58 lines
1.7 KiB
JavaScript
58 lines
1.7 KiB
JavaScript
function handlePlayCard(cardIndex, dog) {
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const cardslide = $('#card-slide')
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cardslide.addClass("inactive")
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const payload = {
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cardindex: cardIndex,
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isDog: dog
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}
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sendEventAndWait("PlayCard", payload).then(
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() => {
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console.debug("play card successful")
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const datacardid = $(`#${cardIndex}`)
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datacardid.parent('.handcard').remove();
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cardslide.find('.handcard').each(function(newIndex) {
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const $innerButton = $(this).find('.btn');
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$innerButton.attr('id', newIndex);
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$innerButton.attr('data-card-id', newIndex);
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const isInDogLife = $innerButton.attr('onclick').includes("'true'") ? 'true' : 'false';
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$innerButton.attr('onclick', `handlePlayCard(${newIndex}, '${isInDogLife}')`);
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console.debug(`Re-indexed card: Old index was ${$innerButton.attr('data-card-id')}, New index is ${newIndex}`);
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});
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}
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).catch(
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(err) => {
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const cardslide = $('#card-slide')
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console.warn("play card was not successful")
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if (err.message === "You can't play this card!") {
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cardslide.removeClass("inactive")
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}
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alertMessage("You aren't allowed to play this card")
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}
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)
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}
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function handleSkipDogLife(button) {
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// TODO needs implementation
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}
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function startGame() {
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sendEvent("StartGame")
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}
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function handleTrumpSelection(object) {
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const $button = $(object);
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const trumpIndex = parseInt($button.data('trump'));
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const payload = {
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suitIndex: trumpIndex
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}
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sendEvent("PickTrumpsuit", payload)
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}
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function handleKickPlayer(playerId) {
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// TODO needs implementation
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}
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