feat: challange request, accept, decline, page, added (not complete, polling issues, and not stable, and too much code for nothing)

This commit is contained in:
Lala, Shahd
2026-05-05 22:14:45 +00:00
parent 6a79be45bf
commit 550db1401b
11 changed files with 781 additions and 841 deletions
@@ -1,102 +1,90 @@
<div class="challenges-container">
<div class="challenges-header">
<h1>Active Challenges</h1>
<button type="button" class="back-btn" (click)="goBack()">← Back</button>
</div>
<div *ngIf="errorMessage" class="error-banner">
{{ errorMessage }}
</div>
<div class="challenges-grid">
<!-- Incoming Challenges -->
<div class="challenges-section">
<h2>Incoming Challenges</h2>
<div *ngIf="loading" class="loading-spinner">Loading...</div>
<div *ngIf="!loading && incomingChallenges.length === 0" class="empty-state">
<p>No incoming challenges</p>
</div>
<div *ngIf="!loading && incomingChallenges.length > 0" class="challenge-list">
<div *ngFor="let challenge of incomingChallenges" class="challenge-card">
<div class="challenge-header">
<span class="challenger-name">{{ getChallengerDisplay(challenge) }}</span>
<span class="time-control">{{ getTimeControlDisplay(challenge) }}</span>
</div>
<div class="challenge-details">
<div class="detail">
<span class="label">Status:</span>
<span class="value" [class]="'status-' + challenge.status">
{{ challenge.status | uppercase }}
</span>
</div>
<div class="detail">
<span class="label">Expires in:</span>
<span class="value">{{ getExpirationInfo(challenge) }}</span>
</div>
</div>
<div class="challenge-actions" *ngIf="challenge.status === 'created'">
<button
type="button"
class="btn btn-decline"
(click)="declineChallenge(challenge)"
>
Decline
</button>
<button
type="button"
class="btn btn-accept"
(click)="acceptChallenge(challenge)"
>
Accept
</button>
</div>
</div>
</div>
<div class="challenges-header">
<h1>Active Challenges</h1>
<button type="button" class="back-btn" (click)="goBack()">← Back</button>
</div>
<!-- Outgoing Challenges -->
<div class="challenges-section">
<h2>Outgoing Challenges</h2>
<div *ngIf="!loading && outgoingChallenges.length === 0" class="empty-state">
<p>No outgoing challenges</p>
</div>
<div *ngIf="!loading && outgoingChallenges.length > 0" class="challenge-list">
<div *ngFor="let challenge of outgoingChallenges" class="challenge-card">
<div class="challenge-header">
<span class="challenger-name">→ {{ getOpponentDisplay(challenge) }}</span>
<span class="time-control">{{ getTimeControlDisplay(challenge) }}</span>
</div>
<div class="challenge-details">
<div class="detail">
<span class="label">Status:</span>
<span class="value" [class]="'status-' + challenge.status">
{{ challenge.status | uppercase }}
</span>
</div>
<div class="detail">
<span class="label">Expires in:</span>
<span class="value">{{ getExpirationInfo(challenge) }}</span>
</div>
</div>
<div class="challenge-actions" *ngIf="challenge.status === 'created'">
<button
type="button"
class="btn btn-cancel"
(click)="cancelChallenge(challenge)"
>
Cancel
</button>
</div>
</div>
</div>
<div *ngIf="errorMessage" class="error-banner">
{{ errorMessage }}
</div>
</div>
</div>
<div class="challenges-grid">
<!-- Incoming Challenges -->
<div class="challenges-section">
<h2>Incoming Challenges</h2>
<div *ngIf="loading" class="loading-spinner">Loading...</div>
<div *ngIf="!loading && incomingChallenges.length === 0" class="empty-state">
<p>No incoming challenges</p>
</div>
<div *ngIf="!loading && incomingChallenges.length > 0" class="challenge-list">
<div *ngFor="let challenge of incomingChallenges" class="challenge-card">
<div class="challenge-header">
<span class="challenger-name">{{ getChallengerDisplay(challenge) }}</span>
<span class="time-control">{{ getTimeControlDisplay(challenge) }}</span>
</div>
<div class="challenge-details">
<div class="detail">
<span class="label">Status:</span>
<span class="value" [class]="'status-' + challenge.status">
{{ challenge.status | uppercase }}
</span>
</div>
<div class="detail">
<span class="label">Expires in:</span>
<span class="value">{{ getExpirationInfo(challenge) }}</span>
</div>
</div>
<div class="challenge-actions" *ngIf="challenge.status === 'created'">
<button type="button" class="btn btn-decline" (click)="declineChallenge(challenge)">
Decline
</button>
<button type="button" class="btn btn-accept" (click)="acceptChallenge(challenge)">
