fix: NCWF-2 bugs and desing fixes (#7)

Co-authored-by: Lala, Shahd <Shahd.Lala@sybit.de>
Reviewed-on: #7
This commit was merged in pull request #7.
This commit is contained in:
2026-05-15 02:16:43 +02:00
parent 70a4debb40
commit c02414ea40
45 changed files with 3167 additions and 1277 deletions
+469 -359
View File
@@ -1,419 +1,529 @@
@import '../../button-template.css';
/* ============================================================
DESIGN TOKENS — dark mode (default)
============================================================ */
:host {
--nc-neon: #ff45c8;
--nc-neon-soft: rgba(255, 69, 200, 0.55);
--nc-neon-clock-bg: rgba(255, 69, 200, 0.08);
--nc-bg: #06060d;
--nc-surface: rgba(20, 17, 42, 0.6);
--nc-surface-solid: rgba(10, 8, 22, 0.95);
--nc-text: #fff;
--nc-text-muted: rgba(255, 255, 255, 0.65);
--nc-text-dim: rgba(255, 255, 255, 0.45);
--nc-border: rgba(255, 255, 255, 0.08);
--nc-border-strong: rgba(255, 255, 255, 0.15);
--nc-warning: #ffb13a;
--nc-warning-soft: rgba(255, 177, 58, 0.4);
--nc-danger: #ff7a7a;
--nc-danger-soft: rgba(255, 122, 122, 0.3);
--nc-danger-bg: rgba(255, 122, 122, 0.08);
--nc-success: #5ee5a1;
--nc-clock-bg: rgba(0, 0, 0, 0.4);
--nc-btn-bg: rgba(255, 255, 255, 0.03);
--nc-btn-hover-bg: rgba(255, 255, 255, 0.07);
--nc-seg-bg: rgba(0, 0, 0, 0.3);
--nc-sans: "Space Grotesk", -apple-system, BlinkMacSystemFont, "Segoe UI", sans-serif;
--nc-mono: "JetBrains Mono", ui-monospace, "SF Mono", monospace;
}
/* ============================================================
LIGHT MODE TOKEN OVERRIDES
============================================================ */
:host-context(html:not([data-theme='dark'])) {
--nc-neon: #c026d3;
--nc-neon-soft: rgba(192, 38, 211, 0.45);
--nc-neon-clock-bg: rgba(192, 38, 211, 0.07);
--nc-bg: #f5f0fc;
--nc-surface: rgba(255, 255, 255, 0.88);
--nc-surface-solid: rgba(255, 255, 255, 0.98);
--nc-text: #0f0022;
--nc-text-muted: rgba(15, 0, 34, 0.65);
--nc-text-dim: rgba(15, 0, 34, 0.40);
--nc-border: rgba(15, 0, 34, 0.10);
--nc-border-strong: rgba(15, 0, 34, 0.20);
--nc-warning: #d97706;
--nc-warning-soft: rgba(217, 119, 6, 0.35);
--nc-danger: #dc2626;
--nc-danger-soft: rgba(220, 38, 38, 0.25);
--nc-danger-bg: rgba(220, 38, 38, 0.06);
--nc-success: #059669;
--nc-clock-bg: rgba(0, 0, 0, 0.04);
--nc-btn-bg: rgba(0, 0, 0, 0.03);
--nc-btn-hover-bg: rgba(0, 0, 0, 0.06);
--nc-seg-bg: rgba(0, 0, 0, 0.06);
}
/* ============================================================
SHELL & AMBIENT BG
============================================================ */
.game-shell {
min-height: 100dvh;
padding: clamp(var(--size-md), 2vw, var(--size-xl));
background: linear-gradient(180deg, var(--color-primary-light) 0%, var(--color-secondary-mint) 100%);
color: var(--color-text-primary);
background: var(--nc-bg);
font-family: var(--nc-sans);
color: var(--nc-text);
position: relative;
}
:host-context(html[data-theme='dark']) .game-shell {
.game-shell::before {
content: "";
position: fixed;
inset: 0;
background:
radial-gradient(circle at top, rgba(185, 194, 218, 0.16) 0%, transparent 35%),
linear-gradient(180deg, #0f1f2e 0%, #17293d 52%, #0b1420 100%);
radial-gradient(ellipse 80% 50% at 20% 100%, rgba(212, 77, 74, 0.08), transparent 60%),
radial-gradient(ellipse 60% 40% at 90% 0%, rgba(74, 41, 98, 0.18), transparent 60%);
pointer-events: none;
z-index: 0;
}
.game-card {
max-width: 1400px;
:host-context(html:not([data-theme='dark'])) .game-shell::before {
background:
radial-gradient(ellipse 80% 50% at 20% 100%, rgba(192, 38, 211, 0.06), transparent 60%),
radial-gradient(ellipse 60% 40% at 90% 0%, rgba(120, 40, 180, 0.08), transparent 60%);
}
/* ============================================================
PAGE CONTAINER
============================================================ */
.page {
position: relative;
z-index: 1;
max-width: 1320px;
margin: 0 auto;
background: var(--color-bg-main);
border: var(--border-width) solid var(--color-border);
border-radius: var(--border-radius-lg);
padding: clamp(var(--size-lg), 2vw, var(--size-xl));
box-shadow: var(--shadow-md);
padding: 28px 32px 60px;
}
:host-context(html[data-theme='dark']) .game-shell .game-card {
background: rgba(26, 47, 71, 0.88);
box-shadow: 0 12px 28px rgba(0, 0, 0, 0.34);
/* ============================================================
BREADCRUMB
============================================================ */
.crumb {
display: flex;
align-items: center;
gap: 10px;
margin-bottom: 18px;
font-family: var(--nc-mono);
font-size: 11px;
letter-spacing: 0.16em;
text-transform: uppercase;
}
header {
margin-bottom: var(--size-xl);
margin-bottom: var(--size-xl);
}
h1,
h2 {
color: var(--color-text-primary);
margin: 0 0 var(--size-md);
font-size: var(--heading-h1);
color: var(--color-text-primary);
margin: 0 0 var(--size-md);
font-size: var(--heading-h1);
}
.meta {
color: var(--color-text-primary);
color: var(--color-text-primary);
font-size: 0.95rem;
}
.back-link {
display: inline-block;
margin-bottom: var(--size-sm);
color: var(--color-text-primary);
margin-bottom: var(--size-sm);
color: var(--color-text-primary);
.crumb-link {
color: var(--nc-text-dim);
text-decoration: none;
font-weight: 600;
}
.back-link:hover {
text-decoration: underline;
}
.top-section {
display: grid;
gap: var(--size-md);
margin-top: var(--size-sm);
flex: 0 0 auto;
}
.board-theme-card {
background: var(--color-bg-card);
border: var(--border-width) solid var(--color-border);
border-radius: var(--border-radius-md);
padding: var(--size-md-padding);
display: grid;
gap: var(--size-sm);
}
.board-theme-card h3 {
margin: 0;
color: var(--color-text-primary);
font-size: 1rem;
