feat: clean ups and shorter files
This commit is contained in:
+102
-208
@@ -1,11 +1,13 @@
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import { DestroyRef, Injectable, OnDestroy, inject } from '@angular/core';
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import { DestroyRef, Injectable, OnDestroy, inject } from '@angular/core';
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import { Router } from '@angular/router';
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import { takeUntilDestroyed } from '@angular/core/rxjs-interop';
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import { takeUntilDestroyed } from '@angular/core/rxjs-interop';
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import { interval, startWith, Subscription, switchMap, delay } from 'rxjs';
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import { getPieceAtSquare, isPieceColor } from '../../core/chess/fen.utils';
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import { getErrorMessage } from '../../core/http/error-message.util';
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import { getErrorMessage } from '../../core/http/error-message.util';
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import { GameFull, GameState, GameStreamEvent, LegalMove } from '../../models/game.models';
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import { GameFull, GameState, GameStreamEvent } from '../../models/game.models';
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import { GameApiService } from '../../services/game-api.service';
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import { GameApiService } from '../../services/game-api.service';
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import { BotMoveService } from '../../services/bot-move.service';
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import { GameCompletionService } from '../../services/game-completion.service';
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import { GameImportService } from '../../services/game-import.service';
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import { BoardSelectionService, BoardSelection } from '../../services/board-selection.service';
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import { GameStreamService } from '../../services/game-stream.service';
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@Injectable()
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@Injectable()
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export class GameFacade implements OnDestroy {
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export class GameFacade implements OnDestroy {
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@@ -16,88 +18,38 @@ export class GameFacade implements OnDestroy {
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fenInput = '';
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fenInput = '';
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pgnInput = '';
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pgnInput = '';
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loading = true;
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loading = true;
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selectedSquare: string | null = null;
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highlightedSquares: string[] = [];
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gameCompletionMessage = '';
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gameCompletionMessage = '';
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isGameFinished = false;
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isGameFinished = false;
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private selectedSquareMoves: LegalMove[] = [];
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private boardSelection: BoardSelection = {
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private readonly router = inject(Router);
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selectedSquare: null,
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highlightedSquares: [],
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selectedSquareMoves: []
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};
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private readonly gameApi = inject(GameApiService);
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private readonly gameApi = inject(GameApiService);
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private readonly destroyRef = inject(DestroyRef);
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private readonly destroyRef = inject(DestroyRef);
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private streamSubscription: Subscription | null = null;
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private readonly botMoveService = inject(BotMoveService);
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private pollSubscription: Subscription | null = null;
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private readonly completionService = inject(GameCompletionService);
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private botMoveSubscription: Subscription | null = null;
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private readonly importService = inject(GameImportService);
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private readonly boardSelectionService = inject(BoardSelectionService);
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private getGameCompletionMessage(): void {
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private readonly streamService = inject(GameStreamService);
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if (!this.game || !this.state) {
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this.gameCompletionMessage = '';
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this.isGameFinished = false;
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return;
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}
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const status = this.state.status;
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const gameEndingStatuses = ['checkmate', 'stalemate', 'resign', 'draw', 'insufficientMaterial'];
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if (!gameEndingStatuses.includes(status)) {
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this.gameCompletionMessage = '';
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this.isGameFinished = false;
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return;
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}
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this.isGameFinished = true;
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switch (status) {
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case 'checkmate':
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const winner = this.state.winner === 'white' ? this.game.white.displayName : this.game.black.displayName;
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this.gameCompletionMessage = `Checkmate! ${winner} wins!`;
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break;
