function receiveHandEvent(eventData) {
//Data
const dog = eventData.dog;
const hand = eventData.hand;
const handElement = $('#card-slide');
handElement.addClass('ingame-cards-slide')
let newHtml = '';
//Build Hand Container
hand.forEach((card) => {
//Data
const idx = card.idx
const cardS = card.card;
const cardHtml = `
`;
newHtml += cardHtml;
});
//Build dog if needed
if (dog) {
newHtml += `
`;
}
handElement.html(newHtml);
}
function receiveGameStateChange(eventData) {
const content = eventData.content;
const title = eventData.title || 'Knockout Whist';
exchangeBody(content, title);
}
onEvent("ReceivedHandEvent", receiveHandEvent)
onEvent("GameStateChangeEvent", receiveGameStateChange)