feat: added web view 1v1
This commit is contained in:
@@ -0,0 +1,119 @@
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.game-shell {
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height: 100dvh;
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padding: clamp(0.75rem, 2vw, 1.5rem);
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overflow: hidden;
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}
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.game-card {
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max-width: 1100px;
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height: 100%;
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margin: 0 auto;
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background: #F3C8A0;
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border: 2px solid #5A2C28;
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border-radius: 12px;
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padding: clamp(0.75rem, 1.5vw, 1.25rem);
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box-shadow: 0 8px 24px rgba(90, 44, 40, 0.2);
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display: flex;
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flex-direction: column;
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min-height: 0;
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}
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header {
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margin-bottom: 1rem;
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}
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h1,
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h2 {
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color: #5A2C28;
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margin: 0 0 0.5rem;
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}
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.meta {
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margin: 0;
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}
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.back-link {
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display: inline-block;
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margin-bottom: 0.5rem;
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color: #5A2C28;
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}
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.top-section {
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display: grid;
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gap: 0.75rem;
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margin-bottom: 0.75rem;
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flex: 0 0 auto;
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}
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.state-grid {
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display: grid;
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grid-template-columns: repeat(auto-fit, minmax(280px, 1fr));
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gap: 0.75rem;
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margin-bottom: 0.5rem;
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}
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.panel {
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background: #B9C2DA;
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border-radius: 10px;
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border: 2px solid #5A2C28;
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padding: 0.75rem;
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}
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.panel p {
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margin: 0.3rem 0;
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}
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code {
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display: block;
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background: #E1EAA9;
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border-radius: 8px;
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padding: 0.5rem;
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overflow-wrap: anywhere;
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}
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.move-form {
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display: flex;
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flex-wrap: wrap;
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align-items: center;
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gap: 0.75rem;
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}
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.board-section {
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flex: 1 1 auto;
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min-height: 0;
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display: grid;
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place-items: center;
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padding: clamp(0.35rem, 1vw, 0.75rem);
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border-radius: 10px;
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border: 2px solid #5A2C28;
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background: #B9DAD1;
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overflow: hidden;
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}
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input {
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border: 2px solid #5A2C28;
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border-radius: 10px;
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background: #B9DAD1;
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padding: 0.6rem 0.75rem;
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min-width: 180px;
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}
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button {
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border: 2px solid #5A2C28;
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border-radius: 10px;
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background: #C19EF5;
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color: #5A2C28;
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padding: 0.6rem 1rem;
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cursor: pointer;
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}
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button:hover {
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background: #BA6D4B;
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color: #F3C8A0;
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}
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.error {
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margin-top: 0.5rem;
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color: #5A2C28;
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font-weight: 700;
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}
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@@ -0,0 +1,52 @@
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<main class="game-shell">
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<section class="game-card">
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<header>
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<a routerLink="/" class="back-link">Back</a>
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<h1>1 vs 1 Game</h1>
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<p class="meta">Game ID: <strong>{{ gameId }}</strong></p>
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</header>
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@if (loading) {
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<p>Loading game state...</p>
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} @else if (state) {
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<section class="top-section">
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<div class="state-grid">
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<div class="panel">
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<h2>Status</h2>
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<p>Turn: <strong>{{ state.turn }}</strong></p>
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<p>Status: <strong>{{ state.status }}</strong></p>
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<p>FEN:</p>
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<code>{{ state.fen }}</code>
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</div>
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<div class="panel">
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<h2>Moves</h2>
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<p>PGN: {{ state.pgn || 'No moves yet' }}</p>
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<p>Played UCI: {{ state.moves.length ? state.moves.join(', ') : 'None' }}</p>
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<p>Legal UCI: {{ legalMoveUciList.length ? legalMoveUciList.join(', ') : 'None' }}</p>
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<p>Board: click your piece to highlight legal targets.</p>
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</div>
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</div>
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<form class="move-form" (ngSubmit)="submitMove()">
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<label for="uciMove">Play move (UCI)</label>
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<input id="uciMove" name="uciMove" [(ngModel)]="moveInput" placeholder="e2e4" />
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<button type="submit">Send Move</button>
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</form>
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</section>
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<section class="board-section">
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<app-chess-board
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[fen]="state.fen"
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[selectedSquare]="selectedSquare"
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[highlightedSquares]="highlightedSquares"
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(squareSelected)="onBoardSquareSelected($event)"
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/>
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</section>
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}
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@if (errorMessage) {
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<p class="error">{{ errorMessage }}</p>
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}
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</section>
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</main>
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@@ -0,0 +1,250 @@
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import { CommonModule } from '@angular/common';
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import { Component, OnDestroy, OnInit } from '@angular/core';
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import { FormsModule } from '@angular/forms';
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import { ActivatedRoute, RouterLink } from '@angular/router';
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import { interval, startWith, Subscription, switchMap } from 'rxjs';
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import { ChessBoardComponent } from '../../components/chess-board/chess-board.component';
