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Author SHA1 Message Date
a452e7753b feat(api): Implement received hand event handling and UI updates 2025-11-23 17:39:36 +01:00
52 changed files with 401 additions and 1684 deletions

5
.gitmodules vendored
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@@ -2,8 +2,3 @@
path = knockoutwhist path = knockoutwhist
branch = main branch = main
url = https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist.git url = https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist.git
[submodule "knockoutwhistfrontend"]
path = knockoutwhistfrontend
branch = main
url = https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend.git

View File

@@ -133,84 +133,3 @@
### Bug Fixes ### Bug Fixes
* **api:** Fixed a bug where the game would reload on game start ([#81](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/81)) ([9738a04](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/9738a04b7a3c63c8cd1450e563ec04823fb3c35a)) * **api:** Fixed a bug where the game would reload on game start ([#81](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/81)) ([9738a04](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/9738a04b7a3c63c8cd1450e563ec04823fb3c35a))
## (2025-11-23)
### ⚠ BREAKING CHANGES
* **websocket:** Implement WebSocket connection and event handling (#82)
### Features
* **websocket:** Implement WebSocket connection and event handling ([#82](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/82)) ([8ca909d](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/8ca909db522dd7108a3e40ce84811eaf8695eaa5))
## (2025-11-24)
## (2025-11-26)
### Features
* **api:** Implement received hand event handling and UI updates ([#83](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/83)) ([52e5033](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/52e5033afca344ae40a644196555a9655913710a)), closes [#76](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/76)
* **base:** Fixed logic for websockets and added GameStateEvent. Might've caused instability on other feature branches! ([#84](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/84)) ([b81bb3d](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/b81bb3d0aeb8500a9d7417a10e24e7f8a17d71d2))
## (2025-11-26)
### Features
* **api:** Implemented card played event via websocket ([#85](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/85)) ([3c0828f](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/3c0828fdbeb507706b86f1662476c46e760533e4))
## (2025-11-26)
### Features
* **api:** Implemented session closed and kick event via websocket ([#87](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/87)) ([1ef5e8a](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/1ef5e8a72fdf8a3d1ae624c8c3d7c6595017bc6f))
## (2025-12-01)
### Features
* **api:** Implemented turn event via websocket ([#86](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/86)) ([2aee79b](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/2aee79bb6887008397aa0780d1d74ce96af1c202))
* GameState to Title Mapping BAC-1 ([#92](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/92)) ([6e17328](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/6e17328846745375482c97383b143d86a86e7f32))
* **ui:** Implement countless feature using the SJWP ([#89](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/89)) ([1f96290](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/1f962903712163543fd4f98e696be5e7e29d88a6))
* **ui:** Popups ([#91](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/91)) ([0037820](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/003782090509bca1c5022c308231b7560dd9b23d))
### Bug Fixes
* **api:** Fixed websocket routing ([#88](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/88)) ([46c96d4](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/46c96d4ceb935ac91fc515a1fdaef195e5ebc0a7))
* **api:** fixes - reimplemented animations ([#90](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/90)) ([cfcd967](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/cfcd967ce08ecf07f3f06826c337f684eb3b0c5f))
## (2025-12-01)
### Features
* **api:** BAC-10 Websockets - Kick Users ([#93](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/93)) ([0541bb5](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/0541bb58d19efd98d134b3d0412f39b4b1001783))
## (2025-12-01)
### Features
* **api:** BAC-11 Websocket - Return to Lobby ([#94](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/94)) ([fd2467a](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/fd2467a9ea22dca64d5152a5a3e6db86d9a6f345))
## (2025-12-01)
### Bug Fixes
* **api:** BAC-23 Remove old polling code ([#95](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/95)) ([a55f0b4](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/a55f0b4b6164a47e3524422650ed99d10f9c8b0d))
## (2025-12-01)
### Bug Fixes
* FRO-6 Websocket Close Handle ([#96](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/96)) ([3585566](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/358556612ec74601c8b31125e4e65f750abf8c4c))
## (2025-12-03)
### Features
* **ui:** FRO-7 Endscreen ([#97](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/97)) ([d57e6ef](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/d57e6efa985ca07c32f9f54595fe7393dbdf4d8a))
## (2025-12-03)
## (2025-12-03)
## (2025-12-04)
### Bug Fixes
* BAC-25 Race Condition: Websocket Promises ([#99](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/99)) ([f847424](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/f847424b9cea423ace5661d1efb6e4f01483c655))
## (2025-12-04)
### Features
* FRO-3 FRO-4 Added vue compontents to ingame and lobby ([#100](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/100)) ([194df56](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/194df5691ccda1c21ebe9157c4396a4a21aa921d))
## (2025-12-05)
### Bug Fixes
* BAC-29 Implement Mappers for Common Classes ([#101](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/101)) ([270f44c](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/270f44cc1f3447ffcc33fb19a47c52391c69972b))

View File

@@ -219,10 +219,10 @@ body {
} }
#next-players-container { #nextPlayers {
display: flex; display: flex;
flex-direction: column; flex-direction: column;
align-items: flex-start; align-items: center;
height: 0; height: 0;
p { p {
@@ -231,6 +231,10 @@ body {
} }
} }
#invisible {
visibility: hidden;
}
#selecttrumpsuit { #selecttrumpsuit {
display: flex; display: flex;
flex-direction: column; flex-direction: column;

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@@ -1,7 +1,6 @@
package controllers package controllers
import auth.{AuthAction, AuthenticatedRequest} import auth.{AuthAction, AuthenticatedRequest}
import de.knockoutwhist.control.GameState
import de.knockoutwhist.control.GameState.* import de.knockoutwhist.control.GameState.*
import exceptions.* import exceptions.*
import logic.PodManager import logic.PodManager
@@ -12,7 +11,6 @@ import play.api.*
import play.api.libs.json.{JsValue, Json} import play.api.libs.json.{JsValue, Json}
import play.api.mvc.* import play.api.mvc.*
import play.twirl.api.Html import play.twirl.api.Html
import util.GameUtil
import java.util.UUID import java.util.UUID
import javax.inject.* import javax.inject.*
@@ -31,10 +29,10 @@ class IngameController @Inject()(
game match { game match {
case Some(g) => case Some(g) =>
val results = Try { val results = Try {
IngameController.returnInnerHTML(g, g.logic.getCurrentState, request.user) returnInnerHTML(g, request.user)
} }
if (results.isSuccess) { if (results.isSuccess) {
Ok(views.html.main("Knockout Whist - " + GameUtil.stateToTitle(g.logic.getCurrentState))(results.get)) Ok(views.html.main("In-Game - Knockout Whist")(results.get))
} else { } else {
InternalServerError(results.failed.get.getMessage) InternalServerError(results.failed.get.getMessage)
} }
@@ -43,6 +41,34 @@ class IngameController @Inject()(
} }
} }
def returnInnerHTML(gameLobby: GameLobby, user: User): Html = {
gameLobby.logic.getCurrentState match {
case Lobby => views.html.lobby.lobby(Some(user), gameLobby)
case InGame =>
views.html.ingame.ingame(
gameLobby.getPlayerByUser(user),
gameLobby
)
case SelectTrump =>
views.html.ingame.selecttrump(
gameLobby.getPlayerByUser(user),
gameLobby
)
case TieBreak =>
views.html.ingame.tie(
gameLobby.getPlayerByUser(user),
gameLobby
)
case FinishedMatch =>
views.html.ingame.finishedMatch(
Some(user),
gameLobby
)
case _ =>
throw new IllegalStateException(s"Invalid game state for in-game view. GameId: ${gameLobby.id}" + s" State: ${gameLobby.logic.getCurrentState}")
}
}
def startGame(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] => def startGame(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
val game = PodManager.getGame(gameId) val game = PodManager.getGame(gameId)
val result = Try { val result = Try {
@@ -57,7 +83,7 @@ class IngameController @Inject()(
Ok(Json.obj( Ok(Json.obj(
"status" -> "success", "status" -> "success",
"redirectUrl" -> routes.IngameController.game(gameId).url, "redirectUrl" -> routes.IngameController.game(gameId).url,
"content" -> IngameController.returnInnerHTML(game.get, game.get.logic.getCurrentState, request.user).toString() "content" -> returnInnerHTML(game.get, request.user).toString()
)) ))
} else { } else {
val throwable = result.failed.get val throwable = result.failed.get
@@ -90,7 +116,7 @@ class IngameController @Inject()(
val game = PodManager.getGame(gameId) val game = PodManager.getGame(gameId)
val playerToKickUUID = UUID.fromString(playerToKick) val playerToKickUUID = UUID.fromString(playerToKick)
val result = Try { val result = Try {
game.get.leaveGame(playerToKickUUID, true) game.get.leaveGame(playerToKickUUID)
} }
if (result.isSuccess) { if (result.isSuccess) {
Ok(Json.obj( Ok(Json.obj(
@@ -108,7 +134,7 @@ class IngameController @Inject()(
def leaveGame(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] => def leaveGame(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
val game = PodManager.getGame(gameId) val game = PodManager.getGame(gameId)
val result = Try { val result = Try {
game.get.leaveGame(request.user.id, false) game.get.leaveGame(request.user.id)
} }
if (result.isSuccess) { if (result.isSuccess) {
Ok(Json.obj( Ok(Json.obj(
@@ -410,35 +436,3 @@ class IngameController @Inject()(
} }
} }
object IngameController {
def returnInnerHTML(gameLobby: GameLobby, gameState: GameState, user: User): Html = {
gameState match {
case Lobby => views.html.lobby.lobby(Some(user), gameLobby)
case InGame =>
views.html.ingame.ingame(
gameLobby.getPlayerByUser(user),
gameLobby
)
case SelectTrump =>
views.html.ingame.selecttrump(
gameLobby.getPlayerByUser(user),
gameLobby
)
case TieBreak =>
views.html.ingame.tie(
gameLobby.getPlayerByUser(user),
gameLobby
)
case FinishedMatch =>
views.html.ingame.finishedMatch(
Some(user),
gameLobby
)
case _ =>
throw new IllegalStateException(s"Invalid game state for in-game view. GameId: ${gameLobby.id}" + s" State: ${gameLobby.logic.getCurrentState}")
}
}
}

View File

@@ -16,7 +16,8 @@ import javax.inject.*
@Singleton @Singleton
class MainMenuController @Inject()( class MainMenuController @Inject()(
val controllerComponents: ControllerComponents, val controllerComponents: ControllerComponents,
val authAction: AuthAction val authAction: AuthAction,
val ingameController: IngameController
) extends BaseController { ) extends BaseController {
// Pass the request-handling function directly to authAction (no nested Action) // Pass the request-handling function directly to authAction (no nested Action)
@@ -45,7 +46,7 @@ class MainMenuController @Inject()(
Ok(Json.obj( Ok(Json.obj(
"status" -> "success", "status" -> "success",
"redirectUrl" -> routes.IngameController.game(gameLobby.id).url, "redirectUrl" -> routes.IngameController.game(gameLobby.id).url,
"content" -> IngameController.returnInnerHTML(gameLobby, gameLobby.logic.getCurrentState, request.user).toString "content" -> ingameController.returnInnerHTML(gameLobby, request.user).toString
)) ))
} else { } else {
BadRequest(Json.obj( BadRequest(Json.obj(
@@ -69,7 +70,7 @@ class MainMenuController @Inject()(
Ok(Json.obj( Ok(Json.obj(
"status" -> "success", "status" -> "success",
"redirectUrl" -> routes.IngameController.game(g.id).url, "redirectUrl" -> routes.IngameController.game(g.id).url,
"content" -> IngameController.returnInnerHTML(g, g.logic.getCurrentState, request.user).toString "content" -> ingameController.returnInnerHTML(g, request.user).toString
)) ))
case None => case None =>
NotFound(Json.obj( NotFound(Json.obj(

