fix: NCWF-4 Token Issues (#8)
Co-authored-by: Lala, Shahd <Shahd.Lala@sybit.de> Co-authored-by: shahdlala66 <shahd.lala66@gmail.com> Reviewed-on: #8
This commit was merged in pull request #8.
This commit is contained in:
@@ -23,6 +23,11 @@ export class GameFacade implements OnDestroy {
|
||||
gameCompletionMessage = '';
|
||||
isGameFinished = false;
|
||||
isPromotionDialogOpen = false;
|
||||
resignConfirmPending = false;
|
||||
|
||||
private fenHistory: string[] = [];
|
||||
private sessionStartPly = 0;
|
||||
viewingPly: number | null = null;
|
||||
|
||||
private boardSelection: BoardSelection = {
|
||||
selectedSquare: null,
|
||||
@@ -52,6 +57,46 @@ export class GameFacade implements OnDestroy {
|
||||
return this.boardSelection.highlightedSquares;
|
||||
}
|
||||
|
||||
get displayFen(): string {
|
||||
if (this.viewingPly !== null) {
|
||||
const historyIndex = this.viewingPly - this.sessionStartPly;
|
||||
return this.fenHistory[historyIndex] ?? this.game?.state.fen ?? '';
|
||||
}
|
||||
return this.game?.state.fen ?? '';
|
||||
}
|
||||
|
||||
get isReviewing(): boolean {
|
||||
return this.viewingPly !== null;
|
||||
}
|
||||
|
||||
navigateToPly(ply: number): void {
|
||||
const historyIndex = ply - this.sessionStartPly;
|
||||
if (historyIndex < 0 || historyIndex >= this.fenHistory.length) return;
|
||||
this.viewingPly = ply;
|
||||
this.boardSelection = this.boardSelectionService.clearSelection();
|
||||
}
|
||||
|
||||
navigateHistory(direction: 'first' | 'prev' | 'next' | 'last'): void {
|
||||
const totalPly = this.sessionStartPly + this.fenHistory.length - 1;
|
||||
const current = this.viewingPly ?? totalPly;
|
||||
|
||||
let next: number;
|
||||
switch (direction) {
|
||||
case 'first': next = this.sessionStartPly; break;
|
||||
case 'prev': next = Math.max(this.sessionStartPly, current - 1); break;
|
||||
case 'next': next = Math.min(totalPly, current + 1); break;
|
||||
case 'last':
|
||||
default: next = totalPly; break;
|
||||
}
|
||||
|
||||
if (next === totalPly) {
|
||||
this.viewingPly = null;
|
||||
} else {
|
||||
this.viewingPly = next;
|
||||
}
|
||||
this.boardSelection = this.boardSelectionService.clearSelection();
|
||||
}
|
||||
|
||||
ngOnDestroy(): void {
|
||||
this.streamService.cleanup();
|
||||
this.botMoveService.cleanup();
|
||||
@@ -63,7 +108,7 @@ export class GameFacade implements OnDestroy {
|
||||
}
|
||||
|
||||
onBoardSquareSelected(square: string): void {
|
||||
if (!this.state) {
|
||||
if (!this.state || this.viewingPly !== null) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -123,6 +168,8 @@ export class GameFacade implements OnDestroy {
|
||||
if (this.game) {
|
||||
this.game = { ...this.game, state };
|
||||
this.clockSyncedAt = Date.now();
|
||||
this.pushFen(state.fen);
|
||||
this.viewingPly = null;
|
||||
this.updateGameCompletion();
|
||||
}
|
||||
this.moveInput = '';
|
||||
@@ -171,6 +218,26 @@ export class GameFacade implements OnDestroy {
|
||||
this.pendingPromotionMoves = [];
|
||||
}
|
||||
|
||||
requestResign(): void {
|
||||
this.resignConfirmPending = true;
|
||||
}
|
||||
|
||||
cancelResign(): void {
|
||||
this.resignConfirmPending = false;
|
||||
}
|
||||
|
||||
confirmResign(): void {
|
||||
this.resignConfirmPending = false;
|
||||
this.gameApi
|
||||
.resignGame(this.gameId)
|
||||
.pipe(takeUntilDestroyed(this.destroyRef))
|
||||
.subscribe({
|
||||
error: (error) => {
|
||||
this.errorMessage = getErrorMessage(error, 'Could not resign.');
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
importFen(): void {
|
||||
this.errorMessage = '';
|
||||
this.importService.importFen(
|
||||
@@ -204,6 +271,8 @@ export class GameFacade implements OnDestroy {
|
||||
this.errorMessage = '';
|
||||
this.boardSelection = this.boardSelectionService.clearSelection();
|
||||
this.streamService.cleanup();
|
||||
this.fenHistory = [];
|
||||
this.viewingPly = null;
|
||||
|
||||
this.gameApi
|
||||
.getGame(this.gameId)
|
||||
@@ -213,6 +282,8 @@ export class GameFacade implements OnDestroy {
|
||||
this.game = game;
|
||||
this.clockSyncedAt = Date.now();
|
||||
this.loading = false;
|
||||
this.sessionStartPly = game.state.moves.length;
|
||||
this.fenHistory = [game.state.fen];
|
||||
this.updateGameCompletion();
|
||||
this.gameHistory.recordGame(this.gameId);
|
||||
this.startStreaming();
|
||||
@@ -237,7 +308,10 @@ export class GameFacade implements OnDestroy {
|
||||
if (event.type === 'gameFull') {
|
||||
this.game = event.game;
|
||||
this.clockSyncedAt = Date.now();
|
||||
this.boardSelection = this.boardSelectionService.clearSelection();
|
||||
this.pushFen(event.game.state.fen);
|
||||
if (this.viewingPly === null) {
|
||||
this.boardSelection = this.boardSelectionService.clearSelection();
|
||||
}
|
||||
this.updateGameCompletion();
|
||||
this.tryMakeBotMove();
|
||||
return;
|
||||
@@ -247,8 +321,9 @@ export class GameFacade implements OnDestroy {
|
||||
const moveCountBefore = this.game.state.moves.length;
|
||||
this.game = { ...this.game, state: event.state };
|
||||
this.clockSyncedAt = Date.now();
|
||||
this.pushFen(event.state.fen);
|
||||
this.updateGameCompletion();
|
||||
if (event.state.moves.length !== moveCountBefore) {
|
||||
if (event.state.moves.length !== moveCountBefore && this.viewingPly === null) {
|
||||
this.boardSelection = this.boardSelectionService.clearSelection();
|
||||
this.tryMakeBotMove();
|
||||
}
|
||||
@@ -260,6 +335,13 @@ export class GameFacade implements OnDestroy {
|
||||
}
|
||||
}
|
||||
|
||||
private pushFen(fen: string): void {
|
||||
const last = this.fenHistory[this.fenHistory.length - 1];
|
||||
if (last !== fen) {
|
||||
this.fenHistory.push(fen);
|
||||
}
|
||||
}
|
||||
|
||||
private tryMakeBotMove(): void {
|
||||
this.botMoveService.tryMakeBotMove(
|
||||
this.gameId,
|
||||
|
||||
Reference in New Issue
Block a user