col-auto"> <div class="col-auto">
<div class="card text-center shadow-sm border-0 bg-transparent" style="width: 7rem; <div class="card text-center shadow-sm border-0 bg-transparent" style="width: 7rem; backdrop-filter: blur(4px);">
backdrop-filter: blur(4px);">
<div class="p-2"> <div class="p-2">
@util.WebUIUtils.cardtoImage(cardplayed) width="100%"/> @util.WebUIUtils.cardtoImage(cardplayed) width="100%"/>
</div> </div>
@@ -54,7 +53,7 @@
</div> </div>
</div> </div>
</div> </div>
} }
</div> </div>
</div> </div>
<div class="col-4 mt-5 text-end"> <div class="col-4 mt-5 text-end">
@@ -63,51 +62,32 @@
<h5 class="fw-semibold mt-4 mb-1">First Card</h5> <h5 class="fw-semibold mt-4 mb-1">First Card</h5>
<div class="d-inline-block border rounded shadow-sm p-1 bg-light" id="first-card-container"> <div class="d-inline-block border rounded shadow-sm p-1 bg-light" id="first-card-container">
@if(gamelobby.getLogic.getCurrentTrick.get.firstCard.isDefined) { @if(gamelobby.getLogic.getCurrentTrick.get.firstCard.isDefined) {
@util.WebUIUtils.cardtoImage(gamelobby.getLogic.getCurrentTrick.get.firstCard.get) @util.WebUIUtils.cardtoImage(gamelobby.getLogic.getCurrentTrick.get.firstCard.get) width="80px"/>
width="80px"/> } else {
} else {
@views.html.render.card.apply("images/cards/1B.png")("Blank Card") width="80px"/> @views.html.render.card.apply("images/cards/1B.png")("Blank Card") width="80px"/>
} }
</div> </div>
</div> </div>
</div> </div>
<div class="row justify-content-center g-2 mt-4 bottom-div" style="backdrop-filter: blur(4px); <div class="row justify-content-center g-2 mt-4 bottom-div" style="backdrop-filter: blur(4px); margin-left: 0; margin-right: 0;">
margin-left: 0; <div class="row justify-content-center" id="card-slide">
margin-right: 0;"> @for(i <- player.currentHand().get.cards.indices) {
<div class="row justify-content-center ingame-cards-slide @{
!gamelobby.logic.getCurrentPlayer.contains(player) ? "inactive" |: ""
}" id="card-slide">
@for(i <- player.currentHand().get.cards.indices) {
<div class="col-auto handcard" style="border-radius: 6px"> <div class="col-auto handcard" style="border-radius: 6px">
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-card-id="@i" style="border-radius: 6px" onclick="handlePlayCard(this, '@gamelobby.id', '@player.isInDogLife')"> <div class="btn btn-outline-light p-0 border-0 shadow-none" data-card-id="@i" style="border-radius: 6px" onclick="handlePlayCard(this, '@gamelobby.id')">
@util.WebUIUtils.cardtoImage(player.currentHand().get.cards(i)) width="120px" style="border-radius: 6px"/> @util.WebUIUtils.cardtoImage(player.currentHand().get.cards(i)) width="120px" style="border-radius: 6px"/>
</div>
@if(player.isInDogLife) {
<div class="mt-2">
<button class="btn btn-danger" onclick="handleSkipDogLife(this, '@gamelobby.id')">
Skip Dog Life</button>
</div> </div>
}
</div> </div>
} }
</div> </div>
</div> </div>
</div> </div>
</main> </main>
</div> </div>
<script> <script>
function waitForFunction(name, checkInterval = 100) { document.addEventListener('DOMContentLoaded', () => {
return new Promise(resolve => { pollForUpdates('@gamelobby.id');
const timer = setInterval(() => { });
if (typeof window[name] === "function") {
clearInterval(timer);
resolve(window[name]);
}
}, checkInterval);
});
}
waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
connectWebSocket()
</script> </script>
}

View File

@@ -1,77 +1,27 @@
@(player: de.knockoutwhist.player.AbstractPlayer, gamelobby: logic.game.GameLobby) @(player: de.knockoutwhist.player.AbstractPlayer, logic: de.knockoutwhist.control.GameLogic)
@main("Selecting Trumpsuit...") {
<div id="selecttrumpsuit" class="game-field game-field-background"> <div id="selecttrumpsuit" class="game-field game-field-background">
<div class="ingame-stage blur-sides"> @if(player.equals(logic.getCurrentMatch.get.roundlist.last.winner.get)) {
<div class="container py-4"> <h1>Knockout Whist</h1>
<div class="row justify-content-center"> <p>You (@player.toString) have won the last round! Select a trumpsuit for the next round!</p>
<div class="col-12"> <p>Available trumpsuits are displayed below:</p>
<div class="card shadow-sm"> <div id="playercards">
<div class="card-header text-center"> @util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Spades))
<h3 class="mb-0">Select Trump Suit</h3> @util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Clubs))
</div> @util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Hearts))
<div class="card-body"> @util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Diamonds))
@if(player.equals(gamelobby.logic.getCurrentMatch.get.roundlist.last.winner.get)) {
<div class="alert alert-info" role="alert" aria-live="polite">
You (@player.toString) won the last round. Choose the trump suit for the next round.
</div>
<div class="row justify-content-center col-auto mb-5">
<div class="col-auto handcard">
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="0" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')">
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Spades))
width="120px" style="border-radius: 6px"/>
</div>
</div>
<div class="col-auto handcard">
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="1" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')">
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Hearts))
width="120px" style="border-radius: 6px"/>
</div>
</div>
<div class="col-auto handcard">
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="2" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')">
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Diamonds))
width="120px" style="border-radius: 6px"/>
</div>
</div>
<div class="col-auto handcard">
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="3" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')">
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Clubs))
width="120px" style="border-radius: 6px"/>
</div>
</div>
</div>
<div class="row justify-content-center ingame-cards-slide" id="card-slide">
@for(i <- player.currentHand().get.cards.indices) {
<div class="col-auto" style="border-radius: 6px">
@util.WebUIUtils.cardtoImage(player.currentHand().get.cards(i)) width="120px" style="border-radius: 6px"/>
</div>
}
</div>
} else {
<div class="alert alert-warning" role="alert" aria-live="polite">
@gamelobby.logic.getCurrentMatch.get.roundlist.last.winner.get.name
is choosing a trumpsuit. The new round will start once a suit is picked.
</div>
}
</div>
</div>
</div>
</div>
</div> </div>
</div> <p>Your cards</p>
<div id="playercards">
@for(card <- player.currentHand().get.cards) {
@util.WebUIUtils.cardtoImage(card)
}
</div>
} else {
<h1>Knockout Whist</h1>
<p>@player.toString is choosing a trumpsuit. Starting new round when @player.toString picked a trumpsuit...</p>
}
</div> </div>
<script> }
function waitForFunction(name, checkInterval = 100) {
return new Promise(resolve => {
const timer = setInterval(() => {
if (typeof window[name] === "function") {
clearInterval(timer);
resolve(window[name]);
}
}, checkInterval);
});
}
waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
connectWebSocket()
</script>