Accept
</button>
</div>
</div>
</div>
</div>
<!-- Outgoing Challenges -->
<div class="challenges-section">
<h2>Outgoing Challenges</h2>
<div *ngIf="!loading && outgoingChallenges.length === 0" class="empty-state">
<p>No outgoing challenges</p>
</div>
<div *ngIf="!loading && outgoingChallenges.length > 0" class="challenge-list">
<div *ngFor="let challenge of outgoingChallenges" class="challenge-card">
<div class="challenge-header">
<span class="challenger-name">→ {{ getOpponentDisplay(challenge) }}</span>
<span class="time-control">{{ getTimeControlDisplay(challenge) }}</span>
</div>
<div class="challenge-details">
<div class="detail">
<span class="label">Status:</span>
<span class="value" [class]="'status-' + challenge.status">
{{ challenge.status | uppercase }}
</span>
</div>
<div class="detail">
<span class="label">Expires in:</span>
<span class="value">{{ getExpirationInfo(challenge) }}</span>
</div>
</div>
<div class="challenge-actions" *ngIf="challenge.status === 'created'">
<button type="button" class="btn btn-cancel" (click)="cancelChallenge(challenge)">
Cancel
</button>
</div>
</div>
</div>
</div>
</div>
</div>
+142 -142
View File
@@ -8,160 +8,160 @@ import { Challenge } from '../../models/challenge.models';
import { getErrorMessage } from '../../core/http/error-message.util';
@Component({
selector: 'app-challenges',
standalone: true,
imports: [CommonModule],
templateUrl: './challenges.component.html',
styleUrls: ['./challenges.component.css']
selector: 'app-challenges',
standalone: true,
imports: [CommonModule],
templateUrl: './challenges.component.html',
styleUrls: ['./challenges.component.css']
})
export class ChallengesComponent implements OnInit, OnDestroy {
private readonly challengeService = inject(ChallengeService);
private readonly challengeEventService = inject(ChallengeEventService);
private readonly router = inject(Router);
private readonly destroyRef = inject(DestroyRef);
private readonly challengeService = inject(ChallengeService);
private readonly challengeEventService = inject(ChallengeEventService);
private readonly router = inject(Router);
private readonly destroyRef = inject(DestroyRef);
incomingChallenges: Challenge[] = [];
outgoingChallenges: Challenge[] = [];
loading = false;
errorMessage = '';
incomingChallenges: Challenge[] = [];
outgoingChallenges: Challenge[] = [];
loading = false;
errorMessage = '';
private pollInterval: any = null;
private readonly pollIntervalMs = 5000; // Poll every 5 seconds
private pollInterval: any = null;
private readonly pollIntervalMs = 5000; // Poll every 5 seconds
ngOnInit(): void {
this.loadChallenges(true);
ngOnInit(): void {
this.loadChallenges(true);
// Subscribe to challenge events
this.challengeEventService.getChallengeReceived$()
.pipe(takeUntilDestroyed(this.destroyRef))
.subscribe(() => {
this.loadChallenges();
});
// Subscribe to challenge events
this.challengeEventService.getChallengeReceived$()
.pipe(takeUntilDestroyed(this.destroyRef))
.subscribe(() => {
this.loadChallenges();
});
// Start polling for challenge updates
this.startPolling();
}
ngOnDestroy(): void {
this.stopPolling();
}
private startPolling(): void {
this.pollInterval = setInterval(() => {
this.loadChallenges(false);
}, this.pollIntervalMs);
}
private stopPolling(): void {
if (this.pollInterval) {
clearInterval(this.pollInterval);
this.pollInterval = null;
}
}
loadChallenges(showLoader = false): void {
if (showLoader) {
this.loading = true;
this.errorMessage = '';
// Start polling for challenge updates
this.startPolling();
}
this.challengeService.listChallenges()
.pipe(takeUntilDestroyed(this.destroyRef))
.subscribe({
next: (response) => {
this.incomingChallenges = response.in || response.incoming || [];
this.outgoingChallenges = response.out || response.outgoing || [];
if (showLoader) {
this.loading = false;
}
},
error: (error) => {
this.errorMessage = getErrorMessage(error, 'Failed to load challenges');
if (showLoader) {
this.loading = false;
}
ngOnDestroy(): void {
this.stopPolling();
}
private startPolling(): void {
this.pollInterval = setInterval(() => {
this.loadChallenges(false);
}, this.pollIntervalMs);
}
private stopPolling(): void {
if (this.pollInterval) {
clearInterval(this.pollInterval);
this.pollInterval = null;
}
});
}
acceptChallenge(challenge: Challenge): void {
this.challengeService.acceptChallenge(challenge.id)
