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1
.gitignore
vendored
1
.gitignore
vendored
@@ -134,6 +134,7 @@ target
|
|||||||
/.project
|
/.project
|
||||||
/.settings
|
/.settings
|
||||||
/RUNNING_PID
|
/RUNNING_PID
|
||||||
|
/knockoutwhistwebfrontend/
|
||||||
/knockoutwhist/
|
/knockoutwhist/
|
||||||
/knockoutwhistweb/.g8/
|
/knockoutwhistweb/.g8/
|
||||||
/knockoutwhistweb/.bsp/
|
/knockoutwhistweb/.bsp/
|
||||||
|
|||||||
5
.gitmodules
vendored
5
.gitmodules
vendored
@@ -2,3 +2,8 @@
|
|||||||
path = knockoutwhist
|
path = knockoutwhist
|
||||||
branch = main
|
branch = main
|
||||||
url = https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist.git
|
url = https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist.git
|
||||||
|
|
||||||
|
[submodule "knockoutwhistfrontend"]
|
||||||
|
path = knockoutwhistfrontend
|
||||||
|
branch = main
|
||||||
|
url = https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend.git
|
||||||
|
|||||||
62
CHANGELOG.md
62
CHANGELOG.md
@@ -192,3 +192,65 @@
|
|||||||
### Bug Fixes
|
### Bug Fixes
|
||||||
|
|
||||||
* FRO-6 Websocket Close Handle ([#96](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/96)) ([3585566](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/358556612ec74601c8b31125e4e65f750abf8c4c))
|
* FRO-6 Websocket Close Handle ([#96](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/96)) ([3585566](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/358556612ec74601c8b31125e4e65f750abf8c4c))
|
||||||
|
## (2025-12-03)
|
||||||
|
|
||||||
|
### Features
|
||||||
|
|
||||||
|
* **ui:** FRO-7 Endscreen ([#97](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/97)) ([d57e6ef](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/d57e6efa985ca07c32f9f54595fe7393dbdf4d8a))
|
||||||
|
## (2025-12-03)
|
||||||
|
## (2025-12-03)
|
||||||
|
## (2025-12-04)
|
||||||
|
|
||||||
|
### Bug Fixes
|
||||||
|
|
||||||
|
* BAC-25 Race Condition: Websocket Promises ([#99](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/99)) ([f847424](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/f847424b9cea423ace5661d1efb6e4f01483c655))
|
||||||
|
## (2025-12-04)
|
||||||
|
|
||||||
|
### Features
|
||||||
|
|
||||||
|
* FRO-3 FRO-4 Added vue compontents to ingame and lobby ([#100](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/100)) ([194df56](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/194df5691ccda1c21ebe9157c4396a4a21aa921d))
|
||||||
|
## (2025-12-05)
|
||||||
|
|
||||||
|
### Bug Fixes
|
||||||
|
|
||||||
|
* BAC-29 Implement Mappers for Common Classes ([#101](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/101)) ([270f44c](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/270f44cc1f3447ffcc33fb19a47c52391c69972b))
|
||||||
|
## (2025-12-06)
|
||||||
|
|
||||||
|
### Features
|
||||||
|
|
||||||
|
* BAC-30 Implement Jackson Mapping via DTOs ([#102](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/102)) ([8d697fd](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/8d697fd311478cf792b4631377de4522ecbda9f7))
|
||||||
|
## (2025-12-10)
|
||||||
|
|
||||||
|
### Bug Fixes
|
||||||
|
|
||||||
|
* FRO-29 Websocket Communication ([#104](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/104)) ([fa3d21e](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/fa3d21e3038eb07369764850a9ad9badd269ac57))
|
||||||
|
## (2025-12-10)
|
||||||
|
|
||||||
|
### Features
|
||||||
|
|
||||||
|
* BAC-27 Implemented endpoint which returns information about the current state ([#103](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/103)) ([dd5e8e6](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/dd5e8e65e55f02a7618b3c60e8fc7087774e5106))
|
||||||
|
## (2025-12-10)
|
||||||
|
|
||||||
|
### Features
|
||||||
|
|
||||||
|
* FRO-2 Implement Login Component ([#105](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/105)) ([e8b31b1](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/e8b31b174819b5f033034501856c4b1189c4c4ee))
|
||||||
|
## (2025-12-10)
|
||||||
|
|
||||||
|
### Features
|
||||||
|
|
||||||
|
* FRO-20 Create scoreboard component ([#106](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/106)) ([2a29ca8](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/2a29ca8cdd3ef55f6f66f00b5e7727e1b1af1458))
|
||||||
|
## (2025-12-10)
|
||||||
|
|
||||||
|
### Features
|
||||||
|
|
||||||
|
* **api:** FRO-14 Create Game ([#107](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/107)) ([bd7a055](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/bd7a055a0944a1c5219f21bb080bf658229f49e9))
|
||||||
|
## (2025-12-11)
|
||||||
|
|
||||||
|
### Features
|
||||||
|
|
||||||
|
* FRO-31 Small backend changes ([#108](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/108)) ([b17aae5](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/b17aae5795b35ce3805db87c9bf741a5a96cd5ac))
|
||||||
|
## (2025-12-14)
|
||||||
|
|
||||||
|
### Features
|
||||||
|
|
||||||
|
* Update routing and websocket configuration for game state management ([#109](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/109)) ([35f6085](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/35f608513dd80eece46d49b40ecf31c8e915d307))
|
||||||
|
|||||||
Submodule knockoutwhist updated: ef7397f7f1...10fa4badf0
1
knockoutwhistfrontend
Submodule
1
knockoutwhistfrontend
Submodule
Submodule knockoutwhistfrontend added at 30798ce723
@@ -23,12 +23,12 @@ class AuthAction @Inject()(val sessionManager: SessionManager, val parser: BodyP
|
|||||||
case Some(user) =>
|
case Some(user) =>
|
||||||
block(new AuthenticatedRequest(user, request))
|
block(new AuthenticatedRequest(user, request))
|
||||||
case None =>
|
case None =>
|
||||||
Future.successful(Results.Redirect(routes.UserController.login()))
|
Future.successful(Results.Unauthorized)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected def getUserFromSession(request: RequestHeader): Option[User] = {
|
protected def getUserFromSession(request: RequestHeader): Option[User] = {
|
||||||
val session = request.cookies.get("sessionId")
|
val session = request.cookies.get("accessToken")
|
||||||
if (session.isDefined)
|
if (session.isDefined)
|
||||||
return sessionManager.getUserBySession(session.get.value)
|
return sessionManager.getUserBySession(session.get.value)
|
||||||
None
|
None
|
||||||
|
|||||||
@@ -44,8 +44,7 @@ class MainMenuController @Inject()(
|
|||||||
)
|
)
|
||||||
Ok(Json.obj(
|
Ok(Json.obj(
|
||||||
"status" -> "success",
|
"status" -> "success",
|
||||||
"redirectUrl" -> routes.IngameController.game(gameLobby.id).url,
|
"gameId" -> gameLobby.id,
|
||||||
"content" -> IngameController.returnInnerHTML(gameLobby, gameLobby.logic.getCurrentState, request.user).toString
|
|
||||||
))
|
))
|
||||||
} else {
|
} else {
|
||||||
BadRequest(Json.obj(
|
BadRequest(Json.obj(
|
||||||
|
|||||||
94
knockoutwhistweb/app/controllers/StatusController.scala
Normal file
94
knockoutwhistweb/app/controllers/StatusController.scala
Normal file
@@ -0,0 +1,94 @@
|
|||||||
|
package controllers
|
||||||
|
|
||||||
|
import auth.AuthAction
|
||||||
|
import logic.PodManager
|
||||||
|
import logic.game.GameLobby
|
||||||
|
import logic.user.SessionManager
|
||||||
|
import model.users.User
|
||||||
|
import play.api.libs.json.{JsValue, Json}
|
||||||
|
import play.api.mvc.*
|
||||||
|
import util.WebsocketEventMapper
|
||||||
|
|
||||||
|
import javax.inject.Inject
|
||||||
|
|
||||||
|
class StatusController @Inject()(
|
||||||
|
val controllerComponents: ControllerComponents,
|
||||||
|
val sessionManager: SessionManager,
|
||||||
|
val authAction: AuthAction
|
||||||
|
) extends BaseController {
|
||||||
|
|
||||||
|
def requestStatus(): Action[AnyContent] = {
|
||||||
|
Action { implicit request =>
|
||||||
|
val userOpt = getUserFromSession(request)
|
||||||
|
if (userOpt.isEmpty) {
|
||||||
|
Ok(
|
||||||
|
Json.obj(
|
||||||
|
"status" -> "unauthenticated"
|
||||||
|
)
|
||||||
|
)
|
||||||
|
} else {
|
||||||
|
val user = userOpt.get
|
||||||
|
val gameOpt = PodManager.identifyGameOfUser(user)
|
||||||
|
if (gameOpt.isEmpty) {
|
||||||
|
Ok(
|
||||||
|
Json.obj(
|
||||||
|
"status" -> "authenticated",
|
||||||
|
"username" -> user.name,
|
||||||
|
"inGame" -> false
|
||||||
|
)
|
||||||
|
)
|
||||||
|
} else {
|
||||||
|
val game = gameOpt.get
|
||||||
|
Ok(
|
||||||
|
Json.obj(
|
||||||
|
"status" -> "authenticated",
|
||||||
|
"username" -> user.name,
|
||||||
|
"inGame" -> true,
|
||||||
|
"gameId" -> game.id
|
||||||
|
)
|
||||||
|
)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
def game(gameId: String): Action[AnyContent] = {
|
||||||
|
Action { implicit request =>
|
||||||
|
val userOpt = getUserFromSession(request)
|
||||||
|
if (userOpt.isEmpty) {
|
||||||
|
Unauthorized("User not authenticated")
|
||||||
|
} else {
|
||||||
|
val user = userOpt.get
|
||||||
|
val gameOpt = PodManager.getGame(gameId)
|
||||||
|
if (gameOpt.isEmpty) {
|
||||||
|
NotFound("Game not found")
|
||||||
|
} else {
|
||||||
|
val game = gameOpt.get
|
||||||
|
if (!game.getPlayers.contains(user.id)) {
|
||||||
|
Forbidden("User not part of this game")
|
||||||
|
} else {
|
||||||
|
Ok(
|
||||||
|
Json.obj(
|
||||||
|
"gameId" -> game.id,
|
||||||
|
"state" -> game.logic.getCurrentState.toString,
|
||||||
|
"data" -> mapGameState(game, user)
|
||||||
|
)
|
||||||
|
)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}}
|
||||||
|
|
||||||
|
private def getUserFromSession(request: RequestHeader): Option[User] = {
|
||||||
|
val session = request.cookies.get("accessToken")
|
||||||
|
if (session.isDefined)
|
||||||
|
return sessionManager.getUserBySession(session.get.value)
|
||||||
|
None
|
||||||
|
}
|
||||||
|
|
||||||
|
private def mapGameState(gameLobby: GameLobby, user: User): JsValue = {
|
||||||
|
val userSession = gameLobby.getUserSession(user.id)
|
||||||
|
WebsocketEventMapper.stateToJson(userSession)
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -1,10 +1,13 @@
|
|||||||
package controllers
|
package controllers
|
||||||
|
|
||||||
import auth.{AuthAction, AuthenticatedRequest}
|
import auth.{AuthAction, AuthenticatedRequest}
|
||||||
|
import dto.subDTO.UserDTO
|
||||||
import logic.user.{SessionManager, UserManager}
|
import logic.user.{SessionManager, UserManager}
|
||||||
|
import model.users.User
|
||||||
import play.api.*
|
import play.api.*
|
||||||
import play.api.libs.json.Json
|
import play.api.libs.json.Json
|
||||||
import play.api.mvc.*
|
import play.api.mvc.*
|
||||||
|
import play.api.mvc.Cookie.SameSite.{Lax, None, Strict}
|
||||||
|
|
||||||
import javax.inject.*
|
import javax.inject.*
|
||||||
|
|
||||||
@@ -21,22 +24,6 @@ class UserController @Inject()(
|
|||||||
val authAction: AuthAction
|
val authAction: AuthAction
|
||||||
) extends BaseController {
|
) extends BaseController {
|
||||||
|
|
||||||
def login(): Action[AnyContent] = {
|
|
||||||
Action { implicit request =>
|
|
||||||
val session = request.cookies.get("sessionId")
|
|
||||||
if (session.isDefined) {
|
|
||||||
val possibleUser = sessionManager.getUserBySession(session.get.value)
|
|
||||||
if (possibleUser.isDefined) {
|
|
||||||
Redirect(routes.MainMenuController.mainMenu())
|
|
||||||
} else {
|
|
||||||
Ok(views.html.main("Login")(views.html.login.login()))
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
Ok(views.html.main("Login")(views.html.login.login()))
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
def login_Post(): Action[AnyContent] = {
|
def login_Post(): Action[AnyContent] = {
|
||||||
Action { implicit request =>
|
Action { implicit request =>
|
||||||
val jsonBody = request.body.asJson
|
val jsonBody = request.body.asJson
|
||||||
@@ -51,12 +38,17 @@ class UserController @Inject()(
|
|||||||
val possibleUser = userManager.authenticate(username.get, password.get)
|
val possibleUser = userManager.authenticate(username.get, password.get)
|
||||||
if (possibleUser.isDefined) {
|
if (possibleUser.isDefined) {
|
||||||
Ok(Json.obj(
|
Ok(Json.obj(
|
||||||
"status" -> "success",
|
"user" -> Json.obj(
|
||||||
"redirectUrl" -> routes.MainMenuController.mainMenu().url,
|
"id" -> possibleUser.get.id,
|
||||||
"content" -> views.html.mainmenu.creategame(possibleUser).toString
|
"username" -> possibleUser.get.name
|
||||||
)).withCookies(
|
|
||||||
Cookie("sessionId", sessionManager.createSession(possibleUser.get))
|
|
||||||
)
|
)
|
||||||
|
)).withCookies(Cookie(
|
||||||
|
name = "accessToken",
|
||||||
|
value = sessionManager.createSession(possibleUser.get),
|
||||||
|
httpOnly = true,
|
||||||
|
secure = false,
|
||||||
|
sameSite = Some(Lax)
|
||||||
|
))
|
||||||
} else {
|
} else {
|
||||||
Unauthorized("Invalid username or password")
|
Unauthorized("Invalid username or password")
|
||||||
}
|
}
|
||||||
@@ -66,13 +58,20 @@ class UserController @Inject()(
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Pass the request-handling function directly to authAction (no nested Action)
|
def getUserInfo(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
||||||
def logout(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
val user: User = request.user
|
||||||
val sessionCookie = request.cookies.get("sessionId")
|
Ok(Json.obj(
|
||||||
|
"id" -> user.id,
|
||||||
|
"username" -> user.name
|
||||||
|
))
|
||||||
|
}
|
||||||
|
|
||||||
|
def logoutPost(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
||||||
|
val sessionCookie = request.cookies.get("accessToken")
|
||||||
if (sessionCookie.isDefined) {
|
if (sessionCookie.isDefined) {
|
||||||
sessionManager.invalidateSession(sessionCookie.get.value)
|
sessionManager.invalidateSession(sessionCookie.get.value)
|
||||||
}
|
}
|
||||||
Redirect(routes.UserController.login()).discardingCookies(DiscardingCookie("sessionId"))
|
NoContent.discardingCookies(DiscardingCookie("accessToken"))
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -21,7 +21,7 @@ class WebsocketController @Inject()(
|
|||||||
