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6
.idea/copilot.data.migration.agent.xml
generated
Normal file
6
.idea/copilot.data.migration.agent.xml
generated
Normal file
@@ -0,0 +1,6 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<project version="4">
|
||||||
|
<component name="AgentMigrationStateService">
|
||||||
|
<option name="migrationStatus" value="COMPLETED" />
|
||||||
|
</component>
|
||||||
|
</project>
|
||||||
6
.idea/copilot.data.migration.ask.xml
generated
Normal file
6
.idea/copilot.data.migration.ask.xml
generated
Normal file
@@ -0,0 +1,6 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<project version="4">
|
||||||
|
<component name="AskMigrationStateService">
|
||||||
|
<option name="migrationStatus" value="COMPLETED" />
|
||||||
|
</component>
|
||||||
|
</project>
|
||||||
6
.idea/copilot.data.migration.ask2agent.xml
generated
Normal file
6
.idea/copilot.data.migration.ask2agent.xml
generated
Normal file
@@ -0,0 +1,6 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<project version="4">
|
||||||
|
<component name="Ask2AgentMigrationStateService">
|
||||||
|
<option name="migrationStatus" value="COMPLETED" />
|
||||||
|
</component>
|
||||||
|
</project>
|
||||||
6
.idea/copilot.data.migration.edit.xml
generated
Normal file
6
.idea/copilot.data.migration.edit.xml
generated
Normal file
@@ -0,0 +1,6 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<project version="4">
|
||||||
|
<component name="EditMigrationStateService">
|
||||||
|
<option name="migrationStatus" value="COMPLETED" />
|
||||||
|
</component>
|
||||||
|
</project>
|
||||||
1
DOCKER-COMMANDS
Normal file
1
DOCKER-COMMANDS
Normal file
@@ -0,0 +1 @@
|
|||||||
|
docker run -it --rm -e DISPLAY=host.docker.internal:0 -v /tmp/.X11-unix:/tmp/.X11-unix knockout:v1
|
||||||
35
Dockerfile
Normal file
35
Dockerfile
Normal file
@@ -0,0 +1,35 @@
|
|||||||
|
FROM sbtscala/scala-sbt:eclipse-temurin-jammy-22_36_1.10.0_3.4.2
|
||||||
|
|
||||||
|
WORKDIR /knockout
|
||||||
|
|
||||||
|
ENV DEBIAN_FRONTEND=noninterface
|
||||||
|
|
||||||
|
RUN apt-get update && apt-get install -y curl gnupg2 x11-apps
|
||||||
|
RUN apt-get update && apt-get install -y \
|
||||||
|
libxext6 \
|
||||||
|
libxrender1 \
|
||||||
|
libxtst6 \
|
||||||
|
libxi6 \
|
||||||
|
libxrandr2 \
|
||||||
|
libgtk-3-0 \
|
||||||
|
xorg
|
||||||
|
|
||||||
|
RUN curl -sL https://dlcdn.apache.org/sbt/debian/sbt-1.9.4.deb -o sbt.deb
|
||||||
|
|
||||||
|
RUN dpkg -i sbt.deb || apt-get install -f -y
|
||||||
|
|
||||||
|
ENV DEBIAN_FRONTEND=dialog
|
||||||
|
|
||||||
|
RUN sbt update
|
||||||
|
|
||||||
|
ENV DISPLAY=:99
|
||||||
|
ENV SBT_OPTS="-Xms512M -Xmx1536M -Xss2M -XX:MaxMetaspaceSize=512M"
|
||||||
|
ENV _JAVA_OPTIONS="-Djava.security.policy=applet.policy -Dprism.order=sw"
|
||||||
|
|
||||||
|
VOLUME /tmp/.X11-unix
|
||||||
|
|
||||||
|
COPY . /knockout
|
||||||
|
|
||||||
|
RUN sbt compile
|
||||||
|
|
||||||
|
CMD ["sh", "-c", "sbt run"]
|
||||||
51
build.sbt
51
build.sbt
@@ -1,51 +0,0 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
Compile/mainClass := Some("de.knockoutwhist.KnockOutWhist")
|
|
||||||
|
|
||||||
name := "KnockOutWhist"
|
|
||||||
version := {
|
|
||||||
val major = sys.env.getOrElse("MAJOR_VERSION", "0")
|
|
||||||
val minor = sys.env.getOrElse("MINOR_VERSION", "0")
|
|
||||||
val buildNR = sys.env.getOrElse("BUI_COUNTER", "1")
|
|
||||||
s"$major.$minor.$buildNR"
|
|
||||||
}
|
|
||||||
|
|
||||||
ThisBuild / organization := "de.knockoutwhist"
|
|
||||||
ThisBuild / version := version.value
|
|
||||||
ThisBuild / scalaVersion := "3.5.1"
|
|
||||||
|
|
||||||
lazy val root = (project in file("."))
|
|
||||||
.settings(
|
|
||||||
name := "Projekt-zu-SE",
|
|
||||||
assembly / mainClass := Some("de.knockoutwhist.KnockOutWhist"),
|
|
||||||
assembly / assemblyJarName := s"KnockOutWhist-${version.value}.jar",
|
|
||||||
)
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
libraryDependencies += "org.scalactic" %% "scalactic" % "3.2.18"
|
|
||||||
libraryDependencies += "org.scalatest" %% "scalatest" % "3.2.18" % "test"
|
|
||||||
|
|
||||||
libraryDependencies +="io.github.mkpaz" % "atlantafx-base" % "2.0.1"
|
|
||||||
|
|
||||||
libraryDependencies += "org.scalafx" %% "scalafx" % "22.0.0-R33"
|
|
||||||
|
|
||||||
libraryDependencies ++= {
|
|
||||||
// Determine OS version of JavaFX binaries
|
|
||||||
lazy val osName = System.getProperty("os.name") match {
|
|
||||||
case n if n.startsWith("Linux") => "linux"
|
|
||||||
case n if n.startsWith("Mac") => "mac"
|
|
||||||
case n if n.startsWith("Windows") => "win"
|
|
||||||
case _ => throw new Exception("Unknown platform!")
|
|
||||||
}
|
|
||||||
Seq("base", "controls", "fxml", "graphics", "media", "swing", "web")
|
|
||||||
.map(m => "org.openjfx" % s"javafx-$m" % "21" classifier osName)
|
|
||||||
}
|
|
||||||
|
|
||||||
Test / testOptions += Tests.Filter(_.equals("de.knockoutwhist.TestSequence"))
|
|
||||||
|
|
||||||
coverageEnabled := true
|
|
||||||
coverageFailOnMinimum := true
|
|
||||||
coverageMinimumStmtTotal := 85
|
|
||||||
coverageMinimumBranchTotal := 100
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
sbt.version = 1.10.2
|
|
||||||
@@ -1,3 +0,0 @@
|
|||||||
addSbtPlugin("org.scoverage" % "sbt-scoverage" % "2.2.1")
|
|
||||||
addSbtPlugin("com.eed3si9n" % "sbt-assembly" % "2.3.0")
|
|
||||||
addSbtPlugin("org.scoverage" % "sbt-coveralls" % "1.3.1")
|
|
||||||
@@ -1,30 +1,44 @@
|
|||||||
package de.knockoutwhist
|
package de.knockoutwhist
|
||||||
|
|
||||||
|
|
||||||
import de.knockoutwhist.control.{ControlHandler, ControlThread}
|
import com.google.inject.{Guice, Injector}
|
||||||
import de.knockoutwhist.events.ui.GameState.MAIN_MENU
|
import de.knockoutwhist.components.Configuration
|
||||||
import de.knockoutwhist.events.ui.GameStateUpdateEvent
|
import de.knockoutwhist.control.ControlThread
|
||||||
import de.knockoutwhist.ui.gui.GUIMain
|
import de.knockoutwhist.control.controllerBaseImpl.BaseGameLogic
|
||||||
import de.knockoutwhist.ui.tui.TUIMain
|
import de.knockoutwhist.di.KnockOutConfigurationModule
|
||||||
|
import de.knockoutwhist.utils.events.EventListener
|
||||||
|
|
||||||
|
|
||||||
object KnockOutWhist {
|
object KnockOutWhist {
|
||||||
|
|
||||||
/*
|
/*
|
||||||
Debug mode:
|
Debug mode
|
||||||
|
|
||||||
- Disables the random shuffle of the cards
|
- Disables the random shuffle of the cards
|
||||||
*/
|
*/
|
||||||
private[knockoutwhist] var DEBUG_MODE_VAR: Boolean = false
|
private[knockoutwhist] var DEBUG_MODE_VAR: Boolean = false
|
||||||
|
|
||||||
|
private var _config: Option[Configuration] = None
|
||||||
|
|
||||||
|
def config: Configuration = _config.get
|
||||||
|
|
||||||
def debugmode: Boolean = DEBUG_MODE_VAR
|
def debugmode: Boolean = DEBUG_MODE_VAR
|
||||||
|
|
||||||
def main(args: Array[String]): Unit = {
|
def main(args: Array[String]): Unit = {
|
||||||
ControlThread.start()
|
val injector: Injector = Guice.createInjector(KnockOutConfigurationModule())
|
||||||
if(!TUIMain.initial) throw new IllegalStateException("TUI could not be started.")
|
val config: Configuration = injector.getInstance(classOf[Configuration])
|
||||||
if(!GUIMain.initial) throw new IllegalStateException("GUI could not be started.")
|
entry(config)
|
||||||
ControlThread.runLater {
|
}
|
||||||
ControlHandler.invoke(GameStateUpdateEvent(MAIN_MENU))
|
|
||||||
|
def entry(configuration: Configuration): Unit = {
|
||||||
|
_config = Some(configuration)
|
||||||
|
val baseLogic = BaseGameLogic(configuration)
|
||||||
|
for (handler <- configuration.listener) baseLogic.addListener(handler)
|
||||||
|
for (ui <- configuration.uis) {
|
||||||
|
if (!ui.initial(baseLogic)) throw new IllegalStateException(s"${ui.getClass.getName} could not be started.")
|
||||||
|
ui match {
|
||||||
|
case eventListener: EventListener => baseLogic.addListener(eventListener)
|
||||||
|
case _ =>
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
9
src/main/scala/de/knockoutwhist/Worksheet.sc
Normal file
9
src/main/scala/de/knockoutwhist/Worksheet.sc
Normal file
@@ -0,0 +1,9 @@
|
|||||||
|
//start from 0, stop at 9 inclusive
|
||||||
|
for (i <- 0 until 10){
|
||||||
|
println("Hi " + i)
|
||||||
|
}
|
||||||
|
|
||||||
|
//or start from 0, stop at 9 inclusive
|
||||||
|
for (i <- 0 to 9){
|
||||||
|
println("Hi " + i)
|
||||||
|
}
|
||||||
@@ -33,4 +33,13 @@ end CardValue
|
|||||||
case class Card(cardValue: CardValue, suit: Suit) {
|
case class Card(cardValue: CardValue, suit: Suit) {
|
||||||
|
|
||||||
override def toString: String = s"$cardValue of $suit"
|
override def toString: String = s"$cardValue of $suit"
|
||||||
|
|
||||||
|
override def canEqual(that: Any): Boolean = that.isInstanceOf[Card]
|
||||||
|
|
||||||
|
override def equals(obj: Any): Boolean = obj match {
|
||||||
|
case that: Card =>
|
||||||
|
this.cardValue == that.cardValue &&
|
||||||
|
this.suit == that.suit
|
||||||
|
case _ => false
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,29 +1,25 @@
|
|||||||
package de.knockoutwhist.cards
|
package de.knockoutwhist.cards
|
||||||
|
|
||||||
trait CardManager {
|
trait CardManager {
|
||||||
/**
|
|
||||||
* The container of cards, where all cards are stored
|
|
||||||
* @return List[Card]
|
|
||||||
*/
|
|
||||||
def cardContainer: List[Card]
|
def cardContainer: List[Card]
|
||||||
/**
|
|
||||||
* Shuffles the card container and resets the current index
|
|
||||||
*/
|
|
||||||
def shuffleAndReset(): Unit
|
def shuffleAndReset(): Unit
|
||||||
/**
|
|
||||||
* Resets the order of the card container and resets the current index
|
|
||||||
*/
|
|
||||||
def resetOrder(): Unit
|
def resetOrder(): Unit
|
||||||
/**
|
|
||||||
* Returns the next card in the card container
|
|
||||||
* @return Card
|
|
||||||
*/
|
|
||||||
def nextCard(): Card
|
def nextCard(): Card
|
||||||
/**
|
|
||||||
* Creates a hand of cards
|
def remainingCards: Int = cardContainer.size - currentIndx
|
||||||
* @param amount The amount of cards in the hand
|
|
||||||
* @return Hand
|
def removeCards(amount: Int): List[Card]
|
||||||
*/
|
|
||||||
def createHand(amount: Int = 7): Hand
|
def createHand(amount: Int = 7): Hand
|
||||||
|
|
||||||
|
def grabSpecificCard(card: Card): Card
|
||||||
|
|
||||||
|
def currentIndx: Int
|
||||||
|
|
||||||
|
def setState(cc: List[Card], currentIndex: Int): Unit
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -5,8 +5,12 @@ import de.knockoutwhist.cards.*
|
|||||||
import scala.collection.mutable.ListBuffer
|
import scala.collection.mutable.ListBuffer
|
||||||
import scala.util.Random
|
import scala.util.Random
|
||||||
|
|
||||||
object CardBaseManager extends CardManager {
|
class CardBaseManager extends CardManager {
|
||||||
|
|
||||||
|
override def setState(cc: List[Card], currentIndex: Int): Unit = {
|
||||||
|
this.cc = cc
|
||||||
|
this.currentIdx = currentIndex
|
||||||
|
}
|
||||||
|
|
||||||
override def cardContainer: List[Card] = cc
|
override def cardContainer: List[Card] = cc
|
||||||
private var cc: List[Card] = {
|
private var cc: List[Card] = {
|
||||||
@@ -20,6 +24,8 @@ object CardBaseManager extends CardManager {
|
|||||||
}
|
}
|
||||||
private var currentIdx = 0
|
private var currentIdx = 0
|
||||||
|
|
||||||
|
override def currentIndx: Int = currentIdx
|
||||||
|
|
||||||
override def shuffleAndReset(): Unit = {
|
override def shuffleAndReset(): Unit = {
|
||||||
cc = Random.shuffle(cc)
|
cc = Random.shuffle(cc)
|
||||||
currentIdx = 0
|
currentIdx = 0
|
||||||
@@ -31,13 +37,19 @@ object CardBaseManager extends CardManager {
|
|||||||
}
|
}
|
||||||
|
|
||||||
override def nextCard(): Card = {
|
override def nextCard(): Card = {
|
||||||
val card = cc(currentIdx)
|
if (currentIdx > 51)
|
||||||
if (currentIdx + 1 > 51) {
|
|
||||||
throw new IndexOutOfBoundsException("Trying to access card 53(out of bounds)")
|
throw new IndexOutOfBoundsException("Trying to access card 53(out of bounds)")
|
||||||
} else {
|
val card = cc(currentIdx)
|
||||||
currentIdx += 1
|
currentIdx += 1
|
||||||
card
|
card
|
||||||
|
}
|
||||||
|
|
||||||
|
override def removeCards(amount: Int): List[Card] = {
|
||||||
|
val removedCards = ListBuffer[Card]()
|
||||||
|
for (_ <- 0 to amount) {
|
||||||
|
removedCards += nextCard()
|
||||||
}
|
}
|
||||||
|
removedCards.toList
|
||||||
}
|
}
|
||||||
|
|
||||||
override def createHand(amount: Int = 7): Hand = {
|
override def createHand(amount: Int = 7): Hand = {
|
||||||
@@ -48,4 +60,7 @@ object CardBaseManager extends CardManager {
|
|||||||
Hand(hand.toList)
|
Hand(hand.toList)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
override def grabSpecificCard(card: Card): Card = {
|
||||||
|
cc.filter(c => c.suit == card.suit && c.cardValue == card.cardValue).head
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,16 +0,0 @@
|
|||||||
package de.knockoutwhist.cards.mock
|
|
||||||
|
|
||||||
import de.knockoutwhist.cards.{Card, CardManager, CardValue, Hand, Suit}
|
|
||||||
|
|
||||||
object MockCardManager extends CardManager {
|
|
||||||
override def cardContainer: List[Card] = List()
|
|
||||||
|
|
||||||
override def shuffleAndReset(): Unit = {}
|
|
||||||
|
|
||||||
override def resetOrder(): Unit = {}
|
|
||||||
|
|
||||||
override def nextCard(): Card = Card(CardValue.Ace, Suit.Clubs)
|
|
||||||
|
|
||||||
override def createHand(amount: Int): Hand = Hand(List(Card(CardValue.Ace, Suit.Clubs)))
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -0,0 +1,23 @@
|
|||||||
|
package de.knockoutwhist.cards.stub
|
||||||
|
|
||||||
|
import de.knockoutwhist.cards.*
|
||||||
|
|
||||||
|
object StubCardManager extends CardManager {
|
||||||
|
override def cardContainer: List[Card] = List()
|
||||||
|
|
||||||
|
override def shuffleAndReset(): Unit = {}
|
||||||
|
|
||||||
|
override def resetOrder(): Unit = {}
|
||||||
|
|
||||||
|
override def nextCard(): Card = Card(CardValue.Ace, Suit.Clubs)
|
||||||
|
|
||||||
|
override def removeCards(amount: Int): List[Card] = List(Card(CardValue.Ace, Suit.Clubs))
|
||||||
|
|
||||||
|
override def createHand(amount: Int): Hand = Hand(List(Card(CardValue.Ace, Suit.Clubs)))
|
||||||
|
|
||||||
|
override def grabSpecificCard(card: Card): Card = card
|
||||||
|
|
||||||
|
override def currentIndx: Int = -1
|
||||||
|
|
||||||
|
override def setState(cc: List[Card], currentIndex: Int): Unit = {}
|
||||||
|
}
|
||||||
@@ -0,0 +1,18 @@
|
|||||||
|
package de.knockoutwhist.components
|
||||||
|
|
||||||
|
import de.knockoutwhist.cards.CardManager
|
||||||
|
import de.knockoutwhist.persistence.formats.FileFormatter
|
||||||
|
import de.knockoutwhist.player.AbstractPlayer
|
||||||
|
import de.knockoutwhist.ui.UI
|
||||||
|
import de.knockoutwhist.utils.CustomPlayerQueue
|
||||||
|
import de.knockoutwhist.utils.events.EventListener
|
||||||
|
|
||||||
|
trait Configuration {
|
||||||
|
def cardManager: CardManager
|
||||||
|
def fileFormatter: FileFormatter
|
||||||
|
def uis: Set[UI]
|
||||||
|
def listener: Set[EventListener]
|
||||||
|
|
||||||
|
def createRightQueue(players: Array[AbstractPlayer], start: Int = 0): CustomPlayerQueue[AbstractPlayer]
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,38 @@
|
|||||||
|
package de.knockoutwhist.components
|
||||||
|
|
||||||
|
import com.google.inject.Guice
|
||||||
|
import de.knockoutwhist.cards.CardManager
|
||||||
|
import de.knockoutwhist.di.{KnockOutConfigurationModule, KnockOutLogicModule}
|
||||||
|
import de.knockoutwhist.persistence.formats.FileFormatter
|
||||||
|
import de.knockoutwhist.player.AbstractPlayer
|
||||||
|
import de.knockoutwhist.ui.UI
|
||||||
|
import de.knockoutwhist.ui.gui.GUIMain
|
||||||
|
import de.knockoutwhist.ui.tui.TUIMain
|
||||||
|
import de.knockoutwhist.utils
|
||||||
|
import de.knockoutwhist.utils.CustomPlayerQueue
|
||||||
|
import de.knockoutwhist.utils.baseQueue.QueueBuilder
|
||||||
|
import de.knockoutwhist.utils.events.EventListener
|
||||||
|
|
||||||
|
import scala.language.postfixOps
|
||||||
|
|
||||||
|
class DefaultConfiguration extends Configuration {
|
||||||
|
|
||||||
|
private val injector = Guice.createInjector(KnockOutLogicModule(), KnockOutConfigurationModule())
|
||||||
|
|
||||||
|
override def cardManager: CardManager = injector.getInstance(classOf[CardManager])
|
||||||
|
override def fileFormatter: FileFormatter = injector.getInstance(classOf[FileFormatter])
|
||||||
|
override def uis: Set[UI] = Set[UI](
|
||||||
|
TUIMain(),
|
||||||
|
GUIMain()
|
||||||
|
)
|
||||||
|
override def listener: Set[EventListener] = Set[EventListener](
|
||||||
|
utils.DelayHandler
|
||||||
|
)
|
||||||
|
|
||||||
|
override def createRightQueue(players: Array[AbstractPlayer], start: Int): CustomPlayerQueue[AbstractPlayer] = {
|
||||||
|
val builder = injector.getInstance(classOf[QueueBuilder])
|
||||||
|
builder.setStart(start)
|
||||||
|
builder.setPlayer(players)
|
||||||
|
builder.build()
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,34 +0,0 @@
|
|||||||
package de.knockoutwhist.control
|
|
||||||
|
|
||||||
import de.knockoutwhist.cards.CardManager
|
|
||||||
import de.knockoutwhist.cards.base.CardBaseManager
|
|
||||||
import de.knockoutwhist.control.controllerBaseImpl.{MainLogic, MatchLogic, PlayerControl, PlayerLogic, RoundLogic, TrickLogic}
|
|
||||||
import de.knockoutwhist.ui.gui.GUIMain
|
|
||||||
import de.knockoutwhist.ui.tui.TUIMain
|
|
||||||
import de.knockoutwhist.utils.{CustomThread, DelayHandler}
|
|
||||||
import de.knockoutwhist.utils.events.EventHandler
|
|
||||||
|
|
||||||
object ControlHandler extends EventHandler {
|
|
||||||
|
|
||||||
addListener(GUIMain)
|
|
||||||
addListener(TUIMain)
|
|
||||||
addListener(DelayHandler)
|
|
||||||
|
|
||||||
|
|
||||||
val maincomponent: Maincomponent = MainLogic
|
|
||||||
val matchcomponent: Matchcomponent = MatchLogic
|
|
||||||
val playeractrcomponent: Playeractrcomponent = PlayerControl
|
|
||||||
val playerlogcomponent: Playerlogcomponent = PlayerLogic
|
|
||||||
val roundlogcomponent: Roundlogcomponent = RoundLogic
|
|
||||||
val trickcomponent: Tricklogcomponent = TrickLogic
|
|
||||||
val cardManager: CardManager = CardBaseManager
|
|
||||||
}
|
|
||||||
|
|
||||||
object ControlThread extends CustomThread {
|
|
||||||
|
|
||||||
setName("ControlThread")
|
|
||||||
|
|
||||||
def isControlThread: Boolean = Thread.currentThread().equals(ControlThread)
|
|
||||||
|
|
||||||
override def instance: CustomThread = ControlThread
|
|
||||||
}
|
|
||||||
@@ -0,0 +1,9 @@
|
|||||||
|
package de.knockoutwhist.control
|
||||||
|
|
||||||
|
object ControlThread {
|
||||||
|
|
||||||
|
def runLater[R](op: => R): Unit = {
|
||||||
|
op
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
42
src/main/scala/de/knockoutwhist/control/GameLogic.scala
Normal file
42
src/main/scala/de/knockoutwhist/control/GameLogic.scala
Normal file
@@ -0,0 +1,42 @@
|
|||||||
|
package de.knockoutwhist.control
|
||||||
|
|
||||||
|
import de.knockoutwhist.control.controllerBaseImpl.sublogic.util.RoundResult
|
||||||
|
import de.knockoutwhist.control.sublogic.{PersistenceManager, PlayerInputLogic, PlayerTieLogic, UndoManager}
|
||||||
|
import de.knockoutwhist.player.AbstractPlayer
|
||||||
|
import de.knockoutwhist.rounds.{Match, Round, Trick}
|
||||||
|
import de.knockoutwhist.utils.CustomPlayerQueue
|
||||||
|
import de.knockoutwhist.utils.events.EventHandler
|
||||||
|
|
||||||
|
trait GameLogic extends EventHandler with SnapshottingGameLogic {
|
||||||
|
|
||||||
|
def createSession(): Unit
|
||||||
|
def endSession(): Unit
|
||||||
|
def createMatch(players: List[AbstractPlayer]): Match
|
||||||
|
def controlMatch(): Unit
|
||||||
|
def controlPreRound(): Unit
|
||||||
|
def controlRound(): Unit
|
||||||
|
def endRound(winner: AbstractPlayer, roundResult: RoundResult): Match
|
||||||
|
def returnFromTie(winner: AbstractPlayer): Unit
|
||||||
|
def controlTrick(): Unit
|
||||||
|
def endTrick(): Round
|
||||||
|
def controlPlayerPlay(): Unit
|
||||||
|
def providePlayersWithCards(): Unit
|
||||||
|
|
||||||
|
def isWaitingForInput: Boolean
|
||||||
|
|
||||||
|
def playerInputLogic: PlayerInputLogic
|
||||||
|
def playerTieLogic: PlayerTieLogic
|
||||||
|
def undoManager: UndoManager
|
||||||
|
def persistenceManager: PersistenceManager
|
||||||
|
def changeState(gameState: GameState): Unit
|
||||||
|
|
||||||
|
def getCurrentState: GameState
|
||||||
|
def getCurrentMatch: Option[Match]
|
||||||
|
def getCurrentRound: Option[Round]
|
||||||
|
def getCurrentTrick: Option[Trick]
|
||||||
|
def getCurrentPlayer: Option[AbstractPlayer]
|
||||||
|
def getWinner: Option[AbstractPlayer]
|
||||||
|
def getTrumpPlayer: Option[AbstractPlayer]
|
||||||
|
def getPlayerQueue: Option[CustomPlayerQueue[AbstractPlayer]]
|
||||||
|
|
||||||
|
}
|
||||||
12
src/main/scala/de/knockoutwhist/control/GameState.scala
Normal file
12
src/main/scala/de/knockoutwhist/control/GameState.scala
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
package de.knockoutwhist.control
|
||||||
|
|
||||||
|
enum GameState {
|
||||||
|
|
||||||
|
case MainMenu
|
||||||
|
case Lobby
|
||||||
|
case InGame
|
||||||
|
case SelectTrump
|
||||||
|
case TieBreak
|
||||||
|
case FinishedMatch
|
||||||
|
|
||||||
|
}
|
||||||
@@ -1,75 +0,0 @@
|
|||||||
package de.knockoutwhist.control
|
|
||||||
|
|
||||||
import de.knockoutwhist.cards.Card
|
|
||||||
import de.knockoutwhist.player.AbstractPlayer
|
|
||||||
import de.knockoutwhist.rounds.{Match, Round, Trick}
|
|
||||||
|
|
||||||
trait Maincomponent {
|
|
||||||
/**
|
|
||||||
* Starts the game
|
|
||||||
*
|
|
||||||
*/
|
|
||||||
def startMatch(): Unit
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Creates a match with the entered players by calling the UndoManager.
