feat(websocket)!: Implement WebSocket connection and event handling #82
@@ -17,7 +17,7 @@
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width: 100%;
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width: 100%;
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border: none;
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border: none;
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border-radius: 1rem;
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border-radius: 1rem;
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box-shadow: 0 4px 20px rgba(0,0,0,0.1);
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box-shadow: 0 4px 20px rgba(0, 0, 0, 0.1);
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position: relative;
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position: relative;
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z-index: 3; /* ensure card sits above the particles */
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z-index: 3; /* ensure card sits above the particles */
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}
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}
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@@ -14,37 +14,44 @@
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--bs-border-color: rgba(0, 0, 0, 0.125) !important;
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--bs-border-color: rgba(0, 0, 0, 0.125) !important;
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--bs-heading-color: var(--color) !important;
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--bs-heading-color: var(--color) !important;
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}
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}
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@background-color: var(--background-color);
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@background-color: var(--background-color);
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@highlightcolor: var(--highlightscolor);
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@highlightcolor: var(--highlightscolor);
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@background-image: var(--background-image);
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@background-image: var(--background-image);
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@color: var(--color);
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@color: var(--color);
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@keyframes slideIn {
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@keyframes slideIn {
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0% { transform: translateX(-100vw); }
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0% {
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100% { transform: translateX(0); }
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transform: translateX(-100vw);
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}
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100% {
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transform: translateX(0);
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}
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}
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}
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.game-field-background {
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.game-field-background {
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background-image: @background-image;
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background-image: @background-image;
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background-repeat: no-repeat;
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background-repeat: no-repeat;
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background-size: cover;
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background-size: cover;
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max-width: 1400px;
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max-width: 1400px;
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margin: 0 auto;
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margin: 0 auto;
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min-height: 100vh;
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min-height: 100vh;
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}
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.lobby-background {
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background-color: @background-color;
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width: 100%;
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height: 100vh;
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}
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}
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.navbar-header{
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.lobby-background {
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text-align:center;
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background-color: @background-color;
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width: 100%;
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height: 100vh;
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}
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.navbar-header {
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text-align: center;
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}
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}
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.navbar-toggle {
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.navbar-toggle {
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float: none;
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float: none;
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margin-right:0;
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margin-right: 0;
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}
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}
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.handcard :hover {
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.handcard :hover {
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box-shadow: 3px 3px 3px @highlightcolor;
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box-shadow: 3px 3px 3px @highlightcolor;
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}
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}
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@@ -52,7 +59,7 @@
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.inactive::after {
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.inactive::after {
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content: "";
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content: "";
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position: absolute;
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position: absolute;
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inset: 0; /* cover the whole container */
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inset: 0; /* cover the whole container */
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background: rgba(0, 0, 0, 0.50);
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background: rgba(0, 0, 0, 0.50);
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z-index: 10;
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z-index: 10;
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border-radius: 6px;
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border-radius: 6px;
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@@ -73,26 +80,26 @@
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/* Ensure body text color follows theme variable and works with Bootstrap */
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/* Ensure body text color follows theme variable and works with Bootstrap */
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body {
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body {
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color: @color;
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color: @color;
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}
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}
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.footer {
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.footer {
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width: 100%;
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width: 100%;
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text-align: center;
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text-align: center;
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font-size: 12px;
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font-size: 12px;
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color: @color;
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color: @color;
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padding: 0.5rem 0;
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padding: 0.5rem 0;
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flex-grow: 1; /* fill remaining vertical space as visual footer background */
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flex-grow: 1; /* fill remaining vertical space as visual footer background */
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}
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}
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.game-field {
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.game-field {
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position: fixed;
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position: fixed;
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inset: 0;
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inset: 0;
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overflow: auto;
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overflow: auto;
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}
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}
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.navbar-drop-shadow {
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.navbar-drop-shadow {
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box-shadow: 0 1px 15px 0 #000000
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box-shadow: 0 1px 15px 0 #000000
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}
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}
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.ingame-side-shadow {
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.ingame-side-shadow {
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@@ -100,126 +107,164 @@ body {
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}
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}
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#sessions {
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#sessions {
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display: flex;
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display: flex;
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flex-direction: column;
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flex-direction: column;
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justify-content: flex-start;
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justify-content: flex-start;
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align-items: center;
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align-items: center;
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text-align: center;
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text-align: center;
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h1 {
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animation: slideIn 0.5s ease-out forwards;
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h1 {
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animation-fill-mode: backwards;
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animation: slideIn 0.5s ease-out forwards;
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}
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animation-fill-mode: backwards;
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}
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}
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}
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#textanimation {
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#textanimation {
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animation: slideIn 0.5s ease-out forwards;
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animation: slideIn 0.5s ease-out forwards;
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animation-fill-mode: backwards;
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animation-fill-mode: backwards;
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animation-delay: 1s;
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animation-delay: 1s;
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}
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}
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#sessions a, #sessions h1, #sessions p {
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#sessions a, #sessions h1, #sessions p {
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color: @color;
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color: @color;
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font-size: 40px;
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font-size: 40px;
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font-family: Arial, serif;
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font-family: Arial, serif;
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}
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}
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#ingame {
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#ingame {
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display: flex;
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display: flex;
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flex-direction: column;
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flex-direction: column;
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align-items: center;
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align-items: center;
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justify-content: flex-end;
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justify-content: flex-end;
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height: 100%;
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height: 100%;
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}
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}
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#ingame a, #ingame h1, #ingame p {
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#ingame a, #ingame h1, #ingame p {
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color: @color;
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color: @color;
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font-size: 40px;
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font-size: 40px;
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font-family: Arial, serif;
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font-family: Arial, serif;
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}
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}
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.ingame-cards-slide {
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.ingame-cards-slide {
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div {
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div {
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animation: slideIn 0.5s ease-out forwards;
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animation: slideIn 0.5s ease-out forwards;
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animation-fill-mode: backwards;
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animation-fill-mode: backwards;
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&:nth-child(1) { animation-delay: 0.5s; }
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&:nth-child(2) { animation-delay: 1s; }
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&:nth-child(1) {
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&:nth-child(3) { animation-delay: 1.5s; }
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animation-delay: 0.5s;
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&:nth-child(4) { animation-delay: 2s; }
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}
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&:nth-child(5) { animation-delay: 2.5s; }
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&:nth-child(6) { animation-delay: 3s; }
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&:nth-child(2) {
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&:nth-child(7) { animation-delay: 3.5s; }
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animation-delay: 1s;
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}
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&:nth-child(3) {
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animation-delay: 1.5s;
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}
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&:nth-child(4) {
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animation-delay: 2s;
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}
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&:nth-child(5) {
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animation-delay: 2.5s;
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}
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&:nth-child(6) {
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animation-delay: 3s;
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}
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&:nth-child(7) {
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animation-delay: 3.5s;
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}
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}
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}
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}
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}
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#playedcardplayer {
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#playedcardplayer {
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display: flex;
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display: flex;
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flex-direction: column;
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flex-direction: column;
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justify-content: flex-end;
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justify-content: flex-end;
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}
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}
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#playedcardplayer p {
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#playedcardplayer p {
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font-size: 12px;
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font-size: 12px;
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height: 4%;
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height: 4%;
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}
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}
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#playedcardplayer img {
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#playedcardplayer img {
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height: 90%;
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height: 90%;
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}
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}
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#firstCard {
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#firstCard {
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display: flex;
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display: flex;
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flex-direction: row;
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flex-direction: row;
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height: 20%;
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height: 20%;
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width: 100%;
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width: 100%;
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justify-content: space-between;
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justify-content: space-between;
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}
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}
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#firstCardObject {
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#firstCardObject {
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display: flex;
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display: flex;
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flex-direction: column;
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flex-direction: column;
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margin-right: 4%;
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margin-right: 4%;
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}
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}
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#firstCardObject img{
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height: 90%;
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#firstCardObject img {
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height: 90%;
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}
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}
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#firstCardObject p{
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height: 10%;
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#firstCardObject p {
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font-size: 20px;
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height: 10%;
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font-size: 20px;
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}
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}
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#nextPlayers {
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#nextPlayers {
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display: flex;
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display: flex;
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flex-direction: column;
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flex-direction: column;
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align-items: center;
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align-items: center;
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height: 0;
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height: 0;
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p {
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margin-top: 0;
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p {
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margin-bottom: 0;
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margin-top: 0;
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}
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margin-bottom: 0;
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}
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}
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}
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#invisible {
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#invisible {
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visibility: hidden;
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visibility: hidden;
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}
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}
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#selecttrumpsuit {
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#selecttrumpsuit {
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display: flex;
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display: flex;
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flex-direction: column;
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flex-direction: column;
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align-items: center;
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align-items: center;
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height: 100%;
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height: 100%;
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}
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}
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#rules {
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#rules {
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color: @color;
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color: @color;
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font-size: 1.5em;
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font-size: 1.5em;
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font-family: Arial, serif;
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font-family: Arial, serif;
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}
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}
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.score-table {
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.score-table {
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background-color: rgba(255, 255, 255, 0.1);
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background-color: rgba(255, 255, 255, 0.1);
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border-radius: 8px;
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border-radius: 8px;
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padding: 10px;
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padding: 10px;
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margin-bottom: 20px;
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margin-bottom: 20px;
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backdrop-filter: blur(8px);
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backdrop-filter: blur(8px);
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box-shadow: 0 4px 6px rgba(0, 0, 0, 0.1);
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box-shadow: 0 4px 6px rgba(0, 0, 0, 0.1);
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}
|
}
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.score-header {
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.score-header {
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font-weight: bold;
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font-weight: bold;
|
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color: #000000;
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color: #000000;
|
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border-bottom: 1px solid rgba(255, 255, 255, 0.3);
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border-bottom: 1px solid rgba(255, 255, 255, 0.3);
|
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}
|
}
|
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|
|
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.score-row {
|
.score-row {
|
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color: #000000;
|
color: #000000;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* In-game centered stage and blurred sides overlay */
|
/* In-game centered stage and blurred sides overlay */
|
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@@ -243,12 +288,12 @@ body {
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inset: 0;
|
inset: 0;
|
||||||