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import { GameFull, GameState, GameStreamEvent, LegalMove } from '../../models/game.models';
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import { GameApiService } from '../../services/game-api.service';
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@Component({
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selector: 'app-game',
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standalone: true,
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imports: [CommonModule, FormsModule, RouterLink, ChessBoardComponent],
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templateUrl: './game.component.html',
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styleUrl: './game.component.css'
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})
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export class GameComponent implements OnInit, OnDestroy {
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gameId = '';
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game: GameFull | null = null;
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errorMessage = '';
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moveInput = '';
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legalMoves: LegalMove[] = [];
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loading = true;
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selectedSquare: string | null = null;
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highlightedSquares: string[] = [];
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private selectedSquareMoves: LegalMove[] = [];
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private streamSubscription: Subscription | null = null;
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private pollSubscription: Subscription | null = null;
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private routeSubscription: Subscription | null = null;
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constructor(
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private readonly route: ActivatedRoute,
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private readonly gameApi: GameApiService
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) {}
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get state(): GameState | null {
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return this.game?.state ?? null;
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}
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get legalMoveUciList(): string[] {
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return this.legalMoves.map((move) => move.uci);
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}
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ngOnInit(): void {
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this.routeSubscription = this.route.paramMap.subscribe((paramMap) => {
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const id = paramMap.get('gameId');
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if (!id) {
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this.errorMessage = 'Missing gameId in route.';
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this.loading = false;
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return;
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}
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this.gameId = id;
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this.loadGame();
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});
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}
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ngOnDestroy(): void {
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this.routeSubscription?.unsubscribe();
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this.streamSubscription?.unsubscribe();
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this.pollSubscription?.unsubscribe();
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}
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onBoardSquareSelected(square: string): void {
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if (!this.state) {
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return;
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}
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if (this.selectedSquare && this.highlightedSquares.includes(square)) {
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const selectedMove = this.selectedSquareMoves.find((move) => move.to === square);
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if (selectedMove) {
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this.moveInput = selectedMove.uci;
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this.submitMove();
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}
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return;
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}
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const piece = this.getPieceAtSquare(this.state.fen, square);
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if (!piece || !this.isCurrentTurnPiece(piece)) {
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this.clearSelection();
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return;
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}
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this.errorMessage = '';
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this.gameApi.getLegalMoves(this.gameId, square).subscribe({
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next: (response) => {
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this.selectedSquare = square;
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this.selectedSquareMoves = response.moves;
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this.highlightedSquares = response.moves.map((move) => move.to);
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},
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error: () => {
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this.clearSelection();
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this.errorMessage = 'Could not load legal moves for selected square.';
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}
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});
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}
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submitMove(): void {
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const uci = this.moveInput.trim();
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if (!uci) {
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return;
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}
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this.errorMessage = '';
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this.gameApi.makeMove(this.gameId, uci).subscribe({
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next: (state) => {
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if (this.game) {
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this.game = { ...this.game, state };
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}
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this.moveInput = '';
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this.clearSelection();
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this.loadLegalMoves();
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},
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error: (error: { error?: { message?: string } }) => {
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this.errorMessage = error.error?.message ?? 'Move rejected.';
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}
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});
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}
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private loadGame(): void {
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this.loading = true;
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this.errorMessage = '';
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this.clearSelection();
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this.streamSubscription?.unsubscribe();
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this.pollSubscription?.unsubscribe();
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this.gameApi.getGame(this.gameId).subscribe({
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next: (game) => {
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this.game = game;
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this.loading = false;
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this.loadLegalMoves();
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this.startStream();
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this.startPolling();
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},
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error: (error: { error?: { message?: string } }) => {
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this.errorMessage = error.error?.message ?? `Could not load game ${this.gameId}.`;
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this.loading = false;
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}
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});
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}
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private loadLegalMoves(): void {
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this.gameApi.getLegalMoves(this.gameId).subscribe({
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next: (response) => {
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this.legalMoves = response.moves;
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},
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error: () => {
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this.legalMoves = [];
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}
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});
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}
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private startStream(): void {
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this.streamSubscription = this.gameApi.streamGame(this.gameId).subscribe({
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next: (event) => this.applyStreamEvent(event),
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error: () => {
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this.errorMessage = 'Live stream disconnected.';
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}
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});
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}
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private startPolling(): void {
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this.pollSubscription = interval(1500)
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.pipe(
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startWith(0),
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switchMap(() => this.gameApi.getGame(this.gameId))
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)
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.subscribe({
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next: (game) => {
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const previousMoves = this.game?.state.moves.join(',') ?? '';
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this.game = game;
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if (previousMoves !== game.state.moves.join(',')) {
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this.clearSelection();