View File

@@ -1,26 +0,0 @@
package dto
import de.knockoutwhist.cards.Card
import play.api.libs.json.{Json, OFormat}
import util.WebUIUtils
case class CardDTO(identifier: String, path: String, idx: Int) {
def toCard: Card = {
WebUIUtils.stringToCard(identifier)
}
}
object CardDTO {
implicit val cardFormat: OFormat[CardDTO] = Json.format[CardDTO]
def apply(card: Card, index: Int = 0): CardDTO = {
CardDTO(
identifier = WebUIUtils.cardtoString(card),
path = WebUIUtils.cardToPath(card),
idx = index
)
}
}

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@@ -1,18 +0,0 @@
package dto
import de.knockoutwhist.cards.Hand
import play.api.libs.json.{Json, OFormat}
case class HandDTO(card: List[CardDTO])
object HandDTO {
implicit val handFormat: OFormat[HandDTO] = Json.format[HandDTO]
def apply(hand: Hand): HandDTO = {
HandDTO(
card = hand.cards.zipWithIndex.map { case (card, idx) => CardDTO(card, idx) }
)
}
}

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@@ -1,20 +0,0 @@
package dto
import de.knockoutwhist.player.AbstractPlayer
import play.api.libs.json.{Json, OFormat}
case class PlayerDTO(id: String, name: String, dogLife: Boolean)
object PlayerDTO {
implicit val playerFormat: OFormat[PlayerDTO] = Json.format[PlayerDTO]
def apply(player: AbstractPlayer): PlayerDTO = {
PlayerDTO(
id = player.id.toString,
name = player.name,
dogLife = player.isInDogLife
)
}
}

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@@ -1,22 +0,0 @@
package dto
import de.knockoutwhist.control.GameLogic
import play.api.libs.json.{Json, OFormat}
case class PlayerQueueDTO(currentPlayer: Option[PlayerDTO], queue: Seq[PlayerDTO])
object PlayerQueueDTO {
implicit val queueFormat: OFormat[PlayerQueueDTO] = Json.format[PlayerQueueDTO]
def apply(logic: GameLogic): PlayerQueueDTO = {
val currentPlayerDTO = logic.getCurrentPlayer.map(PlayerDTO(_))
val queueDTO = logic.getPlayerQueue.map(_.duplicate().flatMap(player => Some(PlayerDTO(player))).toSeq)
if (queueDTO.isEmpty) {
PlayerQueueDTO(currentPlayerDTO, Seq.empty)
} else {
PlayerQueueDTO(currentPlayerDTO, queueDTO.get)
}
}
}

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@@ -1,22 +0,0 @@
package dto
import de.knockoutwhist.cards.Card
import de.knockoutwhist.cards.CardValue.Ace
import play.api.libs.json.{Json, OFormat}
case class RoundDTO(trumpSuit: CardDTO, firstRound: Boolean, tricklist: List[TrickDTO], winner: Option[PlayerDTO])
object RoundDTO {
implicit val roundFormat: OFormat[RoundDTO] = Json.format[RoundDTO]
def apply(round: de.knockoutwhist.rounds.Round): RoundDTO = {
RoundDTO(
trumpSuit = CardDTO(Card(Ace, round.trumpSuit)),
firstRound = round.firstRound,
tricklist = round.tricklist.map(trick => TrickDTO(trick)),
winner = round.winner.map(player => PlayerDTO(player))
)
}
}

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@@ -1,20 +0,0 @@
package dto
import de.knockoutwhist.control.sublogic.PlayerTieLogic
import play.api.libs.json.{Json, OFormat}
case class TieInfoDTO(currentPlayer: Option[PlayerDTO], tiedPlayers: Seq[PlayerDTO], highestAmount: Int)
object TieInfoDTO {
implicit val tieInfoFormat: OFormat[TieInfoDTO] = Json.format[TieInfoDTO]
def apply(tieInput: PlayerTieLogic): Unit = {
TieInfoDTO(
currentPlayer = tieInput.currentTiePlayer().map(PlayerDTO.apply),
tiedPlayers = tieInput.getTiedPlayers.map(PlayerDTO.apply),
highestAmount = tieInput.highestAllowedNumber()
)
}
}

View File

@@ -1,20 +0,0 @@
package dto
import de.knockoutwhist.rounds.Trick
import play.api.libs.json.{Json, OFormat}
case class TrickDTO(cards: Map[PlayerDTO, CardDTO], firstCard: Option[CardDTO], winner: Option[PlayerDTO])
object TrickDTO {
implicit val trickFormat: OFormat[TrickDTO] = Json.format[TrickDTO]
def apply(trick: Trick): TrickDTO = {
TrickDTO(
cards = trick.cards.map { case (card, player) => PlayerDTO(player) -> CardDTO(card) },
firstCard = trick.firstCard.map(card => CardDTO(card)),
winner = trick.winner.map(player => PlayerDTO(player))
)
}
}

View File

@@ -1,19 +0,0 @@
package dto
import model.users.User
import play.api.libs.json.{Json, OFormat}
case class UserDTO(id: String, username: String)
object UserDTO {
implicit val userFormat: OFormat[UserDTO] = Json.format[UserDTO]
def apply(user: User): UserDTO = {
UserDTO(
id = user.id.toString,
username = user.name
)
}
}

View File

@@ -1,9 +0,0 @@
package events
import model.users.User
case class KickEvent(user: User) extends UserEvent(user) {
override def id: String = "KickEvent"
}

View File

@@ -1,9 +0,0 @@
package events
import model.users.User
case class LeftEvent(user: User) extends UserEvent(user) {
override def id: String = "LeftEvent"
}

View File

@@ -1,9 +0,0 @@
package events
import de.knockoutwhist.utils.events.SimpleEvent
case class LobbyUpdateEvent() extends SimpleEvent {
override def id: String = "LobbyUpdateEvent"
}

View File

@@ -1,12 +0,0 @@
package events
import de.knockoutwhist.utils.events.SimpleEvent
import model.users.User
import java.util.UUID
abstract class UserEvent(user: User) extends SimpleEvent {
def userId: UUID = user.id
}

View File

@@ -10,17 +10,15 @@ import de.knockoutwhist.player.Playertype.HUMAN
import de.knockoutwhist.player.{AbstractPlayer, PlayerFactory} import de.knockoutwhist.player.{AbstractPlayer, PlayerFactory}
import de.knockoutwhist.rounds.{Match, Round, Trick} import de.knockoutwhist.rounds.{Match, Round, Trick}
import de.knockoutwhist.utils.events.{EventListener, SimpleEvent} import de.knockoutwhist.utils.events.{EventListener, SimpleEvent}
import events.{KickEvent, LeftEvent, LobbyUpdateEvent, UserEvent}
import exceptions.* import exceptions.*
import logic.PodManager import logic.PodManager
import model.sessions.{InteractionType, UserSession} import model.sessions.{InteractionType, UserSession}
import model.users.User import model.users.User
import play.api.libs.json.{JsObject, Json} import play.api.libs.json.{JsObject, Json}
import java.util.{Timer, TimerTask, UUID} import java.util.UUID
import scala.collection.mutable import scala.collection.mutable
import scala.collection.mutable.ListBuffer import scala.collection.mutable.ListBuffer
import scala.util.Try
class GameLobby private( class GameLobby private(
val logic: GameLogic, val logic: GameLogic,
@@ -46,7 +44,7 @@ class GameLobby private(
) )
users += (user.id -> userSession) users += (user.id -> userSession)
PodManager.registerUserToGame(user, id) PodManager.registerUserToGame(user, id)
logic.invoke(LobbyUpdateEvent()) //TODO : transmit Lobby Update transmitToAll()
userSession userSession
} }
@@ -54,8 +52,6 @@ class GameLobby private(
event match { event match {
case event: PlayerEvent => case event: PlayerEvent =>
users.get(event.playerId).foreach(session => session.updatePlayer(event)) users.get(event.playerId).foreach(session => session.updatePlayer(event))
case event: UserEvent =>
users.get(event.userId).foreach(session => session.updatePlayer(event))
case event: GameStateChangeEvent => case event: GameStateChangeEvent =>
if (event.oldState == MainMenu && event.newState == Lobby) { if (event.oldState == MainMenu && event.newState == Lobby) {
return return
@@ -97,9 +93,8 @@ class GameLobby private(
* Remove the user from the game lobby. * Remove the user from the game lobby.
* *
* @param user the user who wants to leave the game. * @param user the user who wants to leave the game.
* @param kicked whether the user was kicked or left voluntarily.
*/ */
def leaveGame(userId: UUID, kicked: Boolean): Unit = { def leaveGame(userId: UUID): Unit = {
val sessionOpt = users.get(userId) val sessionOpt = users.get(userId)
if (sessionOpt.isEmpty) { if (sessionOpt.isEmpty) {
throw new NotInThisGameException("You are not in this game!") throw new NotInThisGameException("You are not in this game!")
@@ -110,14 +105,16 @@ class GameLobby private(
PodManager.removeGame(id) PodManager.removeGame(id)
return return
} }
if (kicked) { sessionOpt.get.websocketActor.foreach(act => act.transmitJsonToClient(Json.obj(
logic.invoke(KickEvent(sessionOpt.get.user)) "id" -> "-1",
} else { "event" -> "SessionClosed",
logic.invoke(LeftEvent(sessionOpt.get.user)) "data" -> Json.obj(
} "reason" -> "You left the game (or got kicked)."
)
)))
users.remove(userId) users.remove(userId)
PodManager.unregisterUserFromGame(sessionOpt.get.user) PodManager.unregisterUserFromGame(sessionOpt.get.user)
logic.invoke(LobbyUpdateEvent()) //TODO: transmit Lobby Update transmitToAll()
} }
/** /**
@@ -278,37 +275,6 @@ class GameLobby private(
def getUsers: Set[User] = { def getUsers: Set[User] = {
users.values.map(d => d.user).toSet users.values.map(d => d.user).toSet
} }
def getFinalRanking: List[(String, (Int, Int))] = {
Try {
val match1 = getMatch
if (!match1.isOver) {
List.empty
} else {
val winnerName = logic.getWinner.get.name
val allPlayerNames = match1.totalplayers.map(_.name)
val roundlist = match1.roundlist
val playerMetrics: Map[String, (Int, Int)] = allPlayerNames.map { name =>
val roundsWon = roundlist.count { round =>
round.winner.exists(_.name == name)
}
val totalTricksWon = roundlist.flatMap(_.tricklist).count { trick =>
trick.winner.exists(_.name == name)
}
name -> (roundsWon, totalTricksWon)
}.toMap
val winnerMetrics = playerMetrics(winnerName)
val remainingPlayersMetrics = playerMetrics.view.filterKeys(_ != winnerName).toList
val sortedRemainingPlayers = remainingPlayersMetrics.sortBy { case (_, (rounds, tricks)) =>
(-rounds, -tricks)
}
(winnerName, winnerMetrics) :: sortedRemainingPlayers
}
}.getOrElse(List())
}
private def transmitToAll(event: JsObject): Unit = { private def transmitToAll(event: JsObject): Unit = {
users.values.foreach(session => { users.values.foreach(session => {

