Compare commits
1 Commits
4.1.0
...
5136d14522
| Author | SHA1 | Date | |
|---|---|---|---|
| 5136d14522 |
@@ -142,10 +142,3 @@
|
||||
### Features
|
||||
|
||||
* **websocket:** Implement WebSocket connection and event handling ([#82](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/82)) ([8ca909d](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/8ca909db522dd7108a3e40ce84811eaf8695eaa5))
|
||||
## (2025-11-24)
|
||||
## (2025-11-26)
|
||||
|
||||
### Features
|
||||
|
||||
* **api:** Implement received hand event handling and UI updates ([#83](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/83)) ([52e5033](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/52e5033afca344ae40a644196555a9655913710a)), closes [#76](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/76)
|
||||
* **base:** Fixed logic for websockets and added GameStateEvent. Might've caused instability on other feature branches! ([#84](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/84)) ([b81bb3d](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/b81bb3d0aeb8500a9d7417a10e24e7f8a17d71d2))
|
||||
|
||||
Submodule knockoutwhist updated: afa6bc1406...ec94ecd46c
@@ -1,7 +1,6 @@
|
||||
package controllers
|
||||
|
||||
import auth.{AuthAction, AuthenticatedRequest}
|
||||
import de.knockoutwhist.control.GameState
|
||||
import de.knockoutwhist.control.GameState.*
|
||||
import exceptions.*
|
||||
import logic.PodManager
|
||||
@@ -30,7 +29,7 @@ class IngameController @Inject()(
|
||||
game match {
|
||||
case Some(g) =>
|
||||
val results = Try {
|
||||
IngameController.returnInnerHTML(g, g.logic.getCurrentState, request.user)
|
||||
returnInnerHTML(g, request.user)
|
||||
}
|
||||
if (results.isSuccess) {
|
||||
Ok(views.html.main("In-Game - Knockout Whist")(results.get))
|
||||
@@ -42,6 +41,34 @@ class IngameController @Inject()(
|
||||
}
|
||||
}
|
||||
|
||||
def returnInnerHTML(gameLobby: GameLobby, user: User): Html = {
|
||||
gameLobby.logic.getCurrentState match {
|
||||
case Lobby => views.html.lobby.lobby(Some(user), gameLobby)
|
||||
case InGame =>
|
||||
views.html.ingame.ingame(
|
||||
gameLobby.getPlayerByUser(user),
|
||||
gameLobby
|
||||
)
|
||||
case SelectTrump =>
|
||||
views.html.ingame.selecttrump(
|
||||
gameLobby.getPlayerByUser(user),
|
||||
gameLobby
|
||||
)
|
||||
case TieBreak =>
|
||||
views.html.ingame.tie(
|
||||
gameLobby.getPlayerByUser(user),
|
||||
gameLobby
|
||||
)
|
||||
case FinishedMatch =>
|
||||
views.html.ingame.finishedMatch(
|
||||
Some(user),
|
||||
gameLobby
|
||||
)
|
||||
case _ =>
|
||||
throw new IllegalStateException(s"Invalid game state for in-game view. GameId: ${gameLobby.id}" + s" State: ${gameLobby.logic.getCurrentState}")
|
||||
}
|
||||
}
|
||||
|
||||
def startGame(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
||||
val game = PodManager.getGame(gameId)
|
||||
val result = Try {
|
||||
@@ -56,7 +83,7 @@ class IngameController @Inject()(
|
||||
Ok(Json.obj(
|
||||
"status" -> "success",
|
||||
"redirectUrl" -> routes.IngameController.game(gameId).url,
|
||||
"content" -> IngameController.returnInnerHTML(game.get, game.get.logic.getCurrentState, request.user).toString()
|
||||
"content" -> returnInnerHTML(game.get, request.user).toString()
|
||||
))
|
||||
} else {
|
||||
val throwable = result.failed.get