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case 'stalemate':
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this.gameCompletionMessage = 'Stalemate! The game is a draw.';
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break;
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case 'resign':
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const resignedPlayer = this.state.winner === 'white' ? this.game.black.displayName : this.game.white.displayName;
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const resignedWinner = this.state.winner === 'white' ? this.game.white.displayName : this.game.black.displayName;
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this.gameCompletionMessage = `${resignedPlayer} resigned. ${resignedWinner} wins!`;
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break;
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case 'draw':
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this.gameCompletionMessage = 'Draw! The game ended in a draw.';
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break;
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case 'insufficientMaterial':
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this.gameCompletionMessage = 'Insufficient material! The game is a draw.';
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break;
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default:
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this.gameCompletionMessage = 'Game ended!';
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}
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}
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ngOnDestroy(): void {
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this.streamSubscription?.unsubscribe();
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this.pollSubscription?.unsubscribe();
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this.botMoveSubscription?.unsubscribe();
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}
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get state(): GameState | null {
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get state(): GameState | null {
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return this.game?.state ?? null;
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return this.game?.state ?? null;
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}
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}
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private isBotPlayer(playerId: string): boolean {
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get selectedSquare(): string | null {
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return playerId.startsWith('bot-');
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return this.boardSelection.selectedSquare;
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}
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}
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private isPlayingAgainstBot(): boolean {
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get highlightedSquares(): string[] {
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if (!this.game) {
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return this.boardSelection.highlightedSquares;
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return false;
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}
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return this.isBotPlayer(this.game.white.id) || this.isBotPlayer(this.game.black.id);
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}
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}
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private isCurrentPlayerBot(): boolean {
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ngOnDestroy(): void {
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if (!this.game || !this.state) {
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this.streamService.cleanup();
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return false;
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this.botMoveService.cleanup();
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}
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const currentPlayer = this.state.turn === 'white' ? this.game.white : this.game.black;
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return this.isBotPlayer(currentPlayer.id);
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}
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}
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setGameId(gameId: string): void {
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setGameId(gameId: string): void {
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@@ -110,8 +62,9 @@ export class GameFacade implements OnDestroy {
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return;
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return;
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}
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}
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if (this.selectedSquare && this.highlightedSquares.includes(square)) {
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// Handle move selection
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const selectedMove = this.selectedSquareMoves.find((move) => move.to === square);
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if (this.boardSelection.selectedSquare && this.boardSelection.highlightedSquares.includes(square)) {
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const selectedMove = this.boardSelection.selectedSquareMoves.find((move) => move.to === square);
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if (selectedMove) {
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if (selectedMove) {
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this.moveInput = selectedMove.uci;
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this.moveInput = selectedMove.uci;
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this.submitMove();
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this.submitMove();
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@@ -119,27 +72,26 @@ export class GameFacade implements OnDestroy {
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return;
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return;
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}
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}
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const piece = getPieceAtSquare(this.state.fen, square);
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// Load moves for selected square
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if (!piece || !isPieceColor(piece, this.state.turn)) {
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this.clearSelection();
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return;
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}
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this.errorMessage = '';
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this.errorMessage = '';