)(implicit system: ActorSystem, mat: Materializer) extends AbstractController(cc) {
|
)(implicit system: ActorSystem, mat: Materializer) extends AbstractController(cc) {
|
||||||
|
|
||||||
def socket(): WebSocket = WebSocket.accept[String, String] { request =>
|
def socket(): WebSocket = WebSocket.accept[String, String] { request =>
|
||||||
val session = request.cookies.get("sessionId")
|
val session = request.cookies.get("accessToken")
|
||||||
if (session.isEmpty) throw new Exception("No session cookie found")
|
if (session.isEmpty) throw new Exception("No session cookie found")
|
||||||
val userOpt = sessionManger.getUserBySession(session.get.value)
|
val userOpt = sessionManger.getUserBySession(session.get.value)
|
||||||
if (userOpt.isEmpty) throw new Exception("Invalid session")
|
if (userOpt.isEmpty) throw new Exception("Invalid session")
|
||||||
|
|||||||
35
knockoutwhistweb/app/dto/GameInfoDTO.scala
Normal file
35
knockoutwhistweb/app/dto/GameInfoDTO.scala
Normal file
@@ -0,0 +1,35 @@
|
|||||||
|
package dto
|
||||||
|
|
||||||
|
import dto.subDTO.*
|
||||||
|
import logic.game.GameLobby
|
||||||
|
import model.users.User
|
||||||
|
|
||||||
|
import scala.util.Try
|
||||||
|
|
||||||
|
case class GameInfoDTO(
|
||||||
|
gameId: String,
|
||||||
|
self: Option[PlayerDTO],
|
||||||
|
hand: Option[HandDTO],
|
||||||
|
playerQueue: PlayerQueueDTO,
|
||||||
|
currentTrick: Option[TrickDTO],
|
||||||
|
currentRound: Option[RoundDTO]
|
||||||
|
)
|
||||||
|
|
||||||
|
object GameInfoDTO {
|
||||||
|
|
||||||
|
def apply(lobby: GameLobby, user: User): GameInfoDTO = {
|
||||||
|
val selfPlayer = Try {
|
||||||
|
Some(lobby.getPlayerByUser(user))
|
||||||
|
}.getOrElse(None)
|
||||||
|
|
||||||
|
GameInfoDTO(
|
||||||
|
gameId = lobby.id,
|
||||||
|
self = selfPlayer.map(PlayerDTO(_)),
|
||||||
|
hand = selfPlayer.flatMap(_.currentHand()).map(HandDTO(_)),
|
||||||
|
playerQueue = PlayerQueueDTO(lobby.logic),
|
||||||
|
currentTrick = lobby.logic.getCurrentTrick.map(TrickDTO(_)),
|
||||||
|
currentRound = lobby.logic.getCurrentRound.map(r => RoundDTO(r, lobby.logic.getCurrentMatch))
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
22
knockoutwhistweb/app/dto/LobbyInfoDTO.scala
Normal file
22
knockoutwhistweb/app/dto/LobbyInfoDTO.scala
Normal file
@@ -0,0 +1,22 @@
|
|||||||
|
package dto
|
||||||
|
|
||||||
|
import dto.subDTO.UserDTO
|
||||||
|
import logic.game.GameLobby
|
||||||
|
import model.users.User
|
||||||
|
|
||||||
|
case class LobbyInfoDTO(gameId: String, users: List[UserDTO], self: UserDTO, maxPlayers: Int)
|
||||||
|
|
||||||
|
object LobbyInfoDTO {
|
||||||
|
|
||||||
|
def apply(lobby: GameLobby, user: User): LobbyInfoDTO = {
|
||||||
|
val session = lobby.getUserSession(user.id)
|
||||||
|
|
||||||
|
LobbyInfoDTO(
|
||||||
|
gameId = lobby.id,
|
||||||
|
users = lobby.getPlayers.values.map(user => UserDTO(user)).toList,
|
||||||
|
self = UserDTO(session),
|
||||||
|
maxPlayers = lobby.maxPlayers,
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
27
knockoutwhistweb/app/dto/TieInfoDTO.scala
Normal file
27
knockoutwhistweb/app/dto/TieInfoDTO.scala
Normal file
@@ -0,0 +1,27 @@
|
|||||||
|
package dto
|
||||||
|
|
||||||
|
import dto.subDTO.PlayerDTO
|
||||||
|
import logic.game.GameLobby
|
||||||
|
import model.users.User
|
||||||
|
|
||||||
|
import scala.util.Try
|
||||||
|
|
||||||
|
case class TieInfoDTO(gameId: String, currentPlayer: Option[PlayerDTO], self: Option[PlayerDTO], tiedPlayers: Seq[PlayerDTO], highestAmount: Int)
|
||||||
|
|
||||||
|
object TieInfoDTO {
|
||||||
|
|
||||||
|
def apply(lobby: GameLobby, user: User): TieInfoDTO = {
|
||||||
|
val selfPlayer = Try {
|
||||||
|
Some(lobby.getPlayerByUser(user))
|
||||||
|
}.getOrElse(None)
|
||||||
|
|
||||||
|
TieInfoDTO(
|
||||||
|
gameId = lobby.id,
|
||||||
|
currentPlayer = lobby.logic.playerTieLogic.currentTiePlayer().map(PlayerDTO.apply),
|
||||||
|
self = selfPlayer.map(PlayerDTO.apply),
|
||||||
|
tiedPlayers = lobby.logic.playerTieLogic.getTiedPlayers.map(PlayerDTO.apply),
|
||||||
|
highestAmount = lobby.logic.playerTieLogic.highestAllowedNumber()
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
31
knockoutwhistweb/app/dto/TrumpInfoDTO.scala
Normal file
31
knockoutwhistweb/app/dto/TrumpInfoDTO.scala
Normal file
@@ -0,0 +1,31 @@
|
|||||||
|
package dto
|
||||||
|
|
||||||
|
import dto.subDTO.{HandDTO, PlayerDTO}
|
||||||
|
import logic.game.GameLobby
|
||||||
|
import model.users.User
|
||||||
|
|
||||||
|
import scala.util.Try
|
||||||
|
|
||||||
|
case class TrumpInfoDTO(
|
||||||
|
gameId: String,
|
||||||
|
chooser: Option[PlayerDTO],
|
||||||
|
self: Option[PlayerDTO],
|
||||||
|
selfHand: Option[HandDTO],
|
||||||
|
)
|
||||||
|
|
||||||
|
object TrumpInfoDTO {
|
||||||
|
|
||||||
|
def apply(lobby: GameLobby, user: User): TrumpInfoDTO = {
|
||||||
|
val selfPlayer = Try {
|
||||||
|
Some(lobby.getPlayerByUser(user))
|
||||||
|
}.getOrElse(None)
|
||||||
|
|
||||||
|
TrumpInfoDTO(
|
||||||
|
gameId = lobby.id,
|
||||||
|
chooser = lobby.logic.getTrumpPlayer.map(PlayerDTO(_)),
|
||||||
|
self = selfPlayer.map(PlayerDTO(_)),
|
||||||
|
selfHand = selfPlayer.flatMap(_.currentHand()).map(HandDTO(_))
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
34
knockoutwhistweb/app/dto/WonInfoDTO.scala
Normal file
34
knockoutwhistweb/app/dto/WonInfoDTO.scala
Normal file
@@ -0,0 +1,34 @@
|
|||||||
|
package dto
|
||||||
|
|
||||||
|
import dto.subDTO.PodiumPlayerDTO
|
||||||
|
import logic.game.GameLobby
|
||||||
|
import model.users.User
|
||||||
|
|
||||||
|
case class WonInfoDTO(
|
||||||
|
gameId: String,
|
||||||
|
winner: Option[PodiumPlayerDTO],
|
||||||
|
allPlayers: Seq[PodiumPlayerDTO]
|
||||||
|
)
|
||||||
|
|
||||||
|
object WonInfoDTO {
|
||||||
|
|
||||||
|
def apply(lobby: GameLobby, user: User): WonInfoDTO = {
|
||||||
|
val matchImpl = lobby.logic.getCurrentMatch
|
||||||
|
if (matchImpl.isEmpty) {
|
||||||
|
throw new IllegalStateException("No current match available in game logic")
|
||||||
|
}
|
||||||
|
val allPlayersDTO: Seq[PodiumPlayerDTO] = matchImpl.get.totalplayers.map { player =>
|
||||||
|
PodiumPlayerDTO(lobby.logic, player)
|
||||||
|
}
|
||||||
|
|
||||||
|
val selfPlayerDTO = lobby.getPlayerByUser(user)
|
||||||
|
val winnerDTO = lobby.logic.getWinner
|
||||||
|
|
||||||
|
WonInfoDTO(
|
||||||
|
gameId = lobby.id,
|
||||||
|
winner = winnerDTO.map(player => PodiumPlayerDTO(lobby.logic, player)),
|
||||||
|
allPlayers = allPlayersDTO
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
31
knockoutwhistweb/app/dto/subDTO/CardDTO.scala
Normal file
31
knockoutwhistweb/app/dto/subDTO/CardDTO.scala
Normal file
@@ -0,0 +1,31 @@
|
|||||||
|
package dto.subDTO
|
||||||
|
|
||||||
|
import de.knockoutwhist.cards.Card
|
||||||
|
import util.WebUIUtils
|
||||||
|
|
||||||
|
case class CardDTO(identifier: String, path: String, idx: Option[Int]) {
|
||||||
|
|
||||||
|
def toCard: Card = {
|
||||||
|
WebUIUtils.stringToCard(identifier)
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
object CardDTO {
|
||||||
|
|
||||||
|
def apply(card: Card, index: Int): CardDTO = {
|
||||||
|
CardDTO(
|
||||||
|
identifier = WebUIUtils.cardtoString(card),
|
||||||
|
path = WebUIUtils.cardToPath(card),
|
||||||
|
idx = Some(index)
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
def apply(card: Card): CardDTO = {
|
||||||
|
CardDTO(
|
||||||
|
identifier = WebUIUtils.cardtoString(card),
|
||||||
|
path = WebUIUtils.cardToPath(card),
|
||||||
|
idx = None
|
||||||
|
)
|
||||||
|
}
|
||||||
|
}
|
||||||
15
knockoutwhistweb/app/dto/subDTO/HandDTO.scala
Normal file
15
knockoutwhistweb/app/dto/subDTO/HandDTO.scala
Normal file
@@ -0,0 +1,15 @@
|
|||||||
|
package dto.subDTO
|
||||||
|
|
||||||
|
import de.knockoutwhist.cards.Hand
|
||||||
|
|
||||||
|
case class HandDTO(cards: List[CardDTO])
|
||||||
|
|
||||||
|
object HandDTO {
|
||||||
|
|
||||||
|
def apply(hand: Hand): HandDTO = {
|
||||||
|
HandDTO(
|
||||||
|
cards = hand.cards.zipWithIndex.map { case (card, idx) => CardDTO(card, idx) }
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
17
knockoutwhistweb/app/dto/subDTO/PlayerDTO.scala
Normal file
17
knockoutwhistweb/app/dto/subDTO/PlayerDTO.scala
Normal file
@@ -0,0 +1,17 @@
|
|||||||
|
package dto.subDTO
|
||||||
|
|
||||||
|
import de.knockoutwhist.player.AbstractPlayer
|
||||||
|
|
||||||
|
case class PlayerDTO(id: String, name: String, dogLife: Boolean)
|
||||||
|
|
||||||
|
object PlayerDTO {
|
||||||
|
|
||||||
|
def apply(player: AbstractPlayer): PlayerDTO = {
|
||||||
|
PlayerDTO(
|
||||||
|
id = player.id.toString,
|
||||||
|
name = player.name,
|
||||||
|
dogLife = player.isInDogLife
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
19
knockoutwhistweb/app/dto/subDTO/PlayerQueueDTO.scala
Normal file
19
knockoutwhistweb/app/dto/subDTO/PlayerQueueDTO.scala
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
package dto.subDTO
|
||||||
|
|
||||||
|
import de.knockoutwhist.control.GameLogic
|
||||||
|
|
||||||
|
case class PlayerQueueDTO(currentPlayer: Option[PlayerDTO], queue: Seq[PlayerDTO])
|
||||||
|
|
||||||
|
object PlayerQueueDTO {
|
||||||
|
|
||||||
|
def apply(logic: GameLogic): PlayerQueueDTO = {
|
||||||
|
val currentPlayerDTO = logic.getCurrentPlayer.map(PlayerDTO(_))
|
||||||
|
val queueDTO = logic.getPlayerQueue.map(_.duplicate().flatMap(player => Some(PlayerDTO(player))).toSeq)
|
||||||
|
if (queueDTO.isEmpty) {
|
||||||
|
PlayerQueueDTO(currentPlayerDTO, Seq.empty)
|
||||||
|
} else {
|
||||||
|
PlayerQueueDTO(currentPlayerDTO, queueDTO.get)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
47
knockoutwhistweb/app/dto/subDTO/PodiumPlayerDTO.scala
Normal file
47
knockoutwhistweb/app/dto/subDTO/PodiumPlayerDTO.scala
Normal file
@@ -0,0 +1,47 @@
|
|||||||
|
package dto.subDTO
|
||||||
|
|
||||||
|
import de.knockoutwhist.control.GameLogic
|
||||||
|
import de.knockoutwhist.player.AbstractPlayer
|
||||||
|
import de.knockoutwhist.rounds.Match
|
||||||
|
|
||||||
|
case class PodiumPlayerDTO(
|
||||||
|
player: PlayerDTO,
|
||||||
|
position: Int,
|
||||||
|
roundsWon: Int,
|
||||||
|
tricksWon: Int
|
||||||
|
)
|
||||||
|
|
||||||
|
object PodiumPlayerDTO {
|
||||||
|
|
||||||
|
def apply(gameLogic: GameLogic, player: AbstractPlayer): PodiumPlayerDTO = {
|
||||||
|
val matchImplOpt = gameLogic.getCurrentMatch
|
||||||
|
if (matchImplOpt.isEmpty) {
|
||||||
|
throw new IllegalStateException("No current match available in game logic")
|
||||||
|
}
|
||||||
|
val matchImpl: Match = matchImplOpt.get
|
||||||
|
var roundsWon = 0
|
||||||
|
var tricksWon = 0
|
||||||
|
for (round <- matchImpl.roundlist) {
|
||||||
|
if (round.winner.contains(player)) {
|
||||||
|
roundsWon += 1
|
||||||
|
}
|
||||||
|
for (trick <- round.tricklist) {
|
||||||
|
if (trick.winner.contains(player)) {
|
||||||
|
tricksWon += 1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
PodiumPlayerDTO(
|
||||||
|
player = PlayerDTO(player),
|
||||||
|
position = if (gameLogic.getWinner.contains(player)) {
|
||||||
|
1
|
||||||
|
} else {
|
||||||
|
2
|
||||||
|
},
|
||||||
|
roundsWon = roundsWon,
|
||||||
|
tricksWon = tricksWon
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
20
knockoutwhistweb/app/dto/subDTO/RoundDTO.scala
Normal file
20
knockoutwhistweb/app/dto/subDTO/RoundDTO.scala
Normal file
@@ -0,0 +1,20 @@
|
|||||||
|
package dto.subDTO
|
||||||
|
|
||||||
|
import de.knockoutwhist.cards.Card
|
||||||
|
import de.knockoutwhist.cards.CardValue.Ace
|
||||||
|
import de.knockoutwhist.rounds.{Match, Round}
|
||||||
|
|
||||||
|
case class RoundDTO(trumpSuit: CardDTO, playersIn: Seq[PlayerDTO], firstRound: Boolean, trickList: List[TrickDTO])
|
||||||
|
|
||||||
|
object RoundDTO {
|
||||||
|
|
||||||
|
def apply(round: Round, matchImpl: Option[Match]): RoundDTO = {
|
||||||
|
RoundDTO(
|
||||||
|
trumpSuit = CardDTO(Card(Ace, round.trumpSuit)),
|
||||||
|
playersIn = matchImpl.map(_.playersIn.map(PlayerDTO(_))).getOrElse(Seq.empty),
|
||||||
|
firstRound = round.firstRound,
|
||||||
|
trickList = round.tricklist.map(trick => TrickDTO(trick))
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
17
knockoutwhistweb/app/dto/subDTO/TrickDTO.scala
Normal file
17
knockoutwhistweb/app/dto/subDTO/TrickDTO.scala
Normal file
@@ -0,0 +1,17 @@
|
|||||||
|
package dto.subDTO
|
||||||
|
|
||||||
|
import de.knockoutwhist.rounds.Trick
|
||||||
|
|
||||||
|
case class TrickDTO(cards: Map[String, CardDTO], firstCard: Option[CardDTO], winner: Option[PlayerDTO])
|
||||||
|
|
||||||
|
object TrickDTO {
|
||||||
|
|
||||||
|
def apply(trick: Trick): TrickDTO = {
|
||||||
|
TrickDTO(
|
||||||
|
cards = trick.cards.map { case (card, player) => player.name -> CardDTO(card) },
|
||||||
|
firstCard = trick.firstCard.map(card => CardDTO(card)),
|
||||||
|
winner = trick.winner.map(player => PlayerDTO(player))
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
17
knockoutwhistweb/app/dto/subDTO/UserDTO.scala
Normal file
17
knockoutwhistweb/app/dto/subDTO/UserDTO.scala
Normal file
@@ -0,0 +1,17 @@
|
|||||||
|
package dto.subDTO
|
||||||
|
|
||||||
|
import model.sessions.UserSession
|
||||||
|
|
||||||
|
case class UserDTO(id: String, username: String, host: Boolean = false)
|
||||||
|
|
||||||
|
object UserDTO {
|
||||||
|
|
||||||
|
def apply(user: UserSession): UserDTO = {
|
||||||
|
UserDTO(
|
||||||
|
id = user.id.toString,
|
||||||
|
username = user.name,
|
||||||
|
host = user.host
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -20,6 +20,7 @@ import play.api.libs.json.{JsObject, Json}
|
|||||||
import java.util.{Timer, TimerTask, UUID}
|
import java.util.{Timer, TimerTask, UUID}
|
||||||
import scala.collection.mutable
|
import scala.collection.mutable
|
||||||
import scala.collection.mutable.ListBuffer
|
import scala.collection.mutable.ListBuffer
|
||||||
|
import scala.util.Try
|
||||||
|
|
||||||
class GameLobby private(
|
class GameLobby private(
|
||||||
val logic: GameLogic,
|
val logic: GameLogic,
|
||||||
@@ -277,6 +278,37 @@ class GameLobby private(