pointer-events: none;
|
pointer-events: none;
|
||||||
/* fallback: subtle vignette if backdrop-filter unsupported */
|
/* fallback: subtle vignette if backdrop-filter unsupported */
|
||||||
background: radial-gradient(ellipse at center, rgba(0,0,0,0) 30%, rgba(0,0,0,0.35) 100%);
|
background: radial-gradient(ellipse at center, rgba(0, 0, 0, 0) 30%, rgba(0, 0, 0, 0.35) 100%);
|
||||||
}
|
}
|
||||||
|
|
||||||
@supports ((-webkit-backdrop-filter: blur(8px)) or (backdrop-filter: blur(8px))) {
|
@supports ((-webkit-backdrop-filter: blur(8px)) or (backdrop-filter: blur(8px))) {
|
||||||
.blur-sides::before {
|
.blur-sides::before {
|
||||||
background: rgba(0,0,0,0.08);
|
background: rgba(0, 0, 0, 0.08);
|
||||||
-webkit-backdrop-filter: blur(10px) saturate(110%);
|
-webkit-backdrop-filter: blur(10px) saturate(110%);
|
||||||
backdrop-filter: blur(10px) saturate(110%);
|
backdrop-filter: blur(10px) saturate(110%);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -15,13 +15,6 @@ class AuthAction @Inject()(val sessionManager: SessionManager, val parser: BodyP
|
|||||||
|
|
||||||
override def executionContext: ExecutionContext = ec
|
override def executionContext: ExecutionContext = ec
|
||||||
|
|
||||||
protected def getUserFromSession(request: RequestHeader): Option[User] = {
|
|
||||||
val session = request.cookies.get("sessionId")
|
|
||||||
if (session.isDefined)
|
|
||||||
return sessionManager.getUserBySession(session.get.value)
|
|
||||||
None
|
|
||||||
}
|
|
||||||
|
|
||||||
override def invokeBlock[A](
|
override def invokeBlock[A](
|
||||||
request: Request[A],
|
request: Request[A],
|
||||||
block: AuthenticatedRequest[A] => Future[Result]
|
block: AuthenticatedRequest[A] => Future[Result]
|
||||||
@@ -33,5 +26,12 @@ class AuthAction @Inject()(val sessionManager: SessionManager, val parser: BodyP
|
|||||||
Future.successful(Results.Redirect(routes.UserController.login()))
|
Future.successful(Results.Redirect(routes.UserController.login()))
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected def getUserFromSession(request: RequestHeader): Option[User] = {
|
||||||
|
val session = request.cookies.get("sessionId")
|
||||||
|
if (session.isDefined)
|
||||||
|
return sessionManager.getUserBySession(session.get.value)
|
||||||
|
None
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -8,6 +8,7 @@ import de.knockoutwhist.utils.events.EventListener
|
|||||||
class WebApplicationConfiguration extends DefaultConfiguration {
|
class WebApplicationConfiguration extends DefaultConfiguration {
|
||||||
|
|
||||||
override def uis: Set[UI] = Set()
|
override def uis: Set[UI] = Set()
|
||||||
|
|
||||||
override def listener: Set[EventListener] = Set(DelayHandler)
|
override def listener: Set[EventListener] = Set(DelayHandler)
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
package controllers
|
package controllers
|
||||||
|
|
||||||
import auth.{AuthAction, AuthenticatedRequest}
|
import auth.{AuthAction, AuthenticatedRequest}
|
||||||
import de.knockoutwhist.control.GameState.{FinishedMatch, InGame, Lobby, SelectTrump, TieBreak}
|
import de.knockoutwhist.control.GameState.*
|
||||||
import exceptions.*
|
import exceptions.*
|
||||||
import logic.PodManager
|
import logic.PodManager
|
||||||
import logic.game.GameLobby
|
import logic.game.GameLobby
|
||||||
@@ -18,39 +18,11 @@ import scala.concurrent.ExecutionContext
|
|||||||
import scala.util.Try
|
import scala.util.Try
|
||||||
|
|
||||||
@Singleton
|
@Singleton
|
||||||
class IngameController @Inject() (
|
class IngameController @Inject()(
|
||||||
val cc: ControllerComponents,
|
val cc: ControllerComponents,
|
||||||
val authAction: AuthAction,
|
val authAction: AuthAction,
|
||||||
implicit val ec: ExecutionContext
|
implicit val ec: ExecutionContext
|
||||||
) extends AbstractController(cc) {
|
) extends AbstractController(cc) {
|
||||||
|
|
||||||
def returnInnerHTML(gameLobby: GameLobby, user: User): Html = {
|
|
||||||
gameLobby.logic.getCurrentState match {
|
|
||||||
case Lobby => views.html.lobby.lobby(Some(user), gameLobby)
|
|
||||||
case InGame =>
|
|
||||||
views.html.ingame.ingame(
|
|
||||||
gameLobby.getPlayerByUser(user),
|
|
||||||
gameLobby
|
|
||||||
)
|
|
||||||
case SelectTrump =>
|
|
||||||
views.html.ingame.selecttrump(
|
|
||||||
gameLobby.getPlayerByUser(user),
|
|
||||||
gameLobby
|
|
||||||
)
|
|
||||||
case TieBreak =>
|
|
||||||
views.html.ingame.tie(
|
|
||||||
gameLobby.getPlayerByUser(user),
|
|
||||||
gameLobby
|
|
||||||
)
|
|
||||||
case FinishedMatch =>
|
|
||||||
views.html.ingame.finishedMatch(
|
|
||||||
Some(user),
|
|
||||||
gameLobby
|
|
||||||
)
|
|
||||||
case _ =>
|
|
||||||
throw new IllegalStateException(s"Invalid game state for in-game view. GameId: ${gameLobby.id}" + s" State: ${gameLobby.logic.getCurrentState}")
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
def game(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
def game(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
||||||
val game = PodManager.getGame(gameId)
|
val game = PodManager.getGame(gameId)
|
||||||
@@ -68,6 +40,35 @@ class IngameController @Inject() (
|
|||||||
Redirect(routes.MainMenuController.mainMenu())
|
Redirect(routes.MainMenuController.mainMenu())
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
def returnInnerHTML(gameLobby: GameLobby, user: User): Html = {
|
||||||
|
gameLobby.logic.getCurrentState match {
|
||||||
|
case Lobby => views.html.lobby.lobby(Some(user), gameLobby)
|
||||||
|
case InGame =>
|
||||||
|
views.html.ingame.ingame(
|
||||||
|
gameLobby.getPlayerByUser(user),
|
||||||
|
gameLobby
|
||||||
|
)
|
||||||
|
case SelectTrump =>
|
||||||
|
views.html.ingame.selecttrump(
|
||||||
|
gameLobby.getPlayerByUser(user),
|
||||||
|
gameLobby
|
||||||
|
)
|
||||||
|
case TieBreak =>
|
||||||
|
views.html.ingame.tie(
|
||||||
|
gameLobby.getPlayerByUser(user),
|
||||||
|
gameLobby
|
||||||
|
)
|
||||||
|
case FinishedMatch =>
|
||||||
|
views.html.ingame.finishedMatch(
|
||||||
|
Some(user),
|
||||||
|
gameLobby
|
||||||
|
)
|
||||||
|
case _ =>
|
||||||
|
throw new IllegalStateException(s"Invalid game state for in-game view. GameId: ${gameLobby.id}" + s" State: ${gameLobby.logic.getCurrentState}")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
def startGame(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
def startGame(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
||||||
val game = PodManager.getGame(gameId)
|
val game = PodManager.getGame(gameId)
|
||||||
val result = Try {
|
val result = Try {
|
||||||
@@ -109,13 +110,14 @@ class IngameController @Inject() (
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
def kickPlayer(gameId: String, playerToKick: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
def kickPlayer(gameId: String, playerToKick: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
||||||
val game = PodManager.getGame(gameId)
|
val game = PodManager.getGame(gameId)
|
||||||
val playerToKickUUID = UUID.fromString(playerToKick)
|
val playerToKickUUID = UUID.fromString(playerToKick)
|
||||||
val result = Try {
|
val result = Try {
|
||||||
game.get.leaveGame(playerToKickUUID)
|
game.get.leaveGame(playerToKickUUID)
|
||||||
}
|
}
|
||||||
if(result.isSuccess) {
|
if (result.isSuccess) {
|
||||||
Ok(Json.obj(
|
Ok(Json.obj(
|
||||||
"status" -> "success",
|
"status" -> "success",
|
||||||
"redirectUrl" -> routes.IngameController.game(gameId).url
|
"redirectUrl" -> routes.IngameController.game(gameId).url
|
||||||
@@ -127,6 +129,7 @@ class IngameController @Inject() (
|
|||||||
))
|
))
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
def leaveGame(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
def leaveGame(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
||||||
val game = PodManager.getGame(gameId)
|
val game = PodManager.getGame(gameId)
|
||||||
val result = Try {
|
val result = Try {
|
||||||
@@ -135,7 +138,8 @@ class IngameController @Inject() (
|
|||||||
if (result.isSuccess) {
|
if (result.isSuccess) {
|
||||||
Ok(Json.obj(
|
Ok(Json.obj(
|
||||||
"status" -> "success",
|
"status" -> "success",
|
||||||
"redirectUrl" -> routes.MainMenuController.mainMenu().url
|
"redirectUrl" -> routes.MainMenuController.mainMenu().url,
|
||||||
|
"content" -> views.html.mainmenu.creategame(Some(request.user)).toString
|
||||||
))
|
))
|
||||||
} else {
|
} else {
|
||||||
InternalServerError(Json.obj(
|
InternalServerError(Json.obj(
|
||||||
@@ -144,7 +148,7 @@ class IngameController @Inject() (
|
|||||||
))
|
))
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
def playCard(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] => {
|
def playCard(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] => {
|
||||||
val game = PodManager.getGame(gameId)
|
val game = PodManager.getGame(gameId)
|
||||||
game match {
|
game match {
|
||||||
@@ -216,6 +220,7 @@ class IngameController @Inject() (
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
def playDogCard(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] => {
|
def playDogCard(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] => {
|
||||||
val game = PodManager.getGame(gameId)
|
val game = PodManager.getGame(gameId)
|
||||||
game match {
|
game match {
|
||||||
@@ -280,6 +285,7 @@ class IngameController @Inject() (
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
def playTrump(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
def playTrump(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
||||||
val game = PodManager.getGame(gameId)
|
val game = PodManager.getGame(gameId)
|
||||||
game match {
|
game match {
|
||||||
@@ -332,6 +338,7 @@ class IngameController @Inject() (
|
|||||||
NotFound("Game not found")
|
NotFound("Game not found")
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
def playTie(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
def playTie(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
||||||
val game = PodManager.getGame(gameId)
|
val game = PodManager.getGame(gameId)
|
||||||
game match {
|
game match {
|
||||||
@@ -384,8 +391,8 @@ class IngameController @Inject() (
|
|||||||
NotFound("Game not found")
|
NotFound("Game not found")
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
def returnToLobby(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
def returnToLobby(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
||||||
val game = PodManager.getGame(gameId)
|
val game = PodManager.getGame(gameId)
|
||||||
game match {
|
game match {
|
||||||
|
|||||||
@@ -6,28 +6,19 @@ import play.api.routing.JavaScriptReverseRouter
|
|||||||
|
|
||||||
import javax.inject.Inject
|
import javax.inject.Inject
|
||||||
|
|
||||||
class JavaScriptRoutingController @Inject()(
|
class JavaScriptRoutingController @Inject()(
|
||||||
val controllerComponents: ControllerComponents,
|
val controllerComponents: ControllerComponents,
|
||||||
val authAction: AuthAction,
|
val authAction: AuthAction,
|
||||||
) extends BaseController {
|
) extends BaseController {
|
||||||
def javascriptRoutes(): Action[AnyContent] =
|
def javascriptRoutes(): Action[AnyContent] =
|
||||||
Action { implicit request =>
|
Action { implicit request =>
|
||||||
Ok(
|
Ok(
|
||||||
JavaScriptReverseRouter("jsRoutes")(
|
JavaScriptReverseRouter("jsRoutes")(
|
||||||
routes.javascript.MainMenuController.createGame,
|
routes.javascript.MainMenuController.createGame,
|
||||||
routes.javascript.MainMenuController.joinGame,
|
routes.javascript.MainMenuController.joinGame,
|
||||||
routes.javascript.MainMenuController.navSPA,
|
routes.javascript.MainMenuController.navSPA,
|
||||||
routes.javascript.IngameController.startGame,
|
|
||||||
routes.javascript.IngameController.kickPlayer,
|
|
||||||
routes.javascript.IngameController.leaveGame,
|
|
||||||
routes.javascript.IngameController.playCard,
|
|
||||||
routes.javascript.IngameController.playDogCard,
|
|
||||||
routes.javascript.IngameController.playTrump,
|
|
||||||
routes.javascript.IngameController.playTie,
|
|
||||||
routes.javascript.IngameController.returnToLobby,
|
|
||||||
routes.javascript.PollingController.polling,
|
|
||||||
routes.javascript.UserController.login_Post
|
routes.javascript.UserController.login_Post
|
||||||
)
|
)
|
||||||
).as("text/javascript")
|
).as("text/javascript")
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -54,9 +54,9 @@ class MainMenuController @Inject()(
|
|||||||
"errorMessage" -> "Invalid form submission"
|
"errorMessage" -> "Invalid form submission"
|
||||||
))
|
))
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
def joinGame(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
def joinGame(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
||||||
val jsonBody = request.body.asJson
|
val jsonBody = request.body.asJson
|
||||||
val gameId: Option[String] = jsonBody.flatMap { jsValue =>
|
val gameId: Option[String] = jsonBody.flatMap { jsValue =>
|
||||||
@@ -90,7 +90,7 @@ class MainMenuController @Inject()(
|
|||||||
Ok(views.html.main("Knockout Whist - Rules")(views.html.mainmenu.rules(Some(request.user))))
|
Ok(views.html.main("Knockout Whist - Rules")(views.html.mainmenu.rules(Some(request.user))))
|
||||||
}
|
}
|
||||||
|
|
||||||
def navSPA(location: String) : Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
def navSPA(location: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
||||||
location match {
|
location match {
|
||||||
case "0" => // Main Menu
|
case "0" => // Main Menu
|
||||||
Ok(Json.obj(
|
Ok(Json.obj(
|
||||||
|
|||||||
@@ -1,152 +0,0 @@
|
|||||||
package controllers
|
|
||||||
|
|
||||||
import auth.{AuthAction, AuthenticatedRequest}
|
|
||||||
import controllers.PollingController.{scheduler, timeoutDuration}
|
|
||||||
import de.knockoutwhist.cards.Hand
|
|
||||||
import de.knockoutwhist.player.AbstractPlayer
|
|
||||||
import logic.PodManager
|
|
||||||
import logic.game.{GameLobby, PollingEvents}
|
|
||||||
import logic.game.PollingEvents.{CardPlayed, LobbyCreation, LobbyUpdate, NewRound, NewTrick, ReloadEvent}
|
|
||||||
import model.sessions.UserSession
|
|
||||||
import model.users.User
|
|
||||||
import play.api.libs.json.{JsArray, JsValue, Json}
|
|
||||||
import play.api.mvc.{AbstractController, Action, AnyContent, ControllerComponents, Result}
|
|
||||||
import util.WebUIUtils
|
|
||||||
|
|
||||||
import javax.inject.{Inject, Singleton}
|
|
||||||
import scala.concurrent.{ExecutionContext, Future}
|
|
||||||
import java.util.concurrent.{Executors, ScheduledExecutorService, TimeUnit}
|
|
||||||
import scala.concurrent.duration.*
|
|
||||||
object PollingController {
|
|
||||||
private val scheduler: ScheduledExecutorService = Executors.newSingleThreadScheduledExecutor()
|
|
||||||
private val timeoutDuration = 25.seconds
|
|
||||||
}
|
|
||||||
@Singleton
|
|
||||||
class PollingController @Inject() (
|
|
||||||
val cc: ControllerComponents,
|
|
||||||
val authAction: AuthAction,
|
|
||||||
val ingameController: IngameController,
|
|
||||||
implicit val ec: ExecutionContext
|
|
||||||
) extends AbstractController(cc) {
|
|
||||||
|
|
||||||
private def buildCardPlayResponse(game: GameLobby, hand: Option[Hand], player: AbstractPlayer, newRound: Boolean): JsValue = {
|
|
||||||
val currentRound = game.logic.getCurrentRound.get
|
|
||||||
val currentTrick = game.logic.getCurrentTrick.get
|
|
||||||
|
|
||||||
val trickCardsJson = Json.toJson(
|
|
||||||
currentTrick.cards.map { case (card, player) =>
|
|
||||||
Json.obj("cardId" -> WebUIUtils.cardtoString(card), "player" -> player.name)
|
|
||||||
}
|
|
||||||
)
|
|
||||||
val scoreTableJson = Json.toJson(
|
|
||||||
game.getLogic.getPlayerQueue.get.toList.map { player =>
|
|
||||||
Json.obj(
|
|
||||||
"name" -> player.name,
|
|
||||||
"tricks" -> currentRound.tricklist.count(_.winner.contains(player))
|
|
||||||
)
|
|
||||||
}
|
|
||||||
)
|
|
||||||
|
|
||||||
val stringHand = hand.map { h =>
|
|
||||||
val cardStrings = h.cards.map(WebUIUtils.cardtoString)
|
|
||||||
Json.toJson(cardStrings).as[JsArray]
|
|
||||||
}.getOrElse(Json.arr())
|
|
||||||
|
|
||||||
val firstCardId = currentTrick.firstCard.map(WebUIUtils.cardtoString).getOrElse("BLANK")
|
|
||||||
val nextPlayer = game.getLogic.getPlayerQueue.get.duplicate().nextPlayer().name
|
|
||||||
Json.obj(
|
|
||||||
"status" -> "cardPlayed",
|
|
||||||
"animation" -> newRound,
|
|
||||||
"handData" -> stringHand,
|
|
||||||
"dog" -> player.isInDogLife,
|
|
||||||
"currentPlayerName" -> game.logic.getCurrentPlayer.get.name,
|
|
||||||
"trumpSuit" -> currentRound.trumpSuit.toString,
|
|
||||||
"trickCards" -> trickCardsJson,
|
|
||||||
"scoreTable" -> scoreTableJson,
|
|
||||||
"firstCardId" -> firstCardId,
|
|
||||||
"nextPlayer" -> nextPlayer,
|
|
||||||
"yourTurn" -> (game.logic.getCurrentPlayer.get == player)
|
|
||||||
)
|
|
||||||
}
|
|
||||||
|
|
||||||
private def buildLobbyUsersResponse(game: GameLobby, userSession: UserSession): JsValue = {
|
|
||||||
Json.obj(
|
|
||||||
"status" -> "lobbyUpdate",
|
|
||||||
"host" -> userSession.host,
|
|
||||||
"users" -> game.getUsers.map(u => Json.obj(
|
|
||||||
"name" -> u.name,
|
|
||||||
"id" -> u.id,
|
|
||||||
"self" -> (u.id == userSession.id)
|
|
||||||
)),
|
|
||||||
"maxPlayers" -> game.maxPlayers
|
|
||||||
)
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
def handleEvent(event: PollingEvents, game: GameLobby, userSession: UserSession): Result = {
|
|
||||||
event match {
|
|
||||||
case NewRound =>
|
|
||||||
val player = game.getPlayerByUser(userSession.user)
|
|
||||||
val hand = player.currentHand()
|
|
||||||
val jsonResponse = buildCardPlayResponse(game, hand, player, true)
|
|
||||||
Ok(jsonResponse)
|
|
||||||
case NewTrick =>
|
|
||||||
val player = game.getPlayerByUser(userSession.user)
|
|
||||||
val hand = player.currentHand()
|
|
||||||
val jsonResponse = buildCardPlayResponse(game, hand, player, false)
|
|
||||||
Ok(jsonResponse)
|
|
||||||
case CardPlayed =>
|
|
||||||
val player = game.getPlayerByUser(userSession.user)
|
|
||||||
val hand = player.currentHand()
|
|
||||||
val jsonResponse = buildCardPlayResponse(game, hand, player, false)
|
|
||||||
Ok(jsonResponse)
|
|
||||||
case LobbyUpdate =>
|
|
||||||
Ok(buildLobbyUsersResponse(game, userSession))
|
|
||||||
case ReloadEvent =>
|
|
||||||
val jsonResponse = Json.obj(
|
|
||||||
"status" -> "reloadEvent",
|
|
||||||
"redirectUrl" -> routes.IngameController.game(game.id).url,
|
|
||||||
"content" -> ingameController.returnInnerHTML(game, userSession.user).toString
|
|
||||||
)
|
|
||||||
Ok(jsonResponse)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
def polling(gameId: String): Action[AnyContent] = authAction.async { implicit request: AuthenticatedRequest[AnyContent] =>
|
|
||||||
|
|
||||||
val playerId = request.user.id
|
|
||||||
|
|
||||||
PodManager.getGame(gameId) match {
|
|
||||||
case Some(game) =>
|
|
||||||
val playerEventQueue = game.getEventsOfPlayer(playerId)
|
|
||||||
if (playerEventQueue.nonEmpty) {
|
|
||||||
val event = playerEventQueue.dequeue()
|
|
||||||
Future.successful(handleEvent(event, game, game.getUserSession(playerId)))
|
|
||||||
} else {
|
|
||||||
val eventPromise = game.registerWaiter(playerId)
|
|
||||||
val scheduledFuture = scheduler.schedule(
|
|
||||||
new Runnable {
|
|
||||||
override def run(): Unit =
|
|
||||||
eventPromise.tryFailure(new java.util.concurrent.TimeoutException("Polling Timeout"))
|
|
||||||
},
|
|
||||||
timeoutDuration.toMillis,
|
|
||||||
TimeUnit.MILLISECONDS
|
|
||||||
)
|
|
||||||
eventPromise.future.map { event =>
|
|
||||||
scheduledFuture.cancel(false)
|
|
||||||
game.removeWaiter(playerId)
|
|
||||||
handleEvent(event, game, game.getUserSession(playerId))
|
|
||||||
}.recover {
|
|
||||||
case _: Throwable =>
|
|
||||||
game.removeWaiter(playerId)
|
|
||||||
NoContent
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
case None =>
|
|
||||||
Future.successful(NotFound("Game not found."))
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -20,13 +20,6 @@ class WebsocketController @Inject()(
|
|||||||
val sessionManger: SessionManager,
|
val sessionManger: SessionManager,
|
||||||
)(implicit system: ActorSystem, mat: Materializer) extends AbstractController(cc) {
|
)(implicit system: ActorSystem, mat: Materializer) extends AbstractController(cc) {
|
||||||
|
|
||||||
object KnockOutWebSocketActorFactory {
|
|
||||||
def create(out: ActorRef, userSession: UserSession): Props = {
|
|
||||||
Props(new UserWebsocketActor(out, userSession))
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
def socket(): WebSocket = WebSocket.accept[String, String] { request =>
|
def socket(): WebSocket = WebSocket.accept[String, String] { request =>
|
||||||
val session = request.cookies.get("sessionId")
|
val session = request.cookies.get("sessionId")
|
||||||
if (session.isEmpty) throw new Exception("No session cookie found")
|
if (session.isEmpty) throw new Exception("No session cookie found")
|
||||||
@@ -42,5 +35,11 @@ class WebsocketController @Inject()(
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
object KnockOutWebSocketActorFactory {
|
||||||
|
def create(out: ActorRef, userSession: UserSession): Props = {
|
||||||
|
Props(new UserWebsocketActor(out, userSession))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -16,15 +16,15 @@ object PodManager {
|
|||||||
val TTL: Long = System.currentTimeMillis() + 86400000L // 24 hours in milliseconds
|
val TTL: Long = System.currentTimeMillis() + 86400000L // 24 hours in milliseconds
|
||||||
val podIp: String = System.getenv("POD_IP")
|
val podIp: String = System.getenv("POD_IP")
|
||||||
val podName: String = System.getenv("POD_NAME")
|
val podName: String = System.getenv("POD_NAME")
|
||||||
|
|
||||||
private val sessions: mutable.Map[String, GameLobby] = mutable.Map()
|
private val sessions: mutable.Map[String, GameLobby] = mutable.Map()
|
||||||
private val userSession: mutable.Map[User, String] = mutable.Map()
|
private val userSession: mutable.Map[User, String] = mutable.Map()
|
||||||
private val injector: Injector = Guice.createInjector(KnockOutWebConfigurationModule())
|
private val injector: Injector = Guice.createInjector(KnockOutWebConfigurationModule())
|
||||||
|
|
||||||
def createGame(
|
def createGame(
|
||||||
host: User,
|
host: User,
|
||||||
name: String,
|
name: String,
|
||||||
maxPlayers: Int
|
maxPlayers: Int
|
||||||
): GameLobby = {
|
): GameLobby = {
|
||||||
val gameLobby = GameLobby(
|
val gameLobby = GameLobby(
|
||||||
logic = BaseGameLogic(injector.getInstance(classOf[Configuration])),
|
logic = BaseGameLogic(injector.getInstance(classOf[Configuration])),
|
||||||
@@ -42,13 +42,7 @@ object PodManager {
|
|||||||
def getGame(gameId: String): Option[GameLobby] = {
|
def getGame(gameId: String): Option[GameLobby] = {
|
||||||
sessions.get(gameId)
|
sessions.get(gameId)
|
||||||
}
|
}
|
||||||
|
|
||||||
private[logic] def removeGame(gameId: String): Unit = {
|
|
||||||
sessions.remove(gameId)
|
|
||||||
// Also remove all user sessions associated with this game
|
|
||||||
userSession.filterInPlace((_, v) => v != gameId)
|
|
||||||
}
|
|
||||||
|
|
||||||
def registerUserToGame(user: User, gameId: String): Boolean = {
|
def registerUserToGame(user: User, gameId: String): Boolean = {
|
||||||
if (sessions.contains(gameId)) {
|
if (sessions.contains(gameId)) {
|
||||||
userSession += (user -> gameId)
|
userSession += (user -> gameId)
|
||||||
@@ -57,18 +51,23 @@ object PodManager {
|
|||||||
false
|
false
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
def unregisterUserFromGame(user: User): Unit = {
|
def unregisterUserFromGame(user: User): Unit = {
|
||||||
userSession.remove(user)
|
userSession.remove(user)
|
||||||
}
|
}
|
||||||
|
|
||||||
def identifyGameOfUser(user: User): Option[GameLobby] = {
|
def identifyGameOfUser(user: User): Option[GameLobby] = {
|
||||||
userSession.get(user) match {
|
userSession.get(user) match {
|
||||||
case Some(gameId) => sessions.get(gameId)
|
case Some(gameId) => sessions.get(gameId)
|
||||||
case None => None
|
case None => None
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private[logic] def removeGame(gameId: String): Unit = {
|
||||||
|
sessions.remove(gameId)
|
||||||
|
// Also remove all user sessions associated with this game
|
||||||
|
userSession.filterInPlace((_, v) => v != gameId)
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,67 +2,36 @@ package logic.game
|
|||||||
|
|
||||||
import de.knockoutwhist.cards.{Hand, Suit}
|
import de.knockoutwhist.cards.{Hand, Suit}
|
||||||
import de.knockoutwhist.control.GameLogic
|
import de.knockoutwhist.control.GameLogic
|
||||||
import de.knockoutwhist.control.GameState.{InGame, Lobby, MainMenu}
|
import de.knockoutwhist.control.GameState.{Lobby, MainMenu}
|
||||||
import de.knockoutwhist.control.controllerBaseImpl.sublogic.util.{MatchUtil, PlayerUtil}
|
import de.knockoutwhist.control.controllerBaseImpl.sublogic.util.{MatchUtil, PlayerUtil}
|
||||||
import de.knockoutwhist.events.global.tie.TieTurnEvent
|
import de.knockoutwhist.events.global.{GameStateChangeEvent, SessionClosed}
|
||||||
import de.knockoutwhist.events.global.{CardPlayedEvent, GameStateChangeEvent, NewTrickEvent, SessionClosed}
|
import de.knockoutwhist.events.player.PlayerEvent
|
||||||
import de.knockoutwhist.events.player.{PlayerEvent, ReceivedHandEvent}
|
|
||||||
import de.knockoutwhist.player.Playertype.HUMAN
|
import de.knockoutwhist.player.Playertype.HUMAN
|
||||||
import de.knockoutwhist.player.{AbstractPlayer, PlayerFactory}
|
import de.knockoutwhist.player.{AbstractPlayer, PlayerFactory}
|
||||||
import de.knockoutwhist.rounds.{Match, Round, Trick}
|
import de.knockoutwhist.rounds.{Match, Round, Trick}
|
||||||
import de.knockoutwhist.utils.events.{EventListener, SimpleEvent}
|
import de.knockoutwhist.utils.events.{EventListener, SimpleEvent}
|
||||||
import exceptions.*
|
import exceptions.*
|
||||||
import logic.PodManager
|
import logic.PodManager
|
||||||
import logic.game.PollingEvents.{CardPlayed, LobbyCreation, LobbyUpdate, NewRound, NewTrick, ReloadEvent}
|
|
||||||
import model.sessions.{InteractionType, UserSession}
|
import model.sessions.{InteractionType, UserSession}
|
||||||
import model.users.User
|
import model.users.User
|
||||||
|
import play.api.libs.json.{JsObject, Json}
|
||||||
|
|
||||||
import java.util.UUID
|
import java.util.UUID
|
||||||
import scala.collection.mutable
|
import scala.collection.mutable
|
||||||
import scala.collection.mutable.ListBuffer
|
import scala.collection.mutable.ListBuffer
|
||||||
import scala.concurrent.Promise as ScalaPromise
|
|
||||||
|
|
||||||
class GameLobby private(
|
class GameLobby private(
|
||||||
val logic: GameLogic,
|
val logic: GameLogic,
|
||||||
val id: String,
|
val id: String,
|
||||||
val internalId: UUID,
|
val internalId: UUID,
|
||||||
val name: String,
|
val name: String,
|
||||||
val maxPlayers: Int
|
val maxPlayers: Int
|
||||||
) extends EventListener {
|
) extends EventListener {
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
private val users: mutable.Map[UUID, UserSession] = mutable.Map()
|
private val users: mutable.Map[UUID, UserSession] = mutable.Map()
|
||||||
private val eventsPerPlayer: mutable.Map[UUID, mutable.Queue[PollingEvents]] = mutable.Map()
|
logic.addListener(this)
|
||||||
private val waitingPromises: mutable.Map[UUID, ScalaPromise[PollingEvents]] = mutable.Map()
|
logic.createSession()
|
||||||
private val lock = new Object
|
|
||||||
lock.synchronized {
|
|
||||||
logic.addListener(this)
|
|
||||||
logic.createSession()
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
def registerWaiter(playerId: UUID): ScalaPromise[PollingEvents] = {
|
|
||||||
val promise = ScalaPromise[PollingEvents]()
|
|
||||||
lock.synchronized {
|
|
||||||
val queue = eventsPerPlayer.getOrElseUpdate(playerId, mutable.Queue())
|
|
||||||
|
|
||||||
if (queue.nonEmpty) {
|
|
||||||
val evt = queue.dequeue()
|
|
||||||
promise.success(evt)
|
|
||||||
promise
|
|
||||||
} else {
|
|
||||||
waitingPromises.put(playerId, promise)
|
|
||||||
promise
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
def removeWaiter(playerId: UUID): Unit = {
|
|
||||||
lock.synchronized {
|
|
||||||
waitingPromises.remove(playerId)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
def addUser(user: User): UserSession = {
|
def addUser(user: User): UserSession = {
|
||||||
if (users.size >= maxPlayers) throw new GameFullException("The game is full!")