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this.gameApi
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const newSelection = this.boardSelectionService.handleSquareSelection(
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.getLegalMoves(this.gameId, square)
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square,
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.pipe(takeUntilDestroyed(this.destroyRef))
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this.gameId,
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.subscribe({
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this.state,
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next: (response) => {
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this.boardSelection,
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this.selectedSquare = square;
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(moves) => {
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this.selectedSquareMoves = response.moves;
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this.boardSelection = {
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this.highlightedSquares = response.moves.map((move) => move.to);
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selectedSquare: square,
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highlightedSquares: moves.map((move) => move.to),
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selectedSquareMoves: moves
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};
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},
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},
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error: () => {
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(error) => {
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this.clearSelection();
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this.errorMessage = error;
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this.errorMessage = 'Could not load legal moves for selected square.';
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this.boardSelection = this.boardSelectionService.clearSelection();
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}
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}
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});
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);
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this.boardSelection = newSelection;
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}
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}
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submitMove(): void {
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submitMove(): void {
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@@ -156,10 +108,25 @@ export class GameFacade implements OnDestroy {
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next: (state) => {
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next: (state) => {
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if (this.game) {
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if (this.game) {
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this.game = { ...this.game, state };
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this.game = { ...this.game, state };
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this.updateGameCompletion();
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}
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}
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this.moveInput = '';
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this.moveInput = '';
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this.clearSelection();
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this.boardSelection = this.boardSelectionService.clearSelection();
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this.tryMakeBotMove();
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this.botMoveService.tryMakeBotMove(
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this.gameId,
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this.game,
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this.state,
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(updatedState) => {
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if (this.game) {
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this.game = { ...this.game, state: updatedState };
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this.updateGameCompletion();
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}
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this.boardSelection = this.boardSelectionService.clearSelection();
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},
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(error) => {
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this.errorMessage = error;
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}
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);
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},
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},
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error: (error) => {
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error: (error) => {
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this.errorMessage = getErrorMessage(error, 'Move rejected.');
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this.errorMessage = getErrorMessage(error, 'Move rejected.');
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@@ -168,59 +135,38 @@ export class GameFacade implements OnDestroy {
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}
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}
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importFen(): void {
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importFen(): void {
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const fen = this.fenInput.trim();
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if (!fen) {
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this.errorMessage = 'Please provide a FEN string.';
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return;
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}
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this.errorMessage = '';
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this.errorMessage = '';
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this.gameApi
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this.importService.importFen(
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.importFen(fen)
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this.fenInput,
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.pipe(takeUntilDestroyed(this.destroyRef))
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() => {
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.subscribe({
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next: (game) => {
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this.fenInput = '';
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this.fenInput = '';
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this.pgnInput = '';