View File

@@ -1,125 +1,27 @@
@(player: de.knockoutwhist.player.AbstractPlayer, gamelobby: logic.game.GameLobby) @(player: de.knockoutwhist.player.AbstractPlayer, logic: de.knockoutwhist.control.GameLogic)
@main("Tie") {
<div id="tie" class="game-field game-field-background"> <div id="tie" class="game-field game-field-background">
<div class="ingame-stage blur-sides"> <h1>Knockout Whist</h1>
<div class="container py-4"> <p>The last Round was tied between
<div class="row justify-content-center"> @for(players <- logic.playerTieLogic.getTiedPlayers) {
<div class="col-12 col-md-10 col-lg-8"> @players
<div class="card shadow-sm"> }
<div class="card-header text-center"> </p>
<h3 class="mb-0">Tie Break</h3> @if(player.equals(logic.playerTieLogic.currentTiePlayer())) {
</div> <p>Pick a card between 1 and @logic.playerTieLogic.highestAllowedNumber()! The resulting card will be your card for the cut.</p>
<div class="card-body"> } else {
<div class="mb-3"> <p>@logic.playerTieLogic.currentTiePlayer() is currently picking his number for the cut.</p>
<p class="card-text"> <p>Currently picked Cards:</p>
The last round was tied between: <div id="cardsplayed">
<span class="ms-1"> @for((player, card) <- logic.playerTieLogic.getSelectedCard) {
@for(players <- gamelobby.logic.playerTieLogic.getTiedPlayers) { <div id="playedcardplayer">
<span class="badge text-bg-secondary me-1">@players</span> <p>@player</p>
} @util.WebUIUtils.cardtoImage(card)
</span>
</p>
</div>
@if(player.equals(gamelobby.logic.playerTieLogic.currentTiePlayer())) {
@defining(gamelobby.logic.playerTieLogic.highestAllowedNumber()) { maxNum =>
<div class="alert alert-info" role="alert" aria-live="polite">
Pick a number between 1 and @{
maxNum + 1
}.
The resulting card will be your card for the cut.
</div>
<div class="row g-2 align-items-center">
<div class="col-auto">
<label for="tieNumber" class="col-form-label">Your number</label>
</div>
<div class="col-auto">
<input type="number" id="tieNumber" class="form-control" name="tie" min="1" max="@{
maxNum + 1
}" placeholder="1" required>
</div>
<div class="col-auto">
<button onclick="selectTie('@gamelobby.id')" class="btn btn-primary">
Confirm</button>
</div>
</div>
<h6 class="mt-4 mb-3">Currently Picked Cards</h6>
<div id="cardsplayed" class="row g-3 justify-content-center">
@if(gamelobby.logic.playerTieLogic.getSelectedCard.nonEmpty) {
@for((player, card) <- gamelobby.logic.playerTieLogic.getSelectedCard) {
<div class="col-6">
<div class="card shadow-sm border-0 h-100 text-center">
<div class="card-body d-flex flex-column justify-content-between">
<p class="card-text fw-semibold mb-2 text-primary">@player</p>
<div class="card-img-top">
@util.WebUIUtils.cardtoImage(card)
</div>
</div>
</div>
</div>
}
} else {
<div class="col-12">
<div class="alert alert-info text-center" role="alert">
<i class="bi bi-info-circle me-2"></i>
No cards have been selected yet.
</div>
</div>
}
</div>
}
} else {
<div class="alert alert-warning" role="alert" aria-live="polite">
<strong>@gamelobby.logic.playerTieLogic.currentTiePlayer()</strong>
is currently picking a number for the cut.
</div>
<h6 class="mt-4 mb-3">Currently Picked Cards</h6>
<div id="cardsplayed" class="row g-3 justify-content-center">
@if(gamelobby.logic.playerTieLogic.getSelectedCard.nonEmpty) {
@for((player, card) <- gamelobby.logic.playerTieLogic.getSelectedCard) {
<div class="col-6 col-sm-4 col-md-3 col-lg-2">
<div class="card shadow-sm border-0 h-100 text-center">
<div class="card-body d-flex flex-column justify-content-between">
<p class="card-text fw-semibold mb-2 text-primary">@player</p>
<div class="card-img-top">
@util.WebUIUtils.cardtoImage(card)
</div>
</div>
</div>
</div>
}
} else {
<div class="col-12">
<div class="alert alert-info text-center" role="alert">
<i class="bi bi-info-circle me-2"></i>
No cards have been selected yet.
</div>
</div>
}
</div>
}
</div>
</div>
</div>
</div> </div>
}
</div> </div>
</div> }
</div> </div>
<script> }
function waitForFunction(name, checkInterval = 100) {
return new Promise(resolve => {
const timer = setInterval(() => {
if (typeof window[name] === "function") {
clearInterval(timer);
resolve(window[name]);
}
}, checkInterval);
});
}
waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
connectWebSocket()
</script>

View File

@@ -1,5 +1,6 @@
@(user: Option[model.users.User], gamelobby: logic.game.GameLobby) @(user: Option[model.users.User], gamelobby: logic.game.GameLobby)
@main("Lobby") {
<main class="lobby-background vh-100" id="lobbybackground"> <main class="lobby-background vh-100" id="lobbybackground">
<div class="container d-flex flex-column" style="height: calc(100vh - 1rem);"> <div class="container d-flex flex-column" style="height: calc(100vh - 1rem);">
<div class="row"> <div class="row">
@@ -8,77 +9,66 @@
<div class="text-center" style="flex-grow: 1;"> <div class="text-center" style="flex-grow: 1;">
Lobby-Name: @gamelobby.name Lobby-Name: @gamelobby.name
</div> </div>
<div class="btn btn-danger ms-auto" onclick="leaveGame('@gamelobby.id')">Exit</div> <div class="btn btn-danger ms-auto" onclick="leaveGame('@gamelobby.id')">Exit</div>
</div> </div>
</div> </div>
</div> </div>
<div class="row"> <div class="row">
<div class="col"> <div class="col">
<div class="p-3 text-center fs-4" id="playerAmount"> <div class="p-3 text-center fs-4">Playeramount: @gamelobby.getPlayers.size / @gamelobby.maxPlayers</div>
Playeramount: @gamelobby.getPlayers.size / @gamelobby.maxPlayers</div>
</div> </div>
</div> </div>
<div class="row justify-content-center align-items-center flex-grow-1"> <div class="row justify-content-center align-items-center flex-grow-1">
@if((gamelobby.getUserSession(user.get.id).host)) { @if((gamelobby.getUserSession(user.get.id).host)) {
<div id="players" class="justify-content-center align-items-center d-flex"> @for(playersession <- gamelobby.getPlayers.values) {
@for(playersession <- gamelobby.getPlayers.values) { <div class="col-auto my-auto">
<div class="col-auto my-auto m-3"> <div class="card" style="width: 18rem;">
<div class="card" style="width: 18rem;"> <img src="@routes.Assets.versioned("images/profile.png")" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
<img src="@routes.Assets.versioned("images/profile.png")" alt="Profile" class="card-img-top w-50 mx-auto mt-3" /> <div class="card-body">
<div class="card-body"> @if(playersession.id == user.get.id) {
@if(playersession.id == user.get.id) { <h5 class="card-title">@playersession.name (You)</h5>
<h5 class="card-title">@playersession.name (You)</h5> @* <p class="card-text">Your text could be here!</p>*@
<a href="#" class="btn btn-danger disabled" aria-disabled="true" tabindex="-1">Remove</a> <a href="#" class="btn btn-danger disabled" aria-disabled="true" tabindex="-1">Remove</a>
} else { } else {
<h5 class="card-title">@playersession.name</h5> <h5 class="card-title">@playersession.name</h5>
<div class="btn btn-danger" onclick="removePlayer('@gamelobby.id', '@playersession.id')"> @* <p class="card-text">Your text could be here!</p>*@
Remove</div> <div class="btn btn-danger" onclick="removePlayer('@gamelobby.id', '@playersession.id')">Remove</div>
} }
</div>
</div> </div>
</div> </div>
}
<div class="col-12 text-center mb-5">
<div class="btn btn-success" onclick="startGame('@gamelobby.id')">Start Game</div>
</div> </div>
} } else {
</div> @for(playersession <- gamelobby.getPlayers.values) {
<div class="col-12 text-center mb-5"> <div class="col-auto my-auto"> <div class="card" style="width: 18rem;">
<div class="btn btn-success" onclick="startGame('@gamelobby.id')">Start Game</div> <img src="@routes.Assets.versioned("images/profile.png")" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
</div> <div class="card-body">
} else { @if(playersession.id == user.get.id) {
<div id="players" class="justify-content-center align-items-center d-flex"> <h5 class="card-title">@playersession.name (You)</h5>
@for(playersession <- gamelobby.getPlayers.values) { } else {
<div class="col-auto my-auto m-3"> <div class="card" style="width: 18rem;"> <h5 class="card-title">@playersession.name</h5>
<img src="@routes.Assets.versioned("images/profile.png")" alt="Profile" class="card-img-top w-50 mx-auto mt-3" /> }
<div class="card-body"> </div>
@if(playersession.id == user.get.id) { </div>
<h5 class="card-title">@playersession.name (You)</h5> </div>
} else { }
<h5 class="card-title">@playersession.name</h5>
} <div class="col-12 text-center mt-3">
<p class="fs-4">Waiting for the host to start the game...</p>
<div class="spinner-border mt-1" role="status">
<span class="visually-hidden">Loading...</span>
</div> </div>
</div> </div>
</div>
} }
</div>
<div class="col-12 text-center mt-3">
<p class="fs-4">Waiting for the host to start the game...</p>
<div class="spinner-border mt-1" role="status">
<span class="visually-hidden">Loading...</span>
</div>
</div>
}
</div> </div>
</div> </div>
</main> </main>
<script> <script>
function waitForFunction(name, checkInterval = 100) { document.addEventListener('DOMContentLoaded', () => {
return new Promise(resolve => { pollForUpdates('@gamelobby.id');
const timer = setInterval(() => { });
if (typeof window[name] === "function") { </script>
clearInterval(timer); }
resolve(window[name]);
}
}, checkInterval);
});
}
waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
connectWebSocket()
</script>