|
|||||||
def getUsers: Set[User] = {
|
def getUsers: Set[User] = {
|
||||||
users.values.map(d => d.user).toSet
|
users.values.map(d => d.user).toSet
|
||||||
}
|
}
|
||||||
|
def getFinalRanking: List[(String, (Int, Int))] = {
|
||||||
|
Try {
|
||||||
|
val match1 = getMatch
|
||||||
|
if (!match1.isOver) {
|
||||||
|
List.empty
|
||||||
|
} else {
|
||||||
|
val winnerName = logic.getWinner.get.name
|
||||||
|
|
||||||
|
val allPlayerNames = match1.totalplayers.map(_.name)
|
||||||
|
val roundlist = match1.roundlist
|
||||||
|
|
||||||
|
val playerMetrics: Map[String, (Int, Int)] = allPlayerNames.map { name =>
|
||||||
|
val roundsWon = roundlist.count { round =>
|
||||||
|
round.winner.exists(_.name == name)
|
||||||
|
}
|
||||||
|
val totalTricksWon = roundlist.flatMap(_.tricklist).count { trick =>
|
||||||
|
trick.winner.exists(_.name == name)
|
||||||
|
}
|
||||||
|
name -> (roundsWon, totalTricksWon)
|
||||||
|
}.toMap
|
||||||
|
|
||||||
|
val winnerMetrics = playerMetrics(winnerName)
|
||||||
|
val remainingPlayersMetrics = playerMetrics.view.filterKeys(_ != winnerName).toList
|
||||||
|
|
||||||
|
val sortedRemainingPlayers = remainingPlayersMetrics.sortBy { case (_, (rounds, tricks)) =>
|
||||||
|
(-rounds, -tricks)
|
||||||
|
}
|
||||||
|
(winnerName, winnerMetrics) :: sortedRemainingPlayers
|
||||||
|
}
|
||||||
|
}.getOrElse(List())
|
||||||
|
}
|
||||||
|
|
||||||
private def transmitToAll(event: JsObject): Unit = {
|
private def transmitToAll(event: JsObject): Unit = {
|
||||||
users.values.foreach(session => {
|
users.values.foreach(session => {
|
||||||
|
|||||||
@@ -9,6 +9,7 @@ trait SessionManager {
|
|||||||
|
|
||||||
def createSession(user: User): String
|
def createSession(user: User): String
|
||||||
|
|
||||||
|
|
||||||
def getUserBySession(sessionId: String): Option[User]
|
def getUserBySession(sessionId: String): Option[User]
|
||||||
|
|
||||||
def invalidateSession(sessionId: String): Unit
|
def invalidateSession(sessionId: String): Unit
|
||||||
|
|||||||
@@ -26,6 +26,7 @@ class UserSession(val user: User, val host: Boolean, val gameLobby: GameLobby) e
|
|||||||
else canInteract = Some(InteractionType.Card)
|
else canInteract = Some(InteractionType.Card)
|
||||||
case _ =>
|
case _ =>
|
||||||
}
|
}
|
||||||
|
websocketActor.foreach(_.solveRequests())
|
||||||
websocketActor.foreach(_.transmitEventToClient(event))
|
websocketActor.foreach(_.transmitEventToClient(event))
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -38,8 +39,6 @@ class UserSession(val user: User, val host: Boolean, val gameLobby: GameLobby) e
|
|||||||
}
|
}
|
||||||
|
|
||||||
def handleWebResponse(eventType: String, data: JsObject): Unit = {
|
def handleWebResponse(eventType: String, data: JsObject): Unit = {
|
||||||
lock.lock()
|
|
||||||
val result = Try {
|
|
||||||
eventType match {
|
eventType match {
|
||||||
case "ping" =>
|
case "ping" =>
|
||||||
// No action needed for Ping
|
// No action needed for Ping
|
||||||
@@ -47,13 +46,13 @@ class UserSession(val user: User, val host: Boolean, val gameLobby: GameLobby) e
|
|||||||
case "StartGame" =>
|
case "StartGame" =>
|
||||||
gameLobby.startGame(user)
|
gameLobby.startGame(user)
|
||||||
case "PlayCard" =>
|
case "PlayCard" =>
|
||||||
val maybeCardIndex: Option[String] = (data \ "cardindex").asOpt[String]
|
val maybeCardIndex: Option[Int] = (data \ "cardindex").asOpt[Int]
|
||||||
maybeCardIndex match {
|
maybeCardIndex match {
|
||||||
case Some(index) =>
|
case Some(index) =>
|
||||||
val session = gameLobby.getUserSession(user.id)
|
val session = gameLobby.getUserSession(user.id)
|
||||||
gameLobby.playCard(session, index.toInt)
|
gameLobby.playCard(session, index)
|
||||||
case None =>
|
case None =>
|
||||||
println("Card Index not found or is not a number.")
|
println("Card Index not found or is not a number." + data)
|
||||||
}
|
}
|
||||||
case "PickTrumpsuit" =>
|
case "PickTrumpsuit" =>
|
||||||
val maybeSuitIndex: Option[Int] = (data \ "suitIndex").asOpt[Int]
|
val maybeSuitIndex: Option[Int] = (data \ "suitIndex").asOpt[Int]
|
||||||
@@ -75,12 +74,10 @@ class UserSession(val user: User, val host: Boolean, val gameLobby: GameLobby) e
|
|||||||
}
|
}
|
||||||
case "ReturnToLobby" =>
|
case "ReturnToLobby" =>
|
||||||
gameLobby.returnToLobby(this)
|
gameLobby.returnToLobby(this)
|
||||||
}
|
case "LeaveGame" =>
|
||||||
}
|
gameLobby.leaveGame(user.id, false)
|
||||||
lock.unlock()
|
case _ =>
|
||||||
if (result.isFailure) {
|
println("Unknown event type: " + eventType + " with data: " + data)
|
||||||
val throwable = result.failed.get
|
|
||||||
throw throwable
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -5,6 +5,7 @@ import org.apache.pekko.actor.{Actor, ActorRef}
|
|||||||
import play.api.libs.json.{JsObject, JsValue, Json}
|
import play.api.libs.json.{JsObject, JsValue, Json}
|
||||||
import util.WebsocketEventMapper
|
import util.WebsocketEventMapper
|
||||||
|
|
||||||
|
import scala.collection.mutable
|
||||||
import scala.util.{Failure, Success, Try}
|
import scala.util.{Failure, Success, Try}
|
||||||
|
|
||||||
class UserWebsocketActor(
|
class UserWebsocketActor(
|
||||||
@@ -12,6 +13,8 @@ class UserWebsocketActor(
|
|||||||
session: UserSession
|
session: UserSession
|
||||||
) extends Actor {
|
) extends Actor {
|
||||||
|
|
||||||
|
private val requests: mutable.Map[String, String] = mutable.Map()
|
||||||
|
|
||||||
{
|
{
|
||||||
session.lock.lock()
|
session.lock.lock()
|
||||||
if (session.websocketActor.isDefined) {
|
if (session.websocketActor.isDefined) {
|
||||||
@@ -48,12 +51,14 @@ class UserWebsocketActor(
|
|||||||
}
|
}
|
||||||
|
|
||||||
private def handle(json: JsValue): Unit = {
|
private def handle(json: JsValue): Unit = {
|
||||||
|
session.lock.lock()
|
||||||
val idOpt = (json \ "id").asOpt[String]
|
val idOpt = (json \ "id").asOpt[String]
|
||||||
if (idOpt.isEmpty) {
|
if (idOpt.isEmpty) {
|
||||||
transmitJsonToClient(Json.obj(
|
transmitJsonToClient(Json.obj(
|
||||||
"status" -> "error",
|
"status" -> "error",
|
||||||
"error" -> "Missing 'id' field"
|
"error" -> "Missing 'id' field"
|
||||||
))
|
))
|
||||||
|
session.lock.unlock()
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
val id = idOpt.get
|
val id = idOpt.get
|
||||||
@@ -65,17 +70,25 @@ class UserWebsocketActor(
|
|||||||
"status" -> "error",
|
"status" -> "error",
|
||||||
"error" -> "Missing 'event' field"
|
"error" -> "Missing 'event' field"
|
||||||
))
|
))
|
||||||
|
session.lock.unlock()
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
val statusOpt = (json \ "status").asOpt[String]
|
val statusOpt = (json \ "status").asOpt[String]
|
||||||
if (statusOpt.isDefined) {
|
if (statusOpt.isDefined) {
|
||||||
|
session.lock.unlock()
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
val event = eventOpt.get
|
val event = eventOpt.get
|
||||||
val data = (json \ "data").asOpt[JsObject].getOrElse(Json.obj())
|
val data = (json \ "data").asOpt[JsObject].getOrElse(Json.obj())
|
||||||
|
requests += (id -> event)
|
||||||
val result = Try {
|
val result = Try {
|
||||||
session.handleWebResponse(event, data)
|
session.handleWebResponse(event, data)
|
||||||
}
|
}
|
||||||
|
if (!requests.contains(id)) {
|
||||||
|
session.lock.unlock()
|
||||||
|
return
|
||||||
|
}
|
||||||
|
requests -= id
|
||||||
if (result.isSuccess) {
|
if (result.isSuccess) {
|
||||||
transmitJsonToClient(Json.obj(
|
transmitJsonToClient(Json.obj(
|
||||||
"id" -> id,
|
"id" -> id,
|
||||||
@@ -90,6 +103,7 @@ class UserWebsocketActor(
|
|||||||
"error" -> result.failed.get.getMessage
|
"error" -> result.failed.get.getMessage
|
||||||
))
|
))
|
||||||
}
|
}
|
||||||
|
session.lock.unlock()
|
||||||
}
|
}
|
||||||
|
|
||||||
def transmitJsonToClient(jsonObj: JsValue): Unit = {
|
def transmitJsonToClient(jsonObj: JsValue): Unit = {
|
||||||
@@ -100,4 +114,20 @@ class UserWebsocketActor(
|
|||||||
transmitJsonToClient(WebsocketEventMapper.toJson(event, session))
|
transmitJsonToClient(WebsocketEventMapper.toJson(event, session))
|
||||||
}
|
}
|
||||||
|
|
||||||
|
def solveRequests(): Unit = {
|
||||||
|
if (!session.lock.isHeldByCurrentThread)
|
||||||
|
return;
|
||||||
|
if (requests.isEmpty)
|
||||||
|
return;
|
||||||
|
val pendingRequests = requests.toMap
|
||||||
|
requests.clear()
|
||||||
|
pendingRequests.foreach { case (id, event) =>
|
||||||
|
transmitJsonToClient(Json.obj(
|
||||||
|
"id" -> id,
|
||||||
|
"event" -> event,
|
||||||
|
"status" -> "success"
|
||||||
|
))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -9,10 +9,14 @@ import scalafx.scene.image.Image
|
|||||||
|
|
||||||
object WebUIUtils {
|
object WebUIUtils {
|
||||||
def cardtoImage(card: Card): Html = {
|
def cardtoImage(card: Card): Html = {
|
||||||
views.html.render.card.apply(f"images/cards/${cardtoString(card)}.png")(card.toString)
|
views.html.render.card.apply(cardToPath(card))(card.toString)
|
||||||
}
|
}
|
||||||
|
|
||||||
def cardtoString(card: Card) = {
|
def cardToPath(card: Card): String = {
|
||||||
|
f"images/cards/${cardtoString(card)}.png"
|
||||||
|
}
|
||||||
|
|
||||||
|
def cardtoString(card: Card): String = {
|
||||||
val s = card.suit match {
|
val s = card.suit match {
|
||||||
case Spades => "S"
|
case Spades => "S"
|
||||||
case Hearts => "H"
|
case Hearts => "H"
|
||||||
@@ -37,6 +41,31 @@ object WebUIUtils {
|
|||||||
f"$cv$s"
|
f"$cv$s"
|
||||||
}
|
}
|
||||||
|
|
||||||
|
def stringToCard(cardStr: String): Card = {
|
||||||
|
val cv = cardStr.charAt(0) match {
|
||||||
|
case 'A' => Ace
|
||||||
|
case 'K' => King
|
||||||
|
case 'Q' => Queen
|
||||||
|
case 'J' => Jack
|
||||||
|
case 'T' => Ten
|
||||||
|
case '9' => Nine
|
||||||
|
case '8' => Eight
|
||||||
|
case '7' => Seven
|
||||||
|
case '6' => Six
|
||||||
|
case '5' => Five
|
||||||
|
case '4' => Four
|
||||||
|
case '3' => Three
|
||||||
|
case '2' => Two
|
||||||
|
}
|
||||||
|
val s = cardStr.charAt(1) match {
|
||||||
|
case 'S' => Spades
|
||||||
|
case 'H' => Hearts
|
||||||
|
case 'C' => Clubs
|
||||||
|
case 'D' => Diamonds
|
||||||
|
}
|
||||||
|
Card(cv, s)
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Map a Hand to a JsArray of cards
|
* Map a Hand to a JsArray of cards
|
||||||
* Per card it has the string and the index in the hand
|
* Per card it has the string and the index in the hand
|
||||||
|
|||||||
@@ -1,25 +1,37 @@
|
|||||||
package util
|
package util
|
||||||
|
|
||||||
|
import de.knockoutwhist.control.GameState
|
||||||
|
import de.knockoutwhist.control.GameState.{FinishedMatch, InGame, Lobby, SelectTrump, TieBreak}
|
||||||
import de.knockoutwhist.utils.events.SimpleEvent
|
import de.knockoutwhist.utils.events.SimpleEvent
|
||||||
|
import dto.subDTO.{CardDTO, HandDTO, PlayerDTO, PlayerQueueDTO, PodiumPlayerDTO, RoundDTO, TrickDTO, UserDTO}
|
||||||
|
import dto.{GameInfoDTO, LobbyInfoDTO, TieInfoDTO, TrumpInfoDTO, WonInfoDTO}
|
||||||
import model.sessions.UserSession
|
import model.sessions.UserSession
|
||||||
import play.api.libs.json.{JsValue, Json}
|
import play.api.libs.json.{JsValue, Json, OFormat}
|
||||||
import tools.jackson.databind.json.JsonMapper
|
import tools.jackson.databind.json.JsonMapper
|
||||||
import tools.jackson.module.scala.ScalaModule
|
import tools.jackson.module.scala.ScalaModule
|
||||||
import util.mapper.*
|
import util.mapper.*
|
||||||
|
|
||||||
object WebsocketEventMapper {
|
object WebsocketEventMapper {
|
||||||
|
|
||||||
private val scalaModule = ScalaModule.builder()
|
implicit val cardFormat: OFormat[CardDTO] = Json.format[CardDTO]
|
||||||
.addAllBuiltinModules()
|
implicit val handFormat: OFormat[HandDTO] = Json.format[HandDTO]
|
||||||
.supportScala3Classes(true)
|
implicit val playerFormat: OFormat[PlayerDTO] = Json.format[PlayerDTO]
|
||||||
.build()
|
implicit val queueFormat: OFormat[PlayerQueueDTO] = Json.format[PlayerQueueDTO]
|
||||||
|
implicit val podiumPlayerFormat: OFormat[PodiumPlayerDTO] = Json.format[PodiumPlayerDTO]
|
||||||
|
implicit val roundFormat: OFormat[RoundDTO] = Json.format[RoundDTO]
|
||||||
|
implicit val trickFormat: OFormat[TrickDTO] = Json.format[TrickDTO]
|
||||||
|
implicit val userFormat: OFormat[UserDTO] = Json.format[UserDTO]
|
||||||
|
|
||||||
private val mapper = JsonMapper.builder().addModule(scalaModule).build()
|
implicit val gameInfoDTOFormat: OFormat[GameInfoDTO] = Json.format[GameInfoDTO]
|
||||||
|
implicit val lobbyFormat: OFormat[LobbyInfoDTO] = Json.format[LobbyInfoDTO]
|
||||||
|
implicit val tieInfoFormat: OFormat[TieInfoDTO] = Json.format[TieInfoDTO]
|
||||||
|
implicit val trumpInfoFormat: OFormat[TrumpInfoDTO] = Json.format[TrumpInfoDTO]
|
||||||
|
implicit val wonInfoDTOFormat: OFormat[WonInfoDTO] = Json.format[WonInfoDTO]
|
||||||
|
|
||||||
private var customMappers: Map[String,SimpleEventMapper[SimpleEvent]] = Map()
|
private var specialMappers: Map[String,SimpleEventMapper[SimpleEvent]] = Map()
|
||||||
|
|
||||||
private def registerCustomMapper[T <: SimpleEvent](mapper: SimpleEventMapper[T]): Unit = {
|
private def registerCustomMapper[T <: SimpleEvent](mapper: SimpleEventMapper[T]): Unit = {
|
||||||
customMappers = customMappers + (mapper.id -> mapper.asInstanceOf[SimpleEventMapper[SimpleEvent]])
|
specialMappers = specialMappers + (mapper.id -> mapper.asInstanceOf[SimpleEventMapper[SimpleEvent]])
|
||||||
}
|
}
|
||||||
|
|
||||||
// Register all custom mappers here
|
// Register all custom mappers here
|
||||||
@@ -37,19 +49,29 @@ object WebsocketEventMapper {
|
|||||||
registerCustomMapper(TurnEventMapper)
|
registerCustomMapper(TurnEventMapper)
|
||||||
|
|
||||||
def toJson(obj: SimpleEvent, session: UserSession): JsValue = {
|
def toJson(obj: SimpleEvent, session: UserSession): JsValue = {
|
||||||
val data: Option[JsValue] = if (customMappers.contains(obj.id)) {
|
val data: Option[JsValue] = if (specialMappers.contains(obj.id)) {
|
||||||
Some(customMappers(obj.id).toJson(obj, session))
|
Some(specialMappers(obj.id).toJson(obj, session))