|
|
||||||
*
|
|
||||||
* @param players The players selected by the user.
|
|
||||||
*/
|
|
||||||
def enteredPlayers(players: List[AbstractPlayer]): Unit
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Checks if a match is finished.
|
|
||||||
* If it is not finished, this method deals cards to the players that are currently in the game.
|
|
||||||
* @param matchImpl The current match.
|
|
||||||
*/
|
|
||||||
def controlMatch(matchImpl: Match): Unit
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Checks if a round is finished.
|
|
||||||
* If this is not the case, it calls the control trick method.
|
|
||||||
* If this is the case, it finalizes the round and checks for multiple winners.
|
|
||||||
* @param matchImpl The current match
|
|
||||||
* @param round The current round
|
|
||||||
*/
|
|
||||||
def controlRound(matchImpl: Match, round: Round): Unit
|
|
||||||
|
|
||||||
/**
|
|
||||||
* This method adds the finished round to the match and calls controlMatch.
|
|
||||||
* @param matchImpl The current Match.
|
|
||||||
* @param round The finished round.
|
|
||||||
* @param winner The winner(s) of that round.
|
|
||||||
* @param playersOut The players that lost in this round.
|
|
||||||
*/
|
|
||||||
def endRound(matchImpl: Match, round: Round, winner: AbstractPlayer, playersOut: List[AbstractPlayer]): Unit
|
|
||||||
|
|
||||||
/**
|
|
||||||
* This method checks, if a trick is finished.
|
|
||||||
* If so, it finalizes the trick and adds it to the current round.
|
|
||||||
* If not, it calls controlPlayer to let the player play a card.
|
|
||||||
* @param matchImpl The current match.
|
|
||||||
* @param round The current round.
|
|
||||||
* @param trick The current trick.
|
|
||||||
* @param currentIndex The index of the player queue that decides which players turn it is.
|
|
||||||
*/
|
|
||||||
def controlTrick(matchImpl: Match, round: Round, trick: Trick, currentIndex: Int = 0): Unit
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Checks in which state the player is in (normal/ dog life) and lets the player play his card accordingly.
|
|
||||||
* @param matchImpl The current match.
|
|
||||||
* @param round The current round.
|
|
||||||
* @param trick The current trick.
|
|
||||||
* @param player The currently playing player
|
|
||||||
* @param currentIndex The index of the player queue.
|
|
||||||
*/
|
|
||||||
def controlPlayer(matchImpl: Match, round: Round, trick: Trick, player: AbstractPlayer, currentIndex: Int): Unit
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Adds the specified card by the player to the trick.
|
|
||||||
* @param trick The current trick.
|
|
||||||
* @param card The card a player wants to play.
|
|
||||||
* @param player The player that is allowed to play a card.
|
|
||||||
*/
|
|
||||||
def playCard(trick: Trick, card: Card, player: AbstractPlayer): Trick
|
|
||||||
}
|
|
||||||
|
|
||||||
@@ -1,12 +0,0 @@
|
|||||||
package de.knockoutwhist.control
|
|
||||||
|
|
||||||
import de.knockoutwhist.rounds.Match
|
|
||||||
|
|
||||||
trait Matchcomponent {
|
|
||||||
/**
|
|
||||||
* Checks if the match is finished
|
|
||||||
* @param matchImpl The current match
|
|
||||||
* @return Returns true if it is finished, false if it is not
|
|
||||||
*/
|
|
||||||
def isOver(matchImpl: Match): Boolean
|
|
||||||
}
|
|
||||||
@@ -1,39 +0,0 @@
|
|||||||
package de.knockoutwhist.control
|
|
||||||
|
|
||||||
import de.knockoutwhist.player.AbstractPlayer
|
|
||||||
import de.knockoutwhist.rounds.{Match, Round, Trick}
|
|
||||||
|
|
||||||
trait Playeractrcomponent {
|
|
||||||
/**
|
|
||||||
* This method invokes some events to signal the player to play a valid card.
|
|
||||||
* Then it calls handlePlayCard to get the card that the player eventually plays.
|
|
||||||
* @param matchImpl The current match.
|
|
||||||
* @param player The player whose turn it is to play a card.
|
|
||||||
* @param round The current round.
|
|
||||||
* @param trick The current trick.
|
|
||||||
* @param currentIndex The current index of the player queue.
|
|
||||||
*/
|
|
||||||
def playCard(matchImpl: Match, player: AbstractPlayer, round: Round, trick: Trick, currentIndex: Int): Unit
|
|
||||||
|
|
||||||
/**
|
|
||||||
* This method invokes some events to signal the player who is in dog mode to play a valid card.
|
|
||||||
* Then it calls handlePlayCard to get the card that the player eventually plays or doesn't.
|
|
||||||
* @param matchImpl The current match.
|
|
||||||
* @param player The player whose turn it is to play a card.
|
|
||||||
* @param round The current round.
|
|
||||||
* @param trick The current trick
|
|
||||||
* @param currentIndex The current index of the player queue.
|
|
||||||
*/
|
|
||||||
def dogplayCard(matchImpl: Match, player: AbstractPlayer, round: Round, trick: Trick, currentIndex: Int): Unit
|
|
||||||
|
|
||||||
/**
|
|
||||||
*This method invokes some events to signal the player who won the last round to call a trumpsuit.
|
|
||||||
*
|
|
||||||
*
|
|
||||||
* @param matchImpl The current match.
|
|
||||||
* @param remaining_players The players that are still in the game.
|
|
||||||
* @param firstRound
|
|
||||||
* @param player The player whose turn it is to play a card.
|
|
||||||
*/
|
|
||||||
def pickNextTrumpsuit(matchImpl: Match, remaining_players: List[AbstractPlayer], firstRound: Boolean, player: AbstractPlayer): Unit
|
|
||||||
}
|
|
||||||
@@ -1,77 +0,0 @@
|
|||||||
package de.knockoutwhist.control
|
|
||||||
|
|
||||||
import de.knockoutwhist.cards.{Card, Suit}
|
|
||||||
import de.knockoutwhist.player.AbstractPlayer
|
|
||||||
import de.knockoutwhist.rounds.{Match, Round}
|
|
||||||
|
|
||||||
import scala.collection.immutable
|
|
||||||
import scala.util.Try
|
|
||||||
|
|
||||||
trait Playerlogcomponent {
|
|
||||||
/**
|
|
||||||
* Checks, if the round played is the first round or not.
|
|
||||||
* If it is, it selects a random trump suit.
|
|
||||||
* If not it lets a player decide.
|
|
||||||
* @param matchImpl The current match.
|
|
||||||
* @param remaining_players The players that are still in the game.
|
|
||||||
*/
|
|
||||||
def trumpsuitStep(matchImpl: Match, remaining_players: List[AbstractPlayer]): Unit
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Checks if the selection worked. It then calls the UndoManager to set the trumpsuit.
|
|
||||||
* @param matchImpl The current match.
|
|
||||||
* @param suit The selected suit.
|
|
||||||
* @param remaining_players The players that are still in the game.
|
|
||||||
* @param firstRound If it is the first round.
|
|
||||||
* @param decided The player that selected the trumpsuit.
|
|
||||||
*/
|
|
||||||
def trumpSuitSelected(matchImpl: Match, suit: Try[Suit], remaining_players: List[AbstractPlayer], firstRound: Boolean, decided: AbstractPlayer): Unit
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Shuffles the cards for the cut and calls selecttie to manage the cut.
|
|
||||||
* @param winners The players that won the previous round and are now cutting to determine the trumpsuit caller.
|
|
||||||
* @param matchImpl The current match.
|
|
||||||
* @param round The current round.
|
|
||||||
* @param playersout The players that are out of this game.
|
|
||||||
*/
|
|
||||||
def preSelect(winners: List[AbstractPlayer], matchImpl: Match, round: Round, playersout: List[AbstractPlayer]): Unit
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Checks if the cut is finished.
|
|
||||||
* If it is, the method calls evaluatewinnertie to determine the winner of the cut.
|
|
||||||
* If not, the method lets the next player pick a card.
|
|
||||||
* @param winners The players that won the previous round and are now cutting to determine the trumpsuit caller.
|
|
||||||
* @param matchImpl The current match.
|
|
||||||
* @param round The current round.
|
|
||||||
* @param playersout The players that are out of the game.
|
|
||||||
* @param cut A HashMap that stores the selected cut cards.
|
|
||||||
* @param currentStep The cards that are unavailable due to the card picks from other players.
|
|
||||||
* @param remaining The remaining cards in the deck for the cut.
|
|
||||||
* @param currentIndex The index of the player that is allowed to pick a card.
|
|
||||||
*/
|
|
||||||
def selectTie(winners: List[AbstractPlayer], matchImpl: Match, round: Round, playersout: List[AbstractPlayer], cut: immutable.HashMap[AbstractPlayer, Card], currentStep: Int, remaining: Int, currentIndex: Int = 0): Unit
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Checks if the selected number is in the range of valid numbers and calls the UndoManager to add the card to the cut etc.
|
|
||||||
* @param winner The players that won the previous round and are now cutting to determine the trumpsuit caller.
|
|
||||||
* @param matchImpl The current match.
|
|
||||||
* @param round The current round.
|
|
||||||
* @param playersout The players that are out of the game.
|
|
||||||
* @param cut A HashMap that stores the selected cut cards.
|
|
||||||
* @param value Selected Number and whether it is valid.
|
|
||||||
* @param currentStep The cards that are unavailable due to the card picks from other players.
|
|
||||||
* @param remaining The remaining cards in the deck for the cut.
|
|
||||||
* @param currentIndex The index of the player that is allowed to pick a card.
|
|
||||||
*/
|
|
||||||
def selectedTie(winner: List[AbstractPlayer],matchImpl: Match, round: Round, playersout: List[AbstractPlayer], cut: immutable.HashMap[AbstractPlayer, Card], value: Try[Int], currentStep: Int, remaining: Int, currentIndex: Int = 0): Unit
|
|
||||||
|
|
||||||
/**
|
|
||||||
* This method looks for the winner of the finished cut. If it finds two or more winners, it calls preselect to restart the
|
|
||||||
* cut.
|
|
||||||
* @param matchImpl The current match.
|
|
||||||
* @param round The current round.
|
|
||||||
* @param playersout The players that are out of the game.
|
|
||||||
* @param cut A HashMap that stores the selected cut cards.
|
|
||||||
*/
|
|
||||||
def evaluateTieWinner(matchImpl: Match, round: Round, playersout: List[AbstractPlayer], cut: immutable.HashMap[AbstractPlayer, Card]): Unit
|
|
||||||
}
|
|
||||||
@@ -1,52 +0,0 @@
|
|||||||
package de.knockoutwhist.control
|
|
||||||
|
|
||||||
import de.knockoutwhist.player.AbstractPlayer
|
|
||||||
import de.knockoutwhist.rounds.{Match, Round}
|
|
||||||
|
|
||||||
trait Roundlogcomponent {
|
|
||||||
/**
|
|
||||||
* Checks if the current round is finished.
|
|
||||||
* @param round The current round.
|
|
||||||
* @return True if the round is over, false if it isn't.
|
|
||||||
*/
|
|
||||||
def isOver(round: Round): Boolean
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Checks if the dogplayer(s) have to play their card.
|
|
||||||
* @param round The current round.
|
|
||||||
* @return True if they have to play their card, false if they don't.
|
|
||||||
*/
|
|
||||||
def dogNeedsToPlay(round: Round): Boolean
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Checks if the round is finished and then finalizes it by determining the winner of the round.
|
|
||||||
* It then determines the players that lost and sets the right players to dog-mode.
|
|
||||||
* @param round The current round.
|
|
||||||
* @param matchImpl The current match.
|
|
||||||
* @param force A debug-parameter with which rounds can get finalized even if they aren't finished.
|
|
||||||
* @return
|
|
||||||
*/
|
|
||||||
def finalizeRound(round: Round, matchImpl: Match, force: Boolean = false): (Match, Round, List[AbstractPlayer], List[AbstractPlayer])
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets the remaining players in a round
|
|
||||||
* @param round The current round
|
|
||||||
* @return The remaining players as List.
|
|
||||||
*/
|
|
||||||
def remainingPlayers(round: Round): List[AbstractPlayer]
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Provides the exact number of cards a player needs.
|
|
||||||
* @param matchImpl The current match.
|
|
||||||
* @param players The players that are still in the game
|
|
||||||
* @return The current Match and players.
|
|
||||||
*/
|
|
||||||
def provideCards(matchImpl: Match, players: List[AbstractPlayer]): (Match,List[AbstractPlayer])
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Immutable broke us. If you don't know why, increase this counter: 1
|
|
||||||
* @param round The current round.
|
|
||||||
* @return Returns the current round.
|
|
||||||
*/
|
|
||||||
def smashResults(round: Round): Round
|
|
||||||
}
|
|
||||||
@@ -0,0 +1,13 @@
|
|||||||
|
package de.knockoutwhist.control
|
||||||
|
|
||||||
|
trait SnapshottingGameLogic {
|
||||||
|
|
||||||
|
def createSnapshot(): LogicSnapshot[this.type]
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
trait LogicSnapshot[T <: SnapshottingGameLogic] {
|
||||||
|
|
||||||
|
def restore(logic: T): Unit
|
||||||
|
|
||||||
|
}
|
||||||
@@ -1,50 +0,0 @@
|
|||||||
package de.knockoutwhist.control
|
|
||||||
|
|
||||||
import de.knockoutwhist.cards.Card
|
|
||||||
import de.knockoutwhist.player.AbstractPlayer
|
|
||||||
import de.knockoutwhist.rounds.{Match, Round, Trick}
|
|
||||||
|
|
||||||
import scala.util.Try
|
|
||||||
|
|
||||||
trait Tricklogcomponent {
|
|
||||||
/**
|
|
||||||
* Checks if the card number is valid and if it is valid, if the player is allowed to play it.
|
|
||||||
* @param card The card that a player wants to play.
|
|
||||||
* @param matchImpl The current match.
|
|
||||||
* @param round The current round.
|
|
||||||
* @param trick The current trick.
|
|
||||||
* @param currentIndex The index of the player queue.
|
|
||||||
* @param player The player that wants to play a card.
|
|
||||||
*/
|
|
||||||
def controlSuitplayed(card: Try[Card], matchImpl: Match, round: Round, trick: Trick, currentIndex: Int, player: AbstractPlayer): Unit
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Checks if the card number is valid for the doglife player.
|
|
||||||
* The method then calls the UndoManager to play the card.
|
|
||||||
* @param card
|
|
||||||
* @param matchImpl
|
|
||||||
* @param round
|
|
||||||
* @param trick
|
|
||||||
* @param currentIndex
|
|
||||||
* @param player
|
|
||||||
*/
|
|
||||||
def controlDogPlayed(card: Try[Option[Card]], matchImpl: Match, round: Round, trick: Trick, currentIndex: Int, player: AbstractPlayer): Unit
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Checks the options that a player has to play a card and doesn't let the player play a wrong card.
|
|
||||||
* @param card The current card.
|
|
||||||
* @param round The current round.
|
|
||||||
* @param trick The current trick.
|
|
||||||
* @param player The player that wants to play the card.
|
|
||||||
* @return A List of cards that are possible to be played.
|
|
||||||
*/
|
|
||||||
def alternativeCards(card: Card, round: Round, trick: Trick, player: AbstractPlayer): List[Card]
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Checks which player won the trick.
|
|
||||||
* @param trick The current finished trick.
|
|
||||||
* @param round The current round.
|
|
||||||
* @return Returns the player that won the trick and the trick this player won.
