21 Commits

Author SHA1 Message Date
b9a7b0a2af feat(user-sessions): enhance game lobby management with user session handling and game full exception (#51)
Reviewed-on: #51
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-11-01 20:53:41 +01:00
fbc0ea2277 fix(ui): add light mode styles, update font families and fixed ui (#50)
Reviewed-on: #50
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-10-28 19:06:52 +01:00
f998d5f6f0 fix(imports): reorganized import statements for clarity and consistency (#49)
Reviewed-on: #49
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-10-26 18:09:45 +01:00
c5895f094b fix(base): fixed persistence logic (#48)
Fixed persistence logic for Trump Selection and Save File Loading

Reviewed-on: #48
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-10-26 18:03:20 +01:00
8645d4a219 test(base): added some tests to improve the coverage (#47)
Reviewed-on: #47
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-10-22 20:12:03 +02:00
c9e44bc604 fix(base): fixed logic regarding dog player detection (#46)
Reviewed-on: #46
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-10-22 20:11:21 +02:00
7dad9052f7 fix(base): no dogs after the first round (#45)
Stopped people from becoming dogs in the first round

Reviewed-on: #45
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-10-22 15:08:09 +02:00
65921c289a Merge pull request 'finished: webapplication-logic-refactor' (#44) from webapplication-logic-refactor into webapplication
Reviewed-on: #44
2025-10-22 13:08:02 +02:00
cc4bc9d93e Fix tie number selection logic to include highest allowed number 2025-10-22 10:34:49 +02:00
c43cc7cac0 Fixes 2025-10-22 08:20:47 +02:00
e17ab6a552 Various fixes 2025-10-22 08:16:22 +02:00
786204dfaf Rename PlayCardEvent to RequestCardEvent for clarity in event handling 2025-10-19 20:49:25 +02:00
026c666f03 Refactor game logic to track player input state; add CardPlayedEvent and update RoundEndEvent with trick count 2025-10-19 20:48:45 +02:00
6335cbee23 Fixed TUI refactor and logic errors 2025-10-19 13:30:25 +02:00
16857fe42c TUI finished 2025-10-18 01:28:42 +02:00
1a189ef0fe Add core game logic components and event handling for player actions 2025-10-17 20:39:57 +02:00
f9a6e6af05 Refactor player classes and enhance game logic; add tie handling and player input management 2025-10-17 16:25:46 +02:00
11834a7d44 Refactor match handling and session management; add player session functionality and update event handling in WebUI 2025-10-13 15:16:41 +02:00
51ef1f1607 Provided the match with an ID 2025-10-10 20:17:25 +02:00
7676dd8ed1 Add WebUI and ingame route, update Configuration and DefaultConfiguration for UI integration 2025-10-10 13:31:50 +02:00
51604124fd Add initial application structure with HomeController and routing 2025-10-09 13:25:05 +02:00
174 changed files with 4215 additions and 4388 deletions

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@@ -1,56 +0,0 @@
Compile/mainClass := Some("de.knockoutwhist.KnockOutWhist")
name := "KnockOutWhist"
version := {
val major = sys.env.getOrElse("MAJOR_VERSION", "0")
val minor = sys.env.getOrElse("MINOR_VERSION", "0")
val buildNR = sys.env.getOrElse("BUI_COUNTER", "1")
s"$major.$minor.$buildNR"
}
ThisBuild / organization := "de.knockoutwhist"
ThisBuild / version := version.value
ThisBuild / scalaVersion := "3.5.1"
lazy val root = (project in file("."))
.settings(
name := "Projekt-zu-SE",
fork in run := true,
javaOptions in run += "-Xmx2G",
assembly / mainClass := Some("de.knockoutwhist.KnockOutWhist"),
assembly / assemblyJarName := s"KnockOutWhist-${version.value}.jar",
)
libraryDependencies += "org.scalactic" %% "scalactic" % "3.2.18"
libraryDependencies += "org.scalatest" %% "scalatest" % "3.2.18" % "test"
libraryDependencies +="io.github.mkpaz" % "atlantafx-base" % "2.0.1"
libraryDependencies += "org.scalafx" %% "scalafx" % "22.0.0-R33"
libraryDependencies += "org.scala-lang.modules" %% "scala-xml" % "2.3.0"
libraryDependencies += "org.playframework" %% "play-json" % "3.1.0-M1"
libraryDependencies ++= {
// Determine OS version of JavaFX binaries
lazy val osName = System.getProperty("os.name") match {
case n if n.startsWith("Linux") => "linux"
case n if n.startsWith("Mac") => "mac"
case n if n.startsWith("Windows") => "win"
case _ => throw new Exception("Unknown platform!")
}
Seq("base", "controls", "fxml", "graphics", "media", "swing", "web")
.map(m => "org.openjfx" % s"javafx-$m" % "21" classifier osName)
}
libraryDependencies += "net.codingwell" %% "scala-guice" % "7.0.0"
Test / testOptions += Tests.Filter(_.equals("de.knockoutwhist.TestSequence"))
coverageEnabled := true
coverageFailOnMinimum := true
coverageMinimumStmtTotal := 85
coverageMinimumBranchTotal := 100

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@@ -1 +0,0 @@
sbt.version = 1.10.2

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@@ -1,3 +0,0 @@
addSbtPlugin("org.scoverage" % "sbt-scoverage" % "2.2.1")
addSbtPlugin("com.eed3si9n" % "sbt-assembly" % "2.3.0")
addSbtPlugin("org.scoverage" % "sbt-coveralls" % "1.3.1")

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@@ -1,14 +1,12 @@
package de.knockoutwhist
import com.google.inject.{Guice, Inject, Injector}
import de.knockoutwhist.components.{Configuration, DefaultConfiguration}
import de.knockoutwhist.control.{ControlHandler, ControlThread}
import com.google.inject.{Guice, Injector}
import de.knockoutwhist.components.Configuration
import de.knockoutwhist.control.ControlThread
import de.knockoutwhist.control.controllerBaseImpl.BaseGameLogic
import de.knockoutwhist.di.KnockOutConfigurationModule
import de.knockoutwhist.events.ui.GameState.MAIN_MENU
import de.knockoutwhist.events.ui.GameStateUpdateEvent
import de.knockoutwhist.ui.gui.GUIMain
import de.knockoutwhist.ui.tui.TUIMain
import de.knockoutwhist.utils.events.EventListener
object KnockOutWhist {
@@ -17,19 +15,30 @@ object KnockOutWhist {
Debug mode
- Disables the random shuffle of the cards
*/
private val injector: Injector = Guice.createInjector(KnockOutConfigurationModule())
val config: Configuration = injector.getInstance(classOf[Configuration])
private[knockoutwhist] var DEBUG_MODE_VAR: Boolean = false
private var _config: Option[Configuration] = None
def config: Configuration = _config.get
def debugmode: Boolean = DEBUG_MODE_VAR
def main(args: Array[String]): Unit = {
ControlThread.start()
config.persistenceManager.loadManager()
if(!TUIMain.initial) throw new IllegalStateException("TUI could not be started.")
if(!GUIMain.initial) throw new IllegalStateException("GUI could not be started.")
ControlThread.runLater {
ControlHandler.invoke(GameStateUpdateEvent(MAIN_MENU))
val injector: Injector = Guice.createInjector(KnockOutConfigurationModule())
val config: Configuration = injector.getInstance(classOf[Configuration])
entry(config)
}
def entry(configuration: Configuration): Unit = {
_config = Some(configuration)
val baseLogic = BaseGameLogic(configuration)
for (handler <- configuration.listener) baseLogic.addListener(handler)
for (ui <- configuration.uis) {
if (!ui.initial(baseLogic)) throw new IllegalStateException(s"${ui.getClass.getName} could not be started.")
ui match {
case eventListener: EventListener => baseLogic.addListener(eventListener)
case _ =>
}
}
}

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@@ -0,0 +1,9 @@
//start from 0, stop at 9 inclusive
for (i <- 0 until 10){
println("Hi " + i)
}
//or start from 0, stop at 9 inclusive
for (i <- 0 to 9){
println("Hi " + i)
}

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@@ -33,4 +33,13 @@ end CardValue
case class Card(cardValue: CardValue, suit: Suit) {
override def toString: String = s"$cardValue of $suit"
override def canEqual(that: Any): Boolean = that.isInstanceOf[Card]
override def equals(obj: Any): Boolean = obj match {
case that: Card =>
this.cardValue == that.cardValue &&
this.suit == that.suit
case _ => false
}
}

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@@ -10,6 +10,10 @@ trait CardManager {
def nextCard(): Card
def remainingCards: Int = cardContainer.size - currentIndx
def removeCards(amount: Int): List[Card]
def createHand(amount: Int = 7): Hand
def grabSpecificCard(card: Card): Card

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@@ -46,6 +46,14 @@ class CardBaseManager extends CardManager {
}
}
override def removeCards(amount: Int): List[Card] = {
val removedCards = ListBuffer[Card]()
for (_ <- 0 to amount) {
removedCards += nextCard()
}
removedCards.toList
}
override def createHand(amount: Int = 7): Hand = {
val hand = ListBuffer[Card]()
for (_ <- 1 to amount) {

View File

@@ -11,6 +11,8 @@ object StubCardManager extends CardManager {
override def nextCard(): Card = Card(CardValue.Ace, Suit.Clubs)
override def removeCards(amount: Int): List[Card] = List(Card(CardValue.Ace, Suit.Clubs))
override def createHand(amount: Int): Hand = Hand(List(Card(CardValue.Ace, Suit.Clubs)))
override def grabSpecificCard(card: Card): Card = card

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@@ -1,22 +1,17 @@
package de.knockoutwhist.components
import de.knockoutwhist.cards.CardManager
import de.knockoutwhist.control.*
import de.knockoutwhist.persistence.PersistenceManager
import de.knockoutwhist.persistence.formats.FileFormatter
import de.knockoutwhist.player.AbstractPlayer
import de.knockoutwhist.ui.UI
import de.knockoutwhist.utils.CustomPlayerQueue
import de.knockoutwhist.utils.events.EventListener
trait Configuration {
def maincomponent: Maincomponent
def matchcomponent: Matchcomponent
def playeractrcomponent: Playeractrcomponent
def playerlogcomponent: Playerlogcomponent
def roundlogcomponent: Roundlogcomponent
def trickcomponent: Tricklogcomponent
def cardManager: CardManager
def persistenceManager: PersistenceManager
def fileFormatter: FileFormatter
def uis: Set[UI]
def listener: Set[EventListener]
def createRightQueue(players: Array[AbstractPlayer], start: Int = 0): CustomPlayerQueue[AbstractPlayer]

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@@ -2,29 +2,32 @@ package de.knockoutwhist.components
import com.google.inject.Guice
import de.knockoutwhist.cards.CardManager
import de.knockoutwhist.cards.base.CardBaseManager
import de.knockoutwhist.control.*
import de.knockoutwhist.control.controllerBaseImpl.*
import de.knockoutwhist.di.KnockOutLogicModule
import de.knockoutwhist.persistence.PersistenceManager
import de.knockoutwhist.di.{KnockOutConfigurationModule, KnockOutLogicModule}
import de.knockoutwhist.persistence.formats.FileFormatter
import de.knockoutwhist.player.AbstractPlayer
import de.knockoutwhist.ui.UI
import de.knockoutwhist.ui.gui.GUIMain
import de.knockoutwhist.ui.tui.TUIMain
import de.knockoutwhist.utils
import de.knockoutwhist.utils.CustomPlayerQueue
import de.knockoutwhist.utils.baseQueue.{CustomPlayerBaseQueue, CustomPlayerQueueBuilder, QueueBuilder}
import de.knockoutwhist.utils.baseQueue.QueueBuilder
import de.knockoutwhist.utils.events.EventListener
object DefaultConfiguration extends Configuration {
import scala.language.postfixOps
private val injector = Guice.createInjector(KnockOutLogicModule())
class DefaultConfiguration extends Configuration {
def maincomponent: Maincomponent = injector.getInstance(classOf[Maincomponent])
def matchcomponent: Matchcomponent = injector.getInstance(classOf[Matchcomponent])
def playeractrcomponent: Playeractrcomponent = injector.getInstance(classOf[Playeractrcomponent])
def playerlogcomponent: Playerlogcomponent = injector.getInstance(classOf[Playerlogcomponent])
def roundlogcomponent: Roundlogcomponent = injector.getInstance(classOf[Roundlogcomponent])
def trickcomponent: Tricklogcomponent = injector.getInstance(classOf[Tricklogcomponent])
def cardManager: CardManager = injector.getInstance(classOf[CardManager])
def persistenceManager: PersistenceManager = injector.getInstance(classOf[PersistenceManager])
def fileFormatter: FileFormatter = injector.getInstance(classOf[FileFormatter])
private val injector = Guice.createInjector(KnockOutLogicModule(), KnockOutConfigurationModule())
override def cardManager: CardManager = injector.getInstance(classOf[CardManager])
override def fileFormatter: FileFormatter = injector.getInstance(classOf[FileFormatter])
override def uis: Set[UI] = Set[UI](
TUIMain(),
GUIMain()
)
override def listener: Set[EventListener] = Set[EventListener](
utils.DelayHandler
)
override def createRightQueue(players: Array[AbstractPlayer], start: Int): CustomPlayerQueue[AbstractPlayer] = {
val builder = injector.getInstance(classOf[QueueBuilder])

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@@ -1,88 +0,0 @@
package de.knockoutwhist.control
import de.knockoutwhist.KnockOutWhist
import de.knockoutwhist.cards.base.CardBaseManager
import de.knockoutwhist.cards.{Card, Hand, Suit}
import de.knockoutwhist.control.ControlHandler
import de.knockoutwhist.player.AbstractPlayer
import de.knockoutwhist.rounds.{Round, Trick}
import scala.util.Random
case object AILogic {
def decideCard(ai: AbstractPlayer, round: Round, trick: Trick): Card = {
if(trick.firstCard.isEmpty) return ai.currentHand().get.cards.maxBy(_.cardValue.ordinal)
val firstCardSuit = trick.firstCard.get.suit
val hand = ai.currentHand().get
val cardsOfSuit = hand.cards.filter(_.suit == firstCardSuit)
val trumpsInGame = trick.cards.keys.filter(_.suit == round.trumpSuit)
if (cardsOfSuit.isEmpty) {
val trumpCards = hand.cards.filter(_.suit == round.trumpSuit)
if (trumpCards.isEmpty) hand.cards.minBy(_.cardValue.ordinal)
else {
val bestOption = decideWhichTrumpCard(hand, round, trick, trumpsInGame.toList)
grabBestResult(bestOption, hand, round, trick)
}
} else {
if(trumpsInGame.nonEmpty) cardsOfSuit.minBy(_.cardValue.ordinal)
else cardsOfSuit.maxBy(_.cardValue.ordinal)
}
KnockOutWhist.config.cardManager.nextCard()
}
private def grabBestResult(bestOption: Option[Card], hand: Hand, round: Round, trick: Trick): Card = {
bestOption match {
case Some(card) => card
case None =>
val card = hand.cards.filter(_.suit != round.trumpSuit)
if (card.isEmpty) hand.cards.minBy(_.cardValue.ordinal)
else card.minBy(_.cardValue.ordinal)
}
}
private def decideWhichTrumpCard(hand: Hand, round: Round, trick: Trick, activeTrumps: List[Card]): Option[Card] = {
val trumpCards = hand.cards.filter(_.suit == round.trumpSuit)
if (round.playerQueue.size - trick.cards.size == 1 && activeTrumps.isEmpty) return Some(trumpCards.minBy(_.cardValue.ordinal))
val highestTrump = trumpCards.maxBy(_.cardValue.ordinal)
val activeTrump = activeTrumps.maxBy(_.cardValue.ordinal)
if (highestTrump.cardValue.ordinal < activeTrump.cardValue.ordinal) None
else {
val higherTrumps = trumpCards.filter(_.cardValue.ordinal > activeTrump.cardValue.ordinal)
if(round.playerQueue.size - trick.cards.size <= round.playersin.size * 0.5) Some(higherTrumps.minBy(_.cardValue.ordinal))
else Some(highestTrump)
}
}
def decideTrumpSuit(ai: AbstractPlayer): Suit = {
val hand = ai.currentHand().get
hand.cards.groupBy(_.suit).maxBy(_._2.size)._1
}
def decideTie(min: Int, max: Int): Int = {
Random.between(min, max+1)
}
def decideDogCard(ai: AbstractPlayer, round: Round, trick: Trick, needstoplay: Boolean): Option[Card] = {
val firstCardSuit = trick.firstCard.get.suit
val hand = ai.currentHand().get
val trumpsuit = round.trumpSuit
val trumpsuitPlayed = trick.cards.keys.exists(_.suit == trumpsuit)
if(needstoplay) {
Some(hand.cards.head)
} else if(trumpsuitPlayed) {
sortbestcard(trick, trumpsuit, hand)
} else {
sortbestcard(trick, firstCardSuit, hand)
}
}
private def sortbestcard(trick: Trick, suit: Suit, hand: Hand): Option[Card] = {
val highestCard = trick.cards.keys.filter(_.suit == suit).maxBy(_.cardValue.ordinal)
if (hand.cards.head.suit == suit && hand.cards.head.cardValue.ordinal > highestCard.cardValue.ordinal) {
return Some(hand.cards.head)
}
None
}
}

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@@ -1,23 +0,0 @@
package de.knockoutwhist.control
import de.knockoutwhist.ui.gui.GUIMain
import de.knockoutwhist.ui.tui.TUIMain
import de.knockoutwhist.utils.events.EventHandler
import de.knockoutwhist.utils.{CustomThread, DelayHandler}
object ControlHandler extends EventHandler {
addListener(GUIMain)
addListener(TUIMain)
addListener(DelayHandler)
}
object ControlThread extends CustomThread {
setName("ControlThread")
def isControlThread: Boolean = Thread.currentThread().equals(ControlThread)
override def instance: CustomThread = ControlThread
}

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@@ -0,0 +1,9 @@
package de.knockoutwhist.control
object ControlThread {
def runLater[R](op: => R): Unit = {
op
}
}

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@@ -0,0 +1,39 @@
package de.knockoutwhist.control
import de.knockoutwhist.control.controllerBaseImpl.sublogic.util.RoundResult
import de.knockoutwhist.control.sublogic.{PersistenceManager, PlayerInputLogic, PlayerTieLogic, UndoManager}
import de.knockoutwhist.player.AbstractPlayer
import de.knockoutwhist.rounds.{Match, Round, Trick}
import de.knockoutwhist.utils.CustomPlayerQueue
import de.knockoutwhist.utils.events.EventHandler
trait GameLogic extends EventHandler with SnapshottingGameLogic {
def createSession(): Unit
def endSession(): Unit
def createMatch(players: List[AbstractPlayer]): Match
def controlMatch(): Unit
def controlPreRound(): Unit
def controlRound(): Unit
def endRound(winner: AbstractPlayer, roundResult: RoundResult): Match
def controlTrick(): Unit
def endTrick(): Round
def controlPlayerPlay(): Unit
def providePlayersWithCards(): Unit
def isWaitingForInput: Boolean
def playerInputLogic: PlayerInputLogic
def playerTieLogic: PlayerTieLogic
def undoManager: UndoManager
def persistenceManager: PersistenceManager
def getCurrentState: GameState
def getCurrentMatch: Option[Match]
def getCurrentRound: Option[Round]
def getCurrentTrick: Option[Trick]
def getCurrentPlayer: Option[AbstractPlayer]
def getTrumpPlayer: Option[AbstractPlayer]
def getPlayerQueue: Option[CustomPlayerQueue[AbstractPlayer]]
}

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@@ -0,0 +1,12 @@
package de.knockoutwhist.control
enum GameState {
case MainMenu
case Lobby
case InGame
case SelectTrump
case TieBreak
case FinishedMatch
}

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@@ -1,25 +0,0 @@
package de.knockoutwhist.control
import de.knockoutwhist.cards.Card
import de.knockoutwhist.player.AbstractPlayer
import de.knockoutwhist.rounds.{Match, Round, Trick}
trait Maincomponent {
def startMatch(): Unit
def enteredPlayers(players: List[AbstractPlayer]): Unit
def controlMatch(matchImpl: Match): Unit
def controlRound(matchImpl: Match, round: Round): Unit
def endRound(matchImpl: Match, round: Round, winner: AbstractPlayer, playersOut: List[AbstractPlayer]): Unit
def controlTrick(matchImpl: Match, round: Round, trick: Trick, currentIndex: Int = 0): Unit
def controlPlayer(matchImpl: Match, round: Round, trick: Trick, player: AbstractPlayer, currentIndex: Int): Unit
def playCard(trick: Trick, card: Card, player: AbstractPlayer): Trick
}

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@@ -1,8 +0,0 @@
package de.knockoutwhist.control
import de.knockoutwhist.rounds.Match
trait Matchcomponent {
def isOver(matchImpl: Match): Boolean
}

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@@ -1,15 +0,0 @@
package de.knockoutwhist.control
import de.knockoutwhist.player.AbstractPlayer
import de.knockoutwhist.rounds.{Match, Round, Trick}
trait Playeractrcomponent {
def playCard(matchImpl: Match, player: AbstractPlayer, round: Round, trick: Trick, currentIndex: Int): Unit
def dogplayCard(matchImpl: Match, player: AbstractPlayer, round: Round, trick: Trick, currentIndex: Int): Unit
def pickNextTrumpsuit(matchImpl: Match, remaining_players: List[AbstractPlayer], firstRound: Boolean, player: AbstractPlayer): Unit
}