|
||||
@@ -409,35 +436,3 @@ class IngameController @Inject()(
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
object IngameController {
|
||||
|
||||
def returnInnerHTML(gameLobby: GameLobby, gameState: GameState, user: User): Html = {
|
||||
gameState match {
|
||||
case Lobby => views.html.lobby.lobby(Some(user), gameLobby)
|
||||
case InGame =>
|
||||
views.html.ingame.ingame(
|
||||
gameLobby.getPlayerByUser(user),
|
||||
gameLobby
|
||||
)
|
||||
case SelectTrump =>
|
||||
views.html.ingame.selecttrump(
|
||||
gameLobby.getPlayerByUser(user),
|
||||
gameLobby
|
||||
)
|
||||
case TieBreak =>
|
||||
views.html.ingame.tie(
|
||||
gameLobby.getPlayerByUser(user),
|
||||
gameLobby
|
||||
)
|
||||
case FinishedMatch =>
|
||||
views.html.ingame.finishedMatch(
|
||||
Some(user),
|
||||
gameLobby
|
||||
)
|
||||
case _ =>
|
||||
throw new IllegalStateException(s"Invalid game state for in-game view. GameId: ${gameLobby.id}" + s" State: ${gameLobby.logic.getCurrentState}")
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -16,7 +16,8 @@ import javax.inject.*
|
||||
@Singleton
|
||||
class MainMenuController @Inject()(
|
||||
val controllerComponents: ControllerComponents,
|
||||
val authAction: AuthAction
|
||||
val authAction: AuthAction,
|
||||
val ingameController: IngameController
|
||||
) extends BaseController {
|
||||
|
||||
// Pass the request-handling function directly to authAction (no nested Action)
|
||||
@@ -45,7 +46,7 @@ class MainMenuController @Inject()(
|
||||
Ok(Json.obj(
|
||||
"status" -> "success",
|
||||
"redirectUrl" -> routes.IngameController.game(gameLobby.id).url,
|
||||
"content" -> IngameController.returnInnerHTML(gameLobby, gameLobby.logic.getCurrentState, request.user).toString
|
||||
"content" -> ingameController.returnInnerHTML(gameLobby, request.user).toString
|
||||
))
|
||||
} else {
|
||||
BadRequest(Json.obj(
|
||||
@@ -69,7 +70,7 @@ class MainMenuController @Inject()(
|
||||
Ok(Json.obj(
|
||||
"status" -> "success",
|
||||
"redirectUrl" -> routes.IngameController.game(g.id).url,
|
||||
"content" -> IngameController.returnInnerHTML(g, g.logic.getCurrentState, request.user).toString
|
||||
"content" -> ingameController.returnInnerHTML(g, request.user).toString
|
||||
))
|
||||
case None =>
|
||||
NotFound(Json.obj(
|
||||
|
||||
@@ -26,7 +26,6 @@ class UserSession(val user: User, val host: Boolean, val gameLobby: GameLobby) e
|
||||
else canInteract = Some(InteractionType.Card)
|
||||
case _ =>
|
||||
}
|
||||
websocketActor.foreach(_.transmitEventToClient(event))
|
||||
}
|
||||
|
||||
override def id: UUID = user.id
|
||||
|
||||
@@ -12,19 +12,13 @@ class UserWebsocketActor(
|
||||
session: UserSession
|
||||
) extends Actor {
|
||||
|
||||
{
|
||||
session.lock.lock()
|
||||
if (session.websocketActor.isDefined) {
|
||||
val otherWebsocket = session.websocketActor.get
|
||||
otherWebsocket.transmitTextToClient("Error: Multiple websocket connections detected. Closing your connection.")
|
||||
context.stop(otherWebsocket.self)
|
||||
transmitTextToClient("Previous websocket connection closed. You are now connected.")
|
||||
}
|
||||
if (session.websocketActor.isDefined) {
|
||||
session.websocketActor.foreach(actor => actor.transmitTextToClient("Error: Multiple websocket connections detected. Closing this connection."))