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this.loadLegalMoves();
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}
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}
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});
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}
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private applyStreamEvent(event: GameStreamEvent): void {
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if (event.type === 'gameFull') {
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this.game = event.game;
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this.clearSelection();
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this.loadLegalMoves();
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return;
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}
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if (event.type === 'gameState' && this.game) {
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const moveCountBefore = this.game.state.moves.length;
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this.game = { ...this.game, state: event.state };
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if (event.state.moves.length !== moveCountBefore) {
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this.clearSelection();
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}
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this.loadLegalMoves();
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return;
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}
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if (event.type === 'error') {
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this.errorMessage = event.error.message;
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}
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}
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private clearSelection(): void {
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this.selectedSquare = null;
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this.selectedSquareMoves = [];
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this.highlightedSquares = [];
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}
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private isCurrentTurnPiece(pieceCode: string): boolean {
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if (!this.state) {
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return false;
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}
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const isWhitePiece = pieceCode === pieceCode.toUpperCase();
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return (this.state.turn === 'white' && isWhitePiece) || (this.state.turn === 'black' && !isWhitePiece);
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}
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private getPieceAtSquare(fen: string, targetSquare: string): string | null {
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const placement = fen.split(' ')[0] ?? '';
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const rows = placement.split('/');
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if (rows.length !== 8 || targetSquare.length !== 2) {
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return null;
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}
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const file = targetSquare.charCodeAt(0) - 97;
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const rank = Number(targetSquare[1]);
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const rowIndex = 8 - rank;
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if (Number.isNaN(rank) || file < 0 || file > 7 || rowIndex < 0 || rowIndex > 7) {
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return null;
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}
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let column = 0;
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for (const symbol of rows[rowIndex]) {
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if (symbol >= '1' && symbol <= '8') {
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column += Number(symbol);
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continue;
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}
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if (column === file) {
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return symbol;
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}
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column += 1;
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}
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return null;
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}
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}
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@@ -0,0 +1,69 @@
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.welcome-shell {
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min-height: 100vh;
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display: grid;
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place-items: center;
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padding: 2rem;
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}
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.welcome-card {
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width: min(900px, 100%);
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border-radius: 12px;
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border: 2px solid #5A2C28;
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background: #F3C8A0;
|
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padding: 2rem;
|
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box-shadow: 0 8px 24px rgba(90, 44, 40, 0.2);
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}
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h1 {
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margin: 0 0 0.25rem;
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color: #5A2C28;
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}
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p {
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margin: 0 0 1.25rem;
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}
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.mode-grid {
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display: grid;
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grid-template-columns: repeat(auto-fit, minmax(180px, 1fr));
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gap: 1rem;
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}
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.mode {
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border: 2px solid #5A2C28;
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border-radius: 10px;
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padding: 1rem;
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text-align: left;
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display: grid;
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gap: 0.25rem;
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}
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.mode span {
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font-size: 1.15rem;
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color: #5A2C28;
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}
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.mode small {
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color: #5A2C28;
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opacity: 0.9;
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}
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.mode-active {
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background: #B9DAD1;
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cursor: pointer;
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}
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.mode-active:hover:enabled {
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background: #B9C2DA;
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}
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.mode-disabled {
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background: #E1EAA9;
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opacity: 0.75;
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}
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.error {
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color: #5A2C28;
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||||
font-weight: 700;
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||||
margin-top: 1rem;
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||||
}
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@@ -0,0 +1,27 @@
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<main class="welcome-shell">
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<section class="welcome-card">
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<h1>Welcome to NowChess</h1>
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<p>Pick a mode to begin.</p>
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<div class="mode-grid">
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<button type="button" class="mode mode-disabled" disabled>
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<span>Bot</span>
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<small>Coming soon</small>
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</button>
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<button type="button" class="mode mode-active" (click)="startOneVsOne()" [disabled]="creating">
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<span>1 vs 1</span>
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<small>{{ creating ? 'Creating game...' : 'Start now' }}</small>
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</button>
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<button type="button" class="mode mode-disabled" disabled>
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<span>Future Technique</span>
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<small>Placeholder</small>
|
||||
</button>
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||||
</div>
|
||||
|
||||
@if (errorMessage) {
|
||||
<p class="error">{{ errorMessage }}</p>
|
||||
}
|
||||
</section>
|
||||
</main>
|
||||
@@ -0,0 +1,43 @@
|
||||
import { CommonModule } from '@angular/common';
|
||||
import { Component } from '@angular/core';
|
||||
import { Router } from '@angular/router';
|
||||
import { finalize } from 'rxjs';
|
||||
import { GameApiService } from '../../services/game-api.service';
|
||||
|
||||
@Component({
|
||||
selector: 'app-welcome',
|
||||
standalone: true,
|
||||
imports: [CommonModule],
|
||||
templateUrl: './welcome.component.html',
|
||||
styleUrl: './welcome.component.css'
|
||||
})
|
||||
export class WelcomeComponent {
|
||||
creating = false;
|
||||
errorMessage = '';
|
||||
|
||||
constructor(
|
||||
private readonly router: Router,
|
||||
private readonly gameApi: GameApiService
|
||||
) {}
|
||||
|
||||
startOneVsOne(): void {
|
||||
if (this.creating) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.errorMessage = '';
|
||||
this.creating = true;
|
||||
|
||||
this.gameApi
|
||||
.createGame()
|
||||
.pipe(finalize(() => (this.creating = false)))
|
||||
.subscribe({
|
||||
next: (game) => {
|
||||
void this.router.navigate(['/game', game.gameId]);
|
||||
},
|
||||
error: (error: { error?: { message?: string } }) => {
|
||||
this.errorMessage = error.error?.message ?? 'Unable to create a game.';
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user