|
||||||
}else {
|
}else {
|
||||||
None
|
None
|
||||||
}
|
}
|
||||||
if (data.isEmpty) {
|
|
||||||
return Json.obj()
|
|
||||||
}
|
|
||||||
Json.obj(
|
Json.obj(
|
||||||
"id" -> ("request-" + java.util.UUID.randomUUID().toString),
|
"id" -> ("request-" + java.util.UUID.randomUUID().toString),
|
||||||
"event" -> obj.id,
|
"event" -> obj.id,
|
||||||
|
"state" -> session.gameLobby.getLogic.getCurrentState.toString,
|
||||||
|
"stateData" -> stateToJson(session),
|
||||||
"data" -> data
|
"data" -> data
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
def stateToJson(session: UserSession): JsValue = {
|
||||||
|
session.gameLobby.getLogic.getCurrentState match {
|
||||||
|
case Lobby => Json.toJson(LobbyInfoDTO(session.gameLobby, session.user))
|
||||||
|
case InGame => Json.toJson(GameInfoDTO(session.gameLobby, session.user))
|
||||||
|
case SelectTrump => Json.toJson(TrumpInfoDTO(session.gameLobby, session.user))
|
||||||
|
case TieBreak => Json.toJson(TieInfoDTO(session.gameLobby, session.user))
|
||||||
|
case FinishedMatch => Json.toJson(WonInfoDTO(session.gameLobby, session.user))
|
||||||
|
case _ => Json.obj()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,27 +1,108 @@
|
|||||||
@(user: Option[model.users.User], gamelobby: logic.game.GameLobby)
|
@(user: Option[model.users.User], gamelobby: logic.game.GameLobby)
|
||||||
|
|
||||||
<main class="lobby-background vh-100" id="lobbybackground">
|
<div class="lobby-background vh-100 d-flex align-items-start justify-content-center pt-5">
|
||||||
<div class="container d-flex flex-column" style="height: calc(100vh - 1rem);">
|
<div class="container py-5">
|
||||||
<div class="row">
|
<div class="row justify-content-center">
|
||||||
<div class="col">
|
<div class="col-lg-8 col-xl-6">
|
||||||
<div class="p-3 text-center fs-4">Winner: @gamelobby.getLogic.getWinner</div>
|
<div class="card shadow-lg mb-5 text-center bg-white border-0 rounded-4">
|
||||||
|
<div class="card-body p-4 p-md-5">
|
||||||
|
<h1 class="card-title display-5 fw-bold text-success mb-3">Match Over!</h1>
|
||||||
|
<p class="fs-4 text-muted">Congratulations to the winner:</p>
|
||||||
|
<h2 class="display-3 fw-bolder mb-4 text-primary">
|
||||||
|
@gamelobby.getLogic.getWinner.get.name
|
||||||
|
</h2>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="row justify-content-center align-items-center flex-grow-1">
|
|
||||||
@if((gamelobby.getUserSession(user.get.id).host)) {
|
<div class="card shadow mb-5 border-0 rounded-4 overflow-hidden">
|
||||||
<div class="col-12 text-center mb-5">
|
<div class="card-header bg-dark text-white text-center fs-5 fw-semibold">
|
||||||
<div class="btn btn-success" onclick="handleReturnToLobby()">Return to lobby</div>
|
Final Standings
|
||||||
|
</div>
|
||||||
|
<div class="d-flex justify-content-between align-items-center p-2 text-uppercase fw-bold border-bottom bg-light">
|
||||||
|
<div class="d-flex align-items-center">
|
||||||
|
Player
|
||||||
|
</div>
|
||||||
|
<div class="d-flex flex-row gap-3">
|
||||||
|
<span class="fs-6 text-dark text-center" style="width: 5rem;">Rounds won</span>
|
||||||
|
<span class="fs-6 text-dark text-center" style="width: 5rem;">Tricks won</span>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
@gamelobby.getFinalRanking.zipWithIndex.map { case ((playerName, (wonRounds, tricksWon)), index) =>
|
||||||
|
@defining(index + 1) { rank =>
|
||||||
|
<div class="d-flex justify-content-between align-items-center p-3 border-bottom @if(rank == 1){bg-success-subtle fw-bold}">
|
||||||
|
<div class="d-flex align-items-center">
|
||||||
|
<span class="badge @if(rank == 1){bg-warning text-dark fs-6} else {bg-secondary} rounded-pill me-3">#@rank</span>
|
||||||
|
@playerName
|
||||||
|
</div>
|
||||||
|
<div class="d-flex flex-row gap-3">
|
||||||
|
<span class="fs-6 text-muted text-center" style="width: 5rem;">@wonRounds</span>
|
||||||
|
<span class="fs-6 text-muted text-center" style="width: 5rem;">@tricksWon</span>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
}
|
||||||
|
}
|
||||||
|
</div>
|
||||||
|
@if(gamelobby.getFinalRanking.isEmpty) {
|
||||||
|
<div class="p-3 text-center text-muted">No final scores available.</div>
|
||||||
|
}
|
||||||
|
</div>
|
||||||
|
|
||||||
|
|
||||||
|
@if(user.isDefined && gamelobby.getUserSession(user.get.id).host) {
|
||||||
|
<div class="col-12 text-center mt-4">
|
||||||
|
<div class="btn btn-success btn-lg shadow" onclick="handleReturnToLobby()">
|
||||||
|
Return to Lobby
|
||||||
|
</div>
|
||||||
</div>
|
</div>
|
||||||
} else {
|
} else {
|
||||||
<div class="col-12 text-center mt-3">
|
<div class="col-12 text-center mt-4">
|
||||||
<div class="spinner-border mt-1" role="status">
|
<div class="text-primary">
|
||||||
|
<div class="spinner-grow text-primary mt-1" role="status">
|
||||||
<span class="visually-hidden">Loading...</span>
|
<span class="visually-hidden">Loading...</span>
|
||||||
</div>
|
</div>
|
||||||
|
<p class="mt-3 fs-6 fw-semibold">
|
||||||
|
Waiting for the Host to continue...
|
||||||
|
</p>
|
||||||
|
</div>
|
||||||
</div>
|
</div>
|
||||||
}
|
}
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</main>
|
</div>
|
||||||
|
</div>
|
||||||
<script>
|
<script>
|
||||||
connectWebSocket()
|
function fireConfetti() {
|
||||||
|
let duration = 3 * 1000;
|
||||||
|
let animationEnd = Date.now() + duration;
|
||||||
|
let defaults = { startVelocity: 30, spread: 360, ticks: 60, zIndex: 0 };
|
||||||
|
|
||||||
|
function randomInRange(min, max) {
|
||||||
|
return Math.random() * (max - min) + min;
|
||||||
|
}
|
||||||
|
|
||||||
|
let interval = setInterval(function() {
|
||||||
|
let timeLeft = animationEnd - Date.now();
|
||||||
|
|
||||||
|
if (timeLeft <= 0) {
|
||||||
|
return clearInterval(interval);
|
||||||
|
}
|
||||||
|
|
||||||
|
let particleCount = 50 * (timeLeft / duration);
|
||||||
|
|
||||||
|
// Left burst
|
||||||
|
confetti(Object.assign({}, defaults, {
|
||||||
|
particleCount,
|
||||||
|
origin: { x: randomInRange(0.1, 0.3), y: Math.random() - 0.2 }
|
||||||
|
}));
|
||||||
|
|
||||||
|
// Right burst
|
||||||
|
confetti(Object.assign({}, defaults, {
|
||||||
|
particleCount,
|
||||||
|
origin: { x: randomInRange(0.7, 0.9), y: Math.random() - 0.2 }
|
||||||
|
}));
|
||||||
|
}, 250);
|
||||||
|
}
|
||||||
|
connectWebSocket();
|
||||||
|
fireConfetti();
|
||||||
</script>
|
</script>
|
||||||
@@ -8,123 +8,29 @@
|
|||||||
<div class="py-5 container-xxl">
|
<div class="py-5 container-xxl">
|
||||||
|
|
||||||
<div class="row ms-4 me-4">
|
<div class="row ms-4 me-4">
|
||||||
<div class="col-4 mt-5 text-start">
|
<div class="col-4 mt-5 text-start" id="turn-component"></div>
|
||||||
<h4 class="fw-semibold mb-1">Current Player</h4>
|
|
||||||
@if(gamelobby.getLogic.getCurrentPlayer.isDefined) {
|
|
||||||
<p class="fs-5 text-primary" id="current-player-name">@gamelobby.getLogic.getCurrentPlayer.get.name</p>
|
|
||||||
}else {
|
|
||||||
<p class="fs-5 text-primary" id="current-player-name">---</p>
|
|
||||||
}
|
|
||||||
@if(gamelobby.getLogic.getPlayerQueue.isDefined && gamelobby.getLogic.getCurrentMatch && !TrickUtil.isOver(gamelobby.getLogic.getCurrentMatch.get, gamelobby.getLogic.getPlayerQueue.get)) {
|
|
||||||
<h4 class="fw-semibold mb-1" id="next-players-text">Next Players</h4>
|
|
||||||
<div id="next-players-container">
|
|
||||||
@for(nextplayer <- gamelobby.getLogic.getPlayerQueue.get.duplicate()) {
|
|
||||||
<p class="fs-5 text-primary">@nextplayer @if(nextplayer.isInDogLife) {
|
|
||||||
🐶
|
|
||||||
}</p>
|
|
||||||
}
|
|
||||||
</div>
|
|
||||||
} else {
|
|
||||||
<h4 class="fw-semibold mb-1" style="display: none;" id="next-players-text">Next Players</h4>
|
|
||||||
<div id="next-players-container">
|
|
||||||
|
|
||||||
</div>
|
|
||||||
}
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class="col-4 text-center">
|
<div class="col-4 text-center">
|
||||||
|
|
||||||
<div class="score-table mt-5" id="score-table-body">
|
|
||||||
<h4 class="fw-bold mb-3 text-black">Tricks Won</h4>
|
|
||||||
|
|
||||||
<div class="d-flex justify-content-between score-header pb-1">
|
|
||||||
<div style="width: 50%">PLAYER</div>
|
|
||||||
<div style="width: 50%">TRICKS</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
@if(gamelobby.getLogic.getPlayerQueue.isDefined) {
|
|
||||||
@for(player <- gamelobby.getLogic.getPlayerQueue.get.toList.sortBy { p =>
|
|
||||||
-(gamelobby.getLogic.getCurrentRound.get.tricklist.filter { trick => trick.winner.contains(p) }.size)
|
|
||||||
}) {
|
|
||||||
<div class="d-flex justify-content-between score-row pt-1">
|
|
||||||
<div style="width: 50%" class="text-truncate">@player.name</div>
|
|
||||||
<div style="width: 50%">
|
|
||||||
@(gamelobby.getLogic.getCurrentRound.get.tricklist.filter { trick => trick.winner.contains(player) }.size)
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
}
|
|
||||||
}else{
|
|
||||||
<div class="d-flex justify-content-between score-row pt-1">
|
|
||||||
</div>
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
</div>
|
<div id="score-table"></div>
|
||||||
<div class="d-flex justify-content-center g-3 mb-5" id="trick-cards-container">
|
|
||||||
@if(gamelobby.getLogic.getCurrentTrick.isEmpty || gamelobby.getLogic.getCurrentTrick.get.cards.isEmpty) {
|
|
||||||
<div class="col-auto">
|
<div class="d-flex justify-content-center g-3 mb-5" id="trick-cards-container"></div>
|
||||||
</div>
|
|
||||||
} else {
|
|
||||||
@for((cardplayed, player) <- gamelobby.getLogic.getCurrentTrick.get.cards) {
|
|
||||||
<div class="col-auto">
|
|
||||||
<div class="card text-center shadow-sm border-0 bg-transparent" style="width: 7rem;
|
|
||||||
backdrop-filter: blur(4px);">
|
|
||||||
<div class="p-2">
|
|
||||||
@util.WebUIUtils.cardtoImage(cardplayed) width="100%"/>
|
|
||||||
</div>
|
|
||||||
<div class="card-body p-2 bg-transparent">
|
|
||||||
<small class="fw-semibold text-secondary">@player</small>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
}
|
|
||||||
}
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class="col-4 mt-5 text-end">
|
|
||||||
<h4 class="fw-semibold mb-1">Trumpsuit</h4>
|
|
||||||
@if(gamelobby.getLogic.getCurrentRound.isEmpty) {
|
|
||||||
<p class="fs-5 text-primary" id="trumpsuit">No Trumpsuit</p>
|
|
||||||
}else {
|
|
||||||
<p class="fs-5 text-primary" id="trumpsuit">@gamelobby.getLogic.getCurrentRound.get.trumpSuit</p>
|
|
||||||
}
|
|
||||||
|
|
||||||
<h5 class="fw-semibold mt-4 mb-1">First Card</h5>
|
|
||||||
<div class="d-inline-block border rounded shadow-sm p-1 bg-light" id="first-card-container">
|
|
||||||
@if(gamelobby.getLogic.getCurrentTrick.isDefined && gamelobby.getLogic.getCurrentTrick.get.firstCard.isDefined) {
|
|
||||||
@util.WebUIUtils.cardtoImage(gamelobby.getLogic.getCurrentTrick.get.firstCard.get)
|
|
||||||
width="80px"/>
|
|
||||||
} else {
|
|
||||||
@views.html.render.card.apply("images/cards/1B.png")("Blank Card") width="80px"/>
|
|
||||||
}
|
|
||||||
</div>
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
|
||||||
|
<div class="col-4 mt-5 text-end" id="game-info-component"></div>
|
||||||
|
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div class="row justify-content-center g-2 mt-4 bottom-div" style="backdrop-filter: blur(4px);
|
<div class="row justify-content-center g-2 mt-4 bottom-div" style="backdrop-filter: blur(4px);
|
||||||
margin-left: 0;
|
margin-left: 0;
|
||||||
margin-right: 0;">
|
margin-right: 0;">
|
||||||
<div class="row justify-content-center ingame-cards-slide @{
|
<div id="player-hand-container"></div>
|
||||||
!gamelobby.logic.getCurrentPlayer.contains(player) ? "inactive" |: ""
|
|
||||||
}" id="card-slide">
|
|
||||||
@if(player.currentHand().isEmpty || player.currentHand().get.cards.isEmpty) {
|
|
||||||
|
|
||||||
} else {
|
|
||||||
@for(i <- player.currentHand().get.cards.indices) {
|
|
||||||
<div class="col-auto handcard" style="border-radius: 6px">
|
|
||||||
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-card-id="@i" style="border-radius: 6px" onclick="handlePlayCard(this, '@player.isInDogLife')">
|
|
||||||
@util.WebUIUtils.cardtoImage(player.currentHand().get.cards(i)) width="120px" style="border-radius: 6px"/>
|
|
||||||
</div>
|
|
||||||
@if(player.isInDogLife) {
|
|
||||||
<div class="mt-2">
|
|
||||||
<button class="btn btn-danger" onclick="handleSkipDogLife(this, '@gamelobby.id')">
|
|
||||||
Skip Dog Life</button>
|
|
||||||
</div>
|
|
||||||
}
|
|
||||||
</div>
|
|
||||||
}
|
|
||||||
}
|
|
||||||
</div>
|
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</main>
|
</main>
|
||||||
@@ -132,4 +38,5 @@
|
|||||||
<script>
|
<script>
|
||||||
connectWebSocket()
|
connectWebSocket()
|
||||||
canPlayCard = @gamelobby.logic.getCurrentPlayer.contains(player);
|
canPlayCard = @gamelobby.logic.getCurrentPlayer.contains(player);
|
||||||
|
globalThis.initGameVueComponents()
|
||||||
</script>
|
</script>
|
||||||
|
|||||||
@@ -20,7 +20,7 @@
|
|||||||
</p>
|
</p>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
@if(player.equals(gamelobby.logic.playerTieLogic.currentTiePlayer())) {
|
@if(gamelobby.logic.playerTieLogic.currentTiePlayer().contains(player)) {
|
||||||
@defining(gamelobby.logic.playerTieLogic.highestAllowedNumber()) { maxNum =>
|
@defining(gamelobby.logic.playerTieLogic.highestAllowedNumber()) { maxNum =>
|
||||||
<div class="alert alert-info" role="alert" aria-live="polite">
|
<div class="alert alert-info" role="alert" aria-live="polite">
|
||||||
Pick a number between 1 and @{
|
Pick a number between 1 and @{
|
||||||
@@ -71,7 +71,7 @@
|
|||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
<div class="alert alert-warning" role="alert" aria-live="polite">
|
<div class="alert alert-warning" role="alert" aria-live="polite">
|
||||||
<strong>@gamelobby.logic.playerTieLogic.currentTiePlayer()</strong>
|
<strong>@gamelobby.logic.playerTieLogic.currentTiePlayer().get</strong>
|
||||||
is currently picking a number for the cut.
