fix: NCS-122 send WS token via first-message auth instead of query param (#13)
Remove token from WebSocket URL query parameters in ChallengeWebSocketService
and GameApiService. Instead, send {"type":"auth","token":"..."} as the first
text frame after the connection opens, matching the new backend auth protocol.
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Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #13
This commit was merged in pull request #13.
This commit is contained in:
@@ -6,110 +6,115 @@ import { ChallengeService } from './challenge.service';
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@Injectable({ providedIn: 'root' })
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@Injectable({ providedIn: 'root' })
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export class ChallengeWebSocketService {
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export class ChallengeWebSocketService {
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private readonly challengeEventService = inject(ChallengeEventService);
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private readonly challengeEventService = inject(ChallengeEventService);
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private readonly challengeService = inject(ChallengeService);
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private readonly challengeService = inject(ChallengeService);
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private readonly router = inject(Router);
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private readonly router = inject(Router);
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private ws: WebSocket | null = null;
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private ws: WebSocket | null = null;
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private reconnectAttempts = 0;
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private reconnectAttempts = 0;
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private readonly maxReconnectAttempts = 5;
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private readonly maxReconnectAttempts = 5;
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private readonly reconnectDelay = 3000;
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private readonly reconnectDelay = 3000;
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private intentionalClose = false;
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private intentionalClose = false;
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connect(): void {
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connect(): void {
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if (this.ws) return;
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if (this.ws) return;
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const token = localStorage.getItem('token');
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const token = localStorage.getItem('token');
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if (!token) return;
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if (!token) return;
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const url = `${environment.userWsBaseUrl}/api/user/ws?token=${encodeURIComponent(token)}`;
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const url = `${environment.userWsBaseUrl}/api/user/ws`;
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try {
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try {
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this.intentionalClose = false;
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this.intentionalClose = false;
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this.ws = new WebSocket(url);
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this.ws = new WebSocket(url);
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this.ws.onopen = () => {
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this.ws.onopen = () => {
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this.reconnectAttempts = 0;
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};
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this.ws.onmessage = (event) => {
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this.handleMessage(event.data as string);
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};
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this.ws.onerror = () => {
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// onclose fires right after, handles reconnect
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};
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this.ws.onclose = () => {
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this.ws = null;
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if (!this.intentionalClose) {
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this.attemptReconnect();
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}
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};
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} catch {
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this.attemptReconnect();
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}
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}
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disconnect(): void {
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this.intentionalClose = true;
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this.reconnectAttempts = 0;
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this.reconnectAttempts = 0;
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if (this.ws) {
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this.ws?.send(JSON.stringify({ type: 'auth', token }));
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this.ws.close();
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};
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this.ws = null;
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this.ws.onmessage = (event) => {
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this.handleMessage(event.data as string);
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};
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this.ws.onerror = () => {
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// onclose fires right after, handles reconnect
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};
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this.ws.onclose = () => {
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this.ws = null;
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if (!this.intentionalClose) {
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this.attemptReconnect();
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}
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}
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};
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} catch {
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this.attemptReconnect();
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}
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}
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disconnect(): void {
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this.intentionalClose = true;
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this.reconnectAttempts = 0;
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if (this.ws) {
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this.ws.close();
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this.ws = null;
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}
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}
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private handleMessage(data: string): void {
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let message: Record<string, unknown>;
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try {
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message = JSON.parse(data) as Record<string, unknown>;
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} catch {
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return;
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}
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}
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private handleMessage(data: string): void {
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switch (message['type']) {
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let message: Record<string, unknown>;
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case 'CONNECTED':
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try {
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break;
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message = JSON.parse(data) as Record<string, unknown>;
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} catch {
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case 'challengeCreated': {
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return;
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const challengeId = message['challengeId'] as string | undefined;
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if (challengeId) {
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this.challengeService.getChallenge(challengeId).subscribe({
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next: (challenge) => this.challengeEventService.onChallengeReceived(challenge),
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error: () => {
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/* challenge may have already expired */
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},
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});
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}
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}
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break;
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}
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switch (message['type']) {
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case 'challengeAccepted': {
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case 'CONNECTED':
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const challengeId = message['challengeId'] as string | undefined;
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break;
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const gameId = message['gameId'] as string | undefined;
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if (challengeId) {
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case 'challengeCreated': {
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this.challengeEventService.removeChallenge(challengeId);
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const challengeId = message['challengeId'] as string | undefined;
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if (challengeId) {
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this.challengeService.getChallenge(challengeId).subscribe({
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next: challenge => this.challengeEventService.onChallengeReceived(challenge),
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error: () => { /* challenge may have already expired */ }
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});
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}
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break;
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}
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case 'challengeAccepted': {
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const challengeId = message['challengeId'] as string | undefined;
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const gameId = message['gameId'] as string | undefined;
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if (challengeId) {
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this.challengeEventService.removeChallenge(challengeId);
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}
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if (gameId) {
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void this.router.navigate(['/game', gameId]);
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}
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break;
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}
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case 'challengeDeclined':
