Compare commits
1 Commits
4.11.0
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5136d14522
| Author | SHA1 | Date | |
|---|---|---|---|
| 5136d14522 |
1
.gitignore
vendored
1
.gitignore
vendored
@@ -134,7 +134,6 @@ target
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|||||||
/.project
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/.project
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||||||
/.settings
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/.settings
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/RUNNING_PID
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/RUNNING_PID
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||||||
/knockoutwhistwebfrontend/
|
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/knockoutwhist/
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/knockoutwhist/
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/knockoutwhistweb/.g8/
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/knockoutwhistweb/.g8/
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/knockoutwhistweb/.bsp/
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/knockoutwhistweb/.bsp/
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|||||||
5
.gitmodules
vendored
5
.gitmodules
vendored
@@ -2,8 +2,3 @@
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|||||||
path = knockoutwhist
|
path = knockoutwhist
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||||||
branch = main
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branch = main
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||||||
url = https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist.git
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url = https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist.git
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|
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[submodule "knockoutwhistfrontend"]
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path = knockoutwhistfrontend
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branch = main
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url = https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend.git
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|||||||
92
CHANGELOG.md
92
CHANGELOG.md
@@ -142,95 +142,3 @@
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|||||||
### Features
|
### Features
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||||||
|
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||||||
* **websocket:** Implement WebSocket connection and event handling ([#82](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/82)) ([8ca909d](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/8ca909db522dd7108a3e40ce84811eaf8695eaa5))
|
* **websocket:** Implement WebSocket connection and event handling ([#82](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/82)) ([8ca909d](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/8ca909db522dd7108a3e40ce84811eaf8695eaa5))
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||||||
## (2025-11-24)
|
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## (2025-11-26)
|
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||||||
|
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||||||
### Features
|
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||||||
|
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||||||
* **api:** Implement received hand event handling and UI updates ([#83](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/83)) ([52e5033](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/52e5033afca344ae40a644196555a9655913710a)), closes [#76](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/76)
|
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||||||
* **base:** Fixed logic for websockets and added GameStateEvent. Might've caused instability on other feature branches! ([#84](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/84)) ([b81bb3d](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/b81bb3d0aeb8500a9d7417a10e24e7f8a17d71d2))
|
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## (2025-11-26)
|
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|
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### Features
|
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||||||
|
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* **api:** Implemented card played event via websocket ([#85](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/85)) ([3c0828f](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/3c0828fdbeb507706b86f1662476c46e760533e4))
|
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||||||
## (2025-11-26)
|
|
||||||
|
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||||||
### Features
|
|
||||||
|
|
||||||
* **api:** Implemented session closed and kick event via websocket ([#87](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/87)) ([1ef5e8a](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/1ef5e8a72fdf8a3d1ae624c8c3d7c6595017bc6f))
|
|
||||||
## (2025-12-01)
|
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||||||
|
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### Features
|
|
||||||
|
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||||||
* **api:** Implemented turn event via websocket ([#86](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/86)) ([2aee79b](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/2aee79bb6887008397aa0780d1d74ce96af1c202))
|
|
||||||
* GameState to Title Mapping BAC-1 ([#92](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/92)) ([6e17328](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/6e17328846745375482c97383b143d86a86e7f32))
|
|
||||||
* **ui:** Implement countless feature using the SJWP ([#89](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/89)) ([1f96290](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/1f962903712163543fd4f98e696be5e7e29d88a6))
|
|
||||||
* **ui:** Popups ([#91](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/91)) ([0037820](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/003782090509bca1c5022c308231b7560dd9b23d))
|
|
||||||
|
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||||||
### Bug Fixes
|
|
||||||
|
|
||||||
* **api:** Fixed websocket routing ([#88](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/88)) ([46c96d4](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/46c96d4ceb935ac91fc515a1fdaef195e5ebc0a7))
|
|
||||||
* **api:** fixes - reimplemented animations ([#90](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/90)) ([cfcd967](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/cfcd967ce08ecf07f3f06826c337f684eb3b0c5f))
|
|
||||||
## (2025-12-01)
|
|
||||||
|
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||||||
### Features
|
|
||||||
|
|
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* **api:** BAC-10 Websockets - Kick Users ([#93](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/93)) ([0541bb5](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/0541bb58d19efd98d134b3d0412f39b4b1001783))
|
|
||||||
## (2025-12-01)
|
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||||||
|
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||||||
### Features
|
|
||||||
|
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* **api:** BAC-11 Websocket - Return to Lobby ([#94](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/94)) ([fd2467a](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/fd2467a9ea22dca64d5152a5a3e6db86d9a6f345))
|
|
||||||
## (2025-12-01)
|
|
||||||
|
|
||||||
### Bug Fixes
|
|
||||||
|
|
||||||
* **api:** BAC-23 Remove old polling code ([#95](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/95)) ([a55f0b4](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/a55f0b4b6164a47e3524422650ed99d10f9c8b0d))
|
|
||||||
## (2025-12-01)
|
|
||||||
|
|
||||||
### Bug Fixes
|
|
||||||
|
|
||||||
* FRO-6 Websocket Close Handle ([#96](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/96)) ([3585566](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/358556612ec74601c8b31125e4e65f750abf8c4c))
|
|
||||||
## (2025-12-03)
|
|
||||||
|
|
||||||
### Features
|
|
||||||
|
|
||||||
* **ui:** FRO-7 Endscreen ([#97](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/97)) ([d57e6ef](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/d57e6efa985ca07c32f9f54595fe7393dbdf4d8a))
|
|
||||||
## (2025-12-03)
|
|
||||||
## (2025-12-03)
|
|
||||||
## (2025-12-04)
|
|
||||||
|
|
||||||
### Bug Fixes
|
|
||||||
|
|
||||||
* BAC-25 Race Condition: Websocket Promises ([#99](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/99)) ([f847424](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/f847424b9cea423ace5661d1efb6e4f01483c655))
|
|
||||||
## (2025-12-04)
|
|
||||||
|
|
||||||
### Features
|
|
||||||
|
|
||||||
* FRO-3 FRO-4 Added vue compontents to ingame and lobby ([#100](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/100)) ([194df56](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/194df5691ccda1c21ebe9157c4396a4a21aa921d))
|
|
||||||
## (2025-12-05)
|
|
||||||
|
|
||||||
### Bug Fixes
|
|
||||||
|
|
||||||
* BAC-29 Implement Mappers for Common Classes ([#101](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/101)) ([270f44c](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/270f44cc1f3447ffcc33fb19a47c52391c69972b))
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|
||||||
## (2025-12-06)
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||||||
|
|
||||||
### Features
|
|
||||||
|
|
||||||
* BAC-30 Implement Jackson Mapping via DTOs ([#102](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/102)) ([8d697fd](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/8d697fd311478cf792b4631377de4522ecbda9f7))
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|
||||||
## (2025-12-10)
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|
||||||
|
|
||||||
### Bug Fixes
|
|
||||||
|
|
||||||
* FRO-29 Websocket Communication ([#104](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/104)) ([fa3d21e](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/fa3d21e3038eb07369764850a9ad9badd269ac57))
|
|
||||||
## (2025-12-10)
|
|
||||||
|
|
||||||
### Features
|
|
||||||
|
|
||||||
* BAC-27 Implemented endpoint which returns information about the current state ([#103](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/103)) ([dd5e8e6](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/dd5e8e65e55f02a7618b3c60e8fc7087774e5106))
|
|
||||||
## (2025-12-10)
|
|
||||||
|
|
||||||
### Features
|
|
||||||
|
|
||||||
* FRO-2 Implement Login Component ([#105](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/105)) ([e8b31b1](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/e8b31b174819b5f033034501856c4b1189c4c4ee))
|
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||||||
|
|||||||
Submodule knockoutwhist updated: 10fa4badf0...ec94ecd46c
Submodule knockoutwhistfrontend deleted from 0b8a1794a0
@@ -219,10 +219,10 @@ body {
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#next-players-container {
|
#nextPlayers {
|
||||||
display: flex;
|
display: flex;
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||||||
flex-direction: column;
|
flex-direction: column;
|
||||||
align-items: flex-start;
|
align-items: center;
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||||||
height: 0;
|
height: 0;
|
||||||
|
|
||||||
p {
|
p {
|
||||||
@@ -231,6 +231,10 @@ body {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#invisible {
|
||||||
|
visibility: hidden;
|
||||||
|
}
|
||||||
|
|
||||||
#selecttrumpsuit {
|
#selecttrumpsuit {
|
||||||
display: flex;
|
display: flex;
|
||||||
flex-direction: column;
|
flex-direction: column;
|
||||||
|
|||||||
@@ -23,12 +23,12 @@ class AuthAction @Inject()(val sessionManager: SessionManager, val parser: BodyP
|
|||||||
case Some(user) =>
|
case Some(user) =>
|
||||||
block(new AuthenticatedRequest(user, request))
|
block(new AuthenticatedRequest(user, request))
|
||||||
case None =>
|
case None =>
|
||||||
Future.successful(Results.Unauthorized)
|
Future.successful(Results.Redirect(routes.UserController.login()))
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected def getUserFromSession(request: RequestHeader): Option[User] = {
|
protected def getUserFromSession(request: RequestHeader): Option[User] = {
|
||||||
val session = request.cookies.get("accessToken")
|
val session = request.cookies.get("sessionId")
|
||||||
if (session.isDefined)
|
if (session.isDefined)
|
||||||
return sessionManager.getUserBySession(session.get.value)
|
return sessionManager.getUserBySession(session.get.value)
|
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None
|
None
|
||||||
|
|||||||
@@ -1,7 +1,6 @@
|
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package controllers
|
package controllers
|
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|
|
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import auth.{AuthAction, AuthenticatedRequest}
|
import auth.{AuthAction, AuthenticatedRequest}
|
||||||
import de.knockoutwhist.control.GameState
|
|
||||||
import de.knockoutwhist.control.GameState.*
|
import de.knockoutwhist.control.GameState.*
|
||||||
import exceptions.*
|
import exceptions.*
|
||||||
import logic.PodManager
|
import logic.PodManager
|
||||||
@@ -12,7 +11,6 @@ import play.api.*
|
|||||||
import play.api.libs.json.{JsValue, Json}
|
import play.api.libs.json.{JsValue, Json}
|
||||||
import play.api.mvc.*
|
import play.api.mvc.*
|
||||||
import play.twirl.api.Html
|
import play.twirl.api.Html
|
||||||
import util.GameUtil
|
|
||||||
|
|
||||||
import java.util.UUID
|
import java.util.UUID
|
||||||
import javax.inject.*
|
import javax.inject.*
|
||||||
@@ -31,10 +29,10 @@ class IngameController @Inject()(
|
|||||||
game match {
|
game match {
|
||||||
case Some(g) =>
|
case Some(g) =>
|
||||||
val results = Try {
|
val results = Try {
|
||||||
IngameController.returnInnerHTML(g, g.logic.getCurrentState, request.user)
|
returnInnerHTML(g, request.user)
|
||||||
}
|
}
|
||||||
if (results.isSuccess) {
|
if (results.isSuccess) {
|
||||||
Ok(views.html.main("Knockout Whist - " + GameUtil.stateToTitle(g.logic.getCurrentState))(results.get))
|
Ok(views.html.main("In-Game - Knockout Whist")(results.get))
|
||||||
} else {
|
} else {
|
||||||
InternalServerError(results.failed.get.getMessage)
|
InternalServerError(results.failed.get.getMessage)
|
||||||
}
|
}
|
||||||
@@ -43,6 +41,34 @@ class IngameController @Inject()(
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
def returnInnerHTML(gameLobby: GameLobby, user: User): Html = {
|
||||||
|
gameLobby.logic.getCurrentState match {
|
||||||
|
case Lobby => views.html.lobby.lobby(Some(user), gameLobby)
|
||||||
|
case InGame =>
|
||||||
|
views.html.ingame.ingame(
|
||||||
|
gameLobby.getPlayerByUser(user),
|
||||||
|
gameLobby
|
||||||
|
)
|
||||||
|
case SelectTrump =>
|
||||||
|
views.html.ingame.selecttrump(
|
||||||
|
gameLobby.getPlayerByUser(user),
|
||||||
|
gameLobby
|
||||||
|
)
|
||||||
|
case TieBreak =>
|
||||||
|
views.html.ingame.tie(
|
||||||
|
gameLobby.getPlayerByUser(user),
|
||||||
|
gameLobby
|
||||||
|
)
|
||||||
|
case FinishedMatch =>
|
||||||
|
views.html.ingame.finishedMatch(
|
||||||
|
Some(user),
|
||||||
|
gameLobby
|
||||||
|
)
|
||||||
|
case _ =>
|
||||||
|
throw new IllegalStateException(s"Invalid game state for in-game view. GameId: ${gameLobby.id}" + s" State: ${gameLobby.logic.getCurrentState}")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
def startGame(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
def startGame(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
||||||
val game = PodManager.getGame(gameId)
|
val game = PodManager.getGame(gameId)
|
||||||
val result = Try {
|
val result = Try {
|
||||||
@@ -57,7 +83,7 @@ class IngameController @Inject()(
|
|||||||
Ok(Json.obj(
|
Ok(Json.obj(
|
||||||
"status" -> "success",
|
"status" -> "success",
|
||||||
"redirectUrl" -> routes.IngameController.game(gameId).url,
|
"redirectUrl" -> routes.IngameController.game(gameId).url,
|
||||||
"content" -> IngameController.returnInnerHTML(game.get, game.get.logic.getCurrentState, request.user).toString()
|
"content" -> returnInnerHTML(game.get, request.user).toString()
|
||||||
))
|
))
|
||||||
} else {
|
} else {
|
||||||
val throwable = result.failed.get
|
val throwable = result.failed.get
|
||||||
@@ -90,7 +116,7 @@ class IngameController @Inject()(
|
|||||||
val game = PodManager.getGame(gameId)
|
val game = PodManager.getGame(gameId)
|