|
||||
context.stop(self)
|
||||
} else {
|
||||
session.websocketActor = Some(this)
|
||||
session.lock.unlock()
|
||||
}
|
||||
|
||||
|
||||
override def receive: Receive = {
|
||||
case msg: String =>
|
||||
val jsonObject = Try {
|
||||
@@ -67,10 +61,6 @@ class UserWebsocketActor(
|
||||
))
|
||||
return
|
||||
}
|
||||
val statusOpt = (json \ "status").asOpt[String]
|
||||
if (statusOpt.isDefined) {
|
||||
return
|
||||
}
|
||||
val event = eventOpt.get
|
||||
val data = (json \ "data").asOpt[JsObject].getOrElse(Json.obj())
|
||||
val result = Try {
|
||||
@@ -92,12 +82,13 @@ class UserWebsocketActor(
|
||||
}
|
||||
}
|
||||
|
||||
def transmitJsonToClient(jsonObj: JsValue): Unit = {
|
||||
transmitTextToClient(jsonObj.toString())
|
||||
def transmitJsonToClient(jsonObj: JsObject): Unit = {
|
||||
out ! jsonObj.toString()
|
||||
}
|
||||
|
||||
def transmitEventToClient(event: SimpleEvent): Unit = {
|
||||
transmitJsonToClient(WebsocketEventMapper.toJson(event, session))
|
||||
val jsonString = WebsocketEventMapper.toJson(event)
|
||||
out ! jsonString
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -1,12 +1,10 @@
|
||||
package util
|
||||
|
||||
import de.knockoutwhist.utils.events.SimpleEvent
|
||||
import logic.game.GameLobby
|
||||
import model.sessions.UserSession
|
||||
import play.api.libs.json.{JsValue, Json}
|
||||
import tools.jackson.databind.json.JsonMapper
|
||||
import tools.jackson.module.scala.ScalaModule
|
||||
import util.mapper.{GameStateEventMapper, ReceivedHandEventMapper, SimpleEventMapper}
|
||||
import util.mapper.{ReceivedHandEventMapper, SimpleEventMapper}
|
||||
|
||||
object WebsocketEventMapper {
|
||||
|
||||
@@ -25,17 +23,11 @@ object WebsocketEventMapper {
|
||||
|
||||
// Register all custom mappers here
|
||||
registerCustomMapper(ReceivedHandEventMapper)
|
||||
registerCustomMapper(GameStateEventMapper)
|
||||
|
||||
def toJson(obj: SimpleEvent, session: UserSession): JsValue = {
|
||||
val data: Option[JsValue] = if (customMappers.contains(obj.id)) {
|
||||
Some(customMappers(obj.id).toJson(obj, session))
|
||||
}else {
|
||||
None
|
||||
}
|
||||
if (data.isEmpty) {
|
||||
return Json.obj()
|
||||
}
|
||||
def toJson(obj: SimpleEvent): JsValue = {
|
||||
val data = if (customMappers.contains(obj.id)) {
|
||||
return customMappers(obj.id).toJson(obj)
|
||||
}else Json.parse(mapper.writeValueAsString(obj))
|
||||
Json.obj(
|
||||
"id" -> ("request-" + java.util.UUID.randomUUID().toString),
|
||||
"event" -> obj.id,
|
||||
|
||||
@@ -1,18 +0,0 @@
|
||||
package util.mapper
|
||||
|
||||
import controllers.IngameController
|
||||
import de.knockoutwhist.events.global.GameStateChangeEvent
|
||||
import model.sessions.UserSession
|
||||
import play.api.libs.json.{JsObject, Json}
|
||||
|
||||
object GameStateEventMapper extends SimpleEventMapper[GameStateChangeEvent] {
|
||||
|
||||
override def id: String = "GameStateChangeEvent"
|
||||
|
||||
override def toJson(event: GameStateChangeEvent, session: UserSession): JsObject = {
|
||||
Json.obj(
|
||||
//Title
|
||||
"content" -> IngameController.returnInnerHTML(session.gameLobby, event.newState, session.user).toString
|
||||
)
|
||||
}
|
||||
}
|
||||
@@ -1,14 +1,13 @@
|
||||
package util.mapper
|
||||
|
||||
import de.knockoutwhist.events.player.ReceivedHandEvent
|
||||
import model.sessions.UserSession
|
||||
import play.api.libs.json.{JsObject, Json}
|
||||
import play.api.libs.json.{JsArray, JsObject, Json}