}
.board-theme-group {
display: flex;
gap: var(--size-md);
flex-wrap: wrap;
}
.board-theme-option {
display: inline-flex;
align-items: center;
gap: var(--size-xs);
color: var(--color-text-primary);
font-weight: 600;
gap: 6px;
transition: color 0.15s;
}
.board-theme-option input {
accent-color: var(--color-primary);
}
.crumb-link:hover { color: var(--nc-neon); }
.crumb-sep { color: var(--nc-text-dim); opacity: 0.5; }
.crumb-current { color: var(--nc-text-muted); }
.move-card {
padding: var(--size-lg-padding);
}
.move-card .btn {
align-self: flex-start;
width: auto;
}
.center-column {
width: 100%;
}
.board-section {
background: var(--color-bg-board);
border: var(--border-width) solid var(--color-border);
border-radius: var(--border-radius-md);
padding: clamp(var(--size-sm), 1vw, var(--size-lg));
background: var(--color-bg-board);
border: var(--border-width) solid var(--color-border);
border-radius: var(--border-radius-md);
padding: clamp(var(--size-sm), 1vw, var(--size-lg));
min-height: 400px;
container-type: size;
}
:host-context(html[data-theme='dark']) .game-shell .board-section,
:host-context(html[data-theme='dark']) .game-shell .timer-card,
:host-context(html[data-theme='dark']) .game-shell .history-card,
:host-context(html[data-theme='dark']) .game-shell .export-card,
:host-context(html[data-theme='dark']) .game-shell .board-theme-card,
:host-context(html[data-theme='dark']) .game-shell .player-timer {
background: rgba(45, 74, 111, 0.72);
}
:host-context(html[data-theme='dark']) .game-shell .export-text {
background: rgba(26, 47, 71, 0.9);
}
:host-context(html[data-theme='dark']) .game-shell .game-completion-alert {
background: linear-gradient(135deg, rgba(74, 124, 124, 0.35) 0%, rgba(90, 111, 165, 0.35) 100%);
box-shadow: 0 10px 20px rgba(0, 0, 0, 0.25);
}
.timer-card,
.history-card,
.export-card {
background: var(--color-bg-card);
border: var(--border-width) solid var(--color-border);
border-radius: var(--border-radius-md);
padding: var(--size-lg-padding);
display: grid;
gap: var(--size-md);
}
.timer-card h2,
.history-card h2,
.export-card h2 {
margin: 0;
font-size: 1.1rem;
color: var(--color-text-primary);
}
.history-list {
margin: 0;
padding-left: 1.1rem;
display: grid;
gap: var(--size-xs);
max-height: 180px;
overflow: auto;
}
.history-list li {
color: var(--color-text-primary);
/* ============================================================
GAME HEADER
============================================================ */
.game-header {
display: flex;
gap: var(--size-sm);
align-items: baseline;
align-items: flex-end;
justify-content: space-between;
gap: 24px;
margin-bottom: 28px;
padding-bottom: 20px;
border-bottom: 1px solid var(--nc-border);
}
.history-number {
font-weight: 700;
min-width: 1.8rem;
}
.history-move {
font-family: monospace;
}
.history-empty {
margin: 0;
color: var(--color-text-primary);
}
.player-timer {
background: var(--color-bg-input);
border: var(--border-width) solid var(--color-border);
border-radius: var(--border-radius-md);
padding: var(--size-md-padding);
}
.active-timer {
box-shadow: 0 0 0 3px rgba(185, 218, 209, 0.25);
}
.timer-label {
margin: 0;
color: var(--color-text-primary);
font-weight: 600;
}
.timer-value {
margin: var(--size-xs) 0 0;
color: var(--color-text-primary);
font-size: 1.35rem;
font-weight: 700;
}
.export-mode-group {
.game-title {
display: flex;
gap: var(--size-lg);
flex-wrap: wrap;
flex-direction: column;
gap: 8px;
}
.export-mode-option {
.game-title h1 {
margin: 0;
font-size: 26px;
font-weight: 600;
letter-spacing: -0.01em;
color: var(--nc-text);
display: inline-flex;
align-items: center;
gap: var(--size-sm);
color: var(--color-text-primary);
font-weight: 600;
gap: 14px;
}
.export-mode-option input {
accent-color: var(--color-primary);
.tag-rated {
font-family: var(--nc-mono);
font-size: 10px;
letter-spacing: 0.22em;
color: var(--nc-neon);
border: 1px solid var(--nc-neon-soft);
padding: 4px 10px;
text-transform: uppercase;
}
.export-text {
width: 100%;
min-height: 140px;
border: var(--border-width) solid var(--color-border);
border-radius: var(--border-radius-md);
background: var(--color-bg-input);
color: var(--color-text-primary);
padding: var(--size-md-padding);
resize: vertical;
.game-meta-strip {
display: flex;
align-items: center;
gap: 14px;
font-family: var(--nc-mono);
font-size: 11px;
color: var(--nc-text-dim);
letter-spacing: 0.06em;
}
.export-button {
width: fit-content;
border: var(--button-border);
border-radius: var(--button-radius);
background: var(--color-bg-button);
color: var(--color-text-primary);
font-weight: 700;
padding: var(--button-padding);
.game-id {
display: inline-flex;
align-items: center;
gap: 6px;
color: var(--nc-text-muted);
}
.game-id strong { color: var(--nc-text); font-weight: 500; }
.meta-dot {
width: 3px;
height: 3px;
background: var(--nc-text-dim);
border-radius: 50%;
flex-shrink: 0;
}
.copy-btn {
background: transparent;
border: none;
color: var(--nc-text-dim);
cursor: pointer;
padding: 2px 4px;
display: inline-flex;
transition: color 0.15s;
}
.export-button:hover {
background: var(--color-bg-button-hover);
color: var(--color-text-button-hover);
}
.copy-btn:hover { color: var(--nc-neon); }
.export-note {
margin: 0;
color: var(--color-text-primary);
.header-actions { display: flex; gap: 8px; align-items: center; }
/* ============================================================
BUTTONS
============================================================ */
.btn {
font-family: var(--nc-sans);
font-size: 11px;
letter-spacing: 0.18em;
text-transform: uppercase;
font-weight: 600;
padding: 9px 14px;
cursor: pointer;