||||||
val playerToKickUUID = UUID.fromString(playerToKick)
|
val playerToKickUUID = UUID.fromString(playerToKick)
|
||||||
val result = Try {
|
val result = Try {
|
||||||
game.get.leaveGame(playerToKickUUID, true)
|
game.get.leaveGame(playerToKickUUID)
|
||||||
}
|
}
|
||||||
if (result.isSuccess) {
|
if (result.isSuccess) {
|
||||||
Ok(Json.obj(
|
Ok(Json.obj(
|
||||||
@@ -108,7 +134,7 @@ class IngameController @Inject()(
|
|||||||
def leaveGame(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
def leaveGame(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
||||||
val game = PodManager.getGame(gameId)
|
val game = PodManager.getGame(gameId)
|
||||||
val result = Try {
|
val result = Try {
|
||||||
game.get.leaveGame(request.user.id, false)
|
game.get.leaveGame(request.user.id)
|
||||||
}
|
}
|
||||||
if (result.isSuccess) {
|
if (result.isSuccess) {
|
||||||
Ok(Json.obj(
|
Ok(Json.obj(
|
||||||
@@ -408,37 +434,5 @@ class IngameController @Inject()(
|
|||||||
))
|
))
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
object IngameController {
|
}
|
||||||
|
|
||||||
def returnInnerHTML(gameLobby: GameLobby, gameState: GameState, user: User): Html = {
|
|
||||||
gameState match {
|
|
||||||
case Lobby => views.html.lobby.lobby(Some(user), gameLobby)
|
|
||||||
case InGame =>
|
|
||||||
views.html.ingame.ingame(
|
|
||||||
gameLobby.getPlayerByUser(user),
|
|
||||||
gameLobby
|
|
||||||
)
|
|
||||||
case SelectTrump =>
|
|
||||||
views.html.ingame.selecttrump(
|
|
||||||
gameLobby.getPlayerByUser(user),
|
|
||||||
gameLobby
|
|
||||||
)
|
|
||||||
case TieBreak =>
|
|
||||||
views.html.ingame.tie(
|
|
||||||
gameLobby.getPlayerByUser(user),
|
|
||||||
gameLobby
|
|
||||||
)
|
|
||||||
case FinishedMatch =>
|
|
||||||
views.html.ingame.finishedMatch(
|
|
||||||
Some(user),
|
|
||||||
gameLobby
|
|
||||||
)
|
|
||||||
case _ =>
|
|
||||||
throw new IllegalStateException(s"Invalid game state for in-game view. GameId: ${gameLobby.id}" + s" State: ${gameLobby.logic.getCurrentState}")
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -16,7 +16,8 @@ import javax.inject.*
|
|||||||
@Singleton
|
@Singleton
|
||||||
class MainMenuController @Inject()(
|
class MainMenuController @Inject()(
|
||||||
val controllerComponents: ControllerComponents,
|
val controllerComponents: ControllerComponents,
|
||||||
val authAction: AuthAction
|
val authAction: AuthAction,
|
||||||
|
val ingameController: IngameController
|
||||||
) extends BaseController {
|
) extends BaseController {
|
||||||
|
|
||||||
// Pass the request-handling function directly to authAction (no nested Action)
|
// Pass the request-handling function directly to authAction (no nested Action)
|
||||||
@@ -45,7 +46,7 @@ class MainMenuController @Inject()(
|
|||||||
Ok(Json.obj(
|
Ok(Json.obj(
|
||||||
"status" -> "success",
|
"status" -> "success",
|
||||||
"redirectUrl" -> routes.IngameController.game(gameLobby.id).url,
|
"redirectUrl" -> routes.IngameController.game(gameLobby.id).url,
|
||||||
"content" -> IngameController.returnInnerHTML(gameLobby, gameLobby.logic.getCurrentState, request.user).toString
|
"content" -> ingameController.returnInnerHTML(gameLobby, request.user).toString
|
||||||
))
|
))
|
||||||
} else {
|
} else {
|
||||||
BadRequest(Json.obj(
|
BadRequest(Json.obj(
|
||||||
@@ -69,7 +70,7 @@ class MainMenuController @Inject()(
|
|||||||
Ok(Json.obj(
|
Ok(Json.obj(
|
||||||
"status" -> "success",
|
"status" -> "success",
|
||||||
"redirectUrl" -> routes.IngameController.game(g.id).url,
|
"redirectUrl" -> routes.IngameController.game(g.id).url,
|
||||||
"content" -> IngameController.returnInnerHTML(g, g.logic.getCurrentState, request.user).toString
|
"content" -> ingameController.returnInnerHTML(g, request.user).toString
|
||||||
))
|
))
|
||||||
case None =>
|
case None =>
|
||||||
NotFound(Json.obj(
|
NotFound(Json.obj(
|
||||||
|
|||||||
@@ -1,94 +0,0 @@
|
|||||||
package controllers
|
|
||||||
|
|
||||||
import auth.AuthAction
|
|
||||||
import logic.PodManager
|
|
||||||
import logic.game.GameLobby
|
|
||||||
import logic.user.SessionManager
|
|
||||||
import model.users.User
|
|
||||||
import play.api.libs.json.{JsValue, Json}
|
|
||||||
import play.api.mvc.*
|
|
||||||
import util.WebsocketEventMapper
|
|
||||||
|
|
||||||
import javax.inject.Inject
|
|
||||||
|
|
||||||
class StatusController @Inject()(
|
|
||||||
val controllerComponents: ControllerComponents,
|
|
||||||
val sessionManager: SessionManager,
|
|
||||||
val authAction: AuthAction
|
|
||||||
) extends BaseController {
|
|
||||||
|
|
||||||
def requestStatus(): Action[AnyContent] = {
|
|
||||||
Action { implicit request =>
|
|
||||||
val userOpt = getUserFromSession(request)
|
|
||||||
if (userOpt.isEmpty) {
|
|
||||||
Ok(
|
|
||||||
Json.obj(
|
|
||||||
"status" -> "unauthenticated"
|
|
||||||
)
|
|
||||||
)
|
|
||||||
} else {
|
|
||||||
val user = userOpt.get
|
|
||||||
val gameOpt = PodManager.identifyGameOfUser(user)
|
|
||||||
if (gameOpt.isEmpty) {
|
|
||||||
Ok(
|
|
||||||
Json.obj(
|
|
||||||
"status" -> "authenticated",
|
|
||||||
"username" -> user.name,
|
|
||||||
"inGame" -> "false"
|
|
||||||
)
|
|
||||||
)
|
|
||||||
} else {
|
|
||||||
val game = gameOpt.get
|
|
||||||
Ok(
|
|
||||||
Json.obj(
|
|
||||||
"status" -> "authenticated",
|
|
||||||
"username" -> user.name,
|
|
||||||
"inGame" -> "true",
|
|
||||||
"gameId" -> game.id
|
|
||||||
)
|
|
||||||
)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
def game(gameId: String): Action[AnyContent] = {
|
|
||||||
Action { implicit request =>
|
|
||||||
val userOpt = getUserFromSession(request)
|
|
||||||
if (userOpt.isEmpty) {
|
|
||||||
Unauthorized("User not authenticated")
|
|
||||||
} else {
|
|
||||||
val user = userOpt.get
|
|
||||||
val gameOpt = PodManager.getGame(gameId)
|
|
||||||
if (gameOpt.isEmpty) {
|
|
||||||
NotFound("Game not found")
|
|
||||||
} else {
|
|
||||||
val game = gameOpt.get
|
|
||||||
if (!game.getPlayers.contains(user.id)) {
|
|
||||||
Forbidden("User not part of this game")
|
|
||||||
} else {
|
|
||||||
Ok(
|
|
||||||
Json.obj(
|
|
||||||
"gameId" -> game.id,
|
|
||||||
"state" -> game.logic.getCurrentState.toString,
|
|
||||||
"data" -> mapGameState(game, user)
|
|
||||||
)
|
|
||||||
)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}}
|
|
||||||
|
|
||||||
private def getUserFromSession(request: RequestHeader): Option[User] = {
|
|
||||||
val session = request.cookies.get("sessionId")
|
|
||||||
if (session.isDefined)
|
|
||||||
return sessionManager.getUserBySession(session.get.value)
|
|
||||||
None
|
|
||||||
}
|
|
||||||
|
|
||||||
private def mapGameState(gameLobby: GameLobby, user: User): JsValue = {
|
|
||||||
val userSession = gameLobby.getUserSession(user.id)
|
|
||||||
WebsocketEventMapper.stateToJson(userSession)
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,13 +1,10 @@
|
|||||||
package controllers
|
package controllers
|
||||||
|
|
||||||
import auth.{AuthAction, AuthenticatedRequest}
|
import auth.{AuthAction, AuthenticatedRequest}
|
||||||
import dto.subDTO.UserDTO
|
|
||||||
import logic.user.{SessionManager, UserManager}
|
import logic.user.{SessionManager, UserManager}
|
||||||
import model.users.User
|
|
||||||
import play.api.*
|
import play.api.*
|
||||||
import play.api.libs.json.Json
|
import play.api.libs.json.Json
|
||||||
import play.api.mvc.*
|
import play.api.mvc.*
|
||||||
import play.api.mvc.Cookie.SameSite.{Lax, None, Strict}
|
|
||||||
|
|
||||||
import javax.inject.*
|
import javax.inject.*
|
||||||
|
|
||||||
@@ -24,6 +21,22 @@ class UserController @Inject()(
|
|||||||
val authAction: AuthAction
|
val authAction: AuthAction
|
||||||
) extends BaseController {
|
) extends BaseController {
|
||||||
|
|
||||||
|
def login(): Action[AnyContent] = {
|
||||||
|
Action { implicit request =>
|
||||||
|
val session = request.cookies.get("sessionId")
|
||||||
|
if (session.isDefined) {
|
||||||
|
val possibleUser = sessionManager.getUserBySession(session.get.value)
|
||||||
|
if (possibleUser.isDefined) {
|
||||||
|
Redirect(routes.MainMenuController.mainMenu())
|
||||||
|
} else {
|
||||||
|
Ok(views.html.main("Login")(views.html.login.login()))
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
Ok(views.html.main("Login")(views.html.login.login()))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
def login_Post(): Action[AnyContent] = {
|
def login_Post(): Action[AnyContent] = {
|
||||||
Action { implicit request =>
|
Action { implicit request =>
|
||||||
val jsonBody = request.body.asJson
|
val jsonBody = request.body.asJson
|
||||||
@@ -38,17 +51,12 @@ class UserController @Inject()(
|
|||||||
val possibleUser = userManager.authenticate(username.get, password.get)
|
val possibleUser = userManager.authenticate(username.get, password.get)
|
||||||
if (possibleUser.isDefined) {
|
if (possibleUser.isDefined) {
|
||||||
Ok(Json.obj(
|
Ok(Json.obj(
|
||||||
"user" -> Json.obj(
|
"status" -> "success",
|
||||||
"id" -> possibleUser.get.id,
|
"redirectUrl" -> routes.MainMenuController.mainMenu().url,
|
||||||
"username" -> possibleUser.get.name
|
"content" -> views.html.mainmenu.creategame(possibleUser).toString
|
||||||
)
|
)).withCookies(
|
||||||
)).withCookies(Cookie(
|
Cookie("sessionId", sessionManager.createSession(possibleUser.get))
|
||||||
name = "accessToken",
|
)
|
||||||
value = sessionManager.createSession(possibleUser.get),
|
|
||||||
httpOnly = true,
|
|
||||||
secure = false,
|
|
||||||
sameSite = Some(Lax)
|
|
||||||
))
|
|
||||||
} else {
|
} else {
|
||||||
Unauthorized("Invalid username or password")
|
Unauthorized("Invalid username or password")
|
||||||
}
|
}
|
||||||
@@ -57,21 +65,14 @@ class UserController @Inject()(
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
def getUserInfo(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
|
||||||
val user: User = request.user
|
|
||||||
Ok(Json.obj(
|
|
||||||
"id" -> user.id,
|
|
||||||
"username" -> user.name
|
|
||||||
))
|
|
||||||
}
|
|
||||||
|
|
||||||
def logoutPost(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
// Pass the request-handling function directly to authAction (no nested Action)
|
||||||
val sessionCookie = request.cookies.get("accessToken")
|
def logout(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
||||||
|
val sessionCookie = request.cookies.get("sessionId")
|
||||||
if (sessionCookie.isDefined) {
|
if (sessionCookie.isDefined) {
|
||||||
sessionManager.invalidateSession(sessionCookie.get.value)
|
sessionManager.invalidateSession(sessionCookie.get.value)
|
||||||
}
|
}
|
||||||
NoContent.discardingCookies(DiscardingCookie("accessToken"))
|
Redirect(routes.UserController.login()).discardingCookies(DiscardingCookie("sessionId"))
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -1,35 +0,0 @@
|
|||||||
package dto
|
|
||||||
|
|
||||||
import dto.subDTO.*
|
|
||||||
import logic.game.GameLobby
|
|
||||||
import model.users.User
|
|
||||||
|
|
||||||
import scala.util.Try
|
|
||||||
|
|
||||||
case class GameInfoDTO(
|
|
||||||
gameId: String,
|
|
||||||
self: Option[PlayerDTO],
|
|
||||||
hand: Option[HandDTO],
|
|
||||||
playerQueue: PlayerQueueDTO,
|
|
||||||
currentTrick: Option[TrickDTO],
|
|
||||||
currentRound: Option[RoundDTO]
|
|
||||||
)
|
|
||||||
|
|
||||||
object GameInfoDTO {
|
|
||||||
|
|
||||||
def apply(lobby: GameLobby, user: User): GameInfoDTO = {
|
|
||||||
val selfPlayer = Try {
|
|
||||||
Some(lobby.getPlayerByUser(user))
|
|
||||||
}.getOrElse(None)
|
|
||||||
|
|
||||||
GameInfoDTO(
|
|
||||||
gameId = lobby.id,
|
|
||||||
self = selfPlayer.map(PlayerDTO(_)),
|
|
||||||
hand = selfPlayer.flatMap(_.currentHand()).map(HandDTO(_)),
|
|
||||||
playerQueue = PlayerQueueDTO(lobby.logic),
|
|
||||||
currentTrick = lobby.logic.getCurrentTrick.map(TrickDTO(_)),
|
|
||||||
currentRound = lobby.logic.getCurrentRound.map(RoundDTO(_))
|
|
||||||
)
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,22 +0,0 @@
|
|||||||
package dto
|
|
||||||
|
|
||||||
import dto.subDTO.UserDTO
|
|
||||||
import logic.game.GameLobby
|
|
||||||
import model.users.User
|
|
||||||
|
|
||||||
case class LobbyInfoDTO(gameId: String, users: List[UserDTO], self: UserDTO, maxPlayers: Int)
|
|
||||||
|
|
||||||
object LobbyInfoDTO {
|
|
||||||
|
|
||||||
def apply(lobby: GameLobby, user: User): LobbyInfoDTO = {
|
|
||||||
val session = lobby.getUserSession(user.id)
|
|
||||||
|
|
||||||
LobbyInfoDTO(
|
|
||||||
gameId = lobby.id,
|
|
||||||
users = lobby.getPlayers.values.map(user => UserDTO(user)).toList,
|
|
||||||
self = UserDTO(session),
|
|
||||||
maxPlayers = lobby.maxPlayers,
|
|
||||||
)
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,27 +0,0 @@
|
|||||||
package dto
|
|
||||||
|
|
||||||
import dto.subDTO.PlayerDTO
|
|
||||||
import logic.game.GameLobby
|
|
||||||
import model.users.User
|
|
||||||
|
|
||||||
import scala.util.Try
|
|
||||||
|
|
||||||
case class TieInfoDTO(gameId: String, currentPlayer: Option[PlayerDTO], self: Option[PlayerDTO], tiedPlayers: Seq[PlayerDTO], highestAmount: Int)
|
|
||||||
|
|
||||||
object TieInfoDTO {
|
|
||||||
|
|
||||||
def apply(lobby: GameLobby, user: User): TieInfoDTO = {
|
|
||||||
val selfPlayer = Try {
|
|
||||||
Some(lobby.getPlayerByUser(user))
|
|
||||||
}.getOrElse(None)
|
|
||||||
|
|
||||||
TieInfoDTO(
|
|
||||||
gameId = lobby.id,
|
|
||||||
currentPlayer = lobby.logic.playerTieLogic.currentTiePlayer().map(PlayerDTO.apply),
|
|
||||||
self = selfPlayer.map(PlayerDTO.apply),
|
|
||||||
tiedPlayers = lobby.logic.playerTieLogic.getTiedPlayers.map(PlayerDTO.apply),
|
|
||||||
highestAmount = lobby.logic.playerTieLogic.highestAllowedNumber()
|
|
||||||
)
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,31 +0,0 @@
|
|||||||
package dto
|
|
||||||
|
|
||||||
import dto.subDTO.{HandDTO, PlayerDTO}
|
|
||||||
import logic.game.GameLobby
|
|
||||||
import model.users.User
|
|
||||||
|
|
||||||
import scala.util.Try
|
|
||||||
|
|
||||||
case class TrumpInfoDTO(
|
|
||||||
gameId: String,
|
|
||||||
chooser: Option[PlayerDTO],
|
|
||||||
self: Option[PlayerDTO],
|
|
||||||
selfHand: Option[HandDTO],
|
|
||||||
)
|
|
||||||
|
|
||||||
object TrumpInfoDTO {
|
|
||||||
|
|
||||||
def apply(lobby: GameLobby, user: User): TrumpInfoDTO = {
|
|
||||||
val selfPlayer = Try {
|
|
||||||
Some(lobby.getPlayerByUser(user))
|
|
||||||
}.getOrElse(None)
|
|
||||||
|
|
||||||
TrumpInfoDTO(
|
|
||||||
gameId = lobby.id,
|
|
||||||
chooser = lobby.logic.getTrumpPlayer.map(PlayerDTO(_)),
|
|
||||||
self = selfPlayer.map(PlayerDTO(_)),
|
|
||||||
selfHand = selfPlayer.flatMap(_.currentHand()).map(HandDTO(_))
|
|
||||||
)
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,34 +0,0 @@
|
|||||||
package dto
|
|
||||||
|
|
||||||
import dto.subDTO.PodiumPlayerDTO
|
|
||||||
import logic.game.GameLobby
|
|
||||||
import model.users.User
|
|
||||||
|
|
||||||
case class WonInfoDTO(
|
|
||||||
gameId: String,
|
|
||||||
winner: Option[PodiumPlayerDTO],
|
|
||||||
allPlayers: Seq[PodiumPlayerDTO]
|
|
||||||
)
|
|
||||||
|
|
||||||
object WonInfoDTO {
|
|
||||||
|
|
||||||
def apply(lobby: GameLobby, user: User): WonInfoDTO = {
|
|
||||||
val matchImpl = lobby.logic.getCurrentMatch
|
|
||||||
if (matchImpl.isEmpty) {
|
|
||||||
throw new IllegalStateException("No current match available in game logic")
|
|
||||||
}
|
|
||||||
val allPlayersDTO: Seq[PodiumPlayerDTO] = matchImpl.get.totalplayers.map { player =>
|
|
||||||
PodiumPlayerDTO(lobby.logic, player)
|
|
||||||
}
|
|
||||||
|
|
||||||
val selfPlayerDTO = lobby.getPlayerByUser(user)
|
|
||||||
val winnerDTO = lobby.logic.getWinner
|
|
||||||
|
|
||||||
WonInfoDTO(
|
|
||||||
gameId = lobby.id,
|
|
||||||
winner = winnerDTO.map(player => PodiumPlayerDTO(lobby.logic, player)),
|
|
||||||
allPlayers = allPlayersDTO
|
|
||||||
)
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,31 +0,0 @@
|
|||||||
package dto.subDTO
|
|
||||||
|
|
||||||
import de.knockoutwhist.cards.Card
|
|
||||||
import util.WebUIUtils
|
|
||||||
|
|
||||||
case class CardDTO(identifier: String, path: String, idx: Option[Int]) {
|
|
||||||
|
|
||||||
def toCard: Card = {
|
|
||||||
WebUIUtils.stringToCard(identifier)
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
object CardDTO {
|
|
||||||
|
|
||||||
def apply(card: Card, index: Int): CardDTO = {
|
|
||||||
CardDTO(
|
|
||||||
identifier = WebUIUtils.cardtoString(card),
|
|
||||||
path = WebUIUtils.cardToPath(card),
|
|
||||||
idx = Some(index)
|
|
||||||
)
|
|
||||||
}
|
|
||||||
|
|
||||||
def apply(card: Card): CardDTO = {
|
|
||||||
CardDTO(
|
|
||||||
identifier = WebUIUtils.cardtoString(card),
|
|
||||||