View File

@@ -1,43 +1,47 @@
@() @()
<div class="login-box">
<div class="card login-card p-4">
<div class="card-body">
<h3 class="text-center mb-4 text-body">Login</h3>
<form onsubmit="login(); return false;">
<div class="mb-3">
<label for="username" class="form-label text-body">Username</label>
<input type="text" class="form-control text-body" id="username" name="username" placeholder="Enter Username" required>
</div>
<div class="mb-3"> @main("Login") {
<label for="password" class="form-label text-body">Password</label>
<input type="password" class="form-control text-body" id="password" name="password" placeholder="Enter password" required>
</div>
<div class="d-flex justify-content-between align-items-center mb-3"> <div class="login-box">
<a href="#" class="text-decoration-none">Forgot password?</a> <div class="card login-card p-4">
</div> <div class="card-body">
<h3 class="text-center mb-4 text-body">Login</h3>
<div class="d-grid" > <form action="@routes.UserController.login_Post()" method="post">
<button type="submit" class="btn btn-primary">Login</button> <div class="mb-3">
</div> <label for="username" class="form-label text-body">Username</label>
</form> <input type="text" class="form-control text-body" id="username" name="username" placeholder="Enter Username" required>
</div>
<p class="text-center mt-3"> <div class="mb-3">
Dont have an account? <label for="password" class="form-label text-body">Password</label>
<a href="#" class="text-decoration-none">Sign up</a> <input type="password" class="form-control text-body" id="password" name="password" placeholder="Enter password" required>
</p> </div>
<div class="d-flex justify-content-between align-items-center mb-3">
<a href="#" class="text-decoration-none">Forgot password?</a>
</div>
<div class="d-grid">
<button type="submit" class="btn btn-primary">Login</button>
</div>
</form>
<p class="text-center mt-3">
Dont have an account?
<a href="#" class="text-decoration-none">Sign up</a>
</p>
</div>
</div> </div>
</div> </div>
</div> <script src="@routes.Assets.versioned("/javascripts/particles.js")"></script>
<script src="@routes.Assets.versioned("/javascripts/particles.js")"></script> <script>
<script> particlesJS.load('particles-js', 'assets/conf/particlesjs-config.json', function() {
particlesJS.load('particles-js', 'assets/conf/particlesjs-config.json', function() { console.log('callback - particles.js config loaded');
console.log('callback - particles.js config loaded'); });
}); </script>
disconnectWebSocket(); <div id="particles-js" style="background-color: rgb(11, 8, 8);
</script> background-size: cover;
<div id="particles-js" style="background-color: rgb(11, 8, 8); background-repeat: no-repeat;
background-size: cover; background-position: 50% 50%;"></div>
background-repeat: no-repeat; }
background-position: 50% 50%;"></div>

View File

@@ -1,8 +1,8 @@
@* @*
* This template is called from the `index` template. This template * This template is called from the `index` template. This template
* handles the rendering of the page header and body tags. It takes * handles the rendering of the page header and body tags. It takes
* two arguments, a `String` for the title of the page and an `Html` * two arguments, a `String` for the title of the page and an `Html`
* object to insert into the body of the page. * object to insert into the body of the page.
*@ *@
@(title: String)(content: Html) @(title: String)(content: Html)
@@ -18,14 +18,12 @@
<link href="https://cdn.jsdelivr.net/npm/bootstrap@@5.3.8/dist/css/bootstrap.min.css" rel="stylesheet" integrity="sha384-sRIl4kxILFvY47J16cr9ZwB07vP4J8+LH7qKQnuqkuIAvNWLzeN8tE5YBujZqJLB" crossorigin="anonymous"> <link href="https://cdn.jsdelivr.net/npm/bootstrap@@5.3.8/dist/css/bootstrap.min.css" rel="stylesheet" integrity="sha384-sRIl4kxILFvY47J16cr9ZwB07vP4J8+LH7qKQnuqkuIAvNWLzeN8tE5YBujZqJLB" crossorigin="anonymous">
</head> </head>
<body class="d-flex flex-column min-vh-100" id="main-body"> <body class="d-flex flex-column min-vh-100">
@* And here's where we render the `Html` object containing @* And here's where we render the `Html` object containing
* the page content. *@ * the page content. *@
@content @content
<script src="@routes.JavaScriptRoutingController.javascriptRoutes()" type="text/javascript"></script>
<script src="@routes.Assets.versioned("javascripts/main.js")" type="text/javascript"></script>
<script src="https://cdn.jsdelivr.net/npm/bootstrap@@5.3.8/dist/js/bootstrap.bundle.min.js" integrity="sha384-FKyoEForCGlyvwx9Hj09JcYn3nv7wiPVlz7YYwJrWVcXK/BmnVDxM+D2scQbITxI" crossorigin="anonymous"></script>
</body> </body>
<script src="@routes.JavaScriptRoutingController.javascriptRoutes()" type="text/javascript"></script>
<script src="@routes.Assets.versioned("javascripts/main.js")" type="text/javascript"></script>
<script src="@routes.Assets.versioned("../../public/javascripts/websocket.js")" type="text/javascript"></script>
<script src="https://cdn.jsdelivr.net/npm/bootstrap@@5.3.8/dist/js/bootstrap.bundle.min.js" integrity="sha384-FKyoEForCGlyvwx9Hj09JcYn3nv7wiPVlz7YYwJrWVcXK/BmnVDxM+D2scQbITxI" crossorigin="anonymous"></script>
<script src="https://code.jquery.com/jquery-3.6.0.min.js"></script>
</html> </html>

View File

@@ -1,8 +1,9 @@
@(user: Option[model.users.User]) @(user: Option[model.users.User])
@main("Create Game") {
@navbar(user) @navbar(user)
<main class="lobby-background flex-grow-1"> <main class="lobby-background flex-grow-1">
<div class="w-25 mx-auto"> <div class="w-50 mx-auto">
<div class="mt-3"> <div class="mt-3">
<label for="lobbyname" class="form-label">Lobby-Name</label> <label for="lobbyname" class="form-label">Lobby-Name</label>
<input type="text" class="form-control" id="lobbyname" name="lobbyname" placeholder="Lobby 1" required> <input type="text" class="form-control" id="lobbyname" name="lobbyname" placeholder="Lobby 1" required>
@@ -11,23 +12,21 @@
<input class="form-check-input" type="checkbox" id="visibilityswitch" disabled> <input class="form-check-input" type="checkbox" id="visibilityswitch" disabled>
<label class="form-check-label" for="visibilityswitch">public/private</label> <label class="form-check-label" for="visibilityswitch">public/private</label>
</div> </div>
<div class="mt-3"> <div class="mt-3">
<label for="playeramount" class="form-label">Playeramount:</label> <label for="playeramount" class="form-label">Playeramount:</label>
<input type="range" class="form-range text-body" min="2" max="7" value="2" id="playeramount" name="playeramount"> <input type="range" class="form-range text-body" min="2" max="7" value="2" id="playeramount" name="playeramount">
<div class="d-flex justify-content-between"> <div class="d-flex justify-content-between">
<span>2</span> <span>2</span>
<span>3</span> <span>3</span>
<span>4</span> <span>4</span>
<span>5</span> <span>5</span>
<span>6</span> <span>6</span>
<span>7</span> <span>7</span>
</div>
</div> </div>
</div>
<div class="mt-3 text-center"> <div class="mt-3 text-center">
<div class="btn btn-success" onclick="createGameJS()">Create Game</div> <div class="btn btn-success" onclick="createGameJS()">Create Game</div>
</div> </div>
</div> </div>
</main> </main>
<script> }
disconnectWebSocket();
</script>