.pipe(takeUntilDestroyed(this.destroyRef))
.subscribe({
next: () => {
this.challengeEventService.onChallengeAccepted(challenge);
this.loadChallenges();
// Navigate to game (if backend creates game automatically)
},
error: (error) => {
this.errorMessage = getErrorMessage(error, 'Failed to accept challenge');
}
});
}
declineChallenge(challenge: Challenge): void {
this.challengeService.declineChallenge(challenge.id, { reason: 'Not interested' })
.pipe(takeUntilDestroyed(this.destroyRef))
.subscribe({
next: () => {
this.challengeEventService.removeChallenge(challenge.id);
this.loadChallenges();
},
error: (error) => {
this.errorMessage = getErrorMessage(error, 'Failed to decline challenge');
}
});
}
cancelChallenge(challenge: Challenge): void {
this.challengeService.cancelChallenge(challenge.id)
.pipe(takeUntilDestroyed(this.destroyRef))
.subscribe({
next: () => {
this.loadChallenges();
},
error: (error) => {
this.errorMessage = getErrorMessage(error, 'Failed to cancel challenge');
}
});
}
goBack(): void {
void this.router.navigate(['/']);
}
getTimeControlDisplay(challenge: Challenge): string {
const { limit, increment } = challenge.timeControl;
if (!limit || !increment) {
return 'Unlimited';
}
const minutes = Math.floor(limit / 60);
return `${minutes}+${increment}`;
}
getChallengerDisplay(challenge: Challenge): string {
return challenge.challenger.name;
}
getOpponentDisplay(challenge: Challenge): string {
return challenge.destUser.name;
}
getExpirationInfo(challenge: Challenge): string {
const expiresAt = new Date(challenge.expiresAt);
const now = new Date();
const diffMs = expiresAt.getTime() - now.getTime();
if (diffMs <= 0 || challenge.status === 'expired') {
return 'Expired';
}
const minutes = Math.floor(diffMs / 60000);
if (minutes > 60) {
const hours = Math.floor(minutes / 60);
return `${hours}h`;
loadChallenges(showLoader = false): void {
if (showLoader) {
this.loading = true;
this.errorMessage = '';
}
this.challengeService.listChallenges()
.pipe(takeUntilDestroyed(this.destroyRef))
.subscribe({
next: (response) => {
this.incomingChallenges = response.in || response.incoming || [];
this.outgoingChallenges = response.out || response.outgoing || [];
if (showLoader) {
this.loading = false;
}
},
error: (error) => {
this.errorMessage = getErrorMessage(error, 'Failed to load challenges');
if (showLoader) {
this.loading = false;
}
}
});
}
return `${minutes}m`;
}
acceptChallenge(challenge: Challenge): void {
this.challengeService.acceptChallenge(challenge.id)
.pipe(takeUntilDestroyed(this.destroyRef))
.subscribe({
next: () => {
this.challengeEventService.onChallengeAccepted(challenge);
this.loadChallenges();
// Navigate to game (if backend creates game automatically)
},
error: (error) => {
this.errorMessage = getErrorMessage(error, 'Failed to accept challenge');
}
});
}
declineChallenge(challenge: Challenge): void {
this.challengeService.declineChallenge(challenge.id, { reason: 'Not interested' })
.pipe(takeUntilDestroyed(this.destroyRef))
.subscribe({
next: () => {
this.challengeEventService.removeChallenge(challenge.id);
this.loadChallenges();
},
error: (error) => {
this.errorMessage = getErrorMessage(error, 'Failed to decline challenge');
}
});
}
cancelChallenge(challenge: Challenge): void {
this.challengeService.cancelChallenge(challenge.id)
.pipe(takeUntilDestroyed(this.destroyRef))
.subscribe({
next: () => {
this.loadChallenges();
},
error: (error) => {
this.errorMessage = getErrorMessage(error, 'Failed to cancel challenge');
}
});
}
goBack(): void {
void this.router.navigate(['/']);
}
getTimeControlDisplay(challenge: Challenge): string {
const { limit, increment } = challenge.timeControl;
if (!limit || !increment) {
return 'Unlimited';
}
const minutes = Math.floor(limit / 60);
return `${minutes}+${increment}`;
}
getChallengerDisplay(challenge: Challenge): string {
return challenge.challenger.name;
}
getOpponentDisplay(challenge: Challenge): string {
return challenge.destUser.name;
}
getExpirationInfo(challenge: Challenge): string {
const expiresAt = new Date(challenge.expiresAt);
const now = new Date();
const diffMs = expiresAt.getTime() - now.getTime();
if (diffMs <= 0 || challenge.status === 'expired') {
return 'Expired';
}
const minutes = Math.floor(diffMs / 60000);
if (minutes > 60) {
const hours = Math.floor(minutes / 60);
return `${hours}h`;
}
return `${minutes}m`;
}
}