|
||||
import util.WebUIUtils
|
||||
|
||||
object ReceivedHandEventMapper extends SimpleEventMapper[ReceivedHandEvent] {
|
||||
|
||||
override def id: String = "ReceivedHandEvent"
|
||||
override def toJson(event: ReceivedHandEvent, session: UserSession): JsObject = {
|
||||
override def toJson(event: ReceivedHandEvent): JsObject = {
|
||||
Json.obj(
|
||||
"dog" -> event.player.isInDogLife,
|
||||
"hand" -> event.player.currentHand().map(hand => WebUIUtils.handToJson(hand))
|
||||
|
||||
@@ -1,13 +1,11 @@
|
||||
package util.mapper
|
||||
|
||||
import de.knockoutwhist.utils.events.SimpleEvent
|
||||
import logic.game.GameLobby
|
||||
import model.sessions.UserSession
|
||||
import play.api.libs.json.JsObject
|
||||
|
||||
trait SimpleEventMapper[T <: SimpleEvent] {
|
||||
|
||||
def id: String
|
||||
def toJson(event: T, session: UserSession): JsObject
|
||||
def toJson(event: T): JsObject
|
||||
|
||||
}
|
||||
|
||||
@@ -10,12 +10,8 @@
|
||||
<div class="row ms-4 me-4">
|
||||
<div class="col-4 mt-5 text-start">
|
||||
<h4 class="fw-semibold mb-1">Current Player</h4>
|
||||
@if(gamelobby.getLogic.getCurrentPlayer.isDefined) {
|
||||
<p class="fs-5 text-primary" id="current-player-name">@gamelobby.getLogic.getCurrentPlayer.get.name</p>
|
||||
}else {
|
||||
<p class="fs-5 text-primary" id="current-player-name">---</p>
|
||||
}
|
||||
@if(gamelobby.getLogic.getPlayerQueue.isDefined && gamelobby.getLogic.getCurrentMatch && !TrickUtil.isOver(gamelobby.getLogic.getCurrentMatch.get, gamelobby.getLogic.getPlayerQueue.get)) {
|
||||
<p class="fs-5 text-primary" id="current-player-name">@gamelobby.getLogic.getCurrentPlayer.get.name</p>
|
||||
@if(!TrickUtil.isOver(gamelobby.getLogic.getCurrentMatch.get, gamelobby.getLogic.getPlayerQueue.get)) {
|
||||
<h4 class="fw-semibold mb-1">Next Player</h4>
|
||||
@for(nextplayer <- gamelobby.getLogic.getPlayerQueue.get.duplicate()) {
|
||||
<p class="fs-5 text-primary" id="next-player-name">@nextplayer</p>
|
||||
@@ -33,56 +29,41 @@
|
||||
<div style="width: 50%">TRICKS</div>
|
||||
</div>
|
||||
|
||||
@if(gamelobby.getLogic.getPlayerQueue.isDefined) {
|
||||
@for(player <- gamelobby.getLogic.getPlayerQueue.get.toList.sortBy { p =>
|
||||
-(gamelobby.getLogic.getCurrentRound.get.tricklist.filter { trick => trick.winner.contains(p) }.size)
|
||||
}) {
|
||||
<div class="d-flex justify-content-between score-row pt-1">
|
||||
<div style="width: 50%" class="text-truncate">@player.name</div>
|
||||
<div style="width: 50%">
|
||||
@(gamelobby.getLogic.getCurrentRound.get.tricklist.filter { trick => trick.winner.contains(player) }.size)
|
||||
</div>
|
||||
</div>
|
||||
}
|
||||
}else{
|
||||
@for(player <- gamelobby.getLogic.getPlayerQueue.get.toList.sortBy { p =>
|
||||
-(gamelobby.getLogic.getCurrentRound.get.tricklist.filter { trick => trick.winner.contains(p) }.size)
|
||||
}) {
|
||||
<div class="d-flex justify-content-between score-row pt-1">
|
||||
<div style="width: 50%" class="text-truncate">@player.name</div>
|
||||
<div style="width: 50%">
|
||||
@(gamelobby.getLogic.getCurrentRound.get.tricklist.filter { trick => trick.winner.contains(player) }.size)
|
||||
</div>
|
||||
</div>
|
||||
}
|
||||
|
||||
|
||||
</div>
|
||||
<div class="d-flex justify-content-center g-3 mb-5" id="trick-cards-container">
|
||||
@if(gamelobby.getLogic.getCurrentTrick.isEmpty || gamelobby.getLogic.getCurrentTrick.get.cards.isEmpty) {
|
||||
