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Author SHA1 Message Date
b67e33587e fix(api): Fixed websocket routing 2025-11-27 07:50:51 +01:00
46 changed files with 455 additions and 1633 deletions

5
.gitmodules vendored
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@@ -2,8 +2,3 @@
path = knockoutwhist path = knockoutwhist
branch = main branch = main
url = https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist.git url = https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist.git
[submodule "knockoutwhistfrontend"]
path = knockoutwhistfrontend
branch = main
url = https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend.git

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@@ -159,73 +159,3 @@
### Features ### Features
* **api:** Implemented session closed and kick event via websocket ([#87](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/87)) ([1ef5e8a](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/1ef5e8a72fdf8a3d1ae624c8c3d7c6595017bc6f)) * **api:** Implemented session closed and kick event via websocket ([#87](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/87)) ([1ef5e8a](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/1ef5e8a72fdf8a3d1ae624c8c3d7c6595017bc6f))
## (2025-12-01)
### Features
* **api:** Implemented turn event via websocket ([#86](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/86)) ([2aee79b](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/2aee79bb6887008397aa0780d1d74ce96af1c202))
* GameState to Title Mapping BAC-1 ([#92](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/92)) ([6e17328](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/6e17328846745375482c97383b143d86a86e7f32))
* **ui:** Implement countless feature using the SJWP ([#89](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/89)) ([1f96290](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/1f962903712163543fd4f98e696be5e7e29d88a6))
* **ui:** Popups ([#91](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/91)) ([0037820](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/003782090509bca1c5022c308231b7560dd9b23d))
### Bug Fixes
* **api:** Fixed websocket routing ([#88](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/88)) ([46c96d4](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/46c96d4ceb935ac91fc515a1fdaef195e5ebc0a7))
* **api:** fixes - reimplemented animations ([#90](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/90)) ([cfcd967](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/cfcd967ce08ecf07f3f06826c337f684eb3b0c5f))
## (2025-12-01)
### Features
* **api:** BAC-10 Websockets - Kick Users ([#93](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/93)) ([0541bb5](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/0541bb58d19efd98d134b3d0412f39b4b1001783))
## (2025-12-01)
### Features
* **api:** BAC-11 Websocket - Return to Lobby ([#94](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/94)) ([fd2467a](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/fd2467a9ea22dca64d5152a5a3e6db86d9a6f345))
## (2025-12-01)
### Bug Fixes
* **api:** BAC-23 Remove old polling code ([#95](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/95)) ([a55f0b4](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/a55f0b4b6164a47e3524422650ed99d10f9c8b0d))
## (2025-12-01)
### Bug Fixes
* FRO-6 Websocket Close Handle ([#96](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/96)) ([3585566](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/358556612ec74601c8b31125e4e65f750abf8c4c))
## (2025-12-03)
### Features
* **ui:** FRO-7 Endscreen ([#97](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/97)) ([d57e6ef](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/d57e6efa985ca07c32f9f54595fe7393dbdf4d8a))
## (2025-12-03)
## (2025-12-03)
## (2025-12-04)
### Bug Fixes
* BAC-25 Race Condition: Websocket Promises ([#99](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/99)) ([f847424](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/f847424b9cea423ace5661d1efb6e4f01483c655))
## (2025-12-04)
### Features
* FRO-3 FRO-4 Added vue compontents to ingame and lobby ([#100](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/100)) ([194df56](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/194df5691ccda1c21ebe9157c4396a4a21aa921d))
## (2025-12-05)
### Bug Fixes
* BAC-29 Implement Mappers for Common Classes ([#101](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/101)) ([270f44c](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/270f44cc1f3447ffcc33fb19a47c52391c69972b))
## (2025-12-06)
### Features
* BAC-30 Implement Jackson Mapping via DTOs ([#102](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/102)) ([8d697fd](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/8d697fd311478cf792b4631377de4522ecbda9f7))
## (2025-12-10)
### Bug Fixes
* FRO-29 Websocket Communication ([#104](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/104)) ([fa3d21e](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/fa3d21e3038eb07369764850a9ad9badd269ac57))
## (2025-12-10)
### Features
* BAC-27 Implemented endpoint which returns information about the current state ([#103](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/103)) ([dd5e8e6](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/dd5e8e65e55f02a7618b3c60e8fc7087774e5106))

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@@ -219,10 +219,10 @@ body {
} }
#next-players-container { #nextPlayers {
display: flex; display: flex;
flex-direction: column; flex-direction: column;
align-items: flex-start; align-items: center;
height: 0; height: 0;
p { p {
@@ -231,6 +231,10 @@ body {
} }
} }
#invisible {
visibility: hidden;
}
#selecttrumpsuit { #selecttrumpsuit {
display: flex; display: flex;
flex-direction: column; flex-direction: column;

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@@ -12,7 +12,6 @@ import play.api.*
import play.api.libs.json.{JsValue, Json} import play.api.libs.json.{JsValue, Json}
import play.api.mvc.* import play.api.mvc.*
import play.twirl.api.Html import play.twirl.api.Html
import util.GameUtil
import java.util.UUID import java.util.UUID
import javax.inject.* import javax.inject.*
@@ -34,7 +33,7 @@ class IngameController @Inject()(
IngameController.returnInnerHTML(g, g.logic.getCurrentState, request.user) IngameController.returnInnerHTML(g, g.logic.getCurrentState, request.user)
} }
if (results.isSuccess) { if (results.isSuccess) {
Ok(views.html.main("Knockout Whist - " + GameUtil.stateToTitle(g.logic.getCurrentState))(results.get)) Ok(views.html.main("In-Game - Knockout Whist")(results.get))
} else { } else {
InternalServerError(results.failed.get.getMessage) InternalServerError(results.failed.get.getMessage)
} }

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@@ -1,94 +0,0 @@
package controllers
import auth.AuthAction
import logic.PodManager
import logic.game.GameLobby
import logic.user.SessionManager
import model.users.User
import play.api.libs.json.{JsValue, Json}
import play.api.mvc.*
import util.WebsocketEventMapper
import javax.inject.Inject
class StatusController @Inject()(
val controllerComponents: ControllerComponents,
val sessionManager: SessionManager,
val authAction: AuthAction
) extends BaseController {
def requestStatus(): Action[AnyContent] = {
Action { implicit request =>
val userOpt = getUserFromSession(request)
if (userOpt.isEmpty) {
Ok(
Json.obj(
"status" -> "unauthenticated"
)
)
} else {
val user = userOpt.get
val gameOpt = PodManager.identifyGameOfUser(user)
if (gameOpt.isEmpty) {
Ok(
Json.obj(
"status" -> "authenticated",
"username" -> user.name,
"inGame" -> "false"
)
)
} else {
val game = gameOpt.get
Ok(
Json.obj(
"status" -> "authenticated",
"username" -> user.name,
"inGame" -> "true",
"gameId" -> game.id
)
)
}
}
}
}
def game(gameId: String): Action[AnyContent] = {
Action { implicit request =>
val userOpt = getUserFromSession(request)
if (userOpt.isEmpty) {
Unauthorized("User not authenticated")
} else {
val user = userOpt.get
val gameOpt = PodManager.getGame(gameId)
if (gameOpt.isEmpty) {
NotFound("Game not found")
} else {
val game = gameOpt.get
if (!game.getPlayers.contains(user.id)) {
Forbidden("User not part of this game")
} else {
Ok(
Json.obj(
"gameId" -> game.id,
"state" -> game.logic.getCurrentState.toString,
"data" -> mapGameState(game, user)
)
)
}
}
}
}}
private def getUserFromSession(request: RequestHeader): Option[User] = {
val session = request.cookies.get("sessionId")
if (session.isDefined)
return sessionManager.getUserBySession(session.get.value)
None
}
private def mapGameState(gameLobby: GameLobby, user: User): JsValue = {
val userSession = gameLobby.getUserSession(user.id)
WebsocketEventMapper.stateToJson(userSession)
}
}

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@@ -1,35 +0,0 @@
package dto
import dto.subDTO.*
import logic.game.GameLobby
import model.users.User
import scala.util.Try
case class GameInfoDTO(
gameId: String,
self: Option[PlayerDTO],
hand: Option[HandDTO],
playerQueue: PlayerQueueDTO,
currentTrick: Option[TrickDTO],
currentRound: Option[RoundDTO]
)
object GameInfoDTO {
def apply(lobby: GameLobby, user: User): GameInfoDTO = {
val selfPlayer = Try {
Some(lobby.getPlayerByUser(user))
}.getOrElse(None)
GameInfoDTO(
gameId = lobby.id,
self = selfPlayer.map(PlayerDTO(_)),
hand = selfPlayer.flatMap(_.currentHand()).map(HandDTO(_)),
playerQueue = PlayerQueueDTO(lobby.logic),
currentTrick = lobby.logic.getCurrentTrick.map(TrickDTO(_)),
currentRound = lobby.logic.getCurrentRound.map(RoundDTO(_))
)
}
}

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@@ -1,22 +0,0 @@
package dto
import dto.subDTO.UserDTO
import logic.game.GameLobby
import model.users.User
case class LobbyInfoDTO(gameId: String, users: List[UserDTO], self: UserDTO, maxPlayers: Int)
object LobbyInfoDTO {
def apply(lobby: GameLobby, user: User): LobbyInfoDTO = {
val session = lobby.getUserSession(user.id)
LobbyInfoDTO(
gameId = lobby.id,
users = lobby.getPlayers.values.map(user => UserDTO(user)).toList,
self = UserDTO(session),
maxPlayers = lobby.maxPlayers,
)
}
}

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@@ -1,27 +0,0 @@
package dto
import dto.subDTO.PlayerDTO
import logic.game.GameLobby
import model.users.User
import scala.util.Try
case class TieInfoDTO(gameId: String, currentPlayer: Option[PlayerDTO], self: Option[PlayerDTO], tiedPlayers: Seq[PlayerDTO], highestAmount: Int)
object TieInfoDTO {
def apply(lobby: GameLobby, user: User): TieInfoDTO = {
val selfPlayer = Try {
Some(lobby.getPlayerByUser(user))
}.getOrElse(None)
TieInfoDTO(
gameId = lobby.id,
currentPlayer = lobby.logic.playerTieLogic.currentTiePlayer().map(PlayerDTO.apply),
self = selfPlayer.map(PlayerDTO.apply),
tiedPlayers = lobby.logic.playerTieLogic.getTiedPlayers.map(PlayerDTO.apply),
highestAmount = lobby.logic.playerTieLogic.highestAllowedNumber()
)
}
}

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@@ -1,31 +0,0 @@
package dto
import dto.subDTO.{HandDTO, PlayerDTO}
import logic.game.GameLobby
import model.users.User
import scala.util.Try
case class TrumpInfoDTO(
gameId: String,
chooser: Option[PlayerDTO],
self: Option[PlayerDTO],
selfHand: Option[HandDTO],
)
object TrumpInfoDTO {
def apply(lobby: GameLobby, user: User): TrumpInfoDTO = {
val selfPlayer = Try {
Some(lobby.getPlayerByUser(user))
}.getOrElse(None)
TrumpInfoDTO(
gameId = lobby.id,
chooser = lobby.logic.getTrumpPlayer.map(PlayerDTO(_)),
self = selfPlayer.map(PlayerDTO(_)),
selfHand = selfPlayer.flatMap(_.currentHand()).map(HandDTO(_))
)
}
}