path = WebUIUtils.cardToPath(card),
|
|
||||||
idx = None
|
|
||||||
)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,15 +0,0 @@
|
|||||||
package dto.subDTO
|
|
||||||
|
|
||||||
import de.knockoutwhist.cards.Hand
|
|
||||||
|
|
||||||
case class HandDTO(card: List[CardDTO])
|
|
||||||
|
|
||||||
object HandDTO {
|
|
||||||
|
|
||||||
def apply(hand: Hand): HandDTO = {
|
|
||||||
HandDTO(
|
|
||||||
card = hand.cards.zipWithIndex.map { case (card, idx) => CardDTO(card, idx) }
|
|
||||||
)
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,17 +0,0 @@
|
|||||||
package dto.subDTO
|
|
||||||
|
|
||||||
import de.knockoutwhist.player.AbstractPlayer
|
|
||||||
|
|
||||||
case class PlayerDTO(id: String, name: String, dogLife: Boolean)
|
|
||||||
|
|
||||||
object PlayerDTO {
|
|
||||||
|
|
||||||
def apply(player: AbstractPlayer): PlayerDTO = {
|
|
||||||
PlayerDTO(
|
|
||||||
id = player.id.toString,
|
|
||||||
name = player.name,
|
|
||||||
dogLife = player.isInDogLife
|
|
||||||
)
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,19 +0,0 @@
|
|||||||
package dto.subDTO
|
|
||||||
|
|
||||||
import de.knockoutwhist.control.GameLogic
|
|
||||||
|
|
||||||
case class PlayerQueueDTO(currentPlayer: Option[PlayerDTO], queue: Seq[PlayerDTO])
|
|
||||||
|
|
||||||
object PlayerQueueDTO {
|
|
||||||
|
|
||||||
def apply(logic: GameLogic): PlayerQueueDTO = {
|
|
||||||
val currentPlayerDTO = logic.getCurrentPlayer.map(PlayerDTO(_))
|
|
||||||
val queueDTO = logic.getPlayerQueue.map(_.duplicate().flatMap(player => Some(PlayerDTO(player))).toSeq)
|
|
||||||
if (queueDTO.isEmpty) {
|
|
||||||
PlayerQueueDTO(currentPlayerDTO, Seq.empty)
|
|
||||||
} else {
|
|
||||||
PlayerQueueDTO(currentPlayerDTO, queueDTO.get)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,47 +0,0 @@
|
|||||||
package dto.subDTO
|
|
||||||
|
|
||||||
import de.knockoutwhist.control.GameLogic
|
|
||||||
import de.knockoutwhist.player.AbstractPlayer
|
|
||||||
import de.knockoutwhist.rounds.Match
|
|
||||||
|
|
||||||
case class PodiumPlayerDTO(
|
|
||||||
player: PlayerDTO,
|
|
||||||
position: Int,
|
|
||||||
roundsWon: Int,
|
|
||||||
tricksWon: Int
|
|
||||||
)
|
|
||||||
|
|
||||||
object PodiumPlayerDTO {
|
|
||||||
|
|
||||||
def apply(gameLogic: GameLogic, player: AbstractPlayer): PodiumPlayerDTO = {
|
|
||||||
val matchImplOpt = gameLogic.getCurrentMatch
|
|
||||||
if (matchImplOpt.isEmpty) {
|
|
||||||
throw new IllegalStateException("No current match available in game logic")
|
|
||||||
}
|
|
||||||
val matchImpl: Match = matchImplOpt.get
|
|
||||||
var roundsWon = 0
|
|
||||||
var tricksWon = 0
|
|
||||||
for (round <- matchImpl.roundlist) {
|
|
||||||
if (round.winner.contains(player)) {
|
|
||||||
roundsWon += 1
|
|
||||||
}
|
|
||||||
for (trick <- round.tricklist) {
|
|
||||||
if (trick.winner.contains(player)) {
|
|
||||||
tricksWon += 1
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
PodiumPlayerDTO(
|
|
||||||
player = PlayerDTO(player),
|
|
||||||
position = if (gameLogic.getWinner.contains(player)) {
|
|
||||||
1
|
|
||||||
} else {
|
|
||||||
2
|
|
||||||
},
|
|
||||||
roundsWon = roundsWon,
|
|
||||||
tricksWon = tricksWon
|
|
||||||
)
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,18 +0,0 @@
|
|||||||
package dto.subDTO
|
|
||||||
|
|
||||||
import de.knockoutwhist.cards.Card
|
|
||||||
import de.knockoutwhist.cards.CardValue.Ace
|
|
||||||
|
|
||||||
case class RoundDTO(trumpSuit: CardDTO, firstRound: Boolean, trickList: List[TrickDTO])
|
|
||||||
|
|
||||||
object RoundDTO {
|
|
||||||
|
|
||||||
def apply(round: de.knockoutwhist.rounds.Round): RoundDTO = {
|
|
||||||
RoundDTO(
|
|
||||||
trumpSuit = CardDTO(Card(Ace, round.trumpSuit)),
|
|
||||||
firstRound = round.firstRound,
|
|
||||||
trickList = round.tricklist.map(trick => TrickDTO(trick))
|
|
||||||
)
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,17 +0,0 @@
|
|||||||
package dto.subDTO
|
|
||||||
|
|
||||||
import de.knockoutwhist.rounds.Trick
|
|
||||||
|
|
||||||
case class TrickDTO(cards: Map[String, CardDTO], firstCard: Option[CardDTO], winner: Option[PlayerDTO])
|
|
||||||
|
|
||||||
object TrickDTO {
|
|
||||||
|
|
||||||
def apply(trick: Trick): TrickDTO = {
|
|
||||||
TrickDTO(
|
|
||||||
cards = trick.cards.map { case (card, player) => player.id.toString -> CardDTO(card) },
|
|
||||||
firstCard = trick.firstCard.map(card => CardDTO(card)),
|
|
||||||
winner = trick.winner.map(player => PlayerDTO(player))
|
|
||||||
)
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,17 +0,0 @@
|
|||||||
package dto.subDTO
|
|
||||||
|
|
||||||
import model.sessions.UserSession
|
|
||||||
|
|
||||||
case class UserDTO(id: String, username: String, host: Boolean = false)
|
|
||||||
|
|
||||||
object UserDTO {
|
|
||||||
|
|
||||||
def apply(user: UserSession): UserDTO = {
|
|
||||||
UserDTO(
|
|
||||||
id = user.id.toString,
|
|
||||||
username = user.name,
|
|
||||||
host = user.host
|
|
||||||
)
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,9 +0,0 @@
|
|||||||
package events
|
|
||||||
|
|
||||||
import model.users.User
|
|
||||||
|
|
||||||
case class KickEvent(user: User) extends UserEvent(user) {
|
|
||||||
|
|
||||||
override def id: String = "KickEvent"
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,9 +0,0 @@
|
|||||||
package events
|
|
||||||
|
|
||||||
import model.users.User
|
|
||||||
|
|
||||||
case class LeftEvent(user: User) extends UserEvent(user) {
|
|
||||||
|
|
||||||
override def id: String = "LeftEvent"
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,9 +0,0 @@
|
|||||||
package events
|
|
||||||
|
|
||||||
import de.knockoutwhist.utils.events.SimpleEvent
|
|
||||||
|
|
||||||
case class LobbyUpdateEvent() extends SimpleEvent {
|
|
||||||
|
|
||||||
override def id: String = "LobbyUpdateEvent"
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,12 +0,0 @@
|
|||||||
package events
|
|
||||||
|
|
||||||
import de.knockoutwhist.utils.events.SimpleEvent
|
|
||||||
import model.users.User
|
|
||||||
|
|
||||||
import java.util.UUID
|
|
||||||
|
|
||||||
abstract class UserEvent(user: User) extends SimpleEvent {
|
|
||||||
|
|
||||||
def userId: UUID = user.id
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -10,17 +10,15 @@ import de.knockoutwhist.player.Playertype.HUMAN
|
|||||||
import de.knockoutwhist.player.{AbstractPlayer, PlayerFactory}
|
import de.knockoutwhist.player.{AbstractPlayer, PlayerFactory}
|
||||||
import de.knockoutwhist.rounds.{Match, Round, Trick}
|
import de.knockoutwhist.rounds.{Match, Round, Trick}
|
||||||
import de.knockoutwhist.utils.events.{EventListener, SimpleEvent}
|
import de.knockoutwhist.utils.events.{EventListener, SimpleEvent}
|
||||||
import events.{KickEvent, LeftEvent, LobbyUpdateEvent, UserEvent}
|
|
||||||
import exceptions.*
|
import exceptions.*
|
||||||
import logic.PodManager
|
import logic.PodManager
|
||||||
import model.sessions.{InteractionType, UserSession}
|
import model.sessions.{InteractionType, UserSession}
|
||||||
import model.users.User
|
import model.users.User
|
||||||
import play.api.libs.json.{JsObject, Json}
|
import play.api.libs.json.{JsObject, Json}
|
||||||
|
|
||||||
import java.util.{Timer, TimerTask, UUID}
|
import java.util.UUID
|
||||||
import scala.collection.mutable
|
import scala.collection.mutable
|
||||||
import scala.collection.mutable.ListBuffer
|
import scala.collection.mutable.ListBuffer
|
||||||
import scala.util.Try
|
|
||||||
|
|
||||||
class GameLobby private(
|
class GameLobby private(
|
||||||
val logic: GameLogic,
|
val logic: GameLogic,
|
||||||
@@ -46,7 +44,7 @@ class GameLobby private(
|
|||||||
)
|
)
|
||||||
users += (user.id -> userSession)
|
users += (user.id -> userSession)
|
||||||
PodManager.registerUserToGame(user, id)
|
PodManager.registerUserToGame(user, id)
|
||||||
logic.invoke(LobbyUpdateEvent())
|
//TODO : transmit Lobby Update transmitToAll()
|
||||||
userSession
|
userSession
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -54,8 +52,6 @@ class GameLobby private(
|
|||||||
event match {
|
event match {
|
||||||
case event: PlayerEvent =>
|
case event: PlayerEvent =>
|
||||||
users.get(event.playerId).foreach(session => session.updatePlayer(event))
|
users.get(event.playerId).foreach(session => session.updatePlayer(event))
|
||||||
case event: UserEvent =>
|
|
||||||
users.get(event.userId).foreach(session => session.updatePlayer(event))
|
|
||||||
case event: GameStateChangeEvent =>
|
case event: GameStateChangeEvent =>
|
||||||
if (event.oldState == MainMenu && event.newState == Lobby) {
|
if (event.oldState == MainMenu && event.newState == Lobby) {
|
||||||
return
|
return
|
||||||
@@ -97,9 +93,8 @@ class GameLobby private(
|
|||||||
* Remove the user from the game lobby.
|
* Remove the user from the game lobby.
|
||||||
*
|
*
|
||||||
* @param user the user who wants to leave the game.
|
* @param user the user who wants to leave the game.
|
||||||
* @param kicked whether the user was kicked or left voluntarily.
|
|
||||||
*/
|
*/
|
||||||
def leaveGame(userId: UUID, kicked: Boolean): Unit = {
|
def leaveGame(userId: UUID): Unit = {
|
||||||
val sessionOpt = users.get(userId)
|
val sessionOpt = users.get(userId)
|
||||||
if (sessionOpt.isEmpty) {
|
if (sessionOpt.isEmpty) {
|
||||||
throw new NotInThisGameException("You are not in this game!")
|
throw new NotInThisGameException("You are not in this game!")
|
||||||
@@ -110,14 +105,16 @@ class GameLobby private(
|
|||||||
PodManager.removeGame(id)
|
PodManager.removeGame(id)
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
if (kicked) {
|
sessionOpt.get.websocketActor.foreach(act => act.transmitJsonToClient(Json.obj(
|
||||||
logic.invoke(KickEvent(sessionOpt.get.user))
|
"id" -> "-1",
|
||||||
} else {
|
"event" -> "SessionClosed",
|
||||||
logic.invoke(LeftEvent(sessionOpt.get.user))
|
"data" -> Json.obj(
|
||||||
}
|
"reason" -> "You left the game (or got kicked)."
|
||||||
|
)
|
||||||
|
)))
|
||||||
users.remove(userId)
|
users.remove(userId)
|
||||||
PodManager.unregisterUserFromGame(sessionOpt.get.user)
|
PodManager.unregisterUserFromGame(sessionOpt.get.user)
|
||||||
logic.invoke(LobbyUpdateEvent())
|
//TODO: transmit Lobby Update transmitToAll()
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -278,37 +275,6 @@ class GameLobby private(
|
|||||||
def getUsers: Set[User] = {
|
def getUsers: Set[User] = {
|
||||||
users.values.map(d => d.user).toSet
|
users.values.map(d => d.user).toSet
|
||||||
}
|
}
|
||||||
def getFinalRanking: List[(String, (Int, Int))] = {
|
|
||||||
Try {
|
|
||||||
val match1 = getMatch
|
|
||||||
if (!match1.isOver) {
|
|
||||||
List.empty
|
|
||||||
} else {
|
|
||||||
val winnerName = logic.getWinner.get.name
|
|
||||||
|
|
||||||
val allPlayerNames = match1.totalplayers.map(_.name)
|
|
||||||
val roundlist = match1.roundlist
|
|
||||||
|
|
||||||
val playerMetrics: Map[String, (Int, Int)] = allPlayerNames.map { name =>
|
|
||||||
val roundsWon = roundlist.count { round =>
|
|
||||||
round.winner.exists(_.name == name)
|
|
||||||
}
|
|
||||||
val totalTricksWon = roundlist.flatMap(_.tricklist).count { trick =>
|
|
||||||
trick.winner.exists(_.name == name)
|
|
||||||
}
|
|
||||||
name -> (roundsWon, totalTricksWon)
|
|
||||||
}.toMap
|
|
||||||
|
|
||||||
val winnerMetrics = playerMetrics(winnerName)
|
|
||||||
val remainingPlayersMetrics = playerMetrics.view.filterKeys(_ != winnerName).toList
|
|
||||||
|
|
||||||
val sortedRemainingPlayers = remainingPlayersMetrics.sortBy { case (_, (rounds, tricks)) =>
|
|
||||||
(-rounds, -tricks)
|
|
||||||
}
|
|
||||||
(winnerName, winnerMetrics) :: sortedRemainingPlayers
|
|
||||||
}
|
|
||||||
}.getOrElse(List())
|
|
||||||
}
|
|
||||||
|
|
||||||
private def transmitToAll(event: JsObject): Unit = {
|
private def transmitToAll(event: JsObject): Unit = {
|
||||||
users.values.foreach(session => {
|
users.values.foreach(session => {
|
||||||
|
|||||||
@@ -9,7 +9,6 @@ trait SessionManager {
|
|||||||
|
|
||||||
def createSession(user: User): String
|
def createSession(user: User): String
|
||||||
|
|
||||||
|
|
||||||
def getUserBySession(sessionId: String): Option[User]
|
def getUserBySession(sessionId: String): Option[User]
|
||||||
|
|
||||||
def invalidateSession(sessionId: String): Unit
|
def invalidateSession(sessionId: String): Unit
|
||||||
|
|||||||
@@ -4,7 +4,7 @@ import de.knockoutwhist.events.player.{RequestCardEvent, RequestTieChoiceEvent,
|
|||||||
import de.knockoutwhist.utils.events.SimpleEvent
|
import de.knockoutwhist.utils.events.SimpleEvent
|
||||||
import logic.game.GameLobby
|
import logic.game.GameLobby
|
||||||
import model.users.User
|
import model.users.User
|
||||||
import play.api.libs.json.{JsObject, JsValue}
|
import play.api.libs.json.JsObject
|
||||||
|
|
||||||
import java.util.UUID
|
import java.util.UUID
|
||||||
import java.util.concurrent.locks.ReentrantLock
|
import java.util.concurrent.locks.ReentrantLock
|
||||||
@@ -26,8 +26,6 @@ class UserSession(val user: User, val host: Boolean, val gameLobby: GameLobby) e
|
|||||||
else canInteract = Some(InteractionType.Card)
|
else canInteract = Some(InteractionType.Card)
|
||||||
case _ =>
|
case _ =>
|
||||||
}
|
}
|
||||||
websocketActor.foreach(_.solveRequests())
|
|
||||||
websocketActor.foreach(_.transmitEventToClient(event))
|
|
||||||
}
|
}
|
||||||
|
|
||||||
override def id: UUID = user.id
|
override def id: UUID = user.id
|
||||||
@@ -39,42 +37,15 @@ class UserSession(val user: User, val host: Boolean, val gameLobby: GameLobby) e
|
|||||||
}
|
}
|
||||||
|
|
||||||
def handleWebResponse(eventType: String, data: JsObject): Unit = {
|
def handleWebResponse(eventType: String, data: JsObject): Unit = {
|
||||||
eventType match {
|
lock.lock()
|
||||||
case "ping" =>
|
Try {
|
||||||
// No action needed for Ping
|
eventType match {
|
||||||
()
|
case "Ping" =>
|
||||||
case "StartGame" =>
|
// No action needed for Ping
|
||||||
gameLobby.startGame(user)
|
()
|
||||||
case "PlayCard" =>
|
}
|
||||||
val maybeCardIndex: Option[String] = (data \ "cardindex").asOpt[String]
|
|
||||||
maybeCardIndex match {
|
|
||||||
case Some(index) =>
|
|
||||||
val session = gameLobby.getUserSession(user.id)
|
|
||||||
gameLobby.playCard(session, index.toInt)
|
|
||||||
case None =>
|
|
||||||
println("Card Index not found or is not a number.")
|
|
||||||
}
|
|
||||||
case "PickTrumpsuit" =>
|
|
||||||
val maybeSuitIndex: Option[Int] = (data \ "suitIndex").asOpt[Int]
|
|
||||||
maybeSuitIndex match {
|
|
||||||
case Some(index) =>
|
|
||||||
val session = gameLobby.getUserSession(user.id)
|
|
||||||
gameLobby.selectTrump(session, index)
|
|
||||||
case None =>
|
|
||||||
println("Card Index not found or is not a number.")
|
|
||||||
}
|
|
||||||
case "KickPlayer" =>
|
|
||||||
val maybePlayerId: Option[String] = (data \ "playerId").asOpt[String]
|
|
||||||
maybePlayerId match {
|
|
||||||
case Some(id) =>
|
|
||||||
val playerUUID = UUID.fromString(id)
|
|
||||||
gameLobby.leaveGame(playerUUID, true)
|
|
||||||
case None =>
|
|
||||||
println("Player ID not found or is not a valid UUID.")
|
|
||||||
}
|
|
||||||
case "ReturnToLobby" =>
|
|
||||||
gameLobby.returnToLobby(this)
|
|
||||||
}
|
}
|
||||||
|
lock.unlock()
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -5,7 +5,6 @@ import org.apache.pekko.actor.{Actor, ActorRef}
|
|||||||
import play.api.libs.json.{JsObject, JsValue, Json}
|
import play.api.libs.json.{JsObject, JsValue, Json}
|
||||||
import util.WebsocketEventMapper
|
import util.WebsocketEventMapper
|
||||||
|
|
||||||
import scala.collection.mutable
|
|
||||||
import scala.util.{Failure, Success, Try}
|
import scala.util.{Failure, Success, Try}
|
||||||
|
|
||||||
class UserWebsocketActor(
|
class UserWebsocketActor(
|
||||||
@@ -13,21 +12,13 @@ class UserWebsocketActor(
|
|||||||
session: UserSession
|
session: UserSession
|
||||||
) extends Actor {
|
) extends Actor {
|
||||||
|
|
||||||
private val requests: mutable.Map[String, String] = mutable.Map()
|
if (session.websocketActor.isDefined) {
|
||||||
|
session.websocketActor.foreach(actor => actor.transmitTextToClient("Error: Multiple websocket connections detected. Closing this connection."))
|
||||||
{
|
context.stop(self)
|
||||||
session.lock.lock()
|
} else {
|
||||||
if (session.websocketActor.isDefined) {
|
|
||||||
val otherWebsocket = session.websocketActor.get
|
|
||||||
otherWebsocket.transmitTextToClient("Error: Multiple websocket connections detected. Closing your connection.")
|
|
||||||
context.stop(otherWebsocket.self)
|
|
||||||
transmitTextToClient("Previous websocket connection closed. You are now connected.")