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@@ -1,23 +0,0 @@
package de.knockoutwhist.control
import de.knockoutwhist.cards.{Card, Suit}
import de.knockoutwhist.player.AbstractPlayer
import de.knockoutwhist.rounds.{Match, Round}
import scala.collection.immutable
import scala.util.Try
trait Playerlogcomponent {
def trumpsuitStep(matchImpl: Match, remaining_players: List[AbstractPlayer]): Unit
def trumpSuitSelected(matchImpl: Match, suit: Try[Suit], remaining_players: List[AbstractPlayer], firstRound: Boolean, decided: AbstractPlayer): Unit
def preSelect(winners: List[AbstractPlayer], matchImpl: Match, round: Round, playersout: List[AbstractPlayer]): Unit
def selectTie(winners: List[AbstractPlayer], matchImpl: Match, round: Round, playersout: List[AbstractPlayer], cut: immutable.HashMap[AbstractPlayer, Card], currentStep: Int, remaining: Int, currentIndex: Int = 0): Unit
def selectedTie(winner: List[AbstractPlayer],matchImpl: Match, round: Round, playersout: List[AbstractPlayer], cut: immutable.HashMap[AbstractPlayer, Card], value: Try[Int], currentStep: Int, remaining: Int, currentIndex: Int = 0): Unit
def evaluateTieWinner(matchImpl: Match, round: Round, playersout: List[AbstractPlayer], cut: immutable.HashMap[AbstractPlayer, Card]): Unit
}

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@@ -1,19 +0,0 @@
package de.knockoutwhist.control
import de.knockoutwhist.player.AbstractPlayer
import de.knockoutwhist.rounds.{Match, Round}
trait Roundlogcomponent {
def isOver(round: Round): Boolean
def dogNeedsToPlay(round: Round): Boolean
def finalizeRound(round: Round, matchImpl: Match, force: Boolean = false): (Match, Round, List[AbstractPlayer], List[AbstractPlayer])
def remainingPlayers(round: Round): List[AbstractPlayer]
def provideCards(matchImpl: Match, players: List[AbstractPlayer]): (Match,List[AbstractPlayer])
def smashResults(round: Round): Round
}

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@@ -0,0 +1,13 @@
package de.knockoutwhist.control
trait SnapshottingGameLogic {
def createSnapshot(): LogicSnapshot[this.type]
}
trait LogicSnapshot[T <: SnapshottingGameLogic] {
def restore(logic: T): Unit
}

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@@ -1,18 +0,0 @@
package de.knockoutwhist.control
import de.knockoutwhist.cards.Card
import de.knockoutwhist.player.AbstractPlayer
import de.knockoutwhist.rounds.{Match, Round, Trick}
import scala.util.Try
trait Tricklogcomponent {
def controlSuitplayed(card: Try[Card], matchImpl: Match, round: Round, trick: Trick, currentIndex: Int, player: AbstractPlayer): Unit
def controlDogPlayed(card: Try[Option[Card]], matchImpl: Match, round: Round, trick: Trick, currentIndex: Int, player: AbstractPlayer): Unit
def alternativeCards(card: Card, round: Round, trick: Trick, player: AbstractPlayer): List[Card]
def wonTrick(trick: Trick, round: Round): (AbstractPlayer, Trick)
}

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@@ -0,0 +1,426 @@
package de.knockoutwhist.control.controllerBaseImpl
import de.knockoutwhist.cards.{Card, CardManager}
import de.knockoutwhist.components.Configuration
import de.knockoutwhist.control.GameState.*
import de.knockoutwhist.control.controllerBaseImpl.sublogic.util.{MatchUtil, RoundResult, RoundUtil, TrickUtil}
import de.knockoutwhist.control.controllerBaseImpl.sublogic.{BasePersistenceManager, BasePlayerInputLogic, BasePlayerTieLogic, BaseUndoManager}
import de.knockoutwhist.control.sublogic.{PersistenceManager, PlayerInputLogic, PlayerTieLogic}
import de.knockoutwhist.control.{GameLogic, GameState, LogicSnapshot}
import de.knockoutwhist.events.global.*
import de.knockoutwhist.events.global.tie.TieEvent
import de.knockoutwhist.events.player.ReceivedHandEvent
import de.knockoutwhist.events.util.DelayEvent
import de.knockoutwhist.persistence.MethodEntryPoint.{ControlMatch, ControlRound}
import de.knockoutwhist.player.{AbstractPlayer, PlayerData}
import de.knockoutwhist.rounds.{Match, Round, Trick}
import de.knockoutwhist.utils.CustomPlayerQueue
import de.knockoutwhist.utils.events.EventHandler
import java.util.UUID
import scala.util.Random
/*
Main game logic controller
*/
final class BaseGameLogic(val config: Configuration) extends EventHandler with GameLogic {
//Constants
val ID: UUID = UUID.randomUUID()
//Logics
val playerTieLogic: PlayerTieLogic = BasePlayerTieLogic(this)
val playerInputLogic: PlayerInputLogic = BasePlayerInputLogic(this)
val undoManager: BaseUndoManager = BaseUndoManager(this)
val persistenceManager: PersistenceManager = BasePersistenceManager(this)
//Game State
private[control] var state: GameState = GameState.MainMenu
//Variables
private[control] var cardManager: Option[CardManager] = Some(config.cardManager)
private[control] var currentMatch: Option[Match] = None
private[control] var currentRound: Option[Round] = None
private[control] var currentTrick: Option[Trick] = None
private[control] var currentPlayer: Option[AbstractPlayer] = None
private[control] var playerQueue: Option[CustomPlayerQueue[AbstractPlayer]] = None
override def createSession(): Unit = {
cardManager = Some(config.cardManager)
currentMatch = None
currentRound = None
currentTrick = None
currentPlayer = None
playerQueue = None
invoke(GameStateChangeEvent(state, Lobby))
state = Lobby
}
override def createMatch(players: List[AbstractPlayer]): Match = {
val matchImpl = Match(totalplayers = players, playersIn = players)
currentMatch = Some(matchImpl)
matchImpl
}
override def controlMatch(): Unit = {
if (currentMatch.isEmpty) throw new IllegalStateException("No current match set")
val matchImpl = currentMatch.get
persistenceManager.update(ControlMatch)
if (matchImpl.isOver) {
//Winner is the last person in the playersIn list
val winner = matchImpl.playersIn.head
invoke(GameStateChangeEvent(state, FinishedMatch))
state = FinishedMatch
invoke(MatchEndEvent(winner))
} else {
if (matchImpl.roundlist.isEmpty) {
if (cardManager.isEmpty) throw new IllegalStateException("No card manager set")
val cardManagerImpl = cardManager.get
val firstCard = cardManagerImpl.nextCard()
val newRound = RoundUtil.createRound(firstCard.suit, true)
providePlayersWithCards()
val randomPlayer: Int = 1//Random.nextInt(matchImpl.playersIn.size)
playerQueue = Some(config.createRightQueue(matchImpl.playersIn.toArray, randomPlayer))
matchImpl.playersIn.foreach(player => {invoke(ReceivedHandEvent(player))})
currentRound = Some(newRound)
invoke(NewRoundEvent())
invoke(DelayEvent(500))
controlRound()
return
}
currentMatch = Some(matchImpl.setNumberOfCards(matchImpl.numberofcards - 1))
providePlayersWithCards()
matchImpl.playersIn.foreach(player => {invoke(ReceivedHandEvent(player))})
controlPreRound()
}
}
//
override def controlPreRound(): Unit = {
if (currentMatch.isEmpty) throw new IllegalStateException("No current match set")
val matchImpl = currentMatch.get
//Check if the last round had a winner
val lastWinner = getTrumpPlayer
if (lastWinner.isEmpty) throw new IllegalStateException("No last round winner found")
//Create new player queue starting with last round winner
playerQueue = Some(config.createRightQueue(
matchImpl.playersIn.toArray,
matchImpl.playersIn.indexOf(lastWinner.get)
))
invoke(GameStateChangeEvent(state, SelectTrump))
state = SelectTrump
invoke(TrumpSelectEvent(lastWinner.get))
playerInputLogic.requestTrumpSuit(lastWinner.get)
}
override def controlRound(): Unit = {
if (state != InGame)
invoke(GameStateChangeEvent(state, InGame))
state = InGame
if (currentMatch.isEmpty) throw new IllegalStateException("No current match set")
val matchImpl = currentMatch.get
if (currentRound.isEmpty) throw new IllegalStateException("No current round set")
val roundImpl = currentRound.get
persistenceManager.update(ControlRound)
if (MatchUtil.isRoundOver(matchImpl, roundImpl)) {
val roundResult: RoundResult = RoundUtil.finishRound(roundImpl, matchImpl)
if (roundResult.isTie) {
invoke(GameStateChangeEvent(state, TieBreak))
state = TieBreak
invoke(TieEvent(roundResult.winners))
invoke(DelayEvent(2000))
playerTieLogic.handleTie(roundResult)
return
}
val newMatch = endRound(roundResult.winners.head, roundResult)
currentMatch = Some(newMatch)
controlMatch()
} else {
invoke(NewTrickEvent())
invoke(DelayEvent(1000))
val trick = Trick()
currentTrick = Some(trick)
controlTrick()
}
}
override def endRound(winner: AbstractPlayer, roundResult: RoundResult): Match = {
if (currentMatch.isEmpty) throw new IllegalStateException("No current match set")
var matchImpl = currentMatch.get
if (currentRound.isEmpty) throw new IllegalStateException("No current round set")
val roundImpl = currentRound.get
//Create final round snapshot
val resultingRound = Round(
trumpSuit = roundImpl.trumpSuit,
firstRound = roundImpl.firstRound,
tricklist = roundImpl.tricklist,
winner = Some(winner)
)
invoke(RoundEndEvent(winner, roundResult.tricked.filter(
rp => rp.player == winner
).map(rp => rp.amountOfTricks).sum))
invoke(DelayEvent(2000))
if (roundResult.notTricked.nonEmpty && !roundImpl.firstRound) {
if (matchImpl.dogLife) {
invoke(ShowPlayersOutEvent(roundResult.notTricked))
invoke(DelayEvent(2000))
matchImpl = matchImpl.updatePlayersIn(matchImpl.playersIn.filterNot(roundResult.notTricked.contains(_)))
} else {
invoke(ShowDogsEvent(roundResult.notTricked))
invoke(DelayEvent(2000))
matchImpl = matchImpl.setDogLife()
// Make players dogs
roundResult.notTricked.foreach(player => {
player.setDogLife()
})
}
}
roundResult.tricked.foreach(player => {
player.player.resetDogLife()
})
matchImpl.addRound(resultingRound)
}
override def controlTrick(): Unit = {
if (currentMatch.isEmpty) throw new IllegalStateException("No current match set")
val matchImpl = currentMatch.get
if (playerQueue.isEmpty) throw new IllegalStateException("No player queue set")
val queueImpl = playerQueue.get
if (currentTrick.isEmpty) throw new IllegalStateException("No current trick set")
val trickImpl = currentTrick.get
persistenceManager.update(ControlRound)
if (TrickUtil.isOver(matchImpl, queueImpl)) {
val newRound = endTrick()
if (newRound.tricklist.isEmpty || newRound.tricklist.last.winner.isEmpty) throw new IllegalStateException("Trick has no winner after ending trick")
val winner = newRound.tricklist.last.winner.get
currentRound = Some(newRound)
invoke(TrickEndEvent(winner))
invoke(DelayEvent(2000))
queueImpl.resetAndSetStart(winner)
controlRound()
} else {
val playerImpl = queueImpl.nextPlayer()
currentPlayer = Some(playerImpl)
controlPlayerPlay()
}
}
override def endTrick(): Round = {
if (currentTrick.isEmpty) throw new IllegalStateException("No current trick set")
val trickImpl = currentTrick.get
if (currentRound.isEmpty) throw new IllegalStateException("No current round set")
val roundImpl = currentRound.get
val resultTrick = TrickUtil.finishTrick(trickImpl, roundImpl)
val resultingTrick = Trick(
cards = trickImpl.cards,
winner = Some(resultTrick.winner),
firstCard = trickImpl.firstCard
)
roundImpl.addTrick(resultingTrick)
}
override def controlPlayerPlay(): Unit = {
if (currentPlayer.isEmpty) throw new IllegalStateException("No current player set")
val playerImpl = currentPlayer.get
if (playerImpl.currentHand().isEmpty) {
controlTrick()
return
}
val handImpl = playerImpl.currentHand().get
if (handImpl.cards.isEmpty) {
controlTrick()
return
}
invoke(TurnEvent(playerImpl))
playerInputLogic.requestCard(playerImpl)
}
override def isWaitingForInput: Boolean = {
if (state == InGame || state == SelectTrump) {
playerInputLogic.isWaitingForInput
} else if (state == TieBreak) {
playerTieLogic.isWaitingForInput
} else {
false
}
}
//
override def providePlayersWithCards(): Unit = {
if (currentMatch.isEmpty) throw new IllegalStateException("No current match set")
val matchImpl = currentMatch.get
if (cardManager.isEmpty) throw new IllegalStateException("No card manager set")
val cardManagerImpl = cardManager.get
cardManagerImpl.shuffleAndReset()
val handSize = matchImpl.numberofcards
matchImpl.playersIn.foreach(player => {
val hand = if (!player.isInDogLife) {
cardManagerImpl.createHand(handSize)
} else {
cardManagerImpl.createHand(1)
}
player.provideHand(hand)
})
}
// Getters
override def getCurrentState: GameState = state
override def getCurrentMatch: Option[Match] = currentMatch
override def getCurrentRound: Option[Round] = currentRound
override def getCurrentTrick: Option[Trick] = currentTrick
override def getCurrentPlayer: Option[AbstractPlayer] = currentPlayer
override def getPlayerQueue: Option[CustomPlayerQueue[AbstractPlayer]] = playerQueue
override def getTrumpPlayer: Option[AbstractPlayer] = {
if (currentMatch.isEmpty) throw new IllegalStateException("No current match set")
val matchImpl = currentMatch.get
if (matchImpl.roundlist.isEmpty) return None
val roundImpl = matchImpl.roundlist.last
if (roundImpl.winner.isEmpty) return None
Some(roundImpl.winner.get)
}
//Snapshotting
override def createSnapshot(): LogicSnapshot[BaseGameLogic.this.type] = {
BaseGameLogicSnapshot(this).asInstanceOf[LogicSnapshot[BaseGameLogic.this.type]]
}
override def endSession(): Unit = {
cardManager = None
currentMatch = None
currentRound = None
currentTrick = None
currentPlayer = None
playerQueue = None
invoke(SessionClosed())
invoke(GameStateChangeEvent(state, MainMenu))
state = MainMenu
}
}
class BaseGameLogicSnapshot(
val savedState: GameState,
//Card Manager
val cardContainer: Option[List[Card]],
val cardIndex: Option[Int],
val currentMatch: Option[Match],
val currentRound: Option[Round],
val currentTrick: Option[Trick],
val currentPlayer: Option[AbstractPlayer],
//Custom Player Queue
val playerIndex: Option[Int],
val players: Option[List[AbstractPlayer]],
val playerStates: Map[UUID, PlayerData]
) extends LogicSnapshot[BaseGameLogic] {
def this(gameLogic: BaseGameLogic) = {
this(
gameLogic.state,
gameLogic.cardManager.map(cm => cm.cardContainer),
gameLogic.cardManager.map(cm => cm.currentIndx),
gameLogic.currentMatch,
gameLogic.currentRound,
gameLogic.currentTrick,
gameLogic.currentPlayer,
gameLogic.playerQueue.map(pq => pq.currentIndex),
gameLogic.playerQueue.map(pq => pq.duplicate().toList),
gameLogic.currentMatch match {
case Some(m) => m.totalplayers.map(p => (p.id, p.generatePlayerData())).toMap
case None => Map.empty[UUID, PlayerData]
}
)
}
override def restore(logic: BaseGameLogic): Unit = {
logic.state = savedState
//Card Manager
if (logic.cardManager.isDefined) {
val cardManagerImpl = logic.cardManager.get
if (cardContainer.isDefined && cardIndex.isDefined)
cardManagerImpl.setState(cardContainer.get, cardIndex.get)
} else {
if (cardContainer.isDefined && cardIndex.isDefined) {
val newCardManager = logic.config.cardManager
newCardManager.setState(cardContainer.get, cardIndex.get)
logic.cardManager = Some(newCardManager)
}
}
logic.currentMatch = currentMatch
logic.currentRound = currentRound
logic.currentTrick = currentTrick
logic.currentPlayer = currentPlayer
//Custom Player Queue
if (logic.playerQueue.isDefined) {
if (players.isDefined && playerIndex.isDefined)
logic.playerQueue = Some(logic.config.createRightQueue(
players.get.toArray,
playerIndex.get
))
} else {
if (players.isDefined && playerIndex.isDefined)
logic.playerQueue = Some(logic.config.createRightQueue(
players.get.toArray,
playerIndex.get
))
}
//Player States
logic.currentMatch match {
case Some(m) =>
m.totalplayers.foreach(player => {
val dataOpt = playerStates.get(player.id)
if (dataOpt.isDefined)
player.receivePlayerData(dataOpt.get)
})
case None => //Do nothing
}
}
}

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@@ -1,110 +0,0 @@
package de.knockoutwhist.control.controllerBaseImpl
import de.knockoutwhist.KnockOutWhist
import de.knockoutwhist.cards.Card
import de.knockoutwhist.control.*
import de.knockoutwhist.events.GLOBAL_STATUS.SHOW_FINISHED_MATCH
import de.knockoutwhist.events.PLAYER_STATUS.SHOW_WON_PLAYER_TRICK
import de.knockoutwhist.events.ROUND_STATUS.{PLAYERS_OUT, WON_ROUND}
import de.knockoutwhist.events.round.ShowCurrentTrickEvent
import de.knockoutwhist.events.ui.GameState.{MAIN_MENU, PLAYERS, TIE}
import de.knockoutwhist.events.ui.GameStateUpdateEvent
import de.knockoutwhist.events.util.DelayEvent
import de.knockoutwhist.events.{ShowGlobalStatus, ShowPlayerStatus, ShowRoundStatus}
import de.knockoutwhist.persistence.MethodEntryPoint.{ControlMatch, ControlRound, ControlTrick}
import de.knockoutwhist.player.AbstractPlayer
import de.knockoutwhist.rounds.{Match, Round, Trick}
import de.knockoutwhist.undo.UndoManager
import de.knockoutwhist.undo.commands.EnterPlayersCommand
import de.knockoutwhist.utils.Implicits.*
object MainLogic extends Maincomponent {
def startMatch(): Unit = {
ControlHandler.invoke(GameStateUpdateEvent(PLAYERS))
}
def enteredPlayers(players: List[AbstractPlayer]): Unit = {
UndoManager.doStep(EnterPlayersCommand(players))
}
def controlMatch(matchImpl: Match): Unit = {
KnockOutWhist.config.persistenceManager.updateMatch(matchImpl)
KnockOutWhist.config.persistenceManager.updateMethodEntryPoint(ControlMatch)
if(KnockOutWhist.config.matchcomponent.isOver(matchImpl)) {
ControlHandler.invoke(ShowGlobalStatus(SHOW_FINISHED_MATCH, KnockOutWhist.config.roundlogcomponent.remainingPlayers(matchImpl.roundlist.last).head))
//ControlHandler.invoke(GameStateUpdateEvent(MAIN_MENU))
} else {
val remainingPlayer = matchImpl.roundlist.isEmpty ? matchImpl.totalplayers |: KnockOutWhist.config.roundlogcomponent.remainingPlayers(matchImpl.roundlist.last)
val newMatch = KnockOutWhist.config.roundlogcomponent.provideCards(matchImpl, remainingPlayer)
KnockOutWhist.config.playerlogcomponent.trumpsuitStep(newMatch._1, newMatch._2)
}
}
def controlRound(matchImpl: Match, round: Round): Unit = {
KnockOutWhist.config.persistenceManager.updateMatch(matchImpl)
KnockOutWhist.config.persistenceManager.updateRound(round)
KnockOutWhist.config.persistenceManager.updateMethodEntryPoint(ControlRound)
if(!KnockOutWhist.config.roundlogcomponent.isOver(round)) {
val trick = Trick()
controlTrick(matchImpl, round, trick)
return
}
val result = KnockOutWhist.config.roundlogcomponent.finalizeRound(KnockOutWhist.config.roundlogcomponent.smashResults(round), matchImpl)
if(result._3.size == 1) {
endRound(result._1, result._2, result._3.head, result._4)
} else {
KnockOutWhist.config.playerlogcomponent.preSelect(result._3, result._1, result._2, result._4)
}
}
def endRound(matchImpl: Match, round: Round, winner: AbstractPlayer, playersOut: List[AbstractPlayer]): Unit = {
val finalRound = Round(round.trumpSuit, round.tricklist, round.playersin, playersOut, round.startingPlayer, winner, firstRound = round.firstRound)
val newMatch = matchImpl.addRound(finalRound)
ControlHandler.invoke(ShowRoundStatus(WON_ROUND, finalRound, winner))
ControlHandler.invoke(DelayEvent(2000L))
if (finalRound.playersout.nonEmpty) {
ControlHandler.invoke(ShowRoundStatus(PLAYERS_OUT, finalRound))
}
controlMatch(newMatch)
}
def controlTrick(matchImpl: Match, round: Round, trick: Trick, currentIndex: Int = 0): Unit = {
KnockOutWhist.config.persistenceManager.updateMatch(matchImpl)
KnockOutWhist.config.persistenceManager.updateRound(round)
KnockOutWhist.config.persistenceManager.updateTrick(trick)
KnockOutWhist.config.persistenceManager.updateCurrentIndex(currentIndex)
KnockOutWhist.config.persistenceManager.updateMethodEntryPoint(ControlTrick)
if(currentIndex < round.playersin.size) {
val player = round.playerQueue.nextPlayer()
controlPlayer(matchImpl, round, trick, player, currentIndex)
}else {
val result = KnockOutWhist.config.trickcomponent.wonTrick(trick, round)
val newRound = round.addTrick(result._2)
ControlHandler.invoke(ShowPlayerStatus(SHOW_WON_PLAYER_TRICK, result._1, result._2))
newRound.playerQueue.resetAndSetStart(result._1)
ControlHandler.invoke(DelayEvent(1000L))
controlRound(matchImpl, newRound)
}
}
def controlPlayer(matchImpl: Match, round: Round, trick: Trick, player: AbstractPlayer, currentIndex: Int): Unit = {
ControlHandler.invoke(ShowCurrentTrickEvent(round, trick))
if (!player.doglife) {
KnockOutWhist.config.playeractrcomponent.playCard(matchImpl, player, round, trick, currentIndex)
} else if (player.currentHand().exists(_.cards.nonEmpty)) {
KnockOutWhist.config.playeractrcomponent.dogplayCard(matchImpl, player, round, trick, currentIndex)
}else {
controlTrick(matchImpl, round, trick, currentIndex+1)
}
}
def playCard(trick: Trick, card: Card, player: AbstractPlayer): Trick = {
if (trick.firstCard.isEmpty) {
trick.setfirstcard(card).addCard(card, player)
} else {
trick.addCard(card, player)
}
}
}