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@@ -1,34 +0,0 @@
package dto
import dto.subDTO.PodiumPlayerDTO
import logic.game.GameLobby
import model.users.User
case class WonInfoDTO(
gameId: String,
winner: Option[PodiumPlayerDTO],
allPlayers: Seq[PodiumPlayerDTO]
)
object WonInfoDTO {
def apply(lobby: GameLobby, user: User): WonInfoDTO = {
val matchImpl = lobby.logic.getCurrentMatch
if (matchImpl.isEmpty) {
throw new IllegalStateException("No current match available in game logic")
}
val allPlayersDTO: Seq[PodiumPlayerDTO] = matchImpl.get.totalplayers.map { player =>
PodiumPlayerDTO(lobby.logic, player)
}
val selfPlayerDTO = lobby.getPlayerByUser(user)
val winnerDTO = lobby.logic.getWinner
WonInfoDTO(
gameId = lobby.id,
winner = winnerDTO.map(player => PodiumPlayerDTO(lobby.logic, player)),
allPlayers = allPlayersDTO
)
}
}

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@@ -1,31 +0,0 @@
package dto.subDTO
import de.knockoutwhist.cards.Card
import util.WebUIUtils
case class CardDTO(identifier: String, path: String, idx: Option[Int]) {
def toCard: Card = {
WebUIUtils.stringToCard(identifier)
}
}
object CardDTO {
def apply(card: Card, index: Int): CardDTO = {
CardDTO(
identifier = WebUIUtils.cardtoString(card),
path = WebUIUtils.cardToPath(card),
idx = Some(index)
)
}
def apply(card: Card): CardDTO = {
CardDTO(
identifier = WebUIUtils.cardtoString(card),
path = WebUIUtils.cardToPath(card),
idx = None
)
}
}

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@@ -1,15 +0,0 @@
package dto.subDTO
import de.knockoutwhist.cards.Hand
case class HandDTO(card: List[CardDTO])
object HandDTO {
def apply(hand: Hand): HandDTO = {
HandDTO(
card = hand.cards.zipWithIndex.map { case (card, idx) => CardDTO(card, idx) }
)
}
}

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@@ -1,17 +0,0 @@
package dto.subDTO
import de.knockoutwhist.player.AbstractPlayer
case class PlayerDTO(id: String, name: String, dogLife: Boolean)
object PlayerDTO {
def apply(player: AbstractPlayer): PlayerDTO = {
PlayerDTO(
id = player.id.toString,
name = player.name,
dogLife = player.isInDogLife
)
}
}

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@@ -1,19 +0,0 @@
package dto.subDTO
import de.knockoutwhist.control.GameLogic
case class PlayerQueueDTO(currentPlayer: Option[PlayerDTO], queue: Seq[PlayerDTO])
object PlayerQueueDTO {
def apply(logic: GameLogic): PlayerQueueDTO = {
val currentPlayerDTO = logic.getCurrentPlayer.map(PlayerDTO(_))
val queueDTO = logic.getPlayerQueue.map(_.duplicate().flatMap(player => Some(PlayerDTO(player))).toSeq)
if (queueDTO.isEmpty) {
PlayerQueueDTO(currentPlayerDTO, Seq.empty)
} else {
PlayerQueueDTO(currentPlayerDTO, queueDTO.get)
}
}
}

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@@ -1,47 +0,0 @@
package dto.subDTO
import de.knockoutwhist.control.GameLogic
import de.knockoutwhist.player.AbstractPlayer
import de.knockoutwhist.rounds.Match
case class PodiumPlayerDTO(
player: PlayerDTO,
position: Int,
roundsWon: Int,
tricksWon: Int
)
object PodiumPlayerDTO {
def apply(gameLogic: GameLogic, player: AbstractPlayer): PodiumPlayerDTO = {
val matchImplOpt = gameLogic.getCurrentMatch
if (matchImplOpt.isEmpty) {
throw new IllegalStateException("No current match available in game logic")
}
val matchImpl: Match = matchImplOpt.get
var roundsWon = 0
var tricksWon = 0
for (round <- matchImpl.roundlist) {
if (round.winner.contains(player)) {
roundsWon += 1
}
for (trick <- round.tricklist) {
if (trick.winner.contains(player)) {
tricksWon += 1
}
}
}
PodiumPlayerDTO(
player = PlayerDTO(player),
position = if (gameLogic.getWinner.contains(player)) {
1
} else {
2
},
roundsWon = roundsWon,
tricksWon = tricksWon
)
}
}

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@@ -1,18 +0,0 @@
package dto.subDTO
import de.knockoutwhist.cards.Card
import de.knockoutwhist.cards.CardValue.Ace
case class RoundDTO(trumpSuit: CardDTO, firstRound: Boolean, trickList: List[TrickDTO])
object RoundDTO {
def apply(round: de.knockoutwhist.rounds.Round): RoundDTO = {
RoundDTO(
trumpSuit = CardDTO(Card(Ace, round.trumpSuit)),
firstRound = round.firstRound,
trickList = round.tricklist.map(trick => TrickDTO(trick))
)
}
}

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@@ -1,17 +0,0 @@
package dto.subDTO
import de.knockoutwhist.rounds.Trick
case class TrickDTO(cards: Map[String, CardDTO], firstCard: Option[CardDTO], winner: Option[PlayerDTO])
object TrickDTO {
def apply(trick: Trick): TrickDTO = {
TrickDTO(
cards = trick.cards.map { case (card, player) => player.id.toString -> CardDTO(card) },
firstCard = trick.firstCard.map(card => CardDTO(card)),
winner = trick.winner.map(player => PlayerDTO(player))
)
}
}

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@@ -1,17 +0,0 @@
package dto.subDTO
import model.sessions.UserSession
case class UserDTO(id: String, username: String, host: Boolean = false)
object UserDTO {
def apply(user: UserSession): UserDTO = {
UserDTO(
id = user.id.toString,
username = user.name,
host = user.host
)
}
}

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@@ -20,7 +20,6 @@ import play.api.libs.json.{JsObject, Json}
import java.util.{Timer, TimerTask, UUID} import java.util.{Timer, TimerTask, UUID}
import scala.collection.mutable import scala.collection.mutable
import scala.collection.mutable.ListBuffer import scala.collection.mutable.ListBuffer
import scala.util.Try
class GameLobby private( class GameLobby private(
val logic: GameLogic, val logic: GameLogic,
@@ -278,37 +277,6 @@ class GameLobby private(
def getUsers: Set[User] = { def getUsers: Set[User] = {
users.values.map(d => d.user).toSet users.values.map(d => d.user).toSet
} }
def getFinalRanking: List[(String, (Int, Int))] = {
Try {
val match1 = getMatch
if (!match1.isOver) {
List.empty
} else {
val winnerName = logic.getWinner.get.name
val allPlayerNames = match1.totalplayers.map(_.name)
val roundlist = match1.roundlist
val playerMetrics: Map[String, (Int, Int)] = allPlayerNames.map { name =>
val roundsWon = roundlist.count { round =>
round.winner.exists(_.name == name)
}
val totalTricksWon = roundlist.flatMap(_.tricklist).count { trick =>
trick.winner.exists(_.name == name)
}
name -> (roundsWon, totalTricksWon)
}.toMap
val winnerMetrics = playerMetrics(winnerName)
val remainingPlayersMetrics = playerMetrics.view.filterKeys(_ != winnerName).toList
val sortedRemainingPlayers = remainingPlayersMetrics.sortBy { case (_, (rounds, tricks)) =>
(-rounds, -tricks)
}
(winnerName, winnerMetrics) :: sortedRemainingPlayers
}
}.getOrElse(List())
}
private def transmitToAll(event: JsObject): Unit = { private def transmitToAll(event: JsObject): Unit = {
users.values.foreach(session => { users.values.foreach(session => {

View File

@@ -4,7 +4,7 @@ import de.knockoutwhist.events.player.{RequestCardEvent, RequestTieChoiceEvent,
import de.knockoutwhist.utils.events.SimpleEvent import de.knockoutwhist.utils.events.SimpleEvent
import logic.game.GameLobby import logic.game.GameLobby
import model.users.User import model.users.User
import play.api.libs.json.{JsObject, JsValue} import play.api.libs.json.JsObject
import java.util.UUID import java.util.UUID
import java.util.concurrent.locks.ReentrantLock import java.util.concurrent.locks.ReentrantLock
@@ -26,7 +26,6 @@ class UserSession(val user: User, val host: Boolean, val gameLobby: GameLobby) e
else canInteract = Some(InteractionType.Card) else canInteract = Some(InteractionType.Card)
case _ => case _ =>
} }
websocketActor.foreach(_.solveRequests())
websocketActor.foreach(_.transmitEventToClient(event)) websocketActor.foreach(_.transmitEventToClient(event))
} }
@@ -39,42 +38,15 @@ class UserSession(val user: User, val host: Boolean, val gameLobby: GameLobby) e
} }
def handleWebResponse(eventType: String, data: JsObject): Unit = { def handleWebResponse(eventType: String, data: JsObject): Unit = {
eventType match { lock.lock()
case "ping" => Try {
// No action needed for Ping eventType match {
() case "Ping" =>
case "StartGame" => // No action needed for Ping
gameLobby.startGame(user) ()
case "PlayCard" => }
val maybeCardIndex: Option[String] = (data \ "cardindex").asOpt[String]
maybeCardIndex match {
case Some(index) =>
val session = gameLobby.getUserSession(user.id)
gameLobby.playCard(session, index.toInt)
case None =>
println("Card Index not found or is not a number.")
}
case "PickTrumpsuit" =>
val maybeSuitIndex: Option[Int] = (data \ "suitIndex").asOpt[Int]
maybeSuitIndex match {
case Some(index) =>
val session = gameLobby.getUserSession(user.id)
gameLobby.selectTrump(session, index)
case None =>
println("Card Index not found or is not a number.")
}
case "KickPlayer" =>
val maybePlayerId: Option[String] = (data \ "playerId").asOpt[String]
maybePlayerId match {
case Some(id) =>
val playerUUID = UUID.fromString(id)
gameLobby.leaveGame(playerUUID, true)
case None =>
println("Player ID not found or is not a valid UUID.")
}
case "ReturnToLobby" =>
gameLobby.returnToLobby(this)
} }
lock.unlock()
} }
} }