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case 'challengeExpired':
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case 'challengeCancelled': {
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const challengeId = message['challengeId'] as string | undefined;
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if (challengeId) {
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this.challengeEventService.removeChallenge(challengeId);
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}
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break;
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}
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}
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}
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}
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if (gameId) {
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void this.router.navigate(['/game', gameId]);
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}
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break;
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}
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private attemptReconnect(): void {
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case 'challengeDeclined':
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if (this.intentionalClose || this.reconnectAttempts >= this.maxReconnectAttempts) return;
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case 'challengeExpired':
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this.reconnectAttempts++;
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case 'challengeCancelled': {
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setTimeout(() => { this.connect(); }, this.reconnectDelay);
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const challengeId = message['challengeId'] as string | undefined;
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if (challengeId) {
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this.challengeEventService.removeChallenge(challengeId);
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}
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break;
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}
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}
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}
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}
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private attemptReconnect(): void {
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if (this.intentionalClose || this.reconnectAttempts >= this.maxReconnectAttempts) return;
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this.reconnectAttempts++;
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setTimeout(() => {
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this.connect();
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}, this.reconnectDelay);
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}
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}
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}
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@@ -7,7 +7,7 @@ import {
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GameState,
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GameState,
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GameStreamEvent,
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GameStreamEvent,
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LegalMovesResponse,
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LegalMovesResponse,
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PlayerInfo
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PlayerInfo,
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} from '../models/game.models';
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} from '../models/game.models';
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import { AnalysisRequest, AnalysisResponse } from '../models/analysis.models';
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import { AnalysisRequest, AnalysisResponse } from '../models/analysis.models';
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import { StreamHandlerService } from './stream-handler.service';
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import { StreamHandlerService } from './stream-handler.service';
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@@ -29,11 +29,11 @@ export class GameApiService {
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const playerColor = Math.random() > 0.5 ? 'white' : 'black';
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const playerColor = Math.random() > 0.5 ? 'white' : 'black';
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const playerInfo: PlayerInfo = {
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const playerInfo: PlayerInfo = {
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id: `player-${Date.now()}`,
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id: `player-${Date.now()}`,
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displayName: 'You'
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displayName: 'You',
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};
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};
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const botInfo: PlayerInfo = {
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const botInfo: PlayerInfo = {
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id: `bot-${difficulty}`,
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id: `bot-${difficulty}`,
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displayName: `Bot (${difficulty})`
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displayName: `Bot (${difficulty})`,
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};
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};
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const payload =
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const payload =
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@@ -57,7 +57,9 @@ export class GameApiService {
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if (square) {
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if (square) {
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params = params.set('square', square);
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params = params.set('square', square);
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}
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}
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return this.http.get<LegalMovesResponse>(`${this.apiBase}${this.apiPath}/${gameId}/moves`, { params });
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return this.http.get<LegalMovesResponse>(`${this.apiBase}${this.apiPath}/${gameId}/moves`, {
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params,
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});
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}
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}
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importFen(fen: string): Observable<GameFull> {
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importFen(fen: string): Observable<GameFull> {
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@@ -90,11 +92,8 @@ export class GameApiService {
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}
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}
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streamGame(gameId: string): Observable<GameStreamEvent> {
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streamGame(gameId: string): Observable<GameStreamEvent> {
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const token = localStorage.getItem('token');
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const wsUrl = `${this.resolveWsBase()}${this.apiPath}/${gameId}/ws`;
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let wsUrl = `${this.resolveWsBase()}${this.apiPath}/${gameId}/ws`;
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const token = localStorage.getItem('token') ?? '';
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if (token) {
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return this.streamHandler.createGameStream(wsUrl, gameId, token);
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wsUrl += `?token=${encodeURIComponent(token)}`;
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}
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return this.streamHandler.createGameStream(wsUrl, gameId);
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}
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}
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}
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}
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@@ -6,7 +6,7 @@ const WS_CONNECT_TIMEOUT_MS = 3000;
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@Injectable({ providedIn: 'root' })
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@Injectable({ providedIn: 'root' })
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export class StreamHandlerService {
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export class StreamHandlerService {
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createGameStream(wsUrl: string, gameId: string): Observable<GameStreamEvent> {
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createGameStream(wsUrl: string, gameId: string, token: string): Observable<GameStreamEvent> {
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return new Observable<GameStreamEvent>((observer) => {
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return new Observable<GameStreamEvent>((observer) => {
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const ws = new WebSocket(wsUrl);
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const ws = new WebSocket(wsUrl);
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let connected = false;
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let connected = false;
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@@ -14,7 +14,7 @@ export class StreamHandlerService {
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const emitErrorEvent = (message: string): void => {
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const emitErrorEvent = (message: string): void => {
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const errorEvent: ErrorEvent = {
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const errorEvent: ErrorEvent = {
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type: 'error',
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type: 'error',
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error: { code: 'STREAM_ERROR', message }
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error: { code: 'STREAM_ERROR', message },
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};
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};
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observer.next(errorEvent);
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observer.next(errorEvent);
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};
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};
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@@ -36,6 +36,7 @@ export class StreamHandlerService {
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connected = true;
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connected = true;
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clearTimeout(connectionTimeoutId);
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clearTimeout(connectionTimeoutId);
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console.log(`[StreamHandler] WebSocket connected for ${gameId}`);
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console.log(`[StreamHandler] WebSocket connected for ${gameId}`);
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ws.send(JSON.stringify({ type: 'auth', token }));
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};
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};
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ws.onmessage = (message) => {
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ws.onmessage = (message) => {
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Block a user