View File

@@ -4,7 +4,7 @@ import de.knockoutwhist.events.player.{RequestCardEvent, RequestTieChoiceEvent,
import de.knockoutwhist.utils.events.SimpleEvent import de.knockoutwhist.utils.events.SimpleEvent
import logic.game.GameLobby import logic.game.GameLobby
import model.users.User import model.users.User
import play.api.libs.json.{JsObject, JsValue} import play.api.libs.json.JsObject
import java.util.UUID import java.util.UUID
import java.util.concurrent.locks.ReentrantLock import java.util.concurrent.locks.ReentrantLock
@@ -26,8 +26,6 @@ class UserSession(val user: User, val host: Boolean, val gameLobby: GameLobby) e
else canInteract = Some(InteractionType.Card) else canInteract = Some(InteractionType.Card)
case _ => case _ =>
} }
websocketActor.foreach(_.solveRequests())
websocketActor.foreach(_.transmitEventToClient(event))
} }
override def id: UUID = user.id override def id: UUID = user.id
@@ -39,42 +37,15 @@ class UserSession(val user: User, val host: Boolean, val gameLobby: GameLobby) e
} }
def handleWebResponse(eventType: String, data: JsObject): Unit = { def handleWebResponse(eventType: String, data: JsObject): Unit = {
lock.lock()
Try {
eventType match { eventType match {
case "ping" => case "Ping" =>
// No action needed for Ping // No action needed for Ping
() ()
case "StartGame" =>
gameLobby.startGame(user)
case "PlayCard" =>
val maybeCardIndex: Option[String] = (data \ "cardindex").asOpt[String]
maybeCardIndex match {
case Some(index) =>
val session = gameLobby.getUserSession(user.id)
gameLobby.playCard(session, index.toInt)
case None =>
println("Card Index not found or is not a number.")
} }
case "PickTrumpsuit" =>
val maybeSuitIndex: Option[Int] = (data \ "suitIndex").asOpt[Int]
maybeSuitIndex match {
case Some(index) =>
val session = gameLobby.getUserSession(user.id)
gameLobby.selectTrump(session, index)
case None =>
println("Card Index not found or is not a number.")
}
case "KickPlayer" =>
val maybePlayerId: Option[String] = (data \ "playerId").asOpt[String]
maybePlayerId match {
case Some(id) =>
val playerUUID = UUID.fromString(id)
gameLobby.leaveGame(playerUUID, true)
case None =>
println("Player ID not found or is not a valid UUID.")
}
case "ReturnToLobby" =>
gameLobby.returnToLobby(this)
} }
lock.unlock()
} }
} }

View File

@@ -5,7 +5,6 @@ import org.apache.pekko.actor.{Actor, ActorRef}
import play.api.libs.json.{JsObject, JsValue, Json} import play.api.libs.json.{JsObject, JsValue, Json}
import util.WebsocketEventMapper import util.WebsocketEventMapper
import scala.collection.mutable
import scala.util.{Failure, Success, Try} import scala.util.{Failure, Success, Try}
class UserWebsocketActor( class UserWebsocketActor(
@@ -13,21 +12,13 @@ class UserWebsocketActor(
session: UserSession session: UserSession
) extends Actor { ) extends Actor {
private val requests: mutable.Map[String, String] = mutable.Map()
{
session.lock.lock()
if (session.websocketActor.isDefined) { if (session.websocketActor.isDefined) {
val otherWebsocket = session.websocketActor.get session.websocketActor.foreach(actor => actor.transmitTextToClient("Error: Multiple websocket connections detected. Closing this connection."))
otherWebsocket.transmitTextToClient("Error: Multiple websocket connections detected. Closing your connection.") context.stop(self)
context.stop(otherWebsocket.self) } else {
transmitTextToClient("Previous websocket connection closed. You are now connected.")
}
session.websocketActor = Some(this) session.websocketActor = Some(this)
session.lock.unlock()
} }
override def receive: Receive = { override def receive: Receive = {
case msg: String => case msg: String =>
val jsonObject = Try { val jsonObject = Try {
@@ -51,14 +42,12 @@ class UserWebsocketActor(
} }
private def handle(json: JsValue): Unit = { private def handle(json: JsValue): Unit = {
session.lock.lock()
val idOpt = (json \ "id").asOpt[String] val idOpt = (json \ "id").asOpt[String]
if (idOpt.isEmpty) { if (idOpt.isEmpty) {
transmitJsonToClient(Json.obj( transmitJsonToClient(Json.obj(
"status" -> "error", "status" -> "error",
"error" -> "Missing 'id' field" "error" -> "Missing 'id' field"
)) ))
session.lock.unlock()
return return
} }
val id = idOpt.get val id = idOpt.get
@@ -70,25 +59,13 @@ class UserWebsocketActor(
"status" -> "error", "status" -> "error",
"error" -> "Missing 'event' field" "error" -> "Missing 'event' field"
)) ))
session.lock.unlock()
return
}
val statusOpt = (json \ "status").asOpt[String]
if (statusOpt.isDefined) {
session.lock.unlock()
return return
} }
val event = eventOpt.get val event = eventOpt.get
val data = (json \ "data").asOpt[JsObject].getOrElse(Json.obj()) val data = (json \ "data").asOpt[JsObject].getOrElse(Json.obj())
requests += (id -> event)
val result = Try { val result = Try {
session.handleWebResponse(event, data) session.handleWebResponse(event, data)
} }
if (!requests.contains(id)) {
session.lock.unlock()
return
}
requests -= id
if (result.isSuccess) { if (result.isSuccess) {
transmitJsonToClient(Json.obj( transmitJsonToClient(Json.obj(
"id" -> id, "id" -> id,
@@ -103,31 +80,15 @@ class UserWebsocketActor(
"error" -> result.failed.get.getMessage "error" -> result.failed.get.getMessage
)) ))
} }
session.lock.unlock()
} }
def transmitJsonToClient(jsonObj: JsValue): Unit = { def transmitJsonToClient(jsonObj: JsObject): Unit = {
transmitTextToClient(jsonObj.toString()) out ! jsonObj.toString()
} }
def transmitEventToClient(event: SimpleEvent): Unit = { def transmitEventToClient(event: SimpleEvent): Unit = {
transmitJsonToClient(WebsocketEventMapper.toJson(event, session)) val jsonString = WebsocketEventMapper.toJson(event)
} out ! jsonString
def solveRequests(): Unit = {
if (!session.lock.isHeldByCurrentThread)
return;
if (requests.isEmpty)
return;
val pendingRequests = requests.toMap
requests.clear()
pendingRequests.foreach { case (id, event) =>
transmitJsonToClient(Json.obj(
"id" -> id,
"event" -> event,
"status" -> "success"
))
}
} }
} }

View File

@@ -1,6 +1,5 @@
package model.users package model.users
import java.util.UUID import java.util.UUID
case class User( case class User(
@@ -17,4 +16,5 @@ case class User(
private def withPasswordHash(newPasswordHash: String): User = { private def withPasswordHash(newPasswordHash: String): User = {
this.copy(passwordHash = newPasswordHash) this.copy(passwordHash = newPasswordHash)
} }
} }

View File

@@ -1,8 +1,5 @@
package util package util
import de.knockoutwhist.control.GameState
import de.knockoutwhist.control.GameState.{FinishedMatch, InGame, Lobby, MainMenu, SelectTrump, TieBreak}
import scala.util.Random import scala.util.Random
object GameUtil { object GameUtil {
@@ -29,15 +26,4 @@ object GameUtil {
code.toString() code.toString()
} }
def stateToTitle(gameState: GameState): String = {
gameState match {
case Lobby => "Lobby"
case MainMenu => "Main Menu"
case InGame => "In Game"
case SelectTrump => "Select Trump"
case TieBreak => "Tie Break"
case FinishedMatch => "Finished Match"
}
}
} }

View File

@@ -1,22 +1,18 @@
package util package util
import de.knockoutwhist.cards.{Card, Hand}
import de.knockoutwhist.cards.CardValue.* import de.knockoutwhist.cards.CardValue.*
import de.knockoutwhist.cards.Suit.{Clubs, Diamonds, Hearts, Spades} import de.knockoutwhist.cards.Suit.{Clubs, Diamonds, Hearts, Spades}
import de.knockoutwhist.cards.{Card, Hand}
import play.api.libs.json.{JsArray, Json} import play.api.libs.json.{JsArray, Json}
import play.twirl.api.Html import play.twirl.api.Html
import scalafx.scene.image.Image import scalafx.scene.image.Image
object WebUIUtils { object WebUIUtils {
def cardtoImage(card: Card): Html = { def cardtoImage(card: Card): Html = {
views.html.render.card.apply(cardToPath(card))(card.toString) views.html.render.card.apply(f"images/cards/${cardtoString(card)}.png")(card.toString)
} }
def cardToPath(card: Card): String = { def cardtoString(card: Card) = {
f"images/cards/${cardtoString(card)}.png"
}
def cardtoString(card: Card): String = {
val s = card.suit match { val s = card.suit match {
case Spades => "S" case Spades => "S"
case Hearts => "H" case Hearts => "H"
@@ -41,31 +37,6 @@ object WebUIUtils {
f"$cv$s" f"$cv$s"
} }
def stringToCard(cardStr: String): Card = {
val cv = cardStr.charAt(0) match {
case 'A' => Ace
case 'K' => King
case 'Q' => Queen
case 'J' => Jack
case 'T' => Ten
case '9' => Nine
case '8' => Eight
case '7' => Seven
case '6' => Six
case '5' => Five
case '4' => Four
case '3' => Three
case '2' => Two
}
val s = cardStr.charAt(1) match {
case 'S' => Spades
case 'H' => Hearts
case 'C' => Clubs
case 'D' => Diamonds
}
Card(cv, s)
}
/** /**
* Map a Hand to a JsArray of cards * Map a Hand to a JsArray of cards
* Per card it has the string and the index in the hand * Per card it has the string and the index in the hand

View File

@@ -1,11 +1,10 @@
package util package util
import de.knockoutwhist.utils.events.SimpleEvent import de.knockoutwhist.utils.events.SimpleEvent
import model.sessions.UserSession
import play.api.libs.json.{JsValue, Json} import play.api.libs.json.{JsValue, Json}
import tools.jackson.databind.json.JsonMapper import tools.jackson.databind.json.JsonMapper
import tools.jackson.module.scala.ScalaModule import tools.jackson.module.scala.ScalaModule
import util.mapper.* import util.mapper.{ReceivedHandEventMapper, SimpleEventMapper}
object WebsocketEventMapper { object WebsocketEventMapper {
@@ -24,27 +23,11 @@ object WebsocketEventMapper {
// Register all custom mappers here // Register all custom mappers here
registerCustomMapper(ReceivedHandEventMapper) registerCustomMapper(ReceivedHandEventMapper)
registerCustomMapper(GameStateEventMapper)
registerCustomMapper(CardPlayedEventMapper)
registerCustomMapper(NewRoundEventMapper)
registerCustomMapper(NewTrickEventMapper)
registerCustomMapper(TrickEndEventMapper)
registerCustomMapper(RequestCardEventMapper)
registerCustomMapper(LobbyUpdateEventMapper)
registerCustomMapper(LeftEventMapper)
registerCustomMapper(KickEventMapper)
registerCustomMapper(SessionClosedMapper)
registerCustomMapper(TurnEventMapper)
def toJson(obj: SimpleEvent, session: UserSession): JsValue = { def toJson(obj: SimpleEvent): JsValue = {
val data: Option[JsValue] = if (customMappers.contains(obj.id)) { val data = if (customMappers.contains(obj.id)) {
Some(customMappers(obj.id).toJson(obj, session)) return customMappers(obj.id).toJson(obj)
}else { }else Json.parse(mapper.writeValueAsString(obj))
None
}
if (data.isEmpty) {
return Json.obj()
}
Json.obj( Json.obj(
"id" -> ("request-" + java.util.UUID.randomUUID().toString), "id" -> ("request-" + java.util.UUID.randomUUID().toString),
"event" -> obj.id, "event" -> obj.id,

