feat: NCS-69 Challenge request (#3)
- create challange window - challanges view page - decline and accept - notif tab (wip) - active game window (wip) --------- Co-authored-by: shahdlala66 <shahd.lala66@gmail.com> Co-authored-by: Lala, Shahd <Shahd.Lala@sybit.de> Reviewed-on: #3
This commit was merged in pull request #3.
This commit is contained in:
@@ -0,0 +1,179 @@
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import { Component, inject, OnInit, OnDestroy, DestroyRef } from '@angular/core';
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import { CommonModule } from '@angular/common';
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import { Router } from '@angular/router';
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import { takeUntilDestroyed } from '@angular/core/rxjs-interop';
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import { ChallengeService } from '../../services/challenge.service';
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import { ChallengeEventService } from '../../services/challenge-event.service';
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import { Challenge } from '../../models/challenge.models';
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import { getErrorMessage } from '../../core/http/error-message.util';
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@Component({
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selector: 'app-challenges',
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standalone: true,
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imports: [CommonModule],
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templateUrl: './challenges.component.html',
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styleUrls: ['./challenges.component.css']
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})
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export class ChallengesComponent implements OnInit, OnDestroy {
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private readonly challengeService = inject(ChallengeService);
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private readonly challengeEventService = inject(ChallengeEventService);
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private readonly router = inject(Router);
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private readonly destroyRef = inject(DestroyRef);
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incomingChallenges: Challenge[] = [];
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outgoingChallenges: Challenge[] = [];
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loading = false;
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errorMessage = '';
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private pollInterval: any = null;
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private readonly pollIntervalMs = 5000; // Poll every 5 seconds
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ngOnInit(): void {
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this.loadChallenges(true);
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// Subscribe to challenge events
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this.challengeEventService.getChallengeReceived$()
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.pipe(takeUntilDestroyed(this.destroyRef))
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.subscribe(() => {
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this.loadChallenges();
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});
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// Start polling for challenge updates
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this.startPolling();
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}
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ngOnDestroy(): void {
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this.stopPolling();
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}
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private startPolling(): void {
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this.pollInterval = setInterval(() => {
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this.loadChallenges(false);
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}, this.pollIntervalMs);
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}
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private stopPolling(): void {
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if (this.pollInterval) {
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clearInterval(this.pollInterval);
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this.pollInterval = null;
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}
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}
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loadChallenges(showLoader = false): void {
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if (showLoader) {
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this.loading = true;
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this.errorMessage = '';
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}
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this.challengeService.listChallenges()
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.pipe(takeUntilDestroyed(this.destroyRef))
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.subscribe({
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next: (response) => {
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this.incomingChallenges = response.in || response.incoming || [];
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this.outgoingChallenges = response.out || response.outgoing || [];
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if (showLoader) {
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this.loading = false;
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}
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},
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error: (error) => {
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this.errorMessage = getErrorMessage(error, 'Failed to load challenges');
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if (showLoader) {
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this.loading = false;
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}
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}
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});
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}
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acceptChallenge(challenge: Challenge): void {
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this.challengeService.acceptChallenge(challenge.id)
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.pipe(takeUntilDestroyed(this.destroyRef))
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.subscribe({
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next: (acceptedChallenge) => {
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this.challengeEventService.onChallengeAccepted(acceptedChallenge);
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this.loadChallenges();
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if (acceptedChallenge.gameId) {
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void this.router.navigate(['/game', acceptedChallenge.gameId]);
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} else {
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this.errorMessage = 'Challenge accepted, but no game was created.';
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}
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},
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error: (error) => {
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this.errorMessage = getErrorMessage(error, 'Failed to accept challenge');
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}
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});
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}
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declineChallenge(challenge: Challenge): void {
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this.challengeService.declineChallenge(challenge.id, { reason: 'Not interested' })
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.pipe(takeUntilDestroyed(this.destroyRef))
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.subscribe({
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next: () => {
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this.challengeEventService.removeChallenge(challenge.id);
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this.loadChallenges();
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},
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error: (error) => {
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this.errorMessage = getErrorMessage(error, 'Failed to decline challenge');
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}
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});
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}
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cancelChallenge(challenge: Challenge): void {
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this.challengeService.cancelChallenge(challenge.id)
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.pipe(takeUntilDestroyed(this.destroyRef))
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.subscribe({
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next: () => {
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this.loadChallenges();
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},
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error: (error) => {
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this.errorMessage = getErrorMessage(error, 'Failed to cancel challenge');
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}
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});
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}
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goBack(): void {
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void this.router.navigate(['/']);
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}
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openGame(challenge: Challenge): void {
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if (!challenge.gameId) {
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this.errorMessage = 'Missing game id for this challenge.';
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return;
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}
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void this.router.navigate(['/game', challenge.gameId]);
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}
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getTimeControlDisplay(challenge: Challenge): string {
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const { limit, increment } = challenge.timeControl;
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if (!limit || !increment) {
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return 'Unlimited';
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}
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const minutes = Math.floor(limit / 60);
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return `${minutes}+${increment}`;
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}
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getChallengerDisplay(challenge: Challenge): string {
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return challenge.challenger.name;
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}
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getOpponentDisplay(challenge: Challenge): string {
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return challenge.destUser.name;
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}
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getExpirationInfo(challenge: Challenge): string {
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const expiresAt = new Date(challenge.expiresAt);
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const now = new Date();
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const diffMs = expiresAt.getTime() - now.getTime();
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if (diffMs <= 0 || challenge.status === 'expired') {
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return 'Expired';
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}
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const minutes = Math.floor(diffMs / 60000);
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if (minutes > 60) {
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const hours = Math.floor(minutes / 60);
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return `${hours}h`;
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}
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return `${minutes}m`;
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}
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}
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