|
|
||||||
}
|
|
||||||
session.websocketActor = Some(this)
|
session.websocketActor = Some(this)
|
||||||
session.lock.unlock()
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
override def receive: Receive = {
|
override def receive: Receive = {
|
||||||
case msg: String =>
|
case msg: String =>
|
||||||
val jsonObject = Try {
|
val jsonObject = Try {
|
||||||
@@ -51,14 +42,12 @@ class UserWebsocketActor(
|
|||||||
}
|
}
|
||||||
|
|
||||||
private def handle(json: JsValue): Unit = {
|
private def handle(json: JsValue): Unit = {
|
||||||
session.lock.lock()
|
|
||||||
val idOpt = (json \ "id").asOpt[String]
|
val idOpt = (json \ "id").asOpt[String]
|
||||||
if (idOpt.isEmpty) {
|
if (idOpt.isEmpty) {
|
||||||
transmitJsonToClient(Json.obj(
|
transmitJsonToClient(Json.obj(
|
||||||
"status" -> "error",
|
"status" -> "error",
|
||||||
"error" -> "Missing 'id' field"
|
"error" -> "Missing 'id' field"
|
||||||
))
|
))
|
||||||
session.lock.unlock()
|
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
val id = idOpt.get
|
val id = idOpt.get
|
||||||
@@ -70,25 +59,13 @@ class UserWebsocketActor(
|
|||||||
"status" -> "error",
|
"status" -> "error",
|
||||||
"error" -> "Missing 'event' field"
|
"error" -> "Missing 'event' field"
|
||||||
))
|
))
|
||||||
session.lock.unlock()
|
|
||||||
return
|
|
||||||
}
|
|
||||||
val statusOpt = (json \ "status").asOpt[String]
|
|
||||||
if (statusOpt.isDefined) {
|
|
||||||
session.lock.unlock()
|
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
val event = eventOpt.get
|
val event = eventOpt.get
|
||||||
val data = (json \ "data").asOpt[JsObject].getOrElse(Json.obj())
|
val data = (json \ "data").asOpt[JsObject].getOrElse(Json.obj())
|
||||||
requests += (id -> event)
|
|
||||||
val result = Try {
|
val result = Try {
|
||||||
session.handleWebResponse(event, data)
|
session.handleWebResponse(event, data)
|
||||||
}
|
}
|
||||||
if (!requests.contains(id)) {
|
|
||||||
session.lock.unlock()
|
|
||||||
return
|
|
||||||
}
|
|
||||||
requests -= id
|
|
||||||
if (result.isSuccess) {
|
if (result.isSuccess) {
|
||||||
transmitJsonToClient(Json.obj(
|
transmitJsonToClient(Json.obj(
|
||||||
"id" -> id,
|
"id" -> id,
|
||||||
@@ -103,31 +80,15 @@ class UserWebsocketActor(
|
|||||||
"error" -> result.failed.get.getMessage
|
"error" -> result.failed.get.getMessage
|
||||||
))
|
))
|
||||||
}
|
}
|
||||||
session.lock.unlock()
|
|
||||||
}
|
}
|
||||||
|
|
||||||
def transmitJsonToClient(jsonObj: JsValue): Unit = {
|
def transmitJsonToClient(jsonObj: JsObject): Unit = {
|
||||||
transmitTextToClient(jsonObj.toString())
|
out ! jsonObj.toString()
|
||||||
}
|
}
|
||||||
|
|
||||||
def transmitEventToClient(event: SimpleEvent): Unit = {
|
def transmitEventToClient(event: SimpleEvent): Unit = {
|
||||||
transmitJsonToClient(WebsocketEventMapper.toJson(event, session))
|
val jsonString = WebsocketEventMapper.toJson(event)
|
||||||
}
|
out ! jsonString
|
||||||
|
|
||||||
def solveRequests(): Unit = {
|
|
||||||
if (!session.lock.isHeldByCurrentThread)
|
|
||||||
return;
|
|
||||||
if (requests.isEmpty)
|
|
||||||
return;
|
|
||||||
val pendingRequests = requests.toMap
|
|
||||||
requests.clear()
|
|
||||||
pendingRequests.foreach { case (id, event) =>
|
|
||||||
transmitJsonToClient(Json.obj(
|
|
||||||
"id" -> id,
|
|
||||||
"event" -> event,
|
|
||||||
"status" -> "success"
|
|
||||||
))
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,6 +1,5 @@
|
|||||||
package model.users
|
package model.users
|
||||||
|
|
||||||
|
|
||||||
import java.util.UUID
|
import java.util.UUID
|
||||||
|
|
||||||
case class User(
|
case class User(
|
||||||
@@ -17,4 +16,5 @@ case class User(
|
|||||||
private def withPasswordHash(newPasswordHash: String): User = {
|
private def withPasswordHash(newPasswordHash: String): User = {
|
||||||
this.copy(passwordHash = newPasswordHash)
|
this.copy(passwordHash = newPasswordHash)
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
}
|
||||||
|
|||||||
@@ -1,8 +1,5 @@
|
|||||||
package util
|
package util
|
||||||
|
|
||||||
import de.knockoutwhist.control.GameState
|
|
||||||
import de.knockoutwhist.control.GameState.{FinishedMatch, InGame, Lobby, MainMenu, SelectTrump, TieBreak}
|
|
||||||
|
|
||||||
import scala.util.Random
|
import scala.util.Random
|
||||||
|
|
||||||
object GameUtil {
|
object GameUtil {
|
||||||
@@ -28,16 +25,5 @@ object GameUtil {
|
|||||||
|
|
||||||
code.toString()
|
code.toString()
|
||||||
}
|
}
|
||||||
|
|
||||||
def stateToTitle(gameState: GameState): String = {
|
|
||||||
gameState match {
|
|
||||||
case Lobby => "Lobby"
|
|
||||||
case MainMenu => "Main Menu"
|
|
||||||
case InGame => "In Game"
|
|
||||||
case SelectTrump => "Select Trump"
|
|
||||||
case TieBreak => "Tie Break"
|
|
||||||
case FinishedMatch => "Finished Match"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,22 +1,18 @@
|
|||||||
package util
|
package util
|
||||||
|
|
||||||
|
import de.knockoutwhist.cards.{Card, Hand}
|
||||||
import de.knockoutwhist.cards.CardValue.*
|
import de.knockoutwhist.cards.CardValue.*
|
||||||
import de.knockoutwhist.cards.Suit.{Clubs, Diamonds, Hearts, Spades}
|
import de.knockoutwhist.cards.Suit.{Clubs, Diamonds, Hearts, Spades}
|
||||||
import de.knockoutwhist.cards.{Card, Hand}
|
|
||||||
import play.api.libs.json.{JsArray, Json}
|
import play.api.libs.json.{JsArray, Json}
|
||||||
import play.twirl.api.Html
|
import play.twirl.api.Html
|
||||||
import scalafx.scene.image.Image
|
import scalafx.scene.image.Image
|
||||||
|
|
||||||
object WebUIUtils {
|
object WebUIUtils {
|
||||||
def cardtoImage(card: Card): Html = {
|
def cardtoImage(card: Card): Html = {
|
||||||
views.html.render.card.apply(cardToPath(card))(card.toString)
|
views.html.render.card.apply(f"images/cards/${cardtoString(card)}.png")(card.toString)
|
||||||
}
|
|
||||||
|
|
||||||
def cardToPath(card: Card): String = {
|
|
||||||
f"images/cards/${cardtoString(card)}.png"
|
|
||||||
}
|
}
|
||||||
|
|
||||||
def cardtoString(card: Card): String = {
|
def cardtoString(card: Card) = {
|
||||||
val s = card.suit match {
|
val s = card.suit match {
|
||||||
case Spades => "S"
|
case Spades => "S"
|
||||||
case Hearts => "H"
|
case Hearts => "H"
|
||||||
@@ -40,31 +36,6 @@ object WebUIUtils {
|
|||||||
}
|
}
|
||||||
f"$cv$s"
|
f"$cv$s"
|
||||||
}
|
}
|
||||||
|
|
||||||
def stringToCard(cardStr: String): Card = {
|
|
||||||
val cv = cardStr.charAt(0) match {
|
|
||||||
case 'A' => Ace
|
|
||||||
case 'K' => King
|
|
||||||
case 'Q' => Queen
|
|
||||||
case 'J' => Jack
|
|
||||||
case 'T' => Ten
|
|
||||||
case '9' => Nine
|
|
||||||
case '8' => Eight
|
|
||||||
case '7' => Seven
|
|
||||||
case '6' => Six
|
|
||||||
case '5' => Five
|
|
||||||
case '4' => Four
|
|
||||||
case '3' => Three
|
|
||||||
case '2' => Two
|
|
||||||
}
|
|
||||||
val s = cardStr.charAt(1) match {
|
|
||||||
case 'S' => Spades
|
|
||||||
case 'H' => Hearts
|
|
||||||
case 'C' => Clubs
|
|
||||||
case 'D' => Diamonds
|
|
||||||
}
|
|
||||||
Card(cv, s)
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Map a Hand to a JsArray of cards
|
* Map a Hand to a JsArray of cards
|
||||||
|
|||||||
@@ -1,76 +1,38 @@
|
|||||||
package util
|
package util
|
||||||
|
|
||||||
import de.knockoutwhist.control.GameState
|
|
||||||
import de.knockoutwhist.control.GameState.{FinishedMatch, InGame, Lobby, SelectTrump, TieBreak}
|
|
||||||
import de.knockoutwhist.utils.events.SimpleEvent
|
import de.knockoutwhist.utils.events.SimpleEvent
|
||||||
import dto.subDTO.{CardDTO, HandDTO, PlayerDTO, PlayerQueueDTO, PodiumPlayerDTO, RoundDTO, TrickDTO, UserDTO}
|
import play.api.libs.json.{JsValue, Json}
|
||||||
import dto.{GameInfoDTO, LobbyInfoDTO, TieInfoDTO, TrumpInfoDTO, WonInfoDTO}
|
|
||||||
import model.sessions.UserSession
|
|
||||||
import play.api.libs.json.{JsValue, Json, OFormat}
|
|
||||||
import tools.jackson.databind.json.JsonMapper
|
import tools.jackson.databind.json.JsonMapper
|
||||||
import tools.jackson.module.scala.ScalaModule
|
import tools.jackson.module.scala.ScalaModule
|
||||||
import util.mapper.*
|
import util.mapper.{ReceivedHandEventMapper, SimpleEventMapper}
|
||||||
|
|
||||||
object WebsocketEventMapper {
|
object WebsocketEventMapper {
|
||||||
|
|
||||||
implicit val cardFormat: OFormat[CardDTO] = Json.format[CardDTO]
|
private val scalaModule = ScalaModule.builder()
|
||||||
implicit val handFormat: OFormat[HandDTO] = Json.format[HandDTO]
|
.addAllBuiltinModules()
|
||||||
implicit val playerFormat: OFormat[PlayerDTO] = Json.format[PlayerDTO]
|
.supportScala3Classes(true)
|
||||||
implicit val queueFormat: OFormat[PlayerQueueDTO] = Json.format[PlayerQueueDTO]
|
.build()
|
||||||
implicit val podiumPlayerFormat: OFormat[PodiumPlayerDTO] = Json.format[PodiumPlayerDTO]
|
|
||||||
implicit val roundFormat: OFormat[RoundDTO] = Json.format[RoundDTO]
|
|
||||||
implicit val trickFormat: OFormat[TrickDTO] = Json.format[TrickDTO]
|
|
||||||
implicit val userFormat: OFormat[UserDTO] = Json.format[UserDTO]
|
|
||||||
|
|
||||||
implicit val gameInfoDTOFormat: OFormat[GameInfoDTO] = Json.format[GameInfoDTO]
|
private val mapper = JsonMapper.builder().addModule(scalaModule).build()
|
||||||
implicit val lobbyFormat: OFormat[LobbyInfoDTO] = Json.format[LobbyInfoDTO]
|
|
||||||
implicit val tieInfoFormat: OFormat[TieInfoDTO] = Json.format[TieInfoDTO]
|
private var customMappers: Map[String,SimpleEventMapper[SimpleEvent]] = Map()
|
||||||
implicit val trumpInfoFormat: OFormat[TrumpInfoDTO] = Json.format[TrumpInfoDTO]
|
|
||||||
implicit val wonInfoDTOFormat: OFormat[WonInfoDTO] = Json.format[WonInfoDTO]
|
|
||||||
|
|
||||||
private var specialMappers: Map[String,SimpleEventMapper[SimpleEvent]] = Map()
|
|
||||||
|
|
||||||
private def registerCustomMapper[T <: SimpleEvent](mapper: SimpleEventMapper[T]): Unit = {
|
private def registerCustomMapper[T <: SimpleEvent](mapper: SimpleEventMapper[T]): Unit = {
|
||||||
specialMappers = specialMappers + (mapper.id -> mapper.asInstanceOf[SimpleEventMapper[SimpleEvent]])
|
customMappers = customMappers + (mapper.id -> mapper.asInstanceOf[SimpleEventMapper[SimpleEvent]])
|
||||||
}
|
}
|
||||||
|
|
||||||
// Register all custom mappers here
|
// Register all custom mappers here
|
||||||
registerCustomMapper(ReceivedHandEventMapper)
|
registerCustomMapper(ReceivedHandEventMapper)
|
||||||
registerCustomMapper(GameStateEventMapper)
|
|
||||||
registerCustomMapper(CardPlayedEventMapper)
|
def toJson(obj: SimpleEvent): JsValue = {
|
||||||
registerCustomMapper(NewRoundEventMapper)
|
val data = if (customMappers.contains(obj.id)) {
|
||||||
registerCustomMapper(NewTrickEventMapper)
|
return customMappers(obj.id).toJson(obj)
|
||||||
registerCustomMapper(TrickEndEventMapper)
|
}else Json.parse(mapper.writeValueAsString(obj))
|
||||||
registerCustomMapper(RequestCardEventMapper)
|
|
||||||
registerCustomMapper(LobbyUpdateEventMapper)
|
|
||||||
registerCustomMapper(LeftEventMapper)
|
|
||||||
registerCustomMapper(KickEventMapper)
|
|
||||||
registerCustomMapper(SessionClosedMapper)
|
|
||||||
registerCustomMapper(TurnEventMapper)
|
|
||||||
|
|
||||||
def toJson(obj: SimpleEvent, session: UserSession): JsValue = {
|
|
||||||
val data: Option[JsValue] = if (specialMappers.contains(obj.id)) {
|
|
||||||
Some(specialMappers(obj.id).toJson(obj, session))
|
|
||||||
}else {
|
|
||||||
None
|
|
||||||
}
|
|
||||||
Json.obj(
|
Json.obj(
|
||||||
"id" -> ("request-" + java.util.UUID.randomUUID().toString),
|
"id" -> ("request-" + java.util.UUID.randomUUID().toString),
|
||||||
"event" -> obj.id,
|
"event" -> obj.id,
|
||||||
"state" -> stateToJson(session),
|
|
||||||
"data" -> data
|
"data" -> data
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
def stateToJson(session: UserSession): JsValue = {
|
|
||||||
session.gameLobby.getLogic.getCurrentState match {
|
|
||||||
case Lobby => Json.toJson(LobbyInfoDTO(session.gameLobby, session.user))
|
|
||||||
case InGame => Json.toJson(GameInfoDTO(session.gameLobby, session.user))
|
|
||||||
case SelectTrump => Json.toJson(TrumpInfoDTO(session.gameLobby, session.user))
|
|
||||||
case TieBreak => Json.toJson(TieInfoDTO(session.gameLobby, session.user))
|
|
||||||
case FinishedMatch => Json.toJson(WonInfoDTO(session.gameLobby, session.user))
|
|
||||||
case _ => Json.obj()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,20 +0,0 @@
|
|||||||
package util.mapper
|
|
||||||
|
|
||||||
import de.knockoutwhist.events.global.CardPlayedEvent
|
|
||||||
import model.sessions.UserSession
|
|
||||||
import play.api.libs.json.{JsArray, JsObject, Json}
|
|
||||||
import util.WebUIUtils
|
|
||||||
|
|
||||||
object CardPlayedEventMapper extends SimpleEventMapper[CardPlayedEvent]{
|
|
||||||
|
|
||||||
override def id: String = "CardPlayedEvent"
|
|
||||||
|
|
||||||
override def toJson(event: CardPlayedEvent, session: UserSession): JsObject = {
|
|
||||||
Json.obj(
|
|
||||||
"firstCard" -> (if (event.trick.firstCard.isDefined) WebUIUtils.cardtoString(event.trick.firstCard.get) else "BLANK"),
|
|
||||||
"playedCards" -> JsArray(event.trick.cards.map { case (card, player) =>
|
|
||||||
Json.obj("cardId" -> WebUIUtils.cardtoString(card), "player" -> player.name)
|
|
||||||
}.toList)
|
|
||||||
)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,19 +0,0 @@
|
|||||||
package util.mapper
|
|
||||||
|
|
||||||
import controllers.IngameController
|
|
||||||
import de.knockoutwhist.events.global.GameStateChangeEvent
|
|
||||||
import model.sessions.UserSession
|
|
||||||
import play.api.libs.json.{JsObject, Json}
|
|
||||||
import util.GameUtil
|
|
||||||
|
|
||||||
object GameStateEventMapper extends SimpleEventMapper[GameStateChangeEvent] {
|
|
||||||
|
|
||||||
override def id: String = "GameStateChangeEvent"
|
|
||||||
|
|
||||||
override def toJson(event: GameStateChangeEvent, session: UserSession): JsObject = {
|
|
||||||
Json.obj(
|
|
||||||
"title" -> ("Knockout Whist - " + GameUtil.stateToTitle(event.newState)),
|
|
||||||
"content" -> IngameController.returnInnerHTML(session.gameLobby, event.newState, session.user).toString
|
|
||||||
)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,19 +0,0 @@
|
|||||||
package util.mapper
|
|
||||||
|
|
||||||
import controllers.routes
|
|
||||||
import events.KickEvent
|
|
||||||
import model.sessions.UserSession
|
|
||||||
import play.api.libs.json.{JsObject, Json}
|
|
||||||
|
|
||||||
object KickEventMapper extends SimpleEventMapper[KickEvent] {
|
|
||||||
|
|
||||||
override def id: String = "KickEvent"
|
|
||||||
|
|
||||||
override def toJson(event: KickEvent, session: UserSession): JsObject = {
|
|
||||||
Json.obj(
|
|
||||||
"url" -> routes.MainMenuController.mainMenu().url,
|
|
||||||
"content" -> views.html.mainmenu.creategame(Some(session.user)).toString,
|
|
||||||
)
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,19 +0,0 @@
|
|||||||
package util.mapper
|
|
||||||
|
|
||||||
import controllers.routes
|
|
||||||
import events.{KickEvent, LeftEvent}
|
|
||||||
import model.sessions.UserSession
|
|
||||||
import play.api.libs.json.{JsObject, Json}
|
|
||||||
|
|
||||||
object LeftEventMapper extends SimpleEventMapper[LeftEvent] {
|
|
||||||
|
|
||||||
override def id: String = "LeftEvent"
|
|
||||||
|
|
||||||
override def toJson(event: LeftEvent, session: UserSession): JsObject = {
|
|
||||||
Json.obj(
|
|
||||||
"url" -> routes.MainMenuController.mainMenu().url,
|
|
||||||
"content" -> views.html.mainmenu.creategame(Some(session.user)).toString
|
|
||||||
)
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,25 +0,0 @@
|
|||||||
package util.mapper
|
|
||||||
|
|
||||||
import events.LobbyUpdateEvent
|
|
||||||
import model.sessions.UserSession
|
|
||||||
import play.api.libs.json.{JsArray, JsObject, Json}
|
|
||||||
|
|
||||||
object LobbyUpdateEventMapper extends SimpleEventMapper[LobbyUpdateEvent] {
|
|
||||||
|
|
||||||
override def id: String = "LobbyUpdateEvent"
|
|
||||||
|
|
||||||
override def toJson(event: LobbyUpdateEvent, session: UserSession): JsObject = {
|
|
||||||
Json.obj(
|
|
||||||
"host" -> session.host,
|
|
||||||
"maxPlayers" -> session.gameLobby.maxPlayers,
|
|
||||||
"players" -> JsArray(session.gameLobby.getPlayers.values.map(player => {
|
|
||||||
Json.obj(
|
|
||||||
"id" -> player.id,
|
|
||||||
"name" -> player.name,
|
|
||||||
"self" -> (player.id == session.user.id)
|
|
||||||
)
|
|
||||||
}).toList)
|
|
||||||
)
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,18 +0,0 @@
|
|||||||
package util.mapper
|
|
||||||
|
|
||||||
import de.knockoutwhist.events.global.NewRoundEvent
|
|
||||||
import logic.game.GameLobby
|
|
||||||
import model.sessions.UserSession
|
|
||||||
import play.api.libs.json.{JsObject, Json}
|
|
||||||
|
|
||||||
object NewRoundEventMapper extends SimpleEventMapper[NewRoundEvent]{
|
|
||||||
override def id: String = "NewRoundEvent"
|
|
||||||
|
|
||||||
override def toJson(event: NewRoundEvent, session: UserSession): JsObject = {
|
|
||||||
val gameLobby = session.gameLobby
|
|
||||||
Json.obj(
|
|
||||||
"trumpsuit" -> gameLobby.getLogic.getCurrentRound.get.trumpSuit.toString,
|
|
||||||
"players" -> gameLobby.getLogic.getCurrentMatch.get.playersIn.map(player => player.toString)
|
|
||||||
)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
package util.mapper
|
|
||||||
|
|
||||||
import de.knockoutwhist.events.global.NewTrickEvent
|
|
||||||
import logic.game.GameLobby
|
|
||||||
import model.sessions.UserSession
|
|
||||||
import play.api.libs.json.{JsObject, Json}
|
|
||||||
|
|
||||||
object NewTrickEventMapper extends SimpleEventMapper[NewTrickEvent]{
|
|
||||||
override def id: String = "NewTrickEvent"
|
|
||||||
|
|
||||||
override def toJson(event: NewTrickEvent, session: UserSession): JsObject = {
|
|
||||||
