Files
KnockOutWhist-Web/knockoutwhistweb/app/util/GameUtil.scala
Janis 8ca909db52 feat(websocket)!: Implement WebSocket connection and event handling (#82)
Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #82
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-11-23 16:11:46 +01:00

30 lines
733 B
Scala

package util
import scala.util.Random
object GameUtil {
private val CharPool: String = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789"
private val CodeLength: Int = 6
private val MaxRepetition: Int = 2
private val random = new Random()
def generateCode(): String = {
val freq = Array.fill(CharPool.length)(0)
val code = new StringBuilder(CodeLength)
for (_ <- 0 until CodeLength) {
var index = random.nextInt(CharPool.length)
// Pick a new character if it's already used twice
while (freq(index) >= MaxRepetition) {
index = random.nextInt(CharPool.length)
}
freq(index) += 1
code.append(CharPool.charAt(index))
}
code.toString()
}
}