View File

@@ -5,7 +5,6 @@ import org.apache.pekko.actor.{Actor, ActorRef}
import play.api.libs.json.{JsObject, JsValue, Json} import play.api.libs.json.{JsObject, JsValue, Json}
import util.WebsocketEventMapper import util.WebsocketEventMapper
import scala.collection.mutable
import scala.util.{Failure, Success, Try} import scala.util.{Failure, Success, Try}
class UserWebsocketActor( class UserWebsocketActor(
@@ -13,8 +12,6 @@ class UserWebsocketActor(
session: UserSession session: UserSession
) extends Actor { ) extends Actor {
private val requests: mutable.Map[String, String] = mutable.Map()
{ {
session.lock.lock() session.lock.lock()
if (session.websocketActor.isDefined) { if (session.websocketActor.isDefined) {
@@ -51,14 +48,12 @@ class UserWebsocketActor(
} }
private def handle(json: JsValue): Unit = { private def handle(json: JsValue): Unit = {
session.lock.lock()
val idOpt = (json \ "id").asOpt[String] val idOpt = (json \ "id").asOpt[String]
if (idOpt.isEmpty) { if (idOpt.isEmpty) {
transmitJsonToClient(Json.obj( transmitJsonToClient(Json.obj(
"status" -> "error", "status" -> "error",
"error" -> "Missing 'id' field" "error" -> "Missing 'id' field"
)) ))
session.lock.unlock()
return return
} }
val id = idOpt.get val id = idOpt.get
@@ -70,25 +65,17 @@ class UserWebsocketActor(
"status" -> "error", "status" -> "error",
"error" -> "Missing 'event' field" "error" -> "Missing 'event' field"
)) ))
session.lock.unlock()
return return
} }
val statusOpt = (json \ "status").asOpt[String] val statusOpt = (json \ "status").asOpt[String]
if (statusOpt.isDefined) { if (statusOpt.isDefined) {
session.lock.unlock()
return return
} }
val event = eventOpt.get val event = eventOpt.get
val data = (json \ "data").asOpt[JsObject].getOrElse(Json.obj()) val data = (json \ "data").asOpt[JsObject].getOrElse(Json.obj())
requests += (id -> event)
val result = Try { val result = Try {
session.handleWebResponse(event, data) session.handleWebResponse(event, data)
} }
if (!requests.contains(id)) {
session.lock.unlock()
return
}
requests -= id
if (result.isSuccess) { if (result.isSuccess) {
transmitJsonToClient(Json.obj( transmitJsonToClient(Json.obj(
"id" -> id, "id" -> id,
@@ -103,7 +90,6 @@ class UserWebsocketActor(
"error" -> result.failed.get.getMessage "error" -> result.failed.get.getMessage
)) ))
} }
session.lock.unlock()
} }
def transmitJsonToClient(jsonObj: JsValue): Unit = { def transmitJsonToClient(jsonObj: JsValue): Unit = {
@@ -114,20 +100,4 @@ class UserWebsocketActor(
transmitJsonToClient(WebsocketEventMapper.toJson(event, session)) transmitJsonToClient(WebsocketEventMapper.toJson(event, session))
} }
def solveRequests(): Unit = {
if (!session.lock.isHeldByCurrentThread)
return;
if (requests.isEmpty)
return;
val pendingRequests = requests.toMap
requests.clear()
pendingRequests.foreach { case (id, event) =>
transmitJsonToClient(Json.obj(
"id" -> id,
"event" -> event,
"status" -> "success"
))
}
}
} }

View File

@@ -1,6 +1,5 @@
package model.users package model.users
import java.util.UUID import java.util.UUID
case class User( case class User(
@@ -17,4 +16,5 @@ case class User(
private def withPasswordHash(newPasswordHash: String): User = { private def withPasswordHash(newPasswordHash: String): User = {
this.copy(passwordHash = newPasswordHash) this.copy(passwordHash = newPasswordHash)
} }
}
}

View File

@@ -1,8 +1,5 @@
package util package util
import de.knockoutwhist.control.GameState
import de.knockoutwhist.control.GameState.{FinishedMatch, InGame, Lobby, MainMenu, SelectTrump, TieBreak}
import scala.util.Random import scala.util.Random
object GameUtil { object GameUtil {
@@ -28,16 +25,5 @@ object GameUtil {
code.toString() code.toString()
} }
def stateToTitle(gameState: GameState): String = {
gameState match {
case Lobby => "Lobby"
case MainMenu => "Main Menu"
case InGame => "In Game"
case SelectTrump => "Select Trump"
case TieBreak => "Tie Break"
case FinishedMatch => "Finished Match"
}
}
} }

View File

@@ -1,22 +1,18 @@
package util package util
import de.knockoutwhist.cards.{Card, Hand}
import de.knockoutwhist.cards.CardValue.* import de.knockoutwhist.cards.CardValue.*
import de.knockoutwhist.cards.Suit.{Clubs, Diamonds, Hearts, Spades} import de.knockoutwhist.cards.Suit.{Clubs, Diamonds, Hearts, Spades}
import de.knockoutwhist.cards.{Card, Hand}
import play.api.libs.json.{JsArray, Json} import play.api.libs.json.{JsArray, Json}
import play.twirl.api.Html import play.twirl.api.Html
import scalafx.scene.image.Image import scalafx.scene.image.Image
object WebUIUtils { object WebUIUtils {
def cardtoImage(card: Card): Html = { def cardtoImage(card: Card): Html = {
views.html.render.card.apply(cardToPath(card))(card.toString) views.html.render.card.apply(f"images/cards/${cardtoString(card)}.png")(card.toString)
}
def cardToPath(card: Card): String = {
f"images/cards/${cardtoString(card)}.png"
} }
def cardtoString(card: Card): String = { def cardtoString(card: Card) = {
val s = card.suit match { val s = card.suit match {
case Spades => "S" case Spades => "S"
case Hearts => "H" case Hearts => "H"
@@ -40,31 +36,6 @@ object WebUIUtils {
} }
f"$cv$s" f"$cv$s"
} }
def stringToCard(cardStr: String): Card = {
val cv = cardStr.charAt(0) match {
case 'A' => Ace
case 'K' => King
case 'Q' => Queen
case 'J' => Jack
case 'T' => Ten
case '9' => Nine
case '8' => Eight
case '7' => Seven
case '6' => Six
case '5' => Five
case '4' => Four
case '3' => Three
case '2' => Two
}
val s = cardStr.charAt(1) match {
case 'S' => Spades
case 'H' => Hearts
case 'C' => Clubs
case 'D' => Diamonds
}
Card(cv, s)
}
/** /**
* Map a Hand to a JsArray of cards * Map a Hand to a JsArray of cards

View File

@@ -1,76 +1,51 @@
package util package util
import de.knockoutwhist.control.GameState
import de.knockoutwhist.control.GameState.{FinishedMatch, InGame, Lobby, SelectTrump, TieBreak}
import de.knockoutwhist.utils.events.SimpleEvent import de.knockoutwhist.utils.events.SimpleEvent
import dto.subDTO.{CardDTO, HandDTO, PlayerDTO, PlayerQueueDTO, PodiumPlayerDTO, RoundDTO, TrickDTO, UserDTO} import logic.game.GameLobby
import dto.{GameInfoDTO, LobbyInfoDTO, TieInfoDTO, TrumpInfoDTO, WonInfoDTO}
import model.sessions.UserSession import model.sessions.UserSession
import play.api.libs.json.{JsValue, Json, OFormat} import play.api.libs.json.{JsValue, Json}
import tools.jackson.databind.json.JsonMapper import tools.jackson.databind.json.JsonMapper
import tools.jackson.module.scala.ScalaModule import tools.jackson.module.scala.ScalaModule
import util.mapper.* import util.mapper.{CardPlayedEventMapper, GameStateEventMapper, KickEventMapper, LeftEventMapper, LobbyUpdateEventMapper, ReceivedHandEventMapper, SessionClosedMapper, SimpleEventMapper}
object WebsocketEventMapper { object WebsocketEventMapper {
implicit val cardFormat: OFormat[CardDTO] = Json.format[CardDTO] private val scalaModule = ScalaModule.builder()
implicit val handFormat: OFormat[HandDTO] = Json.format[HandDTO] .addAllBuiltinModules()
implicit val playerFormat: OFormat[PlayerDTO] = Json.format[PlayerDTO] .supportScala3Classes(true)
implicit val queueFormat: OFormat[PlayerQueueDTO] = Json.format[PlayerQueueDTO] .build()
implicit val podiumPlayerFormat: OFormat[PodiumPlayerDTO] = Json.format[PodiumPlayerDTO]
implicit val roundFormat: OFormat[RoundDTO] = Json.format[RoundDTO]
implicit val trickFormat: OFormat[TrickDTO] = Json.format[TrickDTO]
implicit val userFormat: OFormat[UserDTO] = Json.format[UserDTO]
implicit val gameInfoDTOFormat: OFormat[GameInfoDTO] = Json.format[GameInfoDTO] private val mapper = JsonMapper.builder().addModule(scalaModule).build()
implicit val lobbyFormat: OFormat[LobbyInfoDTO] = Json.format[LobbyInfoDTO]
implicit val tieInfoFormat: OFormat[TieInfoDTO] = Json.format[TieInfoDTO] private var customMappers: Map[String,SimpleEventMapper[SimpleEvent]] = Map()
implicit val trumpInfoFormat: OFormat[TrumpInfoDTO] = Json.format[TrumpInfoDTO]
implicit val wonInfoDTOFormat: OFormat[WonInfoDTO] = Json.format[WonInfoDTO]
private var specialMappers: Map[String,SimpleEventMapper[SimpleEvent]] = Map()
private def registerCustomMapper[T <: SimpleEvent](mapper: SimpleEventMapper[T]): Unit = { private def registerCustomMapper[T <: SimpleEvent](mapper: SimpleEventMapper[T]): Unit = {
specialMappers = specialMappers + (mapper.id -> mapper.asInstanceOf[SimpleEventMapper[SimpleEvent]]) customMappers = customMappers + (mapper.id -> mapper.asInstanceOf[SimpleEventMapper[SimpleEvent]])
} }
// Register all custom mappers here // Register all custom mappers here
registerCustomMapper(ReceivedHandEventMapper) registerCustomMapper(ReceivedHandEventMapper)
registerCustomMapper(GameStateEventMapper) registerCustomMapper(GameStateEventMapper)
registerCustomMapper(CardPlayedEventMapper) registerCustomMapper(CardPlayedEventMapper)
registerCustomMapper(NewRoundEventMapper)
registerCustomMapper(NewTrickEventMapper)
registerCustomMapper(TrickEndEventMapper)
registerCustomMapper(RequestCardEventMapper)
registerCustomMapper(LobbyUpdateEventMapper) registerCustomMapper(LobbyUpdateEventMapper)
registerCustomMapper(LeftEventMapper) registerCustomMapper(LeftEventMapper)
registerCustomMapper(KickEventMapper) registerCustomMapper(KickEventMapper)
registerCustomMapper(SessionClosedMapper) registerCustomMapper(SessionClosedMapper)
registerCustomMapper(TurnEventMapper)
def toJson(obj: SimpleEvent, session: UserSession): JsValue = { def toJson(obj: SimpleEvent, session: UserSession): JsValue = {
val data: Option[JsValue] = if (specialMappers.contains(obj.id)) { val data: Option[JsValue] = if (customMappers.contains(obj.id)) {
Some(specialMappers(obj.id).toJson(obj, session)) Some(customMappers(obj.id).toJson(obj, session))
}else { }else {
None None
} }
if (data.isEmpty) {
return Json.obj()
}
Json.obj( Json.obj(
"id" -> ("request-" + java.util.UUID.randomUUID().toString), "id" -> ("request-" + java.util.UUID.randomUUID().toString),
"event" -> obj.id, "event" -> obj.id,
"state" -> stateToJson(session),
"data" -> data "data" -> data
) )
} }
def stateToJson(session: UserSession): JsValue = {
session.gameLobby.getLogic.getCurrentState match {
case Lobby => Json.toJson(LobbyInfoDTO(session.gameLobby, session.user))
case InGame => Json.toJson(GameInfoDTO(session.gameLobby, session.user))
case SelectTrump => Json.toJson(TrumpInfoDTO(session.gameLobby, session.user))
case TieBreak => Json.toJson(TieInfoDTO(session.gameLobby, session.user))
case FinishedMatch => Json.toJson(WonInfoDTO(session.gameLobby, session.user))
case _ => Json.obj()
}
}
} }