Json.obj()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,14 +1,13 @@
|
|||||||
package util.mapper
|
package util.mapper
|
||||||
|
|
||||||
import de.knockoutwhist.events.player.ReceivedHandEvent
|
import de.knockoutwhist.events.player.ReceivedHandEvent
|
||||||
import model.sessions.UserSession
|
import play.api.libs.json.{JsArray, JsObject, Json}
|
||||||
import play.api.libs.json.{JsObject, Json}
|
|
||||||
import util.WebUIUtils
|
import util.WebUIUtils
|
||||||
|
|
||||||
object ReceivedHandEventMapper extends SimpleEventMapper[ReceivedHandEvent] {
|
object ReceivedHandEventMapper extends SimpleEventMapper[ReceivedHandEvent] {
|
||||||
|
|
||||||
override def id: String = "ReceivedHandEvent"
|
override def id: String = "ReceivedHandEvent"
|
||||||
override def toJson(event: ReceivedHandEvent, session: UserSession): JsObject = {
|
override def toJson(event: ReceivedHandEvent): JsObject = {
|
||||||
Json.obj(
|
Json.obj(
|
||||||
"dog" -> event.player.isInDogLife,
|
"dog" -> event.player.isInDogLife,
|
||||||
"hand" -> event.player.currentHand().map(hand => WebUIUtils.handToJson(hand))
|
"hand" -> event.player.currentHand().map(hand => WebUIUtils.handToJson(hand))
|
||||||
|
|||||||
@@ -1,16 +0,0 @@
|
|||||||
package util.mapper
|
|
||||||
|
|
||||||
import de.knockoutwhist.events.player.RequestCardEvent
|
|
||||||
import logic.game.GameLobby
|
|
||||||
import model.sessions.UserSession
|
|
||||||
import play.api.libs.json.{JsObject, Json}
|
|
||||||
|
|
||||||
object RequestCardEventMapper extends SimpleEventMapper[RequestCardEvent]{
|
|
||||||
override def id: String = "RequestCardEvent"
|
|
||||||
|
|
||||||
override def toJson(event: RequestCardEvent, session: UserSession): JsObject = {
|
|
||||||
Json.obj(
|
|
||||||
"player" -> event.player.name
|
|
||||||
)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,20 +0,0 @@
|
|||||||
package util.mapper
|
|
||||||
|
|
||||||
import controllers.routes
|
|
||||||
import de.knockoutwhist.events.global.RoundEndEvent
|
|
||||||
import model.sessions.UserSession
|
|
||||||
import play.api.libs.json.{JsObject, Json}
|
|
||||||
|
|
||||||
object RoundEndEventMapper extends SimpleEventMapper[RoundEndEvent] {
|
|
||||||
|
|
||||||
override def id: String = "RoundEndEvent"
|
|
||||||
|
|
||||||
override def toJson(event: RoundEndEvent, session: UserSession): JsObject = {
|
|
||||||
|
|
||||||
Json.obj(
|
|
||||||
"player" -> event.winner.name,
|
|
||||||
"tricks" -> event.amountOfTricks
|
|
||||||
)
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,19 +0,0 @@
|
|||||||
package util.mapper
|
|
||||||
|
|
||||||
import controllers.routes
|
|
||||||
import de.knockoutwhist.events.global.SessionClosed
|
|
||||||
import model.sessions.UserSession
|
|
||||||
import play.api.libs.json.{JsObject, Json}
|
|
||||||
|
|
||||||
object SessionClosedMapper extends SimpleEventMapper[SessionClosed] {
|
|
||||||
|
|
||||||
override def id: String = "SessionClosed"
|
|
||||||
|
|
||||||
override def toJson(event: SessionClosed, session: UserSession): JsObject = {
|
|
||||||
Json.obj(
|
|
||||||
"url" -> routes.MainMenuController.mainMenu().url,
|
|
||||||
"content" -> views.html.mainmenu.creategame(Some(session.user)).toString,
|
|
||||||
)
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,13 +1,11 @@
|
|||||||
package util.mapper
|
package util.mapper
|
||||||
|
|
||||||
import de.knockoutwhist.utils.events.SimpleEvent
|
import de.knockoutwhist.utils.events.SimpleEvent
|
||||||
import logic.game.GameLobby
|
|
||||||
import model.sessions.UserSession
|
|
||||||
import play.api.libs.json.JsObject
|
import play.api.libs.json.JsObject
|
||||||
|
|
||||||
trait SimpleEventMapper[T <: SimpleEvent] {
|
trait SimpleEventMapper[T <: SimpleEvent] {
|
||||||
|
|
||||||
def id: String
|
def id: String
|
||||||
def toJson(event: T, session: UserSession): JsObject
|
def toJson(event: T): JsObject
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,20 +0,0 @@
|
|||||||
package util.mapper
|
|
||||||
|
|
||||||
import de.knockoutwhist.events.global.TrickEndEvent
|
|
||||||
import de.knockoutwhist.rounds.Trick
|
|
||||||
import logic.game.GameLobby
|
|
||||||
import model.sessions.UserSession
|
|
||||||
import play.api.libs.json.{JsObject, Json}
|
|
||||||
|
|
||||||
object TrickEndEventMapper extends SimpleEventMapper[TrickEndEvent]{
|
|
||||||
override def id: String = "TrickEndEvent"
|
|
||||||
|
|
||||||
override def toJson(event: TrickEndEvent, session: UserSession): JsObject = {
|
|
||||||
val gameLobby = session.gameLobby
|
|
||||||
Json.obj(
|
|
||||||
"playerwon" -> event.winner.name,
|
|
||||||
"playersin" -> gameLobby.getLogic.getCurrentMatch.get.playersIn.map(player => player.name),
|
|
||||||
"tricklist" -> gameLobby.getLogic.getCurrentRound.get.tricklist.map(trick => trick.winner.map(player => player.name).getOrElse("Trick in Progress"))
|
|
||||||
)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,35 +0,0 @@
|
|||||||
package util.mapper
|
|
||||||
|
|
||||||
import de.knockoutwhist.events.global.TurnEvent
|
|
||||||
import de.knockoutwhist.player.AbstractPlayer
|
|
||||||
import model.sessions.UserSession
|
|
||||||
import play.api.libs.json.{JsArray, JsObject, Json}
|
|
||||||
|
|
||||||
object TurnEventMapper extends SimpleEventMapper[TurnEvent] {
|
|
||||||
|
|
||||||
override def id: String = "TurnEvent"
|
|
||||||
|
|
||||||
override def toJson(event: TurnEvent, session: UserSession): JsObject = {
|
|
||||||
val nextPlayers = if (session.gameLobby.logic.getPlayerQueue.isEmpty) {
|
|
||||||
Json.arr()
|
|
||||||
} else {
|
|
||||||
val queue = session.gameLobby.logic.getPlayerQueue.get
|
|
||||||
JsArray(
|
|
||||||
queue.duplicate().map(player => mapPlayer(player)).toList
|
|
||||||
)
|
|
||||||
}
|
|
||||||
|
|
||||||
Json.obj(
|
|
||||||
"currentPlayer" -> mapPlayer(event.player),
|
|
||||||
"nextPlayers" -> nextPlayers
|
|
||||||
)
|
|
||||||
}
|
|
||||||
|
|
||||||
private def mapPlayer(player: AbstractPlayer): JsObject = {
|
|
||||||
Json.obj(
|
|
||||||
"name" -> player.name,
|
|
||||||
"dog" -> player.isInDogLife
|
|
||||||
)
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,108 +1,38 @@
|
|||||||
@(user: Option[model.users.User], gamelobby: logic.game.GameLobby)
|
@(user: Option[model.users.User], gamelobby: logic.game.GameLobby)
|
||||||
|
|
||||||
<div class="lobby-background vh-100 d-flex align-items-start justify-content-center pt-5">
|
<main class="lobby-background vh-100" id="lobbybackground">
|
||||||
<div class="container py-5">
|
<div class="container d-flex flex-column" style="height: calc(100vh - 1rem);">
|
||||||
<div class="row justify-content-center">
|
<div class="row">
|
||||||
<div class="col-lg-8 col-xl-6">
|
<div class="col">
|
||||||
<div class="card shadow-lg mb-5 text-center bg-white border-0 rounded-4">
|
<div class="p-3 text-center fs-4">Winner: @gamelobby.getLogic.getWinner</div>
|
||||||
<div class="card-body p-4 p-md-5">
|
|
||||||
<h1 class="card-title display-5 fw-bold text-success mb-3">Match Over!</h1>
|
|
||||||
<p class="fs-4 text-muted">Congratulations to the winner:</p>
|
|
||||||
<h2 class="display-3 fw-bolder mb-4 text-primary">
|
|
||||||
@gamelobby.getLogic.getWinner.get.name
|
|
||||||
</h2>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class="card shadow mb-5 border-0 rounded-4 overflow-hidden">
|
|
||||||
<div class="card-header bg-dark text-white text-center fs-5 fw-semibold">
|
|
||||||
Final Standings
|
|
||||||
</div>
|
|
||||||
<div class="d-flex justify-content-between align-items-center p-2 text-uppercase fw-bold border-bottom bg-light">
|
|
||||||
<div class="d-flex align-items-center">
|
|
||||||
Player
|
|
||||||
</div>
|
|
||||||
<div class="d-flex flex-row gap-3">
|
|
||||||
<span class="fs-6 text-dark text-center" style="width: 5rem;">Rounds won</span>
|
|
||||||
<span class="fs-6 text-dark text-center" style="width: 5rem;">Tricks won</span>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div>
|
|
||||||
@gamelobby.getFinalRanking.zipWithIndex.map { case ((playerName, (wonRounds, tricksWon)), index) =>
|
|
||||||
@defining(index + 1) { rank =>
|
|
||||||
<div class="d-flex justify-content-between align-items-center p-3 border-bottom @if(rank == 1){bg-success-subtle fw-bold}">
|
|
||||||
<div class="d-flex align-items-center">
|
|
||||||
<span class="badge @if(rank == 1){bg-warning text-dark fs-6} else {bg-secondary} rounded-pill me-3">#@rank</span>
|
|
||||||
@playerName
|
|
||||||
</div>
|
|
||||||
<div class="d-flex flex-row gap-3">
|
|
||||||
<span class="fs-6 text-muted text-center" style="width: 5rem;">@wonRounds</span>
|
|
||||||
<span class="fs-6 text-muted text-center" style="width: 5rem;">@tricksWon</span>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
}
|
|
||||||
}
|
|
||||||
</div>
|
|
||||||
@if(gamelobby.getFinalRanking.isEmpty) {
|
|
||||||
<div class="p-3 text-center text-muted">No final scores available.</div>
|
|
||||||
}
|
|
||||||
</div>
|
|
||||||
|
|
||||||
|
|
||||||
@if(user.isDefined && gamelobby.getUserSession(user.get.id).host) {
|
|
||||||
<div class="col-12 text-center mt-4">
|
|
||||||
<div class="btn btn-success btn-lg shadow" onclick="handleReturnToLobby()">
|
|
||||||
Return to Lobby
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
} else {
|
|
||||||
<div class="col-12 text-center mt-4">
|
|
||||||
<div class="text-primary">
|
|
||||||
<div class="spinner-grow text-primary mt-1" role="status">
|
|
||||||
<span class="visually-hidden">Loading...</span>
|
|
||||||
</div>
|
|
||||||
<p class="mt-3 fs-6 fw-semibold">
|
|
||||||
Waiting for the Host to continue...
|
|
||||||
</p>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
}
|
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
<div class="row justify-content-center align-items-center flex-grow-1">
|
||||||
</div>
|
@if((gamelobby.getUserSession(user.get.id).host)) {
|
||||||
<script>
|
<div class="col-12 text-center mb-5">
|
||||||
function fireConfetti() {
|
<div class="btn btn-success" onclick="backToLobby('@gamelobby.id')">Return to lobby</div>
|
||||||
let duration = 3 * 1000;
|
</div>
|
||||||
let animationEnd = Date.now() + duration;
|
} else {
|
||||||
let defaults = { startVelocity: 30, spread: 360, ticks: 60, zIndex: 0 };
|
<div class="col-12 text-center mt-3">
|
||||||
|
<div class="spinner-border mt-1" role="status">
|
||||||
function randomInRange(min, max) {
|
<span class="visually-hidden">Loading...</span>
|
||||||
return Math.random() * (max - min) + min;
|
</div>
|
||||||
|
</div>
|
||||||
}
|
}
|
||||||
|
</div>
|
||||||
let interval = setInterval(function() {
|
</div>
|
||||||
let timeLeft = animationEnd - Date.now();
|
</main>
|
||||||
|
<script>
|
||||||
if (timeLeft <= 0) {
|
function waitForFunction(name, checkInterval = 100) {
|
||||||
return clearInterval(interval);
|
return new Promise(resolve => {
|
||||||
}
|
const timer = setInterval(() => {
|
||||||
|
if (typeof window[name] === "function") {
|
||||||
let particleCount = 50 * (timeLeft / duration);
|
clearInterval(timer);
|
||||||
|
resolve(window[name]);
|
||||||
// Left burst
|
}
|
||||||
confetti(Object.assign({}, defaults, {
|
}, checkInterval);
|
||||||
particleCount,
|
});
|
||||||
origin: { x: randomInRange(0.1, 0.3), y: Math.random() - 0.2 }
|
}
|
||||||
}));
|
waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
|
||||||
|
connectWebSocket()
|
||||||
// Right burst
|
|
||||||
confetti(Object.assign({}, defaults, {
|
|
||||||
particleCount,
|
|
||||||
origin: { x: randomInRange(0.7, 0.9), y: Math.random() - 0.2 }
|
|
||||||
}));
|
|
||||||
}, 250);
|
|
||||||
}
|
|
||||||
connectWebSocket();
|
|
||||||
fireConfetti();
|
|
||||||
</script>
|
</script>
|
||||||
@@ -8,35 +8,106 @@
|
|||||||
<div class="py-5 container-xxl">
|
<div class="py-5 container-xxl">
|
||||||
|
|
||||||
<div class="row ms-4 me-4">
|
<div class="row ms-4 me-4">
|
||||||
<div class="col-4 mt-5 text-start" id="turn-component"></div>
|
<div class="col-4 mt-5 text-start">
|
||||||
|
<h4 class="fw-semibold mb-1">Current Player</h4>
|
||||||
|
<p class="fs-5 text-primary" id="current-player-name">@gamelobby.getLogic.getCurrentPlayer.get.name</p>
|
||||||
|
@if(!TrickUtil.isOver(gamelobby.getLogic.getCurrentMatch.get, gamelobby.getLogic.getPlayerQueue.get)) {
|
||||||
|
<h4 class="fw-semibold mb-1">Next Player</h4>
|
||||||
|
@for(nextplayer <- gamelobby.getLogic.getPlayerQueue.get.duplicate()) {
|
||||||
|
<p class="fs-5 text-primary" id="next-player-name">@nextplayer</p>
|
||||||
|
}
|
||||||
|
}
|
||||||
|
</div>
|
||||||
|
|
||||||
<div class="col-4 text-center">
|
<div class="col-4 text-center">
|
||||||
|
|
||||||
|
<div class="score-table mt-5" id="score-table-body">
|
||||||
|
<h4 class="fw-bold mb-3 text-black">Tricks Won</h4>
|
||||||
|
|
||||||
|
<div class="d-flex justify-content-between score-header pb-1">
|
||||||
|
<div style="width: 50%">PLAYER</div>
|
||||||
|
<div style="width: 50%">TRICKS</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
<div id="score-table"></div>
|
@for(player <- gamelobby.getLogic.getPlayerQueue.get.toList.sortBy { p =>
|
||||||
|
-(gamelobby.getLogic.getCurrentRound.get.tricklist.filter { trick => trick.winner.contains(p) }.size)
|
||||||
|
}) {
|
||||||
<div class="d-flex justify-content-center g-3 mb-5" id="trick-cards-container"></div>
|
<div class="d-flex justify-content-between score-row pt-1">
|
||||||
|
<div style="width: 50%" class="text-truncate">@player.name</div>
|
||||||
|
<div style="width: 50%">
|
||||||
|
@(gamelobby.getLogic.getCurrentRound.get.tricklist.filter { trick => trick.winner.contains(player) }.size)
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
}
|
||||||
|
|
||||||
|
</div>
|
||||||
|
<div class="d-flex justify-content-center g-3 mb-5" id="trick-cards-container">
|
||||||
|
@for((cardplayed, player) <- gamelobby.getLogic.getCurrentTrick.get.cards) {
|
||||||
|
<div class="col-auto">
|
||||||
|
<div class="card text-center shadow-sm border-0 bg-transparent" style="width: 7rem;
|
||||||
|
backdrop-filter: blur(4px);">
|
||||||
|
<div class="p-2">
|
||||||
|
@util.WebUIUtils.cardtoImage(cardplayed) width="100%"/>
|
||||||
|
</div>
|
||||||
|
<div class="card-body p-2 bg-transparent">
|
||||||
|
<small class="fw-semibold text-secondary">@player</small>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
}
|
||||||
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
<div class="col-4 mt-5 text-end">
|
||||||
|
<h4 class="fw-semibold mb-1">Trumpsuit</h4>
|
||||||
|
<p class="fs-5 text-primary" id="trumpsuit">@gamelobby.getLogic.getCurrentRound.get.trumpSuit</p>
|
||||||
|
|
||||||
|
<h5 class="fw-semibold mt-4 mb-1">First Card</h5>
|
||||||
<div class="col-4 mt-5 text-end" id="game-info-component"></div>
|
<div class="d-inline-block border rounded shadow-sm p-1 bg-light" id="first-card-container">
|
||||||
|
@if(gamelobby.getLogic.getCurrentTrick.get.firstCard.isDefined) {
|
||||||
|
@util.WebUIUtils.cardtoImage(gamelobby.getLogic.getCurrentTrick.get.firstCard.get)
|
||||||
|
width="80px"/>
|
||||||
|
} else {
|
||||||
|
@views.html.render.card.apply("images/cards/1B.png")("Blank Card") width="80px"/>
|
||||||
|
}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div class="row justify-content-center g-2 mt-4 bottom-div" style="backdrop-filter: blur(4px);
|
<div class="row justify-content-center g-2 mt-4 bottom-div" style="backdrop-filter: blur(4px);
|
||||||
margin-left: 0;
|
margin-left: 0;
|
||||||
margin-right: 0;">
|
margin-right: 0;">
|
||||||
<div id="player-hand-container"></div>
|
<div class="row justify-content-center ingame-cards-slide @{
|
||||||
|
!gamelobby.logic.getCurrentPlayer.contains(player) ? "inactive" |: ""
|
||||||
|
}" id="card-slide">
|
||||||
|
@for(i <- player.currentHand().get.cards.indices) {
|
||||||
|
<div class="col-auto handcard" style="border-radius: 6px">
|
||||||
|
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-card-id="@i" style="border-radius: 6px" onclick="handlePlayCard(this, '@gamelobby.id', '@player.isInDogLife')">
|
||||||
|
@util.WebUIUtils.cardtoImage(player.currentHand().get.cards(i)) width="120px" style="border-radius: 6px"/>
|
||||||
|
</div>
|
||||||
|
@if(player.isInDogLife) {
|
||||||
|
<div class="mt-2">
|
||||||
|
<button class="btn btn-danger" onclick="handleSkipDogLife(this, '@gamelobby.id')">
|
||||||
|
Skip Dog Life</button>
|
||||||
|
</div>
|
||||||
|
}
|
||||||
|
</div>
|
||||||
|
}
|
||||||
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</main>
|
</main>
|
||||||
</div>
|
</div>
|
||||||
<script>
|
<script>
|
||||||
|
function waitForFunction(name, checkInterval = 100) {
|
||||||
|
return new Promise(resolve => {
|
||||||
|
const timer = setInterval(() => {
|
||||||
|
if (typeof window[name] === "function") {
|
||||||
|
clearInterval(timer);
|
||||||
|
resolve(window[name]);
|
||||||
|
}
|
||||||
|
}, checkInterval);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
|
||||||
connectWebSocket()
|
connectWebSocket()
|
||||||
canPlayCard = @gamelobby.logic.getCurrentPlayer.contains(player);
|
|
||||||
globalThis.initGameVueComponents()
|
|
||||||
</script>
|
</script>
|
||||||
|
|||||||
@@ -10,51 +10,49 @@
|
|||||||
<h3 class="mb-0">Select Trump Suit</h3>
|
<h3 class="mb-0">Select Trump Suit</h3>
|
||||||
</div>
|
</div>
|
||||||
<div class="card-body">
|
<div class="card-body">
|
||||||
@if(gamelobby.logic.getCurrentMatch.isDefined) {
|
@if(player.equals(gamelobby.logic.getCurrentMatch.get.roundlist.last.winner.get)) {
|
||||||
@if(player.equals(gamelobby.logic.getCurrentMatch.get.roundlist.last.winner.get)) {
|
<div class="alert alert-info" role="alert" aria-live="polite">
|
||||||
<div class="alert alert-info" role="alert" aria-live="polite">
|
You (@player.toString) won the last round. Choose the trump suit for the next round.