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@@ -1,15 +0,0 @@
package de.knockoutwhist.control.controllerBaseImpl
import de.knockoutwhist.KnockOutWhist
import de.knockoutwhist.control.{ControlHandler, Matchcomponent}
import de.knockoutwhist.rounds.Match
object MatchLogic extends Matchcomponent {
def isOver(matchImpl: Match): Boolean = {
if (matchImpl.roundlist.isEmpty) {
false
} else {
KnockOutWhist.config.roundlogcomponent.remainingPlayers(matchImpl.roundlist.last).size == 1
}
}
}

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@@ -1,36 +0,0 @@
package de.knockoutwhist.control.controllerBaseImpl
import de.knockoutwhist.KnockOutWhist
import de.knockoutwhist.control.{ControlHandler, Playeractrcomponent}
import de.knockoutwhist.events.PLAYER_STATUS.*
import de.knockoutwhist.events.ShowPlayerStatus
import de.knockoutwhist.events.cards.RenderHandEvent
import de.knockoutwhist.events.util.DelayEvent
import de.knockoutwhist.player.AbstractPlayer
import de.knockoutwhist.rounds.{Match, Round, Trick}
object PlayerControl extends Playeractrcomponent {
def playCard(matchImpl: Match, player: AbstractPlayer, round: Round, trick: Trick, currentIndex: Int): Unit = {
ControlHandler.invoke(ShowPlayerStatus(SHOW_TURN, player))
ControlHandler.invoke(DelayEvent(500))
ControlHandler.invoke(ShowPlayerStatus(SHOW_PLAY_CARD, player))
ControlHandler.invoke(RenderHandEvent(player.currentHand().get, true))
player.handlePlayCard(player.currentHand().get, matchImpl, round, trick, currentIndex)
}
def dogplayCard(matchImpl: Match, player: AbstractPlayer, round: Round, trick: Trick, currentIndex: Int): Unit = {
ControlHandler.invoke(ShowPlayerStatus(SHOW_TURN, player))
ControlHandler.invoke(DelayEvent(500))
ControlHandler.invoke(ShowPlayerStatus(SHOW_DOG_PLAY_CARD, player, KnockOutWhist.config.roundlogcomponent.dogNeedsToPlay(round)))
ControlHandler.invoke(RenderHandEvent(player.currentHand().get, false))
player.handleDogPlayCard(player.currentHand().get, matchImpl, round, trick, currentIndex, KnockOutWhist.config.roundlogcomponent.dogNeedsToPlay(round))
}
def pickNextTrumpsuit(matchImpl: Match, remaining_players: List[AbstractPlayer], firstRound: Boolean, player: AbstractPlayer): Unit = {
ControlHandler.invoke(ShowPlayerStatus(SHOW_TRUMPSUIT_OPTIONS, player))
ControlHandler.invoke(RenderHandEvent(player.currentHand().get, false))
player.handlePickTrumpsuit(matchImpl, remaining_players, firstRound)
}
}

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@@ -1,107 +0,0 @@
package de.knockoutwhist.control.controllerBaseImpl
import de.knockoutwhist.KnockOutWhist
import de.knockoutwhist.cards.{Card, Suit}
import de.knockoutwhist.control.{ControlHandler, Playerlogcomponent}
import de.knockoutwhist.events.ERROR_STATUS.{INVALID_NUMBER, NOT_A_NUMBER}
import de.knockoutwhist.events.GLOBAL_STATUS.{SHOW_TIE, SHOW_TIE_TIE, SHOW_TIE_WINNER}
import de.knockoutwhist.events.PLAYER_STATUS.SHOW_TIE_NUMBERS
import de.knockoutwhist.events.cards.ShowTieCardsEvent
import de.knockoutwhist.events.ui.GameState.{INGAME, TIE}
import de.knockoutwhist.events.ui.GameStateUpdateEvent
import de.knockoutwhist.events.util.DelayEvent
import de.knockoutwhist.events.{ShowErrorStatus, ShowGlobalStatus, ShowPlayerStatus}
import de.knockoutwhist.player.AbstractPlayer
import de.knockoutwhist.rounds.{Match, Round}
import de.knockoutwhist.ui.gui.TieMenu
import de.knockoutwhist.undo.UndoManager
import de.knockoutwhist.undo.commands.{SelectTieCommand, TrumpSuitSelectedCommand}
import scala.collection.immutable
import scala.collection.mutable.ListBuffer
import scala.util.Try
object PlayerLogic extends Playerlogcomponent {
def trumpsuitStep(matchImpl: Match, remaining_players: List[AbstractPlayer]): Unit = {
if (matchImpl.roundlist.isEmpty) {
val randomTrumpsuit = matchImpl.cardManager.nextCard().suit
val newMatchImpl = matchImpl.setNumberOfCards(matchImpl.numberofcards - 1)
val round = new Round(randomTrumpsuit, remaining_players, true)
KnockOutWhist.config.maincomponent.controlRound(newMatchImpl, round)
} else {
val winner = matchImpl.totalplayers.filter(matchImpl.roundlist.last.winner.name == _.name).head
KnockOutWhist.config.playeractrcomponent.pickNextTrumpsuit(matchImpl, remaining_players, false, winner)
}
}
def trumpSuitSelected(matchImpl: Match, suit: Try[Suit], remaining_players: List[AbstractPlayer], firstRound: Boolean, decided: AbstractPlayer): Unit = {
if (suit.isFailure) {
ControlHandler.invoke(ShowErrorStatus(INVALID_NUMBER))
KnockOutWhist.config.playeractrcomponent.pickNextTrumpsuit(matchImpl, remaining_players, firstRound, decided)
return
}
ControlHandler.invoke(GameStateUpdateEvent(INGAME))
UndoManager.doStep(TrumpSuitSelectedCommand(matchImpl, suit.get, remaining_players, false, decided))
}
def preSelect(winners: List[AbstractPlayer], matchImpl: Match, round: Round, playersout: List[AbstractPlayer]): Unit = {
if (!KnockOutWhist.debugmode) matchImpl.cardManager.shuffleAndReset()
ControlHandler.invoke(ShowGlobalStatus(SHOW_TIE))
ControlHandler.invoke(GameStateUpdateEvent(TIE))
selectTie(winners, matchImpl, round, playersout, immutable.HashMap(), 0, matchImpl.cardManager.cardContainer.size - (winners.length - 1))
}
def selectTie(winners: List[AbstractPlayer], matchImpl: Match, round: Round, playersout: List[AbstractPlayer], cut: immutable.HashMap[AbstractPlayer, Card], currentStep: Int, remaining: Int, currentIndex: Int = 0): Unit = {
ControlHandler.invoke(GameStateUpdateEvent(TIE))
if(currentIndex == winners.size) {
evaluateTieWinner(matchImpl, round, playersout, cut)
} else {
val player = winners(currentIndex)
ControlHandler.invoke(ShowPlayerStatus(SHOW_TIE_NUMBERS, player, remaining))
player.handlePickTieCard(winners, matchImpl, round, playersout, cut, currentStep, remaining, currentIndex)
}
}
def selectedTie(winner: List[AbstractPlayer],matchImpl: Match, round: Round, playersout: List[AbstractPlayer], cut: immutable.HashMap[AbstractPlayer, Card], value: Try[Int], currentStep: Int, remaining: Int, currentIndex: Int = 0): Unit = {
if (value.isFailure) {
ControlHandler.invoke(ShowErrorStatus(NOT_A_NUMBER))
selectTie(winner, matchImpl, round, playersout, cut, currentStep, remaining, currentIndex)
return
}
val selCard = matchImpl.cardManager.cardContainer(currentStep + (value.get - 1))
UndoManager.doStep(SelectTieCommand(winner, matchImpl, round, playersout, cut, value.get, selCard, currentStep, remaining, currentIndex))
}
def evaluateTieWinner(matchImpl: Match, round: Round, playersout: List[AbstractPlayer], cut: immutable.HashMap[AbstractPlayer, Card]): Unit = {
ControlHandler.invoke(ShowTieCardsEvent(cut.toList))
val winner: ListBuffer[AbstractPlayer] = ListBuffer()
var currentHighest: Card = null
for ((player, card) <- cut) {
if (currentHighest == null) {
currentHighest = card
winner += player
} else {
val compared = card.cardValue.ordinal.compareTo(currentHighest.cardValue.ordinal)
if (compared > 0) {
currentHighest = card
winner.clear()
winner += player
} else if (compared == 0) {
winner += player
}
}
}
if (winner.size == 1) {
ControlHandler.invoke(ShowGlobalStatus(SHOW_TIE_WINNER, winner.head))
KnockOutWhist.config.maincomponent.endRound(matchImpl, round, winner.head, playersout)
return
}
ControlHandler.invoke(ShowGlobalStatus(SHOW_TIE_TIE))
ControlHandler.invoke(DelayEvent(2000))
preSelect(winner.toList, matchImpl, round, playersout)
}
}

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@@ -1,81 +0,0 @@
package de.knockoutwhist.control.controllerBaseImpl
import de.knockoutwhist.KnockOutWhist
import de.knockoutwhist.control.{ControlHandler, Roundlogcomponent}
import de.knockoutwhist.player.AbstractPlayer
import de.knockoutwhist.rounds.{Match, Round, Trick}
import de.knockoutwhist.utils.Implicits.*
import scala.collection.mutable.ListBuffer
object RoundLogic extends Roundlogcomponent{
def isOver(round: Round): Boolean = {
round.playersin.map(_.currentHand()).count(_.get.cards.isEmpty) == round.playersin.size
}
def dogNeedsToPlay(round: Round): Boolean = {
round.playersin.filter(!_.doglife).map(_.currentHand()).exists(_.get.cards.isEmpty)
}
def finalizeRound(round: Round, matchImpl: Match, force: Boolean = false): (Match, Round, List[AbstractPlayer], List[AbstractPlayer]) = {
if (!force && round.tricklist.isEmpty)
throw new IllegalStateException("No tricks played in this round")
if (!force && !isOver(round))
throw new IllegalStateException("Not all tricks were played in this round")
val tricksMapped = round.tricklist
.map(t => t.winner)
.groupBy(identity).map((p, l) => (p, l.size)) //l.size = Anzahl gewonnener Tricks
val winners = tricksMapped
.filter((p, i) => i == tricksMapped.values.max)
.keys
var playersOut = round.firstRound
? List()
|: round.playersin.filter(!tricksMapped.contains(_))
var newMatch = matchImpl
var newRound = round
if (playersOut.nonEmpty && !matchImpl.dogLife) {
newMatch = matchImpl.setDogLife()
val playersUpdated = ListBuffer[AbstractPlayer]()
playersUpdated ++= tricksMapped.keys
playersOut.foreach(p => {
playersUpdated += p.setDogLife()
})
newMatch = newMatch.updatePlayers(playersUpdated.toList)
newRound = newRound.updatePlayersIn(playersUpdated.toList)
playersOut = List()
}
(newMatch, newRound, winners.toList, playersOut)
}
def remainingPlayers(round: Round): List[AbstractPlayer] = {
if (round.playersout == null) {
return round.playersin
}
round.playersin.filter(!round.playersout.contains(_))
}
def provideCards(matchImpl: Match, players: List[AbstractPlayer]): (Match,List[AbstractPlayer]) = {
if (!KnockOutWhist.debugmode) matchImpl.cardManager.shuffleAndReset()
val listbuff = new ListBuffer[AbstractPlayer]()
for (player <- players) {
if (!player.doglife) {
val newPlayer = player.provideHand(matchImpl.cardManager.createHand(matchImpl.numberofcards))
listbuff.addOne(newPlayer)
} else {
val newPlayer = player.provideHand(matchImpl.cardManager.createHand(1))
listbuff.addOne(newPlayer)
}
}
val matchResult = matchImpl.totalplayers.appendedAll(listbuff.toList).filter(!players.contains(_))
(matchImpl.updatePlayers(matchResult), listbuff.toList)
}
def smashResults(round: Round): Round = {
val correctPlayers = round.playersin.groupMapReduce(_.id)(identity)((a, *) => a)
val newTricks = round.tricklist.map(t => Trick(t.cards, correctPlayers.getOrElse(t.winner.id, t.winner), t.finished, t.firstCard))
Round(round.trumpSuit, newTricks, round.playersin, round.playersout, round.startingPlayer, round.winner, round.firstRound)
}
}

View File

@@ -1,84 +0,0 @@
package de.knockoutwhist.control.controllerBaseImpl
import de.knockoutwhist.KnockOutWhist
import de.knockoutwhist.cards.{Card, Hand}
import de.knockoutwhist.control.controllerBaseImpl.PlayerControl
import de.knockoutwhist.control.{ControlHandler, Tricklogcomponent}
import de.knockoutwhist.events.ERROR_STATUS.{INVALID_INPUT, INVALID_NUMBER, WRONG_CARD}
import de.knockoutwhist.events.ShowErrorStatus
import de.knockoutwhist.player.AbstractPlayer
import de.knockoutwhist.rounds.{Match, Round, Trick}
import de.knockoutwhist.undo.UndoManager
import de.knockoutwhist.undo.commands.{PlayerPlayCommand, PlayerPlayDogCommand}
import scala.util.Try
object TrickLogic extends Tricklogcomponent {
def controlSuitplayed(card: Try[Card], matchImpl: Match, round: Round, trick: Trick, currentIndex: Int, player: AbstractPlayer): Unit = {
if (card.isFailure) {
ControlHandler.invoke(ShowErrorStatus(INVALID_NUMBER))
KnockOutWhist.config.playeractrcomponent.playCard(matchImpl, player, round, trick, currentIndex)
return
}
val realCard = card.get
if (trick.firstCard.isDefined) {
val firstCard = trick.firstCard.get
if (firstCard.suit != realCard.suit) {
var hasSuit = false
for (cardInHand <- player.currentHand().get.cards) {
if (cardInHand.suit == firstCard.suit) {
hasSuit = true
}
}
if (hasSuit) {
ControlHandler.invoke(ShowErrorStatus(WRONG_CARD, firstCard))
KnockOutWhist.config.playeractrcomponent.playCard(matchImpl, player, round, trick, currentIndex)
return
}
}
}
UndoManager.doStep(PlayerPlayCommand(matchImpl, round, trick, player, realCard, currentIndex))
}
def controlDogPlayed(card: Try[Option[Card]], matchImpl: Match, round: Round, trick: Trick, currentIndex: Int, player: AbstractPlayer): Unit = {
if (card.isFailure) {
ControlHandler.invoke(ShowErrorStatus(INVALID_INPUT))
KnockOutWhist.config.playeractrcomponent.dogplayCard(matchImpl, player, round, trick, currentIndex)
return
}
UndoManager.doStep(PlayerPlayDogCommand(matchImpl, round, trick, player, card.get, currentIndex))
}
def alternativeCards(card: Card, round: Round, trick: Trick, player: AbstractPlayer): List[Card] = {
if (trick.firstCard.isDefined) {
val firstCard = trick.firstCard.get
if (firstCard.suit != card.suit) {
val alternatives: List[Card] = for cardInHand <- player.currentHand().get.cards
if cardInHand.suit == firstCard.suit
yield cardInHand
if(round.trumpSuit == card.suit && alternatives.isEmpty) {
return Nil
}
if (alternatives.nonEmpty) {
return alternatives
}
}
}
Nil
}
def wonTrick(trick: Trick, round: Round): (AbstractPlayer, Trick) = {
val winningCard = {
if (trick.cards.keys.exists(_.suit == round.trumpSuit)) {
trick.cards.keys.filter(_.suit == round.trumpSuit).maxBy(_.cardValue.ordinal) //stream
} else {
trick.cards.keys.filter(_.suit == trick.firstCard.get.suit).maxBy(_.cardValue.ordinal) //stream
}
}
val winningPlayer = trick.cards(winningCard)
val finalTrick = Trick(trick.cards, winningPlayer, true)
(winningPlayer, finalTrick)
}
}

View File

@@ -0,0 +1,41 @@
package de.knockoutwhist.control.controllerBaseImpl.sublogic
import de.knockoutwhist.KnockOutWhist
import de.knockoutwhist.control.controllerBaseImpl.BaseGameLogic
import de.knockoutwhist.control.sublogic.PersistenceManager
import de.knockoutwhist.control.{GameLogic, LogicSnapshot}
import de.knockoutwhist.events.util.ReloadAllEvent
import de.knockoutwhist.persistence.{MatchSnapshot, MethodEntryPoint}
class BasePersistenceManager(val gameLogic: BaseGameLogic) extends PersistenceManager {
private var currentSnapshot: MatchSnapshot = MatchSnapshot()
override def update(methodEntryPoint: MethodEntryPoint): MatchSnapshot = {
currentSnapshot = currentSnapshot
.withMethodEntryPoint(methodEntryPoint)
.withGameLogicSnapShot(gameLogic.createSnapshot().asInstanceOf[LogicSnapshot[GameLogic]])
currentSnapshot
}
override def saveFile(path: String): Unit = {
KnockOutWhist.config.fileFormatter.writeToFile(currentSnapshot, path + "." + KnockOutWhist.config.fileFormatter.fileEnding)
}
override def loadFile(path: String): Unit = {
currentSnapshot = KnockOutWhist.config.fileFormatter.readFromFile(path + "." + KnockOutWhist.config.fileFormatter.fileEnding)
if currentSnapshot.entryPoint.isEmpty then
throw new IllegalStateException("Loaded snapshot does not contain an entry point!")
currentSnapshot.gameLogicSnapShot.foreach(_.restore(gameLogic))
gameLogic.invoke(ReloadAllEvent())
currentSnapshot.entryPoint.get match {
case MethodEntryPoint.ControlMatch =>
gameLogic.controlMatch()
case MethodEntryPoint.ControlRound =>
gameLogic.controlRound()
case MethodEntryPoint.ControlTrick =>
gameLogic.controlTrick()
}
}
}

View File

@@ -0,0 +1,89 @@
package de.knockoutwhist.control.controllerBaseImpl.sublogic
import de.knockoutwhist.cards.{Card, Suit}
import de.knockoutwhist.control.controllerBaseImpl.BaseGameLogic
import de.knockoutwhist.control.controllerBaseImpl.sublogic.util.RoundUtil
import de.knockoutwhist.control.sublogic.PlayerInputLogic
import de.knockoutwhist.events.global.{CardPlayedEvent, TrumpSelectedEvent}
import de.knockoutwhist.events.player.{RequestCardEvent, RequestTrumpSuitEvent}
import de.knockoutwhist.player.AbstractPlayer
final class BasePlayerInputLogic(gameLogic: BaseGameLogic) extends PlayerInputLogic {
val TIME_TO_RESPOND: Int = 30 // seconds
private var _waitingForInput: Boolean = false
override def requestTrumpSuit(player: AbstractPlayer): Unit = {
_waitingForInput = true
gameLogic.invoke(RequestTrumpSuitEvent(player))
}
override def receivedTrumpSuit(suit: Suit): Unit = {
if (!_waitingForInput) throw new IllegalStateException("Not waiting for input")
_waitingForInput = false
val newRound = RoundUtil.createRound(suit)
gameLogic.currentRound = Some(newRound)
gameLogic.invoke(TrumpSelectedEvent(suit))
gameLogic.controlRound()
}
override def requestCard(player: AbstractPlayer): Unit = {
_waitingForInput = true
gameLogic.invoke(RequestCardEvent(player))
}
override def receivedCard(card: Card): Unit = {
if (!_waitingForInput) throw new IllegalStateException("Not waiting for input")
_waitingForInput = false
if (gameLogic.currentTrick.isEmpty) throw new IllegalStateException("No current trick set")
val trickImpl = gameLogic.currentTrick.get
if (gameLogic.currentPlayer.isEmpty) throw new IllegalStateException("No current player set")
val player = gameLogic.currentPlayer.get
val newTrick = if (trickImpl.firstCard.isEmpty) {
trickImpl
.setfirstcard(card)
.addCard(card, player)
} else {
trickImpl
.addCard(card, player)
}
player.removeCard(card)
gameLogic.currentTrick = Some(newTrick)
gameLogic.invoke(CardPlayedEvent(player, newTrick))
gameLogic.controlTrick()
}
override def receivedDog(dog: Option[Card]): Unit = {
if (!_waitingForInput) throw new IllegalStateException("Not waiting for input")
_waitingForInput = false
if (gameLogic.currentTrick.isEmpty) throw new IllegalStateException("No current trick set")
val trickImpl = gameLogic.currentTrick.get
if (gameLogic.currentPlayer.isEmpty) throw new IllegalStateException("No current player set")
val player = gameLogic.currentPlayer.get
if (dog.isDefined) {
val newTrick = if (trickImpl.firstCard.isEmpty) {
trickImpl
.setfirstcard(dog.get)
.addCard(dog.get, player)
} else {
trickImpl
.addCard(dog.get, player)
}
player.removeCard(dog.get)
gameLogic.currentTrick = Some(newTrick)
}
gameLogic.controlTrick()
}
override def isWaitingForInput: Boolean = _waitingForInput
}