View File

@@ -1,61 +1,57 @@
@(user: Option[model.users.User]) @(user: Option[model.users.User])
<nav class="navbar navbar-expand-lg bg-body-tertiary navbar-drop-shadow"> <nav class="navbar navbar-expand-lg bg-body-tertiary">
<div class="container d-flex justify-content-start"> <div class="container d-flex justify-content-left">
<button class="navbar-toggler" type="button" data-bs-toggle="collapse" data-bs-target="#navBar" aria-controls="navBar" aria-expanded="false" aria-label="Toggle navigation"> <button class="navbar-toggler" type="button" data-bs-toggle="collapse" data-bs-target="#navBar" aria-controls="navBar" aria-expanded="false" aria-label="Toggle navigation">
<span class="navbar-toggler-icon"></span> <span class="navbar-toggler-icon"></span>
</button> </button>
<div class="collapse navbar-collapse justify-content-center" id="navBar"> <div class="collapse navbar-collapse justify-content-center" id="navBar">
<a class="navbar-brand ms-auto" href="@routes.MainMenuController.mainMenu()"> <a class="navbar-brand ms-auto" href="@routes.MainMenuController.mainMenu()">
<img src="@routes.Assets.versioned("images/logo.png")" alt="Logo" width="30" height="20" class="d-inline-block align-text-top"> <img src="@routes.Assets.versioned("images/logo.png")" alt="Logo" width="30" height="20" class="d-inline-block align-text-top">
KnockOutWhist KnockOutWhist
</a> </a>
<div class="navbar-nav me-auto mb-2 mb-lg-0"> <div class="navbar-nav me-auto mb-2 mb-lg-0">
<ul class="navbar-nav mb-2 mb-lg-0"> <ul class="navbar-nav mb-2 mb-lg-0">
@if(user.isDefined) { @if(user.isDefined) {
<li class="nav-item">
<a class="nav-link active" aria-current="page" href="@routes.MainMenuController.mainMenu()">Create Game</a>
</li>
<li class="nav-item">
<a class="nav-link disabled" aria-disabled="true">Lobbies</a>
</li>
}
<li class="nav-item"> <li class="nav-item">
<a class="nav-link active" aria-current="page" onclick="navSpa('0', 'Knockout Whist - Create Game'); return false;" href="@routes.MainMenuController.mainMenu()"> <a class="nav-link active" href="@routes.MainMenuController.rules()">Rules</a>
Create Game</a>
</li> </li>
<li class="nav-item"> </ul>
<a class="nav-link disabled" aria-disabled="true">Lobbies</a> <form class="navbar-nav me-auto mb-2 mb-lg-0" method="post" action="@routes.MainMenuController.joinGame()">
</li> <input class="form-control me-2" type="text" placeholder="Enter GameCode" name="gameId" aria-label="Join Game"/>
} <button class="btn btn-outline-success" type="submit">Join</button>
<li class="nav-item"> </form>
<a class="nav-link active" onclick="navSpa('1', 'Knockout Whist - Rules'); return false;" href="@routes.MainMenuController.rules()">
Rules</a>
</li>
</ul>
<form class="navbar-nav me-auto mb-2 mb-lg-0" onsubmit="joinGame(); return false;">
<input class="form-control me-2" type="text" placeholder="Enter GameCode" id="gameId" aria-label="Join Game"/>
<button class="btn btn-outline-success" type="submit">Join</button>
</form>
</div>
@* Right side: profile dropdown if logged in, otherwise Login / Sign Up buttons *@
@if(user.isDefined) {
<ul class="navbar-nav ms-auto mb-2 mb-lg-0">
<li class="nav-item dropdown">
<a class="nav-link dropdown-toggle d-flex align-items-center" href="#" id="profileDropdown" role="button" data-bs-toggle="dropdown" aria-expanded="false">
<img src="@routes.Assets.versioned("images/profile.png")" alt="Profile" class="rounded-circle" width="30" height="30" />
<span class="ms-2">@user.get.name</span>
</a>
<ul class="dropdown-menu dropdown-menu-end" aria-labelledby="profileDropdown">
<li><a class="dropdown-item disabled" href="#" tabindex="-1" aria-disabled="true">
Stats</a></li>
<li><a class="dropdown-item disabled" href="#" tabindex="-1" aria-disabled="true">
Settings</a></li>
<li><hr class="dropdown-divider"></li>
<li><a class="dropdown-item" href="@routes.UserController.logout()">Logout</a></li>
</ul>
</li>
</ul>
} else {
<div class="d-flex ms-auto">
<a class="btn btn-outline-primary me-2" href="@routes.UserController.login()">Login</a>
<a class="btn btn-primary" href="@routes.UserController.login()">Sign Up</a>
</div> </div>
}
@* Right side: profile dropdown if logged in, otherwise Login / Sign Up buttons *@
@if(user.isDefined) {
<ul class="navbar-nav ms-auto mb-2 mb-lg-0">
<li class="nav-item dropdown">
<a class="nav-link dropdown-toggle d-flex align-items-center" href="#" id="profileDropdown" role="button" data-bs-toggle="dropdown" aria-expanded="false">
<img src="@routes.Assets.versioned("images/profile.png")" alt="Profile" class="rounded-circle" width="30" height="30" />
<span class="ms-2">@user.get.name</span>
</a>
<ul class="dropdown-menu dropdown-menu-end" aria-labelledby="profileDropdown">
<li><a class="dropdown-item disabled" href="#" tabindex="-1" aria-disabled="true">Stats</a></li>
<li><a class="dropdown-item disabled" href="#" tabindex="-1" aria-disabled="true">Settings</a></li>
<li><hr class="dropdown-divider"></li>
<li><a class="dropdown-item" href="@routes.UserController.logout()">Logout</a></li>
</ul>
</li>
</ul>
} else {
<div class="d-flex ms-auto">
<a class="btn btn-outline-primary me-2" href="@routes.UserController.login()">Login</a>
<a class="btn btn-primary" href="@routes.UserController.login()">Sign Up</a>
</div>
}
</div>
</div> </div>
</div> </nav>
</nav>