|
if (users.size >= maxPlayers) throw new GameFullException("The game is full!")
|
||||||
@@ -75,57 +44,27 @@ class GameLobby private(
|
|||||||
)
|
)
|
||||||
users += (user.id -> userSession)
|
users += (user.id -> userSession)
|
||||||
PodManager.registerUserToGame(user, id)
|
PodManager.registerUserToGame(user, id)
|
||||||
addToQueue(LobbyUpdate)
|
//TODO : transmit Lobby Update transmitToAll()
|
||||||
userSession
|
userSession
|
||||||
}
|
}
|
||||||
|
|
||||||
override def listen(event: SimpleEvent): Unit = {
|
override def listen(event: SimpleEvent): Unit = {
|
||||||
event match {
|
event match {
|
||||||
case event: ReceivedHandEvent =>
|
|
||||||
addToQueue(NewRound)
|
|
||||||
users.get(event.playerId).foreach(session => session.updatePlayer(event))
|
|
||||||
case event: CardPlayedEvent =>
|
|
||||||
addToQueue(CardPlayed)
|
|
||||||
case event: TieTurnEvent =>
|
|
||||||
addToQueue(ReloadEvent)
|
|
||||||
users.get(event.player.id).foreach(session => session.updatePlayer(event))
|
|
||||||
case event: PlayerEvent =>
|
case event: PlayerEvent =>
|
||||||
users.get(event.playerId).foreach(session => session.updatePlayer(event))
|
users.get(event.playerId).foreach(session => session.updatePlayer(event))
|
||||||
case event: NewTrickEvent =>
|
|
||||||
addToQueue(NewTrick)
|
|
||||||
case event: GameStateChangeEvent =>
|
case event: GameStateChangeEvent =>
|
||||||
if (event.oldState == MainMenu && event.newState == Lobby) {
|
if (event.oldState == MainMenu && event.newState == Lobby) {
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
addToQueue(ReloadEvent)
|
|
||||||
users.values.foreach(session => session.updatePlayer(event))
|
|
||||||
case event: SessionClosed =>
|
|
||||||
users.values.foreach(session => session.updatePlayer(event))
|
users.values.foreach(session => session.updatePlayer(event))
|
||||||
case event: SimpleEvent =>
|
case event: SimpleEvent =>
|
||||||
users.values.foreach(session => session.updatePlayer(event))
|
users.values.foreach(session => session.updatePlayer(event))
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private def addToQueue(event: PollingEvents): Unit = {
|
|
||||||
lock.synchronized {
|
|
||||||
users.keys.foreach { playerId =>
|
|
||||||
val q = eventsPerPlayer.getOrElseUpdate(playerId, mutable.Queue())
|
|
||||||
q.enqueue(event)
|
|
||||||
}
|
|
||||||
val waiterIds = waitingPromises.keys.toList
|
|
||||||
waiterIds.foreach { playerId =>
|
|
||||||
val q = eventsPerPlayer.getOrElseUpdate(playerId, mutable.Queue())
|
|
||||||
if (q.nonEmpty) {
|
|
||||||
val evt = q.dequeue()
|
|
||||||
val p = waitingPromises.remove(playerId)
|
|
||||||
p.foreach(_.success(evt))
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Start the game if the user is the host.
|
* Start the game if the user is the host.
|
||||||
|
*
|
||||||
* @param user the user who wants to start the game.
|
* @param user the user who wants to start the game.
|
||||||
*/
|
*/
|
||||||
def startGame(user: User): Unit = {
|
def startGame(user: User): Unit = {
|
||||||
@@ -152,6 +91,7 @@ class GameLobby private(
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Remove the user from the game lobby.
|
* Remove the user from the game lobby.
|
||||||
|
*
|
||||||
* @param user the user who wants to leave the game.
|
* @param user the user who wants to leave the game.
|
||||||
*/
|
*/
|
||||||
def leaveGame(userId: UUID): Unit = {
|
def leaveGame(userId: UUID): Unit = {
|
||||||
@@ -165,15 +105,23 @@ class GameLobby private(
|
|||||||
PodManager.removeGame(id)
|
PodManager.removeGame(id)
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
sessionOpt.get.websocketActor.foreach(act => act.transmitJsonToClient(Json.obj(
|
||||||
|
"id" -> "-1",
|
||||||
|
"event" -> "SessionClosed",
|
||||||
|
"data" -> Json.obj(
|
||||||
|
"reason" -> "You left the game (or got kicked)."
|
||||||
|
)
|
||||||
|
)))
|
||||||
users.remove(userId)
|
users.remove(userId)
|
||||||
PodManager.unregisterUserFromGame(sessionOpt.get.user)
|
PodManager.unregisterUserFromGame(sessionOpt.get.user)
|
||||||
addToQueue(LobbyUpdate)
|
//TODO: transmit Lobby Update transmitToAll()
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Play a card from the player's hand.
|
* Play a card from the player's hand.
|
||||||
|
*
|
||||||
* @param userSession the user session of the player.
|
* @param userSession the user session of the player.
|
||||||
* @param cardIndex the index of the card in the player's hand.
|
* @param cardIndex the index of the card in the player's hand.
|
||||||
*/
|
*/
|
||||||
def playCard(userSession: UserSession, cardIndex: Int): Unit = {
|
def playCard(userSession: UserSession, cardIndex: Int): Unit = {
|
||||||
val player = getPlayerInteractable(userSession, InteractionType.Card)
|
val player = getPlayerInteractable(userSession, InteractionType.Card)
|
||||||
@@ -189,10 +137,35 @@ class GameLobby private(
|
|||||||
logic.playerInputLogic.receivedCard(card)
|
logic.playerInputLogic.receivedCard(card)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private def getHand(player: AbstractPlayer): Hand = {
|
||||||
|
val handOption = player.currentHand()
|
||||||
|
if (handOption.isEmpty) {
|
||||||
|
throw new IllegalStateException("You have no cards!")
|
||||||
|
}
|
||||||
|
handOption.get
|
||||||
|
}
|
||||||
|
|
||||||
|
private def getRound: Round = {
|
||||||
|
val roundOpt = logic.getCurrentRound
|
||||||
|
if (roundOpt.isEmpty) {
|
||||||
|
throw new IllegalStateException("No round is currently running!")
|
||||||
|
}
|
||||||
|
roundOpt.get
|
||||||
|
}
|
||||||
|
|
||||||
|
private def getTrick: Trick = {
|
||||||
|
val trickOpt = logic.getCurrentTrick
|
||||||
|
if (trickOpt.isEmpty) {
|
||||||
|
throw new IllegalStateException("No trick is currently running!")
|
||||||
|
}
|
||||||
|
trickOpt.get
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Play a card from the player's hand while in dog life or skip the round.
|
* Play a card from the player's hand while in dog life or skip the round.
|
||||||
|
*
|
||||||
* @param userSession the user session of the player.
|
* @param userSession the user session of the player.
|
||||||
* @param cardIndex the index of the card in the player's hand or -1 if the player wants to skip the round.
|
* @param cardIndex the index of the card in the player's hand or -1 if the player wants to skip the round.
|
||||||
*/
|
*/
|
||||||
def playDogCard(userSession: UserSession, cardIndex: Int): Unit = {
|
def playDogCard(userSession: UserSession, cardIndex: Int): Unit = {
|
||||||
val player = getPlayerInteractable(userSession, InteractionType.DogCard)
|
val player = getPlayerInteractable(userSession, InteractionType.DogCard)
|
||||||
@@ -214,8 +187,9 @@ class GameLobby private(
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Select the trump suit for the round.
|
* Select the trump suit for the round.
|
||||||
|
*
|
||||||
* @param userSession the user session of the player.
|
* @param userSession the user session of the player.
|
||||||
* @param trumpIndex the index of the trump suit.
|
* @param trumpIndex the index of the trump suit.
|
||||||
*/
|
*/
|
||||||
def selectTrump(userSession: UserSession, trumpIndex: Int): Unit = {
|
def selectTrump(userSession: UserSession, trumpIndex: Int): Unit = {
|
||||||
val player = getPlayerInteractable(userSession, InteractionType.TrumpSuit)
|
val player = getPlayerInteractable(userSession, InteractionType.TrumpSuit)
|
||||||
@@ -225,8 +199,21 @@ class GameLobby private(
|
|||||||
logic.playerInputLogic.receivedTrumpSuit(selectedTrump)
|
logic.playerInputLogic.receivedTrumpSuit(selectedTrump)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//-------------------
|
||||||
|
|
||||||
|
private def getPlayerInteractable(userSession: UserSession, iType: InteractionType): AbstractPlayer = {
|
||||||
|
if (!userSession.lock.isHeldByCurrentThread) {
|
||||||
|
throw new IllegalStateException("The user session is not locked!")
|
||||||
|
}
|
||||||
|
if (userSession.canInteract.isEmpty || userSession.canInteract.get != iType) {
|
||||||
|
throw new NotInteractableException("You can't play a card!")
|
||||||
|
}
|
||||||
|
getPlayerBySession(userSession)
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
*
|
*
|
||||||
* @param userSession
|
* @param userSession
|
||||||
* @param tieNumber
|
* @param tieNumber
|
||||||
*/
|
*/
|
||||||
@@ -249,9 +236,10 @@ class GameLobby private(
|
|||||||
logic.createSession()
|
logic.createSession()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
def getPlayerByUser(user: User): AbstractPlayer = {
|
||||||
//-------------------
|
getPlayerBySession(getUserSession(user.id))
|
||||||
|
}
|
||||||
|
|
||||||
def getUserSession(userId: UUID): UserSession = {
|
def getUserSession(userId: UUID): UserSession = {
|
||||||
val sessionOpt = users.get(userId)
|
val sessionOpt = users.get(userId)
|
||||||
if (sessionOpt.isEmpty) {
|
if (sessionOpt.isEmpty) {
|
||||||
@@ -260,8 +248,20 @@ class GameLobby private(
|
|||||||
sessionOpt.get
|
sessionOpt.get
|
||||||
}
|
}
|
||||||
|
|
||||||
def getPlayerByUser(user: User): AbstractPlayer = {
|
private def getPlayerBySession(userSession: UserSession): AbstractPlayer = {
|
||||||
getPlayerBySession(getUserSession(user.id))
|
val playerOption = getMatch.totalplayers.find(_.id == userSession.id)
|
||||||
|
if (playerOption.isEmpty) {
|
||||||
|
throw new NotInThisGameException("You are not in this game!")
|
||||||
|
}
|
||||||
|
playerOption.get
|
||||||
|
}
|
||||||
|
|
||||||
|
private def getMatch: Match = {
|
||||||
|
val matchOpt = logic.getCurrentMatch
|
||||||
|
if (matchOpt.isEmpty) {
|
||||||
|
throw new IllegalStateException("No match is currently running!")
|
||||||
|
}
|
||||||
|
matchOpt.get
|
||||||
}
|
}
|
||||||
|
|
||||||
def getPlayers: mutable.Map[UUID, UserSession] = {
|
def getPlayers: mutable.Map[UUID, UserSession] = {
|
||||||
@@ -271,63 +271,17 @@ class GameLobby private(
|
|||||||
def getLogic: GameLogic = {
|
def getLogic: GameLogic = {
|
||||||
logic
|
logic
|
||||||
}
|
}
|
||||||
def getEventsOfPlayer(playerId: UUID): mutable.Queue[PollingEvents] = {
|
|
||||||
eventsPerPlayer.getOrElseUpdate(playerId, mutable.Queue())
|
|
||||||
}
|
|
||||||
private def getPlayerBySession(userSession: UserSession): AbstractPlayer = {
|
|
||||||
val playerOption = getMatch.totalplayers.find(_.id == userSession.id)
|
|
||||||
if (playerOption.isEmpty) {
|
|
||||||
throw new NotInThisGameException("You are not in this game!")
|
|
||||||
}
|
|
||||||
playerOption.get
|
|
||||||
}
|
|
||||||
|
|
||||||
private def getPlayerInteractable(userSession: UserSession, iType: InteractionType): AbstractPlayer = {
|
|
||||||
if (!userSession.lock.isHeldByCurrentThread) {
|
|
||||||
throw new IllegalStateException("The user session is not locked!")
|
|
||||||
}
|
|
||||||
if (userSession.canInteract.isEmpty || userSession.canInteract.get != iType) {
|
|
||||||
throw new NotInteractableException("You can't play a card!")
|
|
||||||
}
|
|
||||||
getPlayerBySession(userSession)
|
|
||||||
}
|
|
||||||
|
|
||||||
private def getHand(player: AbstractPlayer): Hand = {
|
|
||||||
val handOption = player.currentHand()
|
|
||||||
if (handOption.isEmpty) {
|
|
||||||
throw new IllegalStateException("You have no cards!")
|
|
||||||
}
|
|
||||||
handOption.get
|
|
||||||
}
|
|
||||||
|
|
||||||
private def getMatch: Match = {
|
|
||||||
val matchOpt = logic.getCurrentMatch
|
|
||||||
if (matchOpt.isEmpty) {
|
|
||||||
throw new IllegalStateException("No match is currently running!")
|
|
||||||
}
|
|
||||||
matchOpt.get
|
|
||||||
}
|
|
||||||
|
|
||||||
private def getRound: Round = {
|
|
||||||
val roundOpt = logic.getCurrentRound
|
|
||||||
if (roundOpt.isEmpty) {
|
|
||||||
throw new IllegalStateException("No round is currently running!")
|
|
||||||
}
|
|
||||||
roundOpt.get
|
|
||||||
}
|
|
||||||
|
|
||||||
private def getTrick: Trick = {
|
|
||||||
val trickOpt = logic.getCurrentTrick
|
|
||||||
if (trickOpt.isEmpty) {
|
|
||||||
throw new IllegalStateException("No trick is currently running!")