View File

@@ -4,7 +4,6 @@ import controllers.IngameController
import de.knockoutwhist.events.global.GameStateChangeEvent import de.knockoutwhist.events.global.GameStateChangeEvent
import model.sessions.UserSession import model.sessions.UserSession
import play.api.libs.json.{JsObject, Json} import play.api.libs.json.{JsObject, Json}
import util.GameUtil
object GameStateEventMapper extends SimpleEventMapper[GameStateChangeEvent] { object GameStateEventMapper extends SimpleEventMapper[GameStateChangeEvent] {
@@ -12,7 +11,7 @@ object GameStateEventMapper extends SimpleEventMapper[GameStateChangeEvent] {
override def toJson(event: GameStateChangeEvent, session: UserSession): JsObject = { override def toJson(event: GameStateChangeEvent, session: UserSession): JsObject = {
Json.obj( Json.obj(
"title" -> ("Knockout Whist - " + GameUtil.stateToTitle(event.newState)), //Title
"content" -> IngameController.returnInnerHTML(session.gameLobby, event.newState, session.user).toString "content" -> IngameController.returnInnerHTML(session.gameLobby, event.newState, session.user).toString
) )
} }

View File

@@ -1,18 +0,0 @@
package util.mapper
import de.knockoutwhist.events.global.NewRoundEvent
import logic.game.GameLobby
import model.sessions.UserSession
import play.api.libs.json.{JsObject, Json}
object NewRoundEventMapper extends SimpleEventMapper[NewRoundEvent]{
override def id: String = "NewRoundEvent"
override def toJson(event: NewRoundEvent, session: UserSession): JsObject = {
val gameLobby = session.gameLobby
Json.obj(
"trumpsuit" -> gameLobby.getLogic.getCurrentRound.get.trumpSuit.toString,
"players" -> gameLobby.getLogic.getCurrentMatch.get.playersIn.map(player => player.toString)
)
}
}

View File

@@ -1,14 +0,0 @@
package util.mapper
import de.knockoutwhist.events.global.NewTrickEvent
import logic.game.GameLobby
import model.sessions.UserSession
import play.api.libs.json.{JsObject, Json}
object NewTrickEventMapper extends SimpleEventMapper[NewTrickEvent]{
override def id: String = "NewTrickEvent"
override def toJson(event: NewTrickEvent, session: UserSession): JsObject = {
Json.obj()
}
}

View File

@@ -1,16 +0,0 @@
package util.mapper
import de.knockoutwhist.events.player.RequestCardEvent
import logic.game.GameLobby
import model.sessions.UserSession
import play.api.libs.json.{JsObject, Json}
object RequestCardEventMapper extends SimpleEventMapper[RequestCardEvent]{
override def id: String = "RequestCardEvent"
override def toJson(event: RequestCardEvent, session: UserSession): JsObject = {
Json.obj(
"player" -> event.player.name
)
}
}

View File

@@ -1,20 +0,0 @@
package util.mapper
import controllers.routes
import de.knockoutwhist.events.global.RoundEndEvent
import model.sessions.UserSession
import play.api.libs.json.{JsObject, Json}
object RoundEndEventMapper extends SimpleEventMapper[RoundEndEvent] {
override def id: String = "RoundEndEvent"
override def toJson(event: RoundEndEvent, session: UserSession): JsObject = {
Json.obj(
"player" -> event.winner.name,
"tricks" -> event.amountOfTricks
)
}
}

View File

@@ -1,20 +0,0 @@
package util.mapper
import de.knockoutwhist.events.global.TrickEndEvent
import de.knockoutwhist.rounds.Trick
import logic.game.GameLobby
import model.sessions.UserSession
import play.api.libs.json.{JsObject, Json}
object TrickEndEventMapper extends SimpleEventMapper[TrickEndEvent]{
override def id: String = "TrickEndEvent"
override def toJson(event: TrickEndEvent, session: UserSession): JsObject = {
val gameLobby = session.gameLobby
Json.obj(
"playerwon" -> event.winner.name,
"playersin" -> gameLobby.getLogic.getCurrentMatch.get.playersIn.map(player => player.name),
"tricklist" -> gameLobby.getLogic.getCurrentRound.get.tricklist.map(trick => trick.winner.map(player => player.name).getOrElse("Trick in Progress"))
)
}
}

View File

@@ -1,35 +0,0 @@
package util.mapper
import de.knockoutwhist.events.global.TurnEvent
import de.knockoutwhist.player.AbstractPlayer
import model.sessions.UserSession
import play.api.libs.json.{JsArray, JsObject, Json}
object TurnEventMapper extends SimpleEventMapper[TurnEvent] {
override def id: String = "TurnEvent"
override def toJson(event: TurnEvent, session: UserSession): JsObject = {
val nextPlayers = if (session.gameLobby.logic.getPlayerQueue.isEmpty) {
Json.arr()
} else {
val queue = session.gameLobby.logic.getPlayerQueue.get
JsArray(
queue.duplicate().map(player => mapPlayer(player)).toList
)
}
Json.obj(
"currentPlayer" -> mapPlayer(event.player),
"nextPlayers" -> nextPlayers
)
}
private def mapPlayer(player: AbstractPlayer): JsObject = {
Json.obj(
"name" -> player.name,
"dog" -> player.isInDogLife
)
}
}

View File

@@ -1,108 +1,38 @@
@(user: Option[model.users.User], gamelobby: logic.game.GameLobby) @(user: Option[model.users.User], gamelobby: logic.game.GameLobby)
<div class="lobby-background vh-100 d-flex align-items-start justify-content-center pt-5"> <main class="lobby-background vh-100" id="lobbybackground">
<div class="container py-5"> <div class="container d-flex flex-column" style="height: calc(100vh - 1rem);">
<div class="row justify-content-center"> <div class="row">
<div class="col-lg-8 col-xl-6"> <div class="col">
<div class="card shadow-lg mb-5 text-center bg-white border-0 rounded-4"> <div class="p-3 text-center fs-4">Winner: @gamelobby.getLogic.getWinner</div>
<div class="card-body p-4 p-md-5">
<h1 class="card-title display-5 fw-bold text-success mb-3">Match Over!</h1>
<p class="fs-4 text-muted">Congratulations to the winner:</p>
<h2 class="display-3 fw-bolder mb-4 text-primary">
@gamelobby.getLogic.getWinner.get.name
</h2>
</div>
</div>
<div class="card shadow mb-5 border-0 rounded-4 overflow-hidden">
<div class="card-header bg-dark text-white text-center fs-5 fw-semibold">
Final Standings
</div>
<div class="d-flex justify-content-between align-items-center p-2 text-uppercase fw-bold border-bottom bg-light">
<div class="d-flex align-items-center">
Player
</div>
<div class="d-flex flex-row gap-3">
<span class="fs-6 text-dark text-center" style="width: 5rem;">Rounds won</span>
<span class="fs-6 text-dark text-center" style="width: 5rem;">Tricks won</span>
</div>
</div>
<div>
@gamelobby.getFinalRanking.zipWithIndex.map { case ((playerName, (wonRounds, tricksWon)), index) =>
@defining(index + 1) { rank =>
<div class="d-flex justify-content-between align-items-center p-3 border-bottom @if(rank == 1){bg-success-subtle fw-bold}">
<div class="d-flex align-items-center">
<span class="badge @if(rank == 1){bg-warning text-dark fs-6} else {bg-secondary} rounded-pill me-3">#@rank</span>
@playerName
</div>
<div class="d-flex flex-row gap-3">
<span class="fs-6 text-muted text-center" style="width: 5rem;">@wonRounds</span>
<span class="fs-6 text-muted text-center" style="width: 5rem;">@tricksWon</span>
</div>
</div>
}
}
</div>
@if(gamelobby.getFinalRanking.isEmpty) {
<div class="p-3 text-center text-muted">No final scores available.</div>
}
</div>
@if(user.isDefined && gamelobby.getUserSession(user.get.id).host) {
<div class="col-12 text-center mt-4">
<div class="btn btn-success btn-lg shadow" onclick="handleReturnToLobby()">
Return to Lobby
</div>
</div>
} else {
<div class="col-12 text-center mt-4">
<div class="text-primary">
<div class="spinner-grow text-primary mt-1" role="status">
<span class="visually-hidden">Loading...</span>
</div>
<p class="mt-3 fs-6 fw-semibold">
Waiting for the Host to continue...
</p>
</div>
</div>
}
</div> </div>
</div> </div>
</div> <div class="row justify-content-center align-items-center flex-grow-1">
</div> @if((gamelobby.getUserSession(user.get.id).host)) {
<script> <div class="col-12 text-center mb-5">
function fireConfetti() { <div class="btn btn-success" onclick="backToLobby('@gamelobby.id')">Return to lobby</div>
let duration = 3 * 1000; </div>
let animationEnd = Date.now() + duration; } else {
let defaults = { startVelocity: 30, spread: 360, ticks: 60, zIndex: 0 }; <div class="col-12 text-center mt-3">
<div class="spinner-border mt-1" role="status">
function randomInRange(min, max) { <span class="visually-hidden">Loading...</span>
return Math.random() * (max - min) + min; </div>
</div>
} }
</div>
let interval = setInterval(function() { </div>
let timeLeft = animationEnd - Date.now(); </main>
<script>
if (timeLeft <= 0) { function waitForFunction(name, checkInterval = 100) {
return clearInterval(interval); return new Promise(resolve => {
} const timer = setInterval(() => {
if (typeof window[name] === "function") {
let particleCount = 50 * (timeLeft / duration); clearInterval(timer);
resolve(window[name]);
// Left burst }
confetti(Object.assign({}, defaults, { }, checkInterval);
particleCount, });
origin: { x: randomInRange(0.1, 0.3), y: Math.random() - 0.2 } }
})); waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
connectWebSocket()
// Right burst
confetti(Object.assign({}, defaults, {
particleCount,
origin: { x: randomInRange(0.7, 0.9), y: Math.random() - 0.2 }
}));
}, 250);
}
connectWebSocket();
fireConfetti();
</script> </script>