View File

@@ -1,180 +1,76 @@
@(user: Option[model.users.User]) @(user: Option[model.users.User])
@navbar(user)
<main class="lobby-background flex-grow-1"> @main("Rules") {
<div class="container my-4" style="max-width: 980px;"> @navbar(user)
<div class="card rules-card shadow-sm rounded-3 overflow-hidden"> <div id="rules">
<div class="card-header text-center py-3 border-0"> <div class="container my-4">
<h3 class="mb-0 rules-title">Game Rules Overview</h3> <div class="card shadow-sm rounded-3">
</div> <div class="card-header text-white text-center">
<h4 class="mb-0 text-body">Game Rules Overview</h4>
<div class="card-body p-0"> </div>
<style> <div class="card-body p-0">
<div class="table-responsive">
</style> <table class="table table-striped table-hover mb-0 align-middle">
<thead class="table-dark">
<div class="accordion rules-accordion" id="rulesAccordion"> <tr>
<div class="accordion-item"> <th scope="col">Section</th>
<h2 class="accordion-header" id="headingPlayers"> <th scope="col">Details</th>
<button class="accordion-button" type="button" data-bs-toggle="collapse" data-bs-target="#collapsePlayers" aria-expanded="true" aria-controls="collapsePlayers"> </tr>
Players </thead>
</button> <tbody>
</h2> <tr>
<div id="collapsePlayers" class="accordion-collapse collapse show" aria-labelledby="headingPlayers" data-bs-parent="#rulesAccordion"> <td>Players</td>
<div class="accordion-body"> <td>Two to seven players. The aim is to be the last player left in the game.</td>
Two to seven players. The aim is to be the last player left in the game. </tr>
</div> <tr>
</div> <td>Aim</td>
</div> <td>To be the last player left at the end of the game, with the object in each hand being to win a majority of tricks.</td>
</tr>
<div class="accordion-item"> <tr>
<h2 class="accordion-header" id="headingAim"> <td>Equipment</td>
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseAim" aria-expanded="false" aria-controls="collapseAim"> <td>A standard 52-card pack is used.</td>
Aim </tr>
</button> <tr>
</h2> <td>Card Ranks</td>
<div id="collapseAim" class="accordion-collapse collapse" aria-labelledby="headingAim" data-bs-parent="#rulesAccordion"> <td>In each suit, cards rank from highest to lowest: A K Q J 10 9 8 7 6 5 4 3 2.</td>
<div class="accordion-body"> </tr>
To be the last player left at the end of the game, with the object in each hand being to win a majority of tricks. <tr>
</div> <td>Deal (First Hand)</td>
</div> <td>The dealer deals seven cards to each player. One card is turned up to determine the trump suit for the round.</td>
</div> </tr>
<tr>
<div class="accordion-item"> <td>Deal (Subsequent Hands)</td>
<h2 class="accordion-header" id="headingEquipment"> <td>The deal rotates clockwise. The player who took the most tricks in the previous hand selects the trump suit. If there's a tie, players cut cards to decide who calls trumps. One fewer card is dealt in each successive hand until the final hand consists of one card each.</td>
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseEquipment" aria-expanded="false" aria-controls="collapseEquipment"> </tr>
Equipment <tr>
</button> <td>Play</td>
</h2> <td>The player to the dealer's left (eldest hand) leads the first trick. Any card can be led. Other players must follow suit if possible. A player with no cards of the suit led may play any card.</td>
<div id="collapseEquipment" class="accordion-collapse collapse" aria-labelledby="headingEquipment" data-bs-parent="#rulesAccordion"> </tr>
<div class="accordion-body"> <tr>
A standard 52-card pack is used. <td>Winning a Trick</td>
</div> <td>The highest card of the suit led wins, unless a trump is played, in which case the highest trump wins. The winner of the trick leads the next.</td>
</div> </tr>
</div> <tr>
<td>Leading Trumps</td>
<div class="accordion-item"> <td>Some rules disallow leading trumps before the suit has been 'broken' (a trump has been played to the lead of another suit). Leading trumps is always permissible if a player holds only trumps.</td>
<h2 class="accordion-header" id="headingRanks"> </tr>
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseRanks" aria-expanded="false" aria-controls="collapseRanks"> <tr>
Card Ranks <td>Knockout</td>
</button> <td>At the end of each hand, any player who took no tricks is knocked out and takes no further part in the game.</td>
</h2> </tr>
<div id="collapseRanks" class="accordion-collapse collapse" aria-labelledby="headingRanks" data-bs-parent="#rulesAccordion"> <tr>
<div class="accordion-body"> <td>Winning the Game</td>
In each suit, cards rank from highest to lowest: A K Q J 10 9 8 7 6 5 4 3 2. <td>The game is won when a player takes all the tricks in a round, as all other players are knocked out, leaving only one player remaining.</td>
</div> </tr>
</div> <tr>
</div> <td>Dog Life</td>
<td>The first player who takes no tricks is awarded a "dog's life". In the next hand, that player is dealt one card and can decide which trick to play it to. Each time a trick is played the "dog" may either play the card or knock on the table and wait to play it later. If the dog wins a trick, the player to the left leads the next and the dog re-enters the game properly in the next hand. If the dog fails, they are knocked out.</td>
<div class="accordion-item"> </tr>
<h2 class="accordion-header" id="headingDealFirst"> </tbody>
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseDealFirst" aria-expanded="false" aria-controls="collapseDealFirst"> </table>
Deal (First Hand)
</button>
</h2>
<div id="collapseDealFirst" class="accordion-collapse collapse" aria-labelledby="headingDealFirst" data-bs-parent="#rulesAccordion">
<div class="accordion-body">
The dealer deals seven cards to each player. One card is turned up to determine the trump suit for the round.
</div>
</div>
</div>
<div class="accordion-item">
<h2 class="accordion-header" id="headingDealSubsequent">
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseDealSubsequent" aria-expanded="false" aria-controls="collapseDealSubsequent">
Deal (Subsequent Hands)
</button>
</h2>
<div id="collapseDealSubsequent" class="accordion-collapse collapse" aria-labelledby="headingDealSubsequent" data-bs-parent="#rulesAccordion">
<div class="accordion-body">
The deal rotates clockwise. The player who took the most tricks in the previous hand selects the trump suit. If there's a tie, players cut cards to decide who calls trumps. One fewer card is dealt in each successive hand until the final hand consists of one card each.
</div>
</div>
</div>
<div class="accordion-item">
<h2 class="accordion-header" id="headingPlay">
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapsePlay" aria-expanded="false" aria-controls="collapsePlay">
Play
</button>
</h2>
<div id="collapsePlay" class="accordion-collapse collapse" aria-labelledby="headingPlay" data-bs-parent="#rulesAccordion">
<div class="accordion-body">
The player to the dealer's left (eldest hand) leads the first trick. Any card can be led. Other players must follow suit if possible. A player with no cards of the suit led may play any card.
</div>
</div>
</div>
<div class="accordion-item">
<h2 class="accordion-header" id="headingWinningTrick">
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseWinningTrick" aria-expanded="false" aria-controls="collapseWinningTrick">
Winning a Trick
</button>
</h2>
<div id="collapseWinningTrick" class="accordion-collapse collapse" aria-labelledby="headingWinningTrick" data-bs-parent="#rulesAccordion">
<div class="accordion-body">
The highest card of the suit led wins, unless a trump is played, in which case the highest trump wins. The winner of the trick leads the next.
</div>
</div>
</div>
<div class="accordion-item">
<h2 class="accordion-header" id="headingLeadingTrumps">
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseLeadingTrumps" aria-expanded="false" aria-controls="collapseLeadingTrumps">
Leading Trumps
</button>
</h2>
<div id="collapseLeadingTrumps" class="accordion-collapse collapse" aria-labelledby="headingLeadingTrumps" data-bs-parent="#rulesAccordion">
<div class="accordion-body">
Some rules disallow leading trumps before the suit has been 'broken' (a trump has been played to the lead of another suit). Leading trumps is always permissible if a player holds only trumps.
</div>
</div>
</div>
<div class="accordion-item">
<h2 class="accordion-header" id="headingKnockout">
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseKnockout" aria-expanded="false" aria-controls="collapseKnockout">
Knockout
</button>
</h2>
<div id="collapseKnockout" class="accordion-collapse collapse" aria-labelledby="headingKnockout" data-bs-parent="#rulesAccordion">
<div class="accordion-body">
At the end of each hand, any player who took no tricks is knocked out and takes no further part in the game.
</div>
</div>
</div>
<div class="accordion-item">
<h2 class="accordion-header" id="headingWinningGame">
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseWinningGame" aria-expanded="false" aria-controls="collapseWinningGame">
Winning the Game
</button>
</h2>
<div id="collapseWinningGame" class="accordion-collapse collapse" aria-labelledby="headingWinningGame" data-bs-parent="#rulesAccordion">
<div class="accordion-body">
The game is won when a player takes all the tricks in a round, as all other players are knocked out, leaving only one player remaining.
</div>
</div>
</div>
<div class="accordion-item">
<h2 class="accordion-header" id="headingDogLife">
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseDogLife" aria-expanded="false" aria-controls="collapseDogLife">
Dog Life
</button>
</h2>
<div id="collapseDogLife" class="accordion-collapse collapse" aria-labelledby="headingDogLife" data-bs-parent="#rulesAccordion">
<div class="accordion-body">
The first player who takes no tricks is awarded a \"dog's life\". In the next hand, that player is dealt one card and can decide which trick to play it to. Each time a trick is played the dog may either play the card or knock on the table and wait to play it later. If the dog wins a trick, the player to the left leads the next and the dog re-enters the game properly in the next hand. If the dog fails, they are knocked out.
</div>
</div>
</div>
</div>
</div> </div>
</div> </div>
</div> </div>
</main> </div>
<script> </div>
disconnectWebSocket(); }
</script>