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this.pgnInput = '';
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void this.router.navigate(['/game', game.gameId]);
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},
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},
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error: (error) => {
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(error) => {
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this.errorMessage = getErrorMessage(error, 'FEN import failed.');
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this.errorMessage = error;
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}
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}
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});
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);
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}
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}
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importPgn(): void {
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importPgn(): void {
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const pgn = this.pgnInput.trim();
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if (!pgn) {
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this.errorMessage = 'Please provide a PGN string.';
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return;
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}
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this.errorMessage = '';
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this.errorMessage = '';
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this.gameApi
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this.importService.importPgn(
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.importPgn(pgn)
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this.pgnInput,
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.pipe(takeUntilDestroyed(this.destroyRef))
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() => {
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.subscribe({
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next: (game) => {
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this.pgnInput = '';
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this.pgnInput = '';
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this.fenInput = '';
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this.fenInput = '';
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void this.router.navigate(['/game', game.gameId]);
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},
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},
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error: (error) => {
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(error) => {
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this.errorMessage = getErrorMessage(error, 'PGN import failed.');
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this.errorMessage = error;
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}
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}
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});
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);
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}
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}
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private loadGame(): void {
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private loadGame(): void {
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this.loading = true;
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this.loading = true;
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this.errorMessage = '';
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this.errorMessage = '';
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this.clearSelection();
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this.boardSelection = this.boardSelectionService.clearSelection();
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this.streamSubscription?.unsubscribe();
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this.streamService.cleanup();
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this.pollSubscription?.unsubscribe();
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this.botMoveSubscription?.unsubscribe();
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this.pollSubscription = null;
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this.gameApi
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this.gameApi
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.getGame(this.gameId)
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.getGame(this.gameId)
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@@ -229,8 +175,8 @@ export class GameFacade implements OnDestroy {
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next: (game) => {
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next: (game) => {
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this.game = game;
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this.game = game;
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this.loading = false;
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this.loading = false;
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this.getGameCompletionMessage();
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this.updateGameCompletion();
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this.startStream();
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this.startStreaming();
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this.tryMakeBotMove();
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this.tryMakeBotMove();
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},
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},
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error: (error) => {
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error: (error) => {
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@@ -240,52 +186,21 @@ export class GameFacade implements OnDestroy {
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});
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});
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}
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}
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private startStream(): void {
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private startStreaming(): void {
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this.streamSubscription = this.gameApi
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this.streamService.startStreaming(
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.streamGame(this.gameId)
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this.gameId,
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.pipe(takeUntilDestroyed(this.destroyRef))
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(event) => this.applyStreamEvent(event),
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.subscribe({
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() => {