<div class="col-auto">
|
||||
</div>
|
||||
} else {
|
||||
@for((cardplayed, player) <- gamelobby.getLogic.getCurrentTrick.get.cards) {
|
||||
<div class="col-auto">
|
||||
<div class="card text-center shadow-sm border-0 bg-transparent" style="width: 7rem;
|
||||
backdrop-filter: blur(4px);">
|
||||
<div class="p-2">
|
||||
@util.WebUIUtils.cardtoImage(cardplayed) width="100%"/>
|
||||
</div>
|
||||
<div class="card-body p-2 bg-transparent">
|
||||
<small class="fw-semibold text-secondary">@player</small>
|
||||
</div>
|
||||
</div>
|
||||
@for((cardplayed, player) <- gamelobby.getLogic.getCurrentTrick.get.cards) {
|
||||
<div class="col-auto">
|
||||
<div class="card text-center shadow-sm border-0 bg-transparent" style="width: 7rem;
|
||||
backdrop-filter: blur(4px);">
|
||||
<div class="p-2">
|
||||
@util.WebUIUtils.cardtoImage(cardplayed) width="100%"/>
|
||||
</div>
|
||||
}
|
||||
}
|
||||
<div class="card-body p-2 bg-transparent">
|
||||
<small class="fw-semibold text-secondary">@player</small>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
}
|
||||
</div>
|
||||
</div>
|
||||
<div class="col-4 mt-5 text-end">
|
||||
<h4 class="fw-semibold mb-1">Trumpsuit</h4>
|
||||
@if(gamelobby.getLogic.getCurrentRound.isEmpty) {
|
||||
<p class="fs-5 text-primary" id="trumpsuit">No Trumpsuit</p>
|
||||
}else {
|
||||
<p class="fs-5 text-primary" id="trumpsuit">@gamelobby.getLogic.getCurrentRound.get.trumpSuit</p>
|
||||
}
|
||||
<p class="fs-5 text-primary" id="trumpsuit">@gamelobby.getLogic.getCurrentRound.get.trumpSuit</p>
|
||||
|
||||
<h5 class="fw-semibold mt-4 mb-1">First Card</h5>
|
||||
<div class="d-inline-block border rounded shadow-sm p-1 bg-light" id="first-card-container">
|
||||
@if(gamelobby.getLogic.getCurrentTrick.isDefined && gamelobby.getLogic.getCurrentTrick.get.firstCard.isDefined) {
|
||||
@if(gamelobby.getLogic.getCurrentTrick.get.firstCard.isDefined) {
|
||||
@util.WebUIUtils.cardtoImage(gamelobby.getLogic.getCurrentTrick.get.firstCard.get)
|
||||
width="80px"/>
|
||||
} else {
|
||||
@@ -98,23 +79,19 @@
|
||||
<div class="row justify-content-center ingame-cards-slide @{
|
||||
!gamelobby.logic.getCurrentPlayer.contains(player) ? "inactive" |: ""
|
||||
}" id="card-slide">
|
||||
@if(player.currentHand().isEmpty || player.currentHand().get.cards.isEmpty) {
|
||||
|
||||
} else {
|
||||
@for(i <- player.currentHand().get.cards.indices) {
|
||||
<div class="col-auto handcard" style="border-radius: 6px">
|
||||
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-card-id="@i" style="border-radius: 6px" onclick="handlePlayCard(this, '@gamelobby.id', '@player.isInDogLife')">
|
||||
@util.WebUIUtils.cardtoImage(player.currentHand().get.cards(i)) width="120px" style="border-radius: 6px"/>
|
||||
</div>
|
||||
@if(player.isInDogLife) {
|
||||
<div class="mt-2">
|
||||
<button class="btn btn-danger" onclick="handleSkipDogLife(this, '@gamelobby.id')">
|
||||
Skip Dog Life</button>
|
||||
</div>
|
||||
}
|
||||
@for(i <- player.currentHand().get.cards.indices) {
|
||||
<div class="col-auto handcard" style="border-radius: 6px">
|
||||
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-card-id="@i" style="border-radius: 6px" onclick="handlePlayCard(this, '@gamelobby.id', '@player.isInDogLife')">
|
||||
@util.WebUIUtils.cardtoImage(player.currentHand().get.cards(i)) width="120px" style="border-radius: 6px"/>
|
||||
</div>
|
||||
@if(player.isInDogLife) {
|
||||
<div class="mt-2">
|
||||