View File

@@ -5,48 +5,46 @@
<!DOCTYPE configuration> <!DOCTYPE configuration>
<configuration> <configuration>
<import class="ch.qos.logback.classic.encoder.PatternLayoutEncoder" /> <import class="ch.qos.logback.classic.encoder.PatternLayoutEncoder"/>
<import class="ch.qos.logback.classic.AsyncAppender" /> <import class="ch.qos.logback.classic.AsyncAppender"/>
<import class="ch.qos.logback.core.FileAppender" /> <import class="ch.qos.logback.core.FileAppender"/>
<import class="ch.qos.logback.core.ConsoleAppender" /> <import class="ch.qos.logback.core.ConsoleAppender"/>
<appender name="FILE" class="FileAppender"> <appender name="FILE" class="FileAppender">
<file>${application.home:-.}/logs/application.log</file> <file>${application.home:-.}/logs/application.log</file>
<encoder class="PatternLayoutEncoder"> <encoder class="PatternLayoutEncoder">
<charset>UTF-8</charset> <charset>UTF-8</charset>
<pattern>%d{yyyy-MM-dd HH:mm:ss} %highlight(%-5level) %cyan(%logger{36}) %magenta(%X{pekkoSource}) %msg%n <pattern>%d{yyyy-MM-dd HH:mm:ss} %highlight(%-5level) %cyan(%logger{36}) %magenta(%X{pekkoSource}) %msg%n</pattern>
</pattern> </encoder>
</encoder> </appender>
</appender>
<appender name="STDOUT" class="ConsoleAppender"> <appender name="STDOUT" class="ConsoleAppender">
<!-- <!--
On Windows, enabling Jansi is recommended to benefit from color code interpretation on DOS command prompts, On Windows, enabling Jansi is recommended to benefit from color code interpretation on DOS command prompts,
which otherwise risk being sent ANSI escape sequences that they cannot interpret. which otherwise risk being sent ANSI escape sequences that they cannot interpret.
See https://logback.qos.ch/manual/layouts.html#coloring See https://logback.qos.ch/manual/layouts.html#coloring
--> -->
<!-- <withJansi>true</withJansi> --> <!-- <withJansi>true</withJansi> -->
<encoder class="PatternLayoutEncoder"> <encoder class="PatternLayoutEncoder">
<charset>UTF-8</charset> <charset>UTF-8</charset>
<pattern>%d{yyyy-MM-dd HH:mm:ss} %highlight(%-5level) %cyan(%logger{36}) %magenta(%X{pekkoSource}) %msg%n <pattern>%d{yyyy-MM-dd HH:mm:ss} %highlight(%-5level) %cyan(%logger{36}) %magenta(%X{pekkoSource}) %msg%n</pattern>
</pattern> </encoder>
</encoder> </appender>
</appender>
<appender name="ASYNCFILE" class="AsyncAppender"> <appender name="ASYNCFILE" class="AsyncAppender">
<appender-ref ref="FILE" /> <appender-ref ref="FILE"/>
</appender> </appender>
<appender name="ASYNCSTDOUT" class="AsyncAppender"> <appender name="ASYNCSTDOUT" class="AsyncAppender">
<appender-ref ref="STDOUT" /> <appender-ref ref="STDOUT"/>
</appender> </appender>
<logger name="play" level="INFO" /> <logger name="play" level="INFO"/>
<logger name="application" level="DEBUG" /> <logger name="application" level="DEBUG"/>
<root level="WARN"> <root level="WARN">
<appender-ref ref="ASYNCFILE" /> <appender-ref ref="ASYNCFILE"/>
<appender-ref ref="ASYNCSTDOUT" /> <appender-ref ref="ASYNCSTDOUT"/>
</root> </root>
</configuration> </configuration>

View File

@@ -4,27 +4,30 @@
# ~~~~ # ~~~~
# For the javascript routing # For the javascript routing
GET /assets/js/routes controllers.JavaScriptRoutingController.javascriptRoutes() GET /assets/js/routes controllers.JavaScriptRoutingController.javascriptRoutes()
# Primary routes # Primary routes
GET / controllers.MainMenuController.index() GET / controllers.MainMenuController.index()
GET /assets/*file controllers.Assets.versioned(path="/public", file: Asset) GET /assets/*file controllers.Assets.versioned(path="/public", file: Asset)
# Main menu routes # Main menu routes
GET /mainmenu controllers.MainMenuController.mainMenu() GET /mainmenu controllers.MainMenuController.mainMenu()
GET /rules controllers.MainMenuController.rules() GET /rules controllers.MainMenuController.rules()
GET /navSPA/:pType controllers.MainMenuController.navSPA(pType)
POST /createGame controllers.MainMenuController.createGame() POST /createGame controllers.MainMenuController.createGame()
POST /joinGame controllers.MainMenuController.joinGame() POST /joinGame controllers.MainMenuController.joinGame()
# User authentication routes # User authentication routes
GET /login controllers.UserController.login() GET /login controllers.UserController.login()
POST /login controllers.UserController.login_Post() POST /login controllers.UserController.login_Post()
GET /logout controllers.UserController.logout() GET /logout controllers.UserController.logout()
# In-game routes # In-game routes
GET /game/:id controllers.IngameController.game(id: String) GET /game/:id controllers.IngameController.game(id: String)
GET /game/:id/join controllers.IngameController.joinGame(id: String)
# Websocket GET /game/:id/start controllers.IngameController.startGame(id: String)
GET /websocket controllers.WebsocketController.socket() POST /game/:id/kickPlayer controllers.IngameController.kickPlayer(id: String, playerId: String)
GET /game/:id/leaveGame controllers.IngameController.leaveGame(id: String)
POST /game/:id/playCard controllers.IngameController.playCard(id: String)
# Polling
GET /polling controllers.IngameController.polling(gameId: String)