|
is currently picking a number for the cut.
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
|||||||
@@ -1,102 +1,38 @@
|
|||||||
@(user: Option[model.users.User], gamelobby: logic.game.GameLobby)
|
@(user: Option[model.users.User], gamelobby: logic.game.GameLobby)
|
||||||
|
@import play.api.libs.json._
|
||||||
|
<div id="lobby-app-mount"></div>
|
||||||
|
|
||||||
<main class="lobby-background vh-100" id="lobbybackground">
|
|
||||||
<!-- Kick Modal -->
|
|
||||||
<div class="modal fade" data-backdrop="static" data-keyboard="false" data-focus="true" id="kickedModal" tabindex="-1" role="dialog" aria-labelledby="kickedModalTitle">
|
|
||||||
<div class="modal-dialog modal-dialog-centered" role="document">
|
|
||||||
<div class="modal-content">
|
|
||||||
<div class="modal-header">
|
|
||||||
<h5 class="modal-title" id="kickedModalTitle">Kicked</h5>
|
|
||||||
</div>
|
|
||||||
<div class="modal-body">
|
|
||||||
<p>You've been kicked from the lobby.</p>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<!-- Session Closed Modal -->
|
|
||||||
<div class="modal fade" data-backdrop="static" data-keyboard="false" data-focus="true" id="sessionClosed" tabindex="-1" role="dialog" aria-labelledby="sessionClosedModalTitle">
|
|
||||||
<div class="modal-dialog modal-dialog-centered" role="document">
|
|
||||||
<div class="modal-content">
|
|
||||||
<div class="modal-header">
|
|
||||||
<h5 class="modal-title" id="sessionClosedModalTitle">Session Closed</h5>
|
|
||||||
</div>
|
|
||||||
<div class="modal-body">
|
|
||||||
<p>The session was closed.</p>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<!-- Lobby -->
|
|
||||||
<div class="container d-flex flex-column" style="height: calc(100vh - 1rem);">
|
|
||||||
<div class="row">
|
|
||||||
<div class="col">
|
|
||||||
<div class="p-3 fs-1 d-flex align-items-center">
|
|
||||||
<div class="text-center" style="flex-grow: 1;">
|
|
||||||
Lobby-Name: @gamelobby.name
|
|
||||||
</div>
|
|
||||||
<div class="btn btn-danger ms-auto" onclick="leaveGame('@gamelobby.id')">Exit</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class="row">
|
|
||||||
<div class="col">
|
|
||||||
<div class="p-3 text-center fs-4" id="playerAmount">
|
|
||||||
Players: @gamelobby.getPlayers.size / @gamelobby.maxPlayers</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class="row justify-content-center align-items-center flex-grow-1">
|
|
||||||
@if((gamelobby.getUserSession(user.get.id).host)) {
|
|
||||||
<div id="players" class="justify-content-center align-items-center d-flex">
|
|
||||||
@for(playersession <- gamelobby.getPlayers.values) {
|
|
||||||
<div class="col-auto my-auto m-3">
|
|
||||||
<div class="card" style="width: 18rem;">
|
|
||||||
<img src="@routes.Assets.versioned("images/profile.png")" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
|
|
||||||
<div class="card-body">
|
|
||||||
@if(playersession.id == user.get.id) {
|
|
||||||
<h5 class="card-title">@playersession.name (You)</h5>
|
|
||||||
<a href="#" class="btn btn-danger disabled" aria-disabled="true" tabindex="-1">Remove</a>
|
|
||||||
} else {
|
|
||||||
<h5 class="card-title">@playersession.name</h5>
|
|
||||||
<div class="btn btn-danger" onclick="handleKickPlayer('@playersession.id')">
|
|
||||||
Remove</div>
|
|
||||||
}
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
}
|
|
||||||
</div>
|
|
||||||
<div class="col-12 text-center mb-5">
|
|
||||||
<div class="btn btn-success" onclick="startGame()">Start Game</div>
|
|
||||||
</div>
|
|
||||||
} else {
|
|
||||||
<div id="players" class="justify-content-center align-items-center d-flex">
|
|
||||||
@for(playersession <- gamelobby.getPlayers.values) {
|
|
||||||
<div class="col-auto my-auto m-3"> <div class="card" style="width: 18rem;">
|
|
||||||
<img src="@routes.Assets.versioned("images/profile.png")" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
|
|
||||||
<div class="card-body">
|
|
||||||
@if(playersession.id == user.get.id) {
|
|
||||||
<h5 class="card-title">@playersession.name (You)</h5>
|
|
||||||
} else {
|
|
||||||
<h5 class="card-title">@playersession.name</h5>
|
|
||||||
}
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
}
|
|
||||||
</div>
|
|
||||||
<div class="col-12 text-center mt-3">
|
|
||||||
<p class="fs-4">Waiting for the host to start the game...</p>
|
|
||||||
<div class="spinner-border mt-1" role="status">
|
|
||||||
<span class="visually-hidden">Loading...</span>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
}
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</main>
|
|
||||||
<script>
|
<script>
|
||||||
connectWebSocket()
|
// Initialisierung des momentanen Lobby Standes, welcher direkt gerendert werden muss.
|
||||||
|
|
||||||
|
const initialLobbyName = '@gamelobby.name';
|
||||||
|
const initialLobbyId = '@gamelobby.id';
|
||||||
|
|
||||||
|
const initialIsHost = @{user.map(u => gamelobby.getUserSession(u.id)).exists(_.host)};
|
||||||
|
const initialMaxPlayers = @{gamelobby.maxPlayers};
|
||||||
|
|
||||||
|
const initialPlayers = JSON.parse('@Html({
|
||||||
|
val currentUserId = user.map(_.id).getOrElse(java.util.UUID.randomUUID())
|
||||||
|
|
||||||
|
val playerListForVue = gamelobby.getUsers.toSeq.map { u =>
|
||||||
|
val isSelf = u.id == currentUserId
|
||||||
|
val playerDogStatus = false
|
||||||
|
|
||||||
|
Json.obj(
|
||||||
|
"id" -> u.id.toString,
|
||||||
|
"name" -> u.name,
|
||||||
|
"self" -> isSelf,
|
||||||
|
"dog" -> playerDogStatus
|
||||||
|
)
|
||||||
|
}
|
||||||
|
Json.stringify(Json.toJson(playerListForVue))
|
||||||
|
})');
|
||||||
|
connectWebSocket();
|
||||||
|
globalThis.initLobbyVueComponents(
|
||||||
|
initialLobbyName,
|
||||||
|
initialLobbyId,
|
||||||
|
initialIsHost,
|
||||||
|
initialMaxPlayers,
|
||||||
|
initialPlayers
|
||||||
|
);
|
||||||
</script>
|
</script>
|
||||||
@@ -17,9 +17,10 @@
|
|||||||
<link rel="shortcut icon" type="image/png" href="@routes.Assets.versioned("images/favicon.png")">
|
<link rel="shortcut icon" type="image/png" href="@routes.Assets.versioned("images/favicon.png")">
|
||||||
<link href="https://cdn.jsdelivr.net/npm/bootstrap@@5.3.8/dist/css/bootstrap.min.css" rel="stylesheet" integrity="sha384-sRIl4kxILFvY47J16cr9ZwB07vP4J8+LH7qKQnuqkuIAvNWLzeN8tE5YBujZqJLB" crossorigin="anonymous">
|
<link href="https://cdn.jsdelivr.net/npm/bootstrap@@5.3.8/dist/css/bootstrap.min.css" rel="stylesheet" integrity="sha384-sRIl4kxILFvY47J16cr9ZwB07vP4J8+LH7qKQnuqkuIAvNWLzeN8tE5YBujZqJLB" crossorigin="anonymous">
|
||||||
</head>
|
</head>
|
||||||
|
<script src="https://cdn.jsdelivr.net/npm/canvas-confetti@@1.6.0/dist/confetti.browser.min.js"></script>
|
||||||
<script src="https://cdn.jsdelivr.net/npm/bootstrap@@5.3.8/dist/js/bootstrap.bundle.min.js" integrity="sha384-FKyoEForCGlyvwx9Hj09JcYn3nv7wiPVlz7YYwJrWVcXK/BmnVDxM+D2scQbITxI" crossorigin="anonymous"></script>
|
<script src="https://cdn.jsdelivr.net/npm/bootstrap@@5.3.8/dist/js/bootstrap.bundle.min.js" integrity="sha384-FKyoEForCGlyvwx9Hj09JcYn3nv7wiPVlz7YYwJrWVcXK/BmnVDxM+D2scQbITxI" crossorigin="anonymous"></script>
|
||||||
<script src="https://code.jquery.com/jquery-3.6.0.min.js"></script>
|
<script src="https://code.jquery.com/jquery-3.6.0.min.js"></script>
|
||||||
|
<script src="https://unpkg.com/vue/dist/vue.global.prod.js"></script>
|
||||||
<script src="@routes.JavaScriptRoutingController.javascriptRoutes()" type="text/javascript"></script>
|
<script src="@routes.JavaScriptRoutingController.javascriptRoutes()" type="text/javascript"></script>
|
||||||
<script src="@routes.Assets.versioned("javascripts/websocket.js")" type="text/javascript"></script>
|
<script src="@routes.Assets.versioned("javascripts/websocket.js")" type="text/javascript"></script>
|
||||||
<script src="@routes.Assets.versioned("javascripts/events.js")" type="text/javascript"></script>
|
<script src="@routes.Assets.versioned("javascripts/events.js")" type="text/javascript"></script>
|
||||||
@@ -27,6 +28,7 @@
|
|||||||
<script src="@routes.Assets.versioned("javascripts/main.js")" type="text/javascript"></script>
|
<script src="@routes.Assets.versioned("javascripts/main.js")" type="text/javascript"></script>
|
||||||
|
|
||||||
<body class="d-flex flex-column min-vh-100" id="main-body">
|
<body class="d-flex flex-column min-vh-100" id="main-body">
|
||||||
|
<div id="alerts-container"></div>
|
||||||
@* And here's where we render the `Html` object containing
|
@* And here's where we render the `Html` object containing
|
||||||
* the page content. *@
|
* the page content. *@
|
||||||
@content
|
@content
|
||||||
|
|||||||
@@ -45,15 +45,9 @@
|
|||||||
<li><a class="dropdown-item disabled" href="#" tabindex="-1" aria-disabled="true">
|
<li><a class="dropdown-item disabled" href="#" tabindex="-1" aria-disabled="true">
|
||||||
Settings</a></li>
|
Settings</a></li>
|
||||||
<li><hr class="dropdown-divider"></li>
|
<li><hr class="dropdown-divider"></li>
|
||||||
<li><a class="dropdown-item" href="@routes.UserController.logout()">Logout</a></li>
|
|
||||||
</ul>
|
</ul>
|
||||||
</li>
|
</li>
|
||||||
</ul>
|
</ul>
|
||||||
} else {
|
|
||||||
<div class="d-flex ms-auto">
|
|
||||||
<a class="btn btn-outline-primary me-2" href="@routes.UserController.login()">Login</a>
|
|
||||||
<a class="btn btn-primary" href="@routes.UserController.login()">Sign Up</a>
|
|
||||||
</div>
|
|
||||||
}
|
}
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
@@ -13,3 +13,12 @@ auth {
|
|||||||
publicKeyFile = ${?PUBLIC_KEY_FILE}
|
publicKeyFile = ${?PUBLIC_KEY_FILE}
|
||||||
publicKeyPem = ${?PUBLIC_KEY_PEM}
|
publicKeyPem = ${?PUBLIC_KEY_PEM}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
play.filters.enabled += "play.filters.cors.CORSFilter"
|
||||||
|
|
||||||
|
play.filters.cors {
|
||||||
|
allowedOrigins = ["http://localhost:5173"]
|
||||||
|
allowedCredentials = true
|
||||||
|
allowedHttpMethods = ["GET", "POST", "PUT", "DELETE", "OPTIONS"]
|
||||||
|
allowedHttpHeaders = ["Accept", "Content-Type", "Origin", "X-Requested-With"]
|
||||||
|
}
|
||||||
|
|||||||
@@ -18,13 +18,16 @@ POST /createGame controllers.MainMenuController.createGame()
|
|||||||
POST /joinGame controllers.MainMenuController.joinGame()
|
POST /joinGame controllers.MainMenuController.joinGame()
|
||||||
|
|
||||||
# User authentication routes
|
# User authentication routes
|
||||||
GET /login controllers.UserController.login()
|
|
||||||
POST /login controllers.UserController.login_Post()
|
POST /login controllers.UserController.login_Post()
|
||||||
|
POST /logout controllers.UserController.logoutPost()
|
||||||
GET /logout controllers.UserController.logout()
|
GET /userInfo controllers.UserController.getUserInfo()
|
||||||
|
|
||||||
# In-game routes
|
# In-game routes
|
||||||
GET /game/:id controllers.IngameController.game(id: String)
|
GET /game/:id controllers.IngameController.game(id: String)
|
||||||
|
|
||||||
# Websocket
|
# Websocket
|
||||||
GET /websocket controllers.WebsocketController.socket()
|
GET /websocket controllers.WebsocketController.socket()
|
||||||
|
|
||||||
|
# Status
|
||||||
|
GET /status controllers.StatusController.requestStatus()
|
||||||
|
GET /status/:gameId controllers.StatusController.game(gameId: String)
|
||||||
@@ -1,170 +1,502 @@
|
|||||||
var canPlayCard = false;
|
var canPlayCard = false;
|
||||||
|
const PlayerHandComponent = {
|
||||||
|
data() {
|
||||||
|
return {
|
||||||
|
hand: [],
|
||||||
|
isDogPhase: false,
|
||||||
|
isAwaitingResponse: false,
|
||||||
|
};
|
||||||
|
},
|
||||||
|
computed: {
|
||||||
|
isHandInactive() {
|
||||||
|
//TODO: Needs implementation
|
||||||
|
}
|
||||||
|
},
|
||||||
|
template: `
|
||||||
|
<div class="row justify-content-center g-2 mt-4 bottom-div"
|
||||||
|
style="backdrop-filter: blur(4px); margin-left: 0; margin-right: 0;">
|
||||||
|
|
||||||
function alertMessage(message) {
|
<div id="card-slide" class="row justify-content-center ingame-cards-slide" :class="{'inactive': isHandInactive }">
|
||||||
let newHtml = '';
|
|
||||||
const alertId = `alert-${Date.now()}`;
|
|
||||||
const fadeTime = 500;
|
|
||||||
const duration = 5000;
|
|
||||||
newHtml += `
|
|
||||||
<div class="fixed-top d-flex justify-content-center mt-3" style="z-index: 1050;">
|
|
||||||
<div
|
|
||||||
id="${alertId}" class="alert alert-primary d-flex align-items-center p-2 mb-0 w-auto" role="alert" style="display: none;">
|
|
||||||
<svg xmlns="http://www.w3.org/2000/svg" width="16" height="16" class="bi flex-shrink-0 me-2" viewBox="0 0 16 16" role="img" aria-label="Warning:">
|
|
||||||
<path d="M8.982 1.566a1.13 1.13 0 0 0-1.96 0L.165 13.233c-.457.778.091 1.767.98 1.767h13.713c.889 0 1.438-.99.98-1.767L8.982 1.566zM8 5c.535 0 .954.462.9.995l-.35 3.507a.552.552 0 0 1-1.1 0L7.1 5.995A.905.905 0 0 1 8 5zm.002 6a1 1 0 1 1 0 2 1 1 0 0 1 0-2z"/>
|
|
||||||
</svg>
|
|
||||||
<div class="small">
|
|
||||||
<small>${message}</small>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
`;
|
|
||||||
$('#main-body').prepend(newHtml);
|
|
||||||
const $notice = $(`#${alertId}`);
|
|
||||||
$notice.fadeIn(fadeTime);
|
|
||||||
setTimeout(function() {
|
|
||||||
$notice.fadeOut(fadeTime, function() {
|
|
||||||