<button class="btn btn-danger" onclick="handleSkipDogLife(this, '@gamelobby.id')">
|
||||
Skip Dog Life</button>
|
||||
</div>
|
||||
}
|
||||
}
|
||||
</div>
|
||||
}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -10,51 +10,49 @@
|
||||
<h3 class="mb-0">Select Trump Suit</h3>
|
||||
</div>
|
||||
<div class="card-body">
|
||||
@if(gamelobby.logic.getCurrentMatch.isDefined) {
|
||||
@if(player.equals(gamelobby.logic.getCurrentMatch.get.roundlist.last.winner.get)) {
|
||||
<div class="alert alert-info" role="alert" aria-live="polite">
|
||||
You (@player.toString) won the last round. Choose the trump suit for the next round.
|
||||
</div>
|
||||
@if(player.equals(gamelobby.logic.getCurrentMatch.get.roundlist.last.winner.get)) {
|
||||
<div class="alert alert-info" role="alert" aria-live="polite">
|
||||
You (@player.toString) won the last round. Choose the trump suit for the next round.
|
||||
</div>
|
||||
|
||||
<div class="row justify-content-center col-auto mb-5">
|
||||
<div class="col-auto handcard">
|
||||
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="0" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')">
|
||||
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Spades))
|
||||
width="120px" style="border-radius: 6px"/>
|
||||
</div>
|
||||
</div>
|
||||
<div class="col-auto handcard">
|
||||
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="1" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')">
|
||||
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Hearts))
|
||||
width="120px" style="border-radius: 6px"/>
|
||||
</div>
|
||||
</div>
|
||||
<div class="col-auto handcard">
|
||||
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="2" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')">
|
||||
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Diamonds))
|
||||
width="120px" style="border-radius: 6px"/>
|
||||
</div>
|
||||
</div>
|
||||
<div class="col-auto handcard">
|
||||
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="3" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')">
|
||||
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Clubs))
|
||||
width="120px" style="border-radius: 6px"/>
|
||||
</div>
|
||||
<div class="row justify-content-center col-auto mb-5">
|
||||
<div class="col-auto handcard">
|
||||
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="0" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')">
|
||||
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Spades))
|
||||
width="120px" style="border-radius: 6px"/>
|
||||
</div>
|
||||
</div>
|
||||
<div class="row justify-content-center ingame-cards-slide" id="card-slide">
|
||||
@for(i <- player.currentHand().get.cards.indices) {
|
||||
<div class="col-auto" style="border-radius: 6px">
|
||||
@util.WebUIUtils.cardtoImage(player.currentHand().get.cards(i)) width="120px" style="border-radius: 6px"/>
|
||||
<div class="col-auto handcard">
|
||||
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="1" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')">
|
||||
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Hearts))
|
||||
width="120px" style="border-radius: 6px"/>
|
||||
</div>
|
||||
}
|
||||
</div>
|
||||
} else {
|
||||
<div class="alert alert-warning" role="alert" aria-live="polite">
|
||||
@gamelobby.logic.getCurrentMatch.get.roundlist.last.winner.get.name
|
||||
is choosing a trumpsuit. The new round will start once a suit is picked.
