@import de.knockoutwhist.control.controllerBaseImpl.sublogic.util.TrickUtil @(player: de.knockoutwhist.player.AbstractPlayer, gamelobby: logic.game.GameLobby) @main("Ingame") {

Current Player

@gamelobby.getLogic.getCurrentPlayer.get.name

@if(!TrickUtil.isOver(gamelobby.getLogic.getCurrentMatch.get, gamelobby.getLogic.getPlayerQueue.get)) {

Next Player

@for(nextplayer <- gamelobby.getLogic.getPlayerQueue.get.duplicate()) {

@nextplayer

} }

Trumpsuit

@gamelobby.getLogic.getCurrentRound.get.trumpSuit

First Card
@if(gamelobby.getLogic.getCurrentTrick.get.firstCard.isDefined) { @util.WebUIUtils.cardtoImage(gamelobby.getLogic.getCurrentTrick.get.firstCard.get) width="80px"/> } else { @views.html.render.card.apply("images/cards/1B.png")("Blank Card") width="80px"/> }
@for((cardplayed, player) <- gamelobby.getLogic.getCurrentTrick.get.cards) {
@util.WebUIUtils.cardtoImage(cardplayed) width="100%"/>
@player
}
@for(i <- player.currentHand().get.cards.indices) {
}
}