$(this).parent().remove();
|
|
||||||
});
|
|
||||||
}, duration);
|
|
||||||
}
|
|
||||||
function receiveHandEvent(eventData) {
|
|
||||||
//Data
|
|
||||||
const dog = eventData.dog;
|
|
||||||
const hand = eventData.hand;
|
|
||||||
|
|
||||||
const handElement = $('#card-slide');
|
<div v-for="card in hand" :key="card.idx" class="col-auto handcard" style="border-radius: 6px">
|
||||||
handElement.addClass('ingame-cards-slide')
|
|
||||||
|
|
||||||
let newHtml = '';
|
|
||||||
|
|
||||||
//Build Hand Container
|
|
||||||
hand.forEach((card) => {
|
|
||||||
//Data
|
|
||||||
const idx = card.idx;
|
|
||||||
const cardS = card.card;
|
|
||||||
|
|
||||||
const cardHtml = `
|
|
||||||
<div class="col-auto handcard" style="border-radius: 6px">
|
|
||||||
<div class="btn btn-outline-light p-0 border-0 shadow-none"
|
<div class="btn btn-outline-light p-0 border-0 shadow-none"
|
||||||
data-card-id="${idx}"
|
:data-card-id="card.idx"
|
||||||
style="border-radius: 6px"
|
style="border-radius: 6px"
|
||||||
onclick="handlePlayCard(this, '${dog}')">
|
@click="handlePlayCard(card.idx)">
|
||||||
|
|
||||||
<img src="/assets/images/cards/${cardS}.png" width="120px" style="border-radius: 6px" alt="${cardS}"/>
|
<img :src="getCardImagePath(card.card)" width="120px" style="border-radius: 6px" :alt="card.card"/>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
`;
|
|
||||||
newHtml += cardHtml;
|
|
||||||
});
|
|
||||||
|
|
||||||
//Build dog if needed
|
<div v-if="isDogPhase" class="mt-2">
|
||||||
if (dog) {
|
<button class="btn btn-danger" @click="handleSkipDogLife()">Skip Turn</button>
|
||||||
newHtml += `
|
|
||||||
<div class="mt-2">
|
|
||||||
<button class="btn btn-danger" onclick="handleSkipDogLife(this)">Skip Turn</button>
|
|
||||||
</div>
|
</div>
|
||||||
`;
|
</div>
|
||||||
|
</div>
|
||||||
|
`,
|
||||||
|
methods: {
|
||||||
|
updateHand(eventData) {
|
||||||
|
this.hand = eventData.hand.map(card => ({
|
||||||
|
idx: parseInt(card.idx, 10),
|
||||||
|
card: card.card
|
||||||
|
}));
|
||||||
|
this.isDogPhase = false;
|
||||||
|
|
||||||
|
console.log("Vue Data Updated. Hand size:", this.hand.length);
|
||||||
|
|
||||||
|
if (this.hand.length > 0) {
|
||||||
|
console.log("First card path check:", this.getCardImagePath(this.hand[0].card));
|
||||||
}
|
}
|
||||||
handElement.html(newHtml);
|
},
|
||||||
}
|
handlePlayCard(cardidx) {
|
||||||
function newRoundEvent(eventData) {
|
if(this.isAwaitingResponse) return
|
||||||
const trumpsuit = eventData.trumpsuit;
|
if(!canPlayCard) return
|
||||||
const players = eventData.players;
|
canPlayCard = false;
|
||||||
|
this.isAwaitingResponse = true
|
||||||
const tableElement = $('#score-table-body');
|
|
||||||
|
|
||||||
|
|
||||||
let tablehtml = `
|
console.debug(`Playing card ${cardidx} from hand`)
|
||||||
<h4 class="fw-bold mb-3 text-black">Tricks Won</h4>
|
|
||||||
|
|
||||||
<div class="d-flex justify-content-between score-header pb-1">
|
const wiggleKeyframes = [
|
||||||
<div style="width: 50%">PLAYER</div>
|
{ transform: 'translateX(0)' },
|
||||||
<div style="width: 50%">TRICKS</div>
|
{ transform: 'translateX(-5px)' },
|
||||||
</div>
|
{ transform: 'translateX(5px)' },
|
||||||
`;
|
{ transform: 'translateX(-5px)' },
|
||||||
|
{ transform: 'translateX(0)' }
|
||||||
|
];
|
||||||
|
|
||||||
players.forEach(
|
const wiggleTiming = {
|
||||||
tablehtml += `
|
duration: 400,
|
||||||
<div class="d-flex justify-content-between score-row pt-1">
|
iterations: 1,
|
||||||
<div style="width: 50%" class="text-truncate">'${players}'</div>
|
easing: 'ease-in-out',
|
||||||
<div style="width: 50%">
|
fill: 'forwards'
|
||||||
0
|
};
|
||||||
</div>
|
const targetButton = this.$el.querySelector(`[data-card-id="${cardidx}"]`);
|
||||||
</div>
|
const cardElement = targetButton ? targetButton.closest('.handcard') : null;
|
||||||
`
|
|
||||||
);
|
|
||||||
tableElement.html(tablehtml);
|
|
||||||
|
|
||||||
const trumpsuitClass = $('#trumpsuit');
|
const payload = {
|
||||||
trumpsuitClass.html(trumpsuit);
|
cardindex: cardidx.toString(),
|
||||||
|
isDog: false
|
||||||
}
|
|
||||||
function trickEndEvent(eventData) {
|
|
||||||
const winner = eventData.playerwon;
|
|
||||||
const players = eventData.playersin;
|
|
||||||
const tricklist = eventData.tricklist;
|
|
||||||
|
|
||||||
let newHtml = '';
|
|
||||||
|
|
||||||
let tricktable = $('#score-table-body');
|
|
||||||
|
|
||||||
newHtml += `
|
|
||||||
<h4 class="fw-bold mb-3 text-black">Tricks Won</h4>
|
|
||||||
|
|
||||||
<div class="d-flex justify-content-between score-header pb-1">
|
|
||||||
<div style="width: 50%">PLAYER</div>
|
|
||||||
<div style="width: 50%">TRICKS</div>
|
|
||||||
</div>
|
|
||||||
`;
|
|
||||||
let playercounts = new Map();
|
|
||||||
|
|
||||||
players.forEach( player => {
|
|
||||||
playercounts.set(player, 0)
|
|
||||||
});
|
|
||||||
tricklist.forEach( player => {
|
|
||||||
if ( player !== "Trick in Progress" && playercounts.has(player)) {
|
|
||||||
playercounts.set(player, playercounts.get(player) + 1)
|
|
||||||
}
|
}
|
||||||
|
sendEventAndWait("PlayCard", payload).then(
|
||||||
|
() => {
|
||||||
|
this.hand = this.hand.filter(card => card.idx !== cardidx);
|
||||||
|
|
||||||
|
this.hand.forEach((card, index) => {
|
||||||
|
card.idx = index;
|
||||||
|
})
|
||||||
|
this.isAwaitingResponse = false;
|
||||||
|
}
|
||||||
|
).catch(
|
||||||
|
(err) => {
|
||||||
|
if (cardElement) {
|
||||||
|
cardElement.animate(wiggleKeyframes, wiggleTiming);
|
||||||
|
} else {
|
||||||
|
console.warn(`Could not find DOM element for card index ${cardidx} to wiggle.`);
|
||||||
|
}
|
||||||
|
this.isAwaitingResponse = false;
|
||||||
|
canPlayCard = true;
|
||||||
|
|
||||||
}
|
}
|
||||||
)
|
)
|
||||||
const playerorder = players.sort((playerA, playerB) => {
|
},
|
||||||
const countA = playercounts.get(playerA) || 0;
|
handleSkipDogLife() {
|
||||||
const countB = playercounts.get(playerB) || 0;
|
globalThis.handleSkipDogLife();
|
||||||
return countB - countA;
|
},
|
||||||
});
|
getCardImagePath(cardName) {
|
||||||
playerorder.forEach( player => {
|
return `/assets/images/cards/${cardName}.png`;
|
||||||
newHtml += `
|
}
|
||||||
<div class="d-flex justify-content-between score-row pt-1">
|
}
|
||||||
<div style="width: 50%" class="text-truncate">${player}</div>
|
};
|
||||||
|
const ScoreBoardComponent = {
|
||||||
|
data() {
|
||||||
|
return {
|
||||||
|
trumpsuit: 'N/A',
|
||||||
|
playerScores: [],
|
||||||
|
};
|
||||||
|
},
|
||||||
|
template: `
|
||||||
|
<div class="score-table mt-5" id="score-table-container">
|
||||||
|
<h4 class="fw-bold mb-3 text-black">Tricks Won</h4>
|
||||||
|
|
||||||
|
<div class="d-flex justify-content-between score-header pb-1">
|
||||||
|
<div style="width: 50%">PLAYER</div>
|
||||||
|
<div style="width: 50%">TRICKS</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div id="score-table-body">
|
||||||
|
<div v-for="(player, index) in playerScores"
|
||||||
|
:key="player.name"
|
||||||
|
class="d-flex justify-content-between score-row pt-1">
|
||||||
|
|
||||||
|
<div style="width: 50%" class="text-truncate">
|
||||||
|
{{ player.name }}
|
||||||
|
</div>
|
||||||
|
|
||||||
<div style="width: 50%">
|
<div style="width: 50%">
|
||||||
${playercounts.get(player)}
|
{{ player.tricks }}
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
`
|
</div>
|
||||||
|
</div>
|
||||||
|
`,
|
||||||
|
|
||||||
|
methods: {
|
||||||
|
calculateNewScores(players, tricklist) {
|
||||||
|
const playercounts = new Map();
|
||||||
|
players.forEach(player => {
|
||||||
|
playercounts.set(player, 0)
|
||||||
});
|
});
|
||||||
alertMessage(`${winner} won the trick!`)
|
|
||||||
tricktable.html(newHtml);
|
|
||||||
|
|
||||||
|
tricklist.forEach(playerWonTrick => {
|
||||||
|
if (playerWonTrick !== "Trick in Progress" && playercounts.has(playerWonTrick)) {
|
||||||
|
playercounts.set(playerWonTrick, playercounts.get(playerWonTrick) + 1);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
const newScores = players.map(name => ({
|
||||||
|
name: name,
|
||||||
|
tricks: playercounts.get(name) || 0,
|
||||||
|
}));
|
||||||
|
|
||||||
|
newScores.sort((a, b) => b.tricks - a.tricks);
|
||||||
|
|
||||||
|
return newScores;
|
||||||
|
},
|
||||||
|
|
||||||
|
updateNewRoundData(eventData) {
|
||||||
|
console.log("Vue Scoreboard Data Update Triggered: New Round!");
|
||||||
|
|
||||||
|
this.playerScores = eventData.players.map(player => ({
|
||||||
|
name: player,
|
||||||
|
tricks: 0,
|
||||||
|
}));
|
||||||
|
},
|
||||||
|
|
||||||
|
updateTrickEndData(eventData) {
|
||||||
|
const { playerwon, playersin, tricklist } = eventData;
|
||||||
|
|
||||||
|
console.log(`Vue Scoreboard Data Update Triggered: ${playerwon} won the trick!`);
|
||||||
|
|
||||||
|
this.playerScores = this.calculateNewScores(playersin, tricklist);
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
const GameInfoComponent = {
|
||||||
|
data() {
|
||||||
|
return {
|
||||||
|
trumpsuit: 'No Trumpsuit',
|
||||||
|
firstCardImagePath: '/assets/images/cards/1B.png',
|
||||||
|
};
|
||||||
|
},
|
||||||
|
|
||||||
|
template: `
|
||||||
|
<div>
|
||||||
|
<h4 class="fw-semibold mb-1">Trumpsuit</h4>
|
||||||
|
<p class="fs-5 text-primary" id="trumpsuit">{{ trumpsuit }}</p>
|
||||||
|
|
||||||
|
|
||||||
|
<h5 class="fw-semibold mt-4 mb-1">First Card</h5>
|
||||||
|
<div class="d-inline-block border rounded shadow-sm p-1 bg-light" id="first-card-container">
|
||||||
|
|
||||||
|
<img :src="firstCardImagePath" alt="First Card" width="80px" style="border-radius: 6px"/>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
`,
|
||||||
|
|
||||||
|
methods: {
|
||||||
|
resetFirstCard(eventData) {
|
||||||
|
console.log("GameInfoComponent: Resetting First Card to placeholder.");
|
||||||
|
this.firstCardImagePath = '/assets/images/cards/1B.png';
|
||||||
|
},
|
||||||
|
updateFirstCard(eventData) {
|
||||||
|
const firstCardId = eventData.firstCard;
|
||||||
|
console.log("GameInfoComponent: Updating First Card to:", firstCardId);
|
||||||
|
|
||||||
|
let imageSource;
|
||||||
|
if (firstCardId === "BLANK" || !firstCardId) {
|
||||||
|
imageSource = "/assets/images/cards/1B.png";
|
||||||
|
} else {
|
||||||
|
imageSource = `/assets/images/cards/${firstCardId}.png`;
|
||||||
|
}
|
||||||
|
this.firstCardImagePath = imageSource;
|
||||||
|
},
|
||||||
|
updateTrumpsuit(eventData) {
|
||||||
|
this.trumpsuit = eventData.trumpsuit;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
const TrickDisplayComponent = {
|
||||||
|
data() {
|
||||||
|
return {
|
||||||
|
playedCards: [],
|
||||||
|
};
|
||||||
|
},
|
||||||
|
|
||||||
|
template: `
|
||||||
|
<div class="d-flex justify-content-center g-3" id="trick-cards-content">
|
||||||
|
<div v-for="(play, index) in playedCards" :key="index" class="col-auto">
|
||||||
|
<div class="card text-center shadow-sm border-0 bg-transparent" style="width: 7rem;
|
||||||
|
backdrop-filter: blur(4px);">
|
||||||
|
<div class="p-2">
|
||||||
|
<img :src="getCardImagePath(play.cardId)" width="100%" style="border-radius: 6px"/>
|
||||||
|
</div>
|
||||||
|
<div class="card-body p-2 bg-transparent">
|
||||||
|
<small class="fw-semibold text-secondary">{{ play.player }}</small>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
`,
|
||||||
|
|
||||||
|
methods: {
|
||||||
|
getCardImagePath(cardId) {
|
||||||
|
return `/assets/images/cards/${cardId}.png`;
|
||||||
|
},
|
||||||
|
|
||||||
|
clearPlayedCards() {
|
||||||
|
console.log("TrickDisplayComponent: Clearing played cards.");
|
||||||
|
this.playedCards = [];
|
||||||
|
},
|
||||||
|
|
||||||
|
updatePlayedCards(eventData) {
|
||||||
|
console.log("TrickDisplayComponent: Updating played cards.");
|
||||||
|
|
||||||
|
this.playedCards = eventData.playedCards;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
function formatPlayerName(player) {
|
||||||
|
let name = player.name;
|
||||||
|
if (player.dog) {
|
||||||
|
name += " 🐶";
|
||||||
|
}
|
||||||
|
return name;
|
||||||
}
|
}
|
||||||
function newTrickEvent() {
|
|
||||||
const firstCardContainer = $('#first-card-container');
|
const TurnComponent = {
|
||||||
const emptyHtml = '';
|
data() {
|
||||||
let newHtml = '';
|
return {
|
||||||
newHtml += `
|
currentPlayerName: 'Waiting...',
|
||||||
<img src="/assets/images/cards/1B.png" alt="Blank Card" width="80px" style="border-radius: 6px"/>
|
nextPlayers: [],
|
||||||
`;
|
};
|
||||||
firstCardContainer.html(newHtml);
|
},
|
||||||
const playedCardsContainer = $('#trick-cards-container')
|
|
||||||
playedCardsContainer.html(emptyHtml)
|
template: `
|
||||||
}
|
<div class="turn-tracker-container">
|
||||||
|
<h4 class="fw-semibold mb-1">Current Player</h4>
|
||||||
|
<p class="fs-3 fw-bold text-success" id="current-player-name">{{ currentPlayerName }}</p>
|
||||||
|
|
||||||
|
<div v-if="nextPlayers.length > 0">
|
||||||
|
<h5 class="fw-semibold mt-4 mb-1" id="next-players-text">Next Players</h5>
|
||||||
|
<div id="next-players-container">
|
||||||
|
<p v-for="name in nextPlayers" :key="name" class="fs-5 text-primary">{{ name }}</p>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
`,
|
||||||