|
|
||||||
}
|
|
||||||
trickOpt.get
|
|
||||||
}
|
|
||||||
|
|
||||||
def getUsers: Set[User] = {
|
def getUsers: Set[User] = {
|
||||||
users.values.map(d => d.user).toSet
|
users.values.map(d => d.user).toSet
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private def transmitToAll(event: JsObject): Unit = {
|
||||||
|
users.values.foreach(session => {
|
||||||
|
session.websocketActor.foreach(act => act.transmitJsonToClient(event))
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
object GameLobby {
|
object GameLobby {
|
||||||
|
|||||||
@@ -1,10 +0,0 @@
|
|||||||
package logic.game
|
|
||||||
|
|
||||||
enum PollingEvents {
|
|
||||||
case CardPlayed
|
|
||||||
case NewRound
|
|
||||||
case NewTrick
|
|
||||||
case ReloadEvent
|
|
||||||
case LobbyUpdate
|
|
||||||
case LobbyCreation
|
|
||||||
}
|
|
||||||
@@ -6,9 +6,11 @@ import model.users.User
|
|||||||
|
|
||||||
@ImplementedBy(classOf[BaseSessionManager])
|
@ImplementedBy(classOf[BaseSessionManager])
|
||||||
trait SessionManager {
|
trait SessionManager {
|
||||||
|
|
||||||
def createSession(user: User): String
|
def createSession(user: User): String
|
||||||
|
|
||||||
def getUserBySession(sessionId: String): Option[User]
|
def getUserBySession(sessionId: String): Option[User]
|
||||||
|
|
||||||
def invalidateSession(sessionId: String): Unit
|
def invalidateSession(sessionId: String): Unit
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -8,9 +8,13 @@ import model.users.User
|
|||||||
trait UserManager {
|
trait UserManager {
|
||||||
|
|
||||||
def addUser(name: String, password: String): Boolean
|
def addUser(name: String, password: String): Boolean
|
||||||
|
|
||||||
def authenticate(name: String, password: String): Option[User]
|
def authenticate(name: String, password: String): Option[User]
|
||||||
|
|
||||||
def userExists(name: String): Option[User]
|
def userExists(name: String): Option[User]
|
||||||
|
|
||||||
def userExistsById(id: Long): Option[User]
|
def userExistsById(id: Long): Option[User]
|
||||||
|
|
||||||
def removeUser(name: String): Boolean
|
def removeUser(name: String): Boolean
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -9,7 +9,7 @@ import javax.inject.{Inject, Singleton}
|
|||||||
|
|
||||||
@Singleton
|
@Singleton
|
||||||
class StubUserManager @Inject()(val config: Config) extends UserManager {
|
class StubUserManager @Inject()(val config: Config) extends UserManager {
|
||||||
|
|
||||||
private val user: Map[String, User] = Map(
|
private val user: Map[String, User] = Map(
|
||||||
"Janis" -> User(
|
"Janis" -> User(
|
||||||
internalId = 1L,
|
internalId = 1L,
|
||||||
@@ -53,5 +53,5 @@ class StubUserManager @Inject()(val config: Config) extends UserManager {
|
|||||||
override def removeUser(name: String): Boolean = {
|
override def removeUser(name: String): Boolean = {
|
||||||
throw new NotImplementedError("StubUserManager.removeUser is not implemented")
|
throw new NotImplementedError("StubUserManager.removeUser is not implemented")
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
package model.sessions
|
package model.sessions
|
||||||
|
|
||||||
enum InteractionType {
|
enum InteractionType {
|
||||||
|
|
||||||
case TrumpSuit
|
case TrumpSuit
|
||||||
case Card
|
case Card
|
||||||
case DogCard
|
case DogCard
|
||||||
|
|||||||
@@ -5,9 +5,11 @@ import de.knockoutwhist.utils.events.SimpleEvent
|
|||||||
import java.util.UUID
|
import java.util.UUID
|
||||||
|
|
||||||
trait PlayerSession {
|
trait PlayerSession {
|
||||||
|
|
||||||
def id: UUID
|
def id: UUID
|
||||||
|
|
||||||
def name: String
|
def name: String
|
||||||
|
|
||||||
def updatePlayer(event: SimpleEvent): Unit
|
def updatePlayer(event: SimpleEvent): Unit
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -6,9 +6,9 @@ import de.knockoutwhist.utils.events.SimpleEvent
|
|||||||
import java.util.UUID
|
import java.util.UUID
|
||||||
|
|
||||||
case class SimpleSession(id: UUID, player: AbstractPlayer) extends PlayerSession {
|
case class SimpleSession(id: UUID, player: AbstractPlayer) extends PlayerSession {
|
||||||
|
|
||||||
def name: String = player.name
|
def name: String = player.name
|
||||||
|
|
||||||
override def updatePlayer(event: SimpleEvent): Unit = {
|
override def updatePlayer(event: SimpleEvent): Unit = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -4,18 +4,16 @@ import de.knockoutwhist.events.player.{RequestCardEvent, RequestTieChoiceEvent,
|
|||||||
import de.knockoutwhist.utils.events.SimpleEvent
|
import de.knockoutwhist.utils.events.SimpleEvent
|
||||||
import logic.game.GameLobby
|
import logic.game.GameLobby
|
||||||
import model.users.User
|
import model.users.User
|
||||||
import org.apache.pekko.actor.{Actor, ActorRef}
|
import play.api.libs.json.JsObject
|
||||||
import play.api.libs.json.{JsObject, JsValue, Json}
|
|
||||||
import util.WebsocketEventMapper
|
|
||||||
|
|
||||||
import java.util.UUID
|
import java.util.UUID
|
||||||
import java.util.concurrent.locks.ReentrantLock
|
import java.util.concurrent.locks.ReentrantLock
|
||||||
import scala.util.{Failure, Success, Try}
|
import scala.util.Try
|
||||||
|
|
||||||
class UserSession(val user: User, val host: Boolean, val gameLobby: GameLobby) extends PlayerSession {
|
class UserSession(val user: User, val host: Boolean, val gameLobby: GameLobby) extends PlayerSession {
|
||||||
|
val lock: ReentrantLock = ReentrantLock()
|
||||||
var canInteract: Option[InteractionType] = None
|
var canInteract: Option[InteractionType] = None
|
||||||
var websocketActor: Option[UserWebsocketActor] = None
|
var websocketActor: Option[UserWebsocketActor] = None
|
||||||
val lock: ReentrantLock = ReentrantLock()
|
|
||||||
|
|
||||||
override def updatePlayer(event: SimpleEvent): Unit = {
|
override def updatePlayer(event: SimpleEvent): Unit = {
|
||||||
event match {
|
event match {
|
||||||
@@ -33,7 +31,7 @@ class UserSession(val user: User, val host: Boolean, val gameLobby: GameLobby) e
|
|||||||
override def id: UUID = user.id
|
override def id: UUID = user.id
|
||||||
|
|
||||||
override def name: String = user.name
|
override def name: String = user.name
|
||||||
|
|
||||||
def resetCanInteract(): Unit = {
|
def resetCanInteract(): Unit = {
|
||||||
canInteract = None
|
canInteract = None
|
||||||
}
|
}
|
||||||
@@ -49,5 +47,5 @@ class UserSession(val user: User, val host: Boolean, val gameLobby: GameLobby) e
|
|||||||
}
|
}
|
||||||
lock.unlock()
|
lock.unlock()
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -37,15 +37,6 @@ class UserWebsocketActor(
|
|||||||
case other =>
|
case other =>
|
||||||
}
|
}
|
||||||
|
|
||||||
def transmitEventToClient(event: SimpleEvent): Unit = {
|
|
||||||
val jsonString = WebsocketEventMapper.toJsonString(event)
|
|
||||||
out ! jsonString
|
|
||||||
}
|
|
||||||
|
|
||||||
private def transmitJsonToClient(jsonObj: JsObject): Unit = {
|
|
||||||
out ! jsonObj.toString()
|
|
||||||
}
|
|
||||||
|
|
||||||
private def transmitTextToClient(text: String): Unit = {
|
private def transmitTextToClient(text: String): Unit = {
|
||||||
out ! text
|
out ! text
|
||||||
}
|
}
|
||||||
@@ -91,4 +82,13 @@ class UserWebsocketActor(
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
def transmitJsonToClient(jsonObj: JsObject): Unit = {
|
||||||
|
out ! jsonObj.toString()
|
||||||
|
}
|
||||||
|
|
||||||
|
def transmitEventToClient(event: SimpleEvent): Unit = {
|
||||||
|
val jsonString = WebsocketEventMapper.toJsonString(event)
|
||||||
|
out ! jsonString
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -3,10 +3,10 @@ package model.users
|
|||||||
import java.util.UUID
|
import java.util.UUID
|
||||||
|
|
||||||
case class User(
|
case class User(
|
||||||
internalId: Long,
|
internalId: Long,
|
||||||
id: UUID,
|
id: UUID,
|
||||||
name: String,
|
name: String,
|
||||||
passwordHash: String
|
passwordHash: String
|
||||||
) {
|
) {
|
||||||
|
|
||||||
def withName(newName: String): User = {
|
def withName(newName: String): User = {
|
||||||
|
|||||||
@@ -12,10 +12,28 @@ import javax.inject.*
|
|||||||
@Singleton
|
@Singleton
|
||||||
class JwtKeyProvider @Inject()(config: Configuration) {
|
class JwtKeyProvider @Inject()(config: Configuration) {
|
||||||
|
|
||||||
private def cleanPem(pem: String): String =
|
val publicKey: RSAPublicKey = {
|
||||||
pem.replaceAll("-----BEGIN (.*)-----", "")
|
val pemOpt = config.getOptional[String]("auth.publicKeyPem")
|
||||||
.replaceAll("-----END (.*)-----", "")
|
val fileOpt = config.getOptional[String]("auth.publicKeyFile")
|
||||||
.replaceAll("\\s", "")
|
|
||||||
|
pemOpt.orElse(fileOpt.map { path =>
|
||||||
|
new String(Files.readAllBytes(Paths.get(path)))
|
||||||
|
}) match {
|
||||||
|
case Some(pem) => loadPublicKeyFromPem(pem)
|
||||||
|
case None => throw new RuntimeException("No RSA public key configured.")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
val privateKey: RSAPrivateKey = {
|
||||||
|
val pemOpt = config.getOptional[String]("auth.privateKeyPem")
|
||||||
|
val fileOpt = config.getOptional[String]("auth.privateKeyFile")
|
||||||
|
|
||||||
|
pemOpt.orElse(fileOpt.map { path =>
|
||||||
|
new String(Files.readAllBytes(Paths.get(path)))
|
||||||
|
}) match {
|
||||||
|
case Some(pem) => loadPrivateKeyFromPem(pem)
|
||||||
|
case None => throw new RuntimeException("No RSA private key configured.")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private def loadPublicKeyFromPem(pem: String): RSAPublicKey = {
|
private def loadPublicKeyFromPem(pem: String): RSAPublicKey = {
|
||||||
val decoded = Base64.getDecoder.decode(cleanPem(pem))
|
val decoded = Base64.getDecoder.decode(cleanPem(pem))
|
||||||
@@ -29,28 +47,9 @@ class JwtKeyProvider @Inject()(config: Configuration) {
|
|||||||
KeyFactory.getInstance("RSA").generatePrivate(spec).asInstanceOf[RSAPrivateKey]
|
KeyFactory.getInstance("RSA").generatePrivate(spec).asInstanceOf[RSAPrivateKey]
|
||||||
}
|
}
|
||||||
|
|
||||||
val publicKey: RSAPublicKey = {
|
private def cleanPem(pem: String): String =
|
||||||
val pemOpt = config.getOptional[String]("auth.publicKeyPem")
|
pem.replaceAll("-----BEGIN (.*)-----", "")
|
||||||
val fileOpt = config.getOptional[String]("auth.publicKeyFile")
|
.replaceAll("-----END (.*)-----", "")
|
||||||
|
.replaceAll("\\s", "")
|
||||||
|
|
||||||
pemOpt.orElse(fileOpt.map { path =>
|
|
||||||
new String(Files.readAllBytes(Paths.get(path)))
|
|
||||||
}) match {
|
|
||||||
case Some(pem) => loadPublicKeyFromPem(pem)
|
|
||||||
case None => throw new RuntimeException("No RSA public key configured.")
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
val privateKey: RSAPrivateKey = {
|
|
||||||
val pemOpt = config.getOptional[String]("auth.privateKeyPem")
|
|
||||||
val fileOpt = config.getOptional[String]("auth.privateKeyFile")
|
|
||||||
|
|
||||||
pemOpt.orElse(fileOpt.map { path =>
|
|
||||||
new String(Files.readAllBytes(Paths.get(path)))
|
|
||||||
}) match {
|
|
||||||
case Some(pem) => loadPrivateKeyFromPem(pem)
|
|
||||||
case None => throw new RuntimeException("No RSA private key configured.")
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -25,5 +25,5 @@ object GameUtil {
|
|||||||
|
|
||||||
code.toString()
|
code.toString()
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -34,5 +34,5 @@
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
|
waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
|
||||||
connectWebSocket()
|
connectWebSocket()
|
||||||
</script>
|
</script>
|
||||||
@@ -12,10 +12,10 @@
|
|||||||
<h4 class="fw-semibold mb-1">Current Player</h4>
|
<h4 class="fw-semibold mb-1">Current Player</h4>
|
||||||
<p class="fs-5 text-primary" id="current-player-name">@gamelobby.getLogic.getCurrentPlayer.get.name</p>
|
<p class="fs-5 text-primary" id="current-player-name">@gamelobby.getLogic.getCurrentPlayer.get.name</p>
|
||||||
@if(!TrickUtil.isOver(gamelobby.getLogic.getCurrentMatch.get, gamelobby.getLogic.getPlayerQueue.get)) {
|
@if(!TrickUtil.isOver(gamelobby.getLogic.getCurrentMatch.get, gamelobby.getLogic.getPlayerQueue.get)) {
|
||||||
<h4 class="fw-semibold mb-1">Next Player</h4>
|
<h4 class="fw-semibold mb-1">Next Player</h4>
|
||||||
@for(nextplayer <- gamelobby.getLogic.getPlayerQueue.get.duplicate()) {
|
@for(nextplayer <- gamelobby.getLogic.getPlayerQueue.get.duplicate()) {
|
||||||
<p class="fs-5 text-primary" id="next-player-name">@nextplayer</p>
|
<p class="fs-5 text-primary" id="next-player-name">@nextplayer</p>
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
@@ -30,21 +30,22 @@
|
|||||||
</div>
|
</div>
|
||||||
|
|
||||||
@for(player <- gamelobby.getLogic.getPlayerQueue.get.toList.sortBy { p =>
|
@for(player <- gamelobby.getLogic.getPlayerQueue.get.toList.sortBy { p =>
|
||||||
-(gamelobby.getLogic.getCurrentRound.get.tricklist.filter { trick => trick.winner.contains(p) }.size)
|
-(gamelobby.getLogic.getCurrentRound.get.tricklist.filter { trick => trick.winner.contains(p) }.size)
|
||||||
}) {
|
}) {
|
||||||
<div class="d-flex justify-content-between score-row pt-1">
|
<div class="d-flex justify-content-between score-row pt-1">
|
||||||
<div style="width: 50%" class="text-truncate">@player.name</div>
|
<div style="width: 50%" class="text-truncate">@player.name</div>
|
||||||
<div style="width: 50%">
|
<div style="width: 50%">
|
||||||
@(gamelobby.getLogic.getCurrentRound.get.tricklist.filter { trick => trick.winner.contains(player) }.size)
|
@(gamelobby.getLogic.getCurrentRound.get.tricklist.filter { trick => trick.winner.contains(player) }.size)
|
||||||
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
|
||||||
}
|
}
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
<div class="d-flex justify-content-center g-3 mb-5" id="trick-cards-container">
|
<div class="d-flex justify-content-center g-3 mb-5" id="trick-cards-container">
|
||||||
@for((cardplayed, player) <- gamelobby.getLogic.getCurrentTrick.get.cards) {
|
@for((cardplayed, player) <- gamelobby.getLogic.getCurrentTrick.get.cards) {
|
||||||
<div class="col-auto">
|
<div class="col-auto">
|
||||||
<div class="card text-center shadow-sm border-0 bg-transparent" style="width: 7rem; backdrop-filter: blur(4px);">
|
<div class="card text-center shadow-sm border-0 bg-transparent" style="width: 7rem;
|
||||||
|
backdrop-filter: blur(4px);">
|
||||||
<div class="p-2">
|
<div class="p-2">
|
||||||
@util.WebUIUtils.cardtoImage(cardplayed) width="100%"/>
|
@util.WebUIUtils.cardtoImage(cardplayed) width="100%"/>
|
||||||
</div>
|
</div>
|
||||||
@@ -53,7 +54,7 @@
|
|||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
}
|
}
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="col-4 mt-5 text-end">
|
<div class="col-4 mt-5 text-end">
|
||||||
@@ -62,31 +63,35 @@
|
|||||||
|
|
||||||
<h5 class="fw-semibold mt-4 mb-1">First Card</h5>
|
<h5 class="fw-semibold mt-4 mb-1">First Card</h5>
|
||||||
<div class="d-inline-block border rounded shadow-sm p-1 bg-light" id="first-card-container">
|
<div class="d-inline-block border rounded shadow-sm p-1 bg-light" id="first-card-container">
|
||||||
@if(gamelobby.getLogic.getCurrentTrick.get.firstCard.isDefined) {
|
@if(gamelobby.getLogic.getCurrentTrick.get.firstCard.isDefined) {
|
||||||
@util.WebUIUtils.cardtoImage(gamelobby.getLogic.getCurrentTrick.get.firstCard.get) width="80px"/>
|
@util.WebUIUtils.cardtoImage(gamelobby.getLogic.getCurrentTrick.get.firstCard.get)
|
||||||
} else {
|
width="80px"/>
|
||||||
|
} else {
|
||||||
@views.html.render.card.apply("images/cards/1B.png")("Blank Card") width="80px"/>
|
@views.html.render.card.apply("images/cards/1B.png")("Blank Card") width="80px"/>
|
||||||
}
|
}
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div class="row justify-content-center g-2 mt-4 bottom-div" style="backdrop-filter: blur(4px); margin-left: 0; margin-right: 0;">
|
<div class="row justify-content-center g-2 mt-4 bottom-div" style="backdrop-filter: blur(4px);
|
||||||
|
margin-left: 0;
|
||||||
|
margin-right: 0;">
|
||||||
<div class="row justify-content-center ingame-cards-slide @{
|
<div class="row justify-content-center ingame-cards-slide @{
|
||||||
!gamelobby.logic.getCurrentPlayer.contains(player) ? "inactive" |: ""
|
!gamelobby.logic.getCurrentPlayer.contains(player) ? "inactive" |: ""
|
||||||
}" id="card-slide">
|
}" id="card-slide">
|
||||||
@for(i <- player.currentHand().get.cards.indices) {
|
@for(i <- player.currentHand().get.cards.indices) {
|
||||||
<div class="col-auto handcard" style="border-radius: 6px">
|
<div class="col-auto handcard" style="border-radius: 6px">
|
||||||
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-card-id="@i" style="border-radius: 6px" onclick="handlePlayCard(this, '@gamelobby.id', '@player.isInDogLife')">
|
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-card-id="@i" style="border-radius: 6px" onclick="handlePlayCard(this, '@gamelobby.id', '@player.isInDogLife')">
|
||||||
@util.WebUIUtils.cardtoImage(player.currentHand().get.cards(i)) width="120px" style="border-radius: 6px"/>
|
@util.WebUIUtils.cardtoImage(player.currentHand().get.cards(i)) width="120px" style="border-radius: 6px"/>
|
||||||
</div>
|
</div>
|
||||||
@if(player.isInDogLife) {
|
@if(player.isInDogLife) {
|
||||||
<div class="mt-2">
|
<div class="mt-2">
|
||||||
<button class="btn btn-danger" onclick="handleSkipDogLife(this, '@gamelobby.id')">Skip Dog Life</button>
|
<button class="btn btn-danger" onclick="handleSkipDogLife(this, '@gamelobby.id')">
|
||||||
|
Skip Dog Life</button>
|
||||||
</div>
|
</div>
|
||||||
}
|
}
|
||||||
</div>
|
</div>
|
||||||
}
|
}
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
@@ -104,5 +109,5 @@
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
|
waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
|
||||||
connectWebSocket()
|
connectWebSocket()
|
||||||
</script>
|
</script>
|
||||||
|
|||||||
@@ -18,35 +18,40 @@
|
|||||||
<div class="row justify-content-center col-auto mb-5">
|
<div class="row justify-content-center col-auto mb-5">
|
||||||
<div class="col-auto handcard">
|
<div class="col-auto handcard">
|
||||||
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="0" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')">
|
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="0" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')">
|
||||||
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Spades)) width="120px" style="border-radius: 6px"/>
|
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Spades))
|
||||||
|
width="120px" style="border-radius: 6px"/>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="col-auto handcard">
|
<div class="col-auto handcard">
|
||||||
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="1" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')">
|
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="1" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')">
|
||||||
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Hearts)) width="120px" style="border-radius: 6px"/>
|
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Hearts))
|
||||||
|
width="120px" style="border-radius: 6px"/>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="col-auto handcard">
|
<div class="col-auto handcard">
|
||||||
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="2" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')">
|
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="2" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')">
|
||||||
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Diamonds)) width="120px" style="border-radius: 6px"/>
|
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Diamonds))
|
||||||
|
width="120px" style="border-radius: 6px"/>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="col-auto handcard">
|
<div class="col-auto handcard">
|
||||||
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="3" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')">
|
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="3" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')">
|
||||||
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Clubs)) width="120px" style="border-radius: 6px"/>
|
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Clubs))
|
||||||
|
width="120px" style="border-radius: 6px"/>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="row justify-content-center ingame-cards-slide" id="card-slide">
|
<div class="row justify-content-center ingame-cards-slide" id="card-slide">
|
||||||
@for(i <- player.currentHand().get.cards.indices) {
|
@for(i <- player.currentHand().get.cards.indices) {
|
||||||
<div class="col-auto" style="border-radius: 6px">
|
<div class="col-auto" style="border-radius: 6px">
|
||||||
@util.WebUIUtils.cardtoImage(player.currentHand().get.cards(i)) width="120px" style="border-radius: 6px"/>
|
@util.WebUIUtils.cardtoImage(player.currentHand().get.cards(i)) width="120px" style="border-radius: 6px"/>
|
||||||
</div>
|
</div>
|
||||||
}
|
}
|
||||||
</div>
|
</div>
|
||||||
} else {
|
} else {
|
||||||
<div class="alert alert-warning" role="alert" aria-live="polite">
|
<div class="alert alert-warning" role="alert" aria-live="polite">
|
||||||
@gamelobby.logic.getCurrentMatch.get.roundlist.last.winner.get.name is choosing a trumpsuit. The new round will start once a suit is picked.
|
@gamelobby.logic.getCurrentMatch.get.roundlist.last.winner.get.name
|
||||||
|
is choosing a trumpsuit. The new round will start once a suit is picked.
|
||||||
</div>
|
</div>
|
||||||
}
|
}
|
||||||
</div>
|
</div>
|
||||||
@@ -68,5 +73,5 @@
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
|
waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
|
||||||
connectWebSocket()
|
connectWebSocket()
|
||||||
</script>
|
</script>
|
||||||
@@ -13,9 +13,9 @@
|
|||||||
<p class="card-text">
|
<p class="card-text">
|
||||||
The last round was tied between:
|
The last round was tied between:
|
||||||
<span class="ms-1">
|
<span class="ms-1">
|
||||||
@for(players <- gamelobby.logic.playerTieLogic.getTiedPlayers) {
|
@for(players <- gamelobby.logic.playerTieLogic.getTiedPlayers) {
|
||||||
<span class="badge text-bg-secondary me-1">@players</span>
|
<span class="badge text-bg-secondary me-1">@players</span>
|
||||||
}
|
}
|
||||||
</span>
|
</span>
|
||||||
</p>
|
</p>
|
||||||
</div>
|
</div>
|
||||||
@@ -23,7 +23,10 @@
|
|||||||
@if(player.equals(gamelobby.logic.playerTieLogic.currentTiePlayer())) {
|
@if(player.equals(gamelobby.logic.playerTieLogic.currentTiePlayer())) {
|
||||||
@defining(gamelobby.logic.playerTieLogic.highestAllowedNumber()) { maxNum =>
|
@defining(gamelobby.logic.playerTieLogic.highestAllowedNumber()) { maxNum =>
|
||||||
<div class="alert alert-info" role="alert" aria-live="polite">
|
<div class="alert alert-info" role="alert" aria-live="polite">
|
||||||
Pick a number between 1 and @{maxNum + 1}. The resulting card will be your card for the cut.
|
Pick a number between 1 and @{
|
||||||
|
maxNum + 1
|
||||||
|
}.
|
||||||
|
The resulting card will be your card for the cut.