|
|
||||||
*/
|
|
||||||
def wonTrick(trick: Trick, round: Round): (AbstractPlayer, Trick)
|
|
||||||
}
|
|
||||||
@@ -0,0 +1,443 @@
|
|||||||
|
package de.knockoutwhist.control.controllerBaseImpl
|
||||||
|
|
||||||
|
import de.knockoutwhist.cards.{Card, CardManager}
|
||||||
|
import de.knockoutwhist.components.Configuration
|
||||||
|
import de.knockoutwhist.control.GameState.*
|
||||||
|
import de.knockoutwhist.control.controllerBaseImpl.sublogic.util.{MatchUtil, RoundResult, RoundUtil, TrickUtil}
|
||||||
|
import de.knockoutwhist.control.controllerBaseImpl.sublogic.{BasePersistenceManager, BasePlayerInputLogic, BasePlayerTieLogic, BaseUndoManager}
|
||||||
|
import de.knockoutwhist.control.sublogic.{PersistenceManager, PlayerInputLogic, PlayerTieLogic}
|
||||||
|
import de.knockoutwhist.control.{GameLogic, GameState, LogicSnapshot}
|
||||||
|
import de.knockoutwhist.events.global.*
|
||||||
|
import de.knockoutwhist.events.global.tie.TieEvent
|
||||||
|
import de.knockoutwhist.events.player.ReceivedHandEvent
|
||||||
|
import de.knockoutwhist.events.util.DelayEvent
|
||||||
|
import de.knockoutwhist.persistence.MethodEntryPoint.{ControlMatch, ControlRound}
|
||||||
|
import de.knockoutwhist.player.{AbstractPlayer, PlayerData}
|
||||||
|
import de.knockoutwhist.rounds.{Match, Round, Trick}
|
||||||
|
import de.knockoutwhist.utils.CustomPlayerQueue
|
||||||
|
import de.knockoutwhist.utils.events.EventHandler
|
||||||
|
|
||||||
|
import java.util.UUID
|
||||||
|
import scala.util.Random
|
||||||
|
|
||||||
|
/*
|
||||||
|
Main game logic controller
|
||||||
|
*/
|
||||||
|
final class BaseGameLogic(val config: Configuration) extends EventHandler with GameLogic {
|
||||||
|
//Constants
|
||||||
|
val ID: UUID = UUID.randomUUID()
|
||||||
|
|
||||||
|
//Logics
|
||||||
|
val playerTieLogic: PlayerTieLogic = BasePlayerTieLogic(this)
|
||||||
|
val playerInputLogic: PlayerInputLogic = BasePlayerInputLogic(this)
|
||||||
|
val undoManager: BaseUndoManager = BaseUndoManager(this)
|
||||||
|
val persistenceManager: PersistenceManager = BasePersistenceManager(this)
|
||||||
|
|
||||||
|
//Game State
|
||||||
|
private[control] var state: GameState = GameState.MainMenu
|
||||||
|
|
||||||
|
//Variables
|
||||||
|
private[control] var cardManager: Option[CardManager] = Some(config.cardManager)
|
||||||
|
|
||||||
|
private[control] var currentMatch: Option[Match] = None
|
||||||
|
private[control] var currentRound: Option[Round] = None
|
||||||
|
private[control] var currentTrick: Option[Trick] = None
|
||||||
|
private[control] var currentPlayer: Option[AbstractPlayer] = None
|
||||||
|
private[control] var playerQueue: Option[CustomPlayerQueue[AbstractPlayer]] = None
|
||||||
|
|
||||||
|
override def createSession(): Unit = {
|
||||||
|
cardManager = Some(config.cardManager)
|
||||||
|
|
||||||
|
currentMatch = None
|
||||||
|
currentRound = None
|
||||||
|
currentTrick = None
|
||||||
|
currentPlayer = None
|
||||||
|
playerQueue = None
|
||||||
|
changeState(Lobby)
|
||||||
|
}
|
||||||
|
|
||||||
|
override def createMatch(players: List[AbstractPlayer]): Match = {
|
||||||
|
val matchImpl = Match(totalplayers = players, playersIn = players)
|
||||||
|
currentMatch = Some(matchImpl)
|
||||||
|
matchImpl
|
||||||
|
}
|
||||||
|
|
||||||
|
override def controlMatch(): Unit = {
|
||||||
|
if (currentMatch.isEmpty) throw new IllegalStateException("No current match set")
|
||||||
|
val matchImpl = currentMatch.get
|
||||||
|
|
||||||
|
persistenceManager.update(ControlMatch)
|
||||||
|
|
||||||
|
if (matchImpl.isOver) {
|
||||||
|
//Winner is the last person in the playersIn list
|
||||||
|
val winner = matchImpl.playersIn.head
|
||||||
|
|
||||||
|
changeState(FinishedMatch)
|
||||||
|
invoke(MatchEndEvent(winner))
|
||||||
|
} else {
|
||||||
|
|
||||||
|
changeState(InGame)
|
||||||
|
|
||||||
|
if (matchImpl.roundlist.isEmpty) {
|
||||||
|
if (cardManager.isEmpty) throw new IllegalStateException("No card manager set")
|
||||||
|
val cardManagerImpl = cardManager.get
|
||||||
|
cardManagerImpl.shuffleAndReset()
|
||||||
|
val firstCard = cardManagerImpl.nextCard()
|
||||||
|
val newRound = RoundUtil.createRound(firstCard.suit, true)
|
||||||
|
|
||||||
|
providePlayersWithCards()
|
||||||
|
|
||||||
|
val randomPlayer: Int = Random.nextInt(matchImpl.playersIn.size)
|
||||||
|
playerQueue = Some(config.createRightQueue(matchImpl.playersIn.toArray, randomPlayer))
|
||||||
|
|
||||||
|
matchImpl.playersIn.foreach(player => {invoke(ReceivedHandEvent(player))})
|
||||||
|
|
||||||
|
currentRound = Some(newRound)
|
||||||
|
|
||||||
|
invoke(NewRoundEvent())
|
||||||
|
|
||||||
|
controlRound()
|
||||||
|
return
|
||||||
|
}
|
||||||
|
currentMatch = Some(matchImpl.setNumberOfCards(matchImpl.numberofcards - 1))
|
||||||
|
providePlayersWithCards()
|
||||||
|
|
||||||
|
matchImpl.playersIn.foreach(player => {invoke(ReceivedHandEvent(player))})
|
||||||
|
|
||||||
|
controlPreRound()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
override def returnFromTie(winner: AbstractPlayer): Unit = {
|
||||||
|
if (currentMatch.isEmpty) throw new IllegalStateException("No current match set")
|
||||||
|
val matchImpl = currentMatch.get
|
||||||
|
if (currentRound.isEmpty) throw new IllegalStateException("No current round set")
|
||||||
|
val roundImpl = currentRound.get
|
||||||
|
|
||||||
|
val roundResult: RoundResult = RoundUtil.finishRound(roundImpl, matchImpl)
|
||||||
|
val newMatch = endRound(winner, roundResult)
|
||||||
|
currentMatch = Some(newMatch)
|
||||||
|
controlMatch()
|
||||||
|
}
|
||||||
|
|
||||||
|
//
|
||||||
|
override def controlPreRound(): Unit = {
|
||||||
|
if (currentMatch.isEmpty) throw new IllegalStateException("No current match set")
|
||||||
|
val matchImpl = currentMatch.get
|
||||||
|
//Check if the last round had a winner
|
||||||
|
val lastWinner = getTrumpPlayer
|
||||||
|
if (lastWinner.isEmpty) throw new IllegalStateException("No last round winner found")
|
||||||
|
|
||||||
|
//Create new player queue starting with last round winner
|
||||||
|
|
||||||
|
playerQueue = Some(config.createRightQueue(
|
||||||
|
matchImpl.playersIn.toArray,
|
||||||
|
matchImpl.playersIn.indexOf(lastWinner.get)
|
||||||
|
))
|
||||||
|
|
||||||
|
changeState(SelectTrump)
|
||||||
|
|
||||||
|
invoke(TrumpSelectEvent(lastWinner.get))
|
||||||
|
|
||||||
|
playerInputLogic.requestTrumpSuit(lastWinner.get)
|
||||||
|
}
|
||||||
|
|
||||||
|
override def controlRound(): Unit = {
|
||||||
|
changeState(InGame)
|
||||||
|
if (currentMatch.isEmpty) throw new IllegalStateException("No current match set")
|
||||||
|
val matchImpl = currentMatch.get
|
||||||
|
if (currentRound.isEmpty) throw new IllegalStateException("No current round set")
|
||||||
|
val roundImpl = currentRound.get
|
||||||
|
|
||||||
|
persistenceManager.update(ControlRound)
|
||||||
|
|
||||||
|
if (MatchUtil.isRoundOver(matchImpl, roundImpl)) {
|
||||||
|
val roundResult: RoundResult = RoundUtil.finishRound(roundImpl, matchImpl)
|
||||||
|
if (roundResult.isTie) {
|
||||||
|
changeState(TieBreak)
|
||||||
|
|
||||||
|
invoke(TieEvent(roundResult.winners))
|
||||||
|
|
||||||
|
playerTieLogic.handleTie(roundResult)
|
||||||
|
return
|
||||||
|
}
|
||||||
|
val newMatch = endRound(roundResult.winners.head, roundResult)
|
||||||
|
currentMatch = Some(newMatch)
|
||||||
|
controlMatch()
|
||||||
|
} else {
|
||||||
|
|
||||||
|
invoke(NewTrickEvent())
|
||||||
|
|
||||||
|
val trick = Trick()
|
||||||
|
currentTrick = Some(trick)
|
||||||
|
controlTrick()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
override def endRound(winner: AbstractPlayer, roundResult: RoundResult): Match = {
|
||||||
|
if (currentMatch.isEmpty) throw new IllegalStateException("No current match set")
|
||||||
|
var matchImpl = currentMatch.get
|
||||||
|
if (currentRound.isEmpty) throw new IllegalStateException("No current round set")
|
||||||
|
val roundImpl = currentRound.get
|
||||||
|
//Create final round snapshot
|
||||||
|
val resultingRound = Round(
|
||||||
|
trumpSuit = roundImpl.trumpSuit,
|
||||||
|
firstRound = roundImpl.firstRound,
|
||||||
|
tricklist = roundImpl.tricklist,
|
||||||
|
winner = Some(winner)
|
||||||
|
)
|
||||||
|
|
||||||
|
invoke(RoundEndEvent(winner, roundResult.tricked.filter(
|
||||||
|
rp => rp.player == winner
|
||||||
|
).map(rp => rp.amountOfTricks).sum))
|
||||||
|
|
||||||
|
if (roundResult.notTricked.nonEmpty && !resultingRound.firstRound) {
|
||||||
|
// When the number of cards is less than 2, dog life ends automatically
|
||||||
|
val cantDogLife = (matchImpl.numberofcards - 1) < 2
|
||||||
|
|
||||||
|
if (matchImpl.dogLife || cantDogLife) {
|
||||||
|
invoke(ShowPlayersOutEvent(roundResult.notTricked))
|
||||||
|
matchImpl = matchImpl.updatePlayersIn(matchImpl.playersIn.filterNot(roundResult.notTricked.contains(_)))
|
||||||
|
} else {
|
||||||
|
invoke(ShowDogsEvent(roundResult.notTricked))
|
||||||
|
matchImpl = matchImpl.setDogLife()
|
||||||
|
// Make players dogs
|
||||||
|
roundResult.notTricked.foreach(player => {
|
||||||
|
player.setDogLife()
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
||||||
|
roundResult.tricked.foreach(player => {
|
||||||
|
player.player.resetDogLife()
|
||||||
|
})
|
||||||
|
matchImpl.addRound(resultingRound)
|
||||||
|
}
|
||||||
|
|
||||||
|
override def controlTrick(): Unit = {
|
||||||
|
if (currentMatch.isEmpty) throw new IllegalStateException("No current match set")
|
||||||
|
val matchImpl = currentMatch.get
|
||||||
|
if (playerQueue.isEmpty) throw new IllegalStateException("No player queue set")
|
||||||
|
val queueImpl = playerQueue.get
|
||||||
|
if (currentTrick.isEmpty) throw new IllegalStateException("No current trick set")
|
||||||
|
val trickImpl = currentTrick.get
|
||||||
|
|
||||||
|
persistenceManager.update(ControlRound)
|
||||||
|
|
||||||
|
if (TrickUtil.isOver(matchImpl, queueImpl)) {
|
||||||
|
val newRound = endTrick()
|
||||||
|
if (newRound.tricklist.isEmpty || newRound.tricklist.last.winner.isEmpty) throw new IllegalStateException("Trick has no winner after ending trick")
|
||||||
|
val winner = newRound.tricklist.last.winner.get
|
||||||
|
currentRound = Some(newRound)
|
||||||
|
|
||||||
|
invoke(TrickEndEvent(winner))
|
||||||
|
invoke(DelayEvent(2000))
|
||||||
|
queueImpl.resetAndSetStart(winner)
|
||||||
|
controlRound()
|
||||||
|
} else {
|
||||||
|
val playerImpl = queueImpl.nextPlayer()
|
||||||
|
currentPlayer = Some(playerImpl)
|
||||||
|
controlPlayerPlay()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
override def endTrick(): Round = {
|
||||||
|
if (currentTrick.isEmpty) throw new IllegalStateException("No current trick set")
|
||||||
|
val trickImpl = currentTrick.get
|
||||||
|
if (currentRound.isEmpty) throw new IllegalStateException("No current round set")
|
||||||
|
val roundImpl = currentRound.get
|
||||||
|
val resultTrick = TrickUtil.finishTrick(trickImpl, roundImpl)
|
||||||
|
val resultingTrick = Trick(
|
||||||
|
cards = trickImpl.cards,
|
||||||
|
winner = Some(resultTrick.winner),
|
||||||
|
firstCard = trickImpl.firstCard
|
||||||
|
)
|
||||||
|
roundImpl.addTrick(resultingTrick)
|
||||||
|
}
|
||||||
|
|
||||||
|
override def controlPlayerPlay(): Unit = {
|
||||||
|
if (currentPlayer.isEmpty) throw new IllegalStateException("No current player set")
|
||||||
|
val playerImpl = currentPlayer.get
|
||||||
|
if (playerImpl.currentHand().isEmpty) {
|
||||||
|
controlTrick()
|
||||||
|
return
|
||||||
|
}
|
||||||
|
val handImpl = playerImpl.currentHand().get
|
||||||
|
if (handImpl.cards.isEmpty) {
|
||||||
|
controlTrick()
|
||||||
|
return
|
||||||
|
}
|
||||||
|
invoke(TurnEvent(playerImpl))
|
||||||
|
playerInputLogic.requestCard(playerImpl)
|
||||||
|
}
|
||||||
|
|
||||||
|
override def isWaitingForInput: Boolean = {
|
||||||
|
if (state == InGame || state == SelectTrump) {
|
||||||
|
playerInputLogic.isWaitingForInput
|
||||||
|
} else if (state == TieBreak) {
|
||||||
|
playerTieLogic.isWaitingForInput
|
||||||
|
} else {
|
||||||
|
false
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//
|
||||||
|
override def providePlayersWithCards(): Unit = {
|
||||||
|
if (currentMatch.isEmpty) throw new IllegalStateException("No current match set")
|
||||||
|
val matchImpl = currentMatch.get
|
||||||
|
if (cardManager.isEmpty) throw new IllegalStateException("No card manager set")
|
||||||
|
val cardManagerImpl = cardManager.get
|
||||||
|
|
||||||
|
cardManagerImpl.shuffleAndReset()
|
||||||
|
|
||||||
|
val handSize = matchImpl.numberofcards
|
||||||
|
|
||||||
|
matchImpl.playersIn.foreach(player => {
|
||||||
|
val hand = if (!player.isInDogLife) {
|
||||||
|
cardManagerImpl.createHand(handSize)
|
||||||
|
} else {
|
||||||
|
cardManagerImpl.createHand(1)
|
||||||
|
}
|
||||||
|
player.provideHand(hand)
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
override def changeState(gameState: GameState): Unit = {
|
||||||
|
if(state == gameState) return
|
||||||
|
invoke(GameStateChangeEvent(state, gameState))
|
||||||
|
state = gameState
|
||||||
|
}
|
||||||
|
|
||||||
|
// Getters
|
||||||
|
|
||||||
|
override def getCurrentState: GameState = state
|
||||||
|
override def getCurrentMatch: Option[Match] = currentMatch
|
||||||
|
override def getCurrentRound: Option[Round] = currentRound
|
||||||
|
override def getCurrentTrick: Option[Trick] = currentTrick
|
||||||
|
override def getCurrentPlayer: Option[AbstractPlayer] = currentPlayer
|
||||||
|
override def getPlayerQueue: Option[CustomPlayerQueue[AbstractPlayer]] = playerQueue
|
||||||
|
|
||||||
|
|
||||||
|
override def getWinner: Option[AbstractPlayer] = {
|
||||||
|
if (currentMatch.isEmpty) throw new IllegalStateException("No current match set")
|
||||||
|
val matchImpl = currentMatch.get
|
||||||
|
if (!matchImpl.isOver) return None
|
||||||
|
Some(matchImpl.playersIn.head)
|
||||||
|
}
|
||||||
|
|
||||||
|
override def getTrumpPlayer: Option[AbstractPlayer] = {
|
||||||
|
if (currentMatch.isEmpty) throw new IllegalStateException("No current match set")
|
||||||
|
val matchImpl = currentMatch.get
|
||||||
|
if (matchImpl.roundlist.isEmpty) return None
|
||||||
|
val roundImpl = matchImpl.roundlist.last
|
||||||
|
if (roundImpl.winner.isEmpty) return None
|
||||||
|
Some(roundImpl.winner.get)
|
||||||
|
}
|
||||||
|
//Snapshotting
|
||||||
|
|
||||||
|
override def createSnapshot(): LogicSnapshot[BaseGameLogic.this.type] = {
|
||||||
|
BaseGameLogicSnapshot(this).asInstanceOf[LogicSnapshot[BaseGameLogic.this.type]]
|
||||||
|
}
|
||||||
|
|
||||||
|
override def endSession(): Unit = {
|
||||||
|
cardManager = None
|
||||||
|
currentMatch = None
|
||||||
|
currentRound = None
|
||||||
|
currentTrick = None
|
||||||
|
currentPlayer = None
|
||||||
|
playerQueue = None
|
||||||
|
invoke(SessionClosed())
|
||||||
|
changeState(MainMenu)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
class BaseGameLogicSnapshot(
|
||||||
|
val savedState: GameState,
|
||||||
|
//Card Manager
|
||||||
|
val cardContainer: Option[List[Card]],
|
||||||
|
val cardIndex: Option[Int],
|
||||||
|
|
||||||
|
val currentMatch: Option[Match],
|
||||||
|
val currentRound: Option[Round],
|
||||||
|
val currentTrick: Option[Trick],
|
||||||
|
val currentPlayer: Option[AbstractPlayer],
|
||||||
|
|
||||||
|
//Custom Player Queue
|
||||||
|
val playerIndex: Option[Int],
|
||||||
|
val players: Option[List[AbstractPlayer]],
|
||||||
|
|
||||||
|
val playerStates: Map[UUID, PlayerData]
|
||||||
|
|
||||||
|
) extends LogicSnapshot[BaseGameLogic] {
|
||||||
|
|
||||||
|
def this(gameLogic: BaseGameLogic) = {
|
||||||
|
this(
|
||||||
|
gameLogic.state,
|
||||||
|
|
||||||
|
gameLogic.cardManager.map(cm => cm.cardContainer),
|
||||||
|
gameLogic.cardManager.map(cm => cm.currentIndx),
|
||||||
|
|
||||||
|
gameLogic.currentMatch,
|
||||||
|
gameLogic.currentRound,
|
||||||
|
gameLogic.currentTrick,
|
||||||
|
gameLogic.currentPlayer,
|
||||||
|
|
||||||
|
gameLogic.playerQueue.map(pq => pq.currentIndex),
|
||||||
|
gameLogic.playerQueue.map(pq => pq.duplicate().toList),
|
||||||
|
|
||||||
|
gameLogic.currentMatch match {
|
||||||
|
case Some(m) => m.totalplayers.map(p => (p.id, p.generatePlayerData())).toMap
|
||||||
|
case None => Map.empty[UUID, PlayerData]
|
||||||
|
}
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
override def restore(logic: BaseGameLogic): Unit = {
|
||||||
|
logic.state = savedState
|
||||||
|
|
||||||
|
//Card Manager
|
||||||
|
if (logic.cardManager.isDefined) {
|
||||||
|
val cardManagerImpl = logic.cardManager.get
|
||||||
|
if (cardContainer.isDefined && cardIndex.isDefined)
|
||||||
|
cardManagerImpl.setState(cardContainer.get, cardIndex.get)
|
||||||
|
} else {
|
||||||
|
if (cardContainer.isDefined && cardIndex.isDefined) {
|
||||||
|
val newCardManager = logic.config.cardManager
|
||||||
|
newCardManager.setState(cardContainer.get, cardIndex.get)
|
||||||
|
logic.cardManager = Some(newCardManager)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
logic.currentMatch = currentMatch
|
||||||
|
logic.currentRound = currentRound
|
||||||
|
logic.currentTrick = currentTrick
|
||||||
|
logic.currentPlayer = currentPlayer
|
||||||
|
|
||||||
|
//Custom Player Queue
|
||||||
|
if (logic.playerQueue.isDefined) {
|
||||||
|
if (players.isDefined && playerIndex.isDefined)
|
||||||
|
logic.playerQueue = Some(logic.config.createRightQueue(
|
||||||
|
players.get.toArray,
|
||||||
|
playerIndex.get
|
||||||
|
))
|
||||||
|
} else {
|
||||||
|
if (players.isDefined && playerIndex.isDefined)
|
||||||
|
logic.playerQueue = Some(logic.config.createRightQueue(
|
||||||
|
players.get.toArray,
|
||||||
|
playerIndex.get
|
||||||
|
))
|
||||||
|
}
|
||||||
|
|
||||||
|
//Player States
|
||||||
|
logic.currentMatch match {
|
||||||
|
case Some(m) =>
|
||||||
|
m.totalplayers.foreach(player => {
|
||||||
|
val dataOpt = playerStates.get(player.id)
|
||||||
|
if (dataOpt.isDefined)
|
||||||
|
player.receivePlayerData(dataOpt.get)
|
||||||
|
})
|
||||||
|
case None => //Do nothing
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,100 +0,0 @@
|
|||||||
package de.knockoutwhist.control.controllerBaseImpl
|
|
||||||
|
|
||||||
import de.knockoutwhist.cards.Card
|
|
||||||
import de.knockoutwhist.control.*
|
|
||||||
import de.knockoutwhist.events.GLOBAL_STATUS.SHOW_FINISHED_MATCH
|
|
||||||
import de.knockoutwhist.events.PLAYER_STATUS.SHOW_WON_PLAYER_TRICK
|
|
||||||
import de.knockoutwhist.events.ROUND_STATUS.{PLAYERS_OUT, WON_ROUND}
|
|
||||||
import de.knockoutwhist.events.directional.RequestPlayersEvent
|
|
||||||
import de.knockoutwhist.events.round.ShowCurrentTrickEvent
|
|
||||||
import de.knockoutwhist.events.ui.GameState.MAIN_MENU
|
|
||||||
import de.knockoutwhist.events.ui.GameStateUpdateEvent
|
|
||||||
import de.knockoutwhist.events.util.DelayEvent
|
|
||||||
import de.knockoutwhist.events.{ShowGlobalStatus, ShowPlayerStatus, ShowRoundStatus}
|
|
||||||
import de.knockoutwhist.player.AbstractPlayer
|
|
||||||
import de.knockoutwhist.rounds.{Match, Round, Trick}
|
|
||||||
import de.knockoutwhist.undo.UndoManager
|
|
||||||
import de.knockoutwhist.undo.commands.EnterPlayersCommand
|
|
||||||
import de.knockoutwhist.utils.Implicits.*
|
|
||||||
|
|
||||||
object MainLogic extends Maincomponent {
|
|
||||||
|
|
||||||
def startMatch(): Unit = {
|
|
||||||
ControlHandler.invoke(RequestPlayersEvent())
|
|
||||||
}
|
|
||||||
|
|
||||||
def enteredPlayers(players: List[AbstractPlayer]): Unit = {
|
|
||||||
UndoManager.doStep(EnterPlayersCommand(players))
|
|
||||||
}
|
|
||||||
|
|
||||||
def controlMatch(matchImpl: Match): Unit = {
|
|
||||||
if(ControlHandler.matchcomponent.isOver(matchImpl)) {
|
|
||||||
ControlHandler.invoke(ShowGlobalStatus(SHOW_FINISHED_MATCH, ControlHandler.roundlogcomponent.remainingPlayers(matchImpl.roundlist.last).head))
|
|
||||||
ControlHandler.invoke(GameStateUpdateEvent(MAIN_MENU))
|
|
||||||
} else {
|
|
||||||
val remainingPlayer = matchImpl.roundlist.isEmpty ? matchImpl.totalplayers |: ControlHandler.roundlogcomponent.remainingPlayers(matchImpl.roundlist.last)
|
|
||||||
val newMatch = ControlHandler.roundlogcomponent.provideCards(matchImpl, remainingPlayer)
|
|
||||||
ControlHandler.playerlogcomponent.trumpsuitStep(newMatch._1, newMatch._2)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
def controlRound(matchImpl: Match, round: Round): Unit = {
|
|
||||||
if(!ControlHandler.roundlogcomponent.isOver(round)) {
|
|
||||||
val trick = Trick()
|
|
||||||
controlTrick(matchImpl, round, trick)
|
|
||||||
return
|
|
||||||
}
|
|
||||||
val result = ControlHandler.roundlogcomponent.finalizeRound(ControlHandler.roundlogcomponent.smashResults(round), matchImpl)