View File

@@ -0,0 +1,167 @@
package de.knockoutwhist.control.controllerBaseImpl.sublogic
import de.knockoutwhist.cards.Card
import de.knockoutwhist.control.LogicSnapshot
import de.knockoutwhist.control.controllerBaseImpl.BaseGameLogic
import de.knockoutwhist.control.controllerBaseImpl.sublogic.util.{ResultPlayer, RoundResult}
import de.knockoutwhist.control.sublogic.PlayerTieLogic
import de.knockoutwhist.events.global.tie.*
import de.knockoutwhist.events.player.RequestTieChoiceEvent
import de.knockoutwhist.events.util.DelayEvent
import de.knockoutwhist.player.AbstractPlayer
final class BasePlayerTieLogic(gameLogic: BaseGameLogic) extends PlayerTieLogic {
private[control] var roundResult: Option[RoundResult] = None
private[control] var tiedPlayers: List[AbstractPlayer] = Nil
private[control] var tieBreakerIndex: Int = -1
private[control] var lastNumber = -1
private[control] var selectedCard: Map[AbstractPlayer, Card] = Map.empty
private var _waitingForInput: Boolean = false
override def handleTie(roundResult: RoundResult): Unit = {
this.roundResult = Some(roundResult)
tiedPlayers = roundResult.winners
tieBreakerIndex = -1
lastNumber = 0
selectedCard = Map.empty
if (gameLogic.cardManager.isEmpty) throw new IllegalStateException("No card manager set")
gameLogic.cardManager.get.shuffleAndReset()
handleNextTieBreakerPlayer()
}
override def handleNextTieBreakerPlayer(): Unit = {
tieBreakerIndex += 1
if(tieBreakerIndex >= 0 && tieBreakerIndex < tiedPlayers.size) {
requestTieChoice(currentTiePlayer())
} else {
// All players have selected their tie-breaker cards
// Find the highest card among selected cards
gameLogic.invoke(TieAllPlayersSelectedEvent())
gameLogic.invoke(DelayEvent(2000))
gameLogic.invoke(TieShowPlayerCardsEvent())
val winningEntry = selectedCard.values.maxBy(_.cardValue.ordinal)
val winners = selectedCard.filter((_, card) => card == winningEntry).keySet.toList
gameLogic.invoke(TieWinningPlayersEvent(winners))
gameLogic.invoke(DelayEvent(2000))
if (winners.size > 1) {
gameLogic.invoke(TieTieEvent(winners))
// Still a tie, handle again
tiedPlayers = winners
tieBreakerIndex = -1
lastNumber = 0
selectedCard = Map.empty
gameLogic.cardManager.get.shuffleAndReset()
handleNextTieBreakerPlayer()
return
}
// Tie-breaker resolved
roundResult = None
tiedPlayers = Nil
lastNumber = -1
tieBreakerIndex = -1
selectedCard = Map.empty
val winner = winners.head
// Inform game logic about the winner
}
}
override def currentTiePlayer(): AbstractPlayer = {
tiedPlayers(tieBreakerIndex)
}
override def requestTieChoice(player: AbstractPlayer): Unit = {
_waitingForInput = true
gameLogic.invoke(TieTurnEvent(player))
gameLogic.invoke(RequestTieChoiceEvent(player, highestAllowedNumber()))
}
/**
* Called when a player has selected a tie-breaker card
* @param number the index of the selected card
*/
override def receivedTieBreakerCard(number: Int): Unit = {
if (!_waitingForInput) throw new IllegalStateException("Not waiting for input")
_waitingForInput = false
val player = tiedPlayers(tieBreakerIndex)
val highestNumber = highestAllowedNumber()
if (number < 0 || number > highestNumber)
throw new IllegalArgumentException(s"Selected number $number is out of allowed range (0 to $highestNumber)")
if (gameLogic.cardManager.isEmpty) throw new IllegalStateException("No card manager set")
val cardManager = gameLogic.cardManager.get
val card = cardManager.removeCards(number).last
selectedCard += (player -> card)
handleNextTieBreakerPlayer()
}
override def highestAllowedNumber(): Int = {
if (gameLogic.cardManager.isEmpty) throw new IllegalStateException("No card manager set")
val remainingCards = gameLogic.cardManager.get.remainingCards
// The highest allowed number is total cards minus the number of tied players already selected
// This ensures that each tied player can select a unique card
remainingCards - (tiedPlayers.size - selectedCard.size - 1)
}
override def isWaitingForInput: Boolean = _waitingForInput
override def createSnapshot(): LogicSnapshot[BasePlayerTieLogic.this.type] = BasePlayerTieLogicSnapshot(this).asInstanceOf[LogicSnapshot[BasePlayerTieLogic.this.type]]
// Getter
override def getRoundResult: Option[RoundResult] = roundResult
override def getTiedPlayers: List[AbstractPlayer] = tiedPlayers
override def getTieBreakerIndex: Int = tieBreakerIndex
override def getLastNumber: Int = lastNumber
override def getSelectedCard: Map[AbstractPlayer, Card] = selectedCard
}
class BasePlayerTieLogicSnapshot(
//Round result
val winners: List[AbstractPlayer],
val tricked: List[ResultPlayer],
val notTricked: List[AbstractPlayer],
val tiedPlayers: List[AbstractPlayer],
val tieBreakerIndex: Int,
val lastNumber: Int,
val selectedCard: Map[AbstractPlayer, Card]
) extends LogicSnapshot[BasePlayerTieLogic] {
def this(logic: BasePlayerTieLogic) = {
this(
logic.roundResult.map(_.winners).getOrElse(Nil),
logic.roundResult.map(_.tricked).getOrElse(Nil),
logic.roundResult.map(_.notTricked).getOrElse(Nil),
logic.tiedPlayers,
logic.tieBreakerIndex,
logic.lastNumber,
logic.selectedCard
)
}
override def restore(logic: BasePlayerTieLogic): Unit = {
if (winners.nonEmpty || tricked.nonEmpty || notTricked.nonEmpty) {
logic.roundResult = Some(RoundResult(winners, tricked, notTricked))
} else {
logic.roundResult = None
}
logic.tiedPlayers = tiedPlayers
logic.tieBreakerIndex = tieBreakerIndex
logic.lastNumber = lastNumber
logic.selectedCard = selectedCard
}
}

View File

@@ -1,19 +1,22 @@
package de.knockoutwhist.undo
package de.knockoutwhist.control.controllerBaseImpl.sublogic
import de.knockoutwhist.control.ControlThread
import de.knockoutwhist.control.controllerBaseImpl.BaseGameLogic
import de.knockoutwhist.control.sublogic.UndoManager
import de.knockoutwhist.undo.{Command, UndoneException}
object UndoManager {
class BaseUndoManager(gameLogic: BaseGameLogic) extends UndoManager {
private var undoStack: List[Command] = Nil
private var redoStack: List[Command] = Nil
def doStep(command: Command): Unit = {
override def doStep(command: Command): Unit = {
redoStack = Nil
undoStack = command :: undoStack
command.doStep()
command.doStep(gameLogic)
}
def undoStep(): Unit = {
override def undoStep(): Unit = {
ControlThread.runLater {
undoStack match {
case Nil => false
@@ -21,7 +24,7 @@ object UndoManager {
undoStack = stack
redoStack = head :: redoStack
try {
head.undoStep()
head.undoStep(gameLogic)
} catch {
case _: UndoneException =>
}
@@ -29,7 +32,7 @@ object UndoManager {
}
}
def redoStep(): Unit = {
override def redoStep(): Unit = {
ControlThread.runLater {
redoStack match {
case Nil => false
@@ -37,7 +40,7 @@ object UndoManager {
redoStack = stack
undoStack = head :: undoStack
try {
head.doStep()
head.doStep(gameLogic)
} catch {
case _: UndoneException =>
}

View File

@@ -0,0 +1,23 @@
package de.knockoutwhist.control.controllerBaseImpl.sublogic.util
import de.knockoutwhist.rounds.{Match, Round}
object MatchUtil {
private def remainingRounds(matchImpl: Match, roundImpl: Round): Int = {
// If no player has any cards left, there are no rounds remaining
if !matchImpl.playersIn
.map(player => player.currentHand()).exists(hand => hand.isDefined && hand.get.cards.nonEmpty) then return 0
// Otherwise, calculate remaining rounds based on number of cards and tricks played
matchImpl.numberofcards - roundImpl.tricklist.size
}
def isRoundOver(matchImpl: Match, roundImpl: Round): Boolean = {
remainingRounds(matchImpl, roundImpl) == 0
}
def dogNeedsToPlay(matchImpl: Match, roundImpl: Round): Boolean = {
remainingRounds(matchImpl, roundImpl) == 1
}
}

View File

@@ -0,0 +1,52 @@
package de.knockoutwhist.control.controllerBaseImpl.sublogic.util
import de.knockoutwhist.cards.Card
import de.knockoutwhist.player.AbstractPlayer
import de.knockoutwhist.rounds.{Round, Trick}
object PlayerUtil {
def canPlayCard(card: Card, round: Round, trick: Trick, player: AbstractPlayer): Boolean = {
if (trick.firstCard.isEmpty)
return true
val alternatives = alternativeCards(card, round, trick, player)
if (alternatives.nonEmpty) {
return false
}
true
}
def alternativeCards(card: Card, round: Round, trick: Trick, player: AbstractPlayer): List[Card] = {
if (trick.firstCard.isDefined) {
val firstCard = trick.firstCard.get
if (firstCard.suit != card.suit) {
val alternatives: List[Card] = for cardInHand <- player.currentHand().get.cards
if cardInHand.suit == firstCard.suit
yield cardInHand
if (round.trumpSuit == card.suit && alternatives.isEmpty) {
return Nil
}
if (alternatives.nonEmpty) {
return alternatives
}
}
}
Nil
}
def playableCards(round: Round, trick: Trick, player: AbstractPlayer): List[Card] = {
val handOption = player.currentHand()
if (handOption.isEmpty) {
throw new IllegalStateException("You have no cards!")
}
val hand = handOption.get
if (trick.firstCard.isEmpty) {
return hand.cards
}
val playableCards: List[Card] = for cardInHand <- hand.cards
if canPlayCard(cardInHand, round, trick, player)
yield cardInHand
playableCards
}
}

View File

@@ -0,0 +1,43 @@
package de.knockoutwhist.control.controllerBaseImpl.sublogic.util
import de.knockoutwhist.cards.Suit
import de.knockoutwhist.player.AbstractPlayer
import de.knockoutwhist.rounds.{Match, Round}
object RoundUtil {
def createRound(trumpSuit: Suit, firstRound: Boolean = false): Round = {
Round(trumpSuit, firstRound)
}
def finishRound(round: Round, matchImpl: Match): RoundResult = {
val tricksMapped = round.tricklist
.map(t => t.winner)
.filter(t => t.isDefined)
.map(t => t.get)
.groupBy(identity).map((p, l) => (p, l.size))
val maxTricks = if (tricksMapped.isEmpty) 0 else tricksMapped.values.max
val winners = tricksMapped
.filter((p, i) => i == maxTricks)
.keys.toList
val trickedPlayers = tricksMapped.map((p, i) => ResultPlayer(p, i)).toList
val notTrickedPlayers = matchImpl.playersIn.filterNot(p => tricksMapped.keySet.contains(p))
RoundResult(winners, trickedPlayers, notTrickedPlayers)
}
def roundEndSnapshot(winner: AbstractPlayer, round: Round): Round = {
Round(
round.trumpSuit,
round.firstRound,
round.tricklist,
Some(winner)
)
}
}
case class RoundResult(winners: List[AbstractPlayer], tricked: List[ResultPlayer], notTricked: List[AbstractPlayer]) {
def isTie: Boolean = winners.size > 1
}
case class ResultPlayer(player: AbstractPlayer, amountOfTricks: Int)

View File

@@ -0,0 +1,13 @@
package de.knockoutwhist.control.controllerBaseImpl.sublogic.util
import de.knockoutwhist.control.{GameLogic, LogicSnapshot}
object SnapshotUtil {
def generateSnapshots(gameLogic: GameLogic): (LogicSnapshot[? <: GameLogic], LogicSnapshot[? <: GameLogic]) = {
val gameLogicSnapshot = gameLogic.createSnapshot()
val playerTieLogicSnapshot = gameLogic.playerTieLogic.createSnapshot()
(gameLogicSnapshot, playerTieLogicSnapshot.asInstanceOf[LogicSnapshot[? <: GameLogic]])
}
}

View File

@@ -0,0 +1,32 @@
package de.knockoutwhist.control.controllerBaseImpl.sublogic.util
import de.knockoutwhist.player.AbstractPlayer
import de.knockoutwhist.rounds.{Match, Round, Trick}
import de.knockoutwhist.utils.CustomPlayerQueue
object TrickUtil {
def isOver(matchImpl: Match, queue: CustomPlayerQueue[AbstractPlayer]): Boolean = {
queue.playersSinceLastReset() >= matchImpl.playersIn.length
}
private def winningPlayer(trick: Trick, round: Round): AbstractPlayer = {
val winningCard = {
if (trick.cards.keys.exists(_.suit == round.trumpSuit)) {
trick.cards.keys.filter(_.suit == round.trumpSuit).maxBy(_.cardValue.ordinal) //stream
} else {
trick.cards.keys.filter(_.suit == trick.firstCard.get.suit).maxBy(_.cardValue.ordinal) //stream
}
}
val winningPlayer = trick.cards(winningCard)
winningPlayer
}
def finishTrick(trick: Trick, round: Round): TrickResult = {
val winner = winningPlayer(trick, round)
TrickResult(winner)
}
}
case class TrickResult(winner: AbstractPlayer)

View File

@@ -0,0 +1,26 @@
package de.knockoutwhist.control.sublogic
import de.knockoutwhist.KnockOutWhist
import de.knockoutwhist.control.GameLogic
import de.knockoutwhist.control.controllerBaseImpl.BaseGameLogic
import de.knockoutwhist.persistence.{MatchSnapshot, MethodEntryPoint}
import de.knockoutwhist.player.AbstractPlayer
import de.knockoutwhist.rounds.{Match, Round, Trick}
import de.knockoutwhist.utils.events.{EventListener, SimpleEvent}
import scala.Unit
trait PersistenceManager {
def gameLogic: GameLogic
def update(methodEntryPoint: MethodEntryPoint): MatchSnapshot
def saveFile(path: String): Unit
def loadFile(path: String): Unit
def canLoadfile(path: String): Boolean = {
val file = new java.io.File(path + "." + KnockOutWhist.config.fileFormatter.fileEnding)
file.exists() && file.isFile && file.canRead
}
}

View File

@@ -0,0 +1,17 @@
package de.knockoutwhist.control.sublogic
import de.knockoutwhist.cards.{Card, Suit}
import de.knockoutwhist.player.AbstractPlayer
trait PlayerInputLogic {
def requestTrumpSuit(player: AbstractPlayer): Unit
def receivedTrumpSuit(suit: Suit): Unit
def requestCard(player: AbstractPlayer): Unit
def receivedCard(card: Card): Unit
def receivedDog(dog: Option[Card]): Unit
def isWaitingForInput: Boolean
}

View File

@@ -0,0 +1,25 @@
package de.knockoutwhist.control.sublogic
import de.knockoutwhist.cards.Card
import de.knockoutwhist.control.SnapshottingGameLogic
import de.knockoutwhist.control.controllerBaseImpl.sublogic.util.RoundResult
import de.knockoutwhist.player.AbstractPlayer
trait PlayerTieLogic extends SnapshottingGameLogic {
def handleTie(roundResult: RoundResult): Unit
def handleNextTieBreakerPlayer(): Unit
def currentTiePlayer(): AbstractPlayer
def requestTieChoice(player: AbstractPlayer): Unit
def receivedTieBreakerCard(number: Int): Unit
def highestAllowedNumber(): Int
def isWaitingForInput: Boolean
def getRoundResult: Option[RoundResult]
def getTiedPlayers: List[AbstractPlayer]
def getTieBreakerIndex: Int
def getLastNumber: Int
def getSelectedCard: Map[AbstractPlayer, Card]
}

View File

@@ -0,0 +1,11 @@
package de.knockoutwhist.control.sublogic
import de.knockoutwhist.undo.Command
trait UndoManager {
def doStep(command: Command): Unit
def undoStep(): Unit
def redoStep(): Unit
}

View File

@@ -4,32 +4,21 @@ import com.google.inject.AbstractModule
import de.knockoutwhist.cards.CardManager
import de.knockoutwhist.cards.base.CardBaseManager
import de.knockoutwhist.components.{Configuration, DefaultConfiguration}
import de.knockoutwhist.control.controllerBaseImpl.*
import de.knockoutwhist.control.*
import de.knockoutwhist.persistence.PersistenceManager
import de.knockoutwhist.persistence.formats.{FileFormatter, JSONFormatter, XMLFormatter}
import de.knockoutwhist.persistence.stub.PersistenceBaseManager
import de.knockoutwhist.persistence.formats.{FileFormatter, JSONFormatter}
import de.knockoutwhist.utils.baseQueue.{CustomPlayerQueueBuilder, QueueBuilder}
class KnockOutLogicModule extends AbstractModule {
override def configure(): Unit = {
bind(classOf[Maincomponent]).toInstance(MainLogic)
bind(classOf[Matchcomponent]).toInstance(MatchLogic)
bind(classOf[Playeractrcomponent]).toInstance(PlayerControl)
bind(classOf[Playerlogcomponent]).toInstance(PlayerLogic)
bind(classOf[Roundlogcomponent]).toInstance(RoundLogic)
bind(classOf[Tricklogcomponent]).toInstance(TrickLogic)
bind(classOf[CardManager]).to(classOf[CardBaseManager])
bind(classOf[QueueBuilder]).to(classOf[CustomPlayerQueueBuilder])
bind(classOf[PersistenceManager]).toInstance(PersistenceBaseManager)
bind(classOf[FileFormatter]).to(classOf[XMLFormatter])
bind(classOf[FileFormatter]).to(classOf[JSONFormatter])
}
}
class KnockOutConfigurationModule extends AbstractModule {
override def configure(): Unit = {
bind(classOf[Configuration]).toInstance(DefaultConfiguration)
bind(classOf[Configuration]).to(classOf[DefaultConfiguration])
}
}

View File

@@ -1,58 +0,0 @@
package de.knockoutwhist.events
import de.knockoutwhist.player.AbstractPlayer
import de.knockoutwhist.rounds.{Match, Round}
import de.knockoutwhist.utils.events.SimpleEvent
enum GLOBAL_STATUS {
case SHOW_TIE
case SHOW_TIE_WINNER
case SHOW_TIE_TIE
case SHOW_START_MATCH
case SHOW_TYPE_PLAYERS
case SHOW_FINISHED_MATCH
}
enum PLAYER_STATUS {
case SHOW_TURN
case SHOW_PLAY_CARD
case SHOW_DOG_PLAY_CARD
case SHOW_TIE_NUMBERS
case SHOW_TRUMPSUIT_OPTIONS
case SHOW_NOT_PLAYED
case SHOW_WON_PLAYER_TRICK
}
enum ROUND_STATUS {
case SHOW_START_ROUND
case WON_ROUND
case PLAYERS_OUT
}
enum ERROR_STATUS {
case INVALID_NUMBER
case NOT_A_NUMBER
case INVALID_INPUT
case INVALID_NUMBER_OF_PLAYERS
case IDENTICAL_NAMES
case INVALID_NAME_FORMAT
case WRONG_CARD
}
abstract class ShowStatusEvent extends SimpleEvent
case class ShowGlobalStatus(status: GLOBAL_STATUS, objects: Any*) extends ShowStatusEvent {
override def id: String = "ShowGlobalStatus"
}
case class ShowPlayerStatus(status: PLAYER_STATUS, player: AbstractPlayer, objects: Any*) extends ShowStatusEvent {
override def id: String = "ShowPlayerStatus"
}
case class ShowErrorStatus(status: ERROR_STATUS, objects: Any*) extends ShowStatusEvent {
override def id: String = "ShowErrorStatus"
}
case class ShowRoundStatus(status: ROUND_STATUS, currentRound: Round, objects: Any*) extends ShowStatusEvent {
override def id: String = "ShowRoundStatus"
}

View File

@@ -1,8 +0,0 @@
package de.knockoutwhist.events.cards
import de.knockoutwhist.cards.Hand
import de.knockoutwhist.utils.events.SimpleEvent
final case class RenderHandEvent(hand: Hand, showNumbers: Boolean) extends SimpleEvent {
override def id: String = "RenderHandEvent"
}

View File

@@ -1,9 +0,0 @@
package de.knockoutwhist.events.cards
import de.knockoutwhist.cards.Card
import de.knockoutwhist.player.AbstractPlayer
import de.knockoutwhist.utils.events.SimpleEvent
case class ShowTieCardsEvent(card: List[(AbstractPlayer, Card)]) extends SimpleEvent {
override def id: String = "ShowTieCardsEvent"
}

View File

@@ -1,12 +0,0 @@
package de.knockoutwhist.events.directional
import de.knockoutwhist.cards.{Card, Hand}
import de.knockoutwhist.player.AbstractPlayer
import de.knockoutwhist.rounds.{Match, Round, Trick}
import de.knockoutwhist.utils.events.SimpleEvent
import scala.util.Try
case class RequestCardEvent(hand: Hand, matchImpl: Match, round: Round, trick: Trick, currentIndex: Int, player: AbstractPlayer) extends SimpleEvent {
override def id: String = "RequestCardEvent"
}

View File

@@ -1,12 +0,0 @@
package de.knockoutwhist.events.directional
import de.knockoutwhist.cards.{Card, Hand}
import de.knockoutwhist.player.AbstractPlayer
import de.knockoutwhist.rounds.{Match, Round, Trick}
import de.knockoutwhist.utils.events.SimpleEvent
import scala.util.Try
case class RequestDogPlayCardEvent(hand: Hand, matchImpl: Match, round: Round, trick: Trick, currentIndex: Int, player: AbstractPlayer, needstoplay: Boolean) extends SimpleEvent {
override def id: String = "RequestDogPlayCardEvent"
}

View File

@@ -1,12 +0,0 @@
package de.knockoutwhist.events.directional
import de.knockoutwhist.cards.Suit
import de.knockoutwhist.player.AbstractPlayer
import de.knockoutwhist.rounds.Match
import de.knockoutwhist.utils.events.SimpleEvent
import scala.util.Try
case class RequestPickTrumpsuitEvent(matchImpl: Match, remaining_players: List[AbstractPlayer], firstRound: Boolean, player: AbstractPlayer) extends SimpleEvent {
override def id: String = "RequestPickTrumpsuitEvent"
}