View File

@@ -1,20 +0,0 @@
package util.mapper
import de.knockoutwhist.events.global.CardPlayedEvent
import model.sessions.UserSession
import play.api.libs.json.{JsArray, JsObject, Json}
import util.WebUIUtils
object CardPlayedEventMapper extends SimpleEventMapper[CardPlayedEvent]{
override def id: String = "CardPlayedEvent"
override def toJson(event: CardPlayedEvent, session: UserSession): JsObject = {
Json.obj(
"firstCard" -> (if (event.trick.firstCard.isDefined) WebUIUtils.cardtoString(event.trick.firstCard.get) else "BLANK"),
"playedCards" -> JsArray(event.trick.cards.map { case (card, player) =>
Json.obj("cardId" -> WebUIUtils.cardtoString(card), "player" -> player.name)
}.toList)
)
}
}

View File

@@ -1,19 +0,0 @@
package util.mapper
import controllers.IngameController
import de.knockoutwhist.events.global.GameStateChangeEvent
import model.sessions.UserSession
import play.api.libs.json.{JsObject, Json}
import util.GameUtil
object GameStateEventMapper extends SimpleEventMapper[GameStateChangeEvent] {
override def id: String = "GameStateChangeEvent"
override def toJson(event: GameStateChangeEvent, session: UserSession): JsObject = {
Json.obj(
"title" -> ("Knockout Whist - " + GameUtil.stateToTitle(event.newState)),
"content" -> IngameController.returnInnerHTML(session.gameLobby, event.newState, session.user).toString
)
}
}

View File

@@ -1,19 +0,0 @@
package util.mapper
import controllers.routes
import events.KickEvent
import model.sessions.UserSession
import play.api.libs.json.{JsObject, Json}
object KickEventMapper extends SimpleEventMapper[KickEvent] {
override def id: String = "KickEvent"
override def toJson(event: KickEvent, session: UserSession): JsObject = {
Json.obj(
"url" -> routes.MainMenuController.mainMenu().url,
"content" -> views.html.mainmenu.creategame(Some(session.user)).toString,
)
}
}

View File

@@ -1,19 +0,0 @@
package util.mapper
import controllers.routes
import events.{KickEvent, LeftEvent}
import model.sessions.UserSession
import play.api.libs.json.{JsObject, Json}
object LeftEventMapper extends SimpleEventMapper[LeftEvent] {
override def id: String = "LeftEvent"
override def toJson(event: LeftEvent, session: UserSession): JsObject = {
Json.obj(
"url" -> routes.MainMenuController.mainMenu().url,
"content" -> views.html.mainmenu.creategame(Some(session.user)).toString
)
}
}

View File

@@ -1,25 +0,0 @@
package util.mapper
import events.LobbyUpdateEvent
import model.sessions.UserSession
import play.api.libs.json.{JsArray, JsObject, Json}
object LobbyUpdateEventMapper extends SimpleEventMapper[LobbyUpdateEvent] {
override def id: String = "LobbyUpdateEvent"
override def toJson(event: LobbyUpdateEvent, session: UserSession): JsObject = {
Json.obj(
"host" -> session.host,
"maxPlayers" -> session.gameLobby.maxPlayers,
"players" -> JsArray(session.gameLobby.getPlayers.values.map(player => {
Json.obj(
"id" -> player.id,
"name" -> player.name,
"self" -> (player.id == session.user.id)
)
}).toList)
)
}
}

View File

@@ -1,18 +0,0 @@
package util.mapper
import de.knockoutwhist.events.global.NewRoundEvent
import logic.game.GameLobby
import model.sessions.UserSession
import play.api.libs.json.{JsObject, Json}
object NewRoundEventMapper extends SimpleEventMapper[NewRoundEvent]{
override def id: String = "NewRoundEvent"
override def toJson(event: NewRoundEvent, session: UserSession): JsObject = {
val gameLobby = session.gameLobby
Json.obj(
"trumpsuit" -> gameLobby.getLogic.getCurrentRound.get.trumpSuit.toString,
"players" -> gameLobby.getLogic.getCurrentMatch.get.playersIn.map(player => player.toString)
)
}
}

View File

@@ -1,14 +0,0 @@
package util.mapper
import de.knockoutwhist.events.global.NewTrickEvent
import logic.game.GameLobby
import model.sessions.UserSession
import play.api.libs.json.{JsObject, Json}
object NewTrickEventMapper extends SimpleEventMapper[NewTrickEvent]{
override def id: String = "NewTrickEvent"
override def toJson(event: NewTrickEvent, session: UserSession): JsObject = {
Json.obj()
}
}

View File

@@ -1,14 +1,13 @@
package util.mapper package util.mapper
import de.knockoutwhist.events.player.ReceivedHandEvent import de.knockoutwhist.events.player.ReceivedHandEvent
import model.sessions.UserSession import play.api.libs.json.{JsArray, JsObject, Json}
import play.api.libs.json.{JsObject, Json}
import util.WebUIUtils import util.WebUIUtils
object ReceivedHandEventMapper extends SimpleEventMapper[ReceivedHandEvent] { object ReceivedHandEventMapper extends SimpleEventMapper[ReceivedHandEvent] {
override def id: String = "ReceivedHandEvent" override def id: String = "ReceivedHandEvent"
override def toJson(event: ReceivedHandEvent, session: UserSession): JsObject = { override def toJson(event: ReceivedHandEvent): JsObject = {
Json.obj( Json.obj(
"dog" -> event.player.isInDogLife, "dog" -> event.player.isInDogLife,
"hand" -> event.player.currentHand().map(hand => WebUIUtils.handToJson(hand)) "hand" -> event.player.currentHand().map(hand => WebUIUtils.handToJson(hand))

View File

@@ -1,16 +0,0 @@
package util.mapper
import de.knockoutwhist.events.player.RequestCardEvent
import logic.game.GameLobby
import model.sessions.UserSession
import play.api.libs.json.{JsObject, Json}
object RequestCardEventMapper extends SimpleEventMapper[RequestCardEvent]{
override def id: String = "RequestCardEvent"
override def toJson(event: RequestCardEvent, session: UserSession): JsObject = {
Json.obj(
"player" -> event.player.name
)
}
}

View File

@@ -1,20 +0,0 @@
package util.mapper
import controllers.routes
import de.knockoutwhist.events.global.RoundEndEvent
import model.sessions.UserSession
import play.api.libs.json.{JsObject, Json}
object RoundEndEventMapper extends SimpleEventMapper[RoundEndEvent] {
override def id: String = "RoundEndEvent"
override def toJson(event: RoundEndEvent, session: UserSession): JsObject = {
Json.obj(
"player" -> event.winner.name,
"tricks" -> event.amountOfTricks
)
}
}

View File

@@ -1,19 +0,0 @@
package util.mapper
import controllers.routes
import de.knockoutwhist.events.global.SessionClosed
import model.sessions.UserSession
import play.api.libs.json.{JsObject, Json}
object SessionClosedMapper extends SimpleEventMapper[SessionClosed] {
override def id: String = "SessionClosed"
override def toJson(event: SessionClosed, session: UserSession): JsObject = {
Json.obj(
"url" -> routes.MainMenuController.mainMenu().url,
"content" -> views.html.mainmenu.creategame(Some(session.user)).toString,
)
}
}

View File

@@ -1,13 +1,11 @@
package util.mapper package util.mapper
import de.knockoutwhist.utils.events.SimpleEvent import de.knockoutwhist.utils.events.SimpleEvent
import logic.game.GameLobby
import model.sessions.UserSession
import play.api.libs.json.JsObject import play.api.libs.json.JsObject
trait SimpleEventMapper[T <: SimpleEvent] { trait SimpleEventMapper[T <: SimpleEvent] {
def id: String def id: String
def toJson(event: T, session: UserSession): JsObject def toJson(event: T): JsObject
} }

View File

@@ -1,20 +0,0 @@
package util.mapper
import de.knockoutwhist.events.global.TrickEndEvent
import de.knockoutwhist.rounds.Trick
import logic.game.GameLobby
import model.sessions.UserSession
import play.api.libs.json.{JsObject, Json}
object TrickEndEventMapper extends SimpleEventMapper[TrickEndEvent]{
override def id: String = "TrickEndEvent"
override def toJson(event: TrickEndEvent, session: UserSession): JsObject = {
val gameLobby = session.gameLobby
Json.obj(
"playerwon" -> event.winner.name,
"playersin" -> gameLobby.getLogic.getCurrentMatch.get.playersIn.map(player => player.name),
"tricklist" -> gameLobby.getLogic.getCurrentRound.get.tricklist.map(trick => trick.winner.map(player => player.name).getOrElse("Trick in Progress"))
)
}
}

View File

@@ -1,35 +0,0 @@
package util.mapper
import de.knockoutwhist.events.global.TurnEvent
import de.knockoutwhist.player.AbstractPlayer
import model.sessions.UserSession
import play.api.libs.json.{JsArray, JsObject, Json}
object TurnEventMapper extends SimpleEventMapper[TurnEvent] {
override def id: String = "TurnEvent"
override def toJson(event: TurnEvent, session: UserSession): JsObject = {
val nextPlayers = if (session.gameLobby.logic.getPlayerQueue.isEmpty) {
Json.arr()
} else {
val queue = session.gameLobby.logic.getPlayerQueue.get
JsArray(
queue.duplicate().map(player => mapPlayer(player)).toList
)
}
Json.obj(
"currentPlayer" -> mapPlayer(event.player),
"nextPlayers" -> nextPlayers
)
}
private def mapPlayer(player: AbstractPlayer): JsObject = {
Json.obj(
"name" -> player.name,
"dog" -> player.isInDogLife
)
}
}