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next: (event) => this.applyStreamEvent(event),
|
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error: () => {
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this.errorMessage = 'Live stream disconnected. Falling back to polling.';
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this.errorMessage = 'Live stream disconnected. Falling back to polling.';
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this.startPolling();
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},
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complete: () => {
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this.errorMessage = 'Live stream ended. Falling back to polling.';
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this.startPolling();
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}
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}
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});
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);
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}
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private startPolling(): void {
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if (this.pollSubscription) {
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return;
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}
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this.pollSubscription = interval(1500)
|
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.pipe(
|
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startWith(0),
|
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switchMap(() => this.gameApi.getGame(this.gameId)),
|
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takeUntilDestroyed(this.destroyRef)
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)
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.subscribe({
|
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next: (game) => {
|
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const previousMoves = this.game?.state.moves.join(',') ?? '';
|
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this.game = game;
|
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this.getGameCompletionMessage();
|
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if (previousMoves !== game.state.moves.join(',')) {
|
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this.clearSelection();
|
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this.tryMakeBotMove();
|
|
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}
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
}
|
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|
|
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private applyStreamEvent(event: GameStreamEvent): void {
|
private applyStreamEvent(event: GameStreamEvent): void {
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if (event.type === 'gameFull') {
|
if (event.type === 'gameFull') {
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this.game = event.game;
|
this.game = event.game;
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this.clearSelection();
|
this.boardSelection = this.boardSelectionService.clearSelection();
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this.getGameCompletionMessage();
|
this.updateGameCompletion();
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this.tryMakeBotMove();
|
this.tryMakeBotMove();
|
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return;
|
return;
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}
|
}
|
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@@ -293,9 +208,9 @@ export class GameFacade implements OnDestroy {
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if (event.type === 'gameState' && this.game) {
|
if (event.type === 'gameState' && this.game) {
|
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const moveCountBefore = this.game.state.moves.length;
|
const moveCountBefore = this.game.state.moves.length;
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this.game = { ...this.game, state: event.state };
|
this.game = { ...this.game, state: event.state };
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this.getGameCompletionMessage();
|
this.updateGameCompletion();
|
||||||
if (event.state.moves.length !== moveCountBefore) {
|
if (event.state.moves.length !== moveCountBefore) {
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this.clearSelection();
|
this.boardSelection = this.boardSelectionService.clearSelection();
|
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this.tryMakeBotMove();
|
this.tryMakeBotMove();
|
||||||
}
|
}
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return;
|
return;
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||||||
@@ -307,47 +222,26 @@ export class GameFacade implements OnDestroy {
|
|||||||
}
|
}
|
||||||
|
|
||||||
private tryMakeBotMove(): void {
|
private tryMakeBotMove(): void {
|
||||||
if (!this.isPlayingAgainstBot() || !this.isCurrentPlayerBot() || !this.state) {
|
this.botMoveService.tryMakeBotMove(
|
||||||
return;
|
this.gameId,
|
||||||
}
|
this.game,
|
||||||
|
this.state,
|
||||||
this.botMoveSubscription?.unsubscribe();
|
(updatedState) => {
|
||||||
this.botMoveSubscription = this.gameApi
|
|
||||||
.getLegalMoves(this.gameId)
|
|
||||||
.pipe(
|
|
||||||
delay(1000),
|
|
||||||
takeUntilDestroyed(this.destroyRef)
|
|
||||||
)
|
|
||||||
.subscribe({
|
|
||||||
next: (response) => {
|
|
||||||
if (response.moves.length === 0) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
const botMove = response.moves[Math.floor(Math.random() * response.moves.length)];
|
|
||||||
this.gameApi
|
|
||||||
.makeMove(this.gameId, botMove.uci)
|
|
||||||
.pipe(takeUntilDestroyed(this.destroyRef))
|
|
||||||
.subscribe({
|
|
||||||
next: (state) => {
|
|
||||||
if (this.game) {
|
if (this.game) {
|
||||||
this.game = { ...this.game, state };
|
this.game = { ...this.game, state: updatedState };
|
||||||
|
this.updateGameCompletion();
|
||||||
}
|
}
|
||||||
this.clearSelection();
|
this.boardSelection = this.boardSelectionService.clearSelection();
|
||||||
},
|
},
|
||||||
error: (error) => {
|
(error) => {
|
||||||
this.errorMessage = getErrorMessage(error, 'Bot move failed.');
|
this.errorMessage = error;
|
||||||
}
|
}
|
||||||
});
|
);
|
||||||
},
|
|
||||||
error: () => {
|
|
||||||
this.errorMessage = 'Could not get legal moves for bot move.';
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private clearSelection(): void {
|
private updateGameCompletion(): void {
|
||||||
this.selectedSquare = null;
|
const completion = this.completionService.getGameCompletion(this.game, this.state);
|
||||||
this.selectedSquareMoves = [];
|
this.gameCompletionMessage = completion.message;
|
||||||
this.highlightedSquares = [];
|
this.isGameFinished = completion.isFinished;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,64 @@
|
|||||||
|
import { Injectable, DestroyRef, inject } from '@angular/core';
|
||||||
|
import { takeUntilDestroyed } from '@angular/core/rxjs-interop';
|
||||||
|
import { GameApiService } from './game-api.service';
|
||||||
|