View File

@@ -1,13 +0,0 @@
package de.knockoutwhist.events.directional
import de.knockoutwhist.cards.Card
import de.knockoutwhist.player.AbstractPlayer
import de.knockoutwhist.rounds.{Match, Round}
import de.knockoutwhist.utils.events.SimpleEvent
import scala.collection.immutable
import scala.util.Try
case class RequestTieNumberEvent(winner: List[AbstractPlayer], matchImpl: Match, round: Round, playersout: List[AbstractPlayer], cut: immutable.HashMap[AbstractPlayer, Card], currentStep: Int, remaining: Int, currentIndex: Int = 0) extends SimpleEvent {
override def id: String = "RequestNumberEvent"
}

View File

@@ -0,0 +1,9 @@
package de.knockoutwhist.events.global
import de.knockoutwhist.player.AbstractPlayer
import de.knockoutwhist.rounds.Trick
import de.knockoutwhist.utils.events.SimpleEvent
case class CardPlayedEvent(player: AbstractPlayer, trick: Trick) extends SimpleEvent {
override def id: String = s"CardPlayedEvent"
}

View File

@@ -0,0 +1,8 @@
package de.knockoutwhist.events.global
import de.knockoutwhist.control.GameState
import de.knockoutwhist.utils.events.SimpleEvent
case class GameStateChangeEvent(oldState: GameState, newState: GameState) extends SimpleEvent {
override def id: String = s"GameStateChangeEvent(from=$oldState,to=$newState)"
}

View File

@@ -0,0 +1,8 @@
package de.knockoutwhist.events.global
import de.knockoutwhist.player.AbstractPlayer
import de.knockoutwhist.utils.events.SimpleEvent
case class MatchEndEvent(winner: AbstractPlayer) extends SimpleEvent {
override def id: String = "RoundEndEvent"
}

View File

@@ -0,0 +1,7 @@
package de.knockoutwhist.events.global
import de.knockoutwhist.utils.events.SimpleEvent
case class NewRoundEvent() extends SimpleEvent {
override def id: String = s"NewRoundEvent"
}

View File

@@ -0,0 +1,7 @@
package de.knockoutwhist.events.global
import de.knockoutwhist.utils.events.SimpleEvent
case class NewTrickEvent() extends SimpleEvent {
override def id: String = s"NewTrickEvent"
}

View File

@@ -0,0 +1,8 @@
package de.knockoutwhist.events.global
import de.knockoutwhist.player.AbstractPlayer
import de.knockoutwhist.utils.events.SimpleEvent
case class RoundEndEvent(winner: AbstractPlayer, amountOfTricks: Int) extends SimpleEvent {
override def id: String = s"RoundEndEvent()"
}

View File

@@ -0,0 +1,7 @@
package de.knockoutwhist.events.global
import de.knockoutwhist.utils.events.SimpleEvent
case class SessionClosed() extends SimpleEvent {
override def id: String = s"SessionClosed"
}

View File

@@ -0,0 +1,10 @@
package de.knockoutwhist.events.global
import de.knockoutwhist.player.AbstractPlayer
import de.knockoutwhist.utils.events.SimpleEvent
case class ShowDogsEvent(dogs: List[AbstractPlayer]) extends SimpleEvent {
override def id: String = "ShowDogsEvent"
}

View File

@@ -0,0 +1,10 @@
package de.knockoutwhist.events.global
import de.knockoutwhist.player.AbstractPlayer
import de.knockoutwhist.utils.events.SimpleEvent
case class ShowPlayersOutEvent(out: List[AbstractPlayer]) extends SimpleEvent {
override def id: String = "ShowPlayersOutEvent"
}

View File

@@ -0,0 +1,8 @@
package de.knockoutwhist.events.global
import de.knockoutwhist.player.AbstractPlayer
import de.knockoutwhist.utils.events.SimpleEvent
case class TrickEndEvent(winner: AbstractPlayer) extends SimpleEvent {
override def id: String = s"TrickEndEvent"
}

View File

@@ -0,0 +1,10 @@
package de.knockoutwhist.events.global
import de.knockoutwhist.player.AbstractPlayer
import de.knockoutwhist.utils.events.SimpleEvent
case class TrumpSelectEvent(player: AbstractPlayer) extends SimpleEvent{
override def id: String = "TrumpSelectEvent"
}

View File

@@ -0,0 +1,11 @@
package de.knockoutwhist.events.global
import de.knockoutwhist.cards.Suit
import de.knockoutwhist.player.AbstractPlayer
import de.knockoutwhist.utils.events.SimpleEvent
case class TrumpSelectedEvent(suit: Suit) extends SimpleEvent{
override def id: String = "TrumpSelectEvent"
}

View File

@@ -0,0 +1,8 @@
package de.knockoutwhist.events.global
import de.knockoutwhist.player.AbstractPlayer
import de.knockoutwhist.utils.events.SimpleEvent
case class TurnEvent(player: AbstractPlayer) extends SimpleEvent {
override def id: String = s"TurnEvent"
}

View File

@@ -0,0 +1,8 @@
package de.knockoutwhist.events.global.tie
import de.knockoutwhist.player.AbstractPlayer
import de.knockoutwhist.utils.events.SimpleEvent
case class TieAllPlayersSelectedEvent() extends SimpleEvent {
override def id: String = s"TieAllPlayersSelectedEvent"
}

View File

@@ -0,0 +1,8 @@
package de.knockoutwhist.events.global.tie
import de.knockoutwhist.player.AbstractPlayer
import de.knockoutwhist.utils.events.SimpleEvent
case class TieEvent(players: List[AbstractPlayer]) extends SimpleEvent {
override def id: String = s"TieEvent"
}

View File

@@ -0,0 +1,8 @@
package de.knockoutwhist.events.global.tie
import de.knockoutwhist.player.AbstractPlayer
import de.knockoutwhist.utils.events.SimpleEvent
case class TieShowPlayerCardsEvent() extends SimpleEvent {
override def id: String = s"TieShowPlayerCardsEvent"
}

View File

@@ -0,0 +1,8 @@
package de.knockoutwhist.events.global.tie
import de.knockoutwhist.player.AbstractPlayer
import de.knockoutwhist.utils.events.SimpleEvent
case class TieTieEvent(players: List[AbstractPlayer]) extends SimpleEvent {
override def id: String = s"TieTieEvent"
}

View File

@@ -0,0 +1,8 @@
package de.knockoutwhist.events.global.tie
import de.knockoutwhist.player.AbstractPlayer
import de.knockoutwhist.utils.events.SimpleEvent
case class TieTurnEvent(player: AbstractPlayer) extends SimpleEvent {
override def id: String = s"TieTurnEvent"
}

View File

@@ -0,0 +1,11 @@
package de.knockoutwhist.events.global.tie
import de.knockoutwhist.player.AbstractPlayer
import de.knockoutwhist.utils.events.SimpleEvent
case class TieWinningPlayersEvent(winners: List[AbstractPlayer]) extends SimpleEvent {
override def id: String = s"TieWinningPlayersEvent"
def isSingleWinner: Boolean = winners.size == 1
}

View File

@@ -0,0 +1,12 @@
package de.knockoutwhist.events.player
import de.knockoutwhist.player.AbstractPlayer
import de.knockoutwhist.utils.events.SimpleEvent
import java.util.UUID
abstract class PlayerEvent(player: AbstractPlayer) extends SimpleEvent {
def playerId: UUID = player.id
}

View File

@@ -0,0 +1,7 @@
package de.knockoutwhist.events.player
import de.knockoutwhist.player.AbstractPlayer
case class ReceivedHandEvent(player: AbstractPlayer) extends PlayerEvent(player) {
override def id: String = "ReceivedHandEvent"
}

View File

@@ -0,0 +1,7 @@
package de.knockoutwhist.events.player
import de.knockoutwhist.player.AbstractPlayer
case class RequestCardEvent(player: AbstractPlayer) extends PlayerEvent(player) {
override def id: String = "PlayCardEvent"
}

View File

@@ -0,0 +1,7 @@
package de.knockoutwhist.events.player
import de.knockoutwhist.player.AbstractPlayer
case class RequestTieChoiceEvent(player: AbstractPlayer, maxNumber: Int) extends PlayerEvent(player) {
override def id: String = "RequestTieChoiceEvent"
}

View File

@@ -0,0 +1,7 @@
package de.knockoutwhist.events.player
import de.knockoutwhist.player.AbstractPlayer
case class RequestTrumpSuitEvent(player: AbstractPlayer) extends PlayerEvent(player) {
override def id: String = "RequestTrumpSuitEvent"
}

View File

@@ -1,8 +0,0 @@
package de.knockoutwhist.events.round
import de.knockoutwhist.rounds.{Round, Trick}
import de.knockoutwhist.utils.events.SimpleEvent
case class ShowCurrentTrickEvent(round: Round, trick: Trick) extends SimpleEvent {
override def id: String = "ShowCurrentTrickEvent"
}

View File

@@ -1,17 +0,0 @@
package de.knockoutwhist.events.ui
import de.knockoutwhist.utils.events.SimpleEvent
enum GameState:
case NO_SET
case MAIN_MENU
case PLAYERS
case INGAME
case TRUMPSUIT
case TIE
end GameState
case class GameStateUpdateEvent(gameState: GameState) extends SimpleEvent {
override def id: String = s"GameStateUpdateEvent($gameState)"
}

View File

@@ -0,0 +1,7 @@
package de.knockoutwhist.events.util
import de.knockoutwhist.utils.events.SimpleEvent
case class ReloadAllEvent() extends SimpleEvent {
override def id: String = "ReloadAllEvent"
}

View File

@@ -1,13 +1,14 @@
package de.knockoutwhist.persistence
import de.knockoutwhist.KnockOutWhist
import de.knockoutwhist.control.{ControlHandler, ControlThread}
import de.knockoutwhist.events.ui.{GameState, GameStateUpdateEvent}
import de.knockoutwhist.control.controllerBaseImpl.BaseGameLogic
import de.knockoutwhist.control.controllerBaseImpl.sublogic.BasePlayerTieLogic
import de.knockoutwhist.control.sublogic.PlayerTieLogic
import de.knockoutwhist.control.{ControlThread, GameLogic, LogicSnapshot}
import de.knockoutwhist.player.AbstractPlayer
import de.knockoutwhist.rounds.{Match, Round, Trick}
enum MethodEntryPoint:
case EnterPlayers
case ControlMatch
case ControlRound
case ControlTrick
@@ -15,32 +16,10 @@ end MethodEntryPoint
case class MatchSnapshot(
matchImpl: Option[Match] = None,
round: Option[Round] = None,
trick: Option[Trick] = None,
currentIndex: Option[Int] = None,
gameState: GameState = GameState.MAIN_MENU,
methodEntryPoint: Option[MethodEntryPoint] = None
entryPoint: Option[MethodEntryPoint] = None,
gameLogicSnapShot: Option[LogicSnapshot[GameLogic]] = None
) {
def withMatchImpl(matchImpl: Match): MatchSnapshot = copy(matchImpl = Some(matchImpl))
def withRound(round: Round): MatchSnapshot = copy(round = Some(round))
def withTrick(trick: Trick): MatchSnapshot = copy(trick = Some(trick))
def withCurrentIndex(currentIndex: Int): MatchSnapshot = copy(currentIndex = Some(currentIndex))
def withGameState(gameState: GameState): MatchSnapshot = copy(gameState = gameState)
def withMethodEntryPoint(methodEntryPoint: MethodEntryPoint): MatchSnapshot = copy(methodEntryPoint = Some(methodEntryPoint))
def restoreSnapshot(): Unit = {
ControlThread.runLater {
ControlHandler.invoke(GameStateUpdateEvent(gameState))
methodEntryPoint match {
case Some(MethodEntryPoint.EnterPlayers) => KnockOutWhist.config.maincomponent.enteredPlayers(matchImpl.get.totalplayers)
case Some(MethodEntryPoint.ControlMatch) => KnockOutWhist.config.maincomponent.controlMatch(matchImpl.get)
case Some(MethodEntryPoint.ControlRound) => KnockOutWhist.config.maincomponent.controlRound(matchImpl.get, round.get)
case Some(MethodEntryPoint.ControlTrick) => KnockOutWhist.config.maincomponent.controlTrick(matchImpl.get, round.get, trick.get, currentIndex.get)
case _ => throw new RuntimeException("MethodEntryPoint not found")
}
}
}
def withMethodEntryPoint(newEntryPoint: MethodEntryPoint): MatchSnapshot = this.copy(entryPoint = Some(newEntryPoint))
def withGameLogicSnapShot(newGameLogicSnapShot: LogicSnapshot[GameLogic]): MatchSnapshot = this.copy(gameLogicSnapShot = Some(newGameLogicSnapShot))
}

View File

@@ -1,41 +0,0 @@
package de.knockoutwhist.persistence
import de.knockoutwhist.KnockOutWhist
import de.knockoutwhist.control.ControlHandler
import de.knockoutwhist.events.ui.{GameState, GameStateUpdateEvent}
import de.knockoutwhist.player.AbstractPlayer
import de.knockoutwhist.rounds.{Match, Round, Trick}
import de.knockoutwhist.utils.events.{EventListener, SimpleEvent}
import scala.Unit
trait PersistenceManager extends EventListener {
def updateGameState(gameState: GameState): MatchSnapshot
def updateMatch(matchImpl: Match): MatchSnapshot
def updateRound(round: Round): MatchSnapshot
def updateTrick(trick: Trick): MatchSnapshot
def updateCurrentIndex(currentIndex: Int): MatchSnapshot
def updateMethodEntryPoint(methodEntryPoint: MethodEntryPoint): MatchSnapshot
def saveFile(path: String): Unit
def loadFile(path: String): Unit
def canLoadfile(path: String): Boolean = {
val file = new java.io.File(path + "." + KnockOutWhist.config.fileFormatter.fileEnding)
file.exists() && file.isFile && file.canRead
}
override def listen(event: SimpleEvent): Unit = {
event match {
case event: GameStateUpdateEvent =>
updateGameState(event.gameState)
case _ =>
}
}
def loadManager(): Unit = {
ControlHandler.addListener(this)
}
}

View File

@@ -0,0 +1,11 @@
package de.knockoutwhist.persistence.formats
import de.knockoutwhist.cards.Card
object CardFormatUtil {
def grabSpecificCard(card: Card, cc: List[Card]): Card = {
cc.filter(c => c.suit == card.suit && c.cardValue == card.cardValue).head
}
}

View File

@@ -38,9 +38,9 @@ trait FileFormatter {
players.get(id) match {
case Some(player) => player
case None =>
var player = PlayerFactory.createPlayer(name, id, player_type)
if(hand.isDefined) player = player.provideHand(hand.get)
if(dog_life) player = player.setDogLife()
val player = PlayerFactory.createPlayer(name, id, player_type)
if(hand.isDefined) player.provideHand(hand.get)
if(dog_life) player.setDogLife()
players.put(id, player)
player
}