View File

@@ -79,14 +79,166 @@
}) })
})() })()
function pollForUpdates(gameId) {
if (!gameId) {
console.error("Game ID is missing. Stopping poll.");
return;
}
const element = document.getElementById('card-slide');
const element2 = document.getElementById('lobbybackground');
// Safety check for the target element
if (!element && !element2) {
console.error("Polling target element not found. Stopping poll.");
// Use a timeout to retry in case the DOM loads late, passing gameId.
setTimeout(() => pollForUpdates(gameId), 5000);
return;
}
const route = jsRoutes.controllers.IngameController.polling(gameId);
// Call your specific controller endpoint
fetch(route.url)
.then(response => {
if (response.status === 204) {
console.log("Polling: Timeout reached. Restarting poll.");
// CRITICAL: Pass gameId in the recursive call
setTimeout(() => pollForUpdates(gameId), 5000);
} else if (response.ok && response.status === 200) {
response.json().then(data => {
if (data.status === "cardPlayed" && data.handData) {
console.log("Event received: Card played. Redrawing hand.");
const newHand = data.handData;
let newHandHTML = '';
element.innerHTML = '';
newHand.forEach((cardId, index) => {
const cardHtml = `
<div class="col-auto handcard" style="border-radius: 6px">
<div class="btn btn-outline-light p-0 border-0 shadow-none"
data-card-id="${index}"
style="border-radius: 6px"
onclick="handlePlayCard(this, '${gameId}')">
<img src="/assets/images/cards/${cardId}.png" width="120px" style="border-radius: 6px"/>
</div>
</div>
`;
newHandHTML += cardHtml;
});
element.innerHTML = newHandHTML;
const currentPlayerElement = document.getElementById('current-player-name');
if (currentPlayerElement) {
currentPlayerElement.textContent = data.currentPlayerName;
}
const nextPlayerElement = document.getElementById('next-player-name');
if (nextPlayerElement && data.nextPlayer) {
// Use the correctly named field from the server response
nextPlayerElement.textContent = data.nextPlayer;
} else {
// Case 2: Player name is empty or null (signal to clear display).
nextPlayerElement.textContent = "";
}
const trumpElement = document.getElementById('trump-suit');
if (trumpElement) {
trumpElement.textContent = data.trumpSuit;
}
const trickContainer = document.getElementById('trick-cards-container');
if (trickContainer) {
let trickHTML = '';
// Iterate over the array of played cards received from the server
data.trickCards.forEach(trickCard => {
// Reconstruct the HTML structure from your template
trickHTML += `
<div class="col-auto">
<div class="card text-center shadow-sm border-0 bg-transparent" style="width: 7rem; backdrop-filter: blur(4px);">
<div class="p-2">
<img src="/assets/images/cards/${trickCard.cardId}.png" width="100%"/>
</div>
<div class="card-body p-2 bg-transparent">
<small class="fw-semibold text-secondary">${trickCard.player}</small>
</div>
</div>
</div>
`;
});
trickContainer.innerHTML = trickHTML;
}
const scoreBody = document.getElementById('score-table-body');
if (scoreBody && data.scoreTable) {
let scoreHTML = '';
scoreHTML += `<h4 class="fw-bold mb-3 text-black">Tricks Won</h4>
<div class="d-flex justify-content-between score-header pb-1">
<div style="width: 50%">PLAYER</div>
<div style="width: 50%">TRICKS</div>
</div>`
data.scoreTable.forEach(score => {
scoreHTML += `
<div class="d-flex justify-content-between score-row pt-1">
<div style="width: 50%" class="text-truncate">${score.name}</div>
<div style="width: 50%">${score.tricks}</div>
</div>
`;
});
scoreBody.innerHTML = scoreHTML;
}
const firstCardContainer = document.getElementById('first-card-container');
const cardId = data.firstCardId; // This will be "KH", "S7", or "BLANK"
if (firstCardContainer) {
let imageSrc = '';
let altText = 'First Card';
// Check if a card was actually played or if it's the start of a trick
if (cardId === "BLANK") {
imageSrc = "/assets/images/cards/1B.png";
altText = "Blank Card";
} else {
imageSrc = `/assets/images/cards/${cardId}.png`;
}
// Reconstruct the image HTML (assuming the inner element needs replacement)
const newImageHTML = `
<img src="${imageSrc}" alt="${altText}" width="80px" style="border-radius: 6px"/>
`;
// Clear the container and insert the new image
firstCardContainer.innerHTML = newImageHTML;
}
} else if (data.status === "gameStart") {
window.location.href = data.redirectUrl;
}
pollForUpdates(gameId);
});
} else {
// Handle network or server errors
console.error(`Polling error: Status ${response.status}`);
// Wait before retrying, passing gameId correctly
setTimeout(() => pollForUpdates(gameId), 5000);
}
})
.catch(error => {
console.error("Network error during polling:", error);
// Wait before retrying on network failure, passing gameId correctly
setTimeout(() => pollForUpdates(gameId), 5000);
});
}
function createGameJS() { function createGameJS() {
let lobbyName = $('#lobbyname').val(); let lobbyName = document.getElementById("lobbyname").value;
if ($.trim(lobbyName) === "") { if (lobbyName === "") {
lobbyName = "DefaultLobby" lobbyName = "DefaultLobby"
} }
const playerAmount = document.getElementById("playeramount").value;
const jsonObj = { const jsonObj = {
lobbyname: lobbyName, lobbyname: lobbyName,
playeramount: $("#playeramount").val() playeramount: playerAmount
} }
sendGameCreationRequest(jsonObj); sendGameCreationRequest(jsonObj);
} }
@@ -94,126 +246,187 @@ function createGameJS() {
function sendGameCreationRequest(dataObject) { function sendGameCreationRequest(dataObject) {
const route = jsRoutes.controllers.MainMenuController.createGame(); const route = jsRoutes.controllers.MainMenuController.createGame();
$.ajax({ fetch(route.url, {
url: route.url, method: route.type,
type: route.type, headers: {
contentType: 'application/json', 'Content-Type': 'application/json',
data: JSON.stringify(dataObject), },
dataType: 'json', body: JSON.stringify(dataObject)
success: (data => {
if (data.status === 'success') {
exchangeBody(data.content, "Knockout Whist - Lobby", data.redirectUrl);
}
}),
error: ((jqXHR) => {
const errorData = JSON.parse(jqXHR.responseText);
if (errorData && errorData.errorMessage) {
alert(`${errorData.errorMessage}`);
} else {
alert(`An unexpected error occurred. Please try again. Status: ${jqXHR.status}`);
}
})
}) })
.then(response => {
return response.json().then(data => {
if (!response.ok) {
return Promise.reject(data);
}
return data;
});
})
.then(data => {
if (data.status === 'success') {
window.location.href = data.redirectUrl;
}
})
.catch(error => {
if (error && error.errorMessage) {
alert(`${error.errorMessage}`);
} else {
alert('An unexpected error occurred. Please try again.');
}
});
}
function startGame(gameId) {
sendGameStartRequest(gameId)
}
function sendGameStartRequest(gameId) {
const route = jsRoutes.controllers.IngameController.startGame(gameId);
fetch(route.url, {
method: route.type,
})
.then(response => {
return response.json().then(data => {
if (!response.ok) {
return Promise.reject(data);
}
return data;
});
})
.then(data => {
// SUCCESS BLOCK: data is the { status: 'success', ... } object
if (data.status === 'success') {
window.location.href = data.redirectUrl;
}
})
.catch(error => {
if (error && error.errorMessage) {
alert(`${error.errorMessage}`);
} else {
alert('An unexpected error occurred. Please try again.');
}
});
}
function removePlayer(gameid, playersessionId) {
sendRemovePlayerRequest(gameid, playersessionId)
} }
function exchangeBody(content, title = "Knockout Whist", url = null) { function sendRemovePlayerRequest(gameId, playersessionId) {
if (url) { const route = jsRoutes.controllers.IngameController.kickPlayer(gameId, playersessionId);
window.history.pushState({}, title, url);
fetch(route.url, {
method: route.type,
headers: {
'Content-Type': 'application/json',
}
})
.then(response => {
return response.json().then(data => {
if (!response.ok) {
return Promise.reject(data);
}
return data;
});
})
.then(data => {
// SUCCESS BLOCK: data is the { status: 'success', ... } object
if (data.status === 'success') {
window.location.href = data.redirectUrl;
}
})
.catch(error => {
if (error && error.errorMessage) {
alert(`${error.errorMessage}`);
} else {
alert('An unexpected error occurred. Please try again.');
}
});
}
function leaveGame(gameId) {
sendLeavePlayerRequest(gameId)
}
function sendLeavePlayerRequest(gameId) {
const route = jsRoutes.controllers.IngameController.leaveGame(gameId);
fetch(route.url, {
method: route.type,
})
.then(response => {
return response.json().then(data => {
if (!response.ok) {
return Promise.reject(data);
}
return data;
});
})
.then(data => {
// SUCCESS BLOCK: data is the { status: 'success', ... } object
if (data.status === 'success') {
window.location.href = data.redirectUrl;
}
})
.catch(error => {
if (error && error.errorMessage) {
alert(`${error.errorMessage}`);
} else {
alert('An unexpected error occurred. Please try again.');
}
});
}
function handlePlayCard(cardobject, gameId) {
const cardId = cardobject.dataset.cardId;
const jsonObj = {
cardID: cardId
} }
$("#main-body").html(content); sendPlayCardRequest(jsonObj, gameId, cardobject)
document.title = title;
} }
function login() { function sendPlayCardRequest(jsonObj, gameId, cardobject) {
const username = $('#username').val(); const wiggleKeyframes = [
const password = $('#password').val(); { transform: 'translateX(0)' },
{ transform: 'translateX(-5px)' },
{ transform: 'translateX(5px)' },
{ transform: 'translateX(-5px)' },
{ transform: 'translateX(0)' }
];
const jsonObj = { // Define the timing options
username: username, const wiggleTiming = {
password: password duration: 400, // 0.4 seconds
iterations: 1,
easing: 'ease-in-out',
// Fill mode ensures the final state is applied until reset
fill: 'forwards'
}; };
const route = jsRoutes.controllers.IngameController.playCard(gameId);
const route = jsRoutes.controllers.UserController.login_Post(); fetch(route.url, {
$.ajax({ method: route.type,
url: route.url, headers: {
type: route.type, 'Content-Type': 'application/json',
contentType: 'application/json', },
dataType: 'json', body: JSON.stringify(jsonObj)
data: JSON.stringify(jsonObj), })
success: (data => { .then(response => {
return response.json().then(data => {
if (!response.ok) {
return Promise.reject(data);
}
return data;
});
})
.then(data => {
if (data.status === 'success') { if (data.status === 'success') {
exchangeBody(data.content, 'Knockout Whist - Create Game', data.redirectUrl); //window.location.href = data.redirectUrl;
return
}
alert('Login failed. Please check your credentials and try again.');
}),
error: ((jqXHR) => {
const errorData = JSON.parse(jqXHR.responseText);
if (errorData?.errorMessage) {
alert(`${errorData.errorMessage}`);
} else {
alert(`An unexpected error occurred. Please try again. Status: ${jqXHR.status}`);
} }
}) })
}); .catch(error => {
if (error && error.errorMessage.includes("You can't play this card!")) {
cardobject.parentElement.animate(wiggleKeyframes, wiggleTiming);
} else if (error && error.errorMessage) {
alert(`${error.errorMessage}`);
} else {
alert('An unexpected error occurred. Please try again.');
}
});
} }
function joinGame() {
const gameId = $('#gameId').val();
const jsonObj = {
gameId: gameId
};
const route = jsRoutes.controllers.MainMenuController.joinGame();
$.ajax({
url: route.url,
type: route.type,
contentType: 'application/json',
dataType: 'json',
data: JSON.stringify(jsonObj),
success: (data => {
if (data.status === 'success') {
exchangeBody(data.content, "Knockout Whist - Lobby", data.redirectUrl);
return
}
alert('Could not join the game. Please check the Game ID and try again.');
}),
error: ((jqXHR) => {
const errorData = JSON.parse(jqXHR.responseText);
if (errorData?.errorMessage) {
alert(`${errorData.errorMessage}`);
} else {
alert(`An unexpected error occurred. Please try again. Status: ${jqXHR.status}`);
}
})
});
return false
}
function navSpa(page, title) {
const route = jsRoutes.controllers.MainMenuController.navSPA(page);
$.ajax({
url: route.url,
type: route.type,
contentType: 'application/json',
dataType: 'json',
data: JSON.stringify(jsonObj),
success: (data => {
if (data.status === 'success') {
exchangeBody(data.content, title, data.redirectUrl);
return
}
alert('Could not join the game. Please check the Game ID and try again.');
}),
error: ((jqXHR) => {
const errorData = JSON.parse(jqXHR.responseText);
if (errorData?.errorMessage) {
alert(`${errorData.errorMessage}`);
} else {
alert(`An unexpected error occurred. Please try again. Status: ${jqXHR.status}`);
}
})
});
return false
}