|
methods: {
|
||||||
|
updateTurnData(eventData) {
|
||||||
|
console.log("TurnComponent: Updating turn data.");
|
||||||
|
const { currentPlayer, nextPlayers } = eventData;
|
||||||
|
|
||||||
|
this.currentPlayerName = formatPlayerName(currentPlayer);
|
||||||
|
|
||||||
|
this.nextPlayers = nextPlayers.map(player => formatPlayerName(player));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
const LobbyComponent = {
|
||||||
|
data() {
|
||||||
|
return {
|
||||||
|
lobbyName: 'Loading...',
|
||||||
|
lobbyId: 'default',
|
||||||
|
isHost: false,
|
||||||
|
maxPlayers: 0,
|
||||||
|
players: [],
|
||||||
|
showKickedModal: false,
|
||||||
|
kickedEventData: null,
|
||||||
|
showSessionClosedModal: false,
|
||||||
|
sessionClosedEventData: null,
|
||||||
|
};
|
||||||
|
},
|
||||||
|
|
||||||
|
template: `
|
||||||
|
<main class="lobby-background vh-100" id="lobbybackground">
|
||||||
|
|
||||||
|
<div v-if="showKickedModal" class="modal fade show d-block"
|
||||||
|
tabindex="-1"
|
||||||
|
role="dialog"
|
||||||
|
aria-labelledby="kickedModalTitle"
|
||||||
|
aria-modal="true"
|
||||||
|
style="background-color: rgba(0,0,0,0.5);">
|
||||||
|
|
||||||
|
<div class="modal-dialog modal-dialog-centered" role="document">
|
||||||
|
<div class="modal-content">
|
||||||
|
<div class="modal-header">
|
||||||
|
<h5 class="modal-title" id="kickedModalTitle">Kicked</h5>
|
||||||
|
</div>
|
||||||
|
<div class="modal-body">
|
||||||
|
<p>You've been kicked from the lobby.</p>
|
||||||
|
<p class="text-muted small">You'll get redirected to the mainmenu in 5 seconds...</p>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
|
||||||
|
<div v-if="showSessionClosedModal" class="modal fade show d-block"
|
||||||
|
tabindex="-1"
|
||||||
|
role="dialog"
|
||||||
|
aria-labelledby="sessionClosedModalTitle"
|
||||||
|
aria-modal="true"
|
||||||
|
style="background-color: rgba(0,0,0,0.5);">
|
||||||
|
<div class="modal-dialog modal-dialog-centered" role="document">
|
||||||
|
<div class="modal-content">
|
||||||
|
<div class="modal-header">
|
||||||
|
<h5 class="modal-title" id="sessionClosedModalTitle">Session Closed</h5>
|
||||||
|
</div>
|
||||||
|
<div class="modal-body">
|
||||||
|
<p>The session was closed.</p>
|
||||||
|
<p class="text-muted small">You'll get redirected to the mainmenu in 5 seconds...</p>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="container d-flex flex-column" style="height: calc(100vh - 1rem);">
|
||||||
|
|
||||||
|
<div class="row">
|
||||||
|
<div class="col">
|
||||||
|
<div class="p-3 fs-1 d-flex align-items-center">
|
||||||
|
<div class="text-center" style="flex-grow: 1;">
|
||||||
|
Lobby-Name: {{ lobbyName }}
|
||||||
|
</div>
|
||||||
|
<div class="btn btn-danger ms-auto" @click="leaveGame(lobbyId)">Exit</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="row">
|
||||||
|
<div class="col">
|
||||||
|
<div class="p-3 text-center fs-4" id="playerAmount">
|
||||||
|
Players: {{ players.length }} / {{ maxPlayers }}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="row justify-content-center align-items-center flex-grow-1">
|
||||||
|
|
||||||
|
<template v-if="isHost">
|
||||||
|
<div id="players" class="justify-content-center align-items-center d-flex flex-wrap">
|
||||||
|
<div v-for="player in players" :key="player.id" class="col-auto my-auto m-3">
|
||||||
|
<div class="card" style="width: 18rem;">
|
||||||
|
<img src="/assets/images/profile.png" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
|
||||||
|
<div class="card-body">
|
||||||
|
<h5 class="card-title">
|
||||||
|
{{ player.name }} <span v-if="player.self">(You)</span>
|
||||||
|
</h5>
|
||||||
|
|
||||||
|
<template v-if="player.self">
|
||||||
|
<a href="#" class="btn btn-danger disabled" aria-disabled="true" tabindex="-1">Remove</a>
|
||||||
|
</template>
|
||||||
|
<template v-else>
|
||||||
|
<div class="btn btn-danger" @click="handleKickPlayer(player.id)">Remove</div>
|
||||||
|
</template>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="col-12 text-center mb-5">
|
||||||
|
<div class="btn btn-success" @click="startGame()">Start Game</div>
|
||||||
|
</div>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<template v-else>
|
||||||
|
<div id="players" class="justify-content-center align-items-center d-flex flex-wrap">
|
||||||
|
<div v-for="player in players" :key="player.id" class="col-auto my-auto m-3">
|
||||||
|
<div class="card" style="width: 18rem;">
|
||||||
|
<img src="/assets/images/profile.png" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
|
||||||
|
<div class="card-body">
|
||||||
|
<h5 class="card-title">
|
||||||
|
{{ player.name }} <span v-if="player.self">(You)</span>
|
||||||
|
</h5>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="col-12 text-center mt-3">
|
||||||
|
<p class="fs-4">Waiting for the host to start the game...</p>
|
||||||
|
<div class="spinner-border mt-1" role="status">
|
||||||
|
<span class="visually-hidden">Loading...</span>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</main>
|
||||||
|
`,
|
||||||
|
|
||||||
|
methods: {
|
||||||
|
updateLobbyData(eventData) {
|
||||||
|
console.log("LobbyComponent: Received Lobby Update Event.");
|
||||||
|
|
||||||
|
this.isHost = eventData.host;
|
||||||
|
this.maxPlayers = eventData.maxPlayers;
|
||||||
|
this.players = eventData.players;
|
||||||
|
},
|
||||||
|
|
||||||
|
setInitialData(name, id) {
|
||||||
|
this.lobbyName = name;
|
||||||
|
this.lobbyId = id;
|
||||||
|
},
|
||||||
|
startGame() {
|
||||||
|
globalThis.startGame()
|
||||||
|
},
|
||||||
|
leaveGame(gameId) {
|
||||||
|
//TODO: Needs implementation
|
||||||
|
},
|
||||||
|
handleKickPlayer(playerId) {
|
||||||
|
globalThis.handleKickPlayer(playerId)
|
||||||
|
},
|
||||||
|
showKickModal(eventData) {
|
||||||
|
this.showKickedModal = true;
|
||||||
|
setTimeout(() => {
|
||||||
|
this.kickedEventData = eventData;
|
||||||
|
this.showKickedModal = false;
|
||||||
|
|
||||||
|
if (typeof globalThis.receiveGameStateChange === 'function') {
|
||||||
|
globalThis.receiveGameStateChange(this.kickedEventData);
|
||||||
|
} else {
|
||||||
|
console.error("FATAL: receiveGameStateChange ist nicht global definiert.");
|
||||||
|
}
|
||||||
|
}, 5000);
|
||||||
|
},
|
||||||
|
showSessionClosedModal(eventData) {
|
||||||
|
this.sessionClosedEventData = eventData;
|
||||||
|
this.showSessionClosedModal = true;
|
||||||
|
|
||||||
|
setTimeout(() => {
|
||||||
|
this.showSessionClosedModal = false;
|
||||||
|
|
||||||
|
if (typeof globalThis.receiveGameStateChange === 'function') {
|
||||||
|
globalThis.receiveGameStateChange(this.sessionClosedEventData);
|
||||||
|
} else {
|
||||||
|
console.error("FATAL: receiveGameStateChange ist nicht global definiert.");
|
||||||
|
}
|
||||||
|
}, 5000);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
function requestCardEvent(eventData) {
|
function requestCardEvent(eventData) {
|
||||||
const player = eventData.player;
|
//TODO: Needs correct implementation of setting the inactive class in the PlayerHandComponent
|
||||||
const handElement = $('#card-slide')
|
|
||||||
handElement.removeClass('inactive');
|
|
||||||
canPlayCard = true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
function receiveGameStateChange(eventData) {
|
function receiveGameStateChange(eventData) {
|
||||||
const content = eventData.content;
|
const content = eventData.content;
|
||||||
const title = eventData.title || 'Knockout Whist';
|
const title = eventData.title || 'Knockout Whist';
|
||||||
@@ -172,162 +504,150 @@ function receiveGameStateChange(eventData) {
|
|||||||
|
|
||||||
exchangeBody(content, title, url);
|
exchangeBody(content, title, url);
|
||||||
}
|
}
|
||||||
function receiveCardPlayedEvent(eventData) {
|
|
||||||
const firstCard = eventData.firstCard;
|
|
||||||
const playedCards = eventData.playedCards;
|
|
||||||
|
|
||||||
const trickCardsContainer = $('#trick-cards-container');
|
|
||||||
const firstCardContainer = $('#first-card-container')
|
|
||||||
|
|
||||||
let trickHTML = '';
|
|
||||||
playedCards.forEach(cardCombo => {
|
|
||||||
trickHTML += `
|
|
||||||
<div class="col-auto">
|
|
||||||
<div class="card text-center shadow-sm border-0 bg-transparent" style="width: 7rem; backdrop-filter: blur(4px);">
|
|
||||||
<div class="p-2">
|
|
||||||
<img src="/assets/images/cards/${cardCombo.cardId}.png" width="100%" alt="${cardCombo.cardId}"/>
|
|
||||||
</div>
|
|
||||||
<div class="card-body p-2 bg-transparent">
|
|
||||||
<small class="fw-semibold text-secondary">${cardCombo.player}</small>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
`;
|
|
||||||
});
|
|
||||||
trickCardsContainer.html(trickHTML);
|
|
||||||
|
|
||||||
let altText;
|
|
||||||
let imageSrc;
|
|
||||||
if (firstCard === "BLANK") {
|
|
||||||
imageSrc = "/assets/images/cards/1B.png";
|
|
||||||
altText = "Blank Card";
|
|
||||||
} else {
|
|
||||||
imageSrc = `/assets/images/cards/${firstCard}.png`;
|
|
||||||
altText = `Card ${firstCard}`;
|
|
||||||
}
|
|
||||||
|
|
||||||
const newFirstCardHTML = `
|
|
||||||
<img src="${imageSrc}" alt="${altText}" width="80px" style="border-radius: 6px"/>
|
|
||||||
`;
|
|
||||||
firstCardContainer.html(newFirstCardHTML);
|
|
||||||
}
|
|
||||||
function receiveLobbyUpdateEvent(eventData) {
|
|
||||||
const host = eventData.host;
|
|
||||||
const maxPlayers = eventData.maxPlayers;
|
|
||||||
const players = eventData.players;
|
|
||||||
|
|
||||||
const lobbyPlayersContainer = $('#players');
|
|
||||||
const playerAmountBox = $('#playerAmount');
|
|
||||||
|
|
||||||
let newHtml = ''
|
|
||||||
|
|
||||||
if (host) {
|
|
||||||
players.forEach(user => {
|
|
||||||
|
|
||||||
const inner = user.self ? `<h5 class="card-title">${user.name} (You)</h5>
|
|
||||||
<a href="#" class="btn btn-danger disabled" aria-disabled="true" tabindex="-1">Remove</a>`
|
|
||||||
: ` <h5 class="card-title">${user.name}</h5>
|
|
||||||
<div class="btn btn-danger" onclick="handleKickPlayer('${user.id}')">Remove</div>`
|
|
||||||
|
|
||||||
newHtml += `<div class="col-auto my-auto m-3">
|
|
||||||
<div class="card" style="width: 18rem;">
|
|
||||||
<img src="/assets/images/profile.png" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
|
|
||||||
<div class="card-body">
|
|
||||||
${inner}
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>`
|
|
||||||
})
|
|
||||||
} else {
|
|
||||||
players.forEach(user => {
|
|
||||||
|
|
||||||
const inner = user.self ? `<h5 class="card-title">${user.name} (You)</h5>` : ` <h5 class="card-title">${user.name}</h5>`
|
|
||||||
|
|
||||||
newHtml += `<div class="col-auto my-auto m-3">
|
|
||||||
<div class="card" style="width: 18rem;">
|
|
||||||
<img src="/assets/images/profile.png" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
|
|
||||||
<div class="card-body">
|
|
||||||
${inner}
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>`
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
lobbyPlayersContainer.html(newHtml);
|
|
||||||
playerAmountBox.text(`Players: ${players.length} / ${maxPlayers}`);
|
|
||||||
|
|
||||||
}
|
|
||||||
function receiveKickEvent(eventData) {
|
|
||||||
$('#kickedModal').modal({
|
|
||||||
backdrop: 'static',
|
|
||||||
keyboard: false
|
|
||||||
}).modal('show');
|
|
||||||
|
|
||||||
setTimeout(() => {
|
|
||||||
receiveGameStateChange(eventData)
|
|
||||||
}, 5000);
|
|
||||||
}
|
|
||||||
function receiveSessionClosedEvent(eventData) {
|
|
||||||
$('#sessionClosed').modal({
|
|
||||||
backdrop: 'static',
|
|
||||||
keyboard: false
|
|
||||||
}).modal('show');
|
|
||||||
|
|
||||||
setTimeout(() => {
|
|
||||||
receiveGameStateChange(eventData)
|
|
||||||
}, 5000);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
function receiveTurnEvent(eventData) {
|
|
||||||
const currentPlayer = eventData.currentPlayer;
|
|
||||||
const nextPlayers = eventData.nextPlayers;
|
|
||||||
|
|
||||||
const currentPlayerNameContainer = $('#current-player-name');
|
|
||||||
const nextPlayersContainer = $('#next-players-container');
|
|
||||||
const nextPlayerText = $('#next-players-text');
|
|
||||||
|
|
||||||
let currentPlayerName = currentPlayer.name;
|
|
||||||
if (currentPlayer.dog) {
|
|
||||||
currentPlayerName += " 🐶";
|
|
||||||
}
|
|
||||||
currentPlayerNameContainer.text(currentPlayerName);
|
|
||||||
|
|
||||||
if (nextPlayers.length === 0) {
|
|
||||||
nextPlayerText.hide();
|
|
||||||
nextPlayersContainer.html('');
|
|
||||||
} else {
|
|
||||||
console.log("Length"+nextPlayers.length);
|
|
||||||
nextPlayerText.show();
|
|
||||||
let nextPlayersHtml = '';
|
|
||||||
nextPlayers.forEach((player) => {
|
|
||||||
let playerName = player.name;
|
|
||||||
if (player.dog) {
|
|
||||||
playerName += " 🐶";
|
|
||||||
}
|
|
||||||
nextPlayersHtml += `<p class="fs-5 text-primary">${playerName}</p>`;
|
|
||||||
});
|
|
||||||
nextPlayersContainer.html(nextPlayersHtml);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
function receiveRoundEndEvent(eventData) {
|
function receiveRoundEndEvent(eventData) {
|
||||||
const player = eventData.player
|
//TODO: When alert is working, set an alert that shows how won the round and with how much tricks.