import { getPieceAtSquare, isPieceColor } from '../core/chess/fen.utils';
|
||||||
|
import { GameState, LegalMove } from '../models/game.models';
|
||||||
|
|
||||||
|
export interface BoardSelection {
|
||||||
|
selectedSquare: string | null;
|
||||||
|
highlightedSquares: string[];
|
||||||
|
selectedSquareMoves: LegalMove[];
|
||||||
|
}
|
||||||
|
|
||||||
|
@Injectable({ providedIn: 'root' })
|
||||||
|
export class BoardSelectionService {
|
||||||
|
private readonly gameApi = inject(GameApiService);
|
||||||
|
private readonly destroyRef = inject(DestroyRef);
|
||||||
|
|
||||||
|
handleSquareSelection(
|
||||||
|
square: string,
|
||||||
|
gameId: string,
|
||||||
|
state: GameState | null,
|
||||||
|
currentSelection: BoardSelection,
|
||||||
|
onMovesLoaded: (moves: LegalMove[]) => void,
|
||||||
|
onError: (error: string) => void
|
||||||
|
): BoardSelection {
|
||||||
|
if (!state) {
|
||||||
|
return currentSelection;
|
||||||
|
}
|
||||||
|
|
||||||
|
// If clicking on a highlighted square, it's a move
|
||||||
|
if (currentSelection.selectedSquare && currentSelection.highlightedSquares.includes(square)) {
|
||||||
|
const selectedMove = currentSelection.selectedSquareMoves.find((move) => move.to === square);
|
||||||
|
if (selectedMove) {
|
||||||
|
return { selectedSquare: null, highlightedSquares: [], selectedSquareMoves: [] };
|
||||||
|
}
|
||||||
|
return currentSelection;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check if square has a piece of the correct color
|
||||||
|
const piece = getPieceAtSquare(state.fen, square);
|
||||||
|
if (!piece || !isPieceColor(piece, state.turn)) {
|
||||||
|
return { selectedSquare: null, highlightedSquares: [], selectedSquareMoves: [] };
|
||||||
|
}
|
||||||
|
|
||||||
|
// Load legal moves for this square
|
||||||
|
this.gameApi
|
||||||
|
.getLegalMoves(gameId, square)
|
||||||
|
.pipe(takeUntilDestroyed(this.destroyRef))
|
||||||
|
.subscribe({
|
||||||
|
next: (response) => {
|
||||||
|
onMovesLoaded(response.moves);
|
||||||
|
},
|
||||||
|
error: () => {
|
||||||
|
onError('Could not load legal moves for selected square.');
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
return { selectedSquare: square, highlightedSquares: [], selectedSquareMoves: [] };
|
||||||
|
}
|
||||||
|
|
||||||
|
clearSelection(): BoardSelection {
|
||||||
|
return { selectedSquare: null, highlightedSquares: [], selectedSquareMoves: [] };
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,78 @@
|
|||||||
|
import { Injectable, DestroyRef, inject } from '@angular/core';
|
||||||
|
import { takeUntilDestroyed } from '@angular/core/rxjs-interop';
|
||||||
|
import { delay, Subscription } from 'rxjs';
|
||||||
|
import { GameApiService } from './game-api.service';
|
||||||
|
import { getErrorMessage } from '../core/http/error-message.util';
|
||||||
|
import { GameFull, GameState } from '../models/game.models';
|
||||||
|
|
||||||
|
@Injectable({ providedIn: 'root' })
|
||||||
|
export class BotMoveService {
|
||||||
|
private readonly gameApi = inject(GameApiService);
|
||||||
|
private readonly destroyRef = inject(DestroyRef);
|
||||||
|
private botMoveSubscription: Subscription | null = null;
|
||||||
|
|
||||||
|
private isBotPlayer(playerId: string): boolean {
|
||||||
|
return playerId.startsWith('bot-');
|
||||||
|
}
|
||||||
|
|
||||||
|
isPlayingAgainstBot(game: GameFull | null): boolean {
|
||||||
|
if (!game) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return this.isBotPlayer(game.white.id) || this.isBotPlayer(game.black.id);
|
||||||
|
}
|
||||||
|
|
||||||
|
isCurrentPlayerBot(game: GameFull | null, state: GameState | null): boolean {
|
||||||
|
if (!game || !state) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
const currentPlayer = state.turn === 'white' ? game.white : game.black;
|
||||||
|
return this.isBotPlayer(currentPlayer.id);
|
||||||
|
}
|
||||||
|
|
||||||
|
tryMakeBotMove(
|
||||||
|
gameId: string,
|
||||||
|
game: GameFull | null,
|
||||||
|
state: GameState | null,
|
||||||
|
onSuccess: (updatedState: GameState) => void,
|
||||||
|
onError: (error: string) => void
|
||||||
|
): void {
|
||||||
|
if (!this.isPlayingAgainstBot(game) || !this.isCurrentPlayerBot(game, state) || !state) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
this.botMoveSubscription?.unsubscribe();
|
||||||
|
this.botMoveSubscription = this.gameApi
|
||||||
|
.getLegalMoves(gameId)
|
||||||
|
.pipe(
|
||||||
|
delay(1000),
|
||||||
|
takeUntilDestroyed(this.destroyRef)
|
||||||
|
)
|
||||||
|
.subscribe({
|
||||||
|
next: (response) => {
|
||||||
|
if (response.moves.length === 0) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
const botMove = response.moves[Math.floor(Math.random() * response.moves.length)];
|
||||||
|
this.gameApi
|
||||||
|
.makeMove(gameId, botMove.uci)
|
||||||
|
.pipe(takeUntilDestroyed(this.destroyRef))
|
||||||
|
.subscribe({
|
||||||
|
next: (updatedState) => {
|
||||||
|
onSuccess(updatedState);
|
||||||
|
},
|
||||||
|
error: (error) => {
|
||||||
|
onError(getErrorMessage(error, 'Bot move failed.'));
|
||||||
|
}
|
||||||
|
});
|
||||||
|
},
|
||||||
|
error: () => {
|
||||||
|
onError('Could not get legal moves for bot move.');
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
cleanup(): void {
|
||||||
|
this.botMoveSubscription?.unsubscribe();
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,21 +1,22 @@
|
|||||||
import { Injectable } from '@angular/core';
|
import { Injectable, inject } from '@angular/core';
|
||||||
import { HttpClient, HttpParams } from '@angular/common/http';
|
import { HttpClient, HttpParams } from '@angular/common/http';
|
||||||
import { Observable } from 'rxjs';
|
import { Observable } from 'rxjs';
|
||||||
import { environment } from '../../environments/environment';
|
import { environment } from '../../environments/environment';
|
||||||
import {
|
import {
|
||||||
ErrorEvent,
|
|
||||||
GameFull,
|
GameFull,
|
||||||
GameState,
|
GameState,
|
||||||
GameStreamEvent,
|
GameStreamEvent,
|
||||||
LegalMovesResponse,
|
LegalMovesResponse,
|
||||||
PlayerInfo
|
PlayerInfo
|
||||||
} from '../models/game.models';
|
} from '../models/game.models';
|
||||||
|
import { StreamHandlerService } from './stream-handler.service';
|
||||||
|
|
||||||
@Injectable({ providedIn: 'root' })
|
@Injectable({ providedIn: 'root' })
|
||||||
export class GameApiService {
|
export class GameApiService {
|
||||||
private readonly apiBase = environment.apiBaseUrl;
|
private readonly apiBase = environment.apiBaseUrl;
|
||||||
private readonly wsBase = environment.wsBaseUrl;
|
private readonly wsBase = environment.wsBaseUrl;
|
||||||
private readonly apiPath = environment.apiPath;
|
private readonly apiPath = environment.apiPath;
|
||||||
|
private readonly streamHandler = inject(StreamHandlerService);
|
||||||
|
|
||||||
constructor(private readonly http: HttpClient) {}
|
constructor(private readonly http: HttpClient) {}
|
||||||
|
|
||||||
@@ -76,121 +77,8 @@ export class GameApiService {
|
|||||||
}
|
}
|
||||||
|
|
||||||
streamGame(gameId: string): Observable<GameStreamEvent> {
|
streamGame(gameId: string): Observable<GameStreamEvent> {
|
||||||
return new Observable<GameStreamEvent>((observer) => {