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div class="row g-2 align-items-center">
|
<div class="row g-2 align-items-center">
|
||||||
@@ -31,49 +34,21 @@
|
|||||||
<label for="tieNumber" class="col-form-label">Your number</label>
|
<label for="tieNumber" class="col-form-label">Your number</label>
|
||||||
</div>
|
</div>
|
||||||
<div class="col-auto">
|
<div class="col-auto">
|
||||||
<input type="number" id="tieNumber" class="form-control" name="tie" min="1" max="@{maxNum + 1}" placeholder="1" required>
|
<input type="number" id="tieNumber" class="form-control" name="tie" min="1" max="@{
|
||||||
|
maxNum + 1
|
||||||
|
}" placeholder="1" required>
|
||||||
</div>
|
</div>
|
||||||
<div class="col-auto">
|
<div class="col-auto">
|
||||||
<button onclick="selectTie('@gamelobby.id')" class="btn btn-primary">Confirm</button>
|
<button onclick="selectTie('@gamelobby.id')" class="btn btn-primary">
|
||||||
|
Confirm</button>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<h6 class="mt-4 mb-3">Currently Picked Cards</h6>
|
<h6 class="mt-4 mb-3">Currently Picked Cards</h6>
|
||||||
|
|
||||||
<div id="cardsplayed" class="row g-3 justify-content-center">
|
<div id="cardsplayed" class="row g-3 justify-content-center">
|
||||||
@if(gamelobby.logic.playerTieLogic.getSelectedCard.nonEmpty) {
|
|
||||||
@for((player, card) <- gamelobby.logic.playerTieLogic.getSelectedCard) {
|
|
||||||
<div class="col-6">
|
|
||||||
<div class="card shadow-sm border-0 h-100 text-center">
|
|
||||||
<div class="card-body d-flex flex-column justify-content-between">
|
|
||||||
<p class="card-text fw-semibold mb-2 text-primary">@player</p>
|
|
||||||
<div class="card-img-top">
|
|
||||||
@util.WebUIUtils.cardtoImage(card)
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
<div class="col-12">
|
|
||||||
<div class="alert alert-info text-center" role="alert">
|
|
||||||
<i class="bi bi-info-circle me-2"></i>
|
|
||||||
No cards have been selected yet.
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
}
|
|
||||||
</div>
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
<div class="alert alert-warning" role="alert" aria-live="polite">
|
|
||||||
<strong>@gamelobby.logic.playerTieLogic.currentTiePlayer()</strong> is currently picking a number for the cut.
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<h6 class="mt-4 mb-3">Currently Picked Cards</h6>
|
|
||||||
|
|
||||||
<div id="cardsplayed" class="row g-3 justify-content-center">
|
|
||||||
@if(gamelobby.logic.playerTieLogic.getSelectedCard.nonEmpty) {
|
@if(gamelobby.logic.playerTieLogic.getSelectedCard.nonEmpty) {
|
||||||
@for((player, card) <- gamelobby.logic.playerTieLogic.getSelectedCard) {
|
@for((player, card) <- gamelobby.logic.playerTieLogic.getSelectedCard) {
|
||||||
<div class="col-6 col-sm-4 col-md-3 col-lg-2">
|
<div class="col-6">
|
||||||
<div class="card shadow-sm border-0 h-100 text-center">
|
<div class="card shadow-sm border-0 h-100 text-center">
|
||||||
<div class="card-body d-flex flex-column justify-content-between">
|
<div class="card-body d-flex flex-column justify-content-between">
|
||||||
<p class="card-text fw-semibold mb-2 text-primary">@player</p>
|
<p class="card-text fw-semibold mb-2 text-primary">@player</p>
|
||||||
@@ -92,6 +67,38 @@
|
|||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
}
|
}
|
||||||
|
</div>
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
<div class="alert alert-warning" role="alert" aria-live="polite">
|
||||||
|
<strong>@gamelobby.logic.playerTieLogic.currentTiePlayer()</strong>
|
||||||
|
is currently picking a number for the cut.
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<h6 class="mt-4 mb-3">Currently Picked Cards</h6>
|
||||||
|
|
||||||
|
<div id="cardsplayed" class="row g-3 justify-content-center">
|
||||||
|
@if(gamelobby.logic.playerTieLogic.getSelectedCard.nonEmpty) {
|
||||||
|
@for((player, card) <- gamelobby.logic.playerTieLogic.getSelectedCard) {
|
||||||
|
<div class="col-6 col-sm-4 col-md-3 col-lg-2">
|
||||||
|
<div class="card shadow-sm border-0 h-100 text-center">
|
||||||
|
<div class="card-body d-flex flex-column justify-content-between">
|
||||||
|
<p class="card-text fw-semibold mb-2 text-primary">@player</p>
|
||||||
|
<div class="card-img-top">
|
||||||
|
@util.WebUIUtils.cardtoImage(card)
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
<div class="col-12">
|
||||||
|
<div class="alert alert-info text-center" role="alert">
|
||||||
|
<i class="bi bi-info-circle me-2"></i>
|
||||||
|
No cards have been selected yet.
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
}
|
||||||
</div>
|
</div>
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -114,5 +121,5 @@
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
|
waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
|
||||||
connectWebSocket()
|
connectWebSocket()
|
||||||
</script>
|
</script>
|
||||||
@@ -14,7 +14,8 @@
|
|||||||
</div>
|
</div>
|
||||||
<div class="row">
|
<div class="row">
|
||||||
<div class="col">
|
<div class="col">
|
||||||
<div class="p-3 text-center fs-4" id="playerAmount">Playeramount: @gamelobby.getPlayers.size / @gamelobby.maxPlayers</div>
|
<div class="p-3 text-center fs-4" id="playerAmount">
|
||||||
|
Playeramount: @gamelobby.getPlayers.size / @gamelobby.maxPlayers</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="row justify-content-center align-items-center flex-grow-1">
|
<div class="row justify-content-center align-items-center flex-grow-1">
|
||||||
@@ -30,7 +31,8 @@
|
|||||||
<a href="#" class="btn btn-danger disabled" aria-disabled="true" tabindex="-1">Remove</a>
|
<a href="#" class="btn btn-danger disabled" aria-disabled="true" tabindex="-1">Remove</a>
|
||||||
} else {
|
} else {
|
||||||
<h5 class="card-title">@playersession.name</h5>
|
<h5 class="card-title">@playersession.name</h5>
|
||||||
<div class="btn btn-danger" onclick="removePlayer('@gamelobby.id', '@playersession.id')">Remove</div>
|
<div class="btn btn-danger" onclick="removePlayer('@gamelobby.id', '@playersession.id')">
|
||||||
|
Remove</div>
|
||||||
}
|
}
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
@@ -78,5 +80,5 @@
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
|
waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
|
||||||
connectWebSocket()
|
connectWebSocket()
|
||||||
</script>
|
</script>
|
||||||
@@ -1,8 +1,8 @@
|
|||||||
@*
|
@*
|
||||||
* This template is called from the `index` template. This template
|
* This template is called from the `index` template. This template
|
||||||
* handles the rendering of the page header and body tags. It takes
|
* handles the rendering of the page header and body tags. It takes
|
||||||
* two arguments, a `String` for the title of the page and an `Html`
|
* two arguments, a `String` for the title of the page and an `Html`
|
||||||
* object to insert into the body of the page.
|
* object to insert into the body of the page.
|
||||||
*@
|
*@
|
||||||
@(title: String)(content: Html)
|
@(title: String)(content: Html)
|
||||||
|
|
||||||
@@ -19,13 +19,13 @@
|
|||||||
</head>
|
</head>
|
||||||
|
|
||||||
<body class="d-flex flex-column min-vh-100" id="main-body">
|
<body class="d-flex flex-column min-vh-100" id="main-body">
|
||||||
@* And here's where we render the `Html` object containing
|
@* And here's where we render the `Html` object containing
|
||||||
* the page content. *@
|
* the page content. *@
|
||||||
@content
|
@content
|
||||||
</body>
|
</body>
|
||||||
<script src="@routes.JavaScriptRoutingController.javascriptRoutes()" type="text/javascript"></script>
|
<script src="@routes.JavaScriptRoutingController.javascriptRoutes()" type="text/javascript"></script>
|
||||||
<script src="@routes.Assets.versioned("javascripts/main.js")" type="text/javascript"></script>
|
<script src="@routes.Assets.versioned("javascripts/main.js")" type="text/javascript"></script>
|
||||||
<script src="@routes.Assets.versioned("javascripts/ingame.js")" type="text/javascript"></script>
|
<script src="@routes.Assets.versioned("../../public/javascripts/websocket.js")" type="text/javascript"></script>
|
||||||
<script src="https://cdn.jsdelivr.net/npm/bootstrap@@5.3.8/dist/js/bootstrap.bundle.min.js" integrity="sha384-FKyoEForCGlyvwx9Hj09JcYn3nv7wiPVlz7YYwJrWVcXK/BmnVDxM+D2scQbITxI" crossorigin="anonymous"></script>
|
<script src="https://cdn.jsdelivr.net/npm/bootstrap@@5.3.8/dist/js/bootstrap.bundle.min.js" integrity="sha384-FKyoEForCGlyvwx9Hj09JcYn3nv7wiPVlz7YYwJrWVcXK/BmnVDxM+D2scQbITxI" crossorigin="anonymous"></script>
|
||||||
<script src="https://code.jquery.com/jquery-3.6.0.min.js"></script>
|
<script src="https://code.jquery.com/jquery-3.6.0.min.js"></script>
|
||||||
</html>
|
</html>
|
||||||
|
|||||||
@@ -11,23 +11,23 @@
|
|||||||
<input class="form-check-input" type="checkbox" id="visibilityswitch" disabled>
|
<input class="form-check-input" type="checkbox" id="visibilityswitch" disabled>
|
||||||
<label class="form-check-label" for="visibilityswitch">public/private</label>
|
<label class="form-check-label" for="visibilityswitch">public/private</label>
|
||||||
</div>
|
</div>
|
||||||
<div class="mt-3">
|
<div class="mt-3">
|
||||||
<label for="playeramount" class="form-label">Playeramount:</label>
|
<label for="playeramount" class="form-label">Playeramount:</label>
|
||||||
<input type="range" class="form-range text-body" min="2" max="7" value="2" id="playeramount" name="playeramount">
|
<input type="range" class="form-range text-body" min="2" max="7" value="2" id="playeramount" name="playeramount">
|
||||||
<div class="d-flex justify-content-between">
|
<div class="d-flex justify-content-between">
|
||||||
<span>2</span>
|
<span>2</span>
|
||||||
<span>3</span>
|
<span>3</span>
|
||||||
<span>4</span>
|
<span>4</span>
|
||||||
<span>5</span>
|
<span>5</span>
|
||||||
<span>6</span>
|
<span>6</span>
|
||||||
<span>7</span>
|
<span>7</span>
|
||||||
</div>
|
|
||||||
</div>
|
</div>
|
||||||
|
</div>
|
||||||
<div class="mt-3 text-center">
|
<div class="mt-3 text-center">
|
||||||
<div class="btn btn-success" onclick="createGameJS()">Create Game</div>
|
<div class="btn btn-success" onclick="createGameJS()">Create Game</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</main>
|
</main>
|
||||||
<script>
|
<script>
|
||||||
disconnectWebSocket();
|
disconnectWebSocket();
|
||||||
</script>
|
</script>
|
||||||
@@ -1,57 +1,61 @@
|
|||||||
@(user: Option[model.users.User])
|
@(user: Option[model.users.User])
|
||||||
<nav class="navbar navbar-expand-lg bg-body-tertiary navbar-drop-shadow">
|
<nav class="navbar navbar-expand-lg bg-body-tertiary navbar-drop-shadow">
|
||||||
<div class="container d-flex justify-content-start">
|
<div class="container d-flex justify-content-start">
|
||||||
<button class="navbar-toggler" type="button" data-bs-toggle="collapse" data-bs-target="#navBar" aria-controls="navBar" aria-expanded="false" aria-label="Toggle navigation">
|
<button class="navbar-toggler" type="button" data-bs-toggle="collapse" data-bs-target="#navBar" aria-controls="navBar" aria-expanded="false" aria-label="Toggle navigation">
|
||||||
<span class="navbar-toggler-icon"></span>
|
<span class="navbar-toggler-icon"></span>
|
||||||
</button>
|
</button>
|
||||||
<div class="collapse navbar-collapse justify-content-center" id="navBar">
|
<div class="collapse navbar-collapse justify-content-center" id="navBar">
|
||||||
<a class="navbar-brand ms-auto" href="@routes.MainMenuController.mainMenu()">
|
<a class="navbar-brand ms-auto" href="@routes.MainMenuController.mainMenu()">
|
||||||
<img src="@routes.Assets.versioned("images/logo.png")" alt="Logo" width="30" height="20" class="d-inline-block align-text-top">
|
<img src="@routes.Assets.versioned("images/logo.png")" alt="Logo" width="30" height="20" class="d-inline-block align-text-top">
|
||||||
KnockOutWhist
|
KnockOutWhist
|
||||||
</a>
|
</a>
|
||||||
<div class="navbar-nav me-auto mb-2 mb-lg-0">
|
<div class="navbar-nav me-auto mb-2 mb-lg-0">
|
||||||
<ul class="navbar-nav mb-2 mb-lg-0">
|
<ul class="navbar-nav mb-2 mb-lg-0">
|
||||||
@if(user.isDefined) {
|
@if(user.isDefined) {
|
||||||
<li class="nav-item">
|
|
||||||
<a class="nav-link active" aria-current="page" onclick="navSpa('0', 'Knockout Whist - Create Game'); return false;" href="@routes.MainMenuController.mainMenu()">Create Game</a>
|
|
||||||
</li>
|
|
||||||
<li class="nav-item">
|
|
||||||
<a class="nav-link disabled" aria-disabled="true">Lobbies</a>
|
|
||||||
</li>
|
|
||||||
}
|
|
||||||
<li class="nav-item">
|
<li class="nav-item">
|
||||||
<a class="nav-link active" onclick="navSpa('1', 'Knockout Whist - Rules'); return false;" href="@routes.MainMenuController.rules()">Rules</a>
|
<a class="nav-link active" aria-current="page" onclick="navSpa('0', 'Knockout Whist - Create Game'); return false;" href="@routes.MainMenuController.mainMenu()">
|
||||||
|
Create Game</a>
|
||||||
</li>
|
</li>
|
||||||
</ul>
|
<li class="nav-item">
|
||||||
<form class="navbar-nav me-auto mb-2 mb-lg-0" onsubmit="joinGame(); return false;">
|
<a class="nav-link disabled" aria-disabled="true">Lobbies</a>
|
||||||
<input class="form-control me-2" type="text" placeholder="Enter GameCode" id="gameId" aria-label="Join Game"/>
|
|
||||||
<button class="btn btn-outline-success" type="submit">Join</button>
|
|
||||||
</form>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
@* Right side: profile dropdown if logged in, otherwise Login / Sign Up buttons *@
|
|
||||||
@if(user.isDefined) {
|
|
||||||
<ul class="navbar-nav ms-auto mb-2 mb-lg-0">
|
|
||||||
<li class="nav-item dropdown">
|
|
||||||
<a class="nav-link dropdown-toggle d-flex align-items-center" href="#" id="profileDropdown" role="button" data-bs-toggle="dropdown" aria-expanded="false">
|
|
||||||
<img src="@routes.Assets.versioned("images/profile.png")" alt="Profile" class="rounded-circle" width="30" height="30" />
|
|
||||||
<span class="ms-2">@user.get.name</span>
|
|
||||||
</a>
|
|
||||||
<ul class="dropdown-menu dropdown-menu-end" aria-labelledby="profileDropdown">
|
|
||||||
<li><a class="dropdown-item disabled" href="#" tabindex="-1" aria-disabled="true">Stats</a></li>
|
|
||||||
<li><a class="dropdown-item disabled" href="#" tabindex="-1" aria-disabled="true">Settings</a></li>
|
|
||||||
<li><hr class="dropdown-divider"></li>
|
|
||||||
<li><a class="dropdown-item" href="@routes.UserController.logout()">Logout</a></li>
|
|
||||||
</ul>
|
|
||||||
</li>
|
</li>
|
||||||
</ul>
|
}
|
||||||
} else {
|
<li class="nav-item">
|
||||||
<div class="d-flex ms-auto">
|
<a class="nav-link active" onclick="navSpa('1', 'Knockout Whist - Rules'); return false;" href="@routes.MainMenuController.rules()">
|
||||||
<a class="btn btn-outline-primary me-2" href="@routes.UserController.login()">Login</a>
|
Rules</a>
|
||||||
<a class="btn btn-primary" href="@routes.UserController.login()">Sign Up</a>
|
</li>
|
||||||
</div>
|
</ul>
|
||||||
}
|
<form class="navbar-nav me-auto mb-2 mb-lg-0" onsubmit="joinGame(); return false;">
|
||||||
|
<input class="form-control me-2" type="text" placeholder="Enter GameCode" id="gameId" aria-label="Join Game"/>
|
||||||
|
<button class="btn btn-outline-success" type="submit">Join</button>
|
||||||
|
</form>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
@* Right side: profile dropdown if logged in, otherwise Login / Sign Up buttons *@
|
||||||
|
@if(user.isDefined) {
|
||||||
|
<ul class="navbar-nav ms-auto mb-2 mb-lg-0">
|
||||||
|
<li class="nav-item dropdown">
|
||||||
|
<a class="nav-link dropdown-toggle d-flex align-items-center" href="#" id="profileDropdown" role="button" data-bs-toggle="dropdown" aria-expanded="false">
|
||||||
|
<img src="@routes.Assets.versioned("images/profile.png")" alt="Profile" class="rounded-circle" width="30" height="30" />
|
||||||
|
<span class="ms-2">@user.get.name</span>
|
||||||
|
</a>
|
||||||
|
<ul class="dropdown-menu dropdown-menu-end" aria-labelledby="profileDropdown">
|
||||||
|
<li><a class="dropdown-item disabled" href="#" tabindex="-1" aria-disabled="true">
|
||||||
|
Stats</a></li>
|
||||||
|
<li><a class="dropdown-item disabled" href="#" tabindex="-1" aria-disabled="true">
|
||||||
|
Settings</a></li>
|
||||||
|
<li><hr class="dropdown-divider"></li>
|
||||||
|
<li><a class="dropdown-item" href="@routes.UserController.logout()">Logout</a></li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
} else {
|
||||||
|
<div class="d-flex ms-auto">
|
||||||
|
<a class="btn btn-outline-primary me-2" href="@routes.UserController.login()">Login</a>
|
||||||
|
<a class="btn btn-primary" href="@routes.UserController.login()">Sign Up</a>
|
||||||
|
</div>
|
||||||
|
}
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
</nav>
|
</div>
|
||||||
|
</nav>
|
||||||
|
|||||||
@@ -1,180 +1,180 @@
|
|||||||
@(user: Option[model.users.User])
|
@(user: Option[model.users.User])
|
||||||
@navbar(user)
|
@navbar(user)
|
||||||
|
|
||||||
<main class="lobby-background flex-grow-1">
|
<main class="lobby-background flex-grow-1">
|
||||||
<div class="container my-4" style="max-width:980px;">
|
<div class="container my-4" style="max-width: 980px;">
|
||||||
<div class="card rules-card shadow-sm rounded-3 overflow-hidden">
|
<div class="card rules-card shadow-sm rounded-3 overflow-hidden">
|
||||||
<div class="card-header text-center py-3 border-0">
|
<div class="card-header text-center py-3 border-0">
|
||||||
<h3 class="mb-0 rules-title">Game Rules Overview</h3>
|
<h3 class="mb-0 rules-title">Game Rules Overview</h3>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div class="card-body p-0">
|
<div class="card-body p-0">
|
||||||
<style>
|
<style>
|
||||||
|
|
||||||
</style>
|
</style>
|
||||||
|
|
||||||
<div class="accordion rules-accordion" id="rulesAccordion">
|
<div class="accordion rules-accordion" id="rulesAccordion">
|
||||||
<div class="accordion-item">
|
<div class="accordion-item">
|
||||||
<h2 class="accordion-header" id="headingPlayers">
|
<h2 class="accordion-header" id="headingPlayers">
|
||||||
<button class="accordion-button" type="button" data-bs-toggle="collapse" data-bs-target="#collapsePlayers" aria-expanded="true" aria-controls="collapsePlayers">
|
<button class="accordion-button" type="button" data-bs-toggle="collapse" data-bs-target="#collapsePlayers" aria-expanded="true" aria-controls="collapsePlayers">
|
||||||
Players
|
Players
|
||||||
</button>
|
</button>
|
||||||
</h2>
|
</h2>
|
||||||
<div id="collapsePlayers" class="accordion-collapse collapse show" aria-labelledby="headingPlayers" data-bs-parent="#rulesAccordion">
|
<div id="collapsePlayers" class="accordion-collapse collapse show" aria-labelledby="headingPlayers" data-bs-parent="#rulesAccordion">
|
||||||
<div class="accordion-body">
|
<div class="accordion-body">
|
||||||
Two to seven players. The aim is to be the last player left in the game.