border: 1px solid var(--nc-border-strong);
background: var(--nc-btn-bg);
color: var(--nc-text);
display: inline-flex;
align-items: center;
gap: 6px;
transition: background 0.15s, border-color 0.15s;
}
.alert {
border-radius: var(--border-radius-sm);
border: var(--border-width) solid var(--color-border);
.btn:hover {
background: var(--nc-btn-hover-bg);
border-color: var(--nc-text-muted);
}
.game-completion-alert {
background: linear-gradient(135deg, var(--color-secondary-mint, #B9DAD1) 0%, var(--color-secondary-blue, #B9C2DA) 100%);
border: 2px solid var(--color-secondary-mint, #B9DAD1) !important;
border-radius: var(--border-radius-lg) !important;
padding: var(--size-xl-padding) !important;
box-shadow: 0 8px 16px rgba(185, 218, 209, 0.3);
animation: slideIn 0.4s ease-out;
.btn-primary {
background: var(--nc-neon) !important;
color: #fff !important;
border-color: var(--nc-neon) !important;
box-shadow: 0 0 14px rgba(255, 69, 200, 0.3);
font-weight: 700;
padding: 9px 14px;
flex-shrink: 0;
}
.btn-primary:hover { box-shadow: 0 0 20px rgba(255, 69, 200, 0.5); }
.btn-ghost {
background: transparent;
border: none;
color: var(--nc-text-muted);
padding: 8px 12px;
font-size: 12px;
letter-spacing: 0.04em;
cursor: pointer;
display: inline-flex;
align-items: center;
gap: 6px;
font-family: var(--nc-sans);
transition: color 0.15s;
}
.btn-ghost:hover { color: var(--nc-neon); }
/* ============================================================
STATE MESSAGES (loading / error)
============================================================ */
.state-message {
display: flex;
align-items: center;
gap: 10px;
padding: 20px;
font-family: var(--nc-mono);
font-size: 13px;
color: var(--nc-text-muted);
letter-spacing: 0.06em;
}
.state-error {
color: var(--nc-danger);
background: var(--nc-danger-bg);
border: 1px solid var(--nc-danger-soft);
}
/* ============================================================
COMPLETION BANNER
============================================================ */
.completion-banner {
display: flex;
align-items: center;
justify-content: space-between;
gap: 16px;
padding: 16px 20px;
margin-bottom: 24px;
background: rgba(255, 69, 200, 0.06);
border: 1px solid var(--nc-neon-soft);
animation: slideIn 0.35s ease-out;
}
@keyframes slideIn {
from {
opacity: 0;
transform: translateY(-20px);
}
to {
opacity: 1;
transform: translateY(0);
}
from { opacity: 0; transform: translateY(-10px); }
to { opacity: 1; transform: translateY(0); }
}
.completion-title {
color: var(--color-text-primary);
font-size: 1.75rem;
margin: 0 0 var(--size-md) 0;
font-weight: 700;
text-align: center;
}
.completion-subtitle {
text-align: center;
color: var(--color-text-primary);
font-size: 1rem;
}
.completion-title { font-size: 16px; font-weight: 600; color: var(--nc-neon); }
.completion-link {
color: var(--color-text-primary);
font-family: var(--nc-mono);
font-size: 11px;
letter-spacing: 0.14em;
text-transform: uppercase;
color: var(--nc-text-muted);
text-decoration: none;
font-weight: 600;
border-bottom: 2px solid var(--color-text-primary);
transition: all 0.3s ease;
border-bottom: 1px solid var(--nc-border-strong);
padding-bottom: 2px;
transition: color 0.15s, border-color 0.15s;
flex-shrink: 0;
}
.completion-link:hover {
color: var(--color-secondary-blue);
border-bottom-color: var(--color-secondary-blue);
.completion-link:hover { color: var(--nc-neon); border-color: var(--nc-neon-soft); }
/* ============================================================
MAIN GRID
============================================================ */
.layout {
display: grid;
grid-template-columns: minmax(0, 1fr) 340px;
gap: 28px;
align-items: start;
}
@media (max-width: 991px) {
.game-card {
padding: clamp(var(--size-md), 1.5vw, var(--size-lg));
padding: clamp(var(--size-md), 1.5vw, var(--size-lg));
}
.board-section {
min-height: 350px;
}
h1,
h2 {
font-size: var(--heading-h1-tablet);
font-size: var(--heading-h1-tablet);
}
/* ============================================================
BOARD COLUMN
============================================================ */
.board-col {
display: flex;
flex-direction: column;
gap: 12px;
max-width: 520px;
width: 100%;
margin: 0 auto;
}
@media (max-width: 768px) {
.game-shell {
padding: clamp(var(--size-sm), 1.5vw, var(--size-lg));
padding: clamp(var(--size-sm), 1.5vw, var(--size-lg));
}
.game-card {
padding: clamp(var(--size-sm), 1vw, var(--size-md));
padding: clamp(var(--size-sm), 1vw, var(--size-md));
}
header {
margin-bottom: var(--size-lg);
margin-bottom: var(--size-lg);
}
h1,
h2 {
font-size: var(--heading-h1-mobile);
font-size: var(--heading-h1-mobile);
}
.meta {
font-size: 0.85rem;
}
.top-section {
gap: var(--size-xs);
margin-bottom: var(--size-xs);
gap: var(--size-xs);
margin-bottom: var(--size-xs);
}
.board-section {
min-height: 300px;
}
.status-strip {
display: flex;
align-items: center;
justify-content: space-between;
padding: 10px 14px;
background: rgba(255, 69, 200, 0.05);
border: 1px solid rgba(255, 69, 200, 0.15);
font-size: 12px;
}
@media (max-width: 480px) {
.game-shell {
padding: var(--size-sm);
padding: var(--size-sm);
}
.game-card {
padding: var(--size-sm);
border-radius: var(--border-radius-md);
padding: var(--size-sm);
border-radius: var(--border-radius-md);
}
header {
margin-bottom: var(--size-md);
margin-bottom: var(--size-md);
}
h1 {
font-size: var(--heading-h1-small);
font-size: var(--heading-h1-small);
}
.meta {
font-size: 0.75rem;
}
.top-section {
gap: var(--size-xs-gap);
margin-bottom: var(--size-xs);
gap: var(--size-xs-gap);
margin-bottom: var(--size-xs);
}
.board-section {
min-height: 250px;
}