View File

@@ -8,35 +8,129 @@
<div class="py-5 container-xxl"> <div class="py-5 container-xxl">
<div class="row ms-4 me-4"> <div class="row ms-4 me-4">
<div class="col-4 mt-5 text-start" id="turn-component"></div> <div class="col-4 mt-5 text-start">
<h4 class="fw-semibold mb-1">Current Player</h4>
@if(gamelobby.getLogic.getCurrentPlayer.isDefined) {
<p class="fs-5 text-primary" id="current-player-name">@gamelobby.getLogic.getCurrentPlayer.get.name</p>
}else {
<p class="fs-5 text-primary" id="current-player-name">---</p>
}
@if(gamelobby.getLogic.getPlayerQueue.isDefined && gamelobby.getLogic.getCurrentMatch && !TrickUtil.isOver(gamelobby.getLogic.getCurrentMatch.get, gamelobby.getLogic.getPlayerQueue.get)) {
<h4 class="fw-semibold mb-1">Next Player</h4>
@for(nextplayer <- gamelobby.getLogic.getPlayerQueue.get.duplicate()) {
<p class="fs-5 text-primary" id="next-player-name">@nextplayer</p>
}
}
</div>
<div class="col-4 text-center"> <div class="col-4 text-center">
<div class="score-table mt-5" id="score-table-body">
<h4 class="fw-bold mb-3 text-black">Tricks Won</h4>
<div class="d-flex justify-content-between score-header pb-1">
<div style="width: 50%">PLAYER</div>
<div style="width: 50%">TRICKS</div>
</div>
@if(gamelobby.getLogic.getPlayerQueue.isDefined) {
@for(player <- gamelobby.getLogic.getPlayerQueue.get.toList.sortBy { p =>
-(gamelobby.getLogic.getCurrentRound.get.tricklist.filter { trick => trick.winner.contains(p) }.size)
}) {
<div class="d-flex justify-content-between score-row pt-1">
<div style="width: 50%" class="text-truncate">@player.name</div>
<div style="width: 50%">
@(gamelobby.getLogic.getCurrentRound.get.tricklist.filter { trick => trick.winner.contains(player) }.size)
</div>
</div>
}
}else{
<div class="d-flex justify-content-between score-row pt-1">
</div>
}
<div id="score-table"></div> </div>
<div class="d-flex justify-content-center g-3 mb-5" id="trick-cards-container">
@if(gamelobby.getLogic.getCurrentTrick.isEmpty || gamelobby.getLogic.getCurrentTrick.get.cards.isEmpty) {
<div class="d-flex justify-content-center g-3 mb-5" id="trick-cards-container"></div> <div class="col-auto">
</div>
} else {
@for((cardplayed, player) <- gamelobby.getLogic.getCurrentTrick.get.cards) {
<div class="col-auto">
<div class="card text-center shadow-sm border-0 bg-transparent" style="width: 7rem;
backdrop-filter: blur(4px);">
<div class="p-2">
@util.WebUIUtils.cardtoImage(cardplayed) width="100%"/>
</div>
<div class="card-body p-2 bg-transparent">
<small class="fw-semibold text-secondary">@player</small>
</div>
</div>
</div>
}
}
</div>
</div> </div>
<div class="col-4 mt-5 text-end">
<h4 class="fw-semibold mb-1">Trumpsuit</h4>
@if(gamelobby.getLogic.getCurrentRound.isEmpty) {
<p class="fs-5 text-primary" id="trumpsuit">No Trumpsuit</p>
}else {
<p class="fs-5 text-primary" id="trumpsuit">@gamelobby.getLogic.getCurrentRound.get.trumpSuit</p>
}
<h5 class="fw-semibold mt-4 mb-1">First Card</h5>
<div class="col-4 mt-5 text-end" id="game-info-component"></div> <div class="d-inline-block border rounded shadow-sm p-1 bg-light" id="first-card-container">
@if(gamelobby.getLogic.getCurrentTrick.isDefined && gamelobby.getLogic.getCurrentTrick.get.firstCard.isDefined) {
@util.WebUIUtils.cardtoImage(gamelobby.getLogic.getCurrentTrick.get.firstCard.get)
width="80px"/>
} else {
@views.html.render.card.apply("images/cards/1B.png")("Blank Card") width="80px"/>
}
</div>
</div>
</div> </div>
<div class="row justify-content-center g-2 mt-4 bottom-div" style="backdrop-filter: blur(4px); <div class="row justify-content-center g-2 mt-4 bottom-div" style="backdrop-filter: blur(4px);
margin-left: 0; margin-left: 0;
margin-right: 0;"> margin-right: 0;">
<div id="player-hand-container"></div> <div class="row justify-content-center ingame-cards-slide @{
!gamelobby.logic.getCurrentPlayer.contains(player) ? "inactive" |: ""
}" id="card-slide">
@if(player.currentHand().isEmpty || player.currentHand().get.cards.isEmpty) {
} else {
@for(i <- player.currentHand().get.cards.indices) {
<div class="col-auto handcard" style="border-radius: 6px">
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-card-id="@i" style="border-radius: 6px" onclick="handlePlayCard(this, '@gamelobby.id', '@player.isInDogLife')">
@util.WebUIUtils.cardtoImage(player.currentHand().get.cards(i)) width="120px" style="border-radius: 6px"/>
</div>
@if(player.isInDogLife) {
<div class="mt-2">
<button class="btn btn-danger" onclick="handleSkipDogLife(this, '@gamelobby.id')">
Skip Dog Life</button>
</div>
}
</div>
}
}
</div>
</div> </div>
</div> </div>
</main> </main>
</div> </div>
<script> <script>
function waitForFunction(name, checkInterval = 100) {
return new Promise(resolve => {
const timer = setInterval(() => {
if (typeof window[name] === "function") {
clearInterval(timer);
resolve(window[name]);
}
}, checkInterval);
});
}
waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
connectWebSocket() connectWebSocket()
canPlayCard = @gamelobby.logic.getCurrentPlayer.contains(player);
globalThis.initGameVueComponents()
</script> </script>

View File

@@ -18,25 +18,25 @@
<div class="row justify-content-center col-auto mb-5"> <div class="row justify-content-center col-auto mb-5">
<div class="col-auto handcard"> <div class="col-auto handcard">
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="0" style="border-radius: 6px" onclick="handleTrumpSelection(this)"> <div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="0" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')">
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Spades)) @util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Spades))
width="120px" style="border-radius: 6px"/> width="120px" style="border-radius: 6px"/>
</div> </div>
</div> </div>
<div class="col-auto handcard"> <div class="col-auto handcard">
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="1" style="border-radius: 6px" onclick="handleTrumpSelection(this)"> <div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="1" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')">
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Hearts)) @util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Hearts))
width="120px" style="border-radius: 6px"/> width="120px" style="border-radius: 6px"/>
</div> </div>
</div> </div>
<div class="col-auto handcard"> <div class="col-auto handcard">
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="2" style="border-radius: 6px" onclick="handleTrumpSelection(this)"> <div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="2" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')">
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Diamonds)) @util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Diamonds))
width="120px" style="border-radius: 6px"/> width="120px" style="border-radius: 6px"/>
</div> </div>
</div> </div>
<div class="col-auto handcard"> <div class="col-auto handcard">
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="3" style="border-radius: 6px" onclick="handleTrumpSelection(this)"> <div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="3" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')">
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Clubs)) @util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Clubs))
width="120px" style="border-radius: 6px"/> width="120px" style="border-radius: 6px"/>
</div> </div>
@@ -64,5 +64,16 @@
</div> </div>
</div> </div>
<script> <script>
function waitForFunction(name, checkInterval = 100) {
return new Promise(resolve => {
const timer = setInterval(() => {
if (typeof window[name] === "function") {
clearInterval(timer);
resolve(window[name]);
}
}, checkInterval);
});
}
waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
connectWebSocket() connectWebSocket()
</script> </script>

View File

@@ -20,7 +20,7 @@
</p> </p>
</div> </div>
@if(gamelobby.logic.playerTieLogic.currentTiePlayer().contains(player)) { @if(player.equals(gamelobby.logic.playerTieLogic.currentTiePlayer())) {
@defining(gamelobby.logic.playerTieLogic.highestAllowedNumber()) { maxNum => @defining(gamelobby.logic.playerTieLogic.highestAllowedNumber()) { maxNum =>
<div class="alert alert-info" role="alert" aria-live="polite"> <div class="alert alert-info" role="alert" aria-live="polite">
Pick a number between 1 and @{ Pick a number between 1 and @{
@@ -71,7 +71,7 @@
} }
} else { } else {
<div class="alert alert-warning" role="alert" aria-live="polite"> <div class="alert alert-warning" role="alert" aria-live="polite">
<strong>@gamelobby.logic.playerTieLogic.currentTiePlayer().get</strong> <strong>@gamelobby.logic.playerTieLogic.currentTiePlayer()</strong>
is currently picking a number for the cut. is currently picking a number for the cut.
</div> </div>
@@ -110,5 +110,16 @@
</div> </div>
</div> </div>
<script> <script>
function waitForFunction(name, checkInterval = 100) {
return new Promise(resolve => {
const timer = setInterval(() => {
if (typeof window[name] === "function") {
clearInterval(timer);
resolve(window[name]);
}
}, checkInterval);
});
}
waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
connectWebSocket() connectWebSocket()
</script> </script>