View File

@@ -1,108 +1,38 @@
@(user: Option[model.users.User], gamelobby: logic.game.GameLobby) @(user: Option[model.users.User], gamelobby: logic.game.GameLobby)
<div class="lobby-background vh-100 d-flex align-items-start justify-content-center pt-5"> <main class="lobby-background vh-100" id="lobbybackground">
<div class="container py-5"> <div class="container d-flex flex-column" style="height: calc(100vh - 1rem);">
<div class="row justify-content-center"> <div class="row">
<div class="col-lg-8 col-xl-6"> <div class="col">
<div class="card shadow-lg mb-5 text-center bg-white border-0 rounded-4"> <div class="p-3 text-center fs-4">Winner: @gamelobby.getLogic.getWinner</div>
<div class="card-body p-4 p-md-5">
<h1 class="card-title display-5 fw-bold text-success mb-3">Match Over!</h1>
<p class="fs-4 text-muted">Congratulations to the winner:</p>
<h2 class="display-3 fw-bolder mb-4 text-primary">
@gamelobby.getLogic.getWinner.get.name
</h2>
</div> </div>
</div> </div>
<div class="row justify-content-center align-items-center flex-grow-1">
<div class="card shadow mb-5 border-0 rounded-4 overflow-hidden"> @if((gamelobby.getUserSession(user.get.id).host)) {
<div class="card-header bg-dark text-white text-center fs-5 fw-semibold"> <div class="col-12 text-center mb-5">
Final Standings <div class="btn btn-success" onclick="backToLobby('@gamelobby.id')">Return to lobby</div>
</div>
<div class="d-flex justify-content-between align-items-center p-2 text-uppercase fw-bold border-bottom bg-light">
<div class="d-flex align-items-center">
Player
</div>
<div class="d-flex flex-row gap-3">
<span class="fs-6 text-dark text-center" style="width: 5rem;">Rounds won</span>
<span class="fs-6 text-dark text-center" style="width: 5rem;">Tricks won</span>
</div>
</div>
<div>
@gamelobby.getFinalRanking.zipWithIndex.map { case ((playerName, (wonRounds, tricksWon)), index) =>
@defining(index + 1) { rank =>
<div class="d-flex justify-content-between align-items-center p-3 border-bottom @if(rank == 1){bg-success-subtle fw-bold}">
<div class="d-flex align-items-center">
<span class="badge @if(rank == 1){bg-warning text-dark fs-6} else {bg-secondary} rounded-pill me-3">#@rank</span>
@playerName
</div>
<div class="d-flex flex-row gap-3">
<span class="fs-6 text-muted text-center" style="width: 5rem;">@wonRounds</span>
<span class="fs-6 text-muted text-center" style="width: 5rem;">@tricksWon</span>
</div>
</div>
}
}
</div>
@if(gamelobby.getFinalRanking.isEmpty) {
<div class="p-3 text-center text-muted">No final scores available.</div>
}
</div>
@if(user.isDefined && gamelobby.getUserSession(user.get.id).host) {
<div class="col-12 text-center mt-4">
<div class="btn btn-success btn-lg shadow" onclick="handleReturnToLobby()">
Return to Lobby
</div>
</div> </div>
} else { } else {
<div class="col-12 text-center mt-4"> <div class="col-12 text-center mt-3">
<div class="text-primary"> <div class="spinner-border mt-1" role="status">
<div class="spinner-grow text-primary mt-1" role="status">
<span class="visually-hidden">Loading...</span> <span class="visually-hidden">Loading...</span>
</div> </div>
<p class="mt-3 fs-6 fw-semibold">
Waiting for the Host to continue...
</p>
</div>
</div> </div>
} }
</div> </div>
</div> </div>
</div> </main>
</div>
<script> <script>
function fireConfetti() { function waitForFunction(name, checkInterval = 100) {
let duration = 3 * 1000; return new Promise(resolve => {
let animationEnd = Date.now() + duration; const timer = setInterval(() => {
let defaults = { startVelocity: 30, spread: 360, ticks: 60, zIndex: 0 }; if (typeof window[name] === "function") {
clearInterval(timer);
function randomInRange(min, max) { resolve(window[name]);
return Math.random() * (max - min) + min;
} }
}, checkInterval);
let interval = setInterval(function() { });
let timeLeft = animationEnd - Date.now();
if (timeLeft <= 0) {
return clearInterval(interval);
} }
waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
let particleCount = 50 * (timeLeft / duration); connectWebSocket()
// Left burst
confetti(Object.assign({}, defaults, {
particleCount,
origin: { x: randomInRange(0.1, 0.3), y: Math.random() - 0.2 }
}));
// Right burst
confetti(Object.assign({}, defaults, {
particleCount,
origin: { x: randomInRange(0.7, 0.9), y: Math.random() - 0.2 }
}));
}, 250);
}
connectWebSocket();
fireConfetti();
</script> </script>

View File

@@ -8,35 +8,106 @@
<div class="py-5 container-xxl"> <div class="py-5 container-xxl">
<div class="row ms-4 me-4"> <div class="row ms-4 me-4">
<div class="col-4 mt-5 text-start" id="turn-component"></div> <div class="col-4 mt-5 text-start">
<h4 class="fw-semibold mb-1">Current Player</h4>
<p class="fs-5 text-primary" id="current-player-name">@gamelobby.getLogic.getCurrentPlayer.get.name</p>
@if(!TrickUtil.isOver(gamelobby.getLogic.getCurrentMatch.get, gamelobby.getLogic.getPlayerQueue.get)) {
<h4 class="fw-semibold mb-1">Next Player</h4>
@for(nextplayer <- gamelobby.getLogic.getPlayerQueue.get.duplicate()) {
<p class="fs-5 text-primary" id="next-player-name">@nextplayer</p>
}
}
</div>
<div class="col-4 text-center"> <div class="col-4 text-center">
<div class="score-table mt-5" id="score-table-body">
<h4 class="fw-bold mb-3 text-black">Tricks Won</h4>
<div class="d-flex justify-content-between score-header pb-1">
<div id="score-table"></div> <div style="width: 50%">PLAYER</div>
<div style="width: 50%">TRICKS</div>
<div class="d-flex justify-content-center g-3 mb-5" id="trick-cards-container"></div>
</div> </div>
@for(player <- gamelobby.getLogic.getPlayerQueue.get.toList.sortBy { p =>
-(gamelobby.getLogic.getCurrentRound.get.tricklist.filter { trick => trick.winner.contains(p) }.size)
}) {
<div class="d-flex justify-content-between score-row pt-1">
<div style="width: 50%" class="text-truncate">@player.name</div>
<div style="width: 50%">
@(gamelobby.getLogic.getCurrentRound.get.tricklist.filter { trick => trick.winner.contains(player) }.size)
</div>
</div>
}
<div class="col-4 mt-5 text-end" id="game-info-component"></div> </div>
<div class="d-flex justify-content-center g-3 mb-5" id="trick-cards-container">
@for((cardplayed, player) <- gamelobby.getLogic.getCurrentTrick.get.cards) {
<div class="col-auto">
<div class="card text-center shadow-sm border-0 bg-transparent" style="width: 7rem;
backdrop-filter: blur(4px);">
<div class="p-2">
@util.WebUIUtils.cardtoImage(cardplayed) width="100%"/>
</div>
<div class="card-body p-2 bg-transparent">
<small class="fw-semibold text-secondary">@player</small>
</div>
</div>
</div>
}
</div>
</div>
<div class="col-4 mt-5 text-end">
<h4 class="fw-semibold mb-1">Trumpsuit</h4>
<p class="fs-5 text-primary" id="trumpsuit">@gamelobby.getLogic.getCurrentRound.get.trumpSuit</p>
<h5 class="fw-semibold mt-4 mb-1">First Card</h5>
<div class="d-inline-block border rounded shadow-sm p-1 bg-light" id="first-card-container">
@if(gamelobby.getLogic.getCurrentTrick.get.firstCard.isDefined) {
@util.WebUIUtils.cardtoImage(gamelobby.getLogic.getCurrentTrick.get.firstCard.get)
width="80px"/>
} else {
@views.html.render.card.apply("images/cards/1B.png")("Blank Card") width="80px"/>
}
</div>
</div>
</div> </div>
<div class="row justify-content-center g-2 mt-4 bottom-div" style="backdrop-filter: blur(4px); <div class="row justify-content-center g-2 mt-4 bottom-div" style="backdrop-filter: blur(4px);
margin-left: 0; margin-left: 0;
margin-right: 0;"> margin-right: 0;">
<div id="player-hand-container"></div> <div class="row justify-content-center ingame-cards-slide @{
!gamelobby.logic.getCurrentPlayer.contains(player) ? "inactive" |: ""
}" id="card-slide">
@for(i <- player.currentHand().get.cards.indices) {
<div class="col-auto handcard" style="border-radius: 6px">
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-card-id="@i" style="border-radius: 6px" onclick="handlePlayCard(this, '@gamelobby.id', '@player.isInDogLife')">
@util.WebUIUtils.cardtoImage(player.currentHand().get.cards(i)) width="120px" style="border-radius: 6px"/>
</div>
@if(player.isInDogLife) {
<div class="mt-2">
<button class="btn btn-danger" onclick="handleSkipDogLife(this, '@gamelobby.id')">
Skip Dog Life</button>
</div>
}
</div>
}
</div>
</div> </div>
</div> </div>
</main> </main>
</div> </div>
<script> <script>
function waitForFunction(name, checkInterval = 100) {
return new Promise(resolve => {
const timer = setInterval(() => {
if (typeof window[name] === "function") {
clearInterval(timer);
resolve(window[name]);
}
}, checkInterval);
});
}
waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
connectWebSocket() connectWebSocket()
canPlayCard = @gamelobby.logic.getCurrentPlayer.contains(player);
globalThis.initGameVueComponents()
</script> </script>

View File

@@ -10,7 +10,6 @@
<h3 class="mb-0">Select Trump Suit</h3> <h3 class="mb-0">Select Trump Suit</h3>
</div> </div>
<div class="card-body"> <div class="card-body">
@if(gamelobby.logic.getCurrentMatch.isDefined) {
@if(player.equals(gamelobby.logic.getCurrentMatch.get.roundlist.last.winner.get)) { @if(player.equals(gamelobby.logic.getCurrentMatch.get.roundlist.last.winner.get)) {
<div class="alert alert-info" role="alert" aria-live="polite"> <div class="alert alert-info" role="alert" aria-live="polite">
You (@player.toString) won the last round. Choose the trump suit for the next round. You (@player.toString) won the last round. Choose the trump suit for the next round.
@@ -18,25 +17,25 @@
<div class="row justify-content-center col-auto mb-5"> <div class="row justify-content-center col-auto mb-5">
<div class="col-auto handcard"> <div class="col-auto handcard">
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="0" style="border-radius: 6px" onclick="handleTrumpSelection(this)"> <div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="0" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')">
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Spades)) @util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Spades))
width="120px" style="border-radius: 6px"/> width="120px" style="border-radius: 6px"/>
</div> </div>
</div> </div>
<div class="col-auto handcard"> <div class="col-auto handcard">
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="1" style="border-radius: 6px" onclick="handleTrumpSelection(this)"> <div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="1" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')">
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Hearts)) @util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Hearts))
width="120px" style="border-radius: 6px"/> width="120px" style="border-radius: 6px"/>
</div> </div>
</div> </div>
<div class="col-auto handcard"> <div class="col-auto handcard">
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="2" style="border-radius: 6px" onclick="handleTrumpSelection(this)"> <div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="2" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')">
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Diamonds)) @util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Diamonds))
width="120px" style="border-radius: 6px"/> width="120px" style="border-radius: 6px"/>
</div> </div>
</div> </div>
<div class="col-auto handcard"> <div class="col-auto handcard">
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="3" style="border-radius: 6px" onclick="handleTrumpSelection(this)"> <div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="3" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')">
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Clubs)) @util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Clubs))
width="120px" style="border-radius: 6px"/> width="120px" style="border-radius: 6px"/>
</div> </div>
@@ -55,7 +54,6 @@
is choosing a trumpsuit. The new round will start once a suit is picked. is choosing a trumpsuit. The new round will start once a suit is picked.
</div> </div>
} }
}
</div> </div>
</div> </div>
</div> </div>
@@ -64,5 +62,16 @@
</div> </div>
</div> </div>
<script> <script>
function waitForFunction(name, checkInterval = 100) {
return new Promise(resolve => {
const timer = setInterval(() => {
if (typeof window[name] === "function") {
clearInterval(timer);
resolve(window[name]);
}
}, checkInterval);
});
}
waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
connectWebSocket() connectWebSocket()
</script> </script>