:host-context(html:not([data-theme='dark'])) .status-strip {
background: rgba(192, 38, 211, 0.04);
border-color: rgba(192, 38, 211, 0.18);
}
.status-left { display: inline-flex; align-items: center; gap: 10px; }
.status-pulse {
width: 8px;
height: 8px;
border-radius: 50%;
background: var(--nc-neon);
box-shadow: 0 0 6px var(--nc-neon);
animation: pulse 1.8s ease-in-out infinite;
flex-shrink: 0;
}
@keyframes pulse {
0%, 100% { opacity: 1; transform: scale(1); }
50% { opacity: 0.35; transform: scale(0.7); }
}
.status-text { font-weight: 500; color: var(--nc-text); letter-spacing: 0.02em; }
.status-side {
font-family: var(--nc-mono);
font-size: 10px;
letter-spacing: 0.14em;
color: var(--nc-text-dim);
}
/* container-type + aspect-ratio give cqw/cqh a defined size for the chess-board component */
.board-wrap {
container-type: size;
aspect-ratio: 1 / 1;
padding: 10px;
background: var(--nc-surface);
border: 1px solid var(--nc-border);
backdrop-filter: blur(8px);
-webkit-backdrop-filter: blur(8px);
box-shadow: 0 8px 40px rgba(0, 0, 0, 0.4), 0 0 0 1px rgba(255, 69, 200, 0.06);
}
:host-context(html:not([data-theme='dark'])) .board-wrap {
box-shadow: 0 8px 40px rgba(0, 0, 0, 0.1);
}
/* ============================================================
SIDE COLUMN
============================================================ */
.side { display: flex; flex-direction: column; gap: 12px; }
.side-card {
background: var(--nc-surface);
border: 1px solid var(--nc-border);
backdrop-filter: blur(8px);
-webkit-backdrop-filter: blur(8px);
}
.side-card-summary {
list-style: none;
cursor: pointer;
padding: 13px 16px;
display: flex;
align-items: center;
gap: 8px;
user-select: none;
}
.side-card-summary::-webkit-details-marker { display: none; }
.side-card-title {
font-size: 11px;
letter-spacing: 0.22em;
text-transform: uppercase;
color: var(--nc-text-muted);
font-weight: 600;
flex: 1;
}
.side-card-meta {
font-family: var(--nc-mono);
font-size: 10px;
color: var(--nc-text-dim);
letter-spacing: 0.08em;
}
.chev { color: var(--nc-text-dim); flex-shrink: 0; transition: transform 0.2s; }
.side-card[open] .chev { transform: rotate(180deg); }
.side-card[open] .side-card-summary { border-bottom: 1px solid var(--nc-border); }
.side-card-body {
padding: 14px 16px;
display: flex;
flex-direction: column;
gap: 10px;
}
/* ============================================================
UCI INPUT
============================================================ */
.uci-row { display: flex; gap: 6px; }
.uci-input {
flex: 1;
background: var(--nc-clock-bg);
border: 1px solid var(--nc-border);
color: var(--nc-text);
font-family: var(--nc-mono);
font-size: 13px;
padding: 9px 12px;
letter-spacing: 0.04em;
outline: none;
transition: border-color 0.15s;
}
.uci-input:focus { border-color: var(--nc-neon-soft); }
.uci-input::placeholder { color: var(--nc-text-dim); }
.uci-hint { margin: 0; font-size: 11px; color: var(--nc-text-dim); line-height: 1.4; }
/* ============================================================
BOARD DESIGN SEGMENTED CONTROL
============================================================ */
.seg {
display: flex;
border: 1px solid var(--nc-border);
padding: 2px;
background: var(--nc-seg-bg);
}
.seg-btn {
flex: 1;
background: transparent;
border: none;
color: var(--nc-text-muted);
padding: 7px 10px;
font-size: 11px;
font-family: var(--nc-sans);
letter-spacing: 0.08em;
cursor: pointer;
transition: background 0.15s, color 0.15s;
}
.seg-btn.active { background: var(--nc-neon); color: #fff; font-weight: 700; }
/* ============================================================
TOAST
============================================================ */
.toast {
position: fixed;
bottom: 24px;
left: 50%;
transform: translateX(-50%) translateY(20px);
background: var(--nc-surface-solid);
border: 1px solid var(--nc-neon-soft);
color: var(--nc-text);
padding: 10px 18px;
font-size: 12px;
font-family: var(--nc-mono);
letter-spacing: 0.08em;
z-index: 500;
opacity: 0;
transition: opacity 0.2s, transform 0.2s;
pointer-events: none;
box-shadow: 0 8px 24px rgba(0, 0, 0, 0.4);
}
.toast.show { opacity: 1; transform: translateX(-50%) translateY(0); }
/* ============================================================
RESPONSIVE
============================================================ */
@media (max-width: 1100px) {
.layout { grid-template-columns: 1fr; }
.board-col { max-width: 560px; margin: 0 auto; }
}
@media (max-width: 640px) {
.page { padding: 16px 16px 48px; }
.game-header { flex-direction: column; align-items: flex-start; gap: 12px; }
.game-title h1 { font-size: 20px; }
}
+199 -128
View File
@@ -1,135 +1,206 @@
<main class="game-shell" [class.theme-dark]="isDarkMode">
<app-promotion-dialog [isOpen]="facade.isPromotionDialogOpen" (promotionSelected)="facade.onPromotionSelected($event)"
(closed)="facade.onPromotionClosed()" />
<app-promotion-dialog
[isOpen]="facade.isPromotionDialogOpen"
(promotionSelected)="facade.onPromotionSelected($event)"
(closed)="facade.onPromotionClosed()" />
<section class="game-card">
<header class="mb-3">
<a routerLink="/" class="back-link">Back</a>
<h1 class="mb-2">1 vs 1 Game</h1>
<p class="meta mb-0">Game ID: <strong>{{ facade.gameId }}</strong></p>
</header>
<div class="game-shell">
<div class="page">
@if (facade.loading) {
<p>Loading game state...</p>
} @else if (facade.state) {
@if (facade.isGameFinished && facade.gameCompletionMessage) {
<div class="game-completion-alert alert alert-success mb-3">
<h2 class="completion-title">{{ facade.gameCompletionMessage }}</h2>
<p class="completion-subtitle mb-0">
<a routerLink="/" class="completion-link">Start a new game</a>
</p>
