feat: NCS-69 Challenge request (#3)
- create challange window - challanges view page - decline and accept - notif tab (wip) - active game window (wip) --------- Co-authored-by: shahdlala66 <shahd.lala66@gmail.com> Co-authored-by: Lala, Shahd <Shahd.Lala@sybit.de> Reviewed-on: #3
This commit was merged in pull request #3.
This commit is contained in:
@@ -0,0 +1,135 @@
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import { Injectable, inject } from '@angular/core';
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import { Subject } from 'rxjs';
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import { ChallengeEventService } from './challenge-event.service';
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import { Challenge } from '../models/challenge.models';
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/**
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* Service to handle WebSocket connections for challenge events
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* Listens for incoming challenge notifications and emits them to ChallengeEventService
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*/
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@Injectable({ providedIn: 'root' })
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export class ChallengeWebSocketService {
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private readonly challengeEventService = inject(ChallengeEventService);
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private ws: WebSocket | null = null;
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private reconnectAttempts = 0;
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private readonly maxReconnectAttempts = 5;
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private readonly reconnectDelay = 3000;
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/**
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* Initialize WebSocket connection for challenge events
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*/
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connect(): void {
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if (this.ws) {
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return; // Already connected
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}
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const wsProtocol = window.location.protocol === 'https:' ? 'wss' : 'ws';
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const wsUrl = `${wsProtocol}://${window.location.host}/ws/challenges`;
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try {
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this.ws = new WebSocket(wsUrl);
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this.ws.onopen = () => {
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console.log('Challenge WebSocket connected');
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this.reconnectAttempts = 0;
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};
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this.ws.onmessage = (event) => {
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this.handleMessage(event.data);
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};
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this.ws.onerror = (error) => {
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console.error('Challenge WebSocket error:', error);
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};
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this.ws.onclose = () => {
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console.log('Challenge WebSocket disconnected');
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this.ws = null;
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this.attemptReconnect();
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};
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} catch (error) {
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console.error('Failed to create WebSocket:', error);
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this.attemptReconnect();
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}
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}
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/**
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* Close the WebSocket connection
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*/
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disconnect(): void {
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if (this.ws) {
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this.ws.close();
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this.ws = null;
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}
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}
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/**
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* Send a message through WebSocket
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*/
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send(message: any): void {
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if (this.ws && this.ws.readyState === WebSocket.OPEN) {
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this.ws.send(JSON.stringify(message));
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}
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}
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/**
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* Handle incoming WebSocket messages
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*/
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private handleMessage(data: string): void {
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try {
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const message = JSON.parse(data);
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if (!message.type) {
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return;
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}
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switch (message.type) {
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case 'challenge.received':
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if (message.challenge) {
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this.challengeEventService.onChallengeReceived(message.challenge as Challenge);
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}
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break;
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case 'challenge.accepted':
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if (message.challenge) {
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this.challengeEventService.onChallengeAccepted(message.challenge as Challenge);
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}
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break;
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case 'challenge.declined':
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if (message.challengeId) {
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this.challengeEventService.removeChallenge(message.challengeId);
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}
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break;
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case 'challenge.expired':
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if (message.challengeId) {
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this.challengeEventService.removeChallenge(message.challengeId);
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}
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break;
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default:
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console.debug('Unknown challenge message type:', message.type);
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}
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} catch (error) {
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console.error('Failed to parse WebSocket message:', error);
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}
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}
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/**
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* Attempt to reconnect to WebSocket
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*/
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private attemptReconnect(): void {
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if (this.reconnectAttempts >= this.maxReconnectAttempts) {
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console.error('Max WebSocket reconnection attempts reached');
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return;
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}
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this.reconnectAttempts++;
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console.log(`Attempting WebSocket reconnect (${this.reconnectAttempts}/${this.maxReconnectAttempts})...`);
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setTimeout(() => {
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this.connect();
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}, this.reconnectDelay);
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}
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}
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