View File

@@ -1,38 +1,113 @@
@(user: Option[model.users.User], gamelobby: logic.game.GameLobby) @(user: Option[model.users.User], gamelobby: logic.game.GameLobby)
@import play.api.libs.json._
<div id="lobby-app-mount"></div>
<script> <main class="lobby-background vh-100" id="lobbybackground">
// Initialisierung des momentanen Lobby Standes, welcher direkt gerendert werden muss. <!-- Kick Modal -->
<div class="modal fade" data-backdrop="static" data-keyboard="false" data-focus="true" id="kickedModal" tabindex="-1" role="dialog" aria-labelledby="kickedModalTitle">
<div class="modal-dialog modal-dialog-centered" role="document">
<div class="modal-content">
<div class="modal-header">
<h5 class="modal-title" id="kickedModalTitle">Kicked</h5>
</div>
<div class="modal-body">
<p>You've been kicked from the lobby.</p>
</div>
</div>
</div>
</div>
const initialLobbyName = '@gamelobby.name'; <!-- Session Closed Modal -->
const initialLobbyId = '@gamelobby.id'; <div class="modal fade" data-backdrop="static" data-keyboard="false" data-focus="true" id="sessionClosed" tabindex="-1" role="dialog" aria-labelledby="sessionClosedModalTitle">
<div class="modal-dialog modal-dialog-centered" role="document">
<div class="modal-content">
<div class="modal-header">
<h5 class="modal-title" id="sessionClosedModalTitle">Session Closed</h5>
</div>
<div class="modal-body">
<p>The session was closed.</p>
</div>
</div>
</div>
</div>
const initialIsHost = @{user.map(u => gamelobby.getUserSession(u.id)).exists(_.host)}; <!-- Lobby -->
const initialMaxPlayers = @{gamelobby.maxPlayers}; <div class="container d-flex flex-column" style="height: calc(100vh - 1rem);">
<div class="row">
const initialPlayers = JSON.parse('@Html({ <div class="col">
val currentUserId = user.map(_.id).getOrElse(java.util.UUID.randomUUID()) <div class="p-3 fs-1 d-flex align-items-center">
<div class="text-center" style="flex-grow: 1;">
val playerListForVue = gamelobby.getUsers.toSeq.map { u => Lobby-Name: @gamelobby.name
val isSelf = u.id == currentUserId </div>
val playerDogStatus = false <div class="btn btn-danger ms-auto" onclick="leaveGame('@gamelobby.id')">Exit</div>
</div>
Json.obj( </div>
"id" -> u.id.toString, </div>
"name" -> u.name, <div class="row">
"self" -> isSelf, <div class="col">
"dog" -> playerDogStatus <div class="p-3 text-center fs-4" id="playerAmount">
) Players: @gamelobby.getPlayers.size / @gamelobby.maxPlayers</div>
</div>
</div>
<div class="row justify-content-center align-items-center flex-grow-1">
@if((gamelobby.getUserSession(user.get.id).host)) {
<div id="players" class="justify-content-center align-items-center d-flex">
@for(playersession <- gamelobby.getPlayers.values) {
<div class="col-auto my-auto m-3">
<div class="card" style="width: 18rem;">
<img src="@routes.Assets.versioned("images/profile.png")" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
<div class="card-body">
@if(playersession.id == user.get.id) {
<h5 class="card-title">@playersession.name (You)</h5>
<a href="#" class="btn btn-danger disabled" aria-disabled="true" tabindex="-1">Remove</a>
} else {
<h5 class="card-title">@playersession.name</h5>
<div class="btn btn-danger" onclick="removePlayer('@gamelobby.id', '@playersession.id')">
Remove</div>
}
</div>
</div>
</div>
}
</div>
<div class="col-12 text-center mb-5">
<div class="btn btn-success" onclick="startGame('@gamelobby.id')">Start Game</div>
</div>
} else {
<div id="players" class="justify-content-center align-items-center d-flex">
@for(playersession <- gamelobby.getPlayers.values) {
<div class="col-auto my-auto m-3"> <div class="card" style="width: 18rem;">
<img src="@routes.Assets.versioned("images/profile.png")" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
<div class="card-body">
@if(playersession.id == user.get.id) {
<h5 class="card-title">@playersession.name (You)</h5>
} else {
<h5 class="card-title">@playersession.name</h5>
}
</div>
</div>
</div>
}
</div>
<div class="col-12 text-center mt-3">
<p class="fs-4">Waiting for the host to start the game...</p>
<div class="spinner-border mt-1" role="status">
<span class="visually-hidden">Loading...</span>
</div>
</div>
} }
Json.stringify(Json.toJson(playerListForVue)) </div>
})'); </div>
connectWebSocket(); </main>
globalThis.initLobbyVueComponents( <script>
initialLobbyName, function waitForFunction(name, checkInterval = 100) {
initialLobbyId, return new Promise(resolve => {
initialIsHost, const timer = setInterval(() => {
initialMaxPlayers, if (typeof window[name] === "function") {
initialPlayers clearInterval(timer);
); resolve(window[name]);
}
}, checkInterval);
});
}
waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
connectWebSocket()
</script> </script>

View File

@@ -17,10 +17,9 @@
<link rel="shortcut icon" type="image/png" href="@routes.Assets.versioned("images/favicon.png")"> <link rel="shortcut icon" type="image/png" href="@routes.Assets.versioned("images/favicon.png")">
<link href="https://cdn.jsdelivr.net/npm/bootstrap@@5.3.8/dist/css/bootstrap.min.css" rel="stylesheet" integrity="sha384-sRIl4kxILFvY47J16cr9ZwB07vP4J8+LH7qKQnuqkuIAvNWLzeN8tE5YBujZqJLB" crossorigin="anonymous"> <link href="https://cdn.jsdelivr.net/npm/bootstrap@@5.3.8/dist/css/bootstrap.min.css" rel="stylesheet" integrity="sha384-sRIl4kxILFvY47J16cr9ZwB07vP4J8+LH7qKQnuqkuIAvNWLzeN8tE5YBujZqJLB" crossorigin="anonymous">
</head> </head>
<script src="https://cdn.jsdelivr.net/npm/canvas-confetti@@1.6.0/dist/confetti.browser.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/bootstrap@@5.3.8/dist/js/bootstrap.bundle.min.js" integrity="sha384-FKyoEForCGlyvwx9Hj09JcYn3nv7wiPVlz7YYwJrWVcXK/BmnVDxM+D2scQbITxI" crossorigin="anonymous"></script> <script src="https://cdn.jsdelivr.net/npm/bootstrap@@5.3.8/dist/js/bootstrap.bundle.min.js" integrity="sha384-FKyoEForCGlyvwx9Hj09JcYn3nv7wiPVlz7YYwJrWVcXK/BmnVDxM+D2scQbITxI" crossorigin="anonymous"></script>
<script src="https://code.jquery.com/jquery-3.6.0.min.js"></script> <script src="https://code.jquery.com/jquery-3.6.0.min.js"></script>
<script src="https://unpkg.com/vue/dist/vue.global.prod.js"></script>
<script src="@routes.JavaScriptRoutingController.javascriptRoutes()" type="text/javascript"></script> <script src="@routes.JavaScriptRoutingController.javascriptRoutes()" type="text/javascript"></script>
<script src="@routes.Assets.versioned("javascripts/websocket.js")" type="text/javascript"></script> <script src="@routes.Assets.versioned("javascripts/websocket.js")" type="text/javascript"></script>
<script src="@routes.Assets.versioned("javascripts/events.js")" type="text/javascript"></script> <script src="@routes.Assets.versioned("javascripts/events.js")" type="text/javascript"></script>
@@ -28,7 +27,6 @@
<script src="@routes.Assets.versioned("javascripts/main.js")" type="text/javascript"></script> <script src="@routes.Assets.versioned("javascripts/main.js")" type="text/javascript"></script>
<body class="d-flex flex-column min-vh-100" id="main-body"> <body class="d-flex flex-column min-vh-100" id="main-body">
<div id="alerts-container"></div>
@* And here's where we render the `Html` object containing @* And here's where we render the `Html` object containing
* the page content. *@ * the page content. *@
@content @content

View File

@@ -30,4 +30,4 @@
</main> </main>
<script> <script>
disconnectWebSocket(); disconnectWebSocket();
</script> </script>

View File

@@ -27,8 +27,4 @@ GET /logout controllers.UserController.logout()
GET /game/:id controllers.IngameController.game(id: String) GET /game/:id controllers.IngameController.game(id: String)
# Websocket # Websocket
GET /websocket controllers.WebsocketController.socket() GET /websocket controllers.WebsocketController.socket()
# Status
GET /status controllers.StatusController.requestStatus()
GET /status/:gameId controllers.StatusController.game(gameId: String)