|
|
||||||
if(result._3.size == 1) {
|
|
||||||
endRound(result._1, result._2, result._3.head, result._4)
|
|
||||||
} else {
|
|
||||||
ControlHandler.playerlogcomponent.preSelect(result._3, result._1, result._2, result._4)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
def endRound(matchImpl: Match, round: Round, winner: AbstractPlayer, playersOut: List[AbstractPlayer]): Unit = {
|
|
||||||
val finalRound = Round(round.trumpSuit, round.tricklist, round.playersin, playersOut, round.startingPlayer, winner, firstRound = round.firstRound)
|
|
||||||
val newMatch = matchImpl.addRound(finalRound)
|
|
||||||
ControlHandler.invoke(ShowRoundStatus(WON_ROUND, finalRound, winner))
|
|
||||||
ControlHandler.invoke(DelayEvent(2000L))
|
|
||||||
if (finalRound.playersout.nonEmpty) {
|
|
||||||
ControlHandler.invoke(ShowRoundStatus(PLAYERS_OUT, finalRound))
|
|
||||||
}
|
|
||||||
controlMatch(newMatch)
|
|
||||||
}
|
|
||||||
|
|
||||||
def controlTrick(matchImpl: Match, round: Round, trick: Trick, currentIndex: Int = 0): Unit = {
|
|
||||||
if(currentIndex < round.playersin.size) {
|
|
||||||
val player = round.playerQueue.nextPlayer()
|
|
||||||
//ControlHandler.invoke(ShowCurrentTrickEvent(round, trick))
|
|
||||||
controlPlayer(matchImpl, round, trick, player, currentIndex)
|
|
||||||
}else {
|
|
||||||
val result = ControlHandler.trickcomponent.wonTrick(trick, round)
|
|
||||||
val newRound = round.addTrick(result._2)
|
|
||||||
ControlHandler.invoke(ShowPlayerStatus(SHOW_WON_PLAYER_TRICK, result._1, result._2))
|
|
||||||
newRound.playerQueue.resetAndSetStart(result._1)
|
|
||||||
ControlHandler.invoke(DelayEvent(1000L))
|
|
||||||
controlRound(matchImpl, newRound)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
def controlPlayer(matchImpl: Match, round: Round, trick: Trick, player: AbstractPlayer, currentIndex: Int): Unit = {
|
|
||||||
ControlHandler.invoke(ShowCurrentTrickEvent(round, trick))
|
|
||||||
if (!player.doglife) {
|
|
||||||
ControlHandler.playeractrcomponent.playCard(matchImpl, player, round, trick, currentIndex)
|
|
||||||
} else if (player.currentHand().exists(_.cards.nonEmpty)) {
|
|
||||||
ControlHandler.playeractrcomponent.dogplayCard(matchImpl, player, round, trick, currentIndex)
|
|
||||||
}else {
|
|
||||||
controlTrick(matchImpl, round, trick, currentIndex+1)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
def playCard(trick: Trick, card: Card, player: AbstractPlayer): Trick = {
|
|
||||||
if (trick.firstCard.isEmpty) {
|
|
||||||
trick.setfirstcard(card).addCard(card, player)
|
|
||||||
} else {
|
|
||||||
trick.addCard(card, player)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
package de.knockoutwhist.control.controllerBaseImpl
|
|
||||||
|
|
||||||
import de.knockoutwhist.control.{ControlHandler, Matchcomponent}
|
|
||||||
import de.knockoutwhist.rounds.Match
|
|
||||||
|
|
||||||
object MatchLogic extends Matchcomponent {
|
|
||||||
def isOver(matchImpl: Match): Boolean = {
|
|
||||||
if (matchImpl.roundlist.isEmpty) {
|
|
||||||
false
|
|
||||||
} else {
|
|
||||||
ControlHandler.roundlogcomponent.remainingPlayers(matchImpl.roundlist.last).size == 1
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,35 +0,0 @@
|
|||||||
package de.knockoutwhist.control.controllerBaseImpl
|
|
||||||
|
|
||||||
import de.knockoutwhist.control.{ControlHandler, Playeractrcomponent}
|
|
||||||
import de.knockoutwhist.events.PLAYER_STATUS.*
|
|
||||||
import de.knockoutwhist.events.ShowPlayerStatus
|
|
||||||
import de.knockoutwhist.events.cards.RenderHandEvent
|
|
||||||
import de.knockoutwhist.events.util.DelayEvent
|
|
||||||
import de.knockoutwhist.player.AbstractPlayer
|
|
||||||
import de.knockoutwhist.rounds.{Match, Round, Trick}
|
|
||||||
|
|
||||||
object PlayerControl extends Playeractrcomponent {
|
|
||||||
|
|
||||||
|
|
||||||
def playCard(matchImpl: Match, player: AbstractPlayer, round: Round, trick: Trick, currentIndex: Int): Unit = {
|
|
||||||
ControlHandler.invoke(ShowPlayerStatus(SHOW_TURN, player))
|
|
||||||
ControlHandler.invoke(DelayEvent(500))
|
|
||||||
ControlHandler.invoke(ShowPlayerStatus(SHOW_PLAY_CARD, player))
|
|
||||||
ControlHandler.invoke(RenderHandEvent(player.currentHand().get, true))
|
|
||||||
player.handlePlayCard(player.currentHand().get, matchImpl, round, trick, currentIndex)
|
|
||||||
}
|
|
||||||
|
|
||||||
def dogplayCard(matchImpl: Match, player: AbstractPlayer, round: Round, trick: Trick, currentIndex: Int): Unit = {
|
|
||||||
ControlHandler.invoke(ShowPlayerStatus(SHOW_TURN, player))
|
|
||||||
ControlHandler.invoke(DelayEvent(2000))
|
|
||||||
ControlHandler.invoke(ShowPlayerStatus(SHOW_DOG_PLAY_CARD, player, ControlHandler.roundlogcomponent.dogNeedsToPlay(round)))
|
|
||||||
ControlHandler.invoke(RenderHandEvent(player.currentHand().get, false))
|
|
||||||
player.handleDogPlayCard(player.currentHand().get, matchImpl, round, trick, currentIndex, ControlHandler.roundlogcomponent.dogNeedsToPlay(round))
|
|
||||||
}
|
|
||||||
|
|
||||||
def pickNextTrumpsuit(matchImpl: Match, remaining_players: List[AbstractPlayer], firstRound: Boolean, player: AbstractPlayer): Unit = {
|
|
||||||
ControlHandler.invoke(ShowPlayerStatus(SHOW_TRUMPSUIT_OPTIONS, player))
|
|
||||||
ControlHandler.invoke(RenderHandEvent(player.currentHand().get, false))
|
|
||||||
player.handlePickTrumpsuit(matchImpl, remaining_players, firstRound)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,102 +0,0 @@
|
|||||||
package de.knockoutwhist.control.controllerBaseImpl
|
|
||||||
|
|
||||||
import de.knockoutwhist.KnockOutWhist
|
|
||||||
import de.knockoutwhist.cards.base.CardBaseManager
|
|
||||||
import de.knockoutwhist.cards.{Card, Suit}
|
|
||||||
import de.knockoutwhist.control.{ControlHandler, Playerlogcomponent}
|
|
||||||
import de.knockoutwhist.events.ERROR_STATUS.{INVALID_NUMBER, NOT_A_NUMBER}
|
|
||||||
import de.knockoutwhist.events.GLOBAL_STATUS.{SHOW_TIE, SHOW_TIE_TIE, SHOW_TIE_WINNER}
|
|
||||||
import de.knockoutwhist.events.PLAYER_STATUS.SHOW_TIE_NUMBERS
|
|
||||||
import de.knockoutwhist.events.cards.ShowTieCardsEvent
|
|
||||||
import de.knockoutwhist.events.ui.GameState.INGAME
|
|
||||||
import de.knockoutwhist.events.ui.GameStateUpdateEvent
|
|
||||||
import de.knockoutwhist.events.{ShowErrorStatus, ShowGlobalStatus, ShowPlayerStatus}
|
|
||||||
import de.knockoutwhist.player.AbstractPlayer
|
|
||||||
import de.knockoutwhist.rounds.{Match, Round}
|
|
||||||
import de.knockoutwhist.undo.UndoManager
|
|
||||||
import de.knockoutwhist.undo.commands.{SelectTieCommand, TrumpSuitSelectedCommand}
|
|
||||||
|
|
||||||
import scala.collection.immutable
|
|
||||||
import scala.collection.mutable.ListBuffer
|
|
||||||
import scala.util.Try
|
|
||||||
|
|
||||||
object PlayerLogic extends Playerlogcomponent {
|
|
||||||
|
|
||||||
def trumpsuitStep(matchImpl: Match, remaining_players: List[AbstractPlayer]): Unit = {
|
|
||||||
if (matchImpl.roundlist.isEmpty) {
|
|
||||||
val randomTrumpsuit = ControlHandler.cardManager.nextCard().suit
|
|
||||||
val newMatchImpl = matchImpl.setNumberOfCards(matchImpl.numberofcards - 1)
|
|
||||||
val round = new Round(randomTrumpsuit, remaining_players, true)
|
|
||||||
ControlHandler.maincomponent.controlRound(newMatchImpl, round)
|
|
||||||
} else {
|
|
||||||
val winner = matchImpl.totalplayers.filter(matchImpl.roundlist.last.winner.name == _.name).head
|
|
||||||
ControlHandler.playeractrcomponent.pickNextTrumpsuit(matchImpl, remaining_players, false, winner)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
def trumpSuitSelected(matchImpl: Match, suit: Try[Suit], remaining_players: List[AbstractPlayer], firstRound: Boolean, decided: AbstractPlayer): Unit = {
|
|
||||||
if (suit.isFailure) {
|
|
||||||
ControlHandler.invoke(ShowErrorStatus(INVALID_NUMBER))
|
|
||||||
ControlHandler.playeractrcomponent.pickNextTrumpsuit(matchImpl, remaining_players, firstRound, decided)
|
|
||||||
return
|
|
||||||
}
|
|
||||||
ControlHandler.invoke(GameStateUpdateEvent(INGAME))
|
|
||||||
UndoManager.doStep(TrumpSuitSelectedCommand(matchImpl, suit.get, remaining_players, false, decided))
|
|
||||||
}
|
|
||||||
|
|
||||||
def preSelect(winners: List[AbstractPlayer], matchImpl: Match, round: Round, playersout: List[AbstractPlayer]): Unit = {
|
|
||||||
if (!KnockOutWhist.debugmode) ControlHandler.cardManager.shuffleAndReset()
|
|
||||||
ControlHandler.invoke(ShowGlobalStatus(SHOW_TIE))
|
|
||||||
selectTie(winners, matchImpl, round, playersout, immutable.HashMap(), 0, ControlHandler.cardManager.cardContainer.size - (winners.length - 1))
|
|
||||||
}
|
|
||||||
|
|
||||||
def selectTie(winners: List[AbstractPlayer], matchImpl: Match, round: Round, playersout: List[AbstractPlayer], cut: immutable.HashMap[AbstractPlayer, Card], currentStep: Int, remaining: Int, currentIndex: Int = 0): Unit = {
|
|
||||||
if(currentIndex == winners.size) {
|
|
||||||
evaluateTieWinner(matchImpl, round, playersout, cut)
|
|
||||||
} else {
|
|
||||||
val player = winners(currentIndex)
|
|
||||||
ControlHandler.invoke(ShowPlayerStatus(SHOW_TIE_NUMBERS, player, remaining))
|
|
||||||
player.handlePickTieCard(winners, matchImpl, round, playersout, cut, currentStep, remaining, currentIndex)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
def selectedTie(winner: List[AbstractPlayer],matchImpl: Match, round: Round, playersout: List[AbstractPlayer], cut: immutable.HashMap[AbstractPlayer, Card], value: Try[Int], currentStep: Int, remaining: Int, currentIndex: Int = 0): Unit = {
|
|
||||||
if (value.isFailure) {
|
|
||||||
ControlHandler.invoke(ShowErrorStatus(NOT_A_NUMBER))
|
|
||||||
selectTie(winner, matchImpl, round, playersout, cut, currentStep, remaining, currentIndex)
|
|
||||||
return
|
|
||||||
}
|
|
||||||
val selCard = ControlHandler.cardManager.cardContainer(currentStep + (value.get - 1))
|
|
||||||
UndoManager.doStep(SelectTieCommand(winner, matchImpl, round, playersout, cut, value.get, selCard, currentStep, remaining, currentIndex))
|
|
||||||
}
|
|
||||||
|
|
||||||
def evaluateTieWinner(matchImpl: Match, round: Round, playersout: List[AbstractPlayer], cut: immutable.HashMap[AbstractPlayer, Card]): Unit = {
|
|
||||||
ControlHandler.invoke(ShowTieCardsEvent(cut.toList))
|
|
||||||
val winner: ListBuffer[AbstractPlayer] = ListBuffer()
|
|
||||||
var currentHighest: Card = null
|
|
||||||
for ((player, card) <- cut) {
|
|
||||||
if (currentHighest == null) {
|
|
||||||
currentHighest = card
|
|
||||||
winner += player
|
|
||||||
} else {
|
|
||||||
val compared = card.cardValue.ordinal.compareTo(currentHighest.cardValue.ordinal)
|
|
||||||
if (compared > 0) {
|
|
||||||
currentHighest = card
|
|
||||||
winner.clear()
|
|
||||||
winner += player
|
|
||||||
} else if (compared == 0) {
|
|
||||||
winner += player
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (winner.size == 1) {
|
|
||||||
ControlHandler.invoke(ShowGlobalStatus(SHOW_TIE_WINNER, winner.head))
|
|
||||||
ControlHandler.maincomponent.endRound(matchImpl, round, winner.head, playersout)
|
|
||||||
return
|
|
||||||
}
|
|
||||||
ControlHandler.invoke(ShowGlobalStatus(SHOW_TIE_TIE))
|
|
||||||
preSelect(winner.toList, matchImpl, round, playersout)
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,82 +0,0 @@
|
|||||||
package de.knockoutwhist.control.controllerBaseImpl
|
|
||||||
|
|
||||||
import de.knockoutwhist.KnockOutWhist
|
|
||||||
import de.knockoutwhist.cards.base.CardBaseManager
|
|
||||||
import de.knockoutwhist.control.{ControlHandler, Roundlogcomponent}
|
|
||||||
import de.knockoutwhist.player.AbstractPlayer
|
|
||||||
import de.knockoutwhist.rounds.{Match, Round, Trick}
|
|
||||||
import de.knockoutwhist.utils.Implicits.*
|
|
||||||
|
|
||||||
import scala.collection.mutable.ListBuffer
|
|
||||||
|
|
||||||
object RoundLogic extends Roundlogcomponent{
|
|
||||||
|
|
||||||
def isOver(round: Round): Boolean = {
|
|
||||||
round.playersin.map(_.currentHand()).count(_.get.cards.isEmpty) == round.playersin.size
|
|
||||||
}
|
|
||||||
|
|
||||||
def dogNeedsToPlay(round: Round): Boolean = {
|
|
||||||
round.playersin.filter(!_.doglife).map(_.currentHand()).exists(_.get.cards.isEmpty)
|
|
||||||
}
|
|
||||||
|
|
||||||
def finalizeRound(round: Round, matchImpl: Match, force: Boolean = false): (Match, Round, List[AbstractPlayer], List[AbstractPlayer]) = {
|
|
||||||
if (!force && round.tricklist.isEmpty)
|
|
||||||
throw new IllegalStateException("No tricks played in this round")
|
|
||||||
if (!force && !isOver(round))
|
|
||||||
throw new IllegalStateException("Not all tricks were played in this round")
|
|
||||||
val tricksMapped = round.tricklist
|
|
||||||
.map(t => t.winner)
|
|
||||||
.groupBy(identity).map((p, l) => (p, l.size)) //l.size = Anzahl gewonnener Tricks
|
|
||||||
val winners = tricksMapped
|
|
||||||
.filter((p, i) => i == tricksMapped.values.max)
|
|
||||||
.keys
|
|
||||||
var playersOut = round.firstRound
|
|
||||||
? List()
|
|
||||||
|: round.playersin.filter(!tricksMapped.contains(_))
|
|
||||||
|
|
||||||
var newMatch = matchImpl
|
|
||||||
var newRound = round
|
|
||||||
if (playersOut.nonEmpty && !matchImpl.dogLife) {
|
|
||||||
newMatch = matchImpl.setDogLife()
|
|
||||||
|
|
||||||
val playersUpdated = ListBuffer[AbstractPlayer]()
|
|
||||||
playersUpdated ++= tricksMapped.keys
|
|
||||||
playersOut.foreach(p => {
|
|
||||||
playersUpdated += p.setDogLife()
|
|
||||||
})
|
|
||||||
newMatch = newMatch.updatePlayers(playersUpdated.toList)
|
|
||||||
newRound = newRound.updatePlayersIn(playersUpdated.toList)
|
|
||||||
playersOut = List()
|
|
||||||
}
|
|
||||||
(newMatch, newRound, winners.toList, playersOut)
|
|
||||||
}
|
|
||||||
|
|
||||||
def remainingPlayers(round: Round): List[AbstractPlayer] = {
|
|
||||||
if (round.playersout == null) {
|
|
||||||
return round.playersin
|
|
||||||
}
|
|
||||||
round.playersin.filter(!round.playersout.contains(_))
|
|
||||||
}
|
|
||||||
|
|
||||||
def provideCards(matchImpl: Match, players: List[AbstractPlayer]): (Match,List[AbstractPlayer]) = {
|
|
||||||
if (!KnockOutWhist.debugmode) ControlHandler.cardManager.shuffleAndReset()
|
|
||||||
val listbuff = new ListBuffer[AbstractPlayer]()
|
|
||||||
for (player <- players) {
|
|
||||||
if (!player.doglife) {
|
|
||||||
val newPlayer = player.provideHand(ControlHandler.cardManager.createHand(matchImpl.numberofcards))
|
|
||||||
listbuff.addOne(newPlayer)
|
|
||||||
} else {
|
|
||||||
val newPlayer = player.provideHand(ControlHandler.cardManager.createHand(1))
|
|
||||||
listbuff.addOne(newPlayer)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
val matchResult = matchImpl.totalplayers.appendedAll(listbuff.toList).filter(!players.contains(_))
|
|
||||||
(matchImpl.updatePlayers(matchResult), listbuff.toList)
|
|
||||||
}
|
|
||||||
|
|
||||||
def smashResults(round: Round): Round = {
|
|
||||||
val correctPlayers = round.playersin.groupMapReduce(_.name)(identity)((a, b) => a)
|
|
||||||
val newTricks = round.tricklist.map(t => Trick(t.cards, correctPlayers.getOrElse(t.winner.name, t.winner), t.finished, t.firstCard))
|
|
||||||
Round(round.trumpSuit, newTricks, round.playersin, round.playersout, round.startingPlayer, round.winner, round.firstRound)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,83 +0,0 @@
|
|||||||
package de.knockoutwhist.control.controllerBaseImpl
|
|
||||||
|
|
||||||
import de.knockoutwhist.cards.{Card, Hand}
|
|
||||||
import de.knockoutwhist.control.{ControlHandler, Tricklogcomponent}
|
|
||||||
import de.knockoutwhist.control.controllerBaseImpl.PlayerControl
|
|
||||||
import de.knockoutwhist.events.ERROR_STATUS.{INVALID_INPUT, INVALID_NUMBER, WRONG_CARD}
|
|
||||||
import de.knockoutwhist.events.ShowErrorStatus
|
|
||||||
import de.knockoutwhist.player.AbstractPlayer
|
|
||||||
import de.knockoutwhist.rounds.{Match, Round, Trick}
|
|
||||||
import de.knockoutwhist.undo.UndoManager
|
|
||||||
import de.knockoutwhist.undo.commands.{PlayerPlayCommand, PlayerPlayDogCommand}
|
|
||||||
|
|
||||||
import scala.util.Try
|
|
||||||
|
|
||||||
object TrickLogic extends Tricklogcomponent {
|
|
||||||
|
|
||||||
def controlSuitplayed(card: Try[Card], matchImpl: Match, round: Round, trick: Trick, currentIndex: Int, player: AbstractPlayer): Unit = {
|
|
||||||
if (card.isFailure) {
|
|
||||||
ControlHandler.invoke(ShowErrorStatus(INVALID_NUMBER))
|
|
||||||
ControlHandler.playeractrcomponent.playCard(matchImpl, player, round, trick, currentIndex)
|
|
||||||
return
|
|
||||||
}
|
|
||||||
val realCard = card.get
|
|
||||||
if (trick.firstCard.isDefined) {
|
|
||||||
val firstCard = trick.firstCard.get
|
|
||||||
if (firstCard.suit != realCard.suit) {
|
|
||||||
var hasSuit = false
|
|
||||||
for (cardInHand <- player.currentHand().get.cards) {
|
|
||||||
if (cardInHand.suit == firstCard.suit) {
|
|
||||||
hasSuit = true
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (hasSuit) {
|
|
||||||
ControlHandler.invoke(ShowErrorStatus(WRONG_CARD, firstCard))
|
|
||||||
ControlHandler.playeractrcomponent.playCard(matchImpl, player, round, trick, currentIndex)
|
|
||||||
return
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
UndoManager.doStep(PlayerPlayCommand(matchImpl, round, trick, player, realCard, currentIndex))
|
|
||||||
}
|
|
||||||
|
|
||||||
def controlDogPlayed(card: Try[Option[Card]], matchImpl: Match, round: Round, trick: Trick, currentIndex: Int, player: AbstractPlayer): Unit = {
|
|
||||||
if (card.isFailure) {
|
|
||||||
ControlHandler.invoke(ShowErrorStatus(INVALID_INPUT))
|
|
||||||
ControlHandler.playeractrcomponent.dogplayCard(matchImpl, player, round, trick, currentIndex)
|
|
||||||
return
|
|
||||||
}
|
|
||||||
UndoManager.doStep(PlayerPlayDogCommand(matchImpl, round, trick, player, card.get, currentIndex))
|
|
||||||
}
|
|
||||||
|
|
||||||
def alternativeCards(card: Card, round: Round, trick: Trick, player: AbstractPlayer): List[Card] = {
|
|
||||||
if (trick.firstCard.isDefined) {
|
|
||||||
val firstCard = trick.firstCard.get
|
|
||||||
if (firstCard.suit != card.suit) {
|
|
||||||
val alternatives: List[Card] = for cardInHand <- player.currentHand().get.cards
|
|
||||||
if cardInHand.suit == firstCard.suit
|
|
||||||
yield cardInHand
|
|
||||||
if(round.trumpSuit == card.suit && alternatives.isEmpty) {
|
|
||||||
return Nil
|
|
||||||
}
|
|
||||||
if (alternatives.nonEmpty) {
|
|
||||||
return alternatives
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Nil
|
|
||||||
}
|
|
||||||
|
|
||||||
def wonTrick(trick: Trick, round: Round): (AbstractPlayer, Trick) = {
|
|
||||||
val winningCard = {
|
|
||||||
if (trick.cards.keys.exists(_.suit == round.trumpSuit)) {
|
|
||||||
trick.cards.keys.filter(_.suit == round.trumpSuit).maxBy(_.cardValue.ordinal) //stream
|
|
||||||
} else {
|
|
||||||
trick.cards.keys.filter(_.suit == trick.firstCard.get.suit).maxBy(_.cardValue.ordinal) //stream
|
|
||||||
}
|
|
||||||
}
|
|
||||||
val winningPlayer = trick.cards(winningCard)
|
|
||||||
val finalTrick = Trick(trick.cards, winningPlayer, true)
|
|
||||||
(winningPlayer, finalTrick)
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -0,0 +1,41 @@
|
|||||||
|
package de.knockoutwhist.control.controllerBaseImpl.sublogic
|
||||||
|
|
||||||
|
import de.knockoutwhist.KnockOutWhist
|
||||||
|
import de.knockoutwhist.control.controllerBaseImpl.BaseGameLogic
|
||||||
|
import de.knockoutwhist.control.sublogic.PersistenceManager
|
||||||
|
import de.knockoutwhist.control.{GameLogic, LogicSnapshot}
|
||||||
|
import de.knockoutwhist.events.util.ReloadAllEvent
|
||||||
|
import de.knockoutwhist.persistence.{MatchSnapshot, MethodEntryPoint}
|
||||||
|
|
||||||
|
class BasePersistenceManager(val gameLogic: BaseGameLogic) extends PersistenceManager {
|
||||||
|
|
||||||
|
private var currentSnapshot: MatchSnapshot = MatchSnapshot()
|
||||||
|
|
||||||
|
override def update(methodEntryPoint: MethodEntryPoint): MatchSnapshot = {
|
||||||
|
currentSnapshot = currentSnapshot
|
||||||
|
.withMethodEntryPoint(methodEntryPoint)
|
||||||
|
.withGameLogicSnapShot(gameLogic.createSnapshot().asInstanceOf[LogicSnapshot[GameLogic]])
|
||||||
|
currentSnapshot
|
||||||
|
}
|
||||||
|
|
||||||
|
override def saveFile(path: String): Unit = {
|
||||||
|
KnockOutWhist.config.fileFormatter.writeToFile(currentSnapshot, path + "." + KnockOutWhist.config.fileFormatter.fileEnding)
|
||||||
|
}
|
||||||
|
|
||||||
|
override def loadFile(path: String): Unit = {
|
||||||
|
currentSnapshot = KnockOutWhist.config.fileFormatter.readFromFile(path + "." + KnockOutWhist.config.fileFormatter.fileEnding)
|
||||||
|
if currentSnapshot.entryPoint.isEmpty then
|
||||||
|
throw new IllegalStateException("Loaded snapshot does not contain an entry point!")