|
||||||
You (@player.toString) won the last round. Choose the trump suit for the next round.
|
</div>
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class="row justify-content-center col-auto mb-5">
|
<div class="row justify-content-center col-auto mb-5">
|
||||||
<div class="col-auto handcard">
|
<div class="col-auto handcard">
|
||||||
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="0" style="border-radius: 6px" onclick="handleTrumpSelection(this)">
|
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="0" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')">
|
||||||
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Spades))
|
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Spades))
|
||||||
width="120px" style="border-radius: 6px"/>
|
width="120px" style="border-radius: 6px"/>
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class="col-auto handcard">
|
|
||||||
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="1" style="border-radius: 6px" onclick="handleTrumpSelection(this)">
|
|
||||||
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Hearts))
|
|
||||||
width="120px" style="border-radius: 6px"/>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class="col-auto handcard">
|
|
||||||
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="2" style="border-radius: 6px" onclick="handleTrumpSelection(this)">
|
|
||||||
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Diamonds))
|
|
||||||
width="120px" style="border-radius: 6px"/>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class="col-auto handcard">
|
|
||||||
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="3" style="border-radius: 6px" onclick="handleTrumpSelection(this)">
|
|
||||||
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Clubs))
|
|
||||||
width="120px" style="border-radius: 6px"/>
|
|
||||||
</div>
|
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="row justify-content-center ingame-cards-slide" id="card-slide">
|
<div class="col-auto handcard">
|
||||||
@for(i <- player.currentHand().get.cards.indices) {
|
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="1" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')">
|
||||||
<div class="col-auto" style="border-radius: 6px">
|
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Hearts))
|
||||||
@util.WebUIUtils.cardtoImage(player.currentHand().get.cards(i)) width="120px" style="border-radius: 6px"/>
|
width="120px" style="border-radius: 6px"/>
|
||||||
</div>
|
</div>
|
||||||
}
|
|
||||||
</div>
|
</div>
|
||||||
} else {
|
<div class="col-auto handcard">
|
||||||
<div class="alert alert-warning" role="alert" aria-live="polite">
|
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="2" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')">
|
||||||
@gamelobby.logic.getCurrentMatch.get.roundlist.last.winner.get.name
|
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Diamonds))
|
||||||
is choosing a trumpsuit. The new round will start once a suit is picked.
|
width="120px" style="border-radius: 6px"/>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class="col-auto handcard">
|
||||||
|
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="3" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')">
|
||||||
|
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Clubs))
|
||||||
|
width="120px" style="border-radius: 6px"/>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class="row justify-content-center ingame-cards-slide" id="card-slide">
|
||||||
|
@for(i <- player.currentHand().get.cards.indices) {
|
||||||
|
<div class="col-auto" style="border-radius: 6px">
|
||||||
|
@util.WebUIUtils.cardtoImage(player.currentHand().get.cards(i)) width="120px" style="border-radius: 6px"/>
|
||||||
</div>
|
</div>
|
||||||
}
|
}
|
||||||
|
</div>
|
||||||
|
} else {
|
||||||
|
<div class="alert alert-warning" role="alert" aria-live="polite">
|
||||||
|
@gamelobby.logic.getCurrentMatch.get.roundlist.last.winner.get.name
|
||||||
|
is choosing a trumpsuit. The new round will start once a suit is picked.
|
||||||
|
</div>
|
||||||
}
|
}
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
@@ -64,5 +62,16 @@
|
|||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<script>
|
<script>
|
||||||
|
function waitForFunction(name, checkInterval = 100) {
|
||||||
|
return new Promise(resolve => {
|
||||||
|
const timer = setInterval(() => {
|
||||||
|
if (typeof window[name] === "function") {
|
||||||
|
clearInterval(timer);
|
||||||
|
resolve(window[name]);
|
||||||
|
}
|
||||||
|
}, checkInterval);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
|
||||||
connectWebSocket()
|
connectWebSocket()
|
||||||
</script>
|
</script>
|
||||||
@@ -20,7 +20,7 @@
|
|||||||
</p>
|
</p>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
@if(gamelobby.logic.playerTieLogic.currentTiePlayer().contains(player)) {
|
@if(player.equals(gamelobby.logic.playerTieLogic.currentTiePlayer())) {
|
||||||
@defining(gamelobby.logic.playerTieLogic.highestAllowedNumber()) { maxNum =>
|
@defining(gamelobby.logic.playerTieLogic.highestAllowedNumber()) { maxNum =>
|
||||||
<div class="alert alert-info" role="alert" aria-live="polite">
|
<div class="alert alert-info" role="alert" aria-live="polite">
|
||||||
Pick a number between 1 and @{
|
Pick a number between 1 and @{
|
||||||
@@ -71,7 +71,7 @@
|
|||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
<div class="alert alert-warning" role="alert" aria-live="polite">
|
<div class="alert alert-warning" role="alert" aria-live="polite">
|
||||||
<strong>@gamelobby.logic.playerTieLogic.currentTiePlayer().get</strong>
|
<strong>@gamelobby.logic.playerTieLogic.currentTiePlayer()</strong>
|
||||||
is currently picking a number for the cut.
|
is currently picking a number for the cut.
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
@@ -110,5 +110,16 @@
|
|||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<script>
|
<script>
|
||||||
|
function waitForFunction(name, checkInterval = 100) {
|
||||||
|
return new Promise(resolve => {
|
||||||
|
const timer = setInterval(() => {
|
||||||
|
if (typeof window[name] === "function") {
|
||||||
|
clearInterval(timer);
|
||||||
|
resolve(window[name]);
|
||||||
|
}
|
||||||
|
}, checkInterval);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
|
||||||
connectWebSocket()
|
connectWebSocket()
|
||||||
</script>
|
</script>
|
||||||
@@ -1,38 +1,84 @@
|
|||||||
@(user: Option[model.users.User], gamelobby: logic.game.GameLobby)
|
@(user: Option[model.users.User], gamelobby: logic.game.GameLobby)
|
||||||
@import play.api.libs.json._
|
|
||||||
<div id="lobby-app-mount"></div>
|
|
||||||
|
|
||||||
<script>
|
<main class="lobby-background vh-100" id="lobbybackground">
|
||||||
// Initialisierung des momentanen Lobby Standes, welcher direkt gerendert werden muss.
|
<div class="container d-flex flex-column" style="height: calc(100vh - 1rem);">
|
||||||
|
<div class="row">
|
||||||
const initialLobbyName = '@gamelobby.name';
|
<div class="col">
|
||||||
const initialLobbyId = '@gamelobby.id';
|
<div class="p-3 fs-1 d-flex align-items-center">
|
||||||
|
<div class="text-center" style="flex-grow: 1;">
|
||||||
const initialIsHost = @{user.map(u => gamelobby.getUserSession(u.id)).exists(_.host)};
|
Lobby-Name: @gamelobby.name
|
||||||
const initialMaxPlayers = @{gamelobby.maxPlayers};
|
</div>
|
||||||
|
<div class="btn btn-danger ms-auto" onclick="leaveGame('@gamelobby.id')">Exit</div>
|
||||||
const initialPlayers = JSON.parse('@Html({
|
</div>
|
||||||
val currentUserId = user.map(_.id).getOrElse(java.util.UUID.randomUUID())
|
</div>
|
||||||
|
</div>
|
||||||
val playerListForVue = gamelobby.getUsers.toSeq.map { u =>
|
<div class="row">
|
||||||
val isSelf = u.id == currentUserId
|
<div class="col">
|
||||||
val playerDogStatus = false
|
<div class="p-3 text-center fs-4" id="playerAmount">
|
||||||
|
Playeramount: @gamelobby.getPlayers.size / @gamelobby.maxPlayers</div>
|
||||||
Json.obj(
|
</div>
|
||||||
"id" -> u.id.toString,
|
</div>
|
||||||
"name" -> u.name,
|
<div class="row justify-content-center align-items-center flex-grow-1">
|
||||||
"self" -> isSelf,
|
@if((gamelobby.getUserSession(user.get.id).host)) {
|
||||||
"dog" -> playerDogStatus
|
<div id="players" class="justify-content-center align-items-center d-flex">
|
||||||
)
|
@for(playersession <- gamelobby.getPlayers.values) {
|
||||||
|
<div class="col-auto my-auto m-3">
|
||||||
|
<div class="card" style="width: 18rem;">
|
||||||
|
<img src="@routes.Assets.versioned("images/profile.png")" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
|
||||||
|
<div class="card-body">
|
||||||
|
@if(playersession.id == user.get.id) {
|
||||||
|
<h5 class="card-title">@playersession.name (You)</h5>
|
||||||
|
<a href="#" class="btn btn-danger disabled" aria-disabled="true" tabindex="-1">Remove</a>
|
||||||
|
} else {
|
||||||
|
<h5 class="card-title">@playersession.name</h5>
|
||||||
|
<div class="btn btn-danger" onclick="removePlayer('@gamelobby.id', '@playersession.id')">
|
||||||
|
Remove</div>
|
||||||
|
}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
}
|
||||||
|
</div>
|
||||||
|
<div class="col-12 text-center mb-5">
|
||||||
|
<div class="btn btn-success" onclick="startGame('@gamelobby.id')">Start Game</div>
|
||||||
|
</div>
|
||||||
|
} else {
|
||||||
|
<div id="players" class="justify-content-center align-items-center d-flex">
|
||||||
|
@for(playersession <- gamelobby.getPlayers.values) {
|
||||||
|
<div class="col-auto my-auto m-3"> <div class="card" style="width: 18rem;">
|
||||||
|
<img src="@routes.Assets.versioned("images/profile.png")" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
|
||||||
|
<div class="card-body">
|
||||||
|
@if(playersession.id == user.get.id) {
|
||||||
|
<h5 class="card-title">@playersession.name (You)</h5>
|
||||||
|
} else {
|
||||||
|
<h5 class="card-title">@playersession.name</h5>
|
||||||
|
}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
}
|
||||||
|
</div>
|
||||||
|
<div class="col-12 text-center mt-3">
|
||||||
|
<p class="fs-4">Waiting for the host to start the game...</p>
|
||||||
|
<div class="spinner-border mt-1" role="status">
|
||||||
|
<span class="visually-hidden">Loading...</span>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
}
|
}
|
||||||
Json.stringify(Json.toJson(playerListForVue))
|
</div>
|
||||||
})');
|
</div>
|
||||||
connectWebSocket();
|
</main>
|
||||||
globalThis.initLobbyVueComponents(
|
<script>
|
||||||
initialLobbyName,
|
function waitForFunction(name, checkInterval = 100) {
|
||||||
initialLobbyId,
|
return new Promise(resolve => {
|
||||||
initialIsHost,
|
const timer = setInterval(() => {
|
||||||
initialMaxPlayers,
|
if (typeof window[name] === "function") {
|
||||||
initialPlayers
|
clearInterval(timer);
|
||||||
);
|
resolve(window[name]);
|
||||||
|
}
|
||||||
|
}, checkInterval);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
|
||||||
|
connectWebSocket()
|
||||||
</script>
|
</script>
|
||||||
@@ -17,20 +17,17 @@
|
|||||||
<link rel="shortcut icon" type="image/png" href="@routes.Assets.versioned("images/favicon.png")">
|
<link rel="shortcut icon" type="image/png" href="@routes.Assets.versioned("images/favicon.png")">
|
||||||
<link href="https://cdn.jsdelivr.net/npm/bootstrap@@5.3.8/dist/css/bootstrap.min.css" rel="stylesheet" integrity="sha384-sRIl4kxILFvY47J16cr9ZwB07vP4J8+LH7qKQnuqkuIAvNWLzeN8tE5YBujZqJLB" crossorigin="anonymous">
|
<link href="https://cdn.jsdelivr.net/npm/bootstrap@@5.3.8/dist/css/bootstrap.min.css" rel="stylesheet" integrity="sha384-sRIl4kxILFvY47J16cr9ZwB07vP4J8+LH7qKQnuqkuIAvNWLzeN8tE5YBujZqJLB" crossorigin="anonymous">
|
||||||
</head>
|
</head>
|
||||||
<script src="https://cdn.jsdelivr.net/npm/canvas-confetti@@1.6.0/dist/confetti.browser.min.js"></script>
|
|
||||||
<script src="https://cdn.jsdelivr.net/npm/bootstrap@@5.3.8/dist/js/bootstrap.bundle.min.js" integrity="sha384-FKyoEForCGlyvwx9Hj09JcYn3nv7wiPVlz7YYwJrWVcXK/BmnVDxM+D2scQbITxI" crossorigin="anonymous"></script>
|
|
||||||
<script src="https://code.jquery.com/jquery-3.6.0.min.js"></script>
|
|
||||||
<script src="https://unpkg.com/vue/dist/vue.global.prod.js"></script>
|
|
||||||
<script src="@routes.JavaScriptRoutingController.javascriptRoutes()" type="text/javascript"></script>
|
|
||||||
<script src="@routes.Assets.versioned("javascripts/websocket.js")" type="text/javascript"></script>
|
|
||||||
<script src="@routes.Assets.versioned("javascripts/events.js")" type="text/javascript"></script>
|
|
||||||
<script src="@routes.Assets.versioned("javascripts/interact.js")" type="text/javascript"></script>
|
|
||||||
<script src="@routes.Assets.versioned("javascripts/main.js")" type="text/javascript"></script>
|
|
||||||
|
|
||||||
<body class="d-flex flex-column min-vh-100" id="main-body">
|
<body class="d-flex flex-column min-vh-100" id="main-body">
|
||||||
<div id="alerts-container"></div>
|
|
||||||
@* And here's where we render the `Html` object containing
|
@* And here's where we render the `Html` object containing
|
||||||
* the page content. *@
|
* the page content. *@
|
||||||
@content
|
@content
|
||||||
</body>
|
</body>
|
||||||
|
<script src="@routes.JavaScriptRoutingController.javascriptRoutes()" type="text/javascript"></script>
|
||||||
|
<script src="@routes.Assets.versioned("javascripts/main.js")" type="text/javascript"></script>
|
||||||
|
<script src="@routes.Assets.versioned("../../public/javascripts/websocket.js")" type="text/javascript"></script>
|
||||||
|
<script src="@routes.Assets.versioned("../../public/javascripts/events.js")" type="text/javascript"></script>
|
||||||
|
<script src="@routes.Assets.versioned("../../public/javascripts/interact.js")" type="text/javascript"></script>
|
||||||
|
<script src="https://cdn.jsdelivr.net/npm/bootstrap@@5.3.8/dist/js/bootstrap.bundle.min.js" integrity="sha384-FKyoEForCGlyvwx9Hj09JcYn3nv7wiPVlz7YYwJrWVcXK/BmnVDxM+D2scQbITxI" crossorigin="anonymous"></script>
|
||||||
|
<script src="https://code.jquery.com/jquery-3.6.0.min.js"></script>
|
||||||
</html>
|
</html>
|
||||||
|
|||||||
@@ -30,4 +30,4 @@
|
|||||||
</main>
|
</main>
|
||||||
<script>
|
<script>
|
||||||
disconnectWebSocket();
|
disconnectWebSocket();
|
||||||
</script>
|
</script>
|
||||||
@@ -45,9 +45,15 @@
|
|||||||
<li><a class="dropdown-item disabled" href="#" tabindex="-1" aria-disabled="true">
|
<li><a class="dropdown-item disabled" href="#" tabindex="-1" aria-disabled="true">
|
||||||
Settings</a></li>
|
Settings</a></li>
|
||||||
<li><hr class="dropdown-divider"></li>
|
<li><hr class="dropdown-divider"></li>
|
||||||
|
<li><a class="dropdown-item" href="@routes.UserController.logout()">Logout</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
</li>
|
</li>
|
||||||
</ul>
|
</ul>
|
||||||
|
} else {
|
||||||
|
<div class="d-flex ms-auto">
|
||||||
|
<a class="btn btn-outline-primary me-2" href="@routes.UserController.login()">Login</a>
|
||||||
|
<a class="btn btn-primary" href="@routes.UserController.login()">Sign Up</a>
|
||||||
|
</div>
|
||||||
}
|
}
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
@@ -13,12 +13,3 @@ auth {
|
|||||||
publicKeyFile = ${?PUBLIC_KEY_FILE}
|
publicKeyFile = ${?PUBLIC_KEY_FILE}
|
||||||
publicKeyPem = ${?PUBLIC_KEY_PEM}
|
publicKeyPem = ${?PUBLIC_KEY_PEM}
|
||||||
}
|
}
|
||||||
|
|
||||||
play.filters.enabled += "play.filters.cors.CORSFilter"
|
|
||||||
|
|
||||||
play.filters.cors {
|
|
||||||
allowedOrigins = ["http://localhost:5173"]
|
|
||||||
allowedCredentials = true
|
|
||||||
allowedHttpMethods = ["GET", "POST", "PUT", "DELETE", "OPTIONS"]
|
|
||||||
allowedHttpHeaders = ["Accept", "Content-Type", "Origin", "X-Requested-With"]
|
|
||||||
}
|
|
||||||
|
|||||||
@@ -18,16 +18,13 @@ POST /createGame controllers.MainMenuController.createGame()
|
|||||||
POST /joinGame controllers.MainMenuController.joinGame()
|
POST /joinGame controllers.MainMenuController.joinGame()
|
||||||
|
|
||||||
# User authentication routes
|
# User authentication routes
|
||||||
|
GET /login controllers.UserController.login()
|
||||||
POST /login controllers.UserController.login_Post()
|
POST /login controllers.UserController.login_Post()
|
||||||
POST /logout controllers.UserController.logoutPost()
|
|
||||||
GET /userInfo controllers.UserController.getUserInfo()
|
GET /logout controllers.UserController.logout()
|
||||||
|
|
||||||
# In-game routes
|
# In-game routes
|
||||||
GET /game/:id controllers.IngameController.game(id: String)
|
GET /game/:id controllers.IngameController.game(id: String)
|
||||||
|
|
||||||
# Websocket
|
# Websocket
|
||||||
GET /websocket controllers.WebsocketController.socket()
|
GET /websocket controllers.WebsocketController.socket()
|
||||||
|
|
||||||
# Status
|
|
||||||
GET /status controllers.StatusController.requestStatus()
|
|
||||||
GET /status/:gameId controllers.StatusController.game(gameId: String)
|
|
||||||
@@ -1,653 +1,42 @@
|
|||||||
var canPlayCard = false;
|
function receiveHandEvent(eventData) {
|
||||||
const PlayerHandComponent = {
|
//Data
|
||||||
data() {
|
const dog = eventData.dog;
|
||||||
return {
|
const hand = eventData.hand;
|
||||||
hand: [],
|
|
||||||
isDogPhase: false,
|
|
||||||
isAwaitingResponse: false,
|
|
||||||
};
|
|
||||||
},
|
|
||||||
computed: {
|
|
||||||
isHandInactive() {
|
|
||||||
//TODO: Needs implementation
|
|
||||||
}
|
|
||||||
},
|
|
||||||
template: `
|
|
||||||
<div class="row justify-content-center g-2 mt-4 bottom-div"
|
|
||||||
style="backdrop-filter: blur(4px); margin-left: 0; margin-right: 0;">
|
|
||||||
|
|
||||||
<div id="card-slide" class="row justify-content-center ingame-cards-slide" :class="{'inactive': isHandInactive }">
|
|
||||||
|
|
||||||