View File

@@ -1,502 +1,44 @@
var canPlayCard = false; function receiveHandEvent(eventData) {
const PlayerHandComponent = { //Data
data() { const dog = eventData.dog;
return { const hand = eventData.hand;
hand: [],
isDogPhase: false,
isAwaitingResponse: false,
};
},
computed: {
isHandInactive() {
//TODO: Needs implementation
}
},
template: `
<div class="row justify-content-center g-2 mt-4 bottom-div"
style="backdrop-filter: blur(4px); margin-left: 0; margin-right: 0;">
<div id="card-slide" class="row justify-content-center ingame-cards-slide" :class="{'inactive': isHandInactive }">
<div v-for="card in hand" :key="card.idx" class="col-auto handcard" style="border-radius: 6px">
<div class="btn btn-outline-light p-0 border-0 shadow-none"
:data-card-id="card.idx"
style="border-radius: 6px"
@click="handlePlayCard(card.idx)">
<img :src="getCardImagePath(card.card)" width="120px" style="border-radius: 6px" :alt="card.card"/>
</div>
</div>
<div v-if="isDogPhase" class="mt-2"> const handElement = $('#card-slide');
<button class="btn btn-danger" @click="handleSkipDogLife()">Skip Turn</button> handElement.addClass('ingame-cards-slide')
</div>
</div>
</div>
`,
methods: {
updateHand(eventData) {
this.hand = eventData.hand.map(card => ({
idx: parseInt(card.idx, 10),
card: card.card
}));
this.isDogPhase = false;
console.log("Vue Data Updated. Hand size:", this.hand.length); let newHtml = '';
if (this.hand.length > 0) { //Build Hand Container
console.log("First card path check:", this.getCardImagePath(this.hand[0].card)); hand.forEach((card) => {
} //Data
}, const idx = card.idx
handlePlayCard(cardidx) { const cardS = card.card;
if(this.isAwaitingResponse) return
if(!canPlayCard) return
canPlayCard = false;
this.isAwaitingResponse = true
const cardHtml = `
<div class="col-auto handcard" style="border-radius: 6px">
<div class="btn btn-outline-light p-0 border-0 shadow-none"
data-card-id="${idx}"
style="border-radius: 6px"
onclick="handlePlayCard(this, '${dog}')">
<img src="/assets/images/cards/${cardS}.png" width="120px" style="border-radius: 6px" alt="${cardS}"/>
</div>
</div>
`;
newHtml += cardHtml;
});
console.debug(`Playing card ${cardidx} from hand`) //Build dog if needed
if (dog) {
const wiggleKeyframes = [ newHtml += `
{ transform: 'translateX(0)' }, <div class="mt-2">
{ transform: 'translateX(-5px)' }, <button class="btn btn-danger" onclick="handleSkipDogLife(this)">Skip Turn</button>
{ transform: 'translateX(5px)' }, </div>
{ transform: 'translateX(-5px)' }, `;
{ transform: 'translateX(0)' }
];
const wiggleTiming = {
duration: 400,
iterations: 1,
easing: 'ease-in-out',
fill: 'forwards'
};
const targetButton = this.$el.querySelector(`[data-card-id="${cardidx}"]`);
const cardElement = targetButton ? targetButton.closest('.handcard') : null;
const payload = {
cardindex: cardidx.toString(),
isDog: false
}
sendEventAndWait("PlayCard", payload).then(
() => {
this.hand = this.hand.filter(card => card.idx !== cardidx);
this.hand.forEach((card, index) => {
card.idx = index;
})
this.isAwaitingResponse = false;
}
).catch(
(err) => {
if (cardElement) {
cardElement.animate(wiggleKeyframes, wiggleTiming);
} else {
console.warn(`Could not find DOM element for card index ${cardidx} to wiggle.`);
}
this.isAwaitingResponse = false;
canPlayCard = true;
}
)
},
handleSkipDogLife() {
globalThis.handleSkipDogLife();
},
getCardImagePath(cardName) {
return `/assets/images/cards/${cardName}.png`;
}
} }
}; handElement.html(newHtml);
const ScoreBoardComponent = {
data() {
return {
trumpsuit: 'N/A',
playerScores: [],
};
},
template: `
<div class="score-table mt-5" id="score-table-container">
<h4 class="fw-bold mb-3 text-black">Tricks Won</h4>
<div class="d-flex justify-content-between score-header pb-1">
<div style="width: 50%">PLAYER</div>
<div style="width: 50%">TRICKS</div>
</div>
<div id="score-table-body">
<div v-for="(player, index) in playerScores"
:key="player.name"
class="d-flex justify-content-between score-row pt-1">
<div style="width: 50%" class="text-truncate">
{{ player.name }}
</div>
<div style="width: 50%">
{{ player.tricks }}
</div>
</div>
</div>
</div>
`,
methods: {
calculateNewScores(players, tricklist) {
const playercounts = new Map();
players.forEach(player => {
playercounts.set(player, 0)
});
tricklist.forEach(playerWonTrick => {
if (playerWonTrick !== "Trick in Progress" && playercounts.has(playerWonTrick)) {
playercounts.set(playerWonTrick, playercounts.get(playerWonTrick) + 1);
}
});
const newScores = players.map(name => ({
name: name,
tricks: playercounts.get(name) || 0,
}));
newScores.sort((a, b) => b.tricks - a.tricks);
return newScores;
},
updateNewRoundData(eventData) {
console.log("Vue Scoreboard Data Update Triggered: New Round!");
this.playerScores = eventData.players.map(player => ({
name: player,
tricks: 0,
}));
},
updateTrickEndData(eventData) {
const { playerwon, playersin, tricklist } = eventData;
console.log(`Vue Scoreboard Data Update Triggered: ${playerwon} won the trick!`);
this.playerScores = this.calculateNewScores(playersin, tricklist);
}
}
};
const GameInfoComponent = {
data() {
return {
trumpsuit: 'No Trumpsuit',
firstCardImagePath: '/assets/images/cards/1B.png',
};
},
template: `
<div>
<h4 class="fw-semibold mb-1">Trumpsuit</h4>
<p class="fs-5 text-primary" id="trumpsuit">{{ trumpsuit }}</p>
<h5 class="fw-semibold mt-4 mb-1">First Card</h5>
<div class="d-inline-block border rounded shadow-sm p-1 bg-light" id="first-card-container">
<img :src="firstCardImagePath" alt="First Card" width="80px" style="border-radius: 6px"/>
</div>
</div>
`,
methods: {
resetFirstCard(eventData) {
console.log("GameInfoComponent: Resetting First Card to placeholder.");
this.firstCardImagePath = '/assets/images/cards/1B.png';
},
updateFirstCard(eventData) {
const firstCardId = eventData.firstCard;
console.log("GameInfoComponent: Updating First Card to:", firstCardId);
let imageSource;
if (firstCardId === "BLANK" || !firstCardId) {
imageSource = "/assets/images/cards/1B.png";
} else {
imageSource = `/assets/images/cards/${firstCardId}.png`;
}
this.firstCardImagePath = imageSource;
},
updateTrumpsuit(eventData) {
this.trumpsuit = eventData.trumpsuit;
}
}
};
const TrickDisplayComponent = {
data() {
return {
playedCards: [],
};
},
template: `
<div class="d-flex justify-content-center g-3" id="trick-cards-content">
<div v-for="(play, index) in playedCards" :key="index" class="col-auto">
<div class="card text-center shadow-sm border-0 bg-transparent" style="width: 7rem;
backdrop-filter: blur(4px);">
<div class="p-2">
<img :src="getCardImagePath(play.cardId)" width="100%" style="border-radius: 6px"/>
</div>
<div class="card-body p-2 bg-transparent">
<small class="fw-semibold text-secondary">{{ play.player }}</small>
</div>
</div>
</div>
</div>
`,
methods: {
getCardImagePath(cardId) {
return `/assets/images/cards/${cardId}.png`;
},
clearPlayedCards() {
console.log("TrickDisplayComponent: Clearing played cards.");
this.playedCards = [];
},
updatePlayedCards(eventData) {
console.log("TrickDisplayComponent: Updating played cards.");
this.playedCards = eventData.playedCards;
}
}
};
function formatPlayerName(player) {
let name = player.name;
if (player.dog) {
name += " 🐶";
}
return name;
} }
const TurnComponent = {
data() {
return {
currentPlayerName: 'Waiting...',
nextPlayers: [],
};
},
template: `
<div class="turn-tracker-container">
<h4 class="fw-semibold mb-1">Current Player</h4>
<p class="fs-3 fw-bold text-success" id="current-player-name">{{ currentPlayerName }}</p>
<div v-if="nextPlayers.length > 0">
<h5 class="fw-semibold mt-4 mb-1" id="next-players-text">Next Players</h5>
<div id="next-players-container">
<p v-for="name in nextPlayers" :key="name" class="fs-5 text-primary">{{ name }}</p>
</div>
</div>
</div>
`,
methods: {
updateTurnData(eventData) {
console.log("TurnComponent: Updating turn data.");
const { currentPlayer, nextPlayers } = eventData;
this.currentPlayerName = formatPlayerName(currentPlayer);
this.nextPlayers = nextPlayers.map(player => formatPlayerName(player));
}
}
};
const LobbyComponent = {
data() {
return {
lobbyName: 'Loading...',
lobbyId: 'default',
isHost: false,
maxPlayers: 0,
players: [],
showKickedModal: false,
kickedEventData: null,
showSessionClosedModal: false,
sessionClosedEventData: null,
};
},
template: `
<main class="lobby-background vh-100" id="lobbybackground">
<div v-if="showKickedModal" class="modal fade show d-block"
tabindex="-1"
role="dialog"
aria-labelledby="kickedModalTitle"
aria-modal="true"
style="background-color: rgba(0,0,0,0.5);">
<div class="modal-dialog modal-dialog-centered" role="document">
<div class="modal-content">
<div class="modal-header">
<h5 class="modal-title" id="kickedModalTitle">Kicked</h5>
</div>
<div class="modal-body">
<p>You've been kicked from the lobby.</p>
<p class="text-muted small">You'll get redirected to the mainmenu in 5 seconds...</p>
</div>
</div>
</div>
</div>
<div v-if="showSessionClosedModal" class="modal fade show d-block"
tabindex="-1"
role="dialog"
aria-labelledby="sessionClosedModalTitle"
aria-modal="true"
style="background-color: rgba(0,0,0,0.5);">
<div class="modal-dialog modal-dialog-centered" role="document">
<div class="modal-content">
<div class="modal-header">
<h5 class="modal-title" id="sessionClosedModalTitle">Session Closed</h5>
</div>
<div class="modal-body">
<p>The session was closed.</p>
<p class="text-muted small">You'll get redirected to the mainmenu in 5 seconds...</p>
</div>
</div>
</div>
</div>
<div class="container d-flex flex-column" style="height: calc(100vh - 1rem);">
<div class="row">
<div class="col">
<div class="p-3 fs-1 d-flex align-items-center">
<div class="text-center" style="flex-grow: 1;">
Lobby-Name: {{ lobbyName }}
</div>
<div class="btn btn-danger ms-auto" @click="leaveGame(lobbyId)">Exit</div>
</div>
</div>
</div>
<div class="row">
<div class="col">
<div class="p-3 text-center fs-4" id="playerAmount">
Players: {{ players.length }} / {{ maxPlayers }}
</div>
</div>
</div>
<div class="row justify-content-center align-items-center flex-grow-1">
<template v-if="isHost">
<div id="players" class="justify-content-center align-items-center d-flex flex-wrap">
<div v-for="player in players" :key="player.id" class="col-auto my-auto m-3">
<div class="card" style="width: 18rem;">
<img src="/assets/images/profile.png" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
<div class="card-body">
<h5 class="card-title">
{{ player.name }} <span v-if="player.self">(You)</span>
</h5>
<template v-if="player.self">
<a href="#" class="btn btn-danger disabled" aria-disabled="true" tabindex="-1">Remove</a>
</template>
<template v-else>
<div class="btn btn-danger" @click="handleKickPlayer(player.id)">Remove</div>
</template>
</div>
</div>
</div>
</div>
<div class="col-12 text-center mb-5">
<div class="btn btn-success" @click="startGame()">Start Game</div>
</div>
</template>
<template v-else>
<div id="players" class="justify-content-center align-items-center d-flex flex-wrap">
<div v-for="player in players" :key="player.id" class="col-auto my-auto m-3">
<div class="card" style="width: 18rem;">
<img src="/assets/images/profile.png" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
<div class="card-body">
<h5 class="card-title">
{{ player.name }} <span v-if="player.self">(You)</span>
</h5>
</div>
</div>
</div>
</div>
<div class="col-12 text-center mt-3">
<p class="fs-4">Waiting for the host to start the game...</p>
<div class="spinner-border mt-1" role="status">
<span class="visually-hidden">Loading...</span>
</div>
</div>
</template>
</div>
</div>
</main>
`,
methods: {
updateLobbyData(eventData) {
console.log("LobbyComponent: Received Lobby Update Event.");
this.isHost = eventData.host;
this.maxPlayers = eventData.maxPlayers;
this.players = eventData.players;
},
setInitialData(name, id) {
this.lobbyName = name;
this.lobbyId = id;
},
startGame() {
globalThis.startGame()
},
leaveGame(gameId) {
//TODO: Needs implementation
},
handleKickPlayer(playerId) {
globalThis.handleKickPlayer(playerId)
},
showKickModal(eventData) {
this.showKickedModal = true;
setTimeout(() => {
this.kickedEventData = eventData;
this.showKickedModal = false;
if (typeof globalThis.receiveGameStateChange === 'function') {
globalThis.receiveGameStateChange(this.kickedEventData);
} else {
console.error("FATAL: receiveGameStateChange ist nicht global definiert.");
}
}, 5000);
},
showSessionClosedModal(eventData) {
this.sessionClosedEventData = eventData;
this.showSessionClosedModal = true;
setTimeout(() => {
this.showSessionClosedModal = false;
if (typeof globalThis.receiveGameStateChange === 'function') {
globalThis.receiveGameStateChange(this.sessionClosedEventData);
} else {
console.error("FATAL: receiveGameStateChange ist nicht global definiert.");
}
}, 5000);
}
}
};
function requestCardEvent(eventData) {
//TODO: Needs correct implementation of setting the inactive class in the PlayerHandComponent
}
function receiveGameStateChange(eventData) { function receiveGameStateChange(eventData) {
const content = eventData.content; const content = eventData.content;
const title = eventData.title || 'Knockout Whist'; const title = eventData.title || 'Knockout Whist';
@@ -504,150 +46,118 @@ function receiveGameStateChange(eventData) {
exchangeBody(content, title, url); exchangeBody(content, title, url);
} }
function receiveRoundEndEvent(eventData) { function receiveCardPlayedEvent(eventData) {
//TODO: When alert is working, set an alert that shows how won the round and with how much tricks. const firstCard = eventData.firstCard;
} const playedCards = eventData.playedCards;
let playerHandApp = null;
let scoreBoardApp = null;
let gameInfoApp = null;
let trickDisplayApp = null;
let turnApp = null;
globalThis.initGameVueComponents = function() {
// Initializing PlayerHandComponent
const app = Vue.createApp(PlayerHandComponent);
playerHandApp = app; const trickCardsContainer = $('#trick-cards-container');
const mountedHand = app.mount('#player-hand-container'); const firstCardContainer = $('#first-card-container')
if (mountedHand && mountedHand.updateHand) { let trickHTML = '';
globalThis.updatePlayerHand = mountedHand.updateHand; playedCards.forEach(cardCombo => {
onEvent("ReceivedHandEvent", globalThis.updatePlayerHand); trickHTML += `
console.log("PLAYER HAND SYSTEM: updatePlayerHand successfully exposed."); <div class="col-auto">
} else { <div class="card text-center shadow-sm border-0 bg-transparent" style="width: 7rem; backdrop-filter: blur(4px);">
console.error("FATAL ERROR: PlayerHandComponent mount failed. Check if #player-hand-container exists."); <div class="p-2">
} <img src="/assets/images/cards/${cardCombo.cardId}.png" width="100%" alt="${cardCombo.cardId}"/>
</div>
<div class="card-body p-2 bg-transparent">
<small class="fw-semibold text-secondary">${cardCombo.player}</small>
</div>
</div>
</div>
`;
});
trickCardsContainer.html(trickHTML);
// Initializing Scoreboard let altText;
if (scoreBoardApp) return let imageSrc;
if (firstCard === "BLANK") {
const app2 = Vue.createApp(ScoreBoardComponent) imageSrc = "/assets/images/cards/1B.png";
scoreBoardApp = app2 altText = "Blank Card";
const mountedHand2 = app2.mount('#score-table')
if (mountedHand2) {
globalThis.updateNewRoundData = mountedHand2.updateNewRoundData;
onEvent("NewRoundEvent", handleNewRoundEvent);
globalThis.updateTrickEndData = mountedHand2.updateTrickEndData;
onEvent("TrickEndEvent", globalThis.updateTrickEndData);
console.log("SCOREBOARD: updateNewRoundData successfully exposed.");
} else {
console.error("FATAL ERROR: Scoreboard mount failed. Check if #score-table exists.");
}
// Initializing Gameinfo
if (gameInfoApp) return
const app3 = Vue.createApp(GameInfoComponent)
gameInfoApp = app3
const mountedGameInfo = app3.mount('#game-info-component')
if(mountedGameInfo) {
globalThis.resetFirstCard = mountedGameInfo.resetFirstCard;
globalThis.updateFirstCard = mountedGameInfo.updateFirstCard;
globalThis.updateTrumpsuit = mountedGameInfo.updateTrumpsuit
onEvent("NewTrickEvent", handleNewTrickEvent);
console.log("GameInfo: resetFirstCard successfully exposed.");
} else {
console.error("FATAL ERROR: GameInfo mount failed. Check if #score-table exists.");
}
// Initializing TrickCardContainer
if (trickDisplayApp) return;
const app4 = Vue.createApp(TrickDisplayComponent);
trickDisplayApp = app4;
const mountedTrickDisplay = app4.mount('#trick-cards-container');
if (mountedTrickDisplay) {
globalThis.clearPlayedCards = mountedTrickDisplay.clearPlayedCards;
globalThis.updatePlayedCards = mountedTrickDisplay.updatePlayedCards;
onEvent("CardPlayedEvent", handleCardPlayedEvent)
console.log("TRICK DISPLAY: Handlers successfully exposed (clearPlayedCards, updatePlayedCards).");
} else {
console.error("FATAL ERROR: TrickDisplay mount failed. Check if #trick-cards-container exists.");
}
// Initializing TurnContainer
if (turnApp) return;
const app5 = Vue.createApp(TurnComponent)
turnApp = app5;
const mountedTurnApp = app5.mount('#turn-component')
if(mountedTurnApp) {
globalThis.updateTurnData = mountedTurnApp.updateTurnData;
onEvent("TurnEvent", globalThis.updateTurnData);
console.log("TURN DISPLAY: Handlers successfully exposed (clearPlayedCards, updatePlayedCards).");
} else {
console.error("FATAL ERROR: TURNAPP mount failed. Check if #trick-cards-container exists.");
}
}
let lobbyApp = null;
globalThis.initLobbyVueComponents = function(initialLobbyName, initialLobbyId, initialIsHost, initialMaxPlayers, initialPlayers) {
if (lobbyApp) return;
const appLobby = Vue.createApp(LobbyComponent);
lobbyApp = appLobby;
const mountedLobby = appLobby.mount('#lobby-app-mount');
if (mountedLobby) {
mountedLobby.setInitialData(initialLobbyName, initialLobbyId);
//Damit beim erstmaligen Betreten der Lobby die Spieler etc. angezeigt werden.
mountedLobby.updateLobbyData({
host: initialIsHost,
maxPlayers: initialMaxPlayers,
players: initialPlayers
});
globalThis.updateLobbyData = mountedLobby.updateLobbyData;
globalThis.showKickModal = mountedLobby.showKickModal;
globalThis.showSessionClosedModal = mountedLobby.showSessionClosedModal;
onEvent("LobbyUpdateEvent", globalThis.updateLobbyData);
onEvent("KickEvent", globalThis.showKickModal);
onEvent("SessionClosed", globalThis.showSessionClosedModal);
console.log("LobbyComponent successfully mounted and registered events.");
} else { } else {
console.error("FATAL ERROR: LobbyComponent mount failed."); imageSrc = `/assets/images/cards/${firstCard}.png`;
} altText = `Card ${firstCard}`;
}
function handleCardPlayedEvent(eventData) {
console.log("CardPlayedEvent received. Updating Game Info and Trick Display.");
if (typeof globalThis.updateFirstCard === 'function') {
globalThis.updateFirstCard(eventData);
} }
if (typeof globalThis.updatePlayedCards === 'function') { const newFirstCardHTML = `
globalThis.updatePlayedCards(eventData); <img src="${imageSrc}" alt="${altText}" width="80px" style="border-radius: 6px"/>
} `;
firstCardContainer.html(newFirstCardHTML);
} }
function handleNewTrickEvent(eventData) { function receiveLobbyUpdateEvent(eventData) {
if (typeof globalThis.resetFirstCard === 'function') { const host = eventData.host;
globalThis.resetFirstCard(eventData); const maxPlayers = eventData.maxPlayers;
const players = eventData.players;
const lobbyPlayersContainer = $('#players');
const playerAmountBox = $('#playerAmount');
let newHtml = ''
if (host) {
players.forEach(user => {
const inner = user.self ? `<h5 class="card-title">${user.name} (You)</h5>
<a href="#" class="btn btn-danger disabled" aria-disabled="true" tabindex="-1">Remove</a>`
: ` <h5 class="card-title">${user.name}</h5>
<div class="btn btn-danger" onclick="removePlayer('${user.id}')">Remove</div>`
newHtml += `<div class="col-auto my-auto m-3">
<div class="card" style="width: 18rem;">
<img src="/assets/images/profile.png" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
<div class="card-body">
${inner}
</div>
</div>
</div>`
})
} else {
players.forEach(user => {
const inner = user.self ? `<h5 class="card-title">${user.name} (You)</h5>` : ` <h5 class="card-title">${user.name}</h5>`
newHtml += `<div class="col-auto my-auto m-3">
<div class="card" style="width: 18rem;">
<img src="/assets/images/profile.png" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
<div class="card-body">
${inner}
</div>
</div>
</div>`
})
} }
if (typeof globalThis.clearPlayedCards === 'function') { lobbyPlayersContainer.html(newHtml);
globalThis.clearPlayedCards(); playerAmountBox.text(`Players: ${players.length} / ${maxPlayers}`);
}
} }
function handleNewRoundEvent(eventData) { function receiveKickEvent(eventData) {
if (typeof globalThis.updateNewRoundData === 'function') { $('#kickedModal').modal({
globalThis.updateNewRoundData(eventData); backdrop: 'static',
} keyboard: false
if (typeof globalThis.updateTrumpsuit === 'function') { }).modal('show');
globalThis.updateTrumpsuit(eventData);
} setTimeout(() => {
receiveGameStateChange(eventData)
}, 5000);
}
function receiveSessionClosedEvent(eventData) {
$('#sessionClosed').modal({
backdrop: 'static',
keyboard: false
}).modal('show');
setTimeout(() => {
receiveGameStateChange(eventData)
}, 5000);
} }
onEvent("ReceivedHandEvent", receiveHandEvent)
onEvent("GameStateChangeEvent", receiveGameStateChange) onEvent("GameStateChangeEvent", receiveGameStateChange)
onEvent("CardPlayedEvent", receiveCardPlayedEvent)
onEvent("LobbyUpdateEvent", receiveLobbyUpdateEvent)
onEvent("LeftEvent", receiveGameStateChange) onEvent("LeftEvent", receiveGameStateChange)
onEvent("RequestCardEvent", requestCardEvent) onEvent("KickEvent", receiveKickEvent)
onEvent("RoundEndEvent", receiveRoundEndEvent) onEvent("SessionClosed", receiveSessionClosedEvent)

