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12 Commits

Author SHA1 Message Date
TeamCity
410b4829f4 ci: bump version to v4.29.0 2026-01-14 09:14:51 +00:00
4b17af2c2f feat: CORE-4 Rework the delay handler (#113)
Reviewed-on: #113
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2026-01-14 10:12:09 +01:00
TeamCity
a163d9f8fe ci: bump version to v4.28.0 2026-01-13 13:37:03 +00:00
dc3da9a75c feat(ui): Tie selection (#111)
Added ability to pick a tie card in the backend

Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #111
2026-01-13 14:33:25 +01:00
TeamCity
4a4e9c48fc ci: bump version to v4.27.0 2026-01-07 21:06:02 +00:00
859dfce521 feat: Implement PlayDogCard functionality in user session and update Vue component 2026-01-07 22:02:43 +01:00
61ae9b5a5e feat: Implement PlayDogCard functionality in user session and update Vue component 2026-01-07 22:02:21 +01:00
TeamCity
98fa5f63d6 ci: bump version to v4.26.0 2026-01-07 20:50:18 +00:00
0e555cdfeb fix: Update knockoutwhistfrontend hash for consistency 2026-01-07 21:47:30 +01:00
b4bf2ceb4d feat: Enhance user state management with polling and WebSocket connection handling 2026-01-07 21:43:17 +01:00
TeamCity
1542906edf ci: bump version to v4.25.0 2026-01-07 15:59:57 +00:00
cf1854976a feat: Update joinGame endpoint to accept gameId as a path parameter 2026-01-07 16:56:35 +01:00
10 changed files with 74 additions and 31 deletions

View File

@@ -307,3 +307,33 @@
### Features ### Features
* Update Gateway to use ArrayList for game IDs and bound users ([2f89951](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/2f89951c25484d6bc412536a83019ee6d0b7f780)) * Update Gateway to use ArrayList for game IDs and bound users ([2f89951](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/2f89951c25484d6bc412536a83019ee6d0b7f780))
## (2026-01-07)
### Features
* Update joinGame endpoint to accept gameId as a path parameter ([cf18549](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/cf1854976a51eb4931d50cf93640498ed18686fc))
## (2026-01-07)
### Features
* Enhance user state management with polling and WebSocket connection handling ([b4bf2ce](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/b4bf2ceb4dc76ac388124b9705a1aa9e577582af))
### Bug Fixes
* Update knockoutwhistfrontend hash for consistency ([0e555cd](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/0e555cdfeb114464c9438bfd5dc397201a073867))
## (2026-01-07)
### Features
* Implement PlayDogCard functionality in user session and update Vue component ([859dfce](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/859dfce521b193b9208d0c70fca88016f8fe08f4))
* Implement PlayDogCard functionality in user session and update Vue component ([61ae9b5](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/61ae9b5a5e7cd9fd82b77e9159814b0066874c2d))
## (2026-01-13)
### Features
* **ui:** Tie selection ([#111](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/111)) ([dc3da9a](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/dc3da9a75c75597ce81ce4d023af5390197012c9))
## (2026-01-14)
### Features
* CORE-4 Rework the delay handler ([#113](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/113)) ([4b17af2](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/4b17af2c2f50a9d67cf1cf49cafdaac8f807d4b6))

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@@ -55,32 +55,21 @@ class MainMenuController @Inject()(
} }
def joinGame(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] => def joinGame(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
val jsonBody = request.body.asJson val game = PodManager.getGame(gameId)
val gameId: Option[String] = jsonBody.flatMap { jsValue => game match {
(jsValue \ "gameId").asOpt[String] case Some(g) =>
} g.addUser(request.user)
if (gameId.isDefined) { Ok(Json.obj(
val game = PodManager.getGame(gameId.get) "status" -> "success",
game match { "redirectUrl" -> routes.IngameController.game(g.id).url,
case Some(g) => "content" -> IngameController.returnInnerHTML(g, g.logic.getCurrentState, request.user).toString
g.addUser(request.user) ))
Ok(Json.obj( case None =>
"status" -> "success", NotFound(Json.obj(
"redirectUrl" -> routes.IngameController.game(g.id).url, "status" -> "failure",
"content" -> IngameController.returnInnerHTML(g, g.logic.getCurrentState, request.user).toString "errorMessage" -> "No Game found"
)) ))
case None =>
NotFound(Json.obj(
"status" -> "failure",
"errorMessage" -> "No Game found"
))
}
} else {
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> "Invalid form submission"
))
} }
} }

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@@ -34,6 +34,7 @@ class StatusController @Inject()(
Json.obj( Json.obj(
"status" -> "authenticated", "status" -> "authenticated",
"username" -> user.name, "username" -> user.name,
"userId" -> user.id,
"inGame" -> false "inGame" -> false
) )
) )
@@ -43,6 +44,7 @@ class StatusController @Inject()(
Json.obj( Json.obj(
"status" -> "authenticated", "status" -> "authenticated",
"username" -> user.name, "username" -> user.name,
"userId" -> user.id,
"inGame" -> true, "inGame" -> true,
"gameId" -> game.id "gameId" -> game.id
) )