<div v-for="card in hand" :key="card.idx" class="col-auto handcard" style="border-radius: 6px">
|
|
||||||
<div class="btn btn-outline-light p-0 border-0 shadow-none"
|
|
||||||
:data-card-id="card.idx"
|
|
||||||
style="border-radius: 6px"
|
|
||||||
@click="handlePlayCard(card.idx)">
|
|
||||||
|
|
||||||
<img :src="getCardImagePath(card.card)" width="120px" style="border-radius: 6px" :alt="card.card"/>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div v-if="isDogPhase" class="mt-2">
|
const handElement = $('#card-slide');
|
||||||
<button class="btn btn-danger" @click="handleSkipDogLife()">Skip Turn</button>
|
handElement.addClass('ingame-cards-slide')
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
`,
|
|
||||||
methods: {
|
|
||||||
updateHand(eventData) {
|
|
||||||
this.hand = eventData.hand.map(card => ({
|
|
||||||
idx: parseInt(card.idx, 10),
|
|
||||||
card: card.card
|
|
||||||
}));
|
|
||||||
this.isDogPhase = false;
|
|
||||||
|
|
||||||
console.log("Vue Data Updated. Hand size:", this.hand.length);
|
let newHtml = '';
|
||||||
|
|
||||||
if (this.hand.length > 0) {
|
//Build Hand Container
|
||||||
console.log("First card path check:", this.getCardImagePath(this.hand[0].card));
|
hand.forEach((card) => {
|
||||||
}
|
//Data
|
||||||
},
|
const idx = card.idx
|
||||||
handlePlayCard(cardidx) {
|
const cardS = card.card;
|
||||||
if(this.isAwaitingResponse) return
|
|
||||||
if(!canPlayCard) return
|
|
||||||
canPlayCard = false;
|
|
||||||
this.isAwaitingResponse = true
|
|
||||||
|
|
||||||
|
const cardHtml = `
|
||||||
console.debug(`Playing card ${cardidx} from hand`)
|
<div class="col-auto handcard" style="border-radius: 6px">
|
||||||
|
<div class="btn btn-outline-light p-0 border-0 shadow-none"
|
||||||
const wiggleKeyframes = [
|
data-card-id="${idx}"
|
||||||
{ transform: 'translateX(0)' },
|
style="border-radius: 6px"
|
||||||
{ transform: 'translateX(-5px)' },
|
onclick="handlePlayCard(this, '${dog}')">
|
||||||
{ transform: 'translateX(5px)' },
|
|
||||||
{ transform: 'translateX(-5px)' },
|
<img src="/assets/images/cards/${cardS}.png" width="120px" style="border-radius: 6px" alt="${cardS}"/>
|
||||||
{ transform: 'translateX(0)' }
|
|
||||||
];
|
|
||||||
|
|
||||||
const wiggleTiming = {
|
|
||||||
duration: 400,
|
|
||||||
iterations: 1,
|
|
||||||
easing: 'ease-in-out',
|
|
||||||
fill: 'forwards'
|
|
||||||
};
|
|
||||||
const targetButton = this.$el.querySelector(`[data-card-id="${cardidx}"]`);
|
|
||||||
const cardElement = targetButton ? targetButton.closest('.handcard') : null;
|
|
||||||
|
|
||||||
const payload = {
|
|
||||||
cardindex: cardidx.toString(),
|
|
||||||
isDog: false
|
|
||||||
}
|
|
||||||
sendEventAndWait("PlayCard", payload).then(
|
|
||||||
() => {
|
|
||||||
this.hand = this.hand.filter(card => card.idx !== cardidx);
|
|
||||||
|
|
||||||
this.hand.forEach((card, index) => {
|
|
||||||
card.idx = index;
|
|
||||||
})
|
|
||||||
this.isAwaitingResponse = false;
|
|
||||||
}
|
|
||||||
).catch(
|
|
||||||
(err) => {
|
|
||||||
if (cardElement) {
|
|
||||||
cardElement.animate(wiggleKeyframes, wiggleTiming);
|
|
||||||
} else {
|
|
||||||
console.warn(`Could not find DOM element for card index ${cardidx} to wiggle.`);
|
|
||||||
}
|
|
||||||
this.isAwaitingResponse = false;
|
|
||||||
canPlayCard = true;
|
|
||||||
|
|
||||||
}
|
|
||||||
)
|
|
||||||
},
|
|
||||||
handleSkipDogLife() {
|
|
||||||
globalThis.handleSkipDogLife();
|
|
||||||
},
|
|
||||||
getCardImagePath(cardName) {
|
|
||||||
return `/assets/images/cards/${cardName}.png`;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
};
|
|
||||||
const ScoreBoardComponent = {
|
|
||||||
data() {
|
|
||||||
return {
|
|
||||||
trumpsuit: 'N/A',
|
|
||||||
playerScores: [],
|
|
||||||
};
|
|
||||||
},
|
|
||||||
template: `
|
|
||||||
<div class="score-table mt-5" id="score-table-container">
|
|
||||||
<h4 class="fw-bold mb-3 text-black">Tricks Won</h4>
|
|
||||||
|
|
||||||
<div class="d-flex justify-content-between score-header pb-1">
|
|
||||||
<div style="width: 50%">PLAYER</div>
|
|
||||||
<div style="width: 50%">TRICKS</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div id="score-table-body">
|
|
||||||
<div v-for="(player, index) in playerScores"
|
|
||||||
:key="player.name"
|
|
||||||
class="d-flex justify-content-between score-row pt-1">
|
|
||||||
|
|
||||||
<div style="width: 50%" class="text-truncate">
|
|
||||||
{{ player.name }}
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div style="width: 50%">
|
|
||||||
{{ player.tricks }}
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
`,
|
|
||||||
|
|
||||||
methods: {
|
|
||||||
calculateNewScores(players, tricklist) {
|
|
||||||
const playercounts = new Map();
|
|
||||||
players.forEach(player => {
|
|
||||||
playercounts.set(player, 0)
|
|
||||||
});
|
|
||||||
|
|
||||||
tricklist.forEach(playerWonTrick => {
|
|
||||||
if (playerWonTrick !== "Trick in Progress" && playercounts.has(playerWonTrick)) {
|
|
||||||
playercounts.set(playerWonTrick, playercounts.get(playerWonTrick) + 1);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
const newScores = players.map(name => ({
|
|
||||||
name: name,
|
|
||||||
tricks: playercounts.get(name) || 0,
|
|
||||||
}));
|
|
||||||
|
|
||||||
newScores.sort((a, b) => b.tricks - a.tricks);
|
|
||||||
|
|
||||||
return newScores;
|
|
||||||
},
|
|
||||||
|
|
||||||
updateNewRoundData(eventData) {
|
|
||||||
console.log("Vue Scoreboard Data Update Triggered: New Round!");
|
|
||||||
|
|
||||||
this.playerScores = eventData.players.map(player => ({
|
|
||||||
name: player,
|
|
||||||
tricks: 0,
|
|
||||||
}));
|
|
||||||
},
|
|
||||||
|
|
||||||
updateTrickEndData(eventData) {
|
|
||||||
const { playerwon, playersin, tricklist } = eventData;
|
|
||||||
|
|
||||||
console.log(`Vue Scoreboard Data Update Triggered: ${playerwon} won the trick!`);
|
|
||||||
|
|
||||||
this.playerScores = this.calculateNewScores(playersin, tricklist);
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
};
|
|
||||||
const GameInfoComponent = {
|
|
||||||
data() {
|
|
||||||
return {
|
|
||||||
trumpsuit: 'No Trumpsuit',
|
|
||||||
firstCardImagePath: '/assets/images/cards/1B.png',
|
|
||||||
};
|
|
||||||
},
|
|
||||||
|
|
||||||
template: `
|
|
||||||
<div>
|
|
||||||
<h4 class="fw-semibold mb-1">Trumpsuit</h4>
|
|
||||||
<p class="fs-5 text-primary" id="trumpsuit">{{ trumpsuit }}</p>
|
|
||||||
|
|
||||||
|
|
||||||
<h5 class="fw-semibold mt-4 mb-1">First Card</h5>
|
|
||||||
<div class="d-inline-block border rounded shadow-sm p-1 bg-light" id="first-card-container">
|
|
||||||
|
|
||||||
<img :src="firstCardImagePath" alt="First Card" width="80px" style="border-radius: 6px"/>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
`,
|
|
||||||
|
|
||||||
methods: {
|
|
||||||
resetFirstCard(eventData) {
|
|
||||||
console.log("GameInfoComponent: Resetting First Card to placeholder.");
|
|
||||||
this.firstCardImagePath = '/assets/images/cards/1B.png';
|
|
||||||
},
|
|
||||||
updateFirstCard(eventData) {
|
|
||||||
const firstCardId = eventData.firstCard;
|
|
||||||
console.log("GameInfoComponent: Updating First Card to:", firstCardId);
|
|
||||||
|
|
||||||
let imageSource;
|
|
||||||
if (firstCardId === "BLANK" || !firstCardId) {
|
|
||||||
imageSource = "/assets/images/cards/1B.png";
|
|
||||||
} else {
|
|
||||||
imageSource = `/assets/images/cards/${firstCardId}.png`;
|
|
||||||
}
|
|
||||||
this.firstCardImagePath = imageSource;
|
|
||||||
},
|
|
||||||
updateTrumpsuit(eventData) {
|
|
||||||
this.trumpsuit = eventData.trumpsuit;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
};
|
|
||||||
const TrickDisplayComponent = {
|
|
||||||
data() {
|
|
||||||
return {
|
|
||||||
playedCards: [],
|
|
||||||
};
|
|
||||||
},
|
|
||||||
|
|
||||||
template: `
|
|
||||||
<div class="d-flex justify-content-center g-3" id="trick-cards-content">
|
|
||||||
<div v-for="(play, index) in playedCards" :key="index" class="col-auto">
|
|
||||||
<div class="card text-center shadow-sm border-0 bg-transparent" style="width: 7rem;
|
|
||||||
backdrop-filter: blur(4px);">
|
|
||||||
<div class="p-2">
|
|
||||||
<img :src="getCardImagePath(play.cardId)" width="100%" style="border-radius: 6px"/>
|
|
||||||
</div>
|
|
||||||
<div class="card-body p-2 bg-transparent">
|
|
||||||
<small class="fw-semibold text-secondary">{{ play.player }}</small>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
`,
|
|
||||||
|
|
||||||
methods: {
|
|
||||||
getCardImagePath(cardId) {
|
|
||||||
return `/assets/images/cards/${cardId}.png`;
|
|
||||||
},
|
|
||||||
|
|
||||||
clearPlayedCards() {
|
|
||||||
console.log("TrickDisplayComponent: Clearing played cards.");
|
|
||||||
this.playedCards = [];
|
|
||||||
},
|
|
||||||
|
|
||||||
updatePlayedCards(eventData) {
|
|
||||||
console.log("TrickDisplayComponent: Updating played cards.");
|
|
||||||
|
|
||||||
this.playedCards = eventData.playedCards;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
};
|
|
||||||
function formatPlayerName(player) {
|
|
||||||
let name = player.name;
|
|
||||||
if (player.dog) {
|
|
||||||
name += " 🐶";
|
|
||||||
}
|
|
||||||
return name;
|
|
||||||
}
|
|
||||||
|
|
||||||
const TurnComponent = {
|
|
||||||
data() {
|
|
||||||
return {
|
|
||||||
currentPlayerName: 'Waiting...',
|
|
||||||
nextPlayers: [],
|
|
||||||
};
|
|
||||||
},
|
|
||||||
|
|
||||||
template: `
|
|
||||||
<div class="turn-tracker-container">
|
|
||||||
<h4 class="fw-semibold mb-1">Current Player</h4>
|
|
||||||
<p class="fs-3 fw-bold text-success" id="current-player-name">{{ currentPlayerName }}</p>
|
|
||||||
|
|
||||||
<div v-if="nextPlayers.length > 0">
|
|
||||||
<h5 class="fw-semibold mt-4 mb-1" id="next-players-text">Next Players</h5>
|
|
||||||
<div id="next-players-container">
|
|
||||||
<p v-for="name in nextPlayers" :key="name" class="fs-5 text-primary">{{ name }}</p>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
`,
|
|
||||||
methods: {
|
|
||||||
updateTurnData(eventData) {
|
|
||||||
console.log("TurnComponent: Updating turn data.");
|
|
||||||
const { currentPlayer, nextPlayers } = eventData;
|
|
||||||
|
|
||||||
this.currentPlayerName = formatPlayerName(currentPlayer);
|
|
||||||
|
|
||||||
this.nextPlayers = nextPlayers.map(player => formatPlayerName(player));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
};
|
|
||||||
const LobbyComponent = {
|
|
||||||
data() {
|
|
||||||
return {
|
|
||||||
lobbyName: 'Loading...',
|
|
||||||
lobbyId: 'default',
|
|
||||||
isHost: false,
|
|
||||||
maxPlayers: 0,
|
|
||||||
players: [],
|
|
||||||
showKickedModal: false,
|
|
||||||
kickedEventData: null,
|
|
||||||
showSessionClosedModal: false,
|
|
||||||
sessionClosedEventData: null,
|
|
||||||
};
|
|
||||||
},
|
|
||||||
|
|
||||||
template: `
|
|
||||||
<main class="lobby-background vh-100" id="lobbybackground">
|
|
||||||
|
|
||||||
<div v-if="showKickedModal" class="modal fade show d-block"
|
|
||||||
tabindex="-1"
|
|
||||||
role="dialog"
|
|
||||||
aria-labelledby="kickedModalTitle"
|
|
||||||
aria-modal="true"
|
|
||||||
style="background-color: rgba(0,0,0,0.5);">
|
|
||||||
|
|
||||||
<div class="modal-dialog modal-dialog-centered" role="document">
|
|
||||||
<div class="modal-content">
|
|
||||||
<div class="modal-header">
|
|
||||||
<h5 class="modal-title" id="kickedModalTitle">Kicked</h5>
|
|
||||||
</div>
|
|
||||||
<div class="modal-body">
|
|
||||||
<p>You've been kicked from the lobby.</p>
|
|
||||||
<p class="text-muted small">You'll get redirected to the mainmenu in 5 seconds...</p>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
|
|
||||||
<div v-if="showSessionClosedModal" class="modal fade show d-block"
|
|
||||||
tabindex="-1"
|
|
||||||
role="dialog"
|
|
||||||
aria-labelledby="sessionClosedModalTitle"
|
|
||||||
aria-modal="true"
|
|
||||||
style="background-color: rgba(0,0,0,0.5);">
|
|
||||||
<div class="modal-dialog modal-dialog-centered" role="document">
|
|
||||||
<div class="modal-content">
|
|
||||||
<div class="modal-header">
|
|
||||||
<h5 class="modal-title" id="sessionClosedModalTitle">Session Closed</h5>
|
|
||||||
</div>
|
|
||||||
<div class="modal-body">
|
|
||||||
<p>The session was closed.</p>
|
|
||||||
<p class="text-muted small">You'll get redirected to the mainmenu in 5 seconds...</p>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class="container d-flex flex-column" style="height: calc(100vh - 1rem);">
|
|
||||||
|
|
||||||
<div class="row">
|
|
||||||
<div class="col">
|
|
||||||
<div class="p-3 fs-1 d-flex align-items-center">
|
|
||||||
<div class="text-center" style="flex-grow: 1;">
|
|
||||||
Lobby-Name: {{ lobbyName }}
|
|
||||||
</div>
|
|
||||||
<div class="btn btn-danger ms-auto" @click="leaveGame(lobbyId)">Exit</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class="row">
|
|
||||||
<div class="col">
|
|
||||||
<div class="p-3 text-center fs-4" id="playerAmount">
|
|
||||||
Players: {{ players.length }} / {{ maxPlayers }}
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class="row justify-content-center align-items-center flex-grow-1">
|
|
||||||
|
|
||||||
<template v-if="isHost">
|
|
||||||
<div id="players" class="justify-content-center align-items-center d-flex flex-wrap">
|
|
||||||
<div v-for="player in players" :key="player.id" class="col-auto my-auto m-3">
|
|
||||||
<div class="card" style="width: 18rem;">
|
|
||||||
<img src="/assets/images/profile.png" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
|
|
||||||
<div class="card-body">
|
|
||||||
<h5 class="card-title">
|
|
||||||
{{ player.name }} <span v-if="player.self">(You)</span>
|
|
||||||
</h5>
|
|
||||||
|
|
||||||
<template v-if="player.self">
|
|
||||||
<a href="#" class="btn btn-danger disabled" aria-disabled="true" tabindex="-1">Remove</a>
|
|
||||||
</template>
|
|
||||||
<template v-else>
|
|
||||||
<div class="btn btn-danger" @click="handleKickPlayer(player.id)">Remove</div>
|
|
||||||
</template>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
`;
|
||||||
<div class="col-12 text-center mb-5">
|
newHtml += cardHtml;
|
||||||
<div class="btn btn-success" @click="startGame()">Start Game</div>
|
});
|
||||||
|
|
||||||
|
//Build dog if needed
|
||||||
|
if (dog) {
|
||||||
|
newHtml += `
|
||||||
|
<div class="mt-2">
|
||||||
|
<button class="btn btn-danger" onclick="handleSkipDogLife(this)">Skip Turn</button>
|
||||||
</div>
|
</div>
|
||||||
</template>
|
`;
|
||||||
|
|
||||||
<template v-else>
|
|
||||||
<div id="players" class="justify-content-center align-items-center d-flex flex-wrap">
|
|
||||||
<div v-for="player in players" :key="player.id" class="col-auto my-auto m-3">
|
|
||||||
<div class="card" style="width: 18rem;">
|
|
||||||
<img src="/assets/images/profile.png" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
|
|
||||||
<div class="card-body">
|
|
||||||
<h5 class="card-title">
|
|
||||||
{{ player.name }} <span v-if="player.self">(You)</span>
|
|
||||||
</h5>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class="col-12 text-center mt-3">
|
|
||||||
<p class="fs-4">Waiting for the host to start the game...</p>
|
|
||||||
<div class="spinner-border mt-1" role="status">
|
|
||||||
<span class="visually-hidden">Loading...</span>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</template>
|
|
||||||
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</main>
|
|
||||||
`,
|
|
||||||
|
|
||||||
methods: {
|
|
||||||
updateLobbyData(eventData) {
|
|
||||||
console.log("LobbyComponent: Received Lobby Update Event.");
|
|
||||||
|
|
||||||
this.isHost = eventData.host;
|
|
||||||
this.maxPlayers = eventData.maxPlayers;
|
|
||||||
this.players = eventData.players;
|
|
||||||
},
|
|
||||||
|
|
||||||
setInitialData(name, id) {
|
|
||||||
this.lobbyName = name;
|
|
||||||
this.lobbyId = id;
|
|
||||||
},
|
|
||||||
startGame() {
|
|
||||||
globalThis.startGame()
|
|
||||||
},
|
|
||||||
leaveGame(gameId) {
|
|
||||||
//TODO: Needs implementation
|
|
||||||
},
|
|
||||||
handleKickPlayer(playerId) {
|
|
||||||
globalThis.handleKickPlayer(playerId)
|
|
||||||
},
|
|
||||||
showKickModal(eventData) {
|
|
||||||
this.showKickedModal = true;
|
|
||||||
setTimeout(() => {
|
|
||||||
this.kickedEventData = eventData;
|
|
||||||
this.showKickedModal = false;
|
|
||||||
|
|
||||||
if (typeof globalThis.receiveGameStateChange === 'function') {
|
|
||||||
globalThis.receiveGameStateChange(this.kickedEventData);
|
|
||||||
} else {
|
|
||||||
console.error("FATAL: receiveGameStateChange ist nicht global definiert.");
|
|
||||||
}
|
|
||||||
}, 5000);
|
|
||||||
},
|
|
||||||
showSessionClosedModal(eventData) {
|
|
||||||
this.sessionClosedEventData = eventData;
|
|
||||||
this.showSessionClosedModal = true;
|
|
||||||
|
|
||||||
setTimeout(() => {
|
|
||||||
this.showSessionClosedModal = false;
|
|
||||||
|
|
||||||
if (typeof globalThis.receiveGameStateChange === 'function') {
|
|
||||||
globalThis.receiveGameStateChange(this.sessionClosedEventData);
|
|
||||||
} else {
|
|
||||||
console.error("FATAL: receiveGameStateChange ist nicht global definiert.");
|
|
||||||
}
|
|
||||||
}, 5000);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
function requestCardEvent(eventData) {
|
|
||||||
//TODO: Needs correct implementation of setting the inactive class in the PlayerHandComponent
|
|
||||||
}
|
|
||||||
function receiveGameStateChange(eventData) {
|
|
||||||
const content = eventData.content;
|
|
||||||
const title = eventData.title || 'Knockout Whist';
|
|
||||||
const url = eventData.url || null;
|
|
||||||
|
|
||||||
exchangeBody(content, title, url);
|
|
||||||
}
|
|
||||||
function receiveRoundEndEvent(eventData) {
|
|
||||||
//TODO: When alert is working, set an alert that shows how won the round and with how much tricks.