View File

@@ -20,7 +20,7 @@
</p> </p>
</div> </div>
@if(gamelobby.logic.playerTieLogic.currentTiePlayer().contains(player)) { @if(player.equals(gamelobby.logic.playerTieLogic.currentTiePlayer())) {
@defining(gamelobby.logic.playerTieLogic.highestAllowedNumber()) { maxNum => @defining(gamelobby.logic.playerTieLogic.highestAllowedNumber()) { maxNum =>
<div class="alert alert-info" role="alert" aria-live="polite"> <div class="alert alert-info" role="alert" aria-live="polite">
Pick a number between 1 and @{ Pick a number between 1 and @{
@@ -71,7 +71,7 @@
} }
} else { } else {
<div class="alert alert-warning" role="alert" aria-live="polite"> <div class="alert alert-warning" role="alert" aria-live="polite">
<strong>@gamelobby.logic.playerTieLogic.currentTiePlayer().get</strong> <strong>@gamelobby.logic.playerTieLogic.currentTiePlayer()</strong>
is currently picking a number for the cut. is currently picking a number for the cut.
</div> </div>
@@ -110,5 +110,16 @@
</div> </div>
</div> </div>
<script> <script>
function waitForFunction(name, checkInterval = 100) {
return new Promise(resolve => {
const timer = setInterval(() => {
if (typeof window[name] === "function") {
clearInterval(timer);
resolve(window[name]);
}
}, checkInterval);
});
}
waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
connectWebSocket() connectWebSocket()
</script> </script>

View File

@@ -1,38 +1,84 @@
@(user: Option[model.users.User], gamelobby: logic.game.GameLobby) @(user: Option[model.users.User], gamelobby: logic.game.GameLobby)
@import play.api.libs.json._
<div id="lobby-app-mount"></div>
<script> <main class="lobby-background vh-100" id="lobbybackground">
// Initialisierung des momentanen Lobby Standes, welcher direkt gerendert werden muss. <div class="container d-flex flex-column" style="height: calc(100vh - 1rem);">
<div class="row">
const initialLobbyName = '@gamelobby.name'; <div class="col">
const initialLobbyId = '@gamelobby.id'; <div class="p-3 fs-1 d-flex align-items-center">
<div class="text-center" style="flex-grow: 1;">
const initialIsHost = @{user.map(u => gamelobby.getUserSession(u.id)).exists(_.host)}; Lobby-Name: @gamelobby.name
const initialMaxPlayers = @{gamelobby.maxPlayers}; </div>
<div class="btn btn-danger ms-auto" onclick="leaveGame('@gamelobby.id')">Exit</div>
const initialPlayers = JSON.parse('@Html({ </div>
val currentUserId = user.map(_.id).getOrElse(java.util.UUID.randomUUID()) </div>
</div>
val playerListForVue = gamelobby.getUsers.toSeq.map { u => <div class="row">
val isSelf = u.id == currentUserId <div class="col">
val playerDogStatus = false <div class="p-3 text-center fs-4" id="playerAmount">
Playeramount: @gamelobby.getPlayers.size / @gamelobby.maxPlayers</div>
Json.obj( </div>
"id" -> u.id.toString, </div>
"name" -> u.name, <div class="row justify-content-center align-items-center flex-grow-1">
"self" -> isSelf, @if((gamelobby.getUserSession(user.get.id).host)) {
"dog" -> playerDogStatus <div id="players" class="justify-content-center align-items-center d-flex">
) @for(playersession <- gamelobby.getPlayers.values) {
<div class="col-auto my-auto m-3">
<div class="card" style="width: 18rem;">
<img src="@routes.Assets.versioned("images/profile.png")" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
<div class="card-body">
@if(playersession.id == user.get.id) {
<h5 class="card-title">@playersession.name (You)</h5>
<a href="#" class="btn btn-danger disabled" aria-disabled="true" tabindex="-1">Remove</a>
} else {
<h5 class="card-title">@playersession.name</h5>
<div class="btn btn-danger" onclick="removePlayer('@gamelobby.id', '@playersession.id')">
Remove</div>
} }
Json.stringify(Json.toJson(playerListForVue)) </div>
})'); </div>
connectWebSocket(); </div>
globalThis.initLobbyVueComponents( }
initialLobbyName, </div>
initialLobbyId, <div class="col-12 text-center mb-5">
initialIsHost, <div class="btn btn-success" onclick="startGame('@gamelobby.id')">Start Game</div>
initialMaxPlayers, </div>
initialPlayers } else {
); <div id="players" class="justify-content-center align-items-center d-flex">
@for(playersession <- gamelobby.getPlayers.values) {
<div class="col-auto my-auto m-3"> <div class="card" style="width: 18rem;">
<img src="@routes.Assets.versioned("images/profile.png")" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
<div class="card-body">
@if(playersession.id == user.get.id) {
<h5 class="card-title">@playersession.name (You)</h5>
} else {
<h5 class="card-title">@playersession.name</h5>
}
</div>
</div>
</div>
}
</div>
<div class="col-12 text-center mt-3">
<p class="fs-4">Waiting for the host to start the game...</p>
<div class="spinner-border mt-1" role="status">
<span class="visually-hidden">Loading...</span>
</div>
</div>
}
</div>
</div>
</main>
<script>
function waitForFunction(name, checkInterval = 100) {
return new Promise(resolve => {
const timer = setInterval(() => {
if (typeof window[name] === "function") {
clearInterval(timer);
resolve(window[name]);
}
}, checkInterval);
});
}
waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
connectWebSocket()
</script> </script>

View File

@@ -17,20 +17,17 @@
<link rel="shortcut icon" type="image/png" href="@routes.Assets.versioned("images/favicon.png")"> <link rel="shortcut icon" type="image/png" href="@routes.Assets.versioned("images/favicon.png")">
<link href="https://cdn.jsdelivr.net/npm/bootstrap@@5.3.8/dist/css/bootstrap.min.css" rel="stylesheet" integrity="sha384-sRIl4kxILFvY47J16cr9ZwB07vP4J8+LH7qKQnuqkuIAvNWLzeN8tE5YBujZqJLB" crossorigin="anonymous"> <link href="https://cdn.jsdelivr.net/npm/bootstrap@@5.3.8/dist/css/bootstrap.min.css" rel="stylesheet" integrity="sha384-sRIl4kxILFvY47J16cr9ZwB07vP4J8+LH7qKQnuqkuIAvNWLzeN8tE5YBujZqJLB" crossorigin="anonymous">
</head> </head>
<script src="https://cdn.jsdelivr.net/npm/canvas-confetti@@1.6.0/dist/confetti.browser.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/bootstrap@@5.3.8/dist/js/bootstrap.bundle.min.js" integrity="sha384-FKyoEForCGlyvwx9Hj09JcYn3nv7wiPVlz7YYwJrWVcXK/BmnVDxM+D2scQbITxI" crossorigin="anonymous"></script>
<script src="https://code.jquery.com/jquery-3.6.0.min.js"></script>
<script src="https://unpkg.com/vue/dist/vue.global.prod.js"></script>
<script src="@routes.JavaScriptRoutingController.javascriptRoutes()" type="text/javascript"></script>
<script src="@routes.Assets.versioned("javascripts/websocket.js")" type="text/javascript"></script>
<script src="@routes.Assets.versioned("javascripts/events.js")" type="text/javascript"></script>
<script src="@routes.Assets.versioned("javascripts/interact.js")" type="text/javascript"></script>
<script src="@routes.Assets.versioned("javascripts/main.js")" type="text/javascript"></script>
<body class="d-flex flex-column min-vh-100" id="main-body"> <body class="d-flex flex-column min-vh-100" id="main-body">
<div id="alerts-container"></div>
@* And here's where we render the `Html` object containing @* And here's where we render the `Html` object containing
* the page content. *@ * the page content. *@
@content @content
</body> </body>
<script src="@routes.JavaScriptRoutingController.javascriptRoutes()" type="text/javascript"></script>
<script src="@routes.Assets.versioned("javascripts/main.js")" type="text/javascript"></script>
<script src="@routes.Assets.versioned("../../public/javascripts/websocket.js")" type="text/javascript"></script>
<script src="@routes.Assets.versioned("../../public/javascripts/events.js")" type="text/javascript"></script>
<script src="@routes.Assets.versioned("../../public/javascripts/interact.js")" type="text/javascript"></script>
<script src="https://cdn.jsdelivr.net/npm/bootstrap@@5.3.8/dist/js/bootstrap.bundle.min.js" integrity="sha384-FKyoEForCGlyvwx9Hj09JcYn3nv7wiPVlz7YYwJrWVcXK/BmnVDxM+D2scQbITxI" crossorigin="anonymous"></script>
<script src="https://code.jquery.com/jquery-3.6.0.min.js"></script>
</html> </html>

