feat: added web view 1v1

This commit is contained in:
shahdlala66
2026-04-17 23:20:16 +02:00
commit 1828fa3275
80 changed files with 11876 additions and 0 deletions
@@ -0,0 +1,59 @@
.board-shell {
width: min(100%, 82dvh, 760px);
max-width: calc(100dvw - 2rem);
margin: 0 auto;
}
.board-grid {
display: grid;
grid-template-columns: repeat(8, 1fr);
border: 2px solid #5A2C28;
border-radius: 10px 10px 0 0;
overflow: hidden;
background: #5A2C28;
}
.square {
position: relative;
aspect-ratio: 1 / 1;
display: grid;
place-items: center;
overflow: hidden;
background-position: center;
background-repeat: no-repeat;
background-size: cover;
border: 0;
padding: 0;
cursor: pointer;
}
.square.light {
background-image: url('/arabian-chess/sprites/board/board_square_white.png');
}
.square.dark {
background-image: url('/arabian-chess/sprites/board/board_square_black.png');
}
.square.highlighted::after {
content: '';
position: absolute;
width: 28%;
height: 28%;
border-radius: 50%;
background: rgba(193, 158, 245, 0.75);
border: 2px solid #5A2C28;
}
.square.selected {
outline: 3px solid #BA6D4B;
outline-offset: -3px;
}
.board-bottom {
width: 100%;
display: block;
border: 2px solid #5A2C28;
border-top: 0;
border-radius: 0 0 10px 10px;
}
@@ -0,0 +1,20 @@
<div class="board-shell">
<div class="board-grid">
@for (square of squares; track trackByCoordinate($index, square)) {
<button
type="button"
class="square"
[class.light]="square.isLight"
[class.dark]="!square.isLight"
[class.selected]="isSelected(square)"
[class.highlighted]="isHighlighted(square)"
[attr.data-square]="square.coordinate"
(click)="onSquareClick(square)"
>
<app-chess-piece [pieceCode]="square.pieceCode" />
</button>
}
</div>
<img class="board-bottom" src="/arabian-chess/sprites/board/board_bottom.png" alt="Board frame" />
</div>
@@ -0,0 +1,90 @@
import { Component, EventEmitter, Input, OnChanges, Output, SimpleChanges } from '@angular/core';
import { ChessPieceComponent } from '../chess-piece/chess-piece.component';
interface BoardSquare {
coordinate: string;
isLight: boolean;
pieceCode: string | null;
}
@Component({
selector: 'app-chess-board',
standalone: true,
imports: [ChessPieceComponent],
templateUrl: './chess-board.component.html',
styleUrl: './chess-board.component.css'
})
export class ChessBoardComponent implements OnChanges {
@Input({ required: true }) fen = '';
@Input() selectedSquare: string | null = null;
@Input() highlightedSquares: string[] = [];
@Output() squareSelected = new EventEmitter<string>();
squares: BoardSquare[] = [];
private highlightedSquareSet = new Set<string>();
ngOnChanges(changes: SimpleChanges): void {
if (changes['fen']) {
this.squares = this.buildSquares(this.fen);
}
if (changes['highlightedSquares']) {
this.highlightedSquareSet = new Set(this.highlightedSquares);
}
}
trackByCoordinate(_index: number, square: BoardSquare): string {
return square.coordinate;
}
onSquareClick(square: BoardSquare): void {
this.squareSelected.emit(square.coordinate);
}
isSelected(square: BoardSquare): boolean {
return this.selectedSquare === square.coordinate;
}
isHighlighted(square: BoardSquare): boolean {
return this.highlightedSquareSet.has(square.coordinate);
}
private buildSquares(fen: string): BoardSquare[] {
const placement = fen.split(' ')[0] ?? '';
const rows = placement.split('/');
if (rows.length !== 8) {
return [];
}
const squares: BoardSquare[] = [];
rows.forEach((row, rowIndex) => {
let column = 0;
for (const char of row) {
if (char >= '1' && char <= '8') {
const emptyCount = Number(char);
for (let step = 0; step < emptyCount; step += 1) {
squares.push(this.createSquare(rowIndex, column, null));
column += 1;
}
} else {
squares.push(this.createSquare(rowIndex, column, char));
column += 1;
}
}
});
return squares;
}
private createSquare(rowIndex: number, column: number, pieceCode: string | null): BoardSquare {
const file = String.fromCharCode(97 + column);
const rank = String(8 - rowIndex);
return {
coordinate: `${file}${rank}`,
isLight: (rowIndex + column) % 2 === 0,
pieceCode
};
}
}
@@ -0,0 +1,7 @@
.piece {
width: 90%;
height: 90%;
display: block;
object-fit: contain;
pointer-events: none;
}
@@ -0,0 +1,3 @@
@if (pieceCode) {
<img class="piece" [src]="spriteUrl" [alt]="pieceCode" />
}
@@ -0,0 +1,40 @@
import { Component, Input } from '@angular/core';
@Component({
selector: 'app-chess-piece',
standalone: true,
templateUrl: './chess-piece.component.html',
styleUrl: './chess-piece.component.css'
})
export class ChessPieceComponent {
@Input({ required: true }) pieceCode: string | null = null;
get spriteUrl(): string {
if (!this.pieceCode) {
return '';
}
const color = this.pieceCode === this.pieceCode.toUpperCase() ? 'white' : 'black';
const pieceName = this.getPieceName(this.pieceCode.toLowerCase());
return `/arabian-chess/sprites/pieces/${color}_${pieceName}.png`;
}
private getPieceName(piece: string): string {
switch (piece) {
case 'k':
return 'king';
case 'q':
return 'queen';
case 'r':
return 'rook';
case 'b':
return 'bishop';
case 'n':
return 'knight';
case 'p':
return 'pawn';
default:
return 'pawn';
}
}
}