feat: new spec
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@@ -18,6 +18,8 @@ export class GameFacade implements OnDestroy {
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loading = true;
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selectedSquare: string | null = null;
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highlightedSquares: string[] = [];
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gameCompletionMessage = '';
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isGameFinished = false;
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private selectedSquareMoves: LegalMove[] = [];
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private readonly router = inject(Router);
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@@ -27,6 +29,48 @@ export class GameFacade implements OnDestroy {
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private pollSubscription: Subscription | null = null;
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private botMoveSubscription: Subscription | null = null;
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private getGameCompletionMessage(): void {
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if (!this.game || !this.state) {
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this.gameCompletionMessage = '';
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this.isGameFinished = false;
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return;
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}
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const status = this.state.status;
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const gameEndingStatuses = ['checkmate', 'stalemate', 'resign', 'draw', 'insufficientMaterial'];
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if (!gameEndingStatuses.includes(status)) {
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this.gameCompletionMessage = '';
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this.isGameFinished = false;
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return;
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}
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this.isGameFinished = true;
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switch (status) {
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case 'checkmate':
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const winner = this.state.winner === 'white' ? this.game.white.displayName : this.game.black.displayName;
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this.gameCompletionMessage = `Checkmate! ${winner} wins!`;
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break;
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case 'stalemate':
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this.gameCompletionMessage = 'Stalemate! The game is a draw.';
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break;
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case 'resign':
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const resignedPlayer = this.state.winner === 'white' ? this.game.black.displayName : this.game.white.displayName;
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const resignedWinner = this.state.winner === 'white' ? this.game.white.displayName : this.game.black.displayName;
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this.gameCompletionMessage = `${resignedPlayer} resigned. ${resignedWinner} wins!`;
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break;
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case 'draw':
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this.gameCompletionMessage = 'Draw! The game ended in a draw.';
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break;
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case 'insufficientMaterial':
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this.gameCompletionMessage = 'Insufficient material! The game is a draw.';
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break;
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default:
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this.gameCompletionMessage = 'Game ended!';
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}
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}
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ngOnDestroy(): void {
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this.streamSubscription?.unsubscribe();
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this.pollSubscription?.unsubscribe();
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@@ -185,6 +229,7 @@ export class GameFacade implements OnDestroy {
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next: (game) => {
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this.game = game;
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this.loading = false;
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this.getGameCompletionMessage();
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this.startStream();
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this.tryMakeBotMove();
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},
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@@ -227,6 +272,7 @@ export class GameFacade implements OnDestroy {
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next: (game) => {
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const previousMoves = this.game?.state.moves.join(',') ?? '';
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this.game = game;
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this.getGameCompletionMessage();
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if (previousMoves !== game.state.moves.join(',')) {
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this.clearSelection();
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this.tryMakeBotMove();
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@@ -239,6 +285,7 @@ export class GameFacade implements OnDestroy {
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if (event.type === 'gameFull') {
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this.game = event.game;
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this.clearSelection();
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this.getGameCompletionMessage();
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this.tryMakeBotMove();
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return;
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}
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@@ -246,6 +293,7 @@ export class GameFacade implements OnDestroy {
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if (event.type === 'gameState' && this.game) {
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const moveCountBefore = this.game.state.moves.length;
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this.game = { ...this.game, state: event.state };
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this.getGameCompletionMessage();
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if (event.state.moves.length !== moveCountBefore) {
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this.clearSelection();
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this.tryMakeBotMove();
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