|
|
||||||
const wsUrl = `${this.resolveWsBase()}${this.apiPath}/${gameId}/stream`;
|
const wsUrl = `${this.resolveWsBase()}${this.apiPath}/${gameId}/stream`;
|
||||||
const streamUrl = `${this.apiBase}${this.apiPath}/${gameId}/stream`;
|
const fallbackUrl = `${this.apiBase}${this.apiPath}/${gameId}/stream`;
|
||||||
const ws = new WebSocket(wsUrl);
|
return this.streamHandler.createGameStream(wsUrl, fallbackUrl, gameId);
|
||||||
const abortController = new AbortController();
|
|
||||||
let connected = false;
|
|
||||||
let fallbackActive = false;
|
|
||||||
|
|
||||||
const parseEvent = (raw: string): GameStreamEvent | null => {
|
|
||||||
if (!raw.trim()) {
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
try {
|
|
||||||
const parsed = JSON.parse(raw) as GameStreamEvent;
|
|
||||||
return parsed;
|
|
||||||
} catch {
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
const emitErrorEvent = (message: string): void => {
|
|
||||||
const errorEvent: ErrorEvent = {
|
|
||||||
type: 'error',
|
|
||||||
error: { code: 'STREAM_ERROR', message }
|
|
||||||
};
|
|
||||||
observer.next(errorEvent);
|
|
||||||
};
|
|
||||||
|
|
||||||
const startNdjsonFallback = async (): Promise<void> => {
|
|
||||||
if (fallbackActive) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
fallbackActive = true;
|
|
||||||
console.log(`[GameApiService] NDJSON fallback started for ${gameId}, URL:`, streamUrl);
|
|
||||||
|
|
||||||
try {
|
|
||||||
const response = await fetch(streamUrl, {
|
|
||||||
headers: { Accept: 'application/x-ndjson' },
|
|
||||||
signal: abortController.signal
|
|
||||||
});
|
|
||||||
|
|
||||||
if (!response.ok || !response.body) {
|
|
||||||
console.error(`[GameApiService] NDJSON fetch failed: HTTP ${response.status}`);
|
|
||||||
emitErrorEvent(`Unable to open stream: HTTP ${response.status}`);
|
|
||||||
observer.complete();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
console.log(`[GameApiService] NDJSON stream connected for ${gameId}`);
|
|
||||||
const reader = response.body.getReader();
|
|
||||||
const decoder = new TextDecoder();
|
|
||||||
let buffer = '';
|
|
||||||
|
|
||||||
while (true) {
|
|
||||||
const { value, done } = await reader.read();
|
|
||||||
if (done) {
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
buffer += decoder.decode(value, { stream: true });
|
|
||||||
const lines = buffer.split('\n');
|
|
||||||
buffer = lines.pop() ?? '';
|
|
||||||
|
|
||||||
for (const line of lines) {
|
|
||||||
const event = parseEvent(line);
|
|
||||||
if (event) {
|
|
||||||
observer.next(event);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
observer.complete();
|
|
||||||
} catch (error) {
|
|
||||||
if ((error as Error).name !== 'AbortError') {
|
|
||||||
emitErrorEvent((error as Error).message);
|
|
||||||
observer.error(error);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
ws.onopen = () => {
|
|
||||||
connected = true;
|
|
||||||
};
|
|
||||||
|
|
||||||
ws.onmessage = (message) => {
|
|
||||||
const payload = typeof message.data === 'string' ? message.data : '';
|
|
||||||
const event = parseEvent(payload);
|
|
||||||
if (event) {
|
|
||||||
observer.next(event);
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
ws.onerror = (error) => {
|
|
||||||
console.warn(`[GameApiService] WebSocket error for ${gameId}, attempting NDJSON fallback:`, error);
|
|
||||||
if (!connected) {
|
|
||||||
void startNdjsonFallback();
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
ws.onclose = () => {
|
|
||||||
console.warn(`[GameApiService] WebSocket closed for ${gameId}, connected=${connected}`);
|
|
||||||
if (!connected) {
|
|
||||||
console.log(`[GameApiService] Starting NDJSON fallback for ${gameId}`);
|
|
||||||
void startNdjsonFallback();
|
|
||||||
} else {
|
|
||||||
observer.complete();
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
return () => {
|
|
||||||
abortController.abort();
|
|
||||||
ws.close();
|
|
||||||
};
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,46 @@
|
|||||||
|
import { Injectable } from '@angular/core';
|
||||||
|
import { GameFull, GameState, GameStatus } from '../models/game.models';
|
||||||
|
|
||||||
|
export interface GameCompletion {
|
||||||
|
isFinished: boolean;
|
||||||
|
message: string;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Injectable({ providedIn: 'root' })
|
||||||
|
export class GameCompletionService {
|
||||||
|
getGameCompletion(game: GameFull | null, state: GameState | null): GameCompletion {
|
||||||
|
if (!game || !state) {
|
||||||
|
return { isFinished: false, message: '' };
|
||||||
|
}
|
||||||
|
|
||||||
|
const status = state.status;
|
||||||
|
const gameEndingStatuses: GameStatus[] = ['checkmate', 'stalemate', 'resign', 'draw', 'insufficientMaterial'];
|
||||||
|
|
||||||
|
if (!gameEndingStatuses.includes(status)) {
|
||||||
|
return { isFinished: false, message: '' };
|
||||||
|
}
|
||||||
|
|
||||||
|
const message = this.buildCompletionMessage(status, state, game);
|
||||||
|
return { isFinished: true, message };
|
||||||
|
}
|
||||||
|
|
||||||
|
private buildCompletionMessage(status: GameStatus, state: GameState, game: GameFull): string {
|
||||||
|
switch (status) {
|
||||||
|
case 'checkmate':
|
||||||
|
const winner = state.winner === 'white' ? game.white.displayName : game.black.displayName;
|
||||||
|
return `Checkmate! ${winner} wins!`;
|
||||||
|
case 'stalemate':
|
||||||
|
return 'Stalemate! The game is a draw.';
|
||||||
|
case 'resign':
|
||||||
|
const resignedPlayer = state.winner === 'white' ? game.black.displayName : game.white.displayName;
|
||||||
|
const resignedWinner = state.winner === 'white' ? game.white.displayName : game.black.displayName;
|
||||||
|
return `${resignedPlayer} resigned. ${resignedWinner} wins!`;
|
||||||
|
case 'draw':
|
||||||
|
return 'Draw! The game ended in a draw.';
|
||||||
|
case 'insufficientMaterial':
|
||||||
|
return 'Insufficient material! The game is a draw.';
|
||||||
|
default:
|
||||||
|
return 'Game ended!';
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,62 @@
|
|||||||
|
import { Injectable, DestroyRef, inject } from '@angular/core';
|
||||||
|
import { Router } from '@angular/router';
|
||||||
|
import { takeUntilDestroyed } from '@angular/core/rxjs-interop';
|
||||||
|
import { GameApiService } from './game-api.service';
|
||||||
|
import { getErrorMessage } from '../core/http/error-message.util';
|
||||||
|
|
||||||
|
@Injectable({ providedIn: 'root' })
|
||||||
|
export class GameImportService {
|
||||||
|
private readonly gameApi = inject(GameApiService);
|
||||||
|
private readonly router = inject(Router);
|
||||||
|
private readonly destroyRef = inject(DestroyRef);
|
||||||
|
|
||||||
|
importFen(
|
||||||
|
fen: string,
|
||||||
|
onSuccess: () => void,
|
||||||
|
onError: (error: string) => void
|
||||||
|
): void {
|
||||||
|
const trimmedFen = fen.trim();
|
||||||
|
if (!trimmedFen) {
|
||||||
|
onError('Please provide a FEN string.');
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
this.gameApi
|
||||||
|
.importFen(trimmedFen)
|
||||||
|
.pipe(takeUntilDestroyed(this.destroyRef))
|
||||||
|
.subscribe({
|
||||||
|
next: (game) => {
|
||||||
|
onSuccess();
|
||||||
|