|
||||
<div class="col-auto handcard">
|
||||
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="2" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')">
|
||||
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Diamonds))
|
||||
width="120px" style="border-radius: 6px"/>
|
||||
</div>
|
||||
</div>
|
||||
<div class="col-auto handcard">
|
||||
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="3" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')">
|
||||
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Clubs))
|
||||
width="120px" style="border-radius: 6px"/>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="row justify-content-center ingame-cards-slide" id="card-slide">
|
||||
@for(i <- player.currentHand().get.cards.indices) {
|
||||
<div class="col-auto" style="border-radius: 6px">
|
||||
@util.WebUIUtils.cardtoImage(player.currentHand().get.cards(i)) width="120px" style="border-radius: 6px"/>
|
||||
</div>
|
||||
}
|
||||
</div>
|
||||
} else {
|
||||
<div class="alert alert-warning" role="alert" aria-live="polite">
|
||||
@gamelobby.logic.getCurrentMatch.get.roundlist.last.winner.get.name
|
||||
is choosing a trumpsuit. The new round will start once a suit is picked.
|
||||
</div>
|
||||
}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -18,17 +18,16 @@
|
||||
<link href="https://cdn.jsdelivr.net/npm/bootstrap@@5.3.8/dist/css/bootstrap.min.css" rel="stylesheet" integrity="sha384-sRIl4kxILFvY47J16cr9ZwB07vP4J8+LH7qKQnuqkuIAvNWLzeN8tE5YBujZqJLB" crossorigin="anonymous">
|
||||
</head>
|
||||
|
||||
<script src="https://cdn.jsdelivr.net/npm/bootstrap@@5.3.8/dist/js/bootstrap.bundle.min.js" integrity="sha384-FKyoEForCGlyvwx9Hj09JcYn3nv7wiPVlz7YYwJrWVcXK/BmnVDxM+D2scQbITxI" crossorigin="anonymous"></script>
|
||||
<script src="https://code.jquery.com/jquery-3.6.0.min.js"></script>
|
||||
<script src="@routes.JavaScriptRoutingController.javascriptRoutes()" type="text/javascript"></script>
|
||||
<script src="@routes.Assets.versioned("javascripts/websocket.js")" type="text/javascript"></script>
|
||||
<script src="@routes.Assets.versioned("javascripts/events.js")" type="text/javascript"></script>
|
||||
<script src="@routes.Assets.versioned("javascripts/interact.js")" type="text/javascript"></script>
|
||||
<script src="@routes.Assets.versioned("javascripts/main.js")" type="text/javascript"></script>
|
||||
|
||||
<body class="d-flex flex-column min-vh-100" id="main-body">
|
||||
@* And here's where we render the `Html` object containing
|
||||
* the page content. *@
|
||||
@content
|
||||
</body>
|
||||
<script src="@routes.JavaScriptRoutingController.javascriptRoutes()" type="text/javascript"></script>
|
||||
<script src="@routes.Assets.versioned("javascripts/main.js")" type="text/javascript"></script>
|
||||
<script src="@routes.Assets.versioned("../../public/javascripts/websocket.js")" type="text/javascript"></script>
|
||||
<script src="@routes.Assets.versioned("../../public/javascripts/events.js")" type="text/javascript"></script>
|
||||
<script src="@routes.Assets.versioned("../../public/javascripts/interact.js")" type="text/javascript"></script>
|
||||