View File

@@ -1,653 +1,42 @@
var canPlayCard = false; function receiveHandEvent(eventData) {
const PlayerHandComponent = { //Data
data() { const dog = eventData.dog;
return { const hand = eventData.hand;
hand: [],
isDogPhase: false,
isAwaitingResponse: false,
};
},
computed: {
isHandInactive() {
//TODO: Needs implementation
}
},
template: `
<div class="row justify-content-center g-2 mt-4 bottom-div"
style="backdrop-filter: blur(4px); margin-left: 0; margin-right: 0;">
<div id="card-slide" class="row justify-content-center ingame-cards-slide" :class="{'inactive': isHandInactive }"> const handElement = $('#card-slide');
handElement.addClass('ingame-cards-slide')
<div v-for="card in hand" :key="card.idx" class="col-auto handcard" style="border-radius: 6px"> let newHtml = '';
//Build Hand Container
hand.forEach((card) => {
//Data
const idx = card.idx
const cardS = card.card;
const cardHtml = `
<div class="col-auto handcard" style="border-radius: 6px">
<div class="btn btn-outline-light p-0 border-0 shadow-none" <div class="btn btn-outline-light p-0 border-0 shadow-none"
:data-card-id="card.idx" data-card-id="${idx}"
style="border-radius: 6px" style="border-radius: 6px"
@click="handlePlayCard(card.idx)"> onclick="handlePlayCard(this, '${dog}')">
<img :src="getCardImagePath(card.card)" width="120px" style="border-radius: 6px" :alt="card.card"/> <img src="/assets/images/cards/${cardS}.png" width="120px" style="border-radius: 6px" alt="${cardS}"/>
</div> </div>
</div> </div>
`;
<div v-if="isDogPhase" class="mt-2"> newHtml += cardHtml;
<button class="btn btn-danger" @click="handleSkipDogLife()">Skip Turn</button>
</div>
</div>
</div>
`,
methods: {
updateHand(eventData) {
this.hand = eventData.hand.map(card => ({
idx: parseInt(card.idx, 10),
card: card.card
}));
this.isDogPhase = false;
console.log("Vue Data Updated. Hand size:", this.hand.length);
if (this.hand.length > 0) {
console.log("First card path check:", this.getCardImagePath(this.hand[0].card));
}
},
handlePlayCard(cardidx) {
if(this.isAwaitingResponse) return
if(!canPlayCard) return
canPlayCard = false;
this.isAwaitingResponse = true
console.debug(`Playing card ${cardidx} from hand`)
const wiggleKeyframes = [
{ transform: 'translateX(0)' },
{ transform: 'translateX(-5px)' },
{ transform: 'translateX(5px)' },
{ transform: 'translateX(-5px)' },
{ transform: 'translateX(0)' }
];
const wiggleTiming = {
duration: 400,
iterations: 1,
easing: 'ease-in-out',
fill: 'forwards'
};
const targetButton = this.$el.querySelector(`[data-card-id="${cardidx}"]`);
const cardElement = targetButton ? targetButton.closest('.handcard') : null;
const payload = {
cardindex: cardidx.toString(),
isDog: false
}
sendEventAndWait("PlayCard", payload).then(
() => {
this.hand = this.hand.filter(card => card.idx !== cardidx);
this.hand.forEach((card, index) => {
card.idx = index;
})
this.isAwaitingResponse = false;
}
).catch(
(err) => {
if (cardElement) {
cardElement.animate(wiggleKeyframes, wiggleTiming);
} else {
console.warn(`Could not find DOM element for card index ${cardidx} to wiggle.`);
}
this.isAwaitingResponse = false;
canPlayCard = true;
}
)
},
handleSkipDogLife() {
globalThis.handleSkipDogLife();
},
getCardImagePath(cardName) {
return `/assets/images/cards/${cardName}.png`;
}
}
};
const ScoreBoardComponent = {
data() {
return {
trumpsuit: 'N/A',
playerScores: [],
};
},
template: `
<div class="score-table mt-5" id="score-table-container">
<h4 class="fw-bold mb-3 text-black">Tricks Won</h4>
<div class="d-flex justify-content-between score-header pb-1">
<div style="width: 50%">PLAYER</div>
<div style="width: 50%">TRICKS</div>
</div>
<div id="score-table-body">
<div v-for="(player, index) in playerScores"
:key="player.name"
class="d-flex justify-content-between score-row pt-1">
<div style="width: 50%" class="text-truncate">
{{ player.name }}
</div>
<div style="width: 50%">
{{ player.tricks }}
</div>
</div>
</div>
</div>
`,
methods: {
calculateNewScores(players, tricklist) {
const playercounts = new Map();
players.forEach(player => {
playercounts.set(player, 0)
}); });
tricklist.forEach(playerWonTrick => { //Build dog if needed
if (playerWonTrick !== "Trick in Progress" && playercounts.has(playerWonTrick)) { if (dog) {
playercounts.set(playerWonTrick, playercounts.get(playerWonTrick) + 1); newHtml += `
} <div class="mt-2">
}); <button class="btn btn-danger" onclick="handleSkipDogLife(this)">Skip Turn</button>
const newScores = players.map(name => ({
name: name,
tricks: playercounts.get(name) || 0,
}));
newScores.sort((a, b) => b.tricks - a.tricks);
return newScores;
},
updateNewRoundData(eventData) {
console.log("Vue Scoreboard Data Update Triggered: New Round!");
this.playerScores = eventData.players.map(player => ({
name: player,
tricks: 0,
}));
},
updateTrickEndData(eventData) {
const { playerwon, playersin, tricklist } = eventData;
console.log(`Vue Scoreboard Data Update Triggered: ${playerwon} won the trick!`);
this.playerScores = this.calculateNewScores(playersin, tricklist);
}
}
};
const GameInfoComponent = {
data() {
return {
trumpsuit: 'No Trumpsuit',
firstCardImagePath: '/assets/images/cards/1B.png',
};
},
template: `
<div>
<h4 class="fw-semibold mb-1">Trumpsuit</h4>
<p class="fs-5 text-primary" id="trumpsuit">{{ trumpsuit }}</p>
<h5 class="fw-semibold mt-4 mb-1">First Card</h5>
<div class="d-inline-block border rounded shadow-sm p-1 bg-light" id="first-card-container">
<img :src="firstCardImagePath" alt="First Card" width="80px" style="border-radius: 6px"/>
</div> </div>
</div> `;
`,
methods: {
resetFirstCard(eventData) {
console.log("GameInfoComponent: Resetting First Card to placeholder.");
this.firstCardImagePath = '/assets/images/cards/1B.png';
},
updateFirstCard(eventData) {
const firstCardId = eventData.firstCard;
console.log("GameInfoComponent: Updating First Card to:", firstCardId);
let imageSource;
if (firstCardId === "BLANK" || !firstCardId) {
imageSource = "/assets/images/cards/1B.png";
} else {
imageSource = `/assets/images/cards/${firstCardId}.png`;
} }
this.firstCardImagePath = imageSource; handElement.html(newHtml);
},
updateTrumpsuit(eventData) {
this.trumpsuit = eventData.trumpsuit;
}
}
};
const TrickDisplayComponent = {
data() {
return {
playedCards: [],
};
},
template: `
<div class="d-flex justify-content-center g-3" id="trick-cards-content">
<div v-for="(play, index) in playedCards" :key="index" class="col-auto">
<div class="card text-center shadow-sm border-0 bg-transparent" style="width: 7rem;
backdrop-filter: blur(4px);">
<div class="p-2">
<img :src="getCardImagePath(play.cardId)" width="100%" style="border-radius: 6px"/>
</div>
<div class="card-body p-2 bg-transparent">
<small class="fw-semibold text-secondary">{{ play.player }}</small>
</div>
</div>
</div>
</div>
`,
methods: {
getCardImagePath(cardId) {
return `/assets/images/cards/${cardId}.png`;
},
clearPlayedCards() {
console.log("TrickDisplayComponent: Clearing played cards.");
this.playedCards = [];
},
updatePlayedCards(eventData) {
console.log("TrickDisplayComponent: Updating played cards.");
this.playedCards = eventData.playedCards;
}
}
};
function formatPlayerName(player) {
let name = player.name;
if (player.dog) {
name += " 🐶";
}
return name;
} }
const TurnComponent = { onEvent("ReceivedHandEvent", receiveHandEvent)
data() {
return {
currentPlayerName: 'Waiting...',
nextPlayers: [],
};
},
template: `
<div class="turn-tracker-container">
<h4 class="fw-semibold mb-1">Current Player</h4>
<p class="fs-3 fw-bold text-success" id="current-player-name">{{ currentPlayerName }}</p>
<div v-if="nextPlayers.length > 0">
<h5 class="fw-semibold mt-4 mb-1" id="next-players-text">Next Players</h5>
<div id="next-players-container">
<p v-for="name in nextPlayers" :key="name" class="fs-5 text-primary">{{ name }}</p>
</div>
</div>
</div>
`,
methods: {
updateTurnData(eventData) {
console.log("TurnComponent: Updating turn data.");
const { currentPlayer, nextPlayers } = eventData;
this.currentPlayerName = formatPlayerName(currentPlayer);
this.nextPlayers = nextPlayers.map(player => formatPlayerName(player));
}
}
};
const LobbyComponent = {
data() {
return {
lobbyName: 'Loading...',
lobbyId: 'default',
isHost: false,
maxPlayers: 0,
players: [],
showKickedModal: false,
kickedEventData: null,
showSessionClosedModal: false,
sessionClosedEventData: null,
};
},
template: `
<main class="lobby-background vh-100" id="lobbybackground">
<div v-if="showKickedModal" class="modal fade show d-block"
tabindex="-1"
role="dialog"
aria-labelledby="kickedModalTitle"
aria-modal="true"
style="background-color: rgba(0,0,0,0.5);">
<div class="modal-dialog modal-dialog-centered" role="document">
<div class="modal-content">
<div class="modal-header">
<h5 class="modal-title" id="kickedModalTitle">Kicked</h5>
</div>
<div class="modal-body">
<p>You've been kicked from the lobby.</p>
<p class="text-muted small">You'll get redirected to the mainmenu in 5 seconds...</p>
</div>
</div>
</div>
</div>
<div v-if="showSessionClosedModal" class="modal fade show d-block"
tabindex="-1"
role="dialog"
aria-labelledby="sessionClosedModalTitle"
aria-modal="true"
style="background-color: rgba(0,0,0,0.5);">
<div class="modal-dialog modal-dialog-centered" role="document">
<div class="modal-content">
<div class="modal-header">
<h5 class="modal-title" id="sessionClosedModalTitle">Session Closed</h5>
</div>
<div class="modal-body">
<p>The session was closed.</p>
<p class="text-muted small">You'll get redirected to the mainmenu in 5 seconds...</p>
</div>
</div>
</div>
</div>
<div class="container d-flex flex-column" style="height: calc(100vh - 1rem);">
<div class="row">
<div class="col">
<div class="p-3 fs-1 d-flex align-items-center">
<div class="text-center" style="flex-grow: 1;">
Lobby-Name: {{ lobbyName }}
</div>
<div class="btn btn-danger ms-auto" @click="leaveGame(lobbyId)">Exit</div>
</div>
</div>
</div>
<div class="row">
<div class="col">
<div class="p-3 text-center fs-4" id="playerAmount">
Players: {{ players.length }} / {{ maxPlayers }}
</div>
</div>
</div>
<div class="row justify-content-center align-items-center flex-grow-1">
<template v-if="isHost">
<div id="players" class="justify-content-center align-items-center d-flex flex-wrap">
<div v-for="player in players" :key="player.id" class="col-auto my-auto m-3">
<div class="card" style="width: 18rem;">
<img src="/assets/images/profile.png" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
<div class="card-body">
<h5 class="card-title">
{{ player.name }} <span v-if="player.self">(You)</span>
</h5>
<template v-if="player.self">
<a href="#" class="btn btn-danger disabled" aria-disabled="true" tabindex="-1">Remove</a>
</template>
<template v-else>
<div class="btn btn-danger" @click="handleKickPlayer(player.id)">Remove</div>
</template>
</div>
</div>
</div>
</div>
<div class="col-12 text-center mb-5">
<div class="btn btn-success" @click="startGame()">Start Game</div>
</div>
</template>
<template v-else>
<div id="players" class="justify-content-center align-items-center d-flex flex-wrap">
<div v-for="player in players" :key="player.id" class="col-auto my-auto m-3">
<div class="card" style="width: 18rem;">
<img src="/assets/images/profile.png" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
<div class="card-body">
<h5 class="card-title">
{{ player.name }} <span v-if="player.self">(You)</span>
</h5>
</div>
</div>
</div>
</div>
<div class="col-12 text-center mt-3">
<p class="fs-4">Waiting for the host to start the game...</p>
<div class="spinner-border mt-1" role="status">
<span class="visually-hidden">Loading...</span>
</div>
</div>
</template>
</div>
</div>
</main>
`,
methods: {
updateLobbyData(eventData) {
console.log("LobbyComponent: Received Lobby Update Event.");
this.isHost = eventData.host;
this.maxPlayers = eventData.maxPlayers;
this.players = eventData.players;
},
setInitialData(name, id) {
this.lobbyName = name;
this.lobbyId = id;
},
startGame() {
globalThis.startGame()
},
leaveGame(gameId) {
//TODO: Needs implementation
},
handleKickPlayer(playerId) {
globalThis.handleKickPlayer(playerId)
},
showKickModal(eventData) {
this.showKickedModal = true;
setTimeout(() => {
this.kickedEventData = eventData;
this.showKickedModal = false;
if (typeof globalThis.receiveGameStateChange === 'function') {
globalThis.receiveGameStateChange(this.kickedEventData);
} else {
console.error("FATAL: receiveGameStateChange ist nicht global definiert.");
}
}, 5000);
},
showSessionClosedModal(eventData) {
this.sessionClosedEventData = eventData;
this.showSessionClosedModal = true;
setTimeout(() => {
this.showSessionClosedModal = false;
if (typeof globalThis.receiveGameStateChange === 'function') {
globalThis.receiveGameStateChange(this.sessionClosedEventData);
} else {
console.error("FATAL: receiveGameStateChange ist nicht global definiert.");
}
}, 5000);
}
}
};
function requestCardEvent(eventData) {
//TODO: Needs correct implementation of setting the inactive class in the PlayerHandComponent
}
function receiveGameStateChange(eventData) {
const content = eventData.content;
const title = eventData.title || 'Knockout Whist';
const url = eventData.url || null;
exchangeBody(content, title, url);
}
function receiveRoundEndEvent(eventData) {
//TODO: When alert is working, set an alert that shows how won the round and with how much tricks.
}
let playerHandApp = null;
let scoreBoardApp = null;
let gameInfoApp = null;
let trickDisplayApp = null;
let turnApp = null;
globalThis.initGameVueComponents = function() {
// Initializing PlayerHandComponent
const app = Vue.createApp(PlayerHandComponent);
playerHandApp = app;
const mountedHand = app.mount('#player-hand-container');
if (mountedHand && mountedHand.updateHand) {
globalThis.updatePlayerHand = mountedHand.updateHand;
onEvent("ReceivedHandEvent", globalThis.updatePlayerHand);
console.log("PLAYER HAND SYSTEM: updatePlayerHand successfully exposed.");
} else {
console.error("FATAL ERROR: PlayerHandComponent mount failed. Check if #player-hand-container exists.");
}
// Initializing Scoreboard
if (scoreBoardApp) return
const app2 = Vue.createApp(ScoreBoardComponent)
scoreBoardApp = app2
const mountedHand2 = app2.mount('#score-table')
if (mountedHand2) {
globalThis.updateNewRoundData = mountedHand2.updateNewRoundData;
onEvent("NewRoundEvent", handleNewRoundEvent);
globalThis.updateTrickEndData = mountedHand2.updateTrickEndData;
onEvent("TrickEndEvent", globalThis.updateTrickEndData);
console.log("SCOREBOARD: updateNewRoundData successfully exposed.");
} else {
console.error("FATAL ERROR: Scoreboard mount failed. Check if #score-table exists.");
}
// Initializing Gameinfo
if (gameInfoApp) return
const app3 = Vue.createApp(GameInfoComponent)
gameInfoApp = app3
const mountedGameInfo = app3.mount('#game-info-component')
if(mountedGameInfo) {
globalThis.resetFirstCard = mountedGameInfo.resetFirstCard;
globalThis.updateFirstCard = mountedGameInfo.updateFirstCard;
globalThis.updateTrumpsuit = mountedGameInfo.updateTrumpsuit
onEvent("NewTrickEvent", handleNewTrickEvent);
console.log("GameInfo: resetFirstCard successfully exposed.");
} else {
console.error("FATAL ERROR: GameInfo mount failed. Check if #score-table exists.");
}
// Initializing TrickCardContainer
if (trickDisplayApp) return;
const app4 = Vue.createApp(TrickDisplayComponent);
trickDisplayApp = app4;
const mountedTrickDisplay = app4.mount('#trick-cards-container');
if (mountedTrickDisplay) {
globalThis.clearPlayedCards = mountedTrickDisplay.clearPlayedCards;
globalThis.updatePlayedCards = mountedTrickDisplay.updatePlayedCards;
onEvent("CardPlayedEvent", handleCardPlayedEvent)
console.log("TRICK DISPLAY: Handlers successfully exposed (clearPlayedCards, updatePlayedCards).");
} else {
console.error("FATAL ERROR: TrickDisplay mount failed. Check if #trick-cards-container exists.");
}
// Initializing TurnContainer
if (turnApp) return;
const app5 = Vue.createApp(TurnComponent)
turnApp = app5;
const mountedTurnApp = app5.mount('#turn-component')
if(mountedTurnApp) {
globalThis.updateTurnData = mountedTurnApp.updateTurnData;
onEvent("TurnEvent", globalThis.updateTurnData);
console.log("TURN DISPLAY: Handlers successfully exposed (clearPlayedCards, updatePlayedCards).");
} else {
console.error("FATAL ERROR: TURNAPP mount failed. Check if #trick-cards-container exists.");
}
}
let lobbyApp = null;
globalThis.initLobbyVueComponents = function(initialLobbyName, initialLobbyId, initialIsHost, initialMaxPlayers, initialPlayers) {
if (lobbyApp) return;
const appLobby = Vue.createApp(LobbyComponent);
lobbyApp = appLobby;
const mountedLobby = appLobby.mount('#lobby-app-mount');
if (mountedLobby) {
mountedLobby.setInitialData(initialLobbyName, initialLobbyId);
//Damit beim erstmaligen Betreten der Lobby die Spieler etc. angezeigt werden.
mountedLobby.updateLobbyData({
host: initialIsHost,
maxPlayers: initialMaxPlayers,
players: initialPlayers
});
globalThis.updateLobbyData = mountedLobby.updateLobbyData;
globalThis.showKickModal = mountedLobby.showKickModal;
globalThis.showSessionClosedModal = mountedLobby.showSessionClosedModal;
onEvent("LobbyUpdateEvent", globalThis.updateLobbyData);
onEvent("KickEvent", globalThis.showKickModal);
onEvent("SessionClosed", globalThis.showSessionClosedModal);
console.log("LobbyComponent successfully mounted and registered events.");
} else {
console.error("FATAL ERROR: LobbyComponent mount failed.");
}
}
function handleCardPlayedEvent(eventData) {
console.log("CardPlayedEvent received. Updating Game Info and Trick Display.");
if (typeof globalThis.updateFirstCard === 'function') {
globalThis.updateFirstCard(eventData);
}
if (typeof globalThis.updatePlayedCards === 'function') {
globalThis.updatePlayedCards(eventData);
}
}
function handleNewTrickEvent(eventData) {
if (typeof globalThis.resetFirstCard === 'function') {
globalThis.resetFirstCard(eventData);
}
if (typeof globalThis.clearPlayedCards === 'function') {
globalThis.clearPlayedCards();
}
}
function handleNewRoundEvent(eventData) {
if (typeof globalThis.updateNewRoundData === 'function') {
globalThis.updateNewRoundData(eventData);
}
if (typeof globalThis.updateTrumpsuit === 'function') {
globalThis.updateTrumpsuit(eventData);
}
}
onEvent("GameStateChangeEvent", receiveGameStateChange)
onEvent("LeftEvent", receiveGameStateChange)
onEvent("RequestCardEvent", requestCardEvent)
onEvent("RoundEndEvent", receiveRoundEndEvent)