View File

@@ -2,9 +2,11 @@ package de.knockoutwhist.persistence.formats
import de.knockoutwhist.KnockOutWhist
import de.knockoutwhist.cards.*
import de.knockoutwhist.events.ui.GameState
import de.knockoutwhist.control.controllerBaseImpl.BaseGameLogicSnapshot
import de.knockoutwhist.control.controllerBaseImpl.sublogic.{BasePlayerTieLogic, BasePlayerTieLogicSnapshot}
import de.knockoutwhist.control.{GameLogic, GameState, LogicSnapshot}
import de.knockoutwhist.persistence.{MatchSnapshot, MethodEntryPoint}
import de.knockoutwhist.player.{AbstractPlayer, PlayerFactory, Playertype}
import de.knockoutwhist.player.{AbstractPlayer, PlayerData, PlayerFactory, Playertype}
import de.knockoutwhist.rounds.{Match, Round, Trick}
import play.api.libs.json
import play.api.libs.json.*
@@ -22,64 +24,140 @@ class JSONFormatter extends FileFormatter {
override def createFormat(matchSnapshot: MatchSnapshot): Array[Byte] = {
val js = Json.obj(
"gamestate" -> matchSnapshot.gameState.toString,
matchSnapshot.methodEntryPoint match {
case None => "methodEntryPoint" -> JsString("None")
case Some(methodEntryPoint) => "methodEntryPoint" -> JsString(methodEntryPoint.toString)
matchSnapshot.entryPoint match {
case None => "entryPoint" -> JsString("None")
case Some(entryPoint) => "entryPoint" -> JsString(entryPoint.toString)
},
matchSnapshot.matchImpl match {
case None => "match" -> JsString("None")
case Some(matchImpl) => "match" -> MatchJsonFormatter.createMatchJson(matchImpl)
matchSnapshot.gameLogicSnapShot match {
case None => "gameLogic" -> JsString("None")
case Some(gameLogic) => "gameLogic" -> BaseGameLogicJsonFormatter.createBaseGameLogicJson(gameLogic.asInstanceOf[BaseGameLogicSnapshot])
},
matchSnapshot.matchImpl match {
case None => "cardManager" -> JsString("None")
case Some(matchImpl) => "cardManager" -> CardManagerJsonFormatter.createCardManagerJson(matchImpl.cardManager)
},
matchSnapshot.round match {
case None => "round" -> JsString("None")
case Some(round) => "round" -> RoundJsonFormatter.createRoundJson(round)
},
matchSnapshot.trick match {
case None => "trick" -> JsString("None")
case Some(trick) => "trick" -> TrickJsonFormatter.createTrickJson(trick)
},
matchSnapshot.currentIndex match {
case None => "currentIndex" -> JsString("None")
case Some(index) => "currentIndex" -> JsNumber(index)
}
)
js.toString().getBytes
}
override def parseFormat(bytes: Array[Byte]): MatchSnapshot = {
val json = Json.parse(new String(bytes))
val gameState = GameState.valueOf((json \ "gamestate").get.asInstanceOf[JsString].value)
val methodEntryPoint = (json \ "methodEntryPoint").get match {
val methodEntryPoint = (json \ "entryPoint").get match {
case JsString("None") => None
case JsString(methodEntryPoint) => Some(MethodEntryPoint.valueOf(methodEntryPoint))
case default => None
}
val matchImpl = (json \ "match").get match {
val gameLogic = (json \ "gameLogic").get match {
case JsString("None") => None
case matchJson => Some(MatchJsonFormatter.parseMatchJson(matchJson.asInstanceOf[JsObject], playerUtil, CardManagerJsonFormatter.parseCardManagerJson((json \ "cardManager").get.asInstanceOf[JsObject])))
case gameLogicJson: JsObject => Some(BaseGameLogicJsonFormatter.createBaseGameLogicFromJson(gameLogicJson, playerUtil))
case default => None
}
val round = (json \ "round").get match {
case JsString("None") => None
case roundJson => Some(RoundJsonFormatter.parseRoundJson(roundJson.asInstanceOf[JsObject], playerUtil, CardManagerJsonFormatter.parseCardManagerJson((json \ "cardManager").get.asInstanceOf[JsObject])))
case default => None
MatchSnapshot(methodEntryPoint, gameLogic.asInstanceOf[Option[LogicSnapshot[GameLogic]]])
}
val trick = (json \ "trick").get match {
case JsString("None") => None
case trickJson => Some(TrickJsonFormatter.parseTrickJson(trickJson.asInstanceOf[JsObject], playerUtil, CardManagerJsonFormatter.parseCardManagerJson((json \ "cardManager").get.asInstanceOf[JsObject])))
case default => None
private object BaseGameLogicJsonFormatter {
def createBaseGameLogicJson(baseGameLogic: BaseGameLogicSnapshot): JsValue = {
Json.obj(
"gameState" -> JsString(baseGameLogic.savedState.toString),
"cardManagerContainer" -> Json.obj(
"cardContainer" -> Json.obj(
"card" ->
(if (baseGameLogic.cardContainer.isDefined) JsArray(
baseGameLogic.cardContainer.get
.map(card => CardJsonFormatter.createCardJson(card)))
else JsString("None"))
),
"currentIdx" ->
(if (baseGameLogic.cardIndex.isDefined) JsNumber(baseGameLogic.cardIndex.get) else JsString("None"))
),
"match" -> (if (baseGameLogic.currentMatch.isDefined) MatchJsonFormatter.createMatchJson(baseGameLogic.currentMatch.get) else JsString("None")),
"round" -> (if (baseGameLogic.currentRound.isDefined) RoundJsonFormatter.createRoundJson(baseGameLogic.currentRound.get) else JsString("None")),
"trick" -> (if (baseGameLogic.currentTrick.isDefined) TrickJsonFormatter.createTrickJson(baseGameLogic.currentTrick.get) else JsString("None")),
"player" -> (if (baseGameLogic.currentPlayer.isDefined) PlayerJsonFormatter.createPlayerJson(baseGameLogic.currentPlayer.get) else JsString("None")),
"queue" -> Json.obj(
"currentIndx" -> (if (baseGameLogic.playerIndex.isDefined) JsNumber(baseGameLogic.playerIndex.get) else JsString("None")),
"players" ->
(if (baseGameLogic.players.isDefined) JsArray(
baseGameLogic.players.get
.map(player => PlayerJsonFormatter.createPlayerJson(player)))
else JsString("None"))
),
)
}
val currentIndex = (json \ "currentIndex").get match {
case JsString("None") => None
case JsNumber(index) => Some(index.toInt)
case default => None
def createBaseGameLogicFromJson(baseGameLogicJson: JsObject, playerUtil: PlayerUtil): BaseGameLogicSnapshot = {
val gameState = GameState.valueOf((baseGameLogicJson \ "gameState").get.asInstanceOf[JsString].value)
val cardContainerJson = (baseGameLogicJson \ "cardManagerContainer" \ "cardContainer" \ "card").get
val cardContainer = if (cardContainerJson.isInstanceOf[JsString]) {
None
} else {
Some(cardContainerJson.asInstanceOf[JsArray].value.map(cardJson => CardJsonFormatter.parseCardJson(cardJson.asInstanceOf[JsObject])).toList)
}
val cc = cardContainer match {
case Some(cards) => cards
case None => List.empty[Card]
}
val cardIndex = (baseGameLogicJson \ "cardManagerContainer" \ "currentIdx").get match {
case JsString("None") => None
case JsNumber(idx) => Some(idx.toInt)
case _ => None
}
val matchImpl = (baseGameLogicJson \ "match").get match {
case JsString("None") => None
case matchJson: JsObject => Some(MatchJsonFormatter.parseMatchJson(matchJson, playerUtil, cc))
case _ => None
}
val round = (baseGameLogicJson \ "round").get match {
case JsString("None") => None
case roundJson: JsObject => Some(RoundJsonFormatter.parseRoundJson(roundJson, playerUtil, cc))
case _ => None
}
val trick = (baseGameLogicJson \ "trick").get match {
case JsString("None") => None
case trickJson: JsObject => Some(TrickJsonFormatter.parseTrickJson(trickJson, playerUtil, cc))
case _ => None
}
val player = (baseGameLogicJson \ "player").get match {
case JsString("None") => None
case playerJson: JsObject => Some(PlayerJsonFormatter.parsePlayerJson(playerJson, playerUtil, cc))
case _ => None
}
val queueJson = (baseGameLogicJson \ "queue").get
val playerIndex = (queueJson \ "currentIndx").get match {
case JsString("None") => None
case JsNumber(idx) => Some(idx.toInt)
case _ => None
}
val playersJson = (queueJson \ "players").get
val players = if (playersJson.isInstanceOf[JsString]) {
None
} else {
Some(playersJson.asInstanceOf[JsArray].value.map(playerJson => PlayerJsonFormatter.parsePlayerJson(playerJson.asInstanceOf[JsObject], playerUtil, cc)).toList)
}
BaseGameLogicSnapshot(
gameState,
cardContainer,
cardIndex,
matchImpl,
round,
trick,
player,
playerIndex,
players,
matchImpl match {
case Some(m) => m.totalplayers.map(p => (p.id, p.generatePlayerData())).toMap
case None => Map.empty[UUID, PlayerData]
}
)
}
MatchSnapshot(matchImpl, round, trick, currentIndex, gameState, methodEntryPoint)
}
private object PlayerJsonFormatter {
@@ -87,8 +165,8 @@ class JSONFormatter extends FileFormatter {
Json.obj(
"id" -> abstractPlayer.id.toString,
"name" -> abstractPlayer.name,
"hand" -> createHandJson(abstractPlayer.hand),
"doglife" -> abstractPlayer.doglife,
"hand" -> createHandJson(abstractPlayer.currentHand()),
"doglife" -> abstractPlayer.isInDogLife,
"playerType" -> PlayerFactory.parsePlayerType(abstractPlayer).toString
)
}
@@ -105,26 +183,26 @@ class JSONFormatter extends FileFormatter {
}
}
def parsePlayerJson(playerJson: JsObject, playerUtil: PlayerUtil, cardManager: CardManager): AbstractPlayer = {
def parsePlayerJson(playerJson: JsObject, playerUtil: PlayerUtil, cards: List[Card]): AbstractPlayer = {
val id = UUID.fromString((playerJson \ "id").get.asInstanceOf[JsString].value)
val name = (playerJson \ "name").get.asInstanceOf[JsString].value
val handJson = playerJson \ "hand"
val doglife = (playerJson \ "doglife").get.asInstanceOf[JsBoolean].value
val playerType = Playertype.valueOf((playerJson \ "playerType").get.asInstanceOf[JsString].value)
val hand = if (handJson.isInstanceOf[JsString]) {
val hand = if (handJson.isEmpty || !handJson.get.isInstanceOf[JsObject]) {
None
} else {
Some(parseHandJson(handJson.get.asInstanceOf[JsObject], cardManager))
Some(parseHandJson(handJson.get.asInstanceOf[JsObject], cards))
}
playerUtil.handlePlayer(id, name, hand, doglife, playerType)
}
private def parseHandJson(handJson: JsObject, cardManager: CardManager): Hand = {
private def parseHandJson(handJson: JsObject, cc: List[Card]): Hand = {
val cards = (handJson \ "cards").get.asInstanceOf[JsArray].value.map(cardJson => {
val card = CardJsonFormatter.parseCardJson(cardJson.asInstanceOf[JsObject])
cardManager.grabSpecificCard(card)
CardFormatUtil.grabSpecificCard(card, cc)
})
Hand(cards.toList)
}
@@ -138,19 +216,19 @@ class JSONFormatter extends FileFormatter {
trick.cards.map { case (card, player) => Json.obj(
"card" -> CardJsonFormatter.createCardJson(card),
"player" -> PlayerJsonFormatter.createPlayerJson(player)
)}.toList
)
}.toList
),
"firstCard" -> (if (trick.firstCard.isDefined) CardJsonFormatter.createCardJson(trick.firstCard.get) else JsString("")),
"winner" -> (if (trick.winner != null) PlayerJsonFormatter.createPlayerJson(trick.winner) else JsString("")),
"finished" -> JsBoolean(trick.finished)
"winner" -> (if (trick.winner.isDefined) PlayerJsonFormatter.createPlayerJson(trick.winner.get) else JsString("")),
)
}
def parseTrickJson(trickJson: JsObject, playerUtil: PlayerUtil, cardManager: CardManager): Trick = {
def parseTrickJson(trickJson: JsObject, playerUtil: PlayerUtil, cc: List[Card]): Trick = {
val plays = (trickJson \ "plays").get
val playsList = plays.asInstanceOf[JsArray].value.map(playJson => {
val card = CardJsonFormatter.parseCardJson((playJson \ "card").get.asInstanceOf[JsObject])
val player = PlayerJsonFormatter.parsePlayerJson((playJson \ "player").get.asInstanceOf[JsObject], playerUtil, cardManager)
val player = PlayerJsonFormatter.parsePlayerJson((playJson \ "player").get.asInstanceOf[JsObject], playerUtil, cc)
(card, player)
}).groupBy(_._1).map((card, list) => (card, list.map(_._2).head))
val firstCard = if ((trickJson \ "firstCard").get.isInstanceOf[JsString]) {
@@ -159,13 +237,12 @@ class JSONFormatter extends FileFormatter {
Some(CardJsonFormatter.parseCardJson((trickJson \ "firstCard").get.asInstanceOf[JsObject]))
}
val winner = if ((trickJson \ "winner").get.isInstanceOf[JsString]) {
null
None
} else {
PlayerJsonFormatter.parsePlayerJson((trickJson \ "winner").get.asInstanceOf[JsObject], playerUtil, cardManager)
Some(PlayerJsonFormatter.parsePlayerJson((trickJson \ "winner").get.asInstanceOf[JsObject], playerUtil, cc))
}
val finished = (trickJson \ "finished").get.asInstanceOf[JsBoolean].value
val hashed = HashMap(playsList.toSeq*)
Trick(hashed, winner, finished, firstCard)
val hashed = HashMap(playsList.toSeq *)
Trick(hashed, winner, firstCard)
}
}
@@ -176,46 +253,23 @@ class JSONFormatter extends FileFormatter {
"tricks" -> JsArray(
round.tricklist.map(trick => TrickJsonFormatter.createTrickJson(trick))
),
"playersin" -> JsArray(
round.playersin.map(player => PlayerJsonFormatter.createPlayerJson(player))
),
round.playersout match {
case null => "playersout" -> JsString("None")
case default =>
"playersout" -> JsArray(
round.playersout.map(player => PlayerJsonFormatter.createPlayerJson(player))
)
},
"queue" -> Json.obj(
"currentIndx" -> round.playerQueue.currentIndex,
"players" -> JsArray(
round.playerQueue.convertToArray().map(player => PlayerJsonFormatter.createPlayerJson(player))
)
),
"trumpSuit" -> JsNumber(round.trumpSuit.ordinal),
"startingPlayer" -> JsNumber(round.playerQueue.currentIndex),
"winner" -> (if (round.winner != null) PlayerJsonFormatter.createPlayerJson(round.winner) else JsString("None")),
"winner" -> (if (round.winner.isDefined) PlayerJsonFormatter.createPlayerJson(round.winner.get) else JsString("None")),
"firstRound" -> JsBoolean(round.firstRound)
)
}
def parseRoundJson(roundJson: JsObject, playerUtil: PlayerUtil, cardManager: CardManager): Round = {
def parseRoundJson(roundJson: JsObject, playerUtil: PlayerUtil, cc: List[Card]): Round = {
val tricks = (roundJson \ "tricks").get
val tricksList = tricks.asInstanceOf[JsArray].value.map(trickJson => TrickJsonFormatter.parseTrickJson(trickJson.asInstanceOf[JsObject], playerUtil, cardManager)).toList
val playersin = (roundJson \ "playersin").get.asInstanceOf[JsArray].value.map(playerJson => PlayerJsonFormatter.parsePlayerJson(playerJson.asInstanceOf[JsObject], playerUtil, cardManager)).toList
val playersout = (roundJson \ "playersout").get match {
case JsString("None") => List()
case default => (roundJson \ "playersout").get.asInstanceOf[JsArray].value.map(playerJson => PlayerJsonFormatter.parsePlayerJson(playerJson.asInstanceOf[JsObject], playerUtil, cardManager)).toList
}
val tricksList = tricks.asInstanceOf[JsArray].value.map(trickJson => TrickJsonFormatter.parseTrickJson(trickJson.asInstanceOf[JsObject], playerUtil, cc)).toList
val trumpSuit = Suit.fromOrdinal((roundJson \ "trumpSuit").get.asInstanceOf[JsNumber].value.toInt)
val startingPlayer = (roundJson \ "startingPlayer").get.asInstanceOf[JsNumber].value.toInt
val winner = if ((roundJson \ "winner").get.isInstanceOf[JsString]) {
null
None
} else {
PlayerJsonFormatter.parsePlayerJson((roundJson \ "winner").get.asInstanceOf[JsObject], playerUtil, cardManager)
Some(PlayerJsonFormatter.parsePlayerJson((roundJson \ "winner").get.asInstanceOf[JsObject], playerUtil, cc))
}
val firstRound = (roundJson \ "firstRound").get.asInstanceOf[JsBoolean].value
Round(trumpSuit = trumpSuit, tricklist = tricksList, playersin = playersin, playersout = playersout, startingPlayer = startingPlayer, winner = winner, firstRound = firstRound)
Round(trumpSuit = trumpSuit, tricklist = tricksList, winner = winner, firstRound = firstRound)
}
}
@@ -226,6 +280,9 @@ class JSONFormatter extends FileFormatter {
"totalplayers" -> JsArray(
matchImpl.totalplayers.map(player => PlayerJsonFormatter.createPlayerJson(player))
),
"playerIn" -> JsArray(
matchImpl.playersIn.map(player => PlayerJsonFormatter.createPlayerJson(player))
),
"numberofcards" -> JsNumber(matchImpl.numberofcards),
"dogLife" -> JsBoolean(matchImpl.dogLife),
"roundlist" -> JsArray(
@@ -234,12 +291,13 @@ class JSONFormatter extends FileFormatter {
)
}
def parseMatchJson(matchJson: JsObject, playerUtil: PlayerUtil, cardManager: CardManager): Match = {
val totalplayers = (matchJson \ "totalplayers").get.asInstanceOf[JsArray].value.map(playerJson => PlayerJsonFormatter.parsePlayerJson(playerJson.asInstanceOf[JsObject], playerUtil, cardManager)).toList
def parseMatchJson(matchJson: JsObject, playerUtil: PlayerUtil, cc: List[Card]): Match = {
val totalplayers = (matchJson \ "totalplayers").get.asInstanceOf[JsArray].value.map(playerJson => PlayerJsonFormatter.parsePlayerJson(playerJson.asInstanceOf[JsObject], playerUtil, cc)).toList
val playersIn = (matchJson \ "playerIn").get.asInstanceOf[JsArray].value.map(playerJson => PlayerJsonFormatter.parsePlayerJson(playerJson.asInstanceOf[JsObject], playerUtil, cc)).toList
val numberofcards = (matchJson \ "numberofcards").get.asInstanceOf[JsNumber].value.toInt
val dogLife = (matchJson \ "dogLife").get.asInstanceOf[JsBoolean].value
val roundlist = (matchJson \ "roundlist").get.asInstanceOf[JsArray].value.map(roundJson => RoundJsonFormatter.parseRoundJson(roundJson.asInstanceOf[JsObject], playerUtil, cardManager)).toList
Match(totalplayers, numberofcards, dogLife, roundlist, cardManager)
val roundlist = (matchJson \ "roundlist").get.asInstanceOf[JsArray].value.map(roundJson => RoundJsonFormatter.parseRoundJson(roundJson.asInstanceOf[JsObject], playerUtil, cc)).toList
Match(totalplayers, playersIn, numberofcards, dogLife, roundlist)
}
}
@@ -261,27 +319,4 @@ class JSONFormatter extends FileFormatter {
}
private object CardManagerJsonFormatter {
def createCardManagerJson(cardManager: CardManager): JsObject = {
Json.obj(
"cardContainer" -> Json.obj(
"card" -> JsArray(
cardManager.cardContainer.map(card => CardJsonFormatter.createCardJson(card))
)
),
"currentIdx" -> JsNumber(cardManager.currentIndx)
)
}
def parseCardManagerJson(cardManagerJson: JsObject): CardManager = {
val cardContainer = (cardManagerJson \ "cardContainer").get.asInstanceOf[JsObject]
val cards = (cardContainer \ "card").get.asInstanceOf[JsArray].value.map(cardJson => CardJsonFormatter.parseCardJson(cardJson.asInstanceOf[JsObject])).toList
val currentIdx = (cardManagerJson \ "currentIdx").get.asInstanceOf[JsNumber].value.toInt
val cardManager = KnockOutWhist.config.cardManager
cardManager.setState(cards, currentIdx)
cardManager
}
}
}

View File

@@ -1,263 +0,0 @@
package de.knockoutwhist.persistence.formats
import de.knockoutwhist.KnockOutWhist
import de.knockoutwhist.cards.CardValue.Ten
import de.knockoutwhist.cards.{Card, CardManager, CardValue, Hand, Suit}
import de.knockoutwhist.events.ui.GameState
import de.knockoutwhist.persistence.{MatchSnapshot, MethodEntryPoint}
import de.knockoutwhist.player.{AbstractPlayer, PlayerFactory, Playertype}
import de.knockoutwhist.rounds.{Match, Round, Trick}
import scala.xml.{Elem, Node}
import de.knockoutwhist.utils.Implicits.*
import java.util.UUID
import scala.collection.immutable.HashMap
class XMLFormatter extends FileFormatter {
override def formatName: String = "XML"
override def fileEnding: String = "xml"
override def createFormat(matchSnapshot: MatchSnapshot): Array[Byte] = {
val xml =
<gamesave>
<gameState>{matchSnapshot.gameState.toString}</gameState>
{matchSnapshot.methodEntryPoint.isDefined ? <methodEntryPoint>{matchSnapshot.methodEntryPoint.get.toString}</methodEntryPoint> |: ""}
{matchSnapshot.matchImpl.isDefined ? CardManagerXMLFormatter.createCardManagerXML(matchSnapshot.matchImpl.get.cardManager) |: ""}
{matchSnapshot.matchImpl.isDefined ? MatchXMLFormatter.createMatchXML(matchSnapshot.matchImpl.get) |: ""}
{matchSnapshot.round.isDefined ? RoundXMLFormatter.createRoundXML(matchSnapshot.round.get) |: ""}
{matchSnapshot.trick.isDefined ? TrickXMLFormatter.createTrickXML(matchSnapshot.trick.get) |: ""}
{matchSnapshot.currentIndex.isDefined ? <currentIndex>{matchSnapshot.currentIndex.get}</currentIndex> |: ""}
</gamesave>
xml.toString().getBytes
}
override def parseFormat(bytes: Array[Byte]): MatchSnapshot = {
val xml = scala.xml.XML.loadString(new String(bytes))
val gameState = GameState.valueOf((xml \ "gameState").text)
val methodEntryPoint = if ((xml \ "methodEntryPoint").isEmpty) {
None
} else {
Some(MethodEntryPoint.valueOf((xml \ "methodEntryPoint").text))
}
val playerHelp = PlayerUtil()
val cardManager = if ((xml \ "cardManager").isEmpty) {
KnockOutWhist.config.cardManager
} else {
CardManagerXMLFormatter.parseCardManagerXML((xml \ "cardManager").head)
}
val matchImpl = if ((xml \ "match").isEmpty) {
None
} else {
Some(MatchXMLFormatter.parseMatchXML((xml \ "match").head, playerHelp, cardManager))
}
val round = if ((xml \ "round").isEmpty) {
None
} else {
Some(RoundXMLFormatter.parseRoundXML((xml \ "round").head, playerHelp, cardManager))
}
val trick = if ((xml \ "trick").isEmpty) {
None
} else {
Some(TrickXMLFormatter.parseTrickXML((xml \ "trick").head, playerHelp, cardManager))
}
val currentIndex = if ((xml \ "currentIndex").isEmpty) {
None
} else {
Some((xml \ "currentIndex").text.toInt)
}
MatchSnapshot(matchImpl, round, trick, currentIndex, gameState, methodEntryPoint)
}
private object PlayerXMLFormatter {
def createPlayerXML(abstractPlayer: AbstractPlayer): Elem = {
<player>
<id>{abstractPlayer.id.toString}</id>
<name>{abstractPlayer.name}</name>
{createHandXML(abstractPlayer.hand)}
<doglife>{abstractPlayer.doglife}</doglife>
<playerType>{PlayerFactory.parsePlayerType(abstractPlayer).toString}</playerType>
</player>
}
private def createHandXML(hand: Option[Hand]): Elem = {
if (hand.isDefined) {
<hand>
{hand.get.cards.map(card => CardXMLFormatter.createCardXML(card))}
</hand>
} else {
<hand></hand>
}
}
def parsePlayerXML(playerXML: Node, playerUtil: PlayerUtil, cardManager: CardManager): AbstractPlayer = {
val id = UUID.fromString((playerXML \ "id").text)
val name = (playerXML \ "name").text
val handXML = playerXML \ "hand"
val doglife = (playerXML \ "doglife").text.toBoolean
val playerType = Playertype.valueOf((playerXML \ "playerType").text)
val hand = if (handXML.text.isEmpty) {
None
} else {
Some(parseHandXML(handXML.head, cardManager))
}
playerUtil.handlePlayer(id, name, hand, doglife, playerType)
}
private def parseHandXML(handXML: Node, cardManager: CardManager): Hand = {
val cards = (handXML \ "card").map(cardXML => {
val card = CardXMLFormatter.parseCardXML(cardXML)
cardManager.grabSpecificCard(card)
})
Hand(cards.toList)
}
}
private object TrickXMLFormatter {
def createTrickXML(trick: Trick): Elem = {
<trick>
<plays>
{trick.cards.map { case (card, player) => <play>{CardXMLFormatter.createCardXML(card)}{PlayerXMLFormatter.createPlayerXML(player)}</play> }}
</plays>
<firstCard>{(trick.firstCard.isDefined) ? CardXMLFormatter.createCardXML(trick.firstCard.get) |: ""}</firstCard>
<winner>{(trick.winner != null) ? PlayerXMLFormatter.createPlayerXML(trick.winner) |: ""}</winner>
<finished>{trick.finished}</finished>
</trick>
}
def parseTrickXML(trickXML: Node, playerUtil: PlayerUtil, cardManager: CardManager): Trick = {
val plays = (trickXML \ "plays").head
val tricks = (plays \ "play").map(playXML => {
val card = CardXMLFormatter.parseCardXML((playXML \ "card").head)
val player = PlayerXMLFormatter.parsePlayerXML((playXML \ "player").head, playerUtil, cardManager)
card -> player
}).groupBy(_._1).map((card, list) => (card, list.map(_._2).head))
val firstCard = if ((trickXML \ "firstCard").text.isEmpty) {
None
} else {
val c = CardXMLFormatter.parseCardXML((trickXML \ "firstCard" \ "card").head)
Some(cardManager.grabSpecificCard(c))
}
val winner = if ((trickXML \ "winner").text.isEmpty) {
null
} else {
PlayerXMLFormatter.parsePlayerXML((trickXML \ "winner" \ "player").head, playerUtil, cardManager)
}
val finished = (trickXML \ "finished").text.toBoolean
val hashed = HashMap(tricks.toSeq*)
Trick(hashed, winner, finished, firstCard)
}
}
private object RoundXMLFormatter {
def createRoundXML(round: Round): Elem = {
<round>
<tricks>
{round.tricklist.map(trick => TrickXMLFormatter.createTrickXML(trick))}
</tricks>
<playersin>
{round.playersin.map(player => PlayerXMLFormatter.createPlayerXML(player))}
</playersin>
<playersout>
{(round.playersout != null) ? round.playersout.map(player => PlayerXMLFormatter.createPlayerXML(player)) |: ""}
</playersout>
<trumpSuit>{round.trumpSuit.ordinal}</trumpSuit>
<startingPlayer>{round.playerQueue.currentIndex}</startingPlayer>
<winner>{(round.winner != null) ? PlayerXMLFormatter.createPlayerXML(round.winner) |: ""}</winner>
<firstRound>{round.firstRound}</firstRound>
</round>
}
def parseRoundXML(roundXML: Node, playerUtil: PlayerUtil, cardManager: CardManager): Round = {
val tricks = (roundXML \ "tricks").head
val tricklist = tricks \ "trick"
val tricksList = tricklist.map(trickXML => TrickXMLFormatter.parseTrickXML(trickXML, playerUtil, cardManager)).toList
val playersin = (roundXML \ "playersin").head \ "player"
val playersInList = playersin.map(playerXML => PlayerXMLFormatter.parsePlayerXML(playerXML, playerUtil, cardManager)).toList
val playersout = (roundXML \ "playersout").head \ "player"
val playersOutList = playersout.map(playerXML => PlayerXMLFormatter.parsePlayerXML(playerXML, playerUtil, cardManager)).toList
val trumpSuit = Suit.fromOrdinal((roundXML \ "trumpSuit").text.toInt)
val startingPlayer = (roundXML \ "startingPlayer").text.toInt
val winner = if ((roundXML \ "winner").text.isEmpty) {
null
} else {
PlayerXMLFormatter.parsePlayerXML((roundXML \ "winner" \ "player").head, playerUtil, cardManager)
}
val firstRound = (roundXML \ "firstRound").text.toBoolean
Round(trumpSuit, tricksList, playersInList, playersOutList, startingPlayer, winner, firstRound)
}
}
private object MatchXMLFormatter {
def createMatchXML(matchImpl: Match): Elem = {
<match>
<totalplayers>
{matchImpl.totalplayers.map(player => PlayerXMLFormatter.createPlayerXML(player))}
</totalplayers>
<numberofcards>{matchImpl.numberofcards}</numberofcards>
<dogLife>{matchImpl.dogLife}</dogLife>
<roundlist>
{matchImpl.roundlist.map(round => RoundXMLFormatter.createRoundXML(round))}
</roundlist>
</match>
}
def parseMatchXML(matchXML: Node, playerUtil: PlayerUtil, cardManager: CardManager): Match = {
val totalplayers = (matchXML \ "totalplayers").head \ "player"
val totalPlayersList = totalplayers.map(playerXML => PlayerXMLFormatter.parsePlayerXML(playerXML, playerUtil, cardManager)).toList
val numberofcards = (matchXML \ "numberofcards").text.toInt
val dogLife = (matchXML \ "dogLife").text.toBoolean
val roundlist = (matchXML \ "roundlist").head \ "round"
val roundList = roundlist.map(roundXML => RoundXMLFormatter.parseRoundXML(roundXML, playerUtil, cardManager)).toList
Match(totalPlayersList, numberofcards, dogLife, roundList, cardManager)
}
}
private object CardXMLFormatter {
def createCardXML(card: Card): Elem = {
<card>
<value>{card.cardValue.ordinal}</value>
<suit>{card.suit.ordinal}</suit>
</card>
}
def parseCardXML(cardXML: Node): Card = {
val value = (cardXML \ "value").text.toInt
val suit = (cardXML \ "suit").text.toInt
Card(CardValue.fromOrdinal(value), Suit.fromOrdinal(suit))
}
}
private object CardManagerXMLFormatter {
def createCardManagerXML(cardManager: CardManager): Elem = {
<cardManager>
<cardContainer>
{cardManager.cardContainer.map(card => CardXMLFormatter.createCardXML(card))}
</cardContainer>
<currentIdx>{cardManager.currentIndx}</currentIdx>
</cardManager>
}
def parseCardManagerXML(cardManagerXML: Node): CardManager = {
val cardContainer = (cardManagerXML \ "cardContainer").head \ "card"
val cardContainerList = cardContainer.map(cardXML => CardXMLFormatter.parseCardXML(cardXML)).toList
val currentIdx = (cardManagerXML \ "currentIdx").text.toInt
val cardManager = KnockOutWhist.config.cardManager
cardManager.setState(cardContainerList, currentIdx)
cardManager
}
}
}

