package model.sessions import de.knockoutwhist.events.player.{RequestCardEvent, RequestTieChoiceEvent, RequestTrumpSuitEvent} import de.knockoutwhist.utils.events.SimpleEvent import logic.game.GameLobby import model.users.User import play.api.libs.json.JsObject import java.util.UUID import java.util.concurrent.locks.ReentrantLock import scala.util.Try class UserSession(val user: User, val host: Boolean, val gameLobby: GameLobby) extends PlayerSession { val lock: ReentrantLock = ReentrantLock() var canInteract: Option[InteractionType] = None var websocketActor: Option[UserWebsocketActor] = None override def updatePlayer(event: SimpleEvent): Unit = { event match { case event: RequestTrumpSuitEvent => canInteract = Some(InteractionType.TrumpSuit) case event: RequestTieChoiceEvent => canInteract = Some(InteractionType.TieChoice) case event: RequestCardEvent => if (event.player.isInDogLife) canInteract = Some(InteractionType.DogCard) else canInteract = Some(InteractionType.Card) case _ => } websocketActor.foreach(_.transmitEventToClient(event)) } override def id: UUID = user.id override def name: String = user.name def resetCanInteract(): Unit = { canInteract = None } def handleWebResponse(eventType: String, data: JsObject): Unit = { lock.lock() Try { eventType match { case "Ping" => // No action needed for Ping () } } lock.unlock() } }