|
|
||||||
}
|
|
||||||
let playerHandApp = null;
|
|
||||||
let scoreBoardApp = null;
|
|
||||||
let gameInfoApp = null;
|
|
||||||
let trickDisplayApp = null;
|
|
||||||
let turnApp = null;
|
|
||||||
globalThis.initGameVueComponents = function() {
|
|
||||||
// Initializing PlayerHandComponent
|
|
||||||
const app = Vue.createApp(PlayerHandComponent);
|
|
||||||
|
|
||||||
playerHandApp = app;
|
|
||||||
const mountedHand = app.mount('#player-hand-container');
|
|
||||||
|
|
||||||
if (mountedHand && mountedHand.updateHand) {
|
|
||||||
globalThis.updatePlayerHand = mountedHand.updateHand;
|
|
||||||
onEvent("ReceivedHandEvent", globalThis.updatePlayerHand);
|
|
||||||
console.log("PLAYER HAND SYSTEM: updatePlayerHand successfully exposed.");
|
|
||||||
} else {
|
|
||||||
console.error("FATAL ERROR: PlayerHandComponent mount failed. Check if #player-hand-container exists.");
|
|
||||||
}
|
|
||||||
|
|
||||||
// Initializing Scoreboard
|
|
||||||
if (scoreBoardApp) return
|
|
||||||
|
|
||||||
const app2 = Vue.createApp(ScoreBoardComponent)
|
|
||||||
scoreBoardApp = app2
|
|
||||||
const mountedHand2 = app2.mount('#score-table')
|
|
||||||
if (mountedHand2) {
|
|
||||||
globalThis.updateNewRoundData = mountedHand2.updateNewRoundData;
|
|
||||||
onEvent("NewRoundEvent", handleNewRoundEvent);
|
|
||||||
|
|
||||||
globalThis.updateTrickEndData = mountedHand2.updateTrickEndData;
|
|
||||||
onEvent("TrickEndEvent", globalThis.updateTrickEndData);
|
|
||||||
console.log("SCOREBOARD: updateNewRoundData successfully exposed.");
|
|
||||||
} else {
|
|
||||||
console.error("FATAL ERROR: Scoreboard mount failed. Check if #score-table exists.");
|
|
||||||
}
|
|
||||||
// Initializing Gameinfo
|
|
||||||
if (gameInfoApp) return
|
|
||||||
|
|
||||||
const app3 = Vue.createApp(GameInfoComponent)
|
|
||||||
gameInfoApp = app3
|
|
||||||
const mountedGameInfo = app3.mount('#game-info-component')
|
|
||||||
if(mountedGameInfo) {
|
|
||||||
globalThis.resetFirstCard = mountedGameInfo.resetFirstCard;
|
|
||||||
globalThis.updateFirstCard = mountedGameInfo.updateFirstCard;
|
|
||||||
globalThis.updateTrumpsuit = mountedGameInfo.updateTrumpsuit
|
|
||||||
onEvent("NewTrickEvent", handleNewTrickEvent);
|
|
||||||
console.log("GameInfo: resetFirstCard successfully exposed.");
|
|
||||||
} else {
|
|
||||||
console.error("FATAL ERROR: GameInfo mount failed. Check if #score-table exists.");
|
|
||||||
}
|
|
||||||
|
|
||||||
// Initializing TrickCardContainer
|
|
||||||
if (trickDisplayApp) return;
|
|
||||||
const app4 = Vue.createApp(TrickDisplayComponent);
|
|
||||||
trickDisplayApp = app4;
|
|
||||||
const mountedTrickDisplay = app4.mount('#trick-cards-container');
|
|
||||||
|
|
||||||
if (mountedTrickDisplay) {
|
|
||||||
globalThis.clearPlayedCards = mountedTrickDisplay.clearPlayedCards;
|
|
||||||
globalThis.updatePlayedCards = mountedTrickDisplay.updatePlayedCards;
|
|
||||||
onEvent("CardPlayedEvent", handleCardPlayedEvent)
|
|
||||||
console.log("TRICK DISPLAY: Handlers successfully exposed (clearPlayedCards, updatePlayedCards).");
|
|
||||||
} else {
|
|
||||||
console.error("FATAL ERROR: TrickDisplay mount failed. Check if #trick-cards-container exists.");
|
|
||||||
}
|
|
||||||
|
|
||||||
// Initializing TurnContainer
|
|
||||||
if (turnApp) return;
|
|
||||||
const app5 = Vue.createApp(TurnComponent)
|
|
||||||
turnApp = app5;
|
|
||||||
const mountedTurnApp = app5.mount('#turn-component')
|
|
||||||
|
|
||||||
if(mountedTurnApp) {
|
|
||||||
globalThis.updateTurnData = mountedTurnApp.updateTurnData;
|
|
||||||
onEvent("TurnEvent", globalThis.updateTurnData);
|
|
||||||
console.log("TURN DISPLAY: Handlers successfully exposed (clearPlayedCards, updatePlayedCards).");
|
|
||||||
} else {
|
|
||||||
console.error("FATAL ERROR: TURNAPP mount failed. Check if #trick-cards-container exists.");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
let lobbyApp = null;
|
|
||||||
globalThis.initLobbyVueComponents = function(initialLobbyName, initialLobbyId, initialIsHost, initialMaxPlayers, initialPlayers) {
|
|
||||||
|
|
||||||
if (lobbyApp) return;
|
|
||||||
|
|
||||||
const appLobby = Vue.createApp(LobbyComponent);
|
|
||||||
lobbyApp = appLobby;
|
|
||||||
const mountedLobby = appLobby.mount('#lobby-app-mount');
|
|
||||||
|
|
||||||
if (mountedLobby) {
|
|
||||||
mountedLobby.setInitialData(initialLobbyName, initialLobbyId);
|
|
||||||
|
|
||||||
//Damit beim erstmaligen Betreten der Lobby die Spieler etc. angezeigt werden.
|
|
||||||
mountedLobby.updateLobbyData({
|
|
||||||
host: initialIsHost,
|
|
||||||
maxPlayers: initialMaxPlayers,
|
|
||||||
players: initialPlayers
|
|
||||||
});
|
|
||||||
|
|
||||||
globalThis.updateLobbyData = mountedLobby.updateLobbyData;
|
|
||||||
globalThis.showKickModal = mountedLobby.showKickModal;
|
|
||||||
globalThis.showSessionClosedModal = mountedLobby.showSessionClosedModal;
|
|
||||||
onEvent("LobbyUpdateEvent", globalThis.updateLobbyData);
|
|
||||||
onEvent("KickEvent", globalThis.showKickModal);
|
|
||||||
onEvent("SessionClosed", globalThis.showSessionClosedModal);
|
|
||||||
console.log("LobbyComponent successfully mounted and registered events.");
|
|
||||||
} else {
|
|
||||||
console.error("FATAL ERROR: LobbyComponent mount failed.");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
function handleCardPlayedEvent(eventData) {
|
|
||||||
console.log("CardPlayedEvent received. Updating Game Info and Trick Display.");
|
|
||||||
|
|
||||||
if (typeof globalThis.updateFirstCard === 'function') {
|
|
||||||
globalThis.updateFirstCard(eventData);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (typeof globalThis.updatePlayedCards === 'function') {
|
|
||||||
globalThis.updatePlayedCards(eventData);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
function handleNewTrickEvent(eventData) {
|
|
||||||
if (typeof globalThis.resetFirstCard === 'function') {
|
|
||||||
globalThis.resetFirstCard(eventData);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (typeof globalThis.clearPlayedCards === 'function') {
|
|
||||||
globalThis.clearPlayedCards();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
function handleNewRoundEvent(eventData) {
|
|
||||||
if (typeof globalThis.updateNewRoundData === 'function') {
|
|
||||||
globalThis.updateNewRoundData(eventData);
|
|
||||||
}
|
|
||||||
if (typeof globalThis.updateTrumpsuit === 'function') {
|
|
||||||
globalThis.updateTrumpsuit(eventData);
|
|
||||||
}
|
}
|
||||||
|
handElement.html(newHtml);
|
||||||
}
|
}
|
||||||
|
|
||||||
onEvent("GameStateChangeEvent", receiveGameStateChange)
|
onEvent("ReceivedHandEvent", receiveHandEvent)
|
||||||
onEvent("LeftEvent", receiveGameStateChange)
|
|
||||||
onEvent("RequestCardEvent", requestCardEvent)
|
|
||||||
onEvent("RoundEndEvent", receiveRoundEndEvent)
|
|
||||||
@@ -1,33 +1,7 @@
|
|||||||
function handlePlayCard(cardidx) {
|
function handlePlayCard(card, dog) {
|
||||||
//TODO: Needs implementation
|
// TODO needs implementation
|
||||||
}
|
}
|
||||||
|
|
||||||
function handleSkipDogLife(button) {
|
function handleSkipDogLife(button) {
|
||||||
// TODO needs implementation
|
// TODO needs implementation
|
||||||
}
|
}
|
||||||
function startGame() {
|
|
||||||
sendEvent("StartGame")
|
|
||||||
}
|
|
||||||
|
|
||||||
function handleTrumpSelection(object) {
|
|
||||||
const $button = $(object);
|
|
||||||
const trumpIndex = parseInt($button.data('trump'));
|
|
||||||
const payload = {
|
|
||||||
suitIndex: trumpIndex
|
|
||||||
}
|
|
||||||
sendEvent("PickTrumpsuit", payload)
|
|
||||||
|
|
||||||
}
|
|
||||||
function handleKickPlayer(playerId) {
|
|
||||||
sendEvent("KickPlayer", {
|
|
||||||
playerId: playerId
|
|
||||||
})
|
|
||||||
}
|
|
||||||
function handleReturnToLobby() {
|
|
||||||
sendEvent("ReturnToLobby")
|
|
||||||
}
|
|
||||||
|
|
||||||
globalThis.startGame = startGame
|
|
||||||
globalThis.handleTrumpSelection = handleTrumpSelection
|
|
||||||
globalThis.handleKickPlayer = handleKickPlayer
|
|
||||||
globalThis.handleReturnToLobby = handleReturnToLobby
|
|
||||||
@@ -216,7 +216,4 @@ function navSpa(page, title) {
|
|||||||
})
|
})
|
||||||
});
|
});
|
||||||
return false
|
return false
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
globalThis.exchangeBody = exchangeBody;
|
|
||||||
@@ -1,7 +1,10 @@
|
|||||||
|
type EventHandler = (data: any) => any | Promise<any>;
|
||||||
|
|
||||||
// javascript
|
// javascript
|
||||||
let ws = null; // will be created by connectWebSocket()
|
let ws = null; // will be created by connectWebSocket()
|
||||||
const pending = new Map(); // id -> { resolve, reject, timer }
|
const pending: Map<string, any> = new Map(); // id -> { resolve, reject, timer }
|
||||||
const handlers = new Map(); // eventType -> handler(data) -> (value|Promise)
|
const handlers: Map<string, EventHandler> = new Map(); // eventType -> handler(data) -> (value|Promise)
|
||||||
|
|
||||||
|
|
||||||
let timer = null;
|
let timer = null;
|
||||||
|
|
||||||
@@ -38,8 +41,8 @@ function setupSocketHandlers(socket) {
|
|||||||
|
|
||||||
if (id && eventType) {
|
if (id && eventType) {
|
||||||
const handler = handlers.get(eventType);
|
const handler = handlers.get(eventType);
|
||||||
const sendResponse = (result) => {
|
const sendResponse = (respData) => {
|
||||||
const response = {id: id, event: eventType, status: result};
|
const response = {id: id, event: eventType, data: respData === undefined ? {} : respData};
|
||||||
if (socket && socket.readyState === WebSocket.OPEN) {
|
if (socket && socket.readyState === WebSocket.OPEN) {
|
||||||
socket.send(JSON.stringify(response));
|
socket.send(JSON.stringify(response));
|
||||||
} else {
|
} else {
|
||||||
@@ -49,17 +52,16 @@ function setupSocketHandlers(socket) {
|
|||||||
|
|
||||||
if (!handler) {
|
if (!handler) {
|
||||||
// no handler: respond with an error object in data so server can fail it
|
// no handler: respond with an error object in data so server can fail it
|
||||||
console.warn("No handler for event:", eventType);
|
|
||||||
sendResponse({error: "No handler for event: " + eventType});
|
sendResponse({error: "No handler for event: " + eventType});
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
try {
|
try {
|
||||||
Promise.resolve(handler(data === undefined ? {} : data))
|
Promise.resolve(handler(data === undefined ? {} : data))
|
||||||
.then(_ => sendResponse("success"))
|
.then(result => sendResponse(result))
|
||||||
.catch(_ => sendResponse("error"));
|
.catch(err => sendResponse({error: err?.message ? err.message : String(err)}));
|
||||||
} catch (err) {
|
} catch (err) {
|
||||||
sendResponse("error");
|
sendResponse({error: err?.message ? err.message : String(err)});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
@@ -87,17 +89,11 @@ function setupSocketHandlers(socket) {
|
|||||||
} else {
|
} else {
|
||||||
console.warn('Connection died unexpectedly.');
|
console.warn('Connection died unexpectedly.');
|
||||||
}
|
}
|
||||||
location.href = "/mainmenu";
|
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
// connect/disconnect helpers
|
// connect/disconnect helpers
|
||||||
function connectWebSocket(url = null) {
|
function connectWebSocket(url = "ws://localhost:9000/websocket") {
|
||||||
if (!url) {
|
|
||||||
const loc = window.location;
|
|
||||||
const protocol = loc.protocol === "https:" ? "wss:" : "ws:";
|
|
||||||
url = protocol + "//" + loc.host + "/websocket";
|
|
||||||
}
|
|
||||||
if (ws && ws.readyState === WebSocket.OPEN) return Promise.resolve();
|
if (ws && ws.readyState === WebSocket.OPEN) return Promise.resolve();
|
||||||
if (ws && ws.readyState === WebSocket.CONNECTING) {
|
if (ws && ws.readyState === WebSocket.CONNECTING) {
|
||||||
// already connecting - return a promise that resolves on open
|
// already connecting - return a promise that resolves on open
|
||||||
@@ -186,7 +182,7 @@ function sendEventAndWait(eventType, eventData, timeoutMs = 10000) {
|
|||||||
return p;
|
return p;
|
||||||
}
|
}
|
||||||
|
|
||||||
function onEvent(eventType, handler) {
|
function onEvent(eventType: string, handler: EventHandler) {
|
||||||
handlers.set(eventType, handler);
|
handlers.set(eventType, handler);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,3 +1,3 @@
|
|||||||
MAJOR=4
|
MAJOR=4
|
||||||
MINOR=11
|
MINOR=0
|
||||||
PATCH=0
|
PATCH=0
|
||||||
|
|||||||
Reference in New Issue
Block a user