</div>
}
@if (facade.isGameFinished && facade.gameCompletionMessage) {
<div class="game-completion-alert alert alert-success mb-3">
<h2 class="completion-title">{{ facade.gameCompletionMessage }}</h2>
<p class="completion-subtitle mb-0">
<a routerLink="/" class="completion-link">Start a new game</a>
</p>
</div>
}
<div class="container-fluid">
<div class="row g-3">
<!-- Left Sidebar - Dummy Timers -->
<div class="col-lg-3 col-md-6 col-12 order-lg-1 order-2">
<section class="timer-card">
<h2>Timers</h2>
<div class="player-timer" [class.active-timer]="facade.state.turn === 'white'">
<p class="timer-label">White</p>
<p class="timer-value">{{ formatTimer(whiteTimerSeconds) }}</p>
</div>
<div class="player-timer" [class.active-timer]="facade.state.turn === 'black'">
<p class="timer-label">Black</p>
<p class="timer-value">{{ formatTimer(blackTimerSeconds) }}</p>
</div>
</section>
</div>
<!-- Breadcrumb -->
<nav class="crumb" aria-label="Breadcrumb">
<a routerLink="/" class="crumb-link">
<svg width="11" height="11" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2.4" stroke-linecap="round" stroke-linejoin="round">
<polyline points="15 18 9 12 15 6"/>
</svg>
Back to lobby
</a>
<span class="crumb-sep">/</span>
<span class="crumb-current">1 vs 1 Game</span>
</nav>
<!-- Center - Chess Board -->
<div class="col-lg-6 col-md-12 col-12 order-lg-2 order-1">
<section class="center-column d-flex flex-column h-100">
<div class="board-section flex-grow-1 d-flex align-items-center justify-content-center">
<app-chess-board [fen]="facade.state.fen" [selectedSquare]="facade.selectedSquare"
[highlightedSquares]="facade.highlightedSquares" [boardTheme]="boardTheme"
(squareSelected)="facade.onBoardSquareSelected($event)" />
</div>
<section class="top-section">
<section class="board-theme-card" aria-label="Board design chooser">
<h3>Board Design</h3>
<div class="board-theme-group" role="radiogroup" aria-label="Board design">
<label class="board-theme-option">
<input type="radio" name="boardTheme" [checked]="boardTheme === 'arabian'"
(change)="setBoardTheme('arabian')" />
<span>Arabian</span>
</label>
<label class="board-theme-option">
<input type="radio" name="boardTheme" [checked]="boardTheme === 'classic'"
(change)="setBoardTheme('classic')" />
<span>Classic</span>
</label>
</div>
</section>
<app-input-card label="Play move (UCI)" placeholder="e2e4" buttonLabel="Send Move" inputType="input"
[value]="facade.moveInput" cardClass="move-card" hintText="Click your piece to highlight legal targets."
(valueChange)="facade.moveInput = $event" (buttonClick)="facade.submitMove()" />
</section>
</section>
</div>
<!-- Right Sidebar - Export -->
<div class="col-lg-3 col-md-6 col-12 order-lg-3 order-3">
<section class="history-card">
<h2>Move History</h2>
@if (facade.state.moves.length === 0) {
<p class="history-empty">No moves yet.</p>
} @else {
<ol class="history-list">
@for (move of facade.state.moves; track $index) {
<li>
<span class="history-number">{{ $index + 1 }}.</span>
<span class="history-move">{{ move }}</span>
</li>
}
</ol>
}
</section>
<section class="export-card">
<h2>Export</h2>
<div class="export-mode-group" role="radiogroup" aria-label="Export mode">
<label class="export-mode-option">
<input type="radio" name="exportType" [checked]="exportType === 'fen'"
(change)="setExportType('fen')" />
<span>FEN</span>
</label>
<label class="export-mode-option">
<input type="radio" name="exportType" [checked]="exportType === 'pgn'"
(change)="setExportType('pgn')" />
<span>PGN</span>
</label>
</div>
<textarea class="export-text" [value]="exportValue"
[placeholder]="exportType === 'fen' ? 'FEN will appear here' : 'PGN will appear here'" rows="8"
readonly></textarea>
<button type="button" class="app-btn w-100" (click)="completeExport()">Done</button>
@if (exportNotice) {
<p class="export-note">{{ exportNotice }}</p>
}
</section>
<!-- Game header -->
<header class="game-header">
<div class="game-title">
<h1>
1 vs 1 Game
@if (facade.game) {
<span class="tag-rated">Live</span>
}
</h1>
<div class="game-meta-strip">
<span class="game-id">
ID <strong>{{ facade.gameId }}</strong>
<button class="copy-btn" type="button" title="Copy game ID" (click)="copyGameId()">
<svg width="13" height="13" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="1.7" stroke-linecap="round" stroke-linejoin="round">
<rect x="9" y="9" width="13" height="13" rx="2"/>
<path d="M5 15H4a2 2 0 0 1-2-2V4a2 2 0 0 1 2-2h9a2 2 0 0 1 2 2v1"/>
</svg>
</button>
</span>
@if (facade.state) {
<span class="meta-dot"></span>
<span>Move {{ moveNumber }}</span>
}
</div>
</div>
</div>
<div class="header-actions">
<button class="btn-ghost" type="button" (click)="flipBoard()">
<svg width="14" height="14" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="1.7" stroke-linecap="round" stroke-linejoin="round">
<polyline points="17 1 21 5 17 9"/>
<path d="M3 11V9a4 4 0 0 1 4-4h14"/>
<polyline points="7 23 3 19 7 15"/>
<path d="M21 13v2a4 4 0 0 1-4 4H3"/>
</svg>
Flip
</button>
<button class="btn" type="button" (click)="copyUrl()">Share</button>
</div>
</header>
<!-- Loading / error states -->
@if (facade.loading) {
<div class="state-message">
<span class="status-pulse"></span>
Loading game…
</div>
} @else if (facade.state) {
@if (facade.errorMessage) {
<div class="state-message state-error">{{ facade.errorMessage }}</div>
}
<!-- Game completed banner -->
@if (facade.isGameFinished && facade.gameCompletionMessage) {
<div class="completion-banner">
<span class="completion-title">{{ facade.gameCompletionMessage }}</span>
<a routerLink="/" class="completion-link">Start new game</a>
</div>
}