|
Two to seven players. The aim is to be the last player left in the game.
|
||||||
</div>
|
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div class="accordion-item">
|
|
||||||
<h2 class="accordion-header" id="headingAim">
|
|
||||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseAim" aria-expanded="false" aria-controls="collapseAim">
|
|
||||||
Aim
|
|
||||||
</button>
|
|
||||||
</h2>
|
|
||||||
<div id="collapseAim" class="accordion-collapse collapse" aria-labelledby="headingAim" data-bs-parent="#rulesAccordion">
|
|
||||||
<div class="accordion-body">
|
|
||||||
To be the last player left at the end of the game, with the object in each hand being to win a majority of tricks.
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class="accordion-item">
|
|
||||||
<h2 class="accordion-header" id="headingEquipment">
|
|
||||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseEquipment" aria-expanded="false" aria-controls="collapseEquipment">
|
|
||||||
Equipment
|
|
||||||
</button>
|
|
||||||
</h2>
|
|
||||||
<div id="collapseEquipment" class="accordion-collapse collapse" aria-labelledby="headingEquipment" data-bs-parent="#rulesAccordion">
|
|
||||||
<div class="accordion-body">
|
|
||||||
A standard 52-card pack is used.
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class="accordion-item">
|
|
||||||
<h2 class="accordion-header" id="headingRanks">
|
|
||||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseRanks" aria-expanded="false" aria-controls="collapseRanks">
|
|
||||||
Card Ranks
|
|
||||||
</button>
|
|
||||||
</h2>
|
|
||||||
<div id="collapseRanks" class="accordion-collapse collapse" aria-labelledby="headingRanks" data-bs-parent="#rulesAccordion">
|
|
||||||
<div class="accordion-body">
|
|
||||||
In each suit, cards rank from highest to lowest: A K Q J 10 9 8 7 6 5 4 3 2.
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class="accordion-item">
|
|
||||||
<h2 class="accordion-header" id="headingDealFirst">
|
|
||||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseDealFirst" aria-expanded="false" aria-controls="collapseDealFirst">
|
|
||||||
Deal (First Hand)
|
|
||||||
</button>
|
|
||||||
</h2>
|
|
||||||
<div id="collapseDealFirst" class="accordion-collapse collapse" aria-labelledby="headingDealFirst" data-bs-parent="#rulesAccordion">
|
|
||||||
<div class="accordion-body">
|
|
||||||
The dealer deals seven cards to each player. One card is turned up to determine the trump suit for the round.
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class="accordion-item">
|
|
||||||
<h2 class="accordion-header" id="headingDealSubsequent">
|
|
||||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseDealSubsequent" aria-expanded="false" aria-controls="collapseDealSubsequent">
|
|
||||||
Deal (Subsequent Hands)
|
|
||||||
</button>
|
|
||||||
</h2>
|
|
||||||
<div id="collapseDealSubsequent" class="accordion-collapse collapse" aria-labelledby="headingDealSubsequent" data-bs-parent="#rulesAccordion">
|
|
||||||
<div class="accordion-body">
|
|
||||||
The deal rotates clockwise. The player who took the most tricks in the previous hand selects the trump suit. If there's a tie, players cut cards to decide who calls trumps. One fewer card is dealt in each successive hand until the final hand consists of one card each.
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class="accordion-item">
|
|
||||||
<h2 class="accordion-header" id="headingPlay">
|
|
||||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapsePlay" aria-expanded="false" aria-controls="collapsePlay">
|
|
||||||
Play
|
|
||||||
</button>
|
|
||||||
</h2>
|
|
||||||
<div id="collapsePlay" class="accordion-collapse collapse" aria-labelledby="headingPlay" data-bs-parent="#rulesAccordion">
|
|
||||||
<div class="accordion-body">
|
|
||||||
The player to the dealer's left (eldest hand) leads the first trick. Any card can be led. Other players must follow suit if possible. A player with no cards of the suit led may play any card.
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class="accordion-item">
|
|
||||||
<h2 class="accordion-header" id="headingWinningTrick">
|
|
||||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseWinningTrick" aria-expanded="false" aria-controls="collapseWinningTrick">
|
|
||||||
Winning a Trick
|
|
||||||
</button>
|
|
||||||
</h2>
|
|
||||||
<div id="collapseWinningTrick" class="accordion-collapse collapse" aria-labelledby="headingWinningTrick" data-bs-parent="#rulesAccordion">
|
|
||||||
<div class="accordion-body">
|
|
||||||
The highest card of the suit led wins, unless a trump is played, in which case the highest trump wins. The winner of the trick leads the next.
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class="accordion-item">
|
|
||||||
<h2 class="accordion-header" id="headingLeadingTrumps">
|
|
||||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseLeadingTrumps" aria-expanded="false" aria-controls="collapseLeadingTrumps">
|
|
||||||
Leading Trumps
|
|
||||||
</button>
|
|
||||||
</h2>
|
|
||||||
<div id="collapseLeadingTrumps" class="accordion-collapse collapse" aria-labelledby="headingLeadingTrumps" data-bs-parent="#rulesAccordion">
|
|
||||||
<div class="accordion-body">
|
|
||||||
Some rules disallow leading trumps before the suit has been 'broken' (a trump has been played to the lead of another suit). Leading trumps is always permissible if a player holds only trumps.
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class="accordion-item">
|
|
||||||
<h2 class="accordion-header" id="headingKnockout">
|
|
||||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseKnockout" aria-expanded="false" aria-controls="collapseKnockout">
|
|
||||||
Knockout
|
|
||||||
</button>
|
|
||||||
</h2>
|
|
||||||
<div id="collapseKnockout" class="accordion-collapse collapse" aria-labelledby="headingKnockout" data-bs-parent="#rulesAccordion">
|
|
||||||
<div class="accordion-body">
|
|
||||||
At the end of each hand, any player who took no tricks is knocked out and takes no further part in the game.
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class="accordion-item">
|
|
||||||
<h2 class="accordion-header" id="headingWinningGame">
|
|
||||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseWinningGame" aria-expanded="false" aria-controls="collapseWinningGame">
|
|
||||||
Winning the Game
|
|
||||||
</button>
|
|
||||||
</h2>
|
|
||||||
<div id="collapseWinningGame" class="accordion-collapse collapse" aria-labelledby="headingWinningGame" data-bs-parent="#rulesAccordion">
|
|
||||||
<div class="accordion-body">
|
|
||||||
The game is won when a player takes all the tricks in a round, as all other players are knocked out, leaving only one player remaining.
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class="accordion-item">
|
|
||||||
<h2 class="accordion-header" id="headingDogLife">
|
|
||||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseDogLife" aria-expanded="false" aria-controls="collapseDogLife">
|
|
||||||
Dog Life
|
|
||||||
</button>
|
|
||||||
</h2>
|
|
||||||
<div id="collapseDogLife" class="accordion-collapse collapse" aria-labelledby="headingDogLife" data-bs-parent="#rulesAccordion">
|
|
||||||
<div class="accordion-body">
|
|
||||||
The first player who takes no tricks is awarded a \"dog's life\". In the next hand, that player is dealt one card and can decide which trick to play it to. Each time a trick is played the dog may either play the card or knock on the table and wait to play it later. If the dog wins a trick, the player to the left leads the next and the dog re-enters the game properly in the next hand. If the dog fails, they are knocked out.
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
<div class="accordion-item">
|
||||||
|
<h2 class="accordion-header" id="headingAim">
|
||||||
|
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseAim" aria-expanded="false" aria-controls="collapseAim">
|
||||||
|
Aim
|
||||||
|
</button>
|
||||||
|
</h2>
|
||||||
|
<div id="collapseAim" class="accordion-collapse collapse" aria-labelledby="headingAim" data-bs-parent="#rulesAccordion">
|
||||||
|
<div class="accordion-body">
|
||||||
|
To be the last player left at the end of the game, with the object in each hand being to win a majority of tricks.
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="accordion-item">
|
||||||
|
<h2 class="accordion-header" id="headingEquipment">
|
||||||
|
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseEquipment" aria-expanded="false" aria-controls="collapseEquipment">
|
||||||
|
Equipment
|
||||||
|
</button>
|
||||||
|
</h2>
|
||||||
|
<div id="collapseEquipment" class="accordion-collapse collapse" aria-labelledby="headingEquipment" data-bs-parent="#rulesAccordion">
|
||||||
|
<div class="accordion-body">
|
||||||
|
A standard 52-card pack is used.
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="accordion-item">
|
||||||
|
<h2 class="accordion-header" id="headingRanks">
|
||||||
|
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseRanks" aria-expanded="false" aria-controls="collapseRanks">
|
||||||
|
Card Ranks
|
||||||
|
</button>
|
||||||
|
</h2>
|
||||||
|
<div id="collapseRanks" class="accordion-collapse collapse" aria-labelledby="headingRanks" data-bs-parent="#rulesAccordion">
|
||||||
|
<div class="accordion-body">
|
||||||
|
In each suit, cards rank from highest to lowest: A K Q J 10 9 8 7 6 5 4 3 2.
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="accordion-item">
|
||||||
|
<h2 class="accordion-header" id="headingDealFirst">
|
||||||
|
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseDealFirst" aria-expanded="false" aria-controls="collapseDealFirst">
|
||||||
|
Deal (First Hand)
|
||||||
|
</button>
|
||||||
|
</h2>
|
||||||
|
<div id="collapseDealFirst" class="accordion-collapse collapse" aria-labelledby="headingDealFirst" data-bs-parent="#rulesAccordion">
|
||||||
|
<div class="accordion-body">
|
||||||
|
The dealer deals seven cards to each player. One card is turned up to determine the trump suit for the round.
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="accordion-item">
|
||||||
|
<h2 class="accordion-header" id="headingDealSubsequent">
|
||||||
|
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseDealSubsequent" aria-expanded="false" aria-controls="collapseDealSubsequent">
|
||||||
|
Deal (Subsequent Hands)
|
||||||
|
</button>
|
||||||
|
</h2>
|
||||||
|
<div id="collapseDealSubsequent" class="accordion-collapse collapse" aria-labelledby="headingDealSubsequent" data-bs-parent="#rulesAccordion">
|
||||||
|
<div class="accordion-body">
|
||||||
|
The deal rotates clockwise. The player who took the most tricks in the previous hand selects the trump suit. If there's a tie, players cut cards to decide who calls trumps. One fewer card is dealt in each successive hand until the final hand consists of one card each.
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="accordion-item">
|
||||||
|
<h2 class="accordion-header" id="headingPlay">
|
||||||
|
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapsePlay" aria-expanded="false" aria-controls="collapsePlay">
|
||||||
|
Play
|
||||||
|
</button>
|
||||||
|
</h2>
|
||||||
|
<div id="collapsePlay" class="accordion-collapse collapse" aria-labelledby="headingPlay" data-bs-parent="#rulesAccordion">
|
||||||
|
<div class="accordion-body">
|
||||||
|
The player to the dealer's left (eldest hand) leads the first trick. Any card can be led. Other players must follow suit if possible. A player with no cards of the suit led may play any card.
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="accordion-item">
|
||||||
|
<h2 class="accordion-header" id="headingWinningTrick">
|
||||||
|
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseWinningTrick" aria-expanded="false" aria-controls="collapseWinningTrick">
|
||||||
|
Winning a Trick
|
||||||
|
</button>
|
||||||
|
</h2>
|
||||||
|
<div id="collapseWinningTrick" class="accordion-collapse collapse" aria-labelledby="headingWinningTrick" data-bs-parent="#rulesAccordion">
|
||||||
|
<div class="accordion-body">
|
||||||
|
The highest card of the suit led wins, unless a trump is played, in which case the highest trump wins. The winner of the trick leads the next.
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="accordion-item">
|
||||||
|
<h2 class="accordion-header" id="headingLeadingTrumps">
|
||||||
|
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseLeadingTrumps" aria-expanded="false" aria-controls="collapseLeadingTrumps">
|
||||||
|
Leading Trumps
|
||||||
|
</button>
|
||||||
|
</h2>
|
||||||
|
<div id="collapseLeadingTrumps" class="accordion-collapse collapse" aria-labelledby="headingLeadingTrumps" data-bs-parent="#rulesAccordion">
|
||||||
|
<div class="accordion-body">
|
||||||
|
Some rules disallow leading trumps before the suit has been 'broken' (a trump has been played to the lead of another suit). Leading trumps is always permissible if a player holds only trumps.
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="accordion-item">
|
||||||
|
<h2 class="accordion-header" id="headingKnockout">
|
||||||
|
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseKnockout" aria-expanded="false" aria-controls="collapseKnockout">
|
||||||
|
Knockout
|
||||||
|
</button>
|
||||||
|
</h2>
|
||||||
|
<div id="collapseKnockout" class="accordion-collapse collapse" aria-labelledby="headingKnockout" data-bs-parent="#rulesAccordion">
|
||||||
|
<div class="accordion-body">
|
||||||
|
At the end of each hand, any player who took no tricks is knocked out and takes no further part in the game.
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="accordion-item">
|
||||||
|
<h2 class="accordion-header" id="headingWinningGame">
|
||||||
|
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseWinningGame" aria-expanded="false" aria-controls="collapseWinningGame">
|
||||||
|
Winning the Game
|
||||||
|
</button>
|
||||||
|
</h2>
|
||||||
|
<div id="collapseWinningGame" class="accordion-collapse collapse" aria-labelledby="headingWinningGame" data-bs-parent="#rulesAccordion">
|
||||||
|
<div class="accordion-body">
|
||||||
|
The game is won when a player takes all the tricks in a round, as all other players are knocked out, leaving only one player remaining.
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="accordion-item">
|
||||||
|
<h2 class="accordion-header" id="headingDogLife">
|
||||||
|
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseDogLife" aria-expanded="false" aria-controls="collapseDogLife">
|
||||||
|
Dog Life
|
||||||
|
</button>
|
||||||
|
</h2>
|
||||||
|
<div id="collapseDogLife" class="accordion-collapse collapse" aria-labelledby="headingDogLife" data-bs-parent="#rulesAccordion">
|
||||||
|
<div class="accordion-body">
|
||||||
|
The first player who takes no tricks is awarded a \"dog's life\". In the next hand, that player is dealt one card and can decide which trick to play it to. Each time a trick is played the dog may either play the card or knock on the table and wait to play it later. If the dog wins a trick, the player to the left leads the next and the dog re-enters the game properly in the next hand. If the dog fails, they are knocked out.