|
||||||
|
currentSnapshot.gameLogicSnapShot.foreach(_.restore(gameLogic))
|
||||||
|
gameLogic.invoke(ReloadAllEvent())
|
||||||
|
currentSnapshot.entryPoint.get match {
|
||||||
|
case MethodEntryPoint.ControlMatch =>
|
||||||
|
gameLogic.controlMatch()
|
||||||
|
case MethodEntryPoint.ControlRound =>
|
||||||
|
gameLogic.controlRound()
|
||||||
|
case MethodEntryPoint.ControlTrick =>
|
||||||
|
gameLogic.controlTrick()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,89 @@
|
|||||||
|
package de.knockoutwhist.control.controllerBaseImpl.sublogic
|
||||||
|
|
||||||
|
import de.knockoutwhist.cards.{Card, Suit}
|
||||||
|
import de.knockoutwhist.control.controllerBaseImpl.BaseGameLogic
|
||||||
|
import de.knockoutwhist.control.controllerBaseImpl.sublogic.util.RoundUtil
|
||||||
|
import de.knockoutwhist.control.sublogic.PlayerInputLogic
|
||||||
|
import de.knockoutwhist.events.global.{CardPlayedEvent, TrumpSelectedEvent}
|
||||||
|
import de.knockoutwhist.events.player.{RequestCardEvent, RequestTrumpSuitEvent}
|
||||||
|
import de.knockoutwhist.player.AbstractPlayer
|
||||||
|
|
||||||
|
final class BasePlayerInputLogic(gameLogic: BaseGameLogic) extends PlayerInputLogic {
|
||||||
|
|
||||||
|
val TIME_TO_RESPOND: Int = 30 // seconds
|
||||||
|
|
||||||
|
private var _waitingForInput: Boolean = false
|
||||||
|
|
||||||
|
|
||||||
|
override def requestTrumpSuit(player: AbstractPlayer): Unit = {
|
||||||
|
_waitingForInput = true
|
||||||
|
gameLogic.invoke(RequestTrumpSuitEvent(player))
|
||||||
|
}
|
||||||
|
|
||||||
|
override def receivedTrumpSuit(suit: Suit): Unit = {
|
||||||
|
if (!_waitingForInput) throw new IllegalStateException("Not waiting for input")
|
||||||
|
_waitingForInput = false
|
||||||
|
val newRound = RoundUtil.createRound(suit)
|
||||||
|
gameLogic.currentRound = Some(newRound)
|
||||||
|
gameLogic.invoke(TrumpSelectedEvent(suit))
|
||||||
|
gameLogic.controlRound()
|
||||||
|
}
|
||||||
|
|
||||||
|
override def requestCard(player: AbstractPlayer): Unit = {
|
||||||
|
_waitingForInput = true
|
||||||
|
gameLogic.invoke(RequestCardEvent(player))
|
||||||
|
}
|
||||||
|
|
||||||
|
override def receivedCard(card: Card): Unit = {
|
||||||
|
if (!_waitingForInput) throw new IllegalStateException("Not waiting for input")
|
||||||
|
_waitingForInput = false
|
||||||
|
|
||||||
|
if (gameLogic.currentTrick.isEmpty) throw new IllegalStateException("No current trick set")
|
||||||
|
val trickImpl = gameLogic.currentTrick.get
|
||||||
|
if (gameLogic.currentPlayer.isEmpty) throw new IllegalStateException("No current player set")
|
||||||
|
val player = gameLogic.currentPlayer.get
|
||||||
|
|
||||||
|
|
||||||
|
val newTrick = if (trickImpl.firstCard.isEmpty) {
|
||||||
|
trickImpl
|
||||||
|
.setfirstcard(card)
|
||||||
|
.addCard(card, player)
|
||||||
|
} else {
|
||||||
|
trickImpl
|
||||||
|
.addCard(card, player)
|
||||||
|
}
|
||||||
|
player.removeCard(card)
|
||||||
|
|
||||||
|
gameLogic.currentTrick = Some(newTrick)
|
||||||
|
|
||||||
|
gameLogic.invoke(CardPlayedEvent(player, newTrick))
|
||||||
|
|
||||||
|
gameLogic.controlTrick()
|
||||||
|
}
|
||||||
|
|
||||||
|
override def receivedDog(dog: Option[Card]): Unit = {
|
||||||
|
if (!_waitingForInput) throw new IllegalStateException("Not waiting for input")
|
||||||
|
_waitingForInput = false
|
||||||
|
|
||||||
|
if (gameLogic.currentTrick.isEmpty) throw new IllegalStateException("No current trick set")
|
||||||
|
val trickImpl = gameLogic.currentTrick.get
|
||||||
|
if (gameLogic.currentPlayer.isEmpty) throw new IllegalStateException("No current player set")
|
||||||
|
val player = gameLogic.currentPlayer.get
|
||||||
|
|
||||||
|
if (dog.isDefined) {
|
||||||
|
val newTrick = if (trickImpl.firstCard.isEmpty) {
|
||||||
|
trickImpl
|
||||||
|
.setfirstcard(dog.get)
|
||||||
|
.addCard(dog.get, player)
|
||||||
|
} else {
|
||||||
|
trickImpl
|
||||||
|
.addCard(dog.get, player)
|
||||||
|
}
|
||||||
|
player.removeCard(dog.get)
|
||||||
|
gameLogic.currentTrick = Some(newTrick)
|
||||||
|
}
|
||||||
|
gameLogic.controlTrick()
|
||||||
|
}
|
||||||
|
|
||||||
|
override def isWaitingForInput: Boolean = _waitingForInput
|
||||||
|
}
|
||||||
@@ -0,0 +1,168 @@
|
|||||||
|
package de.knockoutwhist.control.controllerBaseImpl.sublogic
|
||||||
|
|
||||||
|
import de.knockoutwhist.cards.Card
|
||||||
|
import de.knockoutwhist.control.LogicSnapshot
|
||||||
|
import de.knockoutwhist.control.controllerBaseImpl.BaseGameLogic
|
||||||
|
import de.knockoutwhist.control.controllerBaseImpl.sublogic.util.{ResultPlayer, RoundResult}
|
||||||
|
import de.knockoutwhist.control.sublogic.PlayerTieLogic
|
||||||
|
import de.knockoutwhist.events.global.tie.*
|
||||||
|
import de.knockoutwhist.events.player.RequestTieChoiceEvent
|
||||||
|
import de.knockoutwhist.events.util.DelayEvent
|
||||||
|
import de.knockoutwhist.player.AbstractPlayer
|
||||||
|
|
||||||
|
final class BasePlayerTieLogic(gameLogic: BaseGameLogic) extends PlayerTieLogic {
|
||||||
|
|
||||||
|
private[control] var roundResult: Option[RoundResult] = None
|
||||||
|
private[control] var tiedPlayers: List[AbstractPlayer] = Nil
|
||||||
|
private[control] var tieBreakerIndex: Int = -1
|
||||||
|
private[control] var lastNumber = -1
|
||||||
|
private[control] var selectedCard: Map[AbstractPlayer, Card] = Map.empty
|
||||||
|
private var _waitingForInput: Boolean = false
|
||||||
|
|
||||||
|
override def handleTie(roundResult: RoundResult): Unit = {
|
||||||
|
this.roundResult = Some(roundResult)
|
||||||
|
tiedPlayers = roundResult.winners
|
||||||
|
tieBreakerIndex = -1
|
||||||
|
lastNumber = 0
|
||||||
|
selectedCard = Map.empty
|
||||||
|
if (gameLogic.cardManager.isEmpty) throw new IllegalStateException("No card manager set")
|
||||||
|
gameLogic.cardManager.get.shuffleAndReset()
|
||||||
|
handleNextTieBreakerPlayer()
|
||||||
|
}
|
||||||
|
|
||||||
|
override def handleNextTieBreakerPlayer(): Unit = {
|
||||||
|
tieBreakerIndex += 1
|
||||||
|
if(tieBreakerIndex >= 0 && tieBreakerIndex < tiedPlayers.size) {
|
||||||
|
requestTieChoice(currentTiePlayer().get)
|
||||||
|
} else {
|
||||||
|
|
||||||
|
gameLogic.invoke(TieAllPlayersSelectedEvent())
|
||||||
|
gameLogic.invoke(DelayEvent(1500))
|
||||||
|
gameLogic.invoke(TieShowPlayerCardsEvent())
|
||||||
|
gameLogic.invoke(DelayEvent(5000))
|
||||||
|
|
||||||
|
val winningEntry = selectedCard.values.maxBy(_.cardValue.ordinal)
|
||||||
|
val winners = selectedCard.filter((_, card) => card == winningEntry).keySet.toList
|
||||||
|
|
||||||
|
gameLogic.invoke(TieWinningPlayersEvent(winners))
|
||||||
|
gameLogic.invoke(DelayEvent(2000))
|
||||||
|
if (winners.size > 1) {
|
||||||
|
gameLogic.invoke(TieTieEvent(winners))
|
||||||
|
|
||||||
|
// Still a tie, handle again
|
||||||
|
tiedPlayers = winners
|
||||||
|
tieBreakerIndex = -1
|
||||||
|
lastNumber = 0
|
||||||
|
selectedCard = Map.empty
|
||||||
|
gameLogic.cardManager.get.shuffleAndReset()
|
||||||
|
handleNextTieBreakerPlayer()
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Tie-breaker resolved
|
||||||
|
roundResult = None
|
||||||
|
tiedPlayers = Nil
|
||||||
|
lastNumber = -1
|
||||||
|
tieBreakerIndex = -1
|
||||||
|
selectedCard = Map.empty
|
||||||
|
|
||||||
|
val winner = winners.head
|
||||||
|
// Inform game logic about the winner
|
||||||
|
gameLogic.returnFromTie(winner)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
override def currentTiePlayer(): Option[AbstractPlayer] = {
|
||||||
|
if (tieBreakerIndex < 0 || tieBreakerIndex >= tiedPlayers.size)
|
||||||
|
return None
|
||||||
|
Some(tiedPlayers(tieBreakerIndex))
|
||||||
|
}
|
||||||
|
|
||||||
|
override def requestTieChoice(player: AbstractPlayer): Unit = {
|
||||||
|
_waitingForInput = true
|
||||||
|
gameLogic.invoke(TieTurnEvent(player))
|
||||||
|
gameLogic.invoke(RequestTieChoiceEvent(player, highestAllowedNumber()))
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Called when a player has selected a tie-breaker card
|
||||||
|
* @param number the index of the selected card
|
||||||
|
*/
|
||||||
|
override def receivedTieBreakerCard(number: Int): Unit = {
|
||||||
|
if (!_waitingForInput) throw new IllegalStateException("Not waiting for input")
|
||||||
|
_waitingForInput = false
|
||||||
|
|
||||||
|
val player = tiedPlayers(tieBreakerIndex)
|
||||||
|
val highestNumber = highestAllowedNumber()
|
||||||
|
if (number < 0 || number > highestNumber)
|
||||||
|
throw new IllegalArgumentException(s"Selected number $number is out of allowed range (0 to $highestNumber)")
|
||||||
|
|
||||||
|
if (gameLogic.cardManager.isEmpty) throw new IllegalStateException("No card manager set")
|
||||||
|
|
||||||
|
val cardManager = gameLogic.cardManager.get
|
||||||
|
val card = cardManager.removeCards(number).last
|
||||||
|
selectedCard += (player -> card)
|
||||||
|
handleNextTieBreakerPlayer()
|
||||||
|
}
|
||||||
|
|
||||||
|
override def highestAllowedNumber(): Int = {
|
||||||
|
if (gameLogic.cardManager.isEmpty) throw new IllegalStateException("No card manager set")
|
||||||
|
val remainingCards = gameLogic.cardManager.get.remainingCards
|
||||||
|
|
||||||
|
// The highest allowed number is total cards minus the number of tied players already selected
|
||||||
|
// This ensures that each tied player can select a unique card
|
||||||
|
remainingCards - (tiedPlayers.size - (selectedCard.size + 1)) - 1
|
||||||
|
}
|
||||||
|
|
||||||
|
override def isWaitingForInput: Boolean = _waitingForInput
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
override def createSnapshot(): LogicSnapshot[BasePlayerTieLogic.this.type] = BasePlayerTieLogicSnapshot(this).asInstanceOf[LogicSnapshot[BasePlayerTieLogic.this.type]]
|
||||||
|
|
||||||
|
// Getter
|
||||||
|
override def getRoundResult: Option[RoundResult] = roundResult
|
||||||
|
override def getTiedPlayers: List[AbstractPlayer] = tiedPlayers
|
||||||
|
override def getTieBreakerIndex: Int = tieBreakerIndex
|
||||||
|
override def getLastNumber: Int = lastNumber
|
||||||
|
override def getSelectedCard: Map[AbstractPlayer, Card] = selectedCard
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
class BasePlayerTieLogicSnapshot(
|
||||||
|
//Round result
|
||||||
|
val winners: List[AbstractPlayer],
|
||||||
|
val tricked: List[ResultPlayer],
|
||||||
|
val notTricked: List[AbstractPlayer],
|
||||||
|
|
||||||
|
val tiedPlayers: List[AbstractPlayer],
|
||||||
|
val tieBreakerIndex: Int,
|
||||||
|
val lastNumber: Int,
|
||||||
|
val selectedCard: Map[AbstractPlayer, Card]
|
||||||
|
) extends LogicSnapshot[BasePlayerTieLogic] {
|
||||||
|
|
||||||
|
def this(logic: BasePlayerTieLogic) = {
|
||||||
|
this(
|
||||||
|
logic.roundResult.map(_.winners).getOrElse(Nil),
|
||||||
|
logic.roundResult.map(_.tricked).getOrElse(Nil),
|
||||||
|
logic.roundResult.map(_.notTricked).getOrElse(Nil),
|
||||||
|
logic.tiedPlayers,
|
||||||
|
logic.tieBreakerIndex,
|
||||||
|
logic.lastNumber,
|
||||||
|
logic.selectedCard
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
override def restore(logic: BasePlayerTieLogic): Unit = {
|
||||||
|
if (winners.nonEmpty || tricked.nonEmpty || notTricked.nonEmpty) {
|
||||||
|
logic.roundResult = Some(RoundResult(winners, tricked, notTricked))
|
||||||
|
} else {
|
||||||
|
logic.roundResult = None
|
||||||
|
}
|
||||||
|
logic.tiedPlayers = tiedPlayers
|
||||||
|
logic.tieBreakerIndex = tieBreakerIndex
|
||||||
|
logic.lastNumber = lastNumber
|
||||||
|
logic.selectedCard = selectedCard
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,19 +1,22 @@
|
|||||||
package de.knockoutwhist.undo
|
package de.knockoutwhist.control.controllerBaseImpl.sublogic
|
||||||
|
|
||||||
import de.knockoutwhist.control.ControlThread
|
import de.knockoutwhist.control.ControlThread
|
||||||
|
import de.knockoutwhist.control.controllerBaseImpl.BaseGameLogic
|
||||||
|
import de.knockoutwhist.control.sublogic.UndoManager
|
||||||
|
import de.knockoutwhist.undo.{Command, UndoneException}
|
||||||
|
|
||||||
object UndoManager {
|
class BaseUndoManager(gameLogic: BaseGameLogic) extends UndoManager {
|
||||||
|
|
||||||
private var undoStack: List[Command] = Nil
|
private var undoStack: List[Command] = Nil
|
||||||
private var redoStack: List[Command] = Nil
|
private var redoStack: List[Command] = Nil
|
||||||
|
|
||||||
def doStep(command: Command): Unit = {
|
override def doStep(command: Command): Unit = {
|
||||||
redoStack = Nil
|
redoStack = Nil
|
||||||
undoStack = command :: undoStack
|
undoStack = command :: undoStack
|
||||||
command.doStep()
|
command.doStep(gameLogic)
|
||||||
}
|
}
|
||||||
|
|
||||||
def undoStep(): Unit = {
|
override def undoStep(): Unit = {
|
||||||
ControlThread.runLater {
|
ControlThread.runLater {
|
||||||
undoStack match {
|
undoStack match {
|
||||||
case Nil => false
|
case Nil => false
|
||||||
@@ -21,7 +24,7 @@ object UndoManager {
|
|||||||
undoStack = stack
|
undoStack = stack
|
||||||
redoStack = head :: redoStack
|
redoStack = head :: redoStack
|
||||||
try {
|
try {
|
||||||
head.undoStep()
|
head.undoStep(gameLogic)
|
||||||
} catch {
|
} catch {
|
||||||
case _: UndoneException =>
|
case _: UndoneException =>
|
||||||
}
|
}
|
||||||
@@ -29,7 +32,7 @@ object UndoManager {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
def redoStep(): Unit = {
|
override def redoStep(): Unit = {
|
||||||
ControlThread.runLater {
|
ControlThread.runLater {
|
||||||
redoStack match {
|
redoStack match {
|
||||||
case Nil => false
|
case Nil => false
|
||||||
@@ -37,7 +40,7 @@ object UndoManager {
|
|||||||
redoStack = stack
|
redoStack = stack
|
||||||
undoStack = head :: undoStack
|
undoStack = head :: undoStack
|
||||||
try {
|
try {
|
||||||
head.doStep()
|
head.doStep(gameLogic)
|
||||||
} catch {
|
} catch {
|
||||||
case _: UndoneException =>
|
case _: UndoneException =>
|
||||||
}
|
}
|
||||||
@@ -0,0 +1,23 @@
|
|||||||
|
package de.knockoutwhist.control.controllerBaseImpl.sublogic.util
|
||||||
|
|
||||||
|
import de.knockoutwhist.rounds.{Match, Round}
|
||||||
|
|
||||||
|
object MatchUtil {
|
||||||
|
|
||||||
|
private def remainingRounds(matchImpl: Match, roundImpl: Round): Int = {
|
||||||
|
// If no player has any cards left, there are no rounds remaining
|
||||||
|
if !matchImpl.playersIn
|
||||||
|
.map(player => player.currentHand()).exists(hand => hand.isDefined && hand.get.cards.nonEmpty) then return 0
|
||||||
|
// Otherwise, calculate remaining rounds based on number of cards and tricks played
|
||||||
|
matchImpl.numberofcards - roundImpl.tricklist.size
|
||||||
|
}
|
||||||
|
|
||||||
|
def isRoundOver(matchImpl: Match, roundImpl: Round): Boolean = {
|
||||||
|
remainingRounds(matchImpl, roundImpl) == 0
|
||||||
|
}
|
||||||
|
|
||||||
|
def dogNeedsToPlay(matchImpl: Match, roundImpl: Round): Boolean = {
|
||||||
|
remainingRounds(matchImpl, roundImpl) <= 1
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,52 @@
|
|||||||
|
package de.knockoutwhist.control.controllerBaseImpl.sublogic.util
|
||||||
|
|
||||||
|
import de.knockoutwhist.cards.Card
|
||||||
|
import de.knockoutwhist.player.AbstractPlayer
|
||||||
|
import de.knockoutwhist.rounds.{Round, Trick}
|
||||||
|
|
||||||
|
object PlayerUtil {
|
||||||
|
|
||||||
|
def canPlayCard(card: Card, round: Round, trick: Trick, player: AbstractPlayer): Boolean = {
|
||||||
|
if (trick.firstCard.isEmpty)
|
||||||
|
return true
|
||||||
|
val alternatives = alternativeCards(card, round, trick, player)
|
||||||
|
if (alternatives.nonEmpty) {
|
||||||
|
return false
|
||||||
|
}
|
||||||
|
true
|
||||||
|
}
|
||||||
|
|
||||||
|
def alternativeCards(card: Card, round: Round, trick: Trick, player: AbstractPlayer): List[Card] = {
|
||||||
|
if (trick.firstCard.isDefined) {
|
||||||
|
val firstCard = trick.firstCard.get
|
||||||
|
if (firstCard.suit != card.suit) {
|
||||||
|
val alternatives: List[Card] = for cardInHand <- player.currentHand().get.cards
|
||||||
|
if cardInHand.suit == firstCard.suit
|
||||||
|
yield cardInHand
|
||||||
|
if (round.trumpSuit == card.suit && alternatives.isEmpty) {
|
||||||
|
return Nil
|
||||||
|
}
|
||||||
|
if (alternatives.nonEmpty) {
|
||||||
|
return alternatives
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Nil
|
||||||
|
}
|
||||||
|
|
||||||
|
def playableCards(round: Round, trick: Trick, player: AbstractPlayer): List[Card] = {
|
||||||
|
val handOption = player.currentHand()
|
||||||
|
if (handOption.isEmpty) {
|
||||||
|
throw new IllegalStateException("You have no cards!")