View File

@@ -1,33 +1,7 @@
function handlePlayCard(cardidx) { function handlePlayCard(card, dog) {
//TODO: Needs implementation // TODO needs implementation
} }
function handleSkipDogLife(button) { function handleSkipDogLife(button) {
// TODO needs implementation // TODO needs implementation
} }
function startGame() {
sendEvent("StartGame")
}
function handleTrumpSelection(object) {
const $button = $(object);
const trumpIndex = parseInt($button.data('trump'));
const payload = {
suitIndex: trumpIndex
}
sendEvent("PickTrumpsuit", payload)
}
function handleKickPlayer(playerId) {
sendEvent("KickPlayer", {
playerId: playerId
})
}
function handleReturnToLobby() {
sendEvent("ReturnToLobby")
}
globalThis.startGame = startGame
globalThis.handleTrumpSelection = handleTrumpSelection
globalThis.handleKickPlayer = handleKickPlayer
globalThis.handleReturnToLobby = handleReturnToLobby

View File

@@ -217,6 +217,3 @@ function navSpa(page, title) {
}); });
return false return false
} }
globalThis.exchangeBody = exchangeBody;

View File

@@ -1,7 +1,10 @@
type EventHandler = (data: any) => any | Promise<any>;
// javascript // javascript
let ws = null; // will be created by connectWebSocket() let ws = null; // will be created by connectWebSocket()
const pending = new Map(); // id -> { resolve, reject, timer } const pending: Map<string, any> = new Map(); // id -> { resolve, reject, timer }
const handlers = new Map(); // eventType -> handler(data) -> (value|Promise) const handlers: Map<string, EventHandler> = new Map(); // eventType -> handler(data) -> (value|Promise)
let timer = null; let timer = null;
@@ -38,8 +41,8 @@ function setupSocketHandlers(socket) {
if (id && eventType) { if (id && eventType) {
const handler = handlers.get(eventType); const handler = handlers.get(eventType);
const sendResponse = (result) => { const sendResponse = (respData) => {
const response = {id: id, event: eventType, status: result}; const response = {id: id, event: eventType, data: respData === undefined ? {} : respData};
if (socket && socket.readyState === WebSocket.OPEN) { if (socket && socket.readyState === WebSocket.OPEN) {
socket.send(JSON.stringify(response)); socket.send(JSON.stringify(response));
} else { } else {
@@ -49,17 +52,16 @@ function setupSocketHandlers(socket) {
if (!handler) { if (!handler) {
// no handler: respond with an error object in data so server can fail it // no handler: respond with an error object in data so server can fail it
console.warn("No handler for event:", eventType);
sendResponse({error: "No handler for event: " + eventType}); sendResponse({error: "No handler for event: " + eventType});
return; return;
} }
try { try {
Promise.resolve(handler(data === undefined ? {} : data)) Promise.resolve(handler(data === undefined ? {} : data))
.then(_ => sendResponse("success")) .then(result => sendResponse(result))
.catch(_ => sendResponse("error")); .catch(err => sendResponse({error: err?.message ? err.message : String(err)}));
} catch (err) { } catch (err) {
sendResponse("error"); sendResponse({error: err?.message ? err.message : String(err)});
} }
} }
}; };
@@ -87,17 +89,11 @@ function setupSocketHandlers(socket) {
} else { } else {
console.warn('Connection died unexpectedly.'); console.warn('Connection died unexpectedly.');
} }
location.href = "/mainmenu";
}; };
} }
// connect/disconnect helpers // connect/disconnect helpers
function connectWebSocket(url = null) { function connectWebSocket(url = "ws://localhost:9000/websocket") {
if (!url) {
const loc = window.location;
const protocol = loc.protocol === "https:" ? "wss:" : "ws:";
url = protocol + "//" + loc.host + "/websocket";
}
if (ws && ws.readyState === WebSocket.OPEN) return Promise.resolve(); if (ws && ws.readyState === WebSocket.OPEN) return Promise.resolve();
if (ws && ws.readyState === WebSocket.CONNECTING) { if (ws && ws.readyState === WebSocket.CONNECTING) {
// already connecting - return a promise that resolves on open // already connecting - return a promise that resolves on open
@@ -186,7 +182,7 @@ function sendEventAndWait(eventType, eventData, timeoutMs = 10000) {
return p; return p;
} }
function onEvent(eventType, handler) { function onEvent(eventType: string, handler: EventHandler) {
handlers.set(eventType, handler); handlers.set(eventType, handler);
} }

View File

@@ -1,3 +1,3 @@
MAJOR=4 MAJOR=3
MINOR=8 MINOR=0
PATCH=1 PATCH=1