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View File

@@ -1,192 +0,0 @@
// javascript
let ws = null; // will be created by connectWebSocket()
const pending = new Map(); // id -> { resolve, reject, timer }
const handlers = new Map(); // eventType -> handler(data) -> (value|Promise)
let timer = null;
// helper to attach message/error/close handlers to a socket
function setupSocketHandlers(socket) {
socket.onmessage = (event) => {
console.debug("SERVER MESSAGE:", event.data);
let msg;
try {
msg = JSON.parse(event.data);
} catch (e) {
console.debug("Non-JSON message from server:", event.data, e);
return;
}
const id = msg.id;
const eventType = msg.event;
const status = msg.status;
const data = msg.data;
if (id && typeof status === "string") {
const entry = pending.get(id);
if (!entry) return;
clearTimeout(entry.timer);
pending.delete(id);
if (status === "success") {
entry.resolve(data === undefined ? {} : data);
} else {
entry.reject(new Error(msg.error || "Server returned error"));
}
return;
}
if (id && eventType) {
const handler = handlers.get(eventType);
const sendResponse = (respData) => {
const response = {id: id, event: eventType, data: respData === undefined ? {} : respData};
if (socket && socket.readyState === WebSocket.OPEN) {
socket.send(JSON.stringify(response));
} else {
console.warn("Cannot send response, websocket not open");
}
};
if (!handler) {
// no handler: respond with an error object in data so server can fail it
sendResponse({error: "No handler for event: " + eventType});
return;
}
try {
Promise.resolve(handler(data === undefined ? {} : data))
.then(result => sendResponse(result))
.catch(err => sendResponse({error: err?.message ? err.message : String(err)}));
} catch (err) {
sendResponse({error: err?.message ? err.message : String(err)});
}
}
};
socket.onerror = (error) => {
console.error("WebSocket Error:", error);
if (timer) clearInterval(timer);
for (const [id, entry] of pending.entries()) {
clearTimeout(entry.timer);
entry.reject(new Error("WebSocket error/closed"));
pending.delete(id);
}
if (socket.readyState === WebSocket.OPEN) socket.close(1000, "Unexpected error.");
};
socket.onclose = (event) => {
if (timer) clearInterval(timer);
for (const [id, entry] of pending.entries()) {
clearTimeout(entry.timer);
entry.reject(new Error("WebSocket closed"));
pending.delete(id);
}
if (event.wasClean) {
console.log(`Connection closed cleanly, code=${event.code} reason=${event.reason}`);
} else {
console.warn('Connection died unexpectedly.');
}
};
}
// connect/disconnect helpers
function connectWebSocket(url = "ws://localhost:9000/websocket") {
if (ws && ws.readyState === WebSocket.OPEN) return Promise.resolve();
if (ws && ws.readyState === WebSocket.CONNECTING) {
// already connecting - return a promise that resolves on open
return new Promise((resolve, reject) => {
const prevOnOpen = ws.onopen;
const prevOnError = ws.onerror;
ws.onopen = (ev) => {
if (prevOnOpen) prevOnOpen(ev);
resolve();
};
ws.onerror = (err) => {
if (prevOnError) prevOnError(err);
reject(err);
};
});
}
ws = new WebSocket(url);
setupSocketHandlers(ws);
return new Promise((resolve, reject) => {
ws.onopen = () => {
console.log("WebSocket connection established!");
// start heartbeat
timer = setInterval(() => {
if (ws && ws.readyState === WebSocket.OPEN) {
sendEventAndWait("ping", {}).then(
() => console.debug("PING RESPONSE RECEIVED"),
).catch(
(err) => console.warn("PING ERROR:", err.message),
);
console.debug("PING SENT");
}
}, 5000);
resolve();
};
ws.onerror = (err) => {
reject(err);
};
});
}
function disconnectWebSocket(code = 1000, reason = "Client disconnect") {
if (timer) {
clearInterval(timer);
timer = null;
}
if (ws) {
try {
ws.close(code, reason);
} catch (e) {
}
ws = null;
}
}
function sendEvent(eventType, eventData) {
if (!ws || ws.readyState !== WebSocket.OPEN) {
console.warn("WebSocket is not open. Unable to send message.");
return;
}
const id = Date.now().toString(36) + Math.random().toString(36).substring(2, 9);
const message = {id: id, event: eventType, data: eventData};
ws.send(JSON.stringify(message));
console.debug("SENT:", message);
}
function sendEventAndWait(eventType, eventData, timeoutMs = 10000) {
if (!ws || ws.readyState !== WebSocket.OPEN) {
return Promise.reject(new Error("WebSocket is not open"));
}
const id = Date.now().toString(36) + Math.random().toString(36).substring(2, 9);
const message = {id: id, event: eventType, data: eventData};
const p = new Promise((resolve, reject) => {
const timerId = setTimeout(() => {
if (pending.has(id)) {
pending.delete(id);
reject(new Error(`No response within ${timeoutMs}ms for id=${id}`));
}
}, timeoutMs);
pending.set(id, {resolve, reject, timer: timerId});
});
ws.send(JSON.stringify(message));
console.debug("SENT (await):", message);
return p;
}
function onEvent(eventType, handler) {
handlers.set(eventType, handler);
}
globalThis.sendEvent = sendEvent;
globalThis.sendEventAndWait = sendEventAndWait;
globalThis.onEvent = onEvent;
globalThis.connectWebSocket = connectWebSocket;
globalThis.disconnectWebSocket = disconnectWebSocket;
globalThis.isWebSocketConnected = () => !!ws && ws.readyState === WebSocket.OPEN;

View File

@@ -13,33 +13,33 @@ import play.api.test.Helpers.*
*/ */
class HomeControllerSpec extends PlaySpec with GuiceOneAppPerTest with Injecting { class HomeControllerSpec extends PlaySpec with GuiceOneAppPerTest with Injecting {
// "HomeController GET" should { // "HomeController GET" should {
// //
// "render the index page from a new instance of controller" in { // "render the index page from a new instance of controller" in {
// val controller = new HomeController(stubControllerComponents()) // val controller = new HomeController(stubControllerComponents())
// val home = controller.index().apply(FakeRequest(GET, "/")) // val home = controller.index().apply(FakeRequest(GET, "/"))
// //
// status(home) mustBe OK // status(home) mustBe OK
// contentType(home) mustBe Some("text/html") // contentType(home) mustBe Some("text/html")
// contentAsString(home) must include ("Welcome to Play") // contentAsString(home) must include ("Welcome to Play")
// } // }
// //
// "render the index page from the application" in { // "render the index page from the application" in {
// val controller = inject[HomeController] // val controller = inject[HomeController]
// val home = controller.index().apply(FakeRequest(GET, "/")) // val home = controller.index().apply(FakeRequest(GET, "/"))
// //
// status(home) mustBe OK // status(home) mustBe OK
// contentType(home) mustBe Some("text/html") // contentType(home) mustBe Some("text/html")
// contentAsString(home) must include ("Welcome to Play") // contentAsString(home) must include ("Welcome to Play")
// } // }
// //
// "render the index page from the router" in { // "render the index page from the router" in {
// val request = FakeRequest(GET, "/") // val request = FakeRequest(GET, "/")
// val home = route(app, request).get // val home = route(app, request).get
// //
// status(home) mustBe OK // status(home) mustBe OK
// contentType(home) mustBe Some("text/html") // contentType(home) mustBe Some("text/html")
// contentAsString(home) must include ("Welcome to Play") // contentAsString(home) must include ("Welcome to Play")
// } // }
// } // }
} }

View File

@@ -1,3 +1,3 @@
MAJOR=4 MAJOR=1
MINOR=0 MINOR=0
PATCH=1 PATCH=9