feat: new spec

This commit is contained in:
shahdlala66
2026-04-21 13:40:48 +02:00
parent fdc0f1d73b
commit 97365371c8
10 changed files with 157 additions and 23 deletions
+48
View File
@@ -75,6 +75,54 @@ h2 {
border: var(--border-width) solid var(--color-border);
}
.game-completion-alert {
background: linear-gradient(135deg, var(--color-secondary-mint, #B9DAD1) 0%, var(--color-secondary-blue, #B9C2DA) 100%);
border: 2px solid var(--color-secondary-mint, #B9DAD1) !important;
border-radius: var(--border-radius-lg) !important;
padding: var(--size-xl-padding) !important;
box-shadow: 0 8px 16px rgba(185, 218, 209, 0.3);
animation: slideIn 0.4s ease-out;
}
@keyframes slideIn {
from {
opacity: 0;
transform: translateY(-20px);
}
to {
opacity: 1;
transform: translateY(0);
}
}
.completion-title {
color: var(--color-text-primary);
font-size: 1.75rem;
margin: 0 0 var(--size-md) 0;
font-weight: 700;
text-align: center;
}
.completion-subtitle {
text-align: center;
color: var(--color-text-primary);
font-size: 1rem;
}
.completion-link {
color: var(--color-text-primary);
text-decoration: none;
font-weight: 600;
border-bottom: 2px solid var(--color-text-primary);
transition: all 0.3s ease;
padding-bottom: 2px;
}
.completion-link:hover {
color: var(--color-secondary-blue);
border-bottom-color: var(--color-secondary-blue);
}
@media (max-width: 991px) {
.game-card {
padding: clamp(var(--size-md), 1.5vw, var(--size-lg));
+8
View File
@@ -9,6 +9,14 @@
@if (facade.loading) {
<p>Loading game state...</p>
} @else if (facade.state) {
@if (facade.isGameFinished && facade.gameCompletionMessage) {
<div class="game-completion-alert alert alert-success mb-3">
<h2 class="completion-title">{{ facade.gameCompletionMessage }}</h2>
<p class="completion-subtitle mb-0">
<a routerLink="/" class="completion-link">Start a new game</a>
</p>
</div>
}
<div class="container-fluid">
<div class="row g-3">
<!-- Left Sidebar - FEN Import -->
+1 -1
View File
@@ -4,7 +4,7 @@ import { takeUntilDestroyed } from '@angular/core/rxjs-interop';
import { FormsModule } from '@angular/forms';
import { ActivatedRoute, RouterLink } from '@angular/router';
import { ChessBoardComponent } from '../../components/chess-board/chess-board.component';
import { InputCardComponent } from '../../components/input-card/input-card.component';
import { InputCardComponent } from '../../components/input-card/input-card.component';
import { GameFacade } from './game.facade';
@Component({
+48
View File
@@ -18,6 +18,8 @@ export class GameFacade implements OnDestroy {
loading = true;
selectedSquare: string | null = null;
highlightedSquares: string[] = [];
gameCompletionMessage = '';
isGameFinished = false;
private selectedSquareMoves: LegalMove[] = [];
private readonly router = inject(Router);
@@ -27,6 +29,48 @@ export class GameFacade implements OnDestroy {
private pollSubscription: Subscription | null = null;
private botMoveSubscription: Subscription | null = null;
private getGameCompletionMessage(): void {
if (!this.game || !this.state) {
this.gameCompletionMessage = '';
this.isGameFinished = false;
return;
}
const status = this.state.status;
const gameEndingStatuses = ['checkmate', 'stalemate', 'resign', 'draw', 'insufficientMaterial'];
if (!gameEndingStatuses.includes(status)) {
this.gameCompletionMessage = '';
this.isGameFinished = false;
return;
}
this.isGameFinished = true;
switch (status) {
case 'checkmate':
const winner = this.state.winner === 'white' ? this.game.white.displayName : this.game.black.displayName;
this.gameCompletionMessage = `Checkmate! ${winner} wins!`;
break;
case 'stalemate':
this.gameCompletionMessage = 'Stalemate! The game is a draw.';
break;
case 'resign':
const resignedPlayer = this.state.winner === 'white' ? this.game.black.displayName : this.game.white.displayName;
const resignedWinner = this.state.winner === 'white' ? this.game.white.displayName : this.game.black.displayName;
this.gameCompletionMessage = `${resignedPlayer} resigned. ${resignedWinner} wins!`;
break;
case 'draw':
this.gameCompletionMessage = 'Draw! The game ended in a draw.';
break;
case 'insufficientMaterial':
this.gameCompletionMessage = 'Insufficient material! The game is a draw.';
break;
default:
this.gameCompletionMessage = 'Game ended!';
}
}
ngOnDestroy(): void {
this.streamSubscription?.unsubscribe();
this.pollSubscription?.unsubscribe();
@@ -185,6 +229,7 @@ export class GameFacade implements OnDestroy {
next: (game) => {
this.game = game;
this.loading = false;
this.getGameCompletionMessage();
this.startStream();
this.tryMakeBotMove();
},
@@ -227,6 +272,7 @@ export class GameFacade implements OnDestroy {
next: (game) => {
const previousMoves = this.game?.state.moves.join(',') ?? '';
this.game = game;
this.getGameCompletionMessage();
if (previousMoves !== game.state.moves.join(',')) {
this.clearSelection();
this.tryMakeBotMove();
@@ -239,6 +285,7 @@ export class GameFacade implements OnDestroy {
if (event.type === 'gameFull') {
this.game = event.game;
this.clearSelection();
this.getGameCompletionMessage();
this.tryMakeBotMove();
return;
}
@@ -246,6 +293,7 @@ export class GameFacade implements OnDestroy {
if (event.type === 'gameState' && this.game) {
const moveCountBefore = this.game.state.moves.length;
this.game = { ...this.game, state: event.state };
this.getGameCompletionMessage();
if (event.state.moves.length !== moveCountBefore) {
this.clearSelection();
this.tryMakeBotMove();