<script src="https://cdn.jsdelivr.net/npm/bootstrap@@5.3.8/dist/js/bootstrap.bundle.min.js" integrity="sha384-FKyoEForCGlyvwx9Hj09JcYn3nv7wiPVlz7YYwJrWVcXK/BmnVDxM+D2scQbITxI" crossorigin="anonymous"></script>
|
||||
<script src="https://code.jquery.com/jquery-3.6.0.min.js"></script>
|
||||
</html>
|
||||
|
||||
@@ -39,12 +39,4 @@ function receiveHandEvent(eventData) {
|
||||
handElement.html(newHtml);
|
||||
}
|
||||
|
||||
function receiveGameStateChange(eventData) {
|
||||
const content = eventData.content;
|
||||
const title = eventData.title || 'Knockout Whist';
|
||||
|
||||
exchangeBody(content, title);
|
||||
}
|
||||
|
||||
onEvent("ReceivedHandEvent", receiveHandEvent)
|
||||
onEvent("GameStateChangeEvent", receiveGameStateChange)
|
||||
@@ -217,6 +217,3 @@ function navSpa(page, title) {
|
||||
});
|
||||
return false
|
||||
}
|
||||
|
||||
|
||||
globalThis.exchangeBody = exchangeBody;
|
||||
@@ -1,7 +1,10 @@
|
||||
type EventHandler = (data: any) => any | Promise<any>;
|
||||
|
||||
// javascript
|
||||
let ws = null; // will be created by connectWebSocket()
|
||||
const pending = new Map(); // id -> { resolve, reject, timer }
|
||||
const handlers = new Map(); // eventType -> handler(data) -> (value|Promise)
|
||||
const pending: Map<string, any> = new Map(); // id -> { resolve, reject, timer }
|
||||
const handlers: Map<string, EventHandler> = new Map(); // eventType -> handler(data) -> (value|Promise)
|
||||
|
||||
|
||||
let timer = null;
|
||||
|
||||
@@ -38,8 +41,8 @@ function setupSocketHandlers(socket) {
|
||||
|
||||
if (id && eventType) {
|
||||
const handler = handlers.get(eventType);
|
||||
const sendResponse = (result) => {
|
||||
const response = {id: id, event: eventType, status: result};
|
||||
const sendResponse = (respData) => {
|
||||
const response = {id: id, event: eventType, data: respData === undefined ? {} : respData};
|
||||
if (socket && socket.readyState === WebSocket.OPEN) {
|
||||
socket.send(JSON.stringify(response));
|
||||
} else {
|
||||
@@ -49,17 +52,16 @@ function setupSocketHandlers(socket) {
|
||||
|
||||
if (!handler) {
|
||||
// no handler: respond with an error object in data so server can fail it
|
||||
console.warn("No handler for event:", eventType);
|
||||
sendResponse({error: "No handler for event: " + eventType});
|
||||
return;
|
||||
}
|
||||
|
||||
try {
|
||||
Promise.resolve(handler(data === undefined ? {} : data))
|
||||
.then(_ => sendResponse("success"))
|
||||
.catch(_ => sendResponse("error"));
|
||||
.then(result => sendResponse(result))
|
||||
.catch(err => sendResponse({error: err?.message ? err.message : String(err)}));
|
||||
} catch (err) {
|
||||
sendResponse("error");
|
||||
sendResponse({error: err?.message ? err.message : String(err)});
|
||||
}
|
||||
}
|
||||
};
|
||||
@@ -180,7 +182,7 @@ function sendEventAndWait(eventType, eventData, timeoutMs = 10000) {
|
||||
return p;
|
||||
}
|
||||
|
||||
function onEvent(eventType, handler) {
|
||||
function onEvent(eventType: string, handler: EventHandler) {
|
||||
handlers.set(eventType, handler);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,3 +1,3 @@
|
||||
MAJOR=4
|
||||
MINOR=1
|
||||
MINOR=0
|
||||
PATCH=0
|
||||
|
||||
Reference in New Issue
Block a user