|
||||||
|
}
|
||||||
|
val hand = handOption.get
|
||||||
|
if (trick.firstCard.isEmpty) {
|
||||||
|
return hand.cards
|
||||||
|
}
|
||||||
|
val playableCards: List[Card] = for cardInHand <- hand.cards
|
||||||
|
if canPlayCard(cardInHand, round, trick, player)
|
||||||
|
yield cardInHand
|
||||||
|
playableCards
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,43 @@
|
|||||||
|
package de.knockoutwhist.control.controllerBaseImpl.sublogic.util
|
||||||
|
|
||||||
|
import de.knockoutwhist.cards.Suit
|
||||||
|
import de.knockoutwhist.player.AbstractPlayer
|
||||||
|
import de.knockoutwhist.rounds.{Match, Round}
|
||||||
|
|
||||||
|
object RoundUtil {
|
||||||
|
|
||||||
|
def createRound(trumpSuit: Suit, firstRound: Boolean = false): Round = {
|
||||||
|
Round(trumpSuit, firstRound)
|
||||||
|
}
|
||||||
|
|
||||||
|
def finishRound(round: Round, matchImpl: Match): RoundResult = {
|
||||||
|
val tricksMapped = round.tricklist
|
||||||
|
.map(t => t.winner)
|
||||||
|
.filter(t => t.isDefined)
|
||||||
|
.map(t => t.get)
|
||||||
|
.groupBy(identity).map((p, l) => (p, l.size))
|
||||||
|
val maxTricks = if (tricksMapped.isEmpty) 0 else tricksMapped.values.max
|
||||||
|
val winners = tricksMapped
|
||||||
|
.filter((p, i) => i == maxTricks)
|
||||||
|
.keys.toList
|
||||||
|
val trickedPlayers = tricksMapped.map((p, i) => ResultPlayer(p, i)).toList
|
||||||
|
val notTrickedPlayers = matchImpl.playersIn.filterNot(p => tricksMapped.keySet.contains(p))
|
||||||
|
RoundResult(winners, trickedPlayers, notTrickedPlayers)
|
||||||
|
}
|
||||||
|
|
||||||
|
def roundEndSnapshot(winner: AbstractPlayer, round: Round): Round = {
|
||||||
|
Round(
|
||||||
|
round.trumpSuit,
|
||||||
|
round.firstRound,
|
||||||
|
round.tricklist,
|
||||||
|
Some(winner)
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
case class RoundResult(winners: List[AbstractPlayer], tricked: List[ResultPlayer], notTricked: List[AbstractPlayer]) {
|
||||||
|
def isTie: Boolean = winners.size > 1
|
||||||
|
}
|
||||||
|
|
||||||
|
case class ResultPlayer(player: AbstractPlayer, amountOfTricks: Int)
|
||||||
@@ -0,0 +1,13 @@
|
|||||||
|
package de.knockoutwhist.control.controllerBaseImpl.sublogic.util
|
||||||
|
|
||||||
|
import de.knockoutwhist.control.{GameLogic, LogicSnapshot}
|
||||||
|
|
||||||
|
object SnapshotUtil {
|
||||||
|
|
||||||
|
def generateSnapshots(gameLogic: GameLogic): (LogicSnapshot[? <: GameLogic], LogicSnapshot[? <: GameLogic]) = {
|
||||||
|
val gameLogicSnapshot = gameLogic.createSnapshot()
|
||||||
|
val playerTieLogicSnapshot = gameLogic.playerTieLogic.createSnapshot()
|
||||||
|
(gameLogicSnapshot, playerTieLogicSnapshot.asInstanceOf[LogicSnapshot[? <: GameLogic]])
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,32 @@
|
|||||||
|
package de.knockoutwhist.control.controllerBaseImpl.sublogic.util
|
||||||
|
|
||||||
|
import de.knockoutwhist.player.AbstractPlayer
|
||||||
|
import de.knockoutwhist.rounds.{Match, Round, Trick}
|
||||||
|
import de.knockoutwhist.utils.CustomPlayerQueue
|
||||||
|
|
||||||
|
object TrickUtil {
|
||||||
|
|
||||||
|
def isOver(matchImpl: Match, queue: CustomPlayerQueue[AbstractPlayer]): Boolean = {
|
||||||
|
queue.playersSinceLastReset() >= matchImpl.playersIn.length
|
||||||
|
}
|
||||||
|
|
||||||
|
private def winningPlayer(trick: Trick, round: Round): AbstractPlayer = {
|
||||||
|
val winningCard = {
|
||||||
|
if (trick.cards.keys.exists(_.suit == round.trumpSuit)) {
|
||||||
|
trick.cards.keys.filter(_.suit == round.trumpSuit).maxBy(_.cardValue.ordinal) //stream
|
||||||
|
} else {
|
||||||
|
trick.cards.keys.filter(_.suit == trick.firstCard.get.suit).maxBy(_.cardValue.ordinal) //stream
|
||||||
|
}
|
||||||
|
}
|
||||||
|
val winningPlayer = trick.cards(winningCard)
|
||||||
|
winningPlayer
|
||||||
|
}
|
||||||
|
|
||||||
|
def finishTrick(trick: Trick, round: Round): TrickResult = {
|
||||||
|
val winner = winningPlayer(trick, round)
|
||||||
|
TrickResult(winner)
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
case class TrickResult(winner: AbstractPlayer)
|
||||||
@@ -0,0 +1,26 @@
|
|||||||
|
package de.knockoutwhist.control.sublogic
|
||||||
|
|
||||||
|
import de.knockoutwhist.KnockOutWhist
|
||||||
|
import de.knockoutwhist.control.GameLogic
|
||||||
|
import de.knockoutwhist.control.controllerBaseImpl.BaseGameLogic
|
||||||
|
import de.knockoutwhist.persistence.{MatchSnapshot, MethodEntryPoint}
|
||||||
|
import de.knockoutwhist.player.AbstractPlayer
|
||||||
|
import de.knockoutwhist.rounds.{Match, Round, Trick}
|
||||||
|
import de.knockoutwhist.utils.events.{EventListener, SimpleEvent}
|
||||||
|
|
||||||
|
import scala.Unit
|
||||||
|
|
||||||
|
trait PersistenceManager {
|
||||||
|
|
||||||
|
def gameLogic: GameLogic
|
||||||
|
def update(methodEntryPoint: MethodEntryPoint): MatchSnapshot
|
||||||
|
|
||||||
|
def saveFile(path: String): Unit
|
||||||
|
def loadFile(path: String): Unit
|
||||||
|
|
||||||
|
def canLoadfile(path: String): Boolean = {
|
||||||
|
val file = new java.io.File(path + "." + KnockOutWhist.config.fileFormatter.fileEnding)
|
||||||
|
file.exists() && file.isFile && file.canRead
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,17 @@
|
|||||||
|
package de.knockoutwhist.control.sublogic
|
||||||
|
|
||||||
|
import de.knockoutwhist.cards.{Card, Suit}
|
||||||
|
import de.knockoutwhist.player.AbstractPlayer
|
||||||
|
|
||||||
|
trait PlayerInputLogic {
|
||||||
|
|
||||||
|
def requestTrumpSuit(player: AbstractPlayer): Unit
|
||||||
|
def receivedTrumpSuit(suit: Suit): Unit
|
||||||
|
def requestCard(player: AbstractPlayer): Unit
|
||||||
|
def receivedCard(card: Card): Unit
|
||||||
|
def receivedDog(dog: Option[Card]): Unit
|
||||||
|
|
||||||
|
def isWaitingForInput: Boolean
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,25 @@
|
|||||||
|
package de.knockoutwhist.control.sublogic
|
||||||
|
|
||||||
|
import de.knockoutwhist.cards.Card
|
||||||
|
import de.knockoutwhist.control.SnapshottingGameLogic
|
||||||
|
import de.knockoutwhist.control.controllerBaseImpl.sublogic.util.RoundResult
|
||||||
|
import de.knockoutwhist.player.AbstractPlayer
|
||||||
|
|
||||||
|
trait PlayerTieLogic extends SnapshottingGameLogic {
|
||||||
|
|
||||||
|
def handleTie(roundResult: RoundResult): Unit
|
||||||
|
def handleNextTieBreakerPlayer(): Unit
|
||||||
|
def currentTiePlayer(): Option[AbstractPlayer]
|
||||||
|
def requestTieChoice(player: AbstractPlayer): Unit
|
||||||
|
def receivedTieBreakerCard(number: Int): Unit
|
||||||
|
def highestAllowedNumber(): Int
|
||||||
|
|
||||||
|
def isWaitingForInput: Boolean
|
||||||
|
|
||||||
|
def getRoundResult: Option[RoundResult]
|
||||||
|
def getTiedPlayers: List[AbstractPlayer]
|
||||||
|
def getTieBreakerIndex: Int
|
||||||
|
def getLastNumber: Int
|
||||||
|
def getSelectedCard: Map[AbstractPlayer, Card]
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
package de.knockoutwhist.control.sublogic
|
||||||
|
|
||||||
|
import de.knockoutwhist.undo.Command
|
||||||
|
|
||||||
|
trait UndoManager {
|
||||||
|
|
||||||
|
def doStep(command: Command): Unit
|
||||||
|
def undoStep(): Unit
|
||||||
|
def redoStep(): Unit
|
||||||
|
|
||||||
|
}
|
||||||
@@ -1,87 +0,0 @@
|
|||||||
package de.knockoutwhist.controlold
|
|
||||||
|
|
||||||
import de.knockoutwhist.cards.base.CardBaseManager
|
|
||||||
import de.knockoutwhist.cards.{Card, Hand, Suit}
|
|
||||||
import de.knockoutwhist.control.ControlHandler
|
|
||||||
import de.knockoutwhist.player.AbstractPlayer
|
|
||||||
import de.knockoutwhist.rounds.{Round, Trick}
|
|
||||||
|
|
||||||
import scala.util.Random
|
|
||||||
|
|
||||||
case object AILogic {
|
|
||||||
|
|
||||||
def decideCard(ai: AbstractPlayer, round: Round, trick: Trick): Card = {
|
|
||||||
if(trick.firstCard.isEmpty) return ai.currentHand().get.cards.maxBy(_.cardValue.ordinal)
|
|
||||||
val firstCardSuit = trick.firstCard.get.suit
|
|
||||||
val hand = ai.currentHand().get
|
|
||||||
val cardsOfSuit = hand.cards.filter(_.suit == firstCardSuit)
|
|
||||||
val trumpsInGame = trick.cards.keys.filter(_.suit == round.trumpSuit)
|
|
||||||
if (cardsOfSuit.isEmpty) {
|
|
||||||
val trumpCards = hand.cards.filter(_.suit == round.trumpSuit)
|
|
||||||
if (trumpCards.isEmpty) hand.cards.minBy(_.cardValue.ordinal)
|
|
||||||
else {
|
|
||||||
val bestOption = decideWhichTrumpCard(hand, round, trick, trumpsInGame.toList)
|
|
||||||
grabBestResult(bestOption, hand, round, trick)
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
if(trumpsInGame.nonEmpty) cardsOfSuit.minBy(_.cardValue.ordinal)
|
|
||||||
else cardsOfSuit.maxBy(_.cardValue.ordinal)
|
|
||||||
}
|
|
||||||
ControlHandler.cardManager.nextCard()
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
private def grabBestResult(bestOption: Option[Card], hand: Hand, round: Round, trick: Trick): Card = {
|
|
||||||
bestOption match {
|
|
||||||
case Some(card) => card
|
|
||||||
case None =>
|
|
||||||
val card = hand.cards.filter(_.suit != round.trumpSuit)
|
|
||||||
if (card.isEmpty) hand.cards.minBy(_.cardValue.ordinal)
|
|
||||||
else card.minBy(_.cardValue.ordinal)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private def decideWhichTrumpCard(hand: Hand, round: Round, trick: Trick, activeTrumps: List[Card]): Option[Card] = {
|
|
||||||
val trumpCards = hand.cards.filter(_.suit == round.trumpSuit)
|
|
||||||
if (round.playerQueue.size - trick.cards.size == 1 && activeTrumps.isEmpty) return Some(trumpCards.minBy(_.cardValue.ordinal))
|
|
||||||
val highestTrump = trumpCards.maxBy(_.cardValue.ordinal)
|
|
||||||
val activeTrump = activeTrumps.maxBy(_.cardValue.ordinal)
|
|
||||||
if (highestTrump.cardValue.ordinal < activeTrump.cardValue.ordinal) None
|
|
||||||
else {
|
|
||||||
val higherTrumps = trumpCards.filter(_.cardValue.ordinal > activeTrump.cardValue.ordinal)
|
|
||||||
if(round.playerQueue.size - trick.cards.size <= round.playersin.size * 0.5) Some(higherTrumps.minBy(_.cardValue.ordinal))
|
|
||||||
else Some(highestTrump)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
def decideTrumpSuit(ai: AbstractPlayer): Suit = {
|
|
||||||
val hand = ai.currentHand().get
|
|
||||||
hand.cards.groupBy(_.suit).maxBy(_._2.size)._1
|
|
||||||
}
|
|
||||||
|
|
||||||
def decideTie(min: Int, max: Int): Int = {
|
|
||||||
Random.between(min, max+1)
|
|
||||||
}
|
|
||||||
def decideDogCard(ai: AbstractPlayer, round: Round, trick: Trick, needstoplay: Boolean): Option[Card] = {
|
|
||||||
val firstCardSuit = trick.firstCard.get.suit
|
|
||||||
val hand = ai.currentHand().get
|
|
||||||
val trumpsuit = round.trumpSuit
|
|
||||||
val trumpsuitPlayed = trick.cards.keys.exists(_.suit == trumpsuit)
|
|
||||||
if(needstoplay) {
|
|
||||||
Some(hand.cards.head)
|
|
||||||
} else if(trumpsuitPlayed) {
|
|
||||||
sortbestcard(trick, trumpsuit, hand)
|
|
||||||
} else {
|
|
||||||
sortbestcard(trick, firstCardSuit, hand)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private def sortbestcard(trick: Trick, suit: Suit, hand: Hand): Option[Card] = {
|
|
||||||
val highestCard = trick.cards.keys.filter(_.suit == suit).maxBy(_.cardValue.ordinal)
|
|
||||||
if (hand.cards.head.suit == suit && hand.cards.head.cardValue.ordinal > highestCard.cardValue.ordinal) {
|
|
||||||
return Some(hand.cards.head)
|
|
||||||
}
|
|
||||||
None
|
|
||||||
}
|
|
||||||
}
|
|
||||||
24
src/main/scala/de/knockoutwhist/di/KnockOutLogicModule.scala
Normal file
24
src/main/scala/de/knockoutwhist/di/KnockOutLogicModule.scala
Normal file
@@ -0,0 +1,24 @@
|
|||||||
|
package de.knockoutwhist.di
|
||||||
|
|
||||||
|
import com.google.inject.AbstractModule
|
||||||
|
import de.knockoutwhist.cards.CardManager
|
||||||
|
import de.knockoutwhist.cards.base.CardBaseManager
|
||||||
|
import de.knockoutwhist.components.{Configuration, DefaultConfiguration}
|
||||||
|
import de.knockoutwhist.persistence.formats.{FileFormatter, JSONFormatter}
|
||||||
|
import de.knockoutwhist.utils.baseQueue.{CustomPlayerQueueBuilder, QueueBuilder}
|
||||||
|
|
||||||
|
class KnockOutLogicModule extends AbstractModule {
|
||||||
|
override def configure(): Unit = {
|
||||||
|
bind(classOf[CardManager]).to(classOf[CardBaseManager])
|
||||||
|
bind(classOf[QueueBuilder]).to(classOf[CustomPlayerQueueBuilder])
|
||||||
|
bind(classOf[FileFormatter]).to(classOf[JSONFormatter])
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
class KnockOutConfigurationModule extends AbstractModule {
|
||||||
|
|
||||||
|
override def configure(): Unit = {
|
||||||
|
bind(classOf[Configuration]).to(classOf[DefaultConfiguration])
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -1,58 +0,0 @@
|
|||||||
package de.knockoutwhist.events
|
|
||||||
|
|
||||||
import de.knockoutwhist.player.AbstractPlayer
|
|
||||||
import de.knockoutwhist.rounds.{Match, Round}
|
|
||||||
import de.knockoutwhist.utils.events.SimpleEvent
|
|
||||||
|
|
||||||
enum GLOBAL_STATUS {
|
|
||||||
case SHOW_TIE
|
|
||||||
case SHOW_TIE_WINNER
|
|
||||||
case SHOW_TIE_TIE
|
|
||||||
|
|
||||||
case SHOW_START_MATCH
|
|
||||||
case SHOW_TYPE_PLAYERS
|
|
||||||
case SHOW_FINISHED_MATCH
|
|
||||||
}
|
|
||||||
|
|
||||||
enum PLAYER_STATUS {
|
|
||||||
case SHOW_TURN
|
|
||||||
case SHOW_PLAY_CARD
|
|
||||||
case SHOW_DOG_PLAY_CARD
|
|
||||||
case SHOW_TIE_NUMBERS
|
|
||||||
case SHOW_TRUMPSUIT_OPTIONS
|
|
||||||
case SHOW_NOT_PLAYED
|
|
||||||
case SHOW_WON_PLAYER_TRICK
|
|
||||||
}
|
|
||||||
enum ROUND_STATUS {
|
|
||||||
case SHOW_START_ROUND
|
|
||||||
case WON_ROUND
|
|
||||||
case PLAYERS_OUT
|
|
||||||
}
|
|
||||||
|
|
||||||
enum ERROR_STATUS {
|
|
||||||
case INVALID_NUMBER
|
|
||||||
case NOT_A_NUMBER
|
|
||||||
case INVALID_INPUT
|
|
||||||
case INVALID_NUMBER_OF_PLAYERS
|
|
||||||
case IDENTICAL_NAMES
|
|
||||||
case INVALID_NAME_FORMAT
|
|
||||||
case WRONG_CARD
|
|
||||||
}
|
|
||||||
|
|
||||||
abstract class ShowStatusEvent extends SimpleEvent
|
|
||||||
|
|
||||||
case class ShowGlobalStatus(status: GLOBAL_STATUS, objects: Any*) extends ShowStatusEvent {
|
|
||||||
override def id: String = "ShowGlobalStatus"
|
|
||||||
}
|
|
||||||
|
|
||||||
case class ShowPlayerStatus(status: PLAYER_STATUS, player: AbstractPlayer, objects: Any*) extends ShowStatusEvent {
|
|
||||||
override def id: String = "ShowPlayerStatus"
|
|
||||||
}
|
|
||||||
|
|
||||||
case class ShowErrorStatus(status: ERROR_STATUS, objects: Any*) extends ShowStatusEvent {
|
|
||||||
override def id: String = "ShowErrorStatus"
|
|
||||||
}
|
|
||||||
|
|
||||||
case class ShowRoundStatus(status: ROUND_STATUS, currentRound: Round, objects: Any*) extends ShowStatusEvent {
|
|
||||||
override def id: String = "ShowRoundStatus"
|
|
||||||
}
|
|
||||||
@@ -1,8 +0,0 @@
|
|||||||
package de.knockoutwhist.events.cards
|
|
||||||
|
|
||||||
import de.knockoutwhist.cards.Hand
|
|
||||||
import de.knockoutwhist.utils.events.SimpleEvent
|
|
||||||
|
|
||||||
final case class RenderHandEvent(hand: Hand, showNumbers: Boolean) extends SimpleEvent {
|
|
||||||
override def id: String = "RenderHandEvent"
|
|
||||||
}
|
|
||||||
@@ -1,9 +0,0 @@
|
|||||||
package de.knockoutwhist.events.cards
|
|
||||||
|
|
||||||
import de.knockoutwhist.cards.Card
|
|
||||||
import de.knockoutwhist.player.AbstractPlayer
|
|
||||||
import de.knockoutwhist.utils.events.SimpleEvent
|
|
||||||
|
|
||||||
case class ShowTieCardsEvent(card: List[(AbstractPlayer, Card)]) extends SimpleEvent {
|
|
||||||
override def id: String = "ShowTieCardsEvent"
|
|
||||||
}
|
|
||||||
@@ -1,12 +0,0 @@
|
|||||||
package de.knockoutwhist.events.directional
|
|
||||||
|
|
||||||
import de.knockoutwhist.cards.{Card, Hand}
|
|
||||||
import de.knockoutwhist.player.AbstractPlayer
|
|
||||||
import de.knockoutwhist.rounds.{Match, Round, Trick}
|
|
||||||
import de.knockoutwhist.utils.events.SimpleEvent
|
|
||||||
|
|
||||||
import scala.util.Try
|
|
||||||
|
|
||||||
case class RequestCardEvent(hand: Hand, matchImpl: Match, round: Round, trick: Trick, currentIndex: Int, player: AbstractPlayer) extends SimpleEvent {
|
|
||||||
override def id: String = "RequestCardEvent"
|
|
||||||
}
|
|
||||||
@@ -1,12 +0,0 @@
|
|||||||
package de.knockoutwhist.events.directional
|
|
||||||
|
|
||||||
import de.knockoutwhist.cards.{Card, Hand}
|
|
||||||
import de.knockoutwhist.player.AbstractPlayer
|
|
||||||
import de.knockoutwhist.rounds.{Match, Round, Trick}
|
|
||||||
import de.knockoutwhist.utils.events.SimpleEvent
|
|
||||||
|
|
||||||
import scala.util.Try
|
|
||||||
|
|
||||||
case class RequestDogPlayCardEvent(hand: Hand, matchImpl: Match, round: Round, trick: Trick, currentIndex: Int, player: AbstractPlayer, needstoplay: Boolean) extends SimpleEvent {
|
|
||||||
override def id: String = "RequestDogPlayCardEvent"
|
|
||||||
}
|
|
||||||
@@ -1,12 +0,0 @@
|
|||||||
package de.knockoutwhist.events.directional
|
|
||||||
|
|
||||||
import de.knockoutwhist.cards.Suit
|
|
||||||
import de.knockoutwhist.player.AbstractPlayer
|
|
||||||
import de.knockoutwhist.rounds.Match
|
|
||||||
import de.knockoutwhist.utils.events.SimpleEvent
|
|
||||||
|
|
||||||
import scala.util.Try
|
|
||||||
|
|
||||||
case class RequestPickTrumpsuitEvent(matchImpl: Match, remaining_players: List[AbstractPlayer], firstRound: Boolean, player: AbstractPlayer) extends SimpleEvent {
|
|
||||||
override def id: String = "RequestPickTrumpsuitEvent"
|
|
||||||
}
|
|
||||||
@@ -1,11 +0,0 @@
|
|||||||
package de.knockoutwhist.events.directional
|
|
||||||
|
|
||||||
import de.knockoutwhist.cards.Suit
|
|
||||||
import de.knockoutwhist.player.AbstractPlayer
|
|
||||||
import de.knockoutwhist.utils.events.SimpleEvent
|
|
||||||
|
|
||||||
import scala.util.Try
|
|
||||||
|
|
||||||
case class RequestPlayersEvent() extends SimpleEvent {
|
|
||||||
override def id: String = "RequestPlayersEvent"
|
|
||||||
}
|
|
||||||
@@ -1,13 +0,0 @@
|
|||||||
package de.knockoutwhist.events.directional
|
|
||||||
|
|
||||||
import de.knockoutwhist.cards.Card
|
|
||||||
import de.knockoutwhist.player.AbstractPlayer
|
|
||||||
import de.knockoutwhist.rounds.{Match, Round}
|
|
||||||
import de.knockoutwhist.utils.events.SimpleEvent
|
|
||||||
|
|
||||||
import scala.collection.immutable
|
|
||||||
import scala.util.Try
|
|
||||||
|
|
||||||
case class RequestTieNumberEvent(winner: List[AbstractPlayer], matchImpl: Match, round: Round, playersout: List[AbstractPlayer], cut: immutable.HashMap[AbstractPlayer, Card], currentStep: Int, remaining: Int, currentIndex: Int = 0) extends SimpleEvent {
|
|
||||||
override def id: String = "RequestNumberEvent"
|
|
||||||
}
|
|
||||||
@@ -0,0 +1,9 @@
|
|||||||
|
package de.knockoutwhist.events.global
|
||||||
|
|
||||||
|
import de.knockoutwhist.player.AbstractPlayer
|
||||||
|
import de.knockoutwhist.rounds.Trick
|
||||||
|
import de.knockoutwhist.utils.events.SimpleEvent
|
||||||
|
|
||||||
|
case class CardPlayedEvent(player: AbstractPlayer, trick: Trick) extends SimpleEvent {
|
||||||
|
override def id: String = s"CardPlayedEvent"
|
||||||
|
}
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
package de.knockoutwhist.events.global
|
||||||
|
|
||||||
|
import de.knockoutwhist.control.GameState
|
||||||
|
import de.knockoutwhist.utils.events.SimpleEvent
|
||||||
|
|
||||||
|
case class GameStateChangeEvent(oldState: GameState, newState: GameState) extends SimpleEvent {
|
||||||
|
override def id: String = s"GameStateChangeEvent"
|
||||||
|
}
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
package de.knockoutwhist.events.global
|
||||||
|
|
||||||
|
import de.knockoutwhist.player.AbstractPlayer
|
||||||
|
import de.knockoutwhist.utils.events.SimpleEvent
|
||||||
|
|
||||||
|
case class MatchEndEvent(winner: AbstractPlayer) extends SimpleEvent {
|
||||||
|
override def id: String = "RoundEndEvent"
|
||||||
|
}
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
package de.knockoutwhist.events.global
|
||||||
|
|
||||||
|
import de.knockoutwhist.utils.events.SimpleEvent
|
||||||
|
|
||||||
|
case class NewRoundEvent() extends SimpleEvent {
|
||||||
|
override def id: String = s"NewRoundEvent"
|
||||||
|
}
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
package de.knockoutwhist.events.global
|
||||||
|
|
||||||
|
import de.knockoutwhist.utils.events.SimpleEvent
|
||||||
|
|
||||||
|
case class NewTrickEvent() extends SimpleEvent {
|
||||||
|
override def id: String = s"NewTrickEvent"
|
||||||
|
}
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
package de.knockoutwhist.events.global
|
||||||
|
|
||||||
|
import de.knockoutwhist.player.AbstractPlayer
|
||||||
|
import de.knockoutwhist.utils.events.SimpleEvent
|
||||||
|
|
||||||
|
case class RoundEndEvent(winner: AbstractPlayer, amountOfTricks: Int) extends SimpleEvent {
|
||||||
|
override def id: String = s"RoundEndEvent"
|
||||||
|
}
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
package de.knockoutwhist.events.global
|
||||||
|
|
||||||
|
import de.knockoutwhist.utils.events.SimpleEvent
|
||||||
|
|
||||||
|
case class SessionClosed() extends SimpleEvent {
|
||||||
|
override def id: String = s"SessionClosed"
|
||||||
|
}
|
||||||
@@ -0,0 +1,10 @@
|
|||||||
|
package de.knockoutwhist.events.global
|
||||||
|
|
||||||
|
import de.knockoutwhist.player.AbstractPlayer
|
||||||
|
import de.knockoutwhist.utils.events.SimpleEvent
|
||||||
|
|
||||||
|
case class ShowDogsEvent(dogs: List[AbstractPlayer]) extends SimpleEvent {
|
||||||
|
|
||||||
|
override def id: String = "ShowDogsEvent"
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,10 @@
|
|||||||
|
package de.knockoutwhist.events.global
|
||||||
|
|
||||||
|
import de.knockoutwhist.player.AbstractPlayer
|
||||||
|
import de.knockoutwhist.utils.events.SimpleEvent
|
||||||
|
|
||||||
|
case class ShowPlayersOutEvent(out: List[AbstractPlayer]) extends SimpleEvent {
|
||||||
|
|
||||||
|
override def id: String = "ShowPlayersOutEvent"
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
package de.knockoutwhist.events.global
|
||||||
|
|
||||||
|
import de.knockoutwhist.player.AbstractPlayer
|
||||||
|
import de.knockoutwhist.utils.events.SimpleEvent
|
||||||
|
|
||||||
|
case class TrickEndEvent(winner: AbstractPlayer) extends SimpleEvent {
|
||||||
|
override def id: String = s"TrickEndEvent"
|
||||||
|
}
|
||||||
@@ -0,0 +1,10 @@
|
|||||||
|
package de.knockoutwhist.events.global
|
||||||
|
|
||||||
|
import de.knockoutwhist.player.AbstractPlayer
|
||||||
|
import de.knockoutwhist.utils.events.SimpleEvent
|
||||||
|
|
||||||
|
case class TrumpSelectEvent(player: AbstractPlayer) extends SimpleEvent{
|
||||||
|
|
||||||
|
override def id: String = "TrumpSelectEvent"
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
package de.knockoutwhist.events.global
|
||||||
|
|
||||||
|
import de.knockoutwhist.cards.Suit
|
||||||
|
import de.knockoutwhist.player.AbstractPlayer
|
||||||
|
import de.knockoutwhist.utils.events.SimpleEvent
|
||||||
|
|
||||||
|
case class TrumpSelectedEvent(suit: Suit) extends SimpleEvent{
|
||||||
|
|
||||||
|
override def id: String = "TrumpSelectEvent"
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
package de.knockoutwhist.events.global
|
||||||
|
|
||||||
|
import de.knockoutwhist.player.AbstractPlayer
|
||||||
|
import de.knockoutwhist.utils.events.SimpleEvent
|
||||||
|
|
||||||
|
case class TurnEvent(player: AbstractPlayer) extends SimpleEvent {
|
||||||
|
override def id: String = s"TurnEvent"
|
||||||
|
}
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
package de.knockoutwhist.events.global.tie
|
||||||
|
|
||||||
|
import de.knockoutwhist.player.AbstractPlayer
|
||||||
|
import de.knockoutwhist.utils.events.SimpleEvent
|
||||||
|
|
||||||
|
case class TieAllPlayersSelectedEvent() extends SimpleEvent {
|
||||||
|
override def id: String = s"TieAllPlayersSelectedEvent"
|
||||||
|
}
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
package de.knockoutwhist.events.global.tie
|
||||||
|
|
||||||
|
import de.knockoutwhist.player.AbstractPlayer
|
||||||
|
import de.knockoutwhist.utils.events.SimpleEvent
|
||||||
|
|
||||||
|
case class TieEvent(players: List[AbstractPlayer]) extends SimpleEvent {
|
||||||
|
override def id: String = s"TieEvent"
|
||||||
|
}
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
package de.knockoutwhist.events.global.tie
|
||||||
|
|
||||||
|
import de.knockoutwhist.player.AbstractPlayer
|
||||||
|
import de.knockoutwhist.utils.events.SimpleEvent
|
||||||
|
|
||||||
|
case class TieShowPlayerCardsEvent() extends SimpleEvent {
|
||||||
|
override def id: String = s"TieShowPlayerCardsEvent"
|
||||||
|
}
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
package de.knockoutwhist.events.global.tie
|
||||||
|
|
||||||
|
import de.knockoutwhist.player.AbstractPlayer
|
||||||
|
import de.knockoutwhist.utils.events.SimpleEvent
|
||||||
|
|
||||||
|
case class TieTieEvent(players: List[AbstractPlayer]) extends SimpleEvent {
|
||||||
|
override def id: String = s"TieTieEvent"
|
||||||
|
}
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
package de.knockoutwhist.events.global.tie