View File

@@ -1,52 +0,0 @@
package de.knockoutwhist.persistence.stub
import de.knockoutwhist.KnockOutWhist
import de.knockoutwhist.events.ui.GameState
import de.knockoutwhist.persistence.formats.{JSONFormatter, XMLFormatter}
import de.knockoutwhist.persistence.{MatchSnapshot, MethodEntryPoint, PersistenceManager}
import de.knockoutwhist.rounds.{Match, Round, Trick}
object PersistenceBaseManager extends PersistenceManager {
private var currentSnapshot: MatchSnapshot = MatchSnapshot()
override def updateGameState(gameState: GameState): MatchSnapshot = {
currentSnapshot = currentSnapshot.withGameState(gameState)
currentSnapshot
}
override def updateMatch(matchImpl: Match): MatchSnapshot = {
currentSnapshot = currentSnapshot.withMatchImpl(matchImpl)
currentSnapshot
}
override def updateRound(round: Round): MatchSnapshot = {
currentSnapshot = currentSnapshot.withRound(round)
currentSnapshot
}
override def updateTrick(trick: Trick): MatchSnapshot = {
currentSnapshot = currentSnapshot.withTrick(trick)
currentSnapshot
}
override def updateCurrentIndex(currentIndex: Int): MatchSnapshot = {
currentSnapshot = currentSnapshot.withCurrentIndex(currentIndex)
currentSnapshot
}
override def updateMethodEntryPoint(methodEntryPoint: MethodEntryPoint): MatchSnapshot = {
currentSnapshot = currentSnapshot.withMethodEntryPoint(methodEntryPoint)
currentSnapshot
}
override def saveFile(path: String): Unit = {
KnockOutWhist.config.fileFormatter.writeToFile(currentSnapshot, path + "." + KnockOutWhist.config.fileFormatter.fileEnding)
}
override def loadFile(path: String): Unit = {
currentSnapshot = KnockOutWhist.config.fileFormatter.readFromFile(path + "." + KnockOutWhist.config.fileFormatter.fileEnding)
currentSnapshot.restoreSnapshot()
}
}

View File

@@ -1,37 +0,0 @@
package de.knockoutwhist.player
import de.knockoutwhist.cards.{Card, Hand, Suit}
import de.knockoutwhist.control.AILogic
import de.knockoutwhist.rounds.{Match, Round, Trick}
import java.util.UUID
import scala.collection.immutable
import scala.util.Try
class AIPlayer private[player](name: String, hand: Option[Hand], id: UUID = UUID.randomUUID(), doglife: Boolean = false) extends AbstractPlayer(name, hand, id, doglife) {
override def provideHand(hand: Hand): AbstractPlayer = {
AIPlayer(name, Some(hand), id, doglife)
}
override def removeCard(card: Card): AbstractPlayer = {
AIPlayer(name, Some(hand.get.removeCard(card)), id, doglife)
}
override def setDogLife(): AbstractPlayer = AIPlayer(name, hand, id, true)
override def handlePlayCard(hand: Hand, matchImpl: Match, round: Round, trick: Trick, currentIndex: Int): Unit = {
AILogic.decideCard(this, round, trick)
}
override def handleDogPlayCard(hand: Hand, matchImpl: Match, round: Round, trick: Trick, currentIndex: Int, needstoplay: Boolean): Unit = {
AILogic.decideDogCard(this, round, trick, needstoplay)
}
override def handlePickTrumpsuit(matchImpl: Match, remaining_players: List[AbstractPlayer], firstRound: Boolean): Unit = {
AILogic.decideTrumpSuit(this)
}
override def handlePickTieCard(winner: List[AbstractPlayer], matchImpl: Match, round: Round, playersout: List[AbstractPlayer], cut: immutable.HashMap[AbstractPlayer, Card], currentStep: Int, remaining: Int, currentIndex: Int = 0): Unit = {
AILogic.decideTie(1, remaining)
}
}

View File

@@ -1,28 +1,63 @@
package de.knockoutwhist.player
import de.knockoutwhist.cards.{Card, Hand, Suit}
import de.knockoutwhist.rounds.{Match, Round, Trick}
import de.knockoutwhist.cards.{Card, Hand}
import java.util.UUID
import scala.collection.immutable
import scala.util.Try
//If you get an uuid conflict, go play the lottery!!!
abstract case class AbstractPlayer private[player](var name: String, hand: Option[Hand], id: UUID = UUID.randomUUID(), doglife: Boolean = false) {
abstract case class AbstractPlayer private[player](name: String, id: UUID = UUID.randomUUID()) {
protected var hand: Option[Hand] = None
protected var dogLife: Boolean = false
def currentHand(): Option[Hand] = hand
def provideHand(hand: Hand): AbstractPlayer
def setDogLife(): AbstractPlayer
def removeCard(card: Card): AbstractPlayer
def isInDogLife: Boolean = dogLife
def handlePlayCard(hand: Hand, matchImpl: Match, round: Round, trick: Trick, currentIndex: Int): Unit
def handleDogPlayCard(hand: Hand, matchImpl: Match, round: Round, trick: Trick, currentIndex: Int, needstoplay: Boolean): Unit
def handlePickTrumpsuit(matchImpl: Match, remaining_players: List[AbstractPlayer], firstRound: Boolean): Unit
def handlePickTieCard(winner: List[AbstractPlayer], matchImpl: Match, round: Round, playersout: List[AbstractPlayer], cut: immutable.HashMap[AbstractPlayer, Card], currentStep: Int, remaining: Int, currentIndex: Int = 0): Unit
def provideHand(hand: Hand): Unit = {
this.hand = Some(hand)
}
def setDogLife(): Unit = {
this.dogLife = true
}
def resetDogLife(): Unit = {
this.dogLife = false
}
def removeCard(card: Card): Unit = {
this.hand = this.hand.map(_.removeCard(card))
}
override def toString: String = {
name
}
override def canEqual(that: Any): Boolean = that.isInstanceOf[AbstractPlayer]
override def equals(obj: Any): Boolean = {
obj match {
case that: AbstractPlayer => this.id.equals(that.id)
case _ => false
}
}
def generatePlayerData(): PlayerData = {
PlayerData(id, name, hand, dogLife)
}
def receivePlayerData(data: PlayerData): Unit = {
if (this.id != data.id) {
throw new IllegalArgumentException("Cannot receive PlayerData for a different player!")
}
if (this.name != data.name) {
throw new IllegalArgumentException("Cannot change player name via PlayerData!")
}
this.hand = data.hand
this.dogLife = data.dogLife
}
}
case class PlayerData(id: UUID, name: String, hand: Option[Hand], dogLife: Boolean) {
}

View File

@@ -1,6 +1,6 @@
package de.knockoutwhist.player
import de.knockoutwhist.player.Playertype.{AI, HUMAN, STUB}
import de.knockoutwhist.player.Playertype.{HUMAN, STUB}
import de.knockoutwhist.player.baseImpl.HumanPlayer
import de.knockoutwhist.player.builder.*
@@ -8,7 +8,6 @@ import java.util.UUID
enum Playertype:
case HUMAN
case AI
case STUB
end Playertype
@@ -17,8 +16,6 @@ object PlayerFactory {
val buildType: PlayerBuilder = playertype match {
case HUMAN =>
new HumanoidBuilder()
case AI =>
new AIPlayerBuilder()
case STUB =>
new StubPlayerBuilder
}
@@ -41,8 +38,6 @@ object PlayerFactory {
player match {
case _: HumanPlayer =>
HUMAN
case _: AIPlayer =>
AI
case _: StubPlayer =>
STUB
}

View File

@@ -1,42 +1,7 @@
package de.knockoutwhist.player
import de.knockoutwhist.KnockOutWhist
import de.knockoutwhist.cards.CardValue.Ten
import de.knockoutwhist.cards.Suit.Spades
import de.knockoutwhist.cards.{Card, Hand}
import de.knockoutwhist.control.ControlHandler
import de.knockoutwhist.control.controllerBaseImpl.{PlayerLogic, TrickLogic}
import de.knockoutwhist.rounds.{Match, Round, Trick}
import java.util.UUID
import scala.collection.immutable
import scala.util.Try
class StubPlayer private[player](name: String, hand: Option[Hand], id: UUID = UUID.randomUUID(), doglife: Boolean = false) extends AbstractPlayer(name, hand, id, doglife) {
class StubPlayer (name: String, id: UUID = UUID.randomUUID()) extends AbstractPlayer(name, id) {
override def provideHand(hand: Hand): AbstractPlayer = {
StubPlayer(name, Some(hand), id, doglife)
}
override def removeCard(card: Card): AbstractPlayer = {
StubPlayer(name, Some(hand.get.removeCard(card)), id, doglife)
}
override def setDogLife(): AbstractPlayer = StubPlayer(name, hand, id, true)
override def handlePlayCard(hand: Hand, matchImpl: Match, round: Round, trick: Trick, currentIndex: Int): Unit = {
KnockOutWhist.config.trickcomponent.controlSuitplayed(Try{Card(Ten, Spades)}, matchImpl, round, trick, currentIndex, this)
}
override def handleDogPlayCard(hand: Hand, matchImpl: Match, round: Round, trick: Trick, currentIndex: Int, needstoplay: Boolean): Unit = {
KnockOutWhist.config.trickcomponent.controlDogPlayed(Try{None}, matchImpl, round, trick, currentIndex, this)
}
override def handlePickTrumpsuit(matchImpl: Match, remaining_players: List[AbstractPlayer], firstRound: Boolean): Unit = {
KnockOutWhist.config.playerlogcomponent.trumpSuitSelected(matchImpl, Try{Spades}, remaining_players, firstRound, this)
}
override def handlePickTieCard(winner: List[AbstractPlayer], matchImpl: Match, round: Round, playersout: List[AbstractPlayer], cut: immutable.HashMap[AbstractPlayer, Card], currentStep: Int, remaining: Int, currentIndex: Int = 0): Unit = {
KnockOutWhist.config.playerlogcomponent.selectedTie(winner, matchImpl, round, playersout, cut, Try{1}, currentStep, remaining, currentIndex)
}
}

View File

@@ -1,44 +1,10 @@
package de.knockoutwhist.player.baseImpl
import de.knockoutwhist.cards.{Card, Hand, Suit}
import de.knockoutwhist.control.ControlHandler
import de.knockoutwhist.events.directional.{RequestCardEvent, RequestDogPlayCardEvent, RequestPickTrumpsuitEvent, RequestTieNumberEvent}
import de.knockoutwhist.events.ui.GameState.TRUMPSUIT
import de.knockoutwhist.events.ui.GameStateUpdateEvent
import de.knockoutwhist.player.AbstractPlayer
import de.knockoutwhist.rounds.{Match, Round, Trick}
import java.util.UUID
import scala.collection.immutable
import scala.util.Try
class HumanPlayer private[player](name: String, hand: Option[Hand], id: UUID = UUID.randomUUID(), doglife: Boolean = false) extends AbstractPlayer(name, hand, id, doglife) {
override def provideHand(hand: Hand): AbstractPlayer = {
HumanPlayer(name, Some(hand), id, doglife)
}
override def setDogLife(): AbstractPlayer = HumanPlayer(name, hand, id, true)
override def removeCard(card: Card): AbstractPlayer = {
HumanPlayer(name, Some(hand.get.removeCard(card)), id, doglife)
}
override def handlePlayCard(hand: Hand, matchImpl: Match, round: Round, trick: Trick, currentIndex: Int): Unit = {
ControlHandler.invoke(RequestCardEvent(hand, matchImpl, round, trick, currentIndex, this))
}
override def handleDogPlayCard(hand: Hand, matchImpl: Match, round: Round, trick: Trick, currentIndex: Int, needstoplay: Boolean): Unit = {
ControlHandler.invoke(RequestDogPlayCardEvent(hand, matchImpl, round, trick, currentIndex, this, needstoplay))
}
override def handlePickTrumpsuit(matchImpl: Match, remaining_players: List[AbstractPlayer], firstRound: Boolean): Unit = {
ControlHandler.invoke(GameStateUpdateEvent(TRUMPSUIT))
ControlHandler.invoke(RequestPickTrumpsuitEvent(matchImpl, remaining_players, firstRound, this))
}
override def handlePickTieCard(winner: List[AbstractPlayer], matchImpl: Match, round: Round, playersout: List[AbstractPlayer], cut: immutable.HashMap[AbstractPlayer, Card], currentStep: Int, remaining: Int, currentIndex: Int = 0): Unit = {
ControlHandler.invoke(RequestTieNumberEvent(winner, matchImpl, round, playersout, cut, currentStep, remaining, currentIndex))
}
class HumanPlayer (name: String, id: UUID = UUID.randomUUID()) extends AbstractPlayer(name, id) {
}

View File

@@ -1,36 +0,0 @@
package de.knockoutwhist.player.builder
import de.knockoutwhist.player.{AIPlayer, AbstractPlayer}
import java.util.UUID
class AIPlayerBuilder extends PlayerBuilder {
private var name: Option[String] = None
private var id: Option[UUID] = Some(UUID.randomUUID())
override def setName(name: String): PlayerBuilder = {
this.name = Some(name)
this
}
override def setID(id: UUID): PlayerBuilder = {
this.id = Some(id)
this
}
override def reset(): PlayerBuilder = {
this.name = None
this.id = Some(UUID.randomUUID())
this
}
override def build(): AbstractPlayer = {
if (this.name.isDefined && this.id.isDefined) {
val player = new AIPlayer(this.name.get, None, id.get, false)
reset()
return player
}
throw new IllegalStateException("Trying to build non-existing AI")
}
}

View File

@@ -28,7 +28,7 @@ class HumanoidBuilder extends PlayerBuilder {
override def build(): AbstractPlayer = {
if (this.name.isDefined && this.id.isDefined) {
val player = new HumanPlayer(this.name.get, None, id.get, false)
val player = new HumanPlayer(this.name.get, id.get)
reset()
return player
}

View File

@@ -26,7 +26,7 @@ class StubPlayerBuilder extends PlayerBuilder {
override def build(): AbstractPlayer = {
if (this.name.isDefined && this.id.isDefined) {
val player = new StubPlayer(this.name.get, None, id.get, false)
val player = new StubPlayer(this.name.get, id.get)
reset()
return player
}

View File

@@ -4,9 +4,10 @@ import de.knockoutwhist.cards.CardManager
import de.knockoutwhist.player.AbstractPlayer
import de.knockoutwhist.utils.Implicits.*
import java.util.UUID
import scala.collection.immutable.List
case class Match(totalplayers: List[AbstractPlayer],numberofcards: Int = 7, dogLife: Boolean = false, roundlist: List[Round] = List[Round](), cardManager: CardManager) {
case class Match(totalplayers: List[AbstractPlayer], playersIn: List[AbstractPlayer] = List(), numberofcards: Int = 7, dogLife: Boolean = false, roundlist: List[Round] = List[Round]()) {
def addRound(round: Round): Match = {
this.copy(roundlist = roundlist :+ round)
@@ -20,8 +21,16 @@ case class Match(totalplayers: List[AbstractPlayer],numberofcards: Int = 7, dogL
this.copy(dogLife = true)
}
def updatePlayers(totalplayers: List[AbstractPlayer]): Match = {
this.copy(totalplayers = totalplayers)
def updatePlayersIn(playersIn: List[AbstractPlayer]): Match = {
this.copy(playersIn = playersIn)
}
def playersOut: List[AbstractPlayer] = {
totalplayers.diff(playersIn)
}
def isOver: Boolean = {
playersIn.size <= 1
}
override def toString: String = {

View File

@@ -10,26 +10,14 @@ import scala.collection.immutable
import scala.collection.immutable.List
import scala.util.Random
case class Round (trumpSuit: Suit, tricklist: List[Trick], playersin: List[AbstractPlayer], playersout: List[AbstractPlayer] = null, startingPlayer: Int = -1, winner: AbstractPlayer = null, firstRound: Boolean) {
def this(trumpSuit: Suit, playersin: List[AbstractPlayer], firstRound: Boolean) = {
this(trumpSuit, List[Trick](), playersin, firstRound = firstRound)
}
val playerQueue: CustomPlayerQueue[AbstractPlayer] = KnockOutWhist.config.createRightQueue(
playersin.toArray,
(startingPlayer == -1) ? Random.nextInt(playersin.length) |: startingPlayer
)
case class Round (trumpSuit: Suit, firstRound: Boolean, tricklist: List[Trick] = List(), winner: Option[AbstractPlayer] = None) {
def addTrick(trick: Trick): Round = {
Round(trumpSuit, tricklist :+ trick, playersin, playersout, playerQueue.currentIndex, winner, firstRound)
}
def updatePlayersIn(playersin: List[AbstractPlayer]): Round = {
Round(trumpSuit, tricklist, playersin, playersout, playerQueue.currentIndex, winner, firstRound)
Round(trumpSuit, firstRound, tricklist :+ trick, winner)
}
override def toString: String = {
s"$trumpSuit, $tricklist, $playersin, $playersout, $winner, $firstRound"
s"$trumpSuit, $tricklist, $winner, $firstRound"
}

View File

@@ -5,18 +5,20 @@ import de.knockoutwhist.player.AbstractPlayer
import scala.collection.immutable
case class Trick (cards: immutable.HashMap[Card, AbstractPlayer] = immutable.HashMap[Card, AbstractPlayer](), winner: AbstractPlayer = null, finished: Boolean = false, firstCard: Option[Card] = None) {
case class Trick (cards: immutable.HashMap[Card, AbstractPlayer] = immutable.HashMap[Card, AbstractPlayer](), winner: Option[AbstractPlayer] = None, firstCard: Option[Card] = None) {
def finished: Boolean = winner.isDefined
def addCard(card: Card, player: AbstractPlayer): Trick = {
Trick(cards + (card -> player), winner, finished, firstCard)
Trick(cards + (card -> player), winner, firstCard)
}
def setfirstcard(card: Card): Trick = {
Trick(cards, winner, finished, Some(card))
Trick(cards, winner, Some(card))
}
override def toString: String = {
s"$cards, $winner, $finished"
s"$cards, $winner"
}
}

View File

@@ -1,7 +1,9 @@
package de.knockoutwhist.ui
import de.knockoutwhist.control.GameLogic
trait UI {
def initial: Boolean
def initial(gameLogic: GameLogic): Boolean
}