View File

@@ -1,33 +1,10 @@
function handlePlayCard(cardidx) { function handlePlayCard(card, dog) {
//TODO: Needs implementation // TODO needs implementation
} }
function handleSkipDogLife(button) { function handleSkipDogLife(button) {
// TODO needs implementation // TODO needs implementation
} }
function startGame() {
sendEvent("StartGame")
}
function handleTrumpSelection(object) {
const $button = $(object);
const trumpIndex = parseInt($button.data('trump'));
const payload = {
suitIndex: trumpIndex
}
sendEvent("PickTrumpsuit", payload)
}
function handleKickPlayer(playerId) { function handleKickPlayer(playerId) {
sendEvent("KickPlayer", { // TODO needs implementation
playerId: playerId
})
} }
function handleReturnToLobby() {
sendEvent("ReturnToLobby")
}
globalThis.startGame = startGame
globalThis.handleTrumpSelection = handleTrumpSelection
globalThis.handleKickPlayer = handleKickPlayer
globalThis.handleReturnToLobby = handleReturnToLobby

View File

@@ -87,7 +87,6 @@ function setupSocketHandlers(socket) {
} else { } else {
console.warn('Connection died unexpectedly.'); console.warn('Connection died unexpectedly.');
} }
location.href = "/mainmenu";
}; };
} }

View File

@@ -1,3 +1,3 @@
MAJOR=4 MAJOR=4
MINOR=10 MINOR=3
PATCH=0 PATCH=0