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</main>
|
</div>
|
||||||
|
</main>
|
||||||
<script>
|
<script>
|
||||||
disconnectWebSocket();
|
disconnectWebSocket();
|
||||||
</script>
|
</script>
|
||||||
|
|||||||
@@ -5,46 +5,48 @@
|
|||||||
<!DOCTYPE configuration>
|
<!DOCTYPE configuration>
|
||||||
|
|
||||||
<configuration>
|
<configuration>
|
||||||
<import class="ch.qos.logback.classic.encoder.PatternLayoutEncoder"/>
|
<import class="ch.qos.logback.classic.encoder.PatternLayoutEncoder" />
|
||||||
<import class="ch.qos.logback.classic.AsyncAppender"/>
|
<import class="ch.qos.logback.classic.AsyncAppender" />
|
||||||
<import class="ch.qos.logback.core.FileAppender"/>
|
<import class="ch.qos.logback.core.FileAppender" />
|
||||||
<import class="ch.qos.logback.core.ConsoleAppender"/>
|
<import class="ch.qos.logback.core.ConsoleAppender" />
|
||||||
|
|
||||||
<appender name="FILE" class="FileAppender">
|
<appender name="FILE" class="FileAppender">
|
||||||
<file>${application.home:-.}/logs/application.log</file>
|
<file>${application.home:-.}/logs/application.log</file>
|
||||||
<encoder class="PatternLayoutEncoder">
|
<encoder class="PatternLayoutEncoder">
|
||||||
<charset>UTF-8</charset>
|
<charset>UTF-8</charset>
|
||||||
<pattern>%d{yyyy-MM-dd HH:mm:ss} %highlight(%-5level) %cyan(%logger{36}) %magenta(%X{pekkoSource}) %msg%n</pattern>
|
<pattern>%d{yyyy-MM-dd HH:mm:ss} %highlight(%-5level) %cyan(%logger{36}) %magenta(%X{pekkoSource}) %msg%n
|
||||||
</encoder>
|
</pattern>
|
||||||
</appender>
|
</encoder>
|
||||||
|
</appender>
|
||||||
|
|
||||||
<appender name="STDOUT" class="ConsoleAppender">
|
<appender name="STDOUT" class="ConsoleAppender">
|
||||||
<!--
|
<!--
|
||||||
On Windows, enabling Jansi is recommended to benefit from color code interpretation on DOS command prompts,
|
On Windows, enabling Jansi is recommended to benefit from color code interpretation on DOS command prompts,
|
||||||
which otherwise risk being sent ANSI escape sequences that they cannot interpret.
|
which otherwise risk being sent ANSI escape sequences that they cannot interpret.
|
||||||
See https://logback.qos.ch/manual/layouts.html#coloring
|
See https://logback.qos.ch/manual/layouts.html#coloring
|
||||||
-->
|
-->
|
||||||
<!-- <withJansi>true</withJansi> -->
|
<!-- <withJansi>true</withJansi> -->
|
||||||
<encoder class="PatternLayoutEncoder">
|
<encoder class="PatternLayoutEncoder">
|
||||||
<charset>UTF-8</charset>
|
<charset>UTF-8</charset>
|
||||||
<pattern>%d{yyyy-MM-dd HH:mm:ss} %highlight(%-5level) %cyan(%logger{36}) %magenta(%X{pekkoSource}) %msg%n</pattern>
|
<pattern>%d{yyyy-MM-dd HH:mm:ss} %highlight(%-5level) %cyan(%logger{36}) %magenta(%X{pekkoSource}) %msg%n
|
||||||
</encoder>
|
</pattern>
|
||||||
</appender>
|
</encoder>
|
||||||
|
</appender>
|
||||||
|
|
||||||
<appender name="ASYNCFILE" class="AsyncAppender">
|
<appender name="ASYNCFILE" class="AsyncAppender">
|
||||||
<appender-ref ref="FILE"/>
|
<appender-ref ref="FILE" />
|
||||||
</appender>
|
</appender>
|
||||||
|
|
||||||
<appender name="ASYNCSTDOUT" class="AsyncAppender">
|
<appender name="ASYNCSTDOUT" class="AsyncAppender">
|
||||||
<appender-ref ref="STDOUT"/>
|
<appender-ref ref="STDOUT" />
|
||||||
</appender>
|
</appender>
|
||||||
|
|
||||||
<logger name="play" level="INFO"/>
|
<logger name="play" level="INFO" />
|
||||||
<logger name="application" level="DEBUG"/>
|
<logger name="application" level="DEBUG" />
|
||||||
|
|
||||||
<root level="WARN">
|
<root level="WARN">
|
||||||
<appender-ref ref="ASYNCFILE"/>
|
<appender-ref ref="ASYNCFILE" />
|
||||||
<appender-ref ref="ASYNCSTDOUT"/>
|
<appender-ref ref="ASYNCSTDOUT" />
|
||||||
</root>
|
</root>
|
||||||
|
|
||||||
</configuration>
|
</configuration>
|
||||||
|
|||||||
@@ -4,41 +4,27 @@
|
|||||||
# ~~~~
|
# ~~~~
|
||||||
|
|
||||||
# For the javascript routing
|
# For the javascript routing
|
||||||
GET /assets/js/routes controllers.JavaScriptRoutingController.javascriptRoutes()
|
GET /assets/js/routes controllers.JavaScriptRoutingController.javascriptRoutes()
|
||||||
# Primary routes
|
# Primary routes
|
||||||
GET / controllers.MainMenuController.index()
|
GET / controllers.MainMenuController.index()
|
||||||
GET /assets/*file controllers.Assets.versioned(path="/public", file: Asset)
|
GET /assets/*file controllers.Assets.versioned(path="/public", file: Asset)
|
||||||
|
|
||||||
# Main menu routes
|
# Main menu routes
|
||||||
GET /mainmenu controllers.MainMenuController.mainMenu()
|
GET /mainmenu controllers.MainMenuController.mainMenu()
|
||||||
GET /rules controllers.MainMenuController.rules()
|
GET /rules controllers.MainMenuController.rules()
|
||||||
GET /navSPA/:pType controllers.MainMenuController.navSPA(pType)
|
GET /navSPA/:pType controllers.MainMenuController.navSPA(pType)
|
||||||
|
|
||||||
POST /createGame controllers.MainMenuController.createGame()
|
POST /createGame controllers.MainMenuController.createGame()
|
||||||
POST /joinGame controllers.MainMenuController.joinGame()
|
POST /joinGame controllers.MainMenuController.joinGame()
|
||||||
|
|
||||||
# User authentication routes
|
# User authentication routes
|
||||||
GET /login controllers.UserController.login()
|
GET /login controllers.UserController.login()
|
||||||
POST /login controllers.UserController.login_Post()
|
POST /login controllers.UserController.login_Post()
|
||||||
|
|
||||||
GET /logout controllers.UserController.logout()
|
GET /logout controllers.UserController.logout()
|
||||||
|
|
||||||
# In-game routes
|
# In-game routes
|
||||||
GET /game/:id controllers.IngameController.game(id: String)
|
GET /game/:id controllers.IngameController.game(id: String)
|
||||||
POST /game/:id/start controllers.IngameController.startGame(id: String)
|
|
||||||
POST /game/:id/kickPlayer/:playerToKick controllers.IngameController.kickPlayer(id: String, playerToKick: String)
|
|
||||||
|
|
||||||
POST /game/:id/trump controllers.IngameController.playTrump(id: String)
|
|
||||||
POST /game/:id/tie controllers.IngameController.playTie(id: String)
|
|
||||||
|
|
||||||
GET /game/:id/leaveGame controllers.IngameController.leaveGame(id: String)
|
|
||||||
POST /game/:id/playCard controllers.IngameController.playCard(id: String)
|
|
||||||
POST /game/:id/dogPlayCard controllers.IngameController.playDogCard(id: String)
|
|
||||||
|
|
||||||
POST /game/:id/returnToLobby controllers.IngameController.returnToLobby(id: String)
|
|
||||||
|
|
||||||
# Polling
|
|
||||||
GET /polling/:gameId controllers.PollingController.polling(gameId: String)
|
|
||||||
|
|
||||||
# Websocket
|
# Websocket
|
||||||
GET /websocket controllers.WebsocketController.socket()
|
GET /websocket controllers.WebsocketController.socket()
|
||||||
@@ -79,206 +79,6 @@
|
|||||||
})
|
})
|
||||||
})()
|
})()
|
||||||
|
|
||||||
let polling = false;
|
|
||||||
function pollForUpdates(gameId) {
|
|
||||||
if (polling) {
|
|
||||||
console.log("[DEBUG] Polling already in progress. Skipping this cycle.");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
polling = true;
|
|
||||||
console.log(`[DEBUG] Starting poll cycle for Game ID: ${gameId} at ${new Date().toISOString()}`);
|
|
||||||
if (!gameId) {
|
|
||||||
console.error("[DEBUG] Game ID is missing. Stopping poll.");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
const $handElement = $('#card-slide');
|
|
||||||
const $lobbyElement = $('#lobbybackground');
|
|
||||||
const $mainmenuElement = $('#main-menu-screen')
|
|
||||||
const $mainbody = $('#main-body')
|
|
||||||
if (!$handElement.length && !$lobbyElement.length && !$mainmenuElement.length && !$mainbody.length) {
|
|
||||||
setTimeout(() => { polling = false; pollForUpdates(gameId) }, 1000);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
const route = jsRoutes.controllers.PollingController.polling(gameId);
|
|
||||||
$.ajax({
|
|
||||||
url: route.url,
|
|
||||||
type: 'GET',
|
|
||||||
dataType: 'json',
|
|
||||||
|
|
||||||
success: (data => {
|
|
||||||
if (!data) {
|
|
||||||
console.log("[DEBUG] Received 204 No Content (Timeout). Restarting poll.");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if (data.status === "cardPlayed" && data.handData) {
|
|
||||||
console.log("Event received: Card played. Redrawing hand.");
|
|
||||||
const newHand = data.handData;
|
|
||||||
let newHandHTML = '';
|
|
||||||
$handElement.empty();
|
|
||||||
|
|
||||||
if(data.animation) {
|
|
||||||
$handElement.addClass('ingame-cards-slide');
|
|
||||||
} else {
|
|
||||||
$handElement.removeClass('ingame-cards-slide');
|
|
||||||
}
|
|
||||||
|
|
||||||
const dog = data.dog;
|
|
||||||
|
|
||||||
newHand.forEach((cardId, index) => {
|
|
||||||
const cardHtml = `
|
|
||||||
<div class="col-auto handcard" style="border-radius: 6px">
|
|
||||||
<div class="btn btn-outline-light p-0 border-0 shadow-none"
|
|
||||||
data-card-id="${index}"
|
|
||||||
style="border-radius: 6px"
|
|
||||||
onclick="handlePlayCard(this, '${gameId}', '${dog}')">
|
|
||||||
|
|
||||||
<img src="/assets/images/cards/${cardId}.png" width="120px" style="border-radius: 6px"/>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
`;
|
|
||||||
newHandHTML += cardHtml;
|
|
||||||
});
|
|
||||||
|
|
||||||
if (dog) {
|
|
||||||
newHandHTML += `
|
|
||||||
<div class="mt-2">
|
|
||||||
<button class="btn btn-danger" onclick="handleSkipDogLife(this, '${gameId}')">Skip Dog Life</button>
|
|
||||||
</div>
|
|
||||||
`;
|
|
||||||
}
|
|
||||||
|
|
||||||
$handElement.html(newHandHTML);
|
|
||||||
|
|
||||||
if (data.yourTurn) {
|
|
||||||
$handElement.removeClass('inactive');
|
|
||||||
} else {
|
|
||||||
$handElement.addClass('inactive');
|
|
||||||
}
|
|
||||||
|
|
||||||
$('#current-player-name').text(data.currentPlayerName)
|
|
||||||
if (data.nextPlayer) {
|
|
||||||
$('#next-player-name').text(data.nextPlayer);
|
|
||||||
} else if (nextPlayerElement) {
|
|
||||||
$('#next-player-name').text("");
|
|
||||||
} else {
|
|
||||||
console.warn("[DEBUG] 'current-player-name' element missing in DOM");
|
|
||||||
}
|
|
||||||
$('#trump-suit').text(data.trumpSuit);
|
|
||||||
if ($('#trick-cards-container').length) {
|
|
||||||
let trickHTML = '';
|
|
||||||
|
|
||||||
data.trickCards.forEach(trickCard => {
|
|
||||||
trickHTML += `
|
|
||||||
<div class="col-auto">
|
|
||||||
<div class="card text-center shadow-sm border-0 bg-transparent" style="width: 7rem; backdrop-filter: blur(4px);">
|
|
||||||
<div class="p-2">
|
|
||||||
<img src="/assets/images/cards/${trickCard.cardId}.png" width="100%"/>
|
|
||||||
</div>
|
|
||||||
<div class="card-body p-2 bg-transparent">
|
|
||||||
<small class="fw-semibold text-secondary">${trickCard.player}</small>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
`;
|
|
||||||
});
|
|
||||||
$('#trick-cards-container').html(trickHTML);
|
|
||||||
}
|
|
||||||
if ($('#score-table-body').length && data.scoreTable) {
|
|
||||||
let scoreHTML = '';
|
|
||||||
scoreHTML += `<h4 class="fw-bold mb-3 text-black">Tricks Won</h4>
|
|
||||||
|
|
||||||
<div class="d-flex justify-content-between score-header pb-1">
|
|
||||||
<div style="width: 50%">PLAYER</div>
|
|
||||||
<div style="width: 50%">TRICKS</div>
|
|
||||||
</div>`
|
|
||||||
data.scoreTable.forEach(score => {
|
|
||||||
scoreHTML += `
|
|
||||||
<div class="d-flex justify-content-between score-row pt-1">
|
|
||||||
<div style="width: 50%" class="text-truncate">${score.name}</div>
|
|
||||||
<div style="width: 50%">${score.tricks}</div>
|
|
||||||
</div>
|
|
||||||
`;
|
|
||||||
});
|
|
||||||
$('#score-table-body').html(scoreHTML);
|
|
||||||
}
|
|
||||||
const cardId = data.firstCardId;
|
|
||||||
if ($('#first-card-container').length) {
|
|
||||||
let imageSrc = '';
|
|
||||||
let altText = 'First Card';
|
|
||||||
|
|
||||||
if (cardId === "BLANK") {
|
|
||||||
imageSrc = "/assets/images/cards/1B.png";
|
|
||||||
altText = "Blank Card";
|
|
||||||
} else {
|
|
||||||
imageSrc = `/assets/images/cards/${cardId}.png`;
|
|
||||||
}
|
|
||||||
|
|
||||||
const newImageHTML = `
|
|
||||||
<img src="${imageSrc}" alt="${altText}" width="80px" style="border-radius: 6px"/>
|
|
||||||
`;
|
|
||||||
|
|
||||||
$('#first-card-container').html(newImageHTML);
|
|
||||||
}
|
|
||||||
} else if (data.status === "reloadEvent") {
|
|
||||||
console.log("[DEBUG] Reload event received. Redirecting...");
|
|
||||||
exchangeBody(data.content, "Knockout Whist - Ingame", data.redirectUrl);
|
|
||||||
}
|
|
||||||
else if (data.status === "lobbyUpdate") {
|
|
||||||
console.log("[DEBUG] Entering 'lobbyUpdate' logic.");
|
|
||||||
let newHtml = ''
|
|
||||||
|
|
||||||
if (data.host) {
|
|
||||||
data.users.forEach(user => {
|
|
||||||
|
|
||||||
const inner = user.self ? `<h5 class="card-title">${user.name} (You)</h5>
|
|
||||||
<a href="#" class="btn btn-danger disabled" aria-disabled="true" tabindex="-1">Remove</a>`
|
|
||||||
: ` <h5 class="card-title">${user.name}</h5>
|
|
||||||
<div class="btn btn-danger" onclick="removePlayer('${gameId}', '${user.id}')">Remove</div>`
|
|
||||||
|
|
||||||
newHtml += `<div class="col-auto my-auto m-3">
|
|
||||||
<div class="card" style="width: 18rem;">
|
|
||||||
<img src="/assets/images/profile.png" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
|
|
||||||
<div class="card-body">
|
|
||||||
${inner}
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>`
|
|
||||||
})
|
|
||||||
} else {
|
|
||||||
data.users.forEach(user => {
|
|
||||||
|
|
||||||
const inner = user.self ? `<h5 class="card-title">${user.name} (You)</h5>` : ` <h5 class="card-title">${user.name}</h5>`
|
|
||||||
|
|
||||||
newHtml += `<div class="col-auto my-auto m-3">
|
|
||||||
<div class="card" style="width: 18rem;">
|
|
||||||
<img src="/assets/images/profile.png" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
|
|
||||||
<div class="card-body">
|
|
||||||
${inner}
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>`
|
|
||||||
})
|
|
||||||
}
|
|
||||||
$("#players").html(newHtml);
|
|
||||||
$('#playerAmount').text(`Playeramount: ${data.users.length} / ${data.maxPlayers}`);
|
|
||||||
} else {
|
|
||||||
console.warn(`[DEBUG] Received unknown status: ${data.status}`);
|
|
||||||
}
|
|
||||||
}),
|
|
||||||
error: ((jqXHR, textStatus, errorThrown) => {
|
|
||||||
if (jqXHR.status >= 400) {
|
|
||||||
console.error(`Server error: ${jqXHR.status}, ${errorThrown}`);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
console.error(`Something unexpected happened while polling. ${jqXHR.status}, ${errorThrown}`)
|
|
||||||
}
|
|
||||||
}),
|
|
||||||
complete: (() => {
|
|
||||||
setTimeout(() => { polling = false; pollForUpdates(gameId) }, 200);
|
|
||||||
})
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
function createGameJS() {
|
function createGameJS() {
|
||||||
let lobbyName = $('#lobbyname').val();
|
let lobbyName = $('#lobbyname').val();
|
||||||
if ($.trim(lobbyName) === "") {
|
if ($.trim(lobbyName) === "") {
|
||||||
@@ -291,26 +91,6 @@ function createGameJS() {
|
|||||||
sendGameCreationRequest(jsonObj);
|
sendGameCreationRequest(jsonObj);
|
||||||
}
|
}
|
||||||
|
|
||||||
function backToLobby(gameId) {
|
|
||||||
const route = jsRoutes.controllers.IngameController.returnToLobby(gameId);
|
|
||||||
|
|
||||||
$.ajax({
|
|
||||||
url: route.url,
|
|
||||||
type: route.type,
|
|
||||||
contentType: 'application/json',
|
|
||||||
dataType: 'json',
|
|
||||||
error: ((jqXHR) => {
|
|
||||||
const errorData = JSON.parse(jqXHR.responseText);
|
|
||||||
if (errorData && errorData.errorMessage) {
|
|
||||||
alert(`${errorData.errorMessage}`);
|
|
||||||
} else {
|
|
||||||
alert(`An unexpected error occurred. Please try again. Status: ${jqXHR.status}`);
|
|
||||||
}
|
|
||||||
})
|
|
||||||
})
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
function sendGameCreationRequest(dataObject) {
|
function sendGameCreationRequest(dataObject) {
|
||||||
const route = jsRoutes.controllers.MainMenuController.createGame();
|
const route = jsRoutes.controllers.MainMenuController.createGame();
|
||||||
|
|
||||||
@@ -344,60 +124,6 @@ function exchangeBody(content, title = "Knockout Whist", url = null) {
|
|||||||
document.title = title;
|
document.title = title;
|
||||||
}
|
}
|
||||||
|
|
||||||
function startGame(gameId) {
|
|
||||||
sendGameStartRequest(gameId)
|
|
||||||
}
|
|
||||||
|
|
||||||
function sendGameStartRequest(gameId) {
|
|
||||||
const route = jsRoutes.controllers.IngameController.startGame(gameId);
|
|
||||||
|
|
||||||
$.ajax({
|
|
||||||
url: route.url,
|
|
||||||
type: route.type,
|
|
||||||
dataType: 'json',
|
|
||||||
success: (data => {
|
|
||||||
if (data.status === 'success') {
|
|
||||||
window.location.href = data.redirectUrl;
|
|
||||||
}
|
|
||||||
}),
|
|
||||||
error: ((jqXHR) => {
|
|
||||||
const errorData = JSON.parse(jqXHR.responseText);
|
|
||||||
if (errorData && errorData.errorMessage) {
|
|
||||||
alert(`${errorData.errorMessage}`);