View File

@@ -1,20 +1,15 @@
package de.knockoutwhist.ui.gui
import atlantafx.base.theme.PrimerDark
import de.knockoutwhist.events.GLOBAL_STATUS.{SHOW_FINISHED_MATCH, SHOW_TIE_TIE, SHOW_TIE_WINNER}
import de.knockoutwhist.events.PLAYER_STATUS.{SHOW_TIE_NUMBERS, SHOW_TURN, SHOW_WON_PLAYER_TRICK}
import de.knockoutwhist.events.ROUND_STATUS.WON_ROUND
import de.knockoutwhist.events.cards.ShowTieCardsEvent
import de.knockoutwhist.events.directional.{RequestCardEvent, RequestDogPlayCardEvent, RequestPickTrumpsuitEvent, RequestTieNumberEvent}
import de.knockoutwhist.events.round.ShowCurrentTrickEvent
import de.knockoutwhist.events.ui.GameState.{INGAME, MAIN_MENU, NO_SET, PLAYERS, TIE, TRUMPSUIT}
import de.knockoutwhist.events.ui.{GameState, GameStateUpdateEvent}
import de.knockoutwhist.events.{ShowGlobalStatus, ShowPlayerStatus, ShowRoundStatus}
import de.knockoutwhist.player.AbstractPlayer
import de.knockoutwhist.control.GameLogic
import de.knockoutwhist.control.GameState.*
import de.knockoutwhist.events.global.*
import de.knockoutwhist.events.global.tie.{TieShowPlayerCardsEvent, TieTieEvent, TieTurnEvent, TieWinningPlayersEvent}
import de.knockoutwhist.events.player.{RequestCardEvent, RequestTieChoiceEvent, RequestTrumpSuitEvent}
import de.knockoutwhist.events.util.ReloadAllEvent
import de.knockoutwhist.ui.UI
import de.knockoutwhist.utils.CustomThread
import de.knockoutwhist.utils.events.{EventListener, SimpleEvent}
import javafx.application as jfxa
import scalafx.application.JFXApp3.PrimaryStage
import scalafx.application.{JFXApp3, Platform}
import scalafx.beans.property.ObjectProperty
@@ -22,11 +17,22 @@ import scalafx.scene.{Parent, Scene}
import scala.compiletime.uninitialized
object GUIMain extends JFXApp3 with EventListener with UI {
class GUIMain extends JFXApp3 with EventListener with UI {
private var platformReady: Boolean = false
private var internState: GameState = NO_SET
private var currentRoot: Parent = uninitialized
private var _logic: Option[GameLogic] = None
//UIS
private var _mainMenu: MainMenu = uninitialized
private var _game: Game = uninitialized
private var _tieMenu: TieMenu = uninitialized
private var _pickTrumpsuit: PickTrumsuit = uninitialized
private var _winnerScreen: WinnerScreen = uninitialized
def mainMenu: MainMenu = _mainMenu
def logic: Option[GameLogic] = _logic
override def listen(event: SimpleEvent): Unit = {
while (!platformReady) {
@@ -34,80 +40,84 @@ object GUIMain extends JFXApp3 with EventListener with UI {
}
Platform.runLater {
event match {
case event: GameStateUpdateEvent =>
if (internState != event.gameState) {
internState = event.gameState
if (event.gameState == INGAME) {
Game.createGame()
} else if (event.gameState == MAIN_MENU) {
MainMenu.createMainMenu
} else if (event.gameState == PLAYERS) {
MainMenu.createPlayeramountmenu()
} else if (event.gameState == TIE) {
TieMenu.spawnTieMain()
case event: GameStateChangeEvent =>
if (event.newState == InGame) {
_game.createGame()
} else if (event.newState == MainMenu) {
_mainMenu.createMainMenu
} else if (event.newState == Lobby) {
_mainMenu.createPlayeramountmenu()
} else if (event.newState == TieBreak) {
_tieMenu.spawnTieMain()
}
}
case event: ShowGlobalStatus =>
event.status match
case SHOW_TIE_WINNER =>
TieMenu.updateWinnerLabel(event)
case SHOW_TIE_TIE =>
TieMenu.showTieAgain(event)
case SHOW_FINISHED_MATCH =>
WinnerScreen.spawnWinnerScreen(event.objects.head.asInstanceOf[AbstractPlayer])
case _ =>
case event: ShowPlayerStatus =>
event.status match
case SHOW_TURN =>
Game.updateStatus(event.player)
case SHOW_WON_PLAYER_TRICK =>
Game.showFinishedTrick(event)
case SHOW_TIE_NUMBERS =>
TieMenu.updatePlayerLabel(event.player)
TieMenu.changeSlider(event.objects.head.asInstanceOf[Int])
case _ =>
case event: ShowCurrentTrickEvent =>
Game.updatePlayedCards(event.trick)
case event: ShowRoundStatus =>
event.status match
case WON_ROUND =>
Game.showWon(event.currentRound)
case _ =>
case event: TieWinningPlayersEvent =>
_tieMenu.updateWinnerLabel(event)
case event: TieTieEvent =>
_tieMenu.showTieAgain(event)
case event: MatchEndEvent =>
_winnerScreen.spawnWinnerScreen(event.winner)
case event: TrickEndEvent =>
_game.showFinishedTrick(event)
case event: TieTurnEvent =>
_tieMenu.updatePlayerLabel(event.player)
_tieMenu.changeSlider(logic.get.playerTieLogic.highestAllowedNumber())
case event: NewRoundEvent =>
_game.updateTrumpSuit(logic.get.getCurrentRound.get.trumpSuit)
case event: NewTrickEvent =>
_game.resetFirstCard()
case event: RoundEndEvent =>
_game.showWon(event.winner, event.amountOfTricks)
case event: TurnEvent =>
_game.updateStatus(event.player)
_game.updateNextPlayer(_logic.get.getPlayerQueue.get, _logic.get.getPlayerQueue.get.currentIndex)
case event: TieShowPlayerCardsEvent =>
val cards = logic.get.playerTieLogic.getSelectedCard
_tieMenu.addCutCards(cards.map((p, c) => (p, c)).toList)
case event: CardPlayedEvent =>
_game.updatePlayedCards()
if (event.trick.firstCard.isDefined)
_game.updateFirstCard(event.trick.firstCard.get)
case event: TrumpSelectedEvent =>
_game.updateTrumpSuit(event.suit)
case event: RequestCardEvent =>
Game.requestCard = Some(event)
Game.requestDogCard = None
Game.updateNextPlayer(event.round.playerQueue, event.currentIndex)
Game.updateTrumpSuit(event.round.trumpSuit)
if(event.trick.firstCard.isDefined) Game.updateFirstCard(event.trick.firstCard.get)
else Game.resetFirstCard()
Game.updatePlayerCards(event.player.hand.get)
case event: RequestPickTrumpsuitEvent =>
PickTrumsuit.showPickTrumpsuit(event)
case event: RequestDogPlayCardEvent =>
Game.requestCard = None
Game.requestDogCard = Some(event)
Game.updateNextPlayer(event.round.playerQueue, event.currentIndex)
Game.updateTrumpSuit(event.round.trumpSuit)
if(event.trick.firstCard.isDefined) Game.updateFirstCard(event.trick.firstCard.get)
else Game.resetFirstCard()
Game.updatePlayerCards(event.player.hand.get)
case event: RequestTieNumberEvent =>
TieMenu.showNeccessary()
TieMenu.requestInfo = Some(event)
case event: ShowTieCardsEvent =>
TieMenu.addCutCards(event.card)
_game.updatePlayerCards(event.player)
case event: RequestTieChoiceEvent =>
_tieMenu.showNeccessary()
case event: RequestTrumpSuitEvent =>
_pickTrumpsuit.showPickTrumpsuit(event.player)
case event: ReloadAllEvent =>
if (_logic.isEmpty) throw new Exception("Logic is not initialized!")
val logicImpl = _logic.get
if (logicImpl.getCurrentState == MainMenu)
_mainMenu.createMainMenu
else if (logicImpl.getCurrentState == Lobby)
_mainMenu.createPlayeramountmenu()
else if (logicImpl.getCurrentState == InGame)
_game.reloadAll()
else if (logicImpl.getCurrentState == TieBreak)
_tieMenu.reloadAll()
else if (logicImpl.getCurrentState == SelectTrump)
_pickTrumpsuit.reloadAll()
case _ => None
}
}
}
override def initial: Boolean = {
GUIThread.start()
override def initial(logic: GameLogic): Boolean = {
this._logic = Some(logic)
new GUIThread(this).start()
true
}
override def start(): Unit = {
currentRoot = MainMenu.current_root
_game = new Game(this)
_mainMenu = new MainMenu(this)
_tieMenu = new TieMenu(this)
_pickTrumpsuit = new PickTrumsuit(this)
_winnerScreen = new WinnerScreen(this)
currentRoot = mainMenu.current_root
val cont = ObjectProperty(currentRoot)
JFXApp3.userAgentStylesheet_=(new PrimerDark().getUserAgentStylesheet)
stage = new PrimaryStage {
@@ -121,6 +131,8 @@ object GUIMain extends JFXApp3 with EventListener with UI {
})
}
}
_mainMenu.createMainMenu
stage.show()
platformReady = true
}
@@ -131,14 +143,14 @@ object GUIMain extends JFXApp3 with EventListener with UI {
}
object GUIThread extends CustomThread {
class GUIThread(gui: GUIMain) extends CustomThread {
setName("GUIThread")
override def instance: CustomThread = GUIThread
override def instance: CustomThread = this
override def run(): Unit = {
GUIMain.main(new Array[String](_length = 0))
gui.main(new Array[String](_length = 0))
}
}

View File

@@ -1,14 +1,13 @@
package de.knockoutwhist.ui.gui
import atlantafx.base.theme.Styles
import de.knockoutwhist.KnockOutWhist
import de.knockoutwhist.cards.{Card, Hand, Suit}
import de.knockoutwhist.control.ControlThread
import de.knockoutwhist.events.ShowPlayerStatus
import de.knockoutwhist.events.directional.{RequestCardEvent, RequestDogPlayCardEvent}
import de.knockoutwhist.control.controllerBaseImpl.sublogic.util.{MatchUtil, PlayerUtil}
import de.knockoutwhist.events.global.TrickEndEvent
import de.knockoutwhist.player.AbstractPlayer
import de.knockoutwhist.rounds.{Round, Trick}
import de.knockoutwhist.undo.UndoManager
import de.knockoutwhist.rounds.Trick
import de.knockoutwhist.undo.commands.{PlayCardCommand, PlayDogCardCommand}
import de.knockoutwhist.utils.CustomPlayerQueue
import de.knockoutwhist.utils.Implicits.*
import de.knockoutwhist.utils.gui.Animations
@@ -27,10 +26,32 @@ import scalafx.util.Duration
import scala.collection.mutable
import scala.collection.mutable.ListBuffer
import scala.util.Try
object Game {
class Game(gui: GUIMain) {
private[ui] def reloadAll(): Unit = {
if (gui.logic.isEmpty) throw new IllegalStateException("Logic is not initialized!")
val logic = gui.logic.get
if (logic.getCurrentRound.isEmpty) throw new IllegalStateException("No current round available!")
val currentRound = logic.getCurrentRound.get
if (logic.getCurrentTrick.isEmpty) throw new IllegalStateException("No current trick available!")
val currentTrick = logic.getCurrentTrick.get
if (logic.getCurrentPlayer.isEmpty) throw new IllegalStateException("No current player available!")
val currentPlayer = logic.getCurrentPlayer.get
updateStatus(currentPlayer)
updateNextPlayer(logic.getPlayerQueue.get, logic.getPlayerQueue.get.currentIndex)
updatePlayedCards()
if (currentTrick.firstCard.isDefined) {
updateFirstCard(currentTrick.firstCard.get)
} else {
resetFirstCard()
}
updateTrumpSuit(currentRound.trumpSuit)
updatePlayerCards(currentPlayer)
createGame()
}
private val statusLabel: Label = new Label {
alignment = Center
@@ -96,8 +117,8 @@ object Game {
}
def createGame(): Unit = {
GUIMain.stage.maximized = true
MainMenu.changeChild(new BorderPane {
gui.stage.maximized = true
gui.mainMenu.changeChild(new BorderPane {
val myBI = new BackgroundImage(new Image("/background.png", 32, 32, false, true),
BackgroundRepeat.REPEAT, BackgroundRepeat.REPEAT, BackgroundPosition.DEFAULT,
BackgroundSize.DEFAULT)
@@ -124,7 +145,7 @@ object Game {
font = Font.font(20)
styleClass += Styles.WARNING
onMouseClicked = _ => {
KnockOutWhist.config.persistenceManager.saveFile("currentSnapshot")
gui.logic.get.persistenceManager.saveFile("currentSnapshot")
new Alert(AlertType.Information) {
title = "Game Saved"
headerText = "Game Saved"
@@ -140,7 +161,7 @@ object Game {
font = Font.font(20)
styleClass += Styles.WARNING
onMouseClicked = _ => {
UndoManager.undoStep()
gui.logic.get.undoManager.undoStep()
}
},
new Button {
@@ -149,7 +170,9 @@ object Game {
text = "Exit Game"
font = Font.font(20)
styleClass += Styles.DANGER
onMouseClicked = _ => System.exit(0)
onMouseClicked = _ => {
gui.logic.get.endSession()
}
}
)
},
@@ -219,7 +242,7 @@ object Game {
playerCards.visible = visible
}
def firstCardvisible(visible: Boolean): Unit = {
private def firstCardvisible(visible: Boolean): Unit = {
firstCard.visible = visible
}
@@ -232,7 +255,16 @@ object Game {
firstCard.image = new Image("cards/1B.png")
}
def updatePlayerCards(hand: Hand): Unit = {
def updatePlayerCards(player: AbstractPlayer): Unit = {
if (gui.logic.isEmpty) throw new IllegalStateException("Logic is not initialized!")
val logic = gui.logic.get
if (logic.getCurrentMatch.isEmpty) throw new IllegalStateException("No current match available!")
val currentMatch = logic.getCurrentMatch.get
if (logic.getCurrentRound.isEmpty) throw new IllegalStateException("No current round available!")
val currentRound = logic.getCurrentRound.get
if (player.currentHand().isEmpty) throw new IllegalStateException("Player has no hand!")
val hand: Hand = player.currentHand().get
val cards = ListBuffer[Node]()
playerCards.children.clear()
for (card <- hand.cards) {
@@ -242,45 +274,37 @@ object Game {
fitWidth = 170
fitHeight = 250
onMouseClicked = _ => {
if (requestCard.isDefined) {
val event = requestCard.get
if (KnockOutWhist.config.trickcomponent.alternativeCards(card, event.round, event.trick, event.player).nonEmpty) {
if (logic.getCurrentTrick.isEmpty) throw new IllegalStateException("No current trick available!")
val currentTrick = logic.getCurrentTrick.get
if (logic.getCurrentPlayer.isDefined && logic.isWaitingForInput) {
val currentPlayer = logic.getCurrentPlayer.get
if (!currentPlayer.isInDogLife) {
if (!PlayerUtil.canPlayCard(card, currentRound, currentTrick, currentPlayer)) {
val pulse = Animations.pulse(this, Duration(400))
pulse.play()
} else {
requestCard = None
hideCards(this)
val slideOut = Animations.slideOutUp(this, Duration(400), -350)
slideOut.onFinished = _ => {
visible = false
ControlThread.runLater {
KnockOutWhist.config.trickcomponent.controlSuitplayed(Try {
logic.undoManager.doStep(
PlayCardCommand(
logic.createSnapshot(),
logic.playerTieLogic.createSnapshot(),
card
}, event.matchImpl, event.round, event.trick, event.currentIndex, event.player)
)
)
}
}
slideOut.play()
}
} else if(requestDogCard.isDefined) {
val event = requestDogCard.get
requestDogCard = None
hideCards(this)
val slideOutDog = Animations.slideOutUp(this, Duration(400), -350)
slideOutDog.onFinished = _ => {
visible = false
ControlThread.runLater {
KnockOutWhist.config.trickcomponent.controlDogPlayed(Try {Some(
card)
}, event.matchImpl, event.round, event.trick, event.currentIndex, event.player)
}
}
slideOutDog.play()
}
}
}
}
if (requestDogCard.isDefined && !requestDogCard.get.needstoplay) {
//if (requestDogCard.get.player.doglife) {
}
if (player.isInDogLife && !MatchUtil.dogNeedsToPlay(currentMatch, currentRound)) {
cards += new Button {
alignmentInParent = BottomCenter
styleClass += Styles.SUCCESS
@@ -290,29 +314,36 @@ object Game {
minHeight = 250
maxHeight = 250
onMouseClicked = _ => {
if (requestDogCard.isDefined) {
val event = requestDogCard.get
requestDogCard = None
hideCards(this)
val slideOutDog = Animations.slideOutUp(this, Duration(400), -350)
slideOutDog.onFinished = _ => {
visible = false
ControlThread.runLater {
KnockOutWhist.config.trickcomponent.controlDogPlayed(Try(None), event.matchImpl, event.round, event.trick, event.currentIndex, event.player)
logic.undoManager.doStep(
PlayDogCardCommand(
logic.createSnapshot(),
logic.playerTieLogic.createSnapshot(),
None
)
)
}
}
slideOutDog.play()
}
}
}
}
playerCards.children = cards.toList
}
def visibilityPlayedCards(visible: Boolean): Unit = {
private def visibilityPlayedCards(visible: Boolean): Unit = {
playedCards.visible = visible
}
def updatePlayedCards(trick: Trick): Unit = {
def updatePlayedCards(): Unit = {
if (gui.logic.isEmpty) throw new IllegalStateException("Logic is not initialized!")
val logic = gui.logic.get
if (logic.getCurrentTrick.isEmpty) throw new IllegalStateException("No current trick available!")
val trick: Trick = logic.getCurrentTrick.get
visibilityPlayedCards(true)
val cards = ListBuffer[Node]()
for (card <- trick.cards) {
@@ -355,14 +386,12 @@ object Game {
def updateNextPlayer(queue: CustomPlayerQueue[AbstractPlayer], currendIndx: Int): Unit = {
val queueDupli = queue.duplicate()
nextPlayers.children = queueDupli.iteratorWithStart(currendIndx).map(player => new Label {
text = !player.doglife ? player.name |: s"${player.name} (Doglife)"
text = !player.isInDogLife ? player.name |: s"${player.name} (Doglife)"
font = Font.font(20)
}).toSeq
}
private[gui] var requestCard: Option[RequestCardEvent] = None
private[gui] var requestDogCard: Option[RequestDogPlayCardEvent] = None
def showWon(round: Round): Unit = {
val playerwon = round.winner
def showWon(winner: AbstractPlayer, amountOfTricks: Int): Unit = {
nextPlayers.visible = false
playerCards.visible = false
yourCardslabel.visible = false
@@ -371,16 +400,16 @@ object Game {
firstCard.visible = false
suitLabel.visible = false
nextPlayers.visible = false
val wontricks = round.tricklist.count(trick => trick.winner == round.winner)
if (wontricks == 1) statusLabel.text = s"${playerwon.name} won the round with $wontricks trick!"
else statusLabel.text = s"${playerwon.name} won the round with $wontricks tricks!"
if (amountOfTricks == 1) statusLabel.text = s"${winner.name} won the round with $amountOfTricks trick!"
else statusLabel.text = s"${winner.name} won the round with $amountOfTricks tricks!"
}
def showFinishedTrick(event: ShowPlayerStatus): Unit = {
def showFinishedTrick(event: TrickEndEvent): Unit = {
nextPlayers.visible = false
playerCards.visible = false
yourCardslabel.visible = false
playedCardslabel.visible = false
statusLabel.text = s"${event.player} won the trick"
Game.updatePlayedCards(event.objects.head.asInstanceOf[Trick])
statusLabel.text = s"${event.winner.name} won the trick"
updatePlayedCards()
}
}

View File

@@ -2,10 +2,8 @@ package de.knockoutwhist.ui.gui
import atlantafx.base.theme.Styles
import de.knockoutwhist.KnockOutWhist
import de.knockoutwhist.control.{ControlHandler, ControlThread}
import de.knockoutwhist.events.ui.GameState.MAIN_MENU
import de.knockoutwhist.events.ui.GameStateUpdateEvent
import de.knockoutwhist.persistence.stub.PersistenceBaseManager
import de.knockoutwhist.control.ControlThread
import de.knockoutwhist.control.controllerBaseImpl.sublogic.BasePersistenceManager
import de.knockoutwhist.player.Playertype.HUMAN
import de.knockoutwhist.player.{AbstractPlayer, PlayerFactory}
import de.knockoutwhist.ui.tui.TUIMain
@@ -15,27 +13,27 @@ import scalafx.animation.Timeline
import scalafx.geometry.Insets
import scalafx.geometry.Pos.{BottomCenter, Center, TopCenter, TopLeft, TopRight}
import scalafx.scene.Parent
import scalafx.scene.control.*
import scalafx.scene.control.Alert.AlertType
import scalafx.scene.control.{Alert, Button, Label, Slider, TextField}
import scalafx.scene.image.{Image, ImageView}
import scalafx.scene.layout.Priority.Always
import scalafx.scene.layout.{BorderPane, HBox, StackPane, VBox}
import scalafx.scene.text.{Font, TextAlignment}
import scalafx.util.Duration
import java.awt.Taskbar.Feature
import java.awt.Taskbar.{Feature, getTaskbar}
import scala.collection.mutable
import scala.collection.mutable.ListBuffer
object MainMenu {
class MainMenu(gui: GUIMain) {
private val mainMenu: StackPane = new StackPane()
def current_root: Parent = mainMenu
def createMainMenu: StackPane = {
GUIMain.stage.maximized = false
GUIMain.stage.resizable = true
gui.stage.maximized = false
gui.stage.resizable = true
changeChild(new VBox {
alignment = Center
spacing = 10
@@ -54,7 +52,7 @@ object MainMenu {
styleClass += Styles.SUCCESS
onMouseClicked = _ => {
ControlThread.runLater {
KnockOutWhist.config.maincomponent.startMatch()
gui.logic.get.createSession()
}
}
},
@@ -72,8 +70,8 @@ object MainMenu {
text = "Load Game"
font = Font.font(20)
styleClass += Styles.ACCENT
disable = !KnockOutWhist.config.persistenceManager.canLoadfile("currentSnapshot")
onMouseClicked = _ => KnockOutWhist.config.persistenceManager.loadFile("currentSnapshot")
disable = gui.logic.isDefined && !gui.logic.get.persistenceManager.canLoadfile("currentSnapshot")
onMouseClicked = _ => gui.logic.get.persistenceManager.loadFile("currentSnapshot")
}
)
}, Duration(1000))
@@ -95,8 +93,7 @@ object MainMenu {
}
}
def createPlayeramountmenu(): Unit = {
GUIMain.stage.maximized = true
GUIMain.stage.resizable = false
gui.stage.maximized = true
changeChild(new BorderPane {
margin = Insets(50, 50, 50, 50)
val players: VBox = new VBox {
@@ -126,7 +123,7 @@ object MainMenu {
}
onMouseClicked = _ => {
ControlThread.runLater {
ControlHandler.invoke(GameStateUpdateEvent(MAIN_MENU))
gui.logic.get.endSession()
}
}
}
@@ -160,7 +157,8 @@ object MainMenu {
}.showAndWait()
}else {
ControlThread.runLater {
KnockOutWhist.config.maincomponent.enteredPlayers(playerNamesList.toList)
gui.logic.get.createMatch(playerNamesList.toList)
gui.logic.get.controlMatch()
}
}
}

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