<!-- Main layout -->
<div class="layout">
<!-- BOARD COLUMN -->
<div class="board-col">
<!-- Opponent (top) -->
<app-player-card
[name]="blackPlayerName"
[initial]="blackPlayerInitial"
color="black"
[isActive]="!flipped ? facade.state.turn === 'black' : facade.state.turn === 'white'"
[clockDisplay]="!flipped ? blackClock : whiteClock"
[isLowTime]="!flipped ? isLowTimeBlack : isLowTimeWhite" />
<!-- Status strip -->
<div class="status-strip">
<div class="status-left">
<span class="status-pulse"></span>
<span class="status-text" [innerHTML]="statusMessage"></span>
</div>
<span class="status-side">
{{ facade.state.turn === 'white' ? 'WHITE' : 'BLACK' }} TO MOVE
</span>
</div>
<!-- Board -->
<div class="board-wrap">
<app-chess-board
[fen]="facade.state.fen"
[selectedSquare]="facade.selectedSquare"
[highlightedSquares]="facade.highlightedSquares"
[boardTheme]="boardTheme"
(squareSelected)="facade.onBoardSquareSelected($event)" />
</div>
<!-- Current player (bottom) -->
<app-player-card
[name]="whitePlayerName"
[initial]="whitePlayerInitial"
color="white"
[isActive]="!flipped ? facade.state.turn === 'white' : facade.state.turn === 'black'"
[clockDisplay]="!flipped ? whiteClock : blackClock"
[isLowTime]="!flipped ? isLowTimeWhite : isLowTimeBlack" />
<!-- Board action buttons -->
<app-board-actions-bar
[undoAvailable]="facade.state.undoAvailable"
[isGameFinished]="facade.isGameFinished"
(takeback)="onTakeback()"
(offerDraw)="onOfferDraw()"
(resign)="onResign()" />
</div>
<!-- SIDE COLUMN -->
<aside class="side">
<!-- Move history (collapsible) -->
<details class="side-card" open>
<summary class="side-card-summary">
<span class="side-card-title">Move History</span>
<span class="side-card-meta">{{ facade.state.moves.length }} plies</span>
<svg class="chev" width="12" height="12" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round">
<polyline points="6 9 12 15 18 9"/>
</svg>
</summary>
<app-move-history
[moves]="facade.state.moves"
(navigate)="onMoveNavigate($event)" />
</details>
<!-- Play move (collapsible) -->
<details class="side-card" open>
<summary class="side-card-summary">
<span class="side-card-title">Play Move</span>
<svg class="chev" width="12" height="12" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round">
<polyline points="6 9 12 15 18 9"/>
</svg>
</summary>
<div class="side-card-body">
<div class="uci-row">
<input
id="uci-input"
type="text"
class="uci-input"
placeholder="e.g. e2e4"
autocomplete="off"
[value]="facade.moveInput"
(input)="facade.moveInput = $any($event.target).value"
(keydown.enter)="facade.submitMove()" />
<button class="btn btn-primary" type="button" (click)="facade.submitMove()">Send</button>
</div>
<p class="uci-hint">Click a piece on the board to see legal targets.</p>
</div>
</details>
<!-- Board design (collapsible) -->
<details class="side-card">
<summary class="side-card-summary">
<span class="side-card-title">Board Design</span>
<svg class="chev" width="12" height="12" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round">
<polyline points="6 9 12 15 18 9"/>
</svg>
</summary>
<div class="side-card-body">
<div class="seg" role="tablist" aria-label="Board theme">
<button class="seg-btn" [class.active]="boardTheme === 'arabian'" role="tab" (click)="setBoardTheme('arabian')">Arabian</button>
<button class="seg-btn" [class.active]="boardTheme === 'classic'" role="tab" (click)="setBoardTheme('classic')">Classic</button>
</div>
</div>
</details>
<!-- Export (collapsible) -->
<app-export-panel [fen]="facade.state.fen" [pgn]="facade.state.pgn" />
</aside>
</div>
}
@if (facade.errorMessage) {
<p class="alert alert-danger mt-3 mb-0">{{ facade.errorMessage }}</p>
}
</section>
</main>
</div>
</div>
<!-- Toast notification -->
@if (toastMessage) {
<div class="toast show">{{ toastMessage }}</div>
}
+151 -193
View File
@@ -1,52 +1,115 @@
import { CommonModule } from '@angular/common';
import { Component, DestroyRef, OnDestroy, OnInit, inject } from '@angular/core';
import { takeUntilDestroyed } from '@angular/core/rxjs-interop';
import { FormsModule } from '@angular/forms';
import { ActivatedRoute, RouterLink } from '@angular/router';
import { BoardActionsBarComponent } from '../../components/board-actions-bar/board-actions-bar.component';
import { ChessBoardComponent } from '../../components/chess-board/chess-board.component';
import { InputCardComponent } from '../../components/input-card/input-card.component';
import { ExportPanelComponent } from '../../components/export-panel/export-panel.component';
import { MoveHistoryComponent, MoveNavDirection } from '../../components/move-history/move-history.component';
import { PlayerCardComponent } from '../../components/player-card/player-card.component';
import { PromotionDialogComponent } from '../../components/promotion-dialog/promotion-dialog.component';
import { GameFacade } from './game.facade';
type TimerTurn = 'white' | 'black';
type BoardTheme = 'arabian' | 'classic';
interface TimerSnapshot {
whiteSeconds: number;
blackSeconds: number;
turn: TimerTurn;
savedAt: number;
}
const LOW_TIME_THRESHOLD_MS = 60_000;
const BOARD_THEME_KEY = 'nowchess.boardTheme';
@Component({
selector: 'app-game',
standalone: true,
imports: [CommonModule, FormsModule, RouterLink, ChessBoardComponent, InputCardComponent, PromotionDialogComponent],
imports: [
RouterLink,
ChessBoardComponent,
PromotionDialogComponent,
PlayerCardComponent,
MoveHistoryComponent,
ExportPanelComponent,
BoardActionsBarComponent,
],
providers: [GameFacade],
templateUrl: './game.component.html',
styleUrl: './game.component.css'
})
export class GameComponent implements OnInit, OnDestroy {
