feat: added bot, light and dark mode

This commit was merged in pull request #1.
This commit is contained in:
2026-04-22 10:22:22 +02:00
parent e83ec814d9
commit 2de003e497
36 changed files with 2047 additions and 498 deletions
@@ -0,0 +1,46 @@
import { Injectable } from '@angular/core';
import { GameFull, GameState, GameStatus } from '../models/game.models';
export interface GameCompletion {
isFinished: boolean;
message: string;
}
@Injectable({ providedIn: 'root' })
export class GameCompletionService {
getGameCompletion(game: GameFull | null, state: GameState | null): GameCompletion {
if (!game || !state) {
return { isFinished: false, message: '' };
}
const status = state.status;
const gameEndingStatuses: GameStatus[] = ['checkmate', 'stalemate', 'resign', 'draw', 'insufficientMaterial'];
if (!gameEndingStatuses.includes(status)) {
return { isFinished: false, message: '' };
}
const message = this.buildCompletionMessage(status, state, game);
return { isFinished: true, message };
}
private buildCompletionMessage(status: GameStatus, state: GameState, game: GameFull): string {
switch (status) {
case 'checkmate':
const winner = state.winner === 'white' ? game.white.displayName : game.black.displayName;
return `Checkmate! ${winner} wins!`;
case 'stalemate':
return 'Stalemate! The game is a draw.';
case 'resign':
const resignedPlayer = state.winner === 'white' ? game.black.displayName : game.white.displayName;
const resignedWinner = state.winner === 'white' ? game.white.displayName : game.black.displayName;
return `${resignedPlayer} resigned. ${resignedWinner} wins!`;
case 'draw':
return 'Draw! The game ended in a draw.';
case 'insufficientMaterial':
return 'Insufficient material! The game is a draw.';
default:
return 'Game ended!';
}
}
}