|
|
||||||
} else {
|
|
||||||
alert(`An unexpected error occurred. Please try again. Status: ${jqXHR.status}`);
|
|
||||||
}
|
|
||||||
})
|
|
||||||
})
|
|
||||||
}
|
|
||||||
function removePlayer(gameid, playersessionId) {
|
|
||||||
sendRemovePlayerRequest(gameid, playersessionId)
|
|
||||||
}
|
|
||||||
|
|
||||||
function sendRemovePlayerRequest(gameId, playersessionId) {
|
|
||||||
const route = jsRoutes.controllers.IngameController.kickPlayer(gameId, playersessionId);
|
|
||||||
|
|
||||||
$.ajax({
|
|
||||||
url: route.url,
|
|
||||||
type: route.type,
|
|
||||||
contentType: 'application/json',
|
|
||||||
dataType: 'json',
|
|
||||||
success: (data => {
|
|
||||||
if (data.status === 'success') {
|
|
||||||
window.location.href = data.redirectUrl;
|
|
||||||
}
|
|
||||||
}),
|
|
||||||
error: ((jqXHR) => {
|
|
||||||
const errorData = JSON.parse(jqXHR.responseText);
|
|
||||||
if (errorData && errorData.errorMessage) {
|
|
||||||
alert(`${errorData.errorMessage}`);
|
|
||||||
} else {
|
|
||||||
alert(`An unexpected error occurred. Please try again. Status: ${jqXHR.status}`);
|
|
||||||
}
|
|
||||||
})
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
function login() {
|
function login() {
|
||||||
const username = $('#username').val();
|
const username = $('#username').val();
|
||||||
const password = $('#password').val();
|
const password = $('#password').val();
|
||||||
@@ -423,7 +149,7 @@ function login() {
|
|||||||
}),
|
}),
|
||||||
error: ((jqXHR) => {
|
error: ((jqXHR) => {
|
||||||
const errorData = JSON.parse(jqXHR.responseText);
|
const errorData = JSON.parse(jqXHR.responseText);
|
||||||
if (errorData && errorData.errorMessage) {
|
if (errorData?.errorMessage) {
|
||||||
alert(`${errorData.errorMessage}`);
|
alert(`${errorData.errorMessage}`);
|
||||||
} else {
|
} else {
|
||||||
alert(`An unexpected error occurred. Please try again. Status: ${jqXHR.status}`);
|
alert(`An unexpected error occurred. Please try again. Status: ${jqXHR.status}`);
|
||||||
@@ -455,7 +181,7 @@ function joinGame() {
|
|||||||
}),
|
}),
|
||||||
error: ((jqXHR) => {
|
error: ((jqXHR) => {
|
||||||
const errorData = JSON.parse(jqXHR.responseText);
|
const errorData = JSON.parse(jqXHR.responseText);
|
||||||
if (errorData && errorData.errorMessage) {
|
if (errorData?.errorMessage) {
|
||||||
alert(`${errorData.errorMessage}`);
|
alert(`${errorData.errorMessage}`);
|
||||||
} else {
|
} else {
|
||||||
alert(`An unexpected error occurred. Please try again. Status: ${jqXHR.status}`);
|
alert(`An unexpected error occurred. Please try again. Status: ${jqXHR.status}`);
|
||||||
@@ -482,7 +208,7 @@ function navSpa(page, title) {
|
|||||||
}),
|
}),
|
||||||
error: ((jqXHR) => {
|
error: ((jqXHR) => {
|
||||||
const errorData = JSON.parse(jqXHR.responseText);
|
const errorData = JSON.parse(jqXHR.responseText);
|
||||||
if (errorData && errorData.errorMessage) {
|
if (errorData?.errorMessage) {
|
||||||
alert(`${errorData.errorMessage}`);
|
alert(`${errorData.errorMessage}`);
|
||||||
} else {
|
} else {
|
||||||
alert(`An unexpected error occurred. Please try again. Status: ${jqXHR.status}`);
|
alert(`An unexpected error occurred. Please try again. Status: ${jqXHR.status}`);
|
||||||
@@ -490,178 +216,4 @@ function navSpa(page, title) {
|
|||||||
})
|
})
|
||||||
});
|
});
|
||||||
return false
|
return false
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
function selectTie(gameId) {
|
|
||||||
const route = jsRoutes.controllers.IngameController.playTie(gameId);
|
|
||||||
const jsonObj = {
|
|
||||||
tie: $('#tieNumber').val()
|
|
||||||
};
|
|
||||||
|
|
||||||
$.ajax({
|
|
||||||
url: route.url,
|
|
||||||
type: route.type,
|
|
||||||
contentType: 'application/json',
|
|
||||||
dataType: 'json',
|
|
||||||
data: JSON.stringify(jsonObj),
|
|
||||||
error: (jqXHR => {
|
|
||||||
let error;
|
|
||||||
try {
|
|
||||||
error = JSON.parse(jqXHR.responseText);
|
|
||||||
} catch (e) {
|
|
||||||
console.error("Failed to parse error response:", e);
|
|
||||||
}
|
|
||||||
if (error?.errorMessage) {
|
|
||||||
alert(`${error.errorMessage}`);
|
|
||||||
} else {
|
|
||||||
alert('An unexpected error occurred. Please try again.');
|
|
||||||
}
|
|
||||||
})
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
function leaveGame(gameId) {
|
|
||||||
sendLeavePlayerRequest(gameId)
|
|
||||||
}
|
|
||||||
|
|
||||||
function sendLeavePlayerRequest(gameId) {
|
|
||||||
const route = jsRoutes.controllers.IngameController.leaveGame(gameId);
|
|
||||||
$.ajax({
|
|
||||||
url: route.url,
|
|
||||||
type: route.type,
|
|
||||||
dataType: 'json',
|
|
||||||
error: ((jqXHR) => {
|
|
||||||
const errorData = JSON.parse(jqXHR.responseText);
|
|
||||||
if (errorData && errorData.errorMessage) {
|
|
||||||
alert(`${errorData.errorMessage}`);
|
|
||||||
} else {
|
|
||||||
alert(`An unexpected error occurred. Please try again. Status: ${jqXHR.status}`);
|
|
||||||
}
|
|
||||||
})
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
function handleTrumpSelection(cardobject, gameId) {
|
|
||||||
const trumpId = cardobject.dataset.trump;
|
|
||||||
const jsonObj = {
|
|
||||||
trump: trumpId
|
|
||||||
}
|
|
||||||
|
|
||||||
const route = jsRoutes.controllers.IngameController.playTrump(gameId);
|
|
||||||
|
|
||||||
$.ajax({
|
|
||||||
url: route.url,
|
|
||||||
type: route.type,
|
|
||||||
contentType: 'application/json',
|
|
||||||
dataType: 'json',
|
|
||||||
data: JSON.stringify(jsonObj),
|
|
||||||
error: (jqXHR => {
|
|
||||||
let error;
|
|
||||||
try {
|
|
||||||
error = JSON.parse(jqXHR.responseText);
|
|
||||||
} catch (e) {
|
|
||||||
console.error("Failed to parse error response:", e);
|
|
||||||
}
|
|
||||||
if (error?.errorMessage) {
|
|
||||||
alert(`${error.errorMessage}`);
|
|
||||||
} else {
|
|
||||||
alert('An unexpected error occurred. Please try again.');
|
|
||||||
}
|
|
||||||
})
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
function handlePlayCard(cardobject, gameId, dog = false) {
|
|
||||||
const cardId = cardobject.dataset.cardId;
|
|
||||||
const jsonObj = {
|
|
||||||
cardID: cardId
|
|
||||||
}
|
|
||||||
sendPlayCardRequest(jsonObj, gameId, cardobject, dog)
|
|
||||||
}
|
|
||||||
|
|
||||||
function handleSkipDogLife(cardobject, gameId) {
|
|
||||||
|
|
||||||
const wiggleKeyframes = [
|
|
||||||
{ transform: 'translateX(0)' },
|
|
||||||
{ transform: 'translateX(-5px)' },
|
|
||||||
{ transform: 'translateX(5px)' },
|
|
||||||
{ transform: 'translateX(-5px)' },
|
|
||||||
{ transform: 'translateX(0)' }
|
|
||||||
];
|
|
||||||
|
|
||||||
const wiggleTiming = {
|
|
||||||
duration: 400,
|
|
||||||
iterations: 1,
|
|
||||||
easing: 'ease-in-out',
|
|
||||||
fill: 'forwards'
|
|
||||||
};
|
|
||||||
|
|
||||||
const route = jsRoutes.controllers.IngameController.playDogCard(gameId);
|
|
||||||
|
|
||||||
$.ajax({
|
|
||||||
url: route.url,
|
|
||||||
type: route.type,
|
|
||||||
contentType: 'application/json',
|
|
||||||
dataType: 'json',
|
|
||||||
data: JSON.stringify({
|
|
||||||
cardID: 'skip'
|
|
||||||
}),
|
|
||||||
error: (jqXHR => {
|
|
||||||
let error;
|
|
||||||
try {
|
|
||||||
error = JSON.parse(jqXHR.responseText);
|
|
||||||
} catch (e) {
|
|
||||||
console.error("Failed to parse error response:", e);
|
|
||||||
}
|
|
||||||
if (error?.errorMessage.includes("You can't skip this round!")) {
|
|
||||||
cardobject.parentElement.animate(wiggleKeyframes, wiggleTiming);
|
|
||||||
} else if (error?.errorMessage) {
|
|
||||||
alert(`${error.errorMessage}`);
|
|
||||||
} else {
|
|
||||||
alert('An unexpected error occurred. Please try again.');
|
|
||||||
}
|
|
||||||
})
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
function sendPlayCardRequest(jsonObj, gameId, cardobject, dog) {
|
|
||||||
const wiggleKeyframes = [
|
|
||||||
{ transform: 'translateX(0)' },
|
|
||||||
{ transform: 'translateX(-5px)' },
|
|
||||||
{ transform: 'translateX(5px)' },
|
|
||||||
{ transform: 'translateX(-5px)' },
|
|
||||||
{ transform: 'translateX(0)' }
|
|
||||||
];
|
|
||||||
|
|
||||||
const wiggleTiming = {
|
|
||||||
duration: 400,
|
|
||||||
iterations: 1,
|
|
||||||
easing: 'ease-in-out',
|
|
||||||
fill: 'forwards'
|
|
||||||
};
|
|
||||||
const route = dog === "true" ? jsRoutes.controllers.IngameController.playDogCard(gameId) : jsRoutes.controllers.IngameController.playCard(gameId);
|
|
||||||
|
|
||||||
$.ajax({
|
|
||||||
url: route.url,
|
|
||||||
type: route.type,
|
|
||||||
contentType: 'application/json',
|
|
||||||
dataType: 'json',
|
|
||||||
data: JSON.stringify(jsonObj),
|
|
||||||
error: (jqXHR => {
|
|
||||||
try {
|
|
||||||
error = JSON.parse(jqXHR.responseText);
|
|
||||||
} catch (e) {
|
|
||||||
console.error("Failed to parse error response:", e);
|
|
||||||
}
|
|
||||||
if (error?.errorMessage.includes("You can't play this card!")) {
|
|
||||||
cardobject.parentElement.animate(wiggleKeyframes, wiggleTiming);
|
|
||||||
} else if (error?.errorMessage) {
|
|
||||||
alert(`${error.errorMessage}`);
|
|
||||||
} else {
|
|
||||||
alert('An unexpected error occurred. Please try again.');
|
|
||||||
}
|
|
||||||
})
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
File diff suppressed because it is too large
Load Diff
@@ -5,10 +5,11 @@ const handlers = new Map(); // eventType -> handler(data) -> (value|Promise)
|
|||||||
|
|
||||||
|
|
||||||
let timer = null;
|
let timer = null;
|
||||||
|
|
||||||
// helper to attach message/error/close handlers to a socket
|
// helper to attach message/error/close handlers to a socket
|
||||||
function setupSocketHandlers(socket) {
|
function setupSocketHandlers(socket) {
|
||||||
socket.onmessage = (event) => {
|
socket.onmessage = (event) => {
|
||||||
console.debug("SERVER RESPONSE:", event.data);
|
console.debug("SERVER MESSAGE:", event.data);
|
||||||
let msg;
|
let msg;
|
||||||
try {
|
try {
|
||||||
msg = JSON.parse(event.data);
|
msg = JSON.parse(event.data);
|
||||||
@@ -39,7 +40,7 @@ function setupSocketHandlers(socket) {
|
|||||||
if (id && eventType) {
|
if (id && eventType) {
|
||||||
const handler = handlers.get(eventType);
|
const handler = handlers.get(eventType);
|
||||||
const sendResponse = (respData) => {
|
const sendResponse = (respData) => {
|
||||||
const response = { id: id, event: eventType, data: respData === undefined ? {} : respData };
|
const response = {id: id, event: eventType, data: respData === undefined ? {} : respData};
|
||||||
if (socket && socket.readyState === WebSocket.OPEN) {
|
if (socket && socket.readyState === WebSocket.OPEN) {
|
||||||
socket.send(JSON.stringify(response));
|
socket.send(JSON.stringify(response));
|
||||||
} else {
|
} else {
|
||||||
@@ -49,16 +50,16 @@ function setupSocketHandlers(socket) {
|
|||||||
|
|
||||||
if (!handler) {
|
if (!handler) {
|
||||||
// no handler: respond with an error object in data so server can fail it
|
// no handler: respond with an error object in data so server can fail it
|
||||||
sendResponse({ error: "No handler for event: " + eventType });
|
sendResponse({error: "No handler for event: " + eventType});
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
try {
|
try {
|
||||||
Promise.resolve(handler(data === undefined ? {} : data))
|
Promise.resolve(handler(data === undefined ? {} : data))
|
||||||
.then(result => sendResponse(result))
|
.then(result => sendResponse(result))
|
||||||
.catch(err => sendResponse({ error: err?.message ? err.message : String(err) }));
|
.catch(err => sendResponse({error: err?.message ? err.message : String(err)}));
|
||||||
} catch (err) {
|
} catch (err) {
|
||||||
sendResponse({ error: err?.message ? err.message : String(err) });
|
sendResponse({error: err?.message ? err.message : String(err)});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
@@ -140,7 +141,10 @@ function disconnectWebSocket(code = 1000, reason = "Client disconnect") {
|
|||||||
timer = null;
|
timer = null;
|
||||||
}
|
}
|
||||||
if (ws) {
|
if (ws) {
|
||||||
try { ws.close(code, reason); } catch (e) {}
|
try {
|
||||||
|
ws.close(code, reason);
|
||||||
|
} catch (e) {
|
||||||
|
}
|
||||||
ws = null;
|
ws = null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -151,7 +155,7 @@ function sendEvent(eventType, eventData) {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
const id = Date.now().toString(36) + Math.random().toString(36).substring(2, 9);
|
const id = Date.now().toString(36) + Math.random().toString(36).substring(2, 9);
|
||||||
const message = { id: id, event: eventType, data: eventData };
|
const message = {id: id, event: eventType, data: eventData};
|
||||||
ws.send(JSON.stringify(message));
|
ws.send(JSON.stringify(message));
|
||||||
console.debug("SENT:", message);
|
console.debug("SENT:", message);
|
||||||
}
|
}
|
||||||
@@ -161,7 +165,7 @@ function sendEventAndWait(eventType, eventData, timeoutMs = 10000) {
|
|||||||
return Promise.reject(new Error("WebSocket is not open"));
|
return Promise.reject(new Error("WebSocket is not open"));
|
||||||
}
|
}
|
||||||
const id = Date.now().toString(36) + Math.random().toString(36).substring(2, 9);
|
const id = Date.now().toString(36) + Math.random().toString(36).substring(2, 9);
|
||||||
const message = { id: id, event: eventType, data: eventData };
|
const message = {id: id, event: eventType, data: eventData};
|
||||||
const p = new Promise((resolve, reject) => {
|
const p = new Promise((resolve, reject) => {
|
||||||
const timerId = setTimeout(() => {
|
const timerId = setTimeout(() => {
|
||||||
if (pending.has(id)) {
|
if (pending.has(id)) {
|
||||||
@@ -169,12 +173,13 @@ function sendEventAndWait(eventType, eventData, timeoutMs = 10000) {
|
|||||||
reject(new Error(`No response within ${timeoutMs}ms for id=${id}`));
|
reject(new Error(`No response within ${timeoutMs}ms for id=${id}`));
|
||||||
}
|
}
|
||||||
}, timeoutMs);
|
}, timeoutMs);
|
||||||
pending.set(id, { resolve, reject, timer: timerId });
|
pending.set(id, {resolve, reject, timer: timerId});
|
||||||
});
|
});
|
||||||
ws.send(JSON.stringify(message));
|
ws.send(JSON.stringify(message));
|
||||||
console.debug("SENT (await):", message);
|
console.debug("SENT (await):", message);
|
||||||
return p;
|
return p;
|
||||||
}
|
}
|
||||||
|
|
||||||
function onEvent(eventType, handler) {
|
function onEvent(eventType, handler) {
|
||||||
handlers.set(eventType, handler);
|
handlers.set(eventType, handler);
|
||||||
}
|
}
|
||||||
@@ -13,33 +13,33 @@ import play.api.test.Helpers.*
|
|||||||
*/
|
*/
|
||||||
class HomeControllerSpec extends PlaySpec with GuiceOneAppPerTest with Injecting {
|
class HomeControllerSpec extends PlaySpec with GuiceOneAppPerTest with Injecting {
|
||||||
|
|
||||||
// "HomeController GET" should {
|
// "HomeController GET" should {
|
||||||
//
|
//
|
||||||
// "render the index page from a new instance of controller" in {
|
// "render the index page from a new instance of controller" in {
|
||||||
// val controller = new HomeController(stubControllerComponents())
|
// val controller = new HomeController(stubControllerComponents())
|
||||||
// val home = controller.index().apply(FakeRequest(GET, "/"))
|
// val home = controller.index().apply(FakeRequest(GET, "/"))
|
||||||
//
|
//
|
||||||
// status(home) mustBe OK
|
// status(home) mustBe OK
|
||||||
// contentType(home) mustBe Some("text/html")
|
// contentType(home) mustBe Some("text/html")
|
||||||
// contentAsString(home) must include ("Welcome to Play")
|
// contentAsString(home) must include ("Welcome to Play")
|
||||||
// }
|
// }
|
||||||
//
|
//
|
||||||
// "render the index page from the application" in {
|
// "render the index page from the application" in {
|
||||||
// val controller = inject[HomeController]
|
// val controller = inject[HomeController]
|
||||||
// val home = controller.index().apply(FakeRequest(GET, "/"))
|
// val home = controller.index().apply(FakeRequest(GET, "/"))
|
||||||
//
|
//
|
||||||
// status(home) mustBe OK
|
// status(home) mustBe OK
|
||||||
// contentType(home) mustBe Some("text/html")
|
// contentType(home) mustBe Some("text/html")
|
||||||
// contentAsString(home) must include ("Welcome to Play")
|
// contentAsString(home) must include ("Welcome to Play")
|
||||||
// }
|
// }
|
||||||
//
|
//
|
||||||
// "render the index page from the router" in {
|
// "render the index page from the router" in {
|
||||||
// val request = FakeRequest(GET, "/")
|
// val request = FakeRequest(GET, "/")
|
||||||
// val home = route(app, request).get
|
// val home = route(app, request).get
|
||||||
//
|
//
|
||||||
// status(home) mustBe OK
|
// status(home) mustBe OK
|
||||||
// contentType(home) mustBe Some("text/html")
|
// contentType(home) mustBe Some("text/html")
|
||||||
// contentAsString(home) must include ("Welcome to Play")
|
// contentAsString(home) must include ("Welcome to Play")
|
||||||
// }
|
// }
|
||||||
// }
|
// }
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user