|
||||||
|
|
||||||
|
import de.knockoutwhist.player.AbstractPlayer
|
||||||
|
import de.knockoutwhist.utils.events.SimpleEvent
|
||||||
|
|
||||||
|
case class TieTurnEvent(player: AbstractPlayer) extends SimpleEvent {
|
||||||
|
override def id: String = s"TieTurnEvent"
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
package de.knockoutwhist.events.global.tie
|
||||||
|
|
||||||
|
import de.knockoutwhist.player.AbstractPlayer
|
||||||
|
import de.knockoutwhist.utils.events.SimpleEvent
|
||||||
|
|
||||||
|
case class TieWinningPlayersEvent(winners: List[AbstractPlayer]) extends SimpleEvent {
|
||||||
|
override def id: String = s"TieWinningPlayersEvent"
|
||||||
|
|
||||||
|
def isSingleWinner: Boolean = winners.size == 1
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,12 @@
|
|||||||
|
package de.knockoutwhist.events.player
|
||||||
|
|
||||||
|
import de.knockoutwhist.player.AbstractPlayer
|
||||||
|
import de.knockoutwhist.utils.events.SimpleEvent
|
||||||
|
|
||||||
|
import java.util.UUID
|
||||||
|
|
||||||
|
abstract class PlayerEvent(player: AbstractPlayer) extends SimpleEvent {
|
||||||
|
|
||||||
|
def playerId: UUID = player.id
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
package de.knockoutwhist.events.player
|
||||||
|
|
||||||
|
import de.knockoutwhist.player.AbstractPlayer
|
||||||
|
|
||||||
|
case class ReceivedHandEvent(player: AbstractPlayer) extends PlayerEvent(player) {
|
||||||
|
override def id: String = "ReceivedHandEvent"
|
||||||
|
}
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
package de.knockoutwhist.events.player
|
||||||
|
|
||||||
|
import de.knockoutwhist.player.AbstractPlayer
|
||||||
|
|
||||||
|
case class RequestCardEvent(player: AbstractPlayer) extends PlayerEvent(player) {
|
||||||
|
override def id: String = "RequestCardEvent"
|
||||||
|
}
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
package de.knockoutwhist.events.player
|
||||||
|
|
||||||
|
import de.knockoutwhist.player.AbstractPlayer
|
||||||
|
|
||||||
|
case class RequestTieChoiceEvent(player: AbstractPlayer, maxNumber: Int) extends PlayerEvent(player) {
|
||||||
|
override def id: String = "RequestTieChoiceEvent"
|
||||||
|
}
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
package de.knockoutwhist.events.player
|
||||||
|
|
||||||
|
import de.knockoutwhist.player.AbstractPlayer
|
||||||
|
|
||||||
|
case class RequestTrumpSuitEvent(player: AbstractPlayer) extends PlayerEvent(player) {
|
||||||
|
override def id: String = "RequestTrumpSuitEvent"
|
||||||
|
}
|
||||||
@@ -1,8 +0,0 @@
|
|||||||
package de.knockoutwhist.events.round
|
|
||||||
|
|
||||||
import de.knockoutwhist.rounds.{Round, Trick}
|
|
||||||
import de.knockoutwhist.utils.events.SimpleEvent
|
|
||||||
|
|
||||||
case class ShowCurrentTrickEvent(round: Round, trick: Trick) extends SimpleEvent {
|
|
||||||
override def id: String = "ShowCurrentTrickEvent"
|
|
||||||
}
|
|
||||||
@@ -1,13 +0,0 @@
|
|||||||
package de.knockoutwhist.events.ui
|
|
||||||
|
|
||||||
import de.knockoutwhist.utils.events.SimpleEvent
|
|
||||||
|
|
||||||
enum GameState:
|
|
||||||
case MAIN_MENU
|
|
||||||
case INGAME
|
|
||||||
end GameState
|
|
||||||
|
|
||||||
|
|
||||||
case class GameStateUpdateEvent(gameState: GameState) extends SimpleEvent {
|
|
||||||
override def id: String = s"GameStateUpdateEvent($gameState)"
|
|
||||||
}
|
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
package de.knockoutwhist.events.util
|
||||||
|
|
||||||
|
import de.knockoutwhist.utils.events.SimpleEvent
|
||||||
|
|
||||||
|
case class ReloadAllEvent() extends SimpleEvent {
|
||||||
|
override def id: String = "ReloadAllEvent"
|
||||||
|
}
|
||||||
@@ -0,0 +1,25 @@
|
|||||||
|
package de.knockoutwhist.persistence
|
||||||
|
|
||||||
|
import de.knockoutwhist.KnockOutWhist
|
||||||
|
import de.knockoutwhist.control.controllerBaseImpl.BaseGameLogic
|
||||||
|
import de.knockoutwhist.control.controllerBaseImpl.sublogic.BasePlayerTieLogic
|
||||||
|
import de.knockoutwhist.control.sublogic.PlayerTieLogic
|
||||||
|
import de.knockoutwhist.control.{ControlThread, GameLogic, LogicSnapshot}
|
||||||
|
import de.knockoutwhist.player.AbstractPlayer
|
||||||
|
import de.knockoutwhist.rounds.{Match, Round, Trick}
|
||||||
|
|
||||||
|
enum MethodEntryPoint:
|
||||||
|
case ControlMatch
|
||||||
|
case ControlRound
|
||||||
|
case ControlTrick
|
||||||
|
end MethodEntryPoint
|
||||||
|
|
||||||
|
|
||||||
|
case class MatchSnapshot(
|
||||||
|
entryPoint: Option[MethodEntryPoint] = None,
|
||||||
|
gameLogicSnapShot: Option[LogicSnapshot[GameLogic]] = None
|
||||||
|
) {
|
||||||
|
def withMethodEntryPoint(newEntryPoint: MethodEntryPoint): MatchSnapshot = this.copy(entryPoint = Some(newEntryPoint))
|
||||||
|
def withGameLogicSnapShot(newGameLogicSnapShot: LogicSnapshot[GameLogic]): MatchSnapshot = this.copy(gameLogicSnapShot = Some(newGameLogicSnapShot))
|
||||||
|
}
|
||||||
|
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
package de.knockoutwhist.persistence.formats
|
||||||
|
|
||||||
|
import de.knockoutwhist.cards.Card
|
||||||
|
|
||||||
|
object CardFormatUtil {
|
||||||
|
|
||||||
|
def grabSpecificCard(card: Card, cc: List[Card]): Card = {
|
||||||
|
cc.filter(c => c.suit == card.suit && c.cardValue == card.cardValue).head
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,50 @@
|
|||||||
|
package de.knockoutwhist.persistence.formats
|
||||||
|
|
||||||
|
import de.knockoutwhist.cards.Hand
|
||||||
|
import de.knockoutwhist.persistence.MatchSnapshot
|
||||||
|
import de.knockoutwhist.player.{AbstractPlayer, PlayerFactory, Playertype}
|
||||||
|
|
||||||
|
import java.util.UUID
|
||||||
|
import scala.collection.mutable
|
||||||
|
|
||||||
|
trait FileFormatter {
|
||||||
|
|
||||||
|
def formatName: String
|
||||||
|
def fileEnding: String
|
||||||
|
|
||||||
|
def createFormat(matchSnapshot: MatchSnapshot): Array[Byte]
|
||||||
|
def parseFormat(bytes: Array[Byte]): MatchSnapshot
|
||||||
|
|
||||||
|
def writeToFile(matchSnapshot: MatchSnapshot, path: String): Unit = {
|
||||||
|
val file = new java.io.File(path)
|
||||||
|
val out = new java.io.FileOutputStream(file)
|
||||||
|
out.write(createFormat(matchSnapshot))
|
||||||
|
out.close()
|
||||||
|
}
|
||||||
|
|
||||||
|
def readFromFile(path: String): MatchSnapshot = {
|
||||||
|
val file = new java.io.File(path)
|
||||||
|
val in = new java.io.FileInputStream(file)
|
||||||
|
val data = new Array[Byte](file.length.toInt)
|
||||||
|
in.read(data)
|
||||||
|
in.close()
|
||||||
|
parseFormat(data)
|
||||||
|
}
|
||||||
|
|
||||||
|
class PlayerUtil {
|
||||||
|
private val players: mutable.HashMap[UUID, AbstractPlayer] = mutable.HashMap()
|
||||||
|
|
||||||
|
def handlePlayer(id: UUID, name: String, hand: Option[Hand], dog_life: Boolean, player_type: Playertype): AbstractPlayer = {
|
||||||
|
players.get(id) match {
|
||||||
|
case Some(player) => player
|
||||||
|
case None =>
|
||||||
|
val player = PlayerFactory.createPlayer(name, id, player_type)
|
||||||
|
if(hand.isDefined) player.provideHand(hand.get)
|
||||||
|
if(dog_life) player.setDogLife()
|
||||||
|
players.put(id, player)
|
||||||
|
player
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,322 @@
|
|||||||
|
package de.knockoutwhist.persistence.formats
|
||||||
|
|
||||||
|
import de.knockoutwhist.KnockOutWhist
|
||||||
|
import de.knockoutwhist.cards.*
|
||||||
|
import de.knockoutwhist.control.controllerBaseImpl.BaseGameLogicSnapshot
|
||||||
|
import de.knockoutwhist.control.controllerBaseImpl.sublogic.{BasePlayerTieLogic, BasePlayerTieLogicSnapshot}
|
||||||
|
import de.knockoutwhist.control.{GameLogic, GameState, LogicSnapshot}
|
||||||
|
import de.knockoutwhist.persistence.{MatchSnapshot, MethodEntryPoint}
|
||||||
|
import de.knockoutwhist.player.{AbstractPlayer, PlayerData, PlayerFactory, Playertype}
|
||||||
|
import de.knockoutwhist.rounds.{Match, Round, Trick}
|
||||||
|
import play.api.libs.json
|
||||||
|
import play.api.libs.json.*
|
||||||
|
|
||||||
|
import java.util.UUID
|
||||||
|
import scala.collection.immutable.HashMap
|
||||||
|
|
||||||
|
class JSONFormatter extends FileFormatter {
|
||||||
|
|
||||||
|
private val playerUtil = new PlayerUtil
|
||||||
|
|
||||||
|
override def formatName: String = "JSON"
|
||||||
|
|
||||||
|
override def fileEnding: String = "json"
|
||||||
|
|
||||||
|
override def createFormat(matchSnapshot: MatchSnapshot): Array[Byte] = {
|
||||||
|
val js = Json.obj(
|
||||||
|
matchSnapshot.entryPoint match {
|
||||||
|
case None => "entryPoint" -> JsString("None")
|
||||||
|
case Some(entryPoint) => "entryPoint" -> JsString(entryPoint.toString)
|
||||||
|
},
|
||||||
|
matchSnapshot.gameLogicSnapShot match {
|
||||||
|
case None => "gameLogic" -> JsString("None")
|
||||||
|
case Some(gameLogic) => "gameLogic" -> BaseGameLogicJsonFormatter.createBaseGameLogicJson(gameLogic.asInstanceOf[BaseGameLogicSnapshot])
|
||||||
|
},
|
||||||
|
)
|
||||||
|
js.toString().getBytes
|
||||||
|
}
|
||||||
|
|
||||||
|
override def parseFormat(bytes: Array[Byte]): MatchSnapshot = {
|
||||||
|
val json = Json.parse(new String(bytes))
|
||||||
|
val methodEntryPoint = (json \ "entryPoint").get match {
|
||||||
|
case JsString("None") => None
|
||||||
|
case JsString(methodEntryPoint) => Some(MethodEntryPoint.valueOf(methodEntryPoint))
|
||||||
|
case default => None
|
||||||
|
}
|
||||||
|
val gameLogic = (json \ "gameLogic").get match {
|
||||||
|
case JsString("None") => None
|
||||||
|
case gameLogicJson: JsObject => Some(BaseGameLogicJsonFormatter.createBaseGameLogicFromJson(gameLogicJson, playerUtil))
|
||||||
|
case default => None
|
||||||
|
}
|
||||||
|
|
||||||
|
MatchSnapshot(methodEntryPoint, gameLogic.asInstanceOf[Option[LogicSnapshot[GameLogic]]])
|
||||||
|
}
|
||||||
|
|
||||||
|
private object BaseGameLogicJsonFormatter {
|
||||||
|
|
||||||
|
def createBaseGameLogicJson(baseGameLogic: BaseGameLogicSnapshot): JsValue = {
|
||||||
|
Json.obj(
|
||||||
|
"gameState" -> JsString(baseGameLogic.savedState.toString),
|
||||||
|
|
||||||
|
"cardManagerContainer" -> Json.obj(
|
||||||
|
"cardContainer" -> Json.obj(
|
||||||
|
"card" ->
|
||||||
|
(if (baseGameLogic.cardContainer.isDefined) JsArray(
|
||||||
|
baseGameLogic.cardContainer.get
|
||||||
|
.map(card => CardJsonFormatter.createCardJson(card)))
|
||||||
|
else JsString("None"))
|
||||||
|
),
|
||||||
|
"currentIdx" ->
|
||||||
|
(if (baseGameLogic.cardIndex.isDefined) JsNumber(baseGameLogic.cardIndex.get) else JsString("None"))
|
||||||
|
),
|
||||||
|
|
||||||
|
"match" -> (if (baseGameLogic.currentMatch.isDefined) MatchJsonFormatter.createMatchJson(baseGameLogic.currentMatch.get) else JsString("None")),
|
||||||
|
"round" -> (if (baseGameLogic.currentRound.isDefined) RoundJsonFormatter.createRoundJson(baseGameLogic.currentRound.get) else JsString("None")),
|
||||||
|
"trick" -> (if (baseGameLogic.currentTrick.isDefined) TrickJsonFormatter.createTrickJson(baseGameLogic.currentTrick.get) else JsString("None")),
|
||||||
|
"player" -> (if (baseGameLogic.currentPlayer.isDefined) PlayerJsonFormatter.createPlayerJson(baseGameLogic.currentPlayer.get) else JsString("None")),
|
||||||
|
|
||||||
|
"queue" -> Json.obj(
|
||||||
|
"currentIndx" -> (if (baseGameLogic.playerIndex.isDefined) JsNumber(baseGameLogic.playerIndex.get) else JsString("None")),
|
||||||
|
"players" ->
|
||||||
|
(if (baseGameLogic.players.isDefined) JsArray(
|
||||||
|
baseGameLogic.players.get
|
||||||
|
.map(player => PlayerJsonFormatter.createPlayerJson(player)))
|
||||||
|
else JsString("None"))
|
||||||
|
),
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
def createBaseGameLogicFromJson(baseGameLogicJson: JsObject, playerUtil: PlayerUtil): BaseGameLogicSnapshot = {
|
||||||
|
val gameState = GameState.valueOf((baseGameLogicJson \ "gameState").get.asInstanceOf[JsString].value)
|
||||||
|
|
||||||
|
val cardContainerJson = (baseGameLogicJson \ "cardManagerContainer" \ "cardContainer" \ "card").get
|
||||||
|
val cardContainer = if (cardContainerJson.isInstanceOf[JsString]) {
|
||||||
|
None
|
||||||
|
} else {
|
||||||
|
Some(cardContainerJson.asInstanceOf[JsArray].value.map(cardJson => CardJsonFormatter.parseCardJson(cardJson.asInstanceOf[JsObject])).toList)
|
||||||
|
}
|
||||||
|
val cc = cardContainer match {
|
||||||
|
case Some(cards) => cards
|
||||||
|
case None => List.empty[Card]
|
||||||
|
}
|
||||||
|
|
||||||
|
val cardIndex = (baseGameLogicJson \ "cardManagerContainer" \ "currentIdx").get match {
|
||||||
|
case JsString("None") => None
|
||||||
|
case JsNumber(idx) => Some(idx.toInt)
|
||||||
|
case _ => None
|
||||||
|
}
|
||||||
|
|
||||||
|
val matchImpl = (baseGameLogicJson \ "match").get match {
|
||||||
|
case JsString("None") => None
|
||||||
|
case matchJson: JsObject => Some(MatchJsonFormatter.parseMatchJson(matchJson, playerUtil, cc))
|
||||||
|
case _ => None
|
||||||
|
}
|
||||||
|
|
||||||
|
val round = (baseGameLogicJson \ "round").get match {
|
||||||
|
case JsString("None") => None
|
||||||
|
case roundJson: JsObject => Some(RoundJsonFormatter.parseRoundJson(roundJson, playerUtil, cc))
|
||||||
|
case _ => None
|
||||||
|
}
|
||||||
|
|
||||||
|
val trick = (baseGameLogicJson \ "trick").get match {
|
||||||
|
case JsString("None") => None
|
||||||
|
case trickJson: JsObject => Some(TrickJsonFormatter.parseTrickJson(trickJson, playerUtil, cc))
|
||||||
|
case _ => None
|
||||||
|
}
|
||||||
|
|
||||||
|
val player = (baseGameLogicJson \ "player").get match {
|
||||||
|
case JsString("None") => None
|
||||||
|
case playerJson: JsObject => Some(PlayerJsonFormatter.parsePlayerJson(playerJson, playerUtil, cc))
|
||||||
|
case _ => None
|
||||||
|
}
|
||||||
|
|
||||||
|
val queueJson = (baseGameLogicJson \ "queue").get
|
||||||
|
val playerIndex = (queueJson \ "currentIndx").get match {
|
||||||
|
case JsString("None") => None
|
||||||
|
case JsNumber(idx) => Some(idx.toInt)
|
||||||
|
case _ => None
|
||||||
|
}
|
||||||
|
val playersJson = (queueJson \ "players").get
|
||||||
|
val players = if (playersJson.isInstanceOf[JsString]) {
|
||||||
|
None
|
||||||
|
} else {
|
||||||
|
Some(playersJson.asInstanceOf[JsArray].value.map(playerJson => PlayerJsonFormatter.parsePlayerJson(playerJson.asInstanceOf[JsObject], playerUtil, cc)).toList)
|
||||||
|
}
|
||||||
|
BaseGameLogicSnapshot(
|
||||||
|
gameState,
|
||||||
|
cardContainer,
|
||||||
|
cardIndex,
|
||||||
|
matchImpl,
|
||||||
|
round,
|
||||||
|
trick,
|
||||||
|
player,
|
||||||
|
playerIndex,
|
||||||
|
players,
|
||||||
|
matchImpl match {
|
||||||
|
case Some(m) => m.totalplayers.map(p => (p.id, p.generatePlayerData())).toMap
|
||||||
|
case None => Map.empty[UUID, PlayerData]
|
||||||
|
}
|
||||||
|
)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private object PlayerJsonFormatter {
|
||||||
|
def createPlayerJson(abstractPlayer: AbstractPlayer): JsValue = {
|
||||||
|
Json.obj(
|
||||||
|
"id" -> abstractPlayer.id.toString,
|
||||||
|
"name" -> abstractPlayer.name,
|
||||||
|
"hand" -> createHandJson(abstractPlayer.currentHand()),
|
||||||
|
"doglife" -> abstractPlayer.isInDogLife,
|
||||||
|
"playerType" -> PlayerFactory.parsePlayerType(abstractPlayer).toString
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
private def createHandJson(hand: Option[Hand]): JsValue = {
|
||||||
|
if (hand.isDefined) {
|
||||||
|
Json.obj(
|
||||||
|
"cards" -> JsArray(
|
||||||
|
hand.get.cards.map(card => CardJsonFormatter.createCardJson(card))
|
||||||
|
)
|
||||||
|
)
|
||||||
|
} else {
|
||||||
|
JsString("None")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
def parsePlayerJson(playerJson: JsObject, playerUtil: PlayerUtil, cards: List[Card]): AbstractPlayer = {
|
||||||
|
val id = UUID.fromString((playerJson \ "id").get.asInstanceOf[JsString].value)
|
||||||
|
val name = (playerJson \ "name").get.asInstanceOf[JsString].value
|
||||||
|
val handJson = playerJson \ "hand"
|
||||||
|
val doglife = (playerJson \ "doglife").get.asInstanceOf[JsBoolean].value
|
||||||
|
val playerType = Playertype.valueOf((playerJson \ "playerType").get.asInstanceOf[JsString].value)
|
||||||
|
|
||||||
|
val hand = if (handJson.isEmpty || !handJson.get.isInstanceOf[JsObject]) {
|
||||||
|
None
|
||||||
|
} else {
|
||||||
|
Some(parseHandJson(handJson.get.asInstanceOf[JsObject], cards))
|
||||||
|
}
|
||||||
|
|
||||||
|
playerUtil.handlePlayer(id, name, hand, doglife, playerType)
|
||||||
|
}
|
||||||
|
|
||||||
|
private def parseHandJson(handJson: JsObject, cc: List[Card]): Hand = {
|
||||||
|
val cards = (handJson \ "cards").get.asInstanceOf[JsArray].value.map(cardJson => {
|
||||||
|
val card = CardJsonFormatter.parseCardJson(cardJson.asInstanceOf[JsObject])
|
||||||
|
CardFormatUtil.grabSpecificCard(card, cc)
|
||||||
|
})
|
||||||
|
Hand(cards.toList)
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private object TrickJsonFormatter {
|
||||||
|
def createTrickJson(trick: Trick): JsValue = {
|
||||||
|
Json.obj(
|
||||||
|
"plays" -> JsArray(
|
||||||
|
trick.cards.map { case (card, player) => Json.obj(
|
||||||
|
"card" -> CardJsonFormatter.createCardJson(card),
|
||||||
|
"player" -> PlayerJsonFormatter.createPlayerJson(player)
|
||||||
|
)
|
||||||
|
}.toList
|
||||||
|
),
|
||||||
|
"firstCard" -> (if (trick.firstCard.isDefined) CardJsonFormatter.createCardJson(trick.firstCard.get) else JsString("")),
|
||||||
|
"winner" -> (if (trick.winner.isDefined) PlayerJsonFormatter.createPlayerJson(trick.winner.get) else JsString("")),
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
def parseTrickJson(trickJson: JsObject, playerUtil: PlayerUtil, cc: List[Card]): Trick = {
|
||||||
|
val plays = (trickJson \ "plays").get
|
||||||
|
val playsList = plays.asInstanceOf[JsArray].value.map(playJson => {
|
||||||
|
val card = CardJsonFormatter.parseCardJson((playJson \ "card").get.asInstanceOf[JsObject])
|
||||||
|
val player = PlayerJsonFormatter.parsePlayerJson((playJson \ "player").get.asInstanceOf[JsObject], playerUtil, cc)
|
||||||
|
(card, player)
|
||||||
|
}).groupBy(_._1).map((card, list) => (card, list.map(_._2).head))
|
||||||
|
val firstCard = if ((trickJson \ "firstCard").get.isInstanceOf[JsString]) {
|
||||||
|
None
|
||||||
|
} else {
|
||||||
|
Some(CardJsonFormatter.parseCardJson((trickJson \ "firstCard").get.asInstanceOf[JsObject]))
|
||||||
|
}
|
||||||
|
val winner = if ((trickJson \ "winner").get.isInstanceOf[JsString]) {
|
||||||
|
None
|
||||||
|
} else {
|
||||||
|
Some(PlayerJsonFormatter.parsePlayerJson((trickJson \ "winner").get.asInstanceOf[JsObject], playerUtil, cc))
|
||||||
|
}
|
||||||
|
val hashed = HashMap(playsList.toSeq *)
|
||||||
|
Trick(hashed, winner, firstCard)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private object RoundJsonFormatter {
|
||||||
|
|
||||||
|
def createRoundJson(round: Round): JsValue = {
|
||||||
|
Json.obj(
|
||||||
|
"tricks" -> JsArray(
|
||||||
|
round.tricklist.map(trick => TrickJsonFormatter.createTrickJson(trick))
|
||||||
|
),
|
||||||
|
"trumpSuit" -> JsNumber(round.trumpSuit.ordinal),
|
||||||
|
"winner" -> (if (round.winner.isDefined) PlayerJsonFormatter.createPlayerJson(round.winner.get) else JsString("None")),
|
||||||
|
"firstRound" -> JsBoolean(round.firstRound)
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
def parseRoundJson(roundJson: JsObject, playerUtil: PlayerUtil, cc: List[Card]): Round = {
|
||||||
|
val tricks = (roundJson \ "tricks").get
|
||||||
|
val tricksList = tricks.asInstanceOf[JsArray].value.map(trickJson => TrickJsonFormatter.parseTrickJson(trickJson.asInstanceOf[JsObject], playerUtil, cc)).toList
|
||||||
|
val trumpSuit = Suit.fromOrdinal((roundJson \ "trumpSuit").get.asInstanceOf[JsNumber].value.toInt)
|
||||||
|
val winner = if ((roundJson \ "winner").get.isInstanceOf[JsString]) {
|
||||||
|
None
|
||||||
|
} else {
|
||||||
|
Some(PlayerJsonFormatter.parsePlayerJson((roundJson \ "winner").get.asInstanceOf[JsObject], playerUtil, cc))
|
||||||
|
}
|
||||||
|
val firstRound = (roundJson \ "firstRound").get.asInstanceOf[JsBoolean].value
|
||||||
|
Round(trumpSuit = trumpSuit, tricklist = tricksList, winner = winner, firstRound = firstRound)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private object MatchJsonFormatter {
|
||||||
|
|
||||||
|
def createMatchJson(matchImpl: Match): JsValue = {
|
||||||
|
Json.obj(
|
||||||
|
"totalplayers" -> JsArray(
|
||||||
|
matchImpl.totalplayers.map(player => PlayerJsonFormatter.createPlayerJson(player))
|
||||||
|
),
|
||||||
|
"playerIn" -> JsArray(
|
||||||
|
matchImpl.playersIn.map(player => PlayerJsonFormatter.createPlayerJson(player))
|
||||||
|
),
|
||||||
|
"numberofcards" -> JsNumber(matchImpl.numberofcards),
|
||||||
|
"dogLife" -> JsBoolean(matchImpl.dogLife),
|
||||||
|
"roundlist" -> JsArray(
|
||||||
|
matchImpl.roundlist.map(round => RoundJsonFormatter.createRoundJson(round))
|
||||||
|
)
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
def parseMatchJson(matchJson: JsObject, playerUtil: PlayerUtil, cc: List[Card]): Match = {
|
||||||
|
val totalplayers = (matchJson \ "totalplayers").get.asInstanceOf[JsArray].value.map(playerJson => PlayerJsonFormatter.parsePlayerJson(playerJson.asInstanceOf[JsObject], playerUtil, cc)).toList
|
||||||
|
val playersIn = (matchJson \ "playerIn").get.asInstanceOf[JsArray].value.map(playerJson => PlayerJsonFormatter.parsePlayerJson(playerJson.asInstanceOf[JsObject], playerUtil, cc)).toList
|
||||||
|
val numberofcards = (matchJson \ "numberofcards").get.asInstanceOf[JsNumber].value.toInt
|
||||||
|
val dogLife = (matchJson \ "dogLife").get.asInstanceOf[JsBoolean].value
|
||||||
|
val roundlist = (matchJson \ "roundlist").get.asInstanceOf[JsArray].value.map(roundJson => RoundJsonFormatter.parseRoundJson(roundJson.asInstanceOf[JsObject], playerUtil, cc)).toList
|
||||||
|
Match(totalplayers, playersIn, numberofcards, dogLife, roundlist)
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private object CardJsonFormatter {
|
||||||
|
|
||||||
|
def createCardJson(card: Card): JsObject = {
|
||||||
|
Json.obj(
|
||||||
|
"value" -> JsNumber(card.cardValue.ordinal),
|
||||||
|
"suit" -> JsNumber(card.suit.ordinal)
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
def parseCardJson(cardJson: JsObject): Card = {
|
||||||
|
val value = (cardJson \ "value").get.asInstanceOf[JsNumber].value.toInt
|
||||||
|
val suit = (cardJson \ "suit").get.asInstanceOf[JsNumber].value.toInt
|
||||||
|
Card(CardValue.fromOrdinal(value), Suit.fromOrdinal(suit))
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -1,36 +0,0 @@
|
|||||||
package de.knockoutwhist.player
|
|
||||||
import de.knockoutwhist.cards.{Card, Hand, Suit}
|
|
||||||
import de.knockoutwhist.controlold.AILogic
|
|
||||||
import de.knockoutwhist.rounds.{Match, Round, Trick}
|
|
||||||
|
|
||||||
import scala.collection.immutable
|
|
||||||
import scala.util.Try
|
|
||||||
|
|
||||||
class AIPlayer private[player](name: String, hand: Option[Hand], doglife: Boolean = false) extends AbstractPlayer(name, hand, doglife) {
|
|
||||||
override def provideHand(hand: Hand): AbstractPlayer = {
|
|
||||||
AIPlayer(name, Some(hand), doglife)
|
|
||||||
}
|
|
||||||
|
|
||||||
override def removeCard(card: Card): AbstractPlayer = {
|
|
||||||
AIPlayer(name, Some(hand.get.removeCard(card)), doglife)
|
|
||||||
}
|
|
||||||
|
|
||||||
override def setDogLife(): AbstractPlayer = AIPlayer(name, hand, true)
|
|
||||||
|
|
||||||
override def handlePlayCard(hand: Hand, matchImpl: Match, round: Round, trick: Trick, currentIndex: Int): Unit = {
|
|
||||||
AILogic.decideCard(this, round, trick)
|
|
||||||
}
|
|
||||||
|
|
||||||
override def handleDogPlayCard(hand: Hand, matchImpl: Match, round: Round, trick: Trick, currentIndex: Int, needstoplay: Boolean): Unit = {
|
|
||||||
AILogic.decideDogCard(this, round, trick, needstoplay)
|
|
||||||
}
|
|
||||||
|
|
||||||
override def handlePickTrumpsuit(matchImpl: Match, remaining_players: List[AbstractPlayer], firstRound: Boolean): Unit = {
|
|
||||||
AILogic.decideTrumpSuit(this)
|
|
||||||
}
|
|
||||||
|
|
||||||
override def handlePickTieCard(winner: List[AbstractPlayer], matchImpl: Match, round: Round, playersout: List[AbstractPlayer], cut: immutable.HashMap[AbstractPlayer, Card], currentStep: Int, remaining: Int, currentIndex: Int = 0): Unit = {
|
|
||||||
AILogic.decideTie(1, remaining)
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,25 +1,63 @@
|
|||||||
package de.knockoutwhist.player
|
package de.knockoutwhist.player
|
||||||
|
|
||||||
import de.knockoutwhist.cards.{Card, Hand, Suit}
|
import de.knockoutwhist.cards.{Card, Hand}
|
||||||
import de.knockoutwhist.rounds.{Match, Round, Trick}
|
|
||||||
|
|
||||||
import scala.collection.immutable
|
import java.util.UUID
|
||||||
import scala.util.Try
|
|
||||||
|
|
||||||
abstract case class AbstractPlayer private[player](var name: String, hand: Option[Hand], doglife: Boolean = false) {
|
//If you get an uuid conflict, go play the lottery!!!