void this.router.navigate(['/game', game.gameId]);
|
||||||
|
},
|
||||||
|
error: (error) => {
|
||||||
|
onError(getErrorMessage(error, 'FEN import failed.'));
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
importPgn(
|
||||||
|
pgn: string,
|
||||||
|
onSuccess: () => void,
|
||||||
|
onError: (error: string) => void
|
||||||
|
): void {
|
||||||
|
const trimmedPgn = pgn.trim();
|
||||||
|
if (!trimmedPgn) {
|
||||||
|
onError('Please provide a PGN string.');
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
this.gameApi
|
||||||
|
.importPgn(trimmedPgn)
|
||||||
|
.pipe(takeUntilDestroyed(this.destroyRef))
|
||||||
|
.subscribe({
|
||||||
|
next: (game) => {
|
||||||
|
onSuccess();
|
||||||
|
void this.router.navigate(['/game', game.gameId]);
|
||||||
|
},
|
||||||
|
error: (error) => {
|
||||||
|
onError(getErrorMessage(error, 'PGN import failed.'));
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,63 @@
|
|||||||
|
import { Injectable, DestroyRef, inject } from '@angular/core';
|
||||||
|
import { takeUntilDestroyed } from '@angular/core/rxjs-interop';
|
||||||
|
import { interval, startWith, Subscription, switchMap } from 'rxjs';
|
||||||
|
import { GameApiService } from './game-api.service';
|
||||||
|
import { GameStreamEvent } from '../models/game.models';
|
||||||
|
|
||||||
|
@Injectable({ providedIn: 'root' })
|
||||||
|
export class GameStreamService {
|
||||||
|
private readonly gameApi = inject(GameApiService);
|
||||||
|
private readonly destroyRef = inject(DestroyRef);
|
||||||
|
private streamSubscription: Subscription | null = null;
|
||||||
|
private pollSubscription: Subscription | null = null;
|
||||||
|
|
||||||
|
startStreaming(
|
||||||
|
gameId: string,
|
||||||
|
onEvent: (event: GameStreamEvent) => void,
|
||||||
|
onStreamError: () => void
|
||||||
|
): void {
|
||||||
|
this.streamSubscription = this.gameApi
|
||||||
|
.streamGame(gameId)
|
||||||
|
.pipe(takeUntilDestroyed(this.destroyRef))
|
||||||
|
.subscribe({
|
||||||
|
next: (event) => onEvent(event),
|
||||||
|
error: () => {
|
||||||
|
onStreamError();
|
||||||
|
this.startPolling(gameId, onEvent);
|
||||||
|
},
|
||||||
|
complete: () => {
|
||||||
|
onStreamError();
|
||||||
|
this.startPolling(gameId, onEvent);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
startPolling(gameId: string, onEvent: (event: GameStreamEvent) => void): void {
|
||||||
|
if (this.pollSubscription) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
this.pollSubscription = interval(1500)
|
||||||
|
.pipe(
|
||||||
|
startWith(0),
|
||||||
|
switchMap(() => this.gameApi.getGame(gameId)),
|
||||||
|
takeUntilDestroyed(this.destroyRef)
|
||||||
|
)
|
||||||
|
.subscribe({
|
||||||
|
next: (game) => {
|
||||||
|
const event: GameStreamEvent = {
|
||||||
|
type: 'gameFull',
|
||||||
|
game
|
||||||
|
};
|
||||||
|
onEvent(event);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
cleanup(): void {
|
||||||
|
this.streamSubscription?.unsubscribe();
|
||||||
|
this.pollSubscription?.unsubscribe();
|
||||||
|
this.streamSubscription = null;
|
||||||
|
this.pollSubscription = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,122 @@
|
|||||||
|
import { Injectable } from '@angular/core';
|
||||||
|
import { Observable } from 'rxjs';
|
||||||
|
import { GameStreamEvent, ErrorEvent } from '../models/game.models';
|
||||||
|
|
||||||
|
@Injectable({ providedIn: 'root' })
|
||||||
|
export class StreamHandlerService {
|
||||||
|
createGameStream(wsUrl: string, fallbackUrl: string, gameId: string): Observable<GameStreamEvent> {
|
||||||
|
return new Observable<GameStreamEvent>((observer) => {
|
||||||
|
const ws = new WebSocket(wsUrl);
|
||||||
|
const abortController = new AbortController();
|
||||||
|
let connected = false;
|
||||||
|
let fallbackActive = false;
|
||||||
|
|
||||||
|
const parseEvent = (raw: string): GameStreamEvent | null => {
|
||||||
|
if (!raw.trim()) {
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
try {
|
||||||
|
return JSON.parse(raw) as GameStreamEvent;
|
||||||
|
} catch {
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
const emitErrorEvent = (message: string): void => {
|
||||||
|
const errorEvent: ErrorEvent = {
|
||||||
|
type: 'error',
|
||||||
|
error: { code: 'STREAM_ERROR', message }
|
||||||
|
};
|
||||||
|
observer.next(errorEvent);
|
||||||
|
};
|
||||||
|
|
||||||
|
const startNdjsonFallback = async (): Promise<void> => {
|
||||||
|
if (fallbackActive) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
fallbackActive = true;
|
||||||
|
console.log(`[StreamHandler] NDJSON fallback started for ${gameId}, URL:`, fallbackUrl);
|
||||||
|
|
||||||
|
try {
|
||||||
|
const response = await fetch(fallbackUrl, {
|
||||||
|
headers: { Accept: 'application/x-ndjson' },
|
||||||
|
signal: abortController.signal
|
||||||
|
});
|
||||||
|
|
||||||
|
if (!response.ok || !response.body) {
|
||||||
|
console.error(`[StreamHandler] NDJSON fetch failed: HTTP ${response.status}`);
|
||||||
|
emitErrorEvent(`Unable to open stream: HTTP ${response.status}`);
|
||||||
|
observer.complete();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
console.log(`[StreamHandler] NDJSON stream connected for ${gameId}`);
|
||||||
|
const reader = response.body.getReader();
|
||||||
|
const decoder = new TextDecoder();
|
||||||
|
let buffer = '';
|
||||||
|
|
||||||
|
while (true) {
|
||||||
|
const { value, done } = await reader.read();
|
||||||
|
if (done) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
buffer += decoder.decode(value, { stream: true });
|
||||||
|
const lines = buffer.split('\n');
|
||||||
|
buffer = lines.pop() ?? '';
|
||||||
|
|
||||||
|
for (const line of lines) {
|
||||||
|
const event = parseEvent(line);
|
||||||
|
if (event) {
|
||||||
|
observer.next(event);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
observer.complete();
|
||||||
|
} catch (error) {
|
||||||
|
if ((error as Error).name !== 'AbortError') {
|
||||||
|
emitErrorEvent((error as Error).message);
|
||||||
|
observer.error(error);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
ws.onopen = () => {
|
||||||
|
connected = true;
|
||||||
|
};
|
||||||
|
|
||||||
|
ws.onmessage = (message) => {
|
||||||
|
const payload = typeof message.data === 'string' ? message.data : '';
|
||||||
|
const event = parseEvent(payload);
|
||||||
|
if (event) {
|
||||||
|
observer.next(event);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
ws.onerror = (error) => {
|
||||||
|
console.warn(`[StreamHandler] WebSocket error for ${gameId}, attempting NDJSON fallback:`, error);
|
||||||
|
if (!connected) {
|
||||||
|
void startNdjsonFallback();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
ws.onclose = () => {
|
||||||
|
console.warn(`[StreamHandler] WebSocket closed for ${gameId}, connected=${connected}`);
|
||||||
|
if (!connected) {
|
||||||
|
console.log(`[StreamHandler] Starting NDJSON fallback for ${gameId}`);
|
||||||
|
void startNdjsonFallback();
|
||||||
|
} else {
|
||||||
|
observer.complete();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
return () => {
|
||||||
|
abortController.abort();
|
||||||
|
ws.close();
|
||||||
|
};
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user