private static readonly TIMER_START_SECONDS = 10 * 60;
private static readonly BOARD_THEME_STORAGE_KEY = 'nowchess.boardTheme';
private readonly route = inject(ActivatedRoute);
private readonly destroyRef = inject(DestroyRef);
readonly facade = inject(GameFacade);
whiteTimerSeconds = GameComponent.TIMER_START_SECONDS;
blackTimerSeconds = GameComponent.TIMER_START_SECONDS;
exportType: 'fen' | 'pgn' = 'fen';
boardTheme: BoardTheme = 'arabian';
isDarkMode = false;
exportValue = '';
exportNotice = '';
private timerIntervalId: number | null = null;
private activeGameId = '';
whiteTimerMs: number | null = null;
blackTimerMs: number | null = null;
boardTheme: BoardTheme = 'arabian';
flipped = false;
toastMessage = '';
private timerIntervalId: number | null = null;
private toastTimer: ReturnType<typeof setTimeout> | null = null;
// ── Player display ──────────────────────────────────────────
get whitePlayerName(): string {
return this.facade.game?.white.displayName ?? 'White';
}
get blackPlayerName(): string {
return this.facade.game?.black.displayName ?? 'Black';
}
get whitePlayerInitial(): string {
return this.whitePlayerName.charAt(0).toUpperCase();
}
get blackPlayerInitial(): string {
return this.blackPlayerName.charAt(0).toUpperCase();
}
// ── Clocks ──────────────────────────────────────────────────
get whiteClock(): string {
return this.formatTimer(this.whiteTimerMs);
}
get blackClock(): string {
return this.formatTimer(this.blackTimerMs);
}
get isLowTimeWhite(): boolean {
return this.whiteTimerMs !== null && this.whiteTimerMs < LOW_TIME_THRESHOLD_MS;
}
get isLowTimeBlack(): boolean {
return this.blackTimerMs !== null && this.blackTimerMs < LOW_TIME_THRESHOLD_MS;
}
// ── Status message ───────────────────────────────────────────
get statusMessage(): string {
const state = this.facade.state;
if (!state) return '';
if (state.status === 'check') {
const who = state.turn === 'white' ? 'White' : 'Black';
return `<b>${who}</b> is in check`;
}
if (state.status === 'drawOffered') {
return 'Draw offer pending';
}
const last = state.moves.length > 0 ? state.moves[state.moves.length - 1] : null;
if (last) {
const mover = state.turn === 'white' ? this.blackPlayerName : this.whitePlayerName;
return `${mover} played <b>${last}</b>`;
}
return 'Game started';
}
// ── Move number ──────────────────────────────────────────────
get moveNumber(): number {
return Math.ceil((this.facade.state?.moves.length ?? 0) / 2);
}
// ── Lifecycle ────────────────────────────────────────────────
ngOnInit(): void {
this.applyIncomingTheme();
this.syncThemeFromDocument();
this.boardTheme = this.resolveStoredBoardTheme();
this.startDummyTimers();
this.startClock();
this.route.paramMap.pipe(takeUntilDestroyed(this.destroyRef)).subscribe((paramMap) => {
const id = paramMap.get('gameId');
@@ -55,11 +118,7 @@ export class GameComponent implements OnInit, OnDestroy {
this.facade.loading = false;
return;
}
this.activeGameId = id;
this.restoreTimers(id);
this.facade.setGameId(id);
this.syncExportValue();
});
}
@@ -67,192 +126,91 @@ export class GameComponent implements OnInit, OnDestroy {
if (this.timerIntervalId !== null) {
window.clearInterval(this.timerIntervalId);
}
this.persistTimers(this.resolveCurrentTurn());
}
private syncThemeFromDocument(): void {
this.isDarkMode = document.documentElement.getAttribute('data-theme') === 'dark';
}
private applyIncomingTheme(): void {
const incomingTheme = window.history.state?.theme;
if (incomingTheme === 'dark') {
document.documentElement.setAttribute('data-theme', 'dark');
localStorage.setItem('theme', 'dark');
return;
}
if (incomingTheme === 'light') {
document.documentElement.removeAttribute('data-theme');
localStorage.removeItem('theme');
}
}
setExportType(type: 'fen' | 'pgn'): void {
this.exportType = type;
this.exportNotice = '';
this.syncExportValue();
}
// ── Board theme ──────────────────────────────────────────────
setBoardTheme(theme: BoardTheme): void {
this.boardTheme = theme;
localStorage.setItem(GameComponent.BOARD_THEME_STORAGE_KEY, theme);
localStorage.setItem(BOARD_THEME_KEY, theme);
}
completeExport(): void {
this.syncExportValue();
if (!this.exportValue.trim()) {
this.exportNotice = 'Nothing to export yet.';
return;
}
if (!navigator.clipboard?.writeText) {
this.exportNotice = 'Export is ready in the text box.';
return;
}
void navigator.clipboard
.writeText(this.exportValue)
.then(() => {
this.exportNotice = 'Copied to clipboard.';
})
.catch(() => {
this.exportNotice = 'Export is ready in the text box.';
});
// ── Board flip ───────────────────────────────────────────────
flipBoard(): void {
this.flipped = !this.flipped;
}
formatTimer(totalSeconds: number): string {
const safeSeconds = Math.max(0, totalSeconds);
const minutes = Math.floor(safeSeconds / 60)
.toString()
.padStart(2, '0');
const seconds = (safeSeconds % 60).toString().padStart(2, '0');
// ── Copy helpers ─────────────────────────────────────────────
copyGameId(): void {
void navigator.clipboard?.writeText(this.facade.gameId).then(() => this.showToast('Game ID copied'));
}
copyUrl(): void {
void navigator.clipboard?.writeText(window.location.href).then(() => this.showToast('Link copied'));
}
// ── Board actions ─────────────────────────────────────────────
onTakeback(): void {
this.showToast('Takeback requested');
}
onOfferDraw(): void {
this.showToast('Draw offered');
}
onResign(): void {
this.showToast('Resigned');
}
// ── Move history navigation ───────────────────────────────────
onMoveNavigate(_direction: MoveNavDirection): void {
// Visual-only for now; board always reflects live position.