View File

@@ -9,6 +9,7 @@ import de.knockoutwhist.events.player.PlayerEvent
import de.knockoutwhist.player.Playertype.HUMAN import de.knockoutwhist.player.Playertype.HUMAN
import de.knockoutwhist.player.{AbstractPlayer, PlayerFactory} import de.knockoutwhist.player.{AbstractPlayer, PlayerFactory}
import de.knockoutwhist.rounds.{Match, Round, Trick} import de.knockoutwhist.rounds.{Match, Round, Trick}
import de.knockoutwhist.utils.DelayHandler
import de.knockoutwhist.utils.events.{EventListener, SimpleEvent} import de.knockoutwhist.utils.events.{EventListener, SimpleEvent}
import events.{KickEvent, LeftEvent, LobbyUpdateEvent, UserEvent} import events.{KickEvent, LeftEvent, LobbyUpdateEvent, UserEvent}
import exceptions.* import exceptions.*
@@ -33,6 +34,7 @@ class GameLobby private(
private val users: mutable.Map[UUID, UserSession] = mutable.Map() private val users: mutable.Map[UUID, UserSession] = mutable.Map()
logic.addListener(this) logic.addListener(this)
logic.addListener(DelayHandler)
logic.createSession() logic.createSession()
def addUser(user: User): UserSession = { def addUser(user: User): UserSession = {

View File

@@ -54,6 +54,16 @@ class UserSession(val user: User, val host: Boolean, val gameLobby: GameLobby) e
case None => case None =>
println("Card Index not found or is not a number." + data) println("Card Index not found or is not a number." + data)
} }
case "PlayDogCard" =>
val maybeCardIndex: Option[Int] = (data \ "cardindex").asOpt[Int]
maybeCardIndex match {
case Some(index) =>
val session = gameLobby.getUserSession(user.id)
gameLobby.playDogCard(session, index)
case None =>
val session = gameLobby.getUserSession(user.id)
gameLobby.playDogCard(session, -1)
}
case "PickTrumpsuit" => case "PickTrumpsuit" =>
val maybeSuitIndex: Option[Int] = (data \ "suitIndex").asOpt[Int] val maybeSuitIndex: Option[Int] = (data \ "suitIndex").asOpt[Int]
maybeSuitIndex match { maybeSuitIndex match {
@@ -63,6 +73,15 @@ class UserSession(val user: User, val host: Boolean, val gameLobby: GameLobby) e
case None => case None =>
println("Card Index not found or is not a number.") println("Card Index not found or is not a number.")
} }
case "PickTie" =>
val maybeCardIndex: Option[Int] = (data \ "cardIndex").asOpt[Int]
maybeCardIndex match {
case Some(index) =>
val session = gameLobby.getUserSession(user.id)
gameLobby.selectTie(session, index)
case None =>
println("Card Index not found or is not a number.")
}
case "KickPlayer" => case "KickPlayer" =>
val maybePlayerId: Option[String] = (data \ "playerId").asOpt[String] val maybePlayerId: Option[String] = (data \ "playerId").asOpt[String]
maybePlayerId match { maybePlayerId match {

View File

@@ -36,7 +36,7 @@ object WebsocketEventMapper {
// Register all custom mappers here // Register all custom mappers here
registerCustomMapper(ReceivedHandEventMapper) registerCustomMapper(ReceivedHandEventMapper)
registerCustomMapper(GameStateEventMapper) //registerCustomMapper(GameStateEventMapper)
registerCustomMapper(CardPlayedEventMapper) registerCustomMapper(CardPlayedEventMapper)
registerCustomMapper(NewRoundEventMapper) registerCustomMapper(NewRoundEventMapper)
registerCustomMapper(NewTrickEventMapper) registerCustomMapper(NewTrickEventMapper)
@@ -54,6 +54,7 @@ object WebsocketEventMapper {
}else { }else {
None None
} }
//println(s"This is getting sent to client: EVENT: ${obj.id}, STATE: ${session.gameLobby.getLogic.getCurrentState.toString}, STATEDATA: ${stateToJson(session)}, DATA: ${data}")
Json.obj( Json.obj(
"id" -> ("request-" + java.util.UUID.randomUUID().toString), "id" -> ("request-" + java.util.UUID.randomUUID().toString),
"event" -> obj.id, "event" -> obj.id,

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@@ -15,7 +15,7 @@ GET /rules controllers.MainMenuController.rules()
GET /navSPA/:pType controllers.MainMenuController.navSPA(pType) GET /navSPA/:pType controllers.MainMenuController.navSPA(pType)
POST /createGame controllers.MainMenuController.createGame() POST /createGame controllers.MainMenuController.createGame()
POST /joinGame controllers.MainMenuController.joinGame() POST /joinGame/:gameId controllers.MainMenuController.joinGame(gameId: String)
# User authentication routes # User authentication routes
POST /login controllers.UserController.login_Post() POST /login controllers.UserController.login_Post()

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@@ -1,3 +1,3 @@
MAJOR=4 MAJOR=4
MINOR=24 MINOR=29
PATCH=0 PATCH=0