|
||||||
|
abstract case class AbstractPlayer private[player](name: String, id: UUID = UUID.randomUUID()) {
|
||||||
|
|
||||||
|
protected var hand: Option[Hand] = None
|
||||||
|
protected var dogLife: Boolean = false
|
||||||
|
|
||||||
def currentHand(): Option[Hand] = hand
|
def currentHand(): Option[Hand] = hand
|
||||||
|
|
||||||
def provideHand(hand: Hand): AbstractPlayer
|
def isInDogLife: Boolean = dogLife
|
||||||
def setDogLife(): AbstractPlayer
|
|
||||||
def removeCard(card: Card): AbstractPlayer
|
|
||||||
|
|
||||||
def handlePlayCard(hand: Hand, matchImpl: Match, round: Round, trick: Trick, currentIndex: Int): Unit
|
|
||||||
def handleDogPlayCard(hand: Hand, matchImpl: Match, round: Round, trick: Trick, currentIndex: Int, needstoplay: Boolean): Unit
|
|
||||||
def handlePickTrumpsuit(matchImpl: Match, remaining_players: List[AbstractPlayer], firstRound: Boolean): Unit
|
|
||||||
def handlePickTieCard(winner: List[AbstractPlayer], matchImpl: Match, round: Round, playersout: List[AbstractPlayer], cut: immutable.HashMap[AbstractPlayer, Card], currentStep: Int, remaining: Int, currentIndex: Int = 0): Unit
|
|
||||||
|
|
||||||
|
def provideHand(hand: Hand): Unit = {
|
||||||
|
this.hand = Some(hand)
|
||||||
|
}
|
||||||
|
def setDogLife(): Unit = {
|
||||||
|
this.dogLife = true
|
||||||
|
}
|
||||||
|
def resetDogLife(): Unit = {
|
||||||
|
this.dogLife = false
|
||||||
|
}
|
||||||
|
def removeCard(card: Card): Unit = {
|
||||||
|
this.hand = this.hand.map(_.removeCard(card))
|
||||||
|
}
|
||||||
|
|
||||||
override def toString: String = {
|
override def toString: String = {
|
||||||
name
|
name
|
||||||
}
|
}
|
||||||
|
|
||||||
|
override def canEqual(that: Any): Boolean = that.isInstanceOf[AbstractPlayer]
|
||||||
|
|
||||||
|
override def equals(obj: Any): Boolean = {
|
||||||
|
obj match {
|
||||||
|
case that: AbstractPlayer => this.id.equals(that.id)
|
||||||
|
case _ => false
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
def generatePlayerData(): PlayerData = {
|
||||||
|
PlayerData(id, name, hand, dogLife)
|
||||||
|
}
|
||||||
|
|
||||||
|
def receivePlayerData(data: PlayerData): Unit = {
|
||||||
|
if (this.id != data.id) {
|
||||||
|
throw new IllegalArgumentException("Cannot receive PlayerData for a different player!")
|
||||||
|
}
|
||||||
|
if (this.name != data.name) {
|
||||||
|
throw new IllegalArgumentException("Cannot change player name via PlayerData!")
|
||||||
|
}
|
||||||
|
this.hand = data.hand
|
||||||
|
this.dogLife = data.dogLife
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
case class PlayerData(id: UUID, name: String, hand: Option[Hand], dogLife: Boolean) {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,40 +0,0 @@
|
|||||||
package de.knockoutwhist.player
|
|
||||||
|
|
||||||
import de.knockoutwhist.cards.CardValue.Ten
|
|
||||||
import de.knockoutwhist.cards.Suit.Spades
|
|
||||||
import de.knockoutwhist.cards.{Card, Hand}
|
|
||||||
import de.knockoutwhist.control.ControlHandler
|
|
||||||
import de.knockoutwhist.control.controllerBaseImpl.{PlayerLogic, TrickLogic}
|
|
||||||
import de.knockoutwhist.rounds.{Match, Round, Trick}
|
|
||||||
|
|
||||||
import scala.collection.immutable
|
|
||||||
import scala.util.Try
|
|
||||||
|
|
||||||
class MockPlayer private[player](name: String, hand: Option[Hand], doglife: Boolean = false) extends AbstractPlayer(name, hand, doglife) {
|
|
||||||
|
|
||||||
override def provideHand(hand: Hand): AbstractPlayer = {
|
|
||||||
MockPlayer(name, Some(hand), doglife)
|
|
||||||
}
|
|
||||||
|
|
||||||
override def removeCard(card: Card): AbstractPlayer = {
|
|
||||||
MockPlayer(name, Some(hand.get.removeCard(card)), doglife)
|
|
||||||
}
|
|
||||||
|
|
||||||
override def setDogLife(): AbstractPlayer = MockPlayer(name, hand, true)
|
|
||||||
|
|
||||||
override def handlePlayCard(hand: Hand, matchImpl: Match, round: Round, trick: Trick, currentIndex: Int): Unit = {
|
|
||||||
ControlHandler.trickcomponent.controlSuitplayed(Try{Card(Ten, Spades)}, matchImpl, round, trick, currentIndex, this)
|
|
||||||
}
|
|
||||||
|
|
||||||
override def handleDogPlayCard(hand: Hand, matchImpl: Match, round: Round, trick: Trick, currentIndex: Int, needstoplay: Boolean): Unit = {
|
|
||||||
ControlHandler.trickcomponent.controlDogPlayed(Try{None}, matchImpl, round, trick, currentIndex, this)
|
|
||||||
}
|
|
||||||
|
|
||||||
override def handlePickTrumpsuit(matchImpl: Match, remaining_players: List[AbstractPlayer], firstRound: Boolean): Unit = {
|
|
||||||
ControlHandler.playerlogcomponent.trumpSuitSelected(matchImpl, Try{Spades}, remaining_players, firstRound, this)
|
|
||||||
}
|
|
||||||
|
|
||||||
override def handlePickTieCard(winner: List[AbstractPlayer], matchImpl: Match, round: Round, playersout: List[AbstractPlayer], cut: immutable.HashMap[AbstractPlayer, Card], currentStep: Int, remaining: Int, currentIndex: Int = 0): Unit = {
|
|
||||||
ControlHandler.playerlogcomponent.selectedTie(winner, matchImpl, round, playersout, cut, Try{1}, currentStep, remaining, currentIndex)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,28 +1,45 @@
|
|||||||
package de.knockoutwhist.player
|
package de.knockoutwhist.player
|
||||||
|
|
||||||
import de.knockoutwhist.player.Playertype.{AI, HUMAN, MOCK}
|
import de.knockoutwhist.player.Playertype.{HUMAN, STUB}
|
||||||
import de.knockoutwhist.player.builder.{AIPlayerBuilder, Director, HumanoidBuilder, MockPlayerBuilder, PlayerBuilder}
|
import de.knockoutwhist.player.baseImpl.HumanPlayer
|
||||||
|
import de.knockoutwhist.player.builder.*
|
||||||
|
|
||||||
|
import java.util.UUID
|
||||||
|
|
||||||
enum Playertype:
|
enum Playertype:
|
||||||
case HUMAN
|
case HUMAN
|
||||||
case AI
|
case STUB
|
||||||
case MOCK
|
|
||||||
end Playertype
|
end Playertype
|
||||||
|
|
||||||
object PlayerFactory {
|
object PlayerFactory {
|
||||||
def createPlayer(name: String = null, playertype: Playertype): AbstractPlayer = {
|
def createPlayer(name: String = null, id: UUID = null, playertype: Playertype): AbstractPlayer = {
|
||||||
val buildType: PlayerBuilder = playertype match {
|
val buildType: PlayerBuilder = playertype match {
|
||||||
case HUMAN =>
|
case HUMAN =>
|
||||||
new HumanoidBuilder()
|
new HumanoidBuilder()
|
||||||
case AI =>
|
case STUB =>
|
||||||
new AIPlayerBuilder()
|
new StubPlayerBuilder
|
||||||
case MOCK =>
|
|
||||||
new MockPlayerBuilder
|
|
||||||
}
|
}
|
||||||
if (name == null) {
|
if (name == null) {
|
||||||
Director.constructWithRandomNames(buildType)
|
if (id != null) {
|
||||||
|
Director.constructWithRandomNamesAndID(buildType, id)
|
||||||
|
} else {
|
||||||
|
Director.constructWithRandomNames(buildType)
|
||||||
|
}
|
||||||
} else {
|
} else {
|
||||||
Director.constructWithName(buildType, name)
|
if (id != null) {
|
||||||
|
Director.constructWithNameAndID(buildType, name, id)
|
||||||
|
} else {
|
||||||
|
Director.constructWithName(buildType, name)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
def parsePlayerType(player: AbstractPlayer): Playertype = {
|
||||||
|
player match {
|
||||||
|
case _: HumanPlayer =>
|
||||||
|
HUMAN
|
||||||
|
case _: StubPlayer =>
|
||||||
|
STUB
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
7
src/main/scala/de/knockoutwhist/player/StubPlayer.scala
Normal file
7
src/main/scala/de/knockoutwhist/player/StubPlayer.scala
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
package de.knockoutwhist.player
|
||||||
|
|
||||||
|
import java.util.UUID
|
||||||
|
|
||||||
|
class StubPlayer (name: String, id: UUID = UUID.randomUUID()) extends AbstractPlayer(name, id) {
|
||||||
|
|
||||||
|
}
|
||||||
@@ -1,40 +1,10 @@
|
|||||||
package de.knockoutwhist.player.baseImpl
|
package de.knockoutwhist.player.baseImpl
|
||||||
|
|
||||||
import de.knockoutwhist.cards.{Card, Hand, Suit}
|
|
||||||
import de.knockoutwhist.control.ControlHandler
|
|
||||||
import de.knockoutwhist.events.directional.{RequestCardEvent, RequestDogPlayCardEvent, RequestPickTrumpsuitEvent, RequestTieNumberEvent}
|
|
||||||
import de.knockoutwhist.player.AbstractPlayer
|
import de.knockoutwhist.player.AbstractPlayer
|
||||||
import de.knockoutwhist.rounds.{Match, Round, Trick}
|
|
||||||
|
|
||||||
import scala.collection.immutable
|
import java.util.UUID
|
||||||
import scala.util.Try
|
|
||||||
|
|
||||||
|
|
||||||
class HumanPlayer private[player](name: String, hand: Option[Hand], doglife: Boolean = false) extends AbstractPlayer(name, hand, doglife) {
|
class HumanPlayer (name: String, id: UUID = UUID.randomUUID()) extends AbstractPlayer(name, id) {
|
||||||
override def provideHand(hand: Hand): AbstractPlayer = {
|
|
||||||
HumanPlayer(name, Some(hand), doglife)
|
|
||||||
}
|
|
||||||
|
|
||||||
override def setDogLife(): AbstractPlayer = HumanPlayer(name, hand, true)
|
|
||||||
|
|
||||||
override def removeCard(card: Card): AbstractPlayer = {
|
|
||||||
HumanPlayer(name, Some(hand.get.removeCard(card)), doglife)
|
|
||||||
}
|
|
||||||
|
|
||||||
override def handlePlayCard(hand: Hand, matchImpl: Match, round: Round, trick: Trick, currentIndex: Int): Unit = {
|
|
||||||
ControlHandler.invoke(RequestCardEvent(hand, matchImpl, round, trick, currentIndex, this))
|
|
||||||
}
|
|
||||||
|
|
||||||
override def handleDogPlayCard(hand: Hand, matchImpl: Match, round: Round, trick: Trick, currentIndex: Int, needstoplay: Boolean): Unit = {
|
|
||||||
ControlHandler.invoke(RequestDogPlayCardEvent(hand, matchImpl, round, trick, currentIndex, this, needstoplay))
|
|
||||||
}
|
|
||||||
|
|
||||||
override def handlePickTrumpsuit(matchImpl: Match, remaining_players: List[AbstractPlayer], firstRound: Boolean): Unit = {
|
|
||||||
ControlHandler.invoke(RequestPickTrumpsuitEvent(matchImpl, remaining_players, firstRound, this))
|
|
||||||
}
|
|
||||||
|
|
||||||
override def handlePickTieCard(winner: List[AbstractPlayer], matchImpl: Match, round: Round, playersout: List[AbstractPlayer], cut: immutable.HashMap[AbstractPlayer, Card], currentStep: Int, remaining: Int, currentIndex: Int = 0): Unit = {
|
|
||||||
ControlHandler.invoke(RequestTieNumberEvent(winner, matchImpl, round, playersout, cut, currentStep, remaining, currentIndex))
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,31 +0,0 @@
|
|||||||
package de.knockoutwhist.player.builder
|
|
||||||
|
|
||||||
import de.knockoutwhist.player.{AIPlayer, AbstractPlayer}
|
|
||||||
|
|
||||||
class AIPlayerBuilder extends PlayerBuilder {
|
|
||||||
private var unfinished: Option[AIPlayer] = None
|
|
||||||
|
|
||||||
override def setName(name: String): PlayerBuilder = {
|
|
||||||
if (unfinished.isEmpty) {
|
|
||||||
unfinished = Some(AIPlayer(name, None))
|
|
||||||
} else {
|
|
||||||
unfinished.get.name = name
|
|
||||||
}
|
|
||||||
this
|
|
||||||
}
|
|
||||||
|
|
||||||
override def reset(): PlayerBuilder = {
|
|
||||||
unfinished = None
|
|
||||||
this
|
|
||||||
}
|
|
||||||
|
|
||||||
override def build(): AbstractPlayer = {
|
|
||||||
if (unfinished.isDefined) {
|
|
||||||
val player = unfinished.get
|
|
||||||
reset()
|
|
||||||
return player
|
|
||||||
}
|
|
||||||
throw new IllegalStateException("Trying to build non-existing AI")
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -19,5 +19,19 @@ object Director {
|
|||||||
playerBuilder.setName(name)
|
playerBuilder.setName(name)
|
||||||
playerBuilder.build()
|
playerBuilder.build()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
def constructWithRandomNamesAndID(playerBuilder: PlayerBuilder, id: java.util.UUID): AbstractPlayer = {
|
||||||
|
playerBuilder.reset()
|
||||||
|
playerBuilder.setName(playernames(Random.nextInt(playernames.length)))
|
||||||
|
playerBuilder.setID(id)
|
||||||
|
playerBuilder.build()
|
||||||
|
}
|
||||||
|
|
||||||
|
def constructWithNameAndID(playerBuilder: PlayerBuilder, name: String, id: java.util.UUID): AbstractPlayer = {
|
||||||
|
playerBuilder.reset()
|
||||||
|
playerBuilder.setName(name)
|
||||||
|
playerBuilder.setID(id)
|
||||||
|
playerBuilder.build()
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -3,31 +3,36 @@ package de.knockoutwhist.player.builder
|
|||||||
import de.knockoutwhist.player.AbstractPlayer
|
import de.knockoutwhist.player.AbstractPlayer
|
||||||
import de.knockoutwhist.player.baseImpl.HumanPlayer
|
import de.knockoutwhist.player.baseImpl.HumanPlayer
|
||||||
|
|
||||||
|
import java.util.UUID
|
||||||
import scala.compiletime.uninitialized
|
import scala.compiletime.uninitialized
|
||||||
|
|
||||||
class HumanoidBuilder extends PlayerBuilder {
|
class HumanoidBuilder extends PlayerBuilder {
|
||||||
private var unfinished: Option[HumanPlayer] = None
|
private var name: Option[String] = None
|
||||||
|
private var id: Option[UUID] = Some(UUID.randomUUID())
|
||||||
|
|
||||||
override def setName(name: String): PlayerBuilder = {
|
override def setName(name: String): PlayerBuilder = {
|
||||||
if (unfinished.isEmpty) {
|
this.name = Some(name)
|
||||||
unfinished = Some(HumanPlayer(name, None))
|
this
|
||||||
} else {
|
}
|
||||||
unfinished.get.name = name
|
|
||||||
}
|
override def setID(id: UUID): PlayerBuilder = {
|
||||||
|
this.id = Some(id)
|
||||||
this
|
this
|
||||||
}
|
}
|
||||||
|
|
||||||
override def reset(): PlayerBuilder = {
|
override def reset(): PlayerBuilder = {
|
||||||
unfinished = None
|
this.name = None
|
||||||
|
this.id = Some(UUID.randomUUID())
|
||||||
this
|
this
|
||||||
}
|
}
|
||||||
|
|
||||||
override def build(): AbstractPlayer = {
|
override def build(): AbstractPlayer = {
|
||||||
if(unfinished.isDefined) {
|
if (this.name.isDefined && this.id.isDefined) {
|
||||||
val player = unfinished.get
|
val player = new HumanPlayer(this.name.get, id.get)
|
||||||
reset()
|
reset()
|
||||||
return player
|
return player
|
||||||
}
|
}
|
||||||
throw new IllegalStateException("Trying to build non-existing Human")
|
throw new IllegalStateException("Trying to build non-existing HumanPlayer")
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,31 +0,0 @@
|
|||||||
package de.knockoutwhist.player.builder
|
|
||||||
|
|
||||||
import de.knockoutwhist.player.{MockPlayer, AbstractPlayer}
|
|
||||||
|
|
||||||
class MockPlayerBuilder extends PlayerBuilder {
|
|
||||||
private var unfinished: Option[MockPlayer] = None
|
|
||||||
|
|
||||||
override def setName(name: String): PlayerBuilder = {
|
|
||||||
if (unfinished.isEmpty) {
|
|
||||||
unfinished = Some(MockPlayer(name, None))
|
|
||||||
} else {
|
|
||||||
unfinished.get.name = name
|
|
||||||
}
|
|
||||||
this
|
|
||||||
}
|
|
||||||
|
|
||||||
override def reset(): PlayerBuilder = {
|
|
||||||
unfinished = None
|
|
||||||
this
|
|
||||||
}
|
|
||||||
|
|
||||||
override def build(): AbstractPlayer = {
|
|
||||||
if (unfinished.isDefined) {
|
|
||||||
val player = unfinished.get
|
|
||||||
reset()
|
|
||||||
return player
|
|
||||||
}
|
|
||||||
throw new IllegalStateException("Trying to build non-existing AI")
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user