}
// ── Timer helpers ─────────────────────────────────────────────
private formatTimer(ms: number | null): string {
if (ms === null) return '--:--';
if (ms < 0) return '—';
const totalSeconds = Math.floor(ms / 1000);
const minutes = Math.floor(totalSeconds / 60).toString().padStart(2, '0');
const seconds = (totalSeconds % 60).toString().padStart(2, '0');
return `${minutes}:${seconds}`;
}
private startDummyTimers(): void {
if (this.timerIntervalId !== null) {
return;
}
this.timerIntervalId = window.setInterval(() => {
this.tickDummyTimers();
this.syncExportValue();
}, 1000);
// ── Private ───────────────────────────────────────────────────
private startClock(): void {
if (this.timerIntervalId !== null) return;
this.timerIntervalId = window.setInterval(() => this.tickClock(), 200);
}
private tickDummyTimers(): void {
private tickClock(): void {
const state = this.facade.state;
if (!state || this.facade.loading || this.facade.isGameFinished) {
const clock = state?.clock;
if (!clock || this.facade.isGameFinished) {
this.whiteTimerMs = null;
this.blackTimerMs = null;
return;
}
if (state.turn === 'white') {
this.whiteTimerSeconds = Math.max(0, this.whiteTimerSeconds - 1);
this.persistTimers('white');
return;
}
this.blackTimerSeconds = Math.max(0, this.blackTimerSeconds - 1);
this.persistTimers('black');
const elapsed = Math.max(0, Date.now() - this.facade.clockSyncedAt);
const activeIsWhite = state!.turn === 'white';
this.whiteTimerMs = clock.whiteRemainingMs < 0
? -1
: Math.max(0, clock.whiteRemainingMs - (activeIsWhite ? elapsed : 0));
this.blackTimerMs = clock.blackRemainingMs < 0
? -1
: Math.max(0, clock.blackRemainingMs - (!activeIsWhite ? elapsed : 0));
}
private syncExportValue(): void {
const state = this.facade.state;
if (!state) {
this.exportValue = '';
return;
}
this.exportValue = this.exportType === 'fen' ? state.fen : state.pgn;
}
private restoreTimers(gameId: string): void {
const fallbackTurn = this.resolveCurrentTurn();
const rawSnapshot = localStorage.getItem(this.getTimerStorageKey(gameId));
if (!rawSnapshot) {
this.resetTimers();
this.persistTimers(fallbackTurn);
return;
}
const snapshot = this.parseSnapshot(rawSnapshot);
if (!snapshot) {
this.resetTimers();
this.persistTimers(fallbackTurn);
return;
}
this.applySnapshot(snapshot);
this.persistTimers(snapshot.turn);
}
private parseSnapshot(rawSnapshot: string): TimerSnapshot | null {
try {
const parsed = JSON.parse(rawSnapshot) as Partial<TimerSnapshot>;
if (
typeof parsed.whiteSeconds !== 'number' ||
typeof parsed.blackSeconds !== 'number' ||
(parsed.turn !== 'white' && parsed.turn !== 'black') ||
typeof parsed.savedAt !== 'number'
) {
return null;
}
return {
whiteSeconds: Math.max(0, Math.floor(parsed.whiteSeconds)),
blackSeconds: Math.max(0, Math.floor(parsed.blackSeconds)),
turn: parsed.turn,
savedAt: parsed.savedAt
};
} catch {
return null;
}
}
private applySnapshot(snapshot: TimerSnapshot): void {
const elapsedSeconds = Math.max(0, Math.floor((Date.now() - snapshot.savedAt) / 1000));
this.whiteTimerSeconds = snapshot.whiteSeconds;
this.blackTimerSeconds = snapshot.blackSeconds;
if (snapshot.turn === 'white') {
this.whiteTimerSeconds = Math.max(0, this.whiteTimerSeconds - elapsedSeconds);
return;
}
this.blackTimerSeconds = Math.max(0, this.blackTimerSeconds - elapsedSeconds);
}
private persistTimers(turn: TimerTurn): void {
if (!this.activeGameId) {
return;
}
const snapshot: TimerSnapshot = {
whiteSeconds: this.whiteTimerSeconds,
blackSeconds: this.blackTimerSeconds,
turn,
savedAt: Date.now()
};
localStorage.setItem(this.getTimerStorageKey(this.activeGameId), JSON.stringify(snapshot));
}
private resolveCurrentTurn(): TimerTurn {
return this.facade.state?.turn ?? 'white';
}
private resetTimers(): void {
this.whiteTimerSeconds = GameComponent.TIMER_START_SECONDS;
this.blackTimerSeconds = GameComponent.TIMER_START_SECONDS;
}
private getTimerStorageKey(gameId: string): string {
return `nowchess.timer.${gameId}`;
private showToast(msg: string): void {
this.toastMessage = msg;
if (this.toastTimer !== null) clearTimeout(this.toastTimer);
this.toastTimer = setTimeout(() => {
this.toastMessage = '';
}, 1800);
}
private resolveStoredBoardTheme(): BoardTheme {
const stored = localStorage.getItem(GameComponent.BOARD_THEME_STORAGE_KEY);
const stored = localStorage.getItem(BOARD_THEME_KEY);
return stored === 'classic' ? 'classic' : 'arabian';
}
}
+9 -3
View File
@@ -8,11 +8,13 @@ import { GameCompletionService } from '../../services/game-completion.service';
import { GameImportService } from '../../services/game-import.service';
import { BoardSelectionService, BoardSelection } from '../../services/board-selection.service';
import { GameStreamService } from '../../services/game-stream.service';
import { GameHistoryService } from '../../services/game-history.service';
@Injectable()
export class GameFacade implements OnDestroy {
gameId = '';
game: GameFull | null = null;
clockSyncedAt = 0;
errorMessage = '';
moveInput = '';
fenInput = '';
@@ -36,6 +38,7 @@ export class GameFacade implements OnDestroy {
private readonly importService = inject(GameImportService);
private readonly boardSelectionService = inject(BoardSelectionService);
private readonly streamService = inject(GameStreamService);
private readonly gameHistory = inject(GameHistoryService);
get state(): GameState | null {
return this.game?.state ?? null;
@@ -119,6 +122,7 @@ export class GameFacade implements OnDestroy {
next: (state) => {
if (this.game) {
this.game = { ...this.game, state };
this.clockSyncedAt = Date.now();
this.updateGameCompletion();
}
this.moveInput = '';
@@ -207,8 +211,10 @@ export class GameFacade implements OnDestroy {
.subscribe({
next: (game) => {
this.game = game;
this.clockSyncedAt = Date.now();
this.loading = false;
this.updateGameCompletion();
this.gameHistory.recordGame(this.gameId);
this.startStreaming();
this.tryMakeBotMove();
},
@@ -223,15 +229,14 @@ export class GameFacade implements OnDestroy {
this.streamService.startStreaming(
this.gameId,
(event) => this.applyStreamEvent(event),
() => {
this.errorMessage = 'Live stream disconnected. Falling back to polling.';
}
() => { /* polling fallback — not an error */ }
);
}
private applyStreamEvent(event: GameStreamEvent): void {
if (event.type === 'gameFull') {
this.game = event.game;
this.clockSyncedAt = Date.now();
this.boardSelection = this.boardSelectionService.clearSelection();
this.updateGameCompletion();
this.tryMakeBotMove();
@@ -241,6 +246,7 @@ export class GameFacade implements OnDestroy {
if (event.type === 'gameState' && this.game) {
const moveCountBefore = this.game.state.moves.length;
this.game = { ...this.game, state: event.state };
this.clockSyncedAt = Date.now();
this.updateGameCompletion();
if (event.state.moves.length !== moveCountBefore) {
this.boardSelection = this.boardSelectionService.clearSelection();