feat: new spec

This commit is contained in:
shahdlala66
2026-04-21 13:40:48 +02:00
parent fdc0f1d73b
commit 97365371c8
10 changed files with 157 additions and 23 deletions
+48
View File
@@ -18,6 +18,8 @@ export class GameFacade implements OnDestroy {
loading = true;
selectedSquare: string | null = null;
highlightedSquares: string[] = [];
gameCompletionMessage = '';
isGameFinished = false;
private selectedSquareMoves: LegalMove[] = [];
private readonly router = inject(Router);
@@ -27,6 +29,48 @@ export class GameFacade implements OnDestroy {
private pollSubscription: Subscription | null = null;
private botMoveSubscription: Subscription | null = null;
private getGameCompletionMessage(): void {
if (!this.game || !this.state) {
this.gameCompletionMessage = '';
this.isGameFinished = false;
return;
}
const status = this.state.status;
const gameEndingStatuses = ['checkmate', 'stalemate', 'resign', 'draw', 'insufficientMaterial'];
if (!gameEndingStatuses.includes(status)) {
this.gameCompletionMessage = '';
this.isGameFinished = false;
return;
}
this.isGameFinished = true;
switch (status) {
case 'checkmate':
const winner = this.state.winner === 'white' ? this.game.white.displayName : this.game.black.displayName;
this.gameCompletionMessage = `Checkmate! ${winner} wins!`;
break;
case 'stalemate':
this.gameCompletionMessage = 'Stalemate! The game is a draw.';
break;
case 'resign':
const resignedPlayer = this.state.winner === 'white' ? this.game.black.displayName : this.game.white.displayName;
const resignedWinner = this.state.winner === 'white' ? this.game.white.displayName : this.game.black.displayName;
this.gameCompletionMessage = `${resignedPlayer} resigned. ${resignedWinner} wins!`;
break;
case 'draw':
this.gameCompletionMessage = 'Draw! The game ended in a draw.';
break;
case 'insufficientMaterial':
this.gameCompletionMessage = 'Insufficient material! The game is a draw.';
break;
default:
this.gameCompletionMessage = 'Game ended!';
}
}
ngOnDestroy(): void {
this.streamSubscription?.unsubscribe();
this.pollSubscription?.unsubscribe();
@@ -185,6 +229,7 @@ export class GameFacade implements OnDestroy {
next: (game) => {
this.game = game;
this.loading = false;
this.getGameCompletionMessage();
this.startStream();
this.tryMakeBotMove();
},
@@ -227,6 +272,7 @@ export class GameFacade implements OnDestroy {
next: (game) => {
const previousMoves = this.game?.state.moves.join(',') ?? '';
this.game = game;
this.getGameCompletionMessage();
if (previousMoves !== game.state.moves.join(',')) {
this.clearSelection();
this.tryMakeBotMove();
@@ -239,6 +285,7 @@ export class GameFacade implements OnDestroy {
if (event.type === 'gameFull') {
this.game = event.game;
this.clearSelection();
this.getGameCompletionMessage();
this.tryMakeBotMove();
return;
}
@@ -246,6 +293,7 @@ export class GameFacade implements OnDestroy {
if (event.type === 'gameState' && this.game) {
const moveCountBefore = this.game.state.moves.length;
this.game = { ...this.game, state: event.state };
this.getGameCompletionMessage();
if (event.state.moves.length !== moveCountBefore) {
this.clearSelection();
this.tryMakeBotMove();