|
||||||
const tricks = eventData.tricks
|
|
||||||
alertMessage(`${player} won this round with ${tricks} tricks!`)
|
|
||||||
}
|
}
|
||||||
onEvent("ReceivedHandEvent", receiveHandEvent)
|
let playerHandApp = null;
|
||||||
onEvent("GameStateChangeEvent", receiveGameStateChange)
|
let scoreBoardApp = null;
|
||||||
onEvent("NewRoundEvent", newRoundEvent)
|
let gameInfoApp = null;
|
||||||
onEvent("TrickEndEvent", trickEndEvent)
|
let trickDisplayApp = null;
|
||||||
onEvent("NewTrickEvent", newTrickEvent)
|
let turnApp = null;
|
||||||
onEvent("RequestCardEvent", requestCardEvent)
|
globalThis.initGameVueComponents = function() {
|
||||||
onEvent("CardPlayedEvent", receiveCardPlayedEvent)
|
// Initializing PlayerHandComponent
|
||||||
onEvent("LobbyUpdateEvent", receiveLobbyUpdateEvent)
|
const app = Vue.createApp(PlayerHandComponent);
|
||||||
onEvent("LeftEvent", receiveGameStateChange)
|
|
||||||
onEvent("KickEvent", receiveKickEvent)
|
|
||||||
onEvent("SessionClosed", receiveSessionClosedEvent)
|
|
||||||
onEvent("TurnEvent", receiveTurnEvent)
|
|
||||||
onEvent("RoundEndEvent", receiveRoundEndEvent)
|
|
||||||
|
|
||||||
globalThis.alertMessage = alertMessage
|
playerHandApp = app;
|
||||||
|
const mountedHand = app.mount('#player-hand-container');
|
||||||
|
|
||||||
|
if (mountedHand && mountedHand.updateHand) {
|
||||||
|
globalThis.updatePlayerHand = mountedHand.updateHand;
|
||||||
|
onEvent("ReceivedHandEvent", globalThis.updatePlayerHand);
|
||||||
|
console.log("PLAYER HAND SYSTEM: updatePlayerHand successfully exposed.");
|
||||||
|
} else {
|
||||||
|
console.error("FATAL ERROR: PlayerHandComponent mount failed. Check if #player-hand-container exists.");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Initializing Scoreboard
|
||||||
|
if (scoreBoardApp) return
|
||||||
|
|
||||||
|
const app2 = Vue.createApp(ScoreBoardComponent)
|
||||||
|
scoreBoardApp = app2
|
||||||
|
const mountedHand2 = app2.mount('#score-table')
|
||||||
|
if (mountedHand2) {
|
||||||
|
globalThis.updateNewRoundData = mountedHand2.updateNewRoundData;
|
||||||
|
onEvent("NewRoundEvent", handleNewRoundEvent);
|
||||||
|
|
||||||
|
globalThis.updateTrickEndData = mountedHand2.updateTrickEndData;
|
||||||
|
onEvent("TrickEndEvent", globalThis.updateTrickEndData);
|
||||||
|
console.log("SCOREBOARD: updateNewRoundData successfully exposed.");
|
||||||
|
} else {
|
||||||
|
console.error("FATAL ERROR: Scoreboard mount failed. Check if #score-table exists.");
|
||||||
|
}
|
||||||
|
// Initializing Gameinfo
|
||||||
|
if (gameInfoApp) return
|
||||||
|
|
||||||
|
const app3 = Vue.createApp(GameInfoComponent)
|
||||||
|
gameInfoApp = app3
|
||||||
|
const mountedGameInfo = app3.mount('#game-info-component')
|
||||||
|
if(mountedGameInfo) {
|
||||||
|
globalThis.resetFirstCard = mountedGameInfo.resetFirstCard;
|
||||||
|
globalThis.updateFirstCard = mountedGameInfo.updateFirstCard;
|
||||||
|
globalThis.updateTrumpsuit = mountedGameInfo.updateTrumpsuit
|
||||||
|
onEvent("NewTrickEvent", handleNewTrickEvent);
|
||||||
|
console.log("GameInfo: resetFirstCard successfully exposed.");
|
||||||
|
} else {
|
||||||
|
console.error("FATAL ERROR: GameInfo mount failed. Check if #score-table exists.");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Initializing TrickCardContainer
|
||||||
|
if (trickDisplayApp) return;
|
||||||
|
const app4 = Vue.createApp(TrickDisplayComponent);
|
||||||
|
trickDisplayApp = app4;
|
||||||
|
const mountedTrickDisplay = app4.mount('#trick-cards-container');
|
||||||
|
|
||||||
|
if (mountedTrickDisplay) {
|
||||||
|
globalThis.clearPlayedCards = mountedTrickDisplay.clearPlayedCards;
|
||||||
|
globalThis.updatePlayedCards = mountedTrickDisplay.updatePlayedCards;
|
||||||
|
onEvent("CardPlayedEvent", handleCardPlayedEvent)
|
||||||
|
console.log("TRICK DISPLAY: Handlers successfully exposed (clearPlayedCards, updatePlayedCards).");
|
||||||
|
} else {
|
||||||
|
console.error("FATAL ERROR: TrickDisplay mount failed. Check if #trick-cards-container exists.");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Initializing TurnContainer
|
||||||
|
if (turnApp) return;
|
||||||
|
const app5 = Vue.createApp(TurnComponent)
|
||||||
|
turnApp = app5;
|
||||||
|
const mountedTurnApp = app5.mount('#turn-component')
|
||||||
|
|
||||||
|
if(mountedTurnApp) {
|
||||||
|
globalThis.updateTurnData = mountedTurnApp.updateTurnData;
|
||||||
|
onEvent("TurnEvent", globalThis.updateTurnData);
|
||||||
|
console.log("TURN DISPLAY: Handlers successfully exposed (clearPlayedCards, updatePlayedCards).");
|
||||||
|
} else {
|
||||||
|
console.error("FATAL ERROR: TURNAPP mount failed. Check if #trick-cards-container exists.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
let lobbyApp = null;
|
||||||
|
globalThis.initLobbyVueComponents = function(initialLobbyName, initialLobbyId, initialIsHost, initialMaxPlayers, initialPlayers) {
|
||||||
|
|
||||||
|
if (lobbyApp) return;
|
||||||
|
|
||||||
|
const appLobby = Vue.createApp(LobbyComponent);
|
||||||
|
lobbyApp = appLobby;
|
||||||
|
const mountedLobby = appLobby.mount('#lobby-app-mount');
|
||||||
|
|
||||||
|
if (mountedLobby) {
|
||||||
|
mountedLobby.setInitialData(initialLobbyName, initialLobbyId);
|
||||||
|
|
||||||
|
//Damit beim erstmaligen Betreten der Lobby die Spieler etc. angezeigt werden.
|
||||||
|
mountedLobby.updateLobbyData({
|
||||||
|
host: initialIsHost,
|
||||||
|
maxPlayers: initialMaxPlayers,
|
||||||
|
players: initialPlayers
|
||||||
|
});
|
||||||
|
|
||||||
|
globalThis.updateLobbyData = mountedLobby.updateLobbyData;
|
||||||
|
globalThis.showKickModal = mountedLobby.showKickModal;
|
||||||
|
globalThis.showSessionClosedModal = mountedLobby.showSessionClosedModal;
|
||||||
|
onEvent("LobbyUpdateEvent", globalThis.updateLobbyData);
|
||||||
|
onEvent("KickEvent", globalThis.showKickModal);
|
||||||
|
onEvent("SessionClosed", globalThis.showSessionClosedModal);
|
||||||
|
console.log("LobbyComponent successfully mounted and registered events.");
|
||||||
|
} else {
|
||||||
|
console.error("FATAL ERROR: LobbyComponent mount failed.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
function handleCardPlayedEvent(eventData) {
|
||||||
|
console.log("CardPlayedEvent received. Updating Game Info and Trick Display.");
|
||||||
|
|
||||||
|
if (typeof globalThis.updateFirstCard === 'function') {
|
||||||
|
globalThis.updateFirstCard(eventData);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (typeof globalThis.updatePlayedCards === 'function') {
|
||||||
|
globalThis.updatePlayedCards(eventData);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
function handleNewTrickEvent(eventData) {
|
||||||
|
if (typeof globalThis.resetFirstCard === 'function') {
|
||||||
|
globalThis.resetFirstCard(eventData);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (typeof globalThis.clearPlayedCards === 'function') {
|
||||||
|
globalThis.clearPlayedCards();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
function handleNewRoundEvent(eventData) {
|
||||||
|
if (typeof globalThis.updateNewRoundData === 'function') {
|
||||||
|
globalThis.updateNewRoundData(eventData);
|
||||||
|
}
|
||||||
|
if (typeof globalThis.updateTrumpsuit === 'function') {
|
||||||
|
globalThis.updateTrumpsuit(eventData);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
onEvent("GameStateChangeEvent", receiveGameStateChange)
|
||||||
|
onEvent("LeftEvent", receiveGameStateChange)
|
||||||
|
onEvent("RequestCardEvent", requestCardEvent)
|
||||||
|
onEvent("RoundEndEvent", receiveRoundEndEvent)
|
||||||
@@ -1,59 +1,5 @@
|
|||||||
function handlePlayCard(card, dog) {
|
function handlePlayCard(cardidx) {
|
||||||
|
//TODO: Needs implementation
|
||||||
if(!canPlayCard) return
|
|
||||||
canPlayCard = false;
|
|
||||||
|
|
||||||
const cardId = card.dataset.cardId;
|
|
||||||
|
|
||||||
console.debug(`Playing card ${cardId} from hand`)
|
|
||||||
|
|
||||||
const wiggleKeyframes = [
|
|
||||||
{ transform: 'translateX(0)' },
|
|
||||||
{ transform: 'translateX(-5px)' },
|
|
||||||
{ transform: 'translateX(5px)' },
|
|
||||||
{ transform: 'translateX(-5px)' },
|
|
||||||
{ transform: 'translateX(0)' }
|
|
||||||
];
|
|
||||||
|
|
||||||
const wiggleTiming = {
|
|
||||||
duration: 400,
|
|
||||||
iterations: 1,
|
|
||||||
easing: 'ease-in-out',
|
|
||||||
fill: 'forwards'
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
const cardslide = $('#card-slide')
|
|
||||||
|
|
||||||
const payload = {
|
|
||||||
cardindex: cardId,
|
|
||||||
isDog: dog
|
|
||||||
}
|
|
||||||
sendEventAndWait("PlayCard", payload).then(
|
|
||||||
() => {
|
|
||||||
card.parentElement.remove();
|
|
||||||
cardslide.find('.handcard').each(function(newIndex) {
|
|
||||||
|
|
||||||
const $innerButton = $(this).find('.btn');
|
|
||||||
$innerButton.attr('data-card-id', newIndex);
|
|
||||||
|
|
||||||
const isInDogLife = $innerButton.attr('onclick').includes("'true'") ? 'true' : 'false';
|
|
||||||
$innerButton.attr('onclick', `handlePlayCard(this, '${isInDogLife}')`);
|
|
||||||
|
|
||||||
console.debug(`Re-indexed card: Old index was ${$innerButton.attr('data-card-id')}, New index is ${newIndex}`);
|
|
||||||
});
|
|
||||||
|
|
||||||
cardslide.addClass("inactive")
|
|
||||||
}
|
|
||||||
).catch(
|
|
||||||
(err) => {
|
|
||||||
canPlayCard = true;
|
|
||||||
const cardslide = $('#card-slide')
|
|
||||||
cardslide.removeClass("inactive")
|
|
||||||
card.parentElement.animate(wiggleKeyframes, wiggleTiming);
|
|
||||||
alertMessage(err.message)
|
|
||||||
}
|
|
||||||
)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
function handleSkipDogLife(button) {
|
function handleSkipDogLife(button) {
|
||||||
@@ -80,3 +26,8 @@ function handleKickPlayer(playerId) {
|
|||||||
function handleReturnToLobby() {
|
function handleReturnToLobby() {
|
||||||
sendEvent("ReturnToLobby")
|
sendEvent("ReturnToLobby")
|
||||||
}
|
}
|
||||||
|
|
||||||
|
globalThis.startGame = startGame
|
||||||
|
globalThis.handleTrumpSelection = handleTrumpSelection
|
||||||
|
globalThis.handleKickPlayer = handleKickPlayer
|
||||||
|
globalThis.handleReturnToLobby = handleReturnToLobby
|
||||||
@@ -1,11 +1,9 @@
|
|||||||
// javascript
|
let ws = null;
|
||||||
let ws = null; // will be created by connectWebSocket()
|
const pending = new Map();
|
||||||
const pending = new Map(); // id -> { resolve, reject, timer }
|
const handlers = new Map();
|
||||||
const handlers = new Map(); // eventType -> handler(data) -> (value|Promise)
|
|
||||||
|
|
||||||
let timer = null;
|
let timer = null;
|
||||||
|
|
||||||
// helper to attach message/error/close handlers to a socket
|
|
||||||
function setupSocketHandlers(socket) {
|
function setupSocketHandlers(socket) {
|
||||||
socket.onmessage = (event) => {
|
socket.onmessage = (event) => {
|
||||||
console.debug("SERVER MESSAGE:", event.data);
|
console.debug("SERVER MESSAGE:", event.data);
|
||||||
@@ -48,7 +46,6 @@ function setupSocketHandlers(socket) {
|
|||||||
};
|
};
|
||||||
|
|
||||||
if (!handler) {
|
if (!handler) {
|
||||||
// no handler: respond with an error object in data so server can fail it
|
|
||||||
console.warn("No handler for event:", eventType);
|
console.warn("No handler for event:", eventType);
|
||||||
sendResponse({error: "No handler for event: " + eventType});
|
sendResponse({error: "No handler for event: " + eventType});
|
||||||
return;
|
return;
|
||||||
@@ -91,7 +88,6 @@ function setupSocketHandlers(socket) {
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
// connect/disconnect helpers
|
|
||||||
function connectWebSocket(url = null) {
|
function connectWebSocket(url = null) {
|
||||||
if (!url) {
|
if (!url) {
|
||||||
const loc = window.location;
|
const loc = window.location;
|
||||||
@@ -100,7 +96,6 @@ function connectWebSocket(url = null) {
|
|||||||
}
|
}
|
||||||
if (ws && ws.readyState === WebSocket.OPEN) return Promise.resolve();
|
if (ws && ws.readyState === WebSocket.OPEN) return Promise.resolve();
|
||||||
if (ws && ws.readyState === WebSocket.CONNECTING) {
|
if (ws && ws.readyState === WebSocket.CONNECTING) {
|
||||||
// already connecting - return a promise that resolves on open
|
|
||||||
return new Promise((resolve, reject) => {
|
return new Promise((resolve, reject) => {
|
||||||
const prevOnOpen = ws.onopen;
|
const prevOnOpen = ws.onopen;
|
||||||
const prevOnError = ws.onerror;
|
const prevOnError = ws.onerror;
|
||||||
@@ -121,7 +116,6 @@ function connectWebSocket(url = null) {
|
|||||||
return new Promise((resolve, reject) => {
|
return new Promise((resolve, reject) => {
|
||||||
ws.onopen = () => {
|
ws.onopen = () => {
|
||||||
console.log("WebSocket connection established!");
|
console.log("WebSocket connection established!");
|
||||||
// start heartbeat
|
|
||||||
timer = setInterval(() => {
|
timer = setInterval(() => {
|
||||||
if (ws && ws.readyState === WebSocket.OPEN) {
|
if (ws && ws.readyState === WebSocket.OPEN) {
|
||||||
sendEventAndWait("ping", {}).then(
|
sendEventAndWait("ping", {}).then(
|
||||||
|
|||||||
@@ -1,3 +1,3 @@
|
|||||||
MAJOR=4
|
MAJOR=4
|
||||||
MINOR=6
|
MINOR=15
|
||||||
PATCH=2
|
PATCH=0
|
||||||
|
|||||||
Reference in New Issue
Block a user