fix: NCWF-2 bugs and desing fixes (#7)
Co-authored-by: Lala, Shahd <Shahd.Lala@sybit.de> Reviewed-on: #7
This commit was merged in pull request #7.
This commit is contained in:
@@ -1,419 +1,529 @@
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@import '../../button-template.css';
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/* ============================================================
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DESIGN TOKENS — dark mode (default)
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============================================================ */
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:host {
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--nc-neon: #ff45c8;
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--nc-neon-soft: rgba(255, 69, 200, 0.55);
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--nc-neon-clock-bg: rgba(255, 69, 200, 0.08);
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--nc-bg: #06060d;
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--nc-surface: rgba(20, 17, 42, 0.6);
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--nc-surface-solid: rgba(10, 8, 22, 0.95);
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--nc-text: #fff;
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--nc-text-muted: rgba(255, 255, 255, 0.65);
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--nc-text-dim: rgba(255, 255, 255, 0.45);
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--nc-border: rgba(255, 255, 255, 0.08);
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--nc-border-strong: rgba(255, 255, 255, 0.15);
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--nc-warning: #ffb13a;
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--nc-warning-soft: rgba(255, 177, 58, 0.4);
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--nc-danger: #ff7a7a;
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--nc-danger-soft: rgba(255, 122, 122, 0.3);
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--nc-danger-bg: rgba(255, 122, 122, 0.08);
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--nc-success: #5ee5a1;
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--nc-clock-bg: rgba(0, 0, 0, 0.4);
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--nc-btn-bg: rgba(255, 255, 255, 0.03);
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--nc-btn-hover-bg: rgba(255, 255, 255, 0.07);
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--nc-seg-bg: rgba(0, 0, 0, 0.3);
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--nc-sans: "Space Grotesk", -apple-system, BlinkMacSystemFont, "Segoe UI", sans-serif;
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--nc-mono: "JetBrains Mono", ui-monospace, "SF Mono", monospace;
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}
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/* ============================================================
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LIGHT MODE TOKEN OVERRIDES
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============================================================ */
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:host-context(html:not([data-theme='dark'])) {
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--nc-neon: #c026d3;
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--nc-neon-soft: rgba(192, 38, 211, 0.45);
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--nc-neon-clock-bg: rgba(192, 38, 211, 0.07);
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--nc-bg: #f5f0fc;
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--nc-surface: rgba(255, 255, 255, 0.88);
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--nc-surface-solid: rgba(255, 255, 255, 0.98);
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--nc-text: #0f0022;
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--nc-text-muted: rgba(15, 0, 34, 0.65);
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--nc-text-dim: rgba(15, 0, 34, 0.40);
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--nc-border: rgba(15, 0, 34, 0.10);
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--nc-border-strong: rgba(15, 0, 34, 0.20);
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--nc-warning: #d97706;
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--nc-warning-soft: rgba(217, 119, 6, 0.35);
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--nc-danger: #dc2626;
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--nc-danger-soft: rgba(220, 38, 38, 0.25);
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--nc-danger-bg: rgba(220, 38, 38, 0.06);
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--nc-success: #059669;
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--nc-clock-bg: rgba(0, 0, 0, 0.04);
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--nc-btn-bg: rgba(0, 0, 0, 0.03);
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--nc-btn-hover-bg: rgba(0, 0, 0, 0.06);
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--nc-seg-bg: rgba(0, 0, 0, 0.06);
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}
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/* ============================================================
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SHELL & AMBIENT BG
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============================================================ */
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.game-shell {
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min-height: 100dvh;
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padding: clamp(var(--size-md), 2vw, var(--size-xl));
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background: linear-gradient(180deg, var(--color-primary-light) 0%, var(--color-secondary-mint) 100%);
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color: var(--color-text-primary);
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background: var(--nc-bg);
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font-family: var(--nc-sans);
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color: var(--nc-text);
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position: relative;
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}
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:host-context(html[data-theme='dark']) .game-shell {
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.game-shell::before {
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content: "";
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position: fixed;
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inset: 0;
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background:
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radial-gradient(circle at top, rgba(185, 194, 218, 0.16) 0%, transparent 35%),
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linear-gradient(180deg, #0f1f2e 0%, #17293d 52%, #0b1420 100%);
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radial-gradient(ellipse 80% 50% at 20% 100%, rgba(212, 77, 74, 0.08), transparent 60%),
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radial-gradient(ellipse 60% 40% at 90% 0%, rgba(74, 41, 98, 0.18), transparent 60%);
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pointer-events: none;
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z-index: 0;
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}
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.game-card {
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max-width: 1400px;
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:host-context(html:not([data-theme='dark'])) .game-shell::before {
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background:
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radial-gradient(ellipse 80% 50% at 20% 100%, rgba(192, 38, 211, 0.06), transparent 60%),
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radial-gradient(ellipse 60% 40% at 90% 0%, rgba(120, 40, 180, 0.08), transparent 60%);
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}
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/* ============================================================
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PAGE CONTAINER
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============================================================ */
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.page {
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position: relative;
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z-index: 1;
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max-width: 1320px;
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margin: 0 auto;
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background: var(--color-bg-main);
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border: var(--border-width) solid var(--color-border);
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border-radius: var(--border-radius-lg);
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padding: clamp(var(--size-lg), 2vw, var(--size-xl));
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box-shadow: var(--shadow-md);
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padding: 28px 32px 60px;
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}
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:host-context(html[data-theme='dark']) .game-shell .game-card {
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background: rgba(26, 47, 71, 0.88);
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box-shadow: 0 12px 28px rgba(0, 0, 0, 0.34);
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/* ============================================================
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BREADCRUMB
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============================================================ */
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.crumb {
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display: flex;
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align-items: center;
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gap: 10px;
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margin-bottom: 18px;
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font-family: var(--nc-mono);
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font-size: 11px;
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letter-spacing: 0.16em;
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text-transform: uppercase;
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}
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header {
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margin-bottom: var(--size-xl);
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margin-bottom: var(--size-xl);
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}
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h1,
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h2 {
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color: var(--color-text-primary);
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margin: 0 0 var(--size-md);
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font-size: var(--heading-h1);
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color: var(--color-text-primary);
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margin: 0 0 var(--size-md);
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font-size: var(--heading-h1);
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}
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.meta {
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color: var(--color-text-primary);
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color: var(--color-text-primary);
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font-size: 0.95rem;
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}
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.back-link {
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display: inline-block;
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margin-bottom: var(--size-sm);
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color: var(--color-text-primary);
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margin-bottom: var(--size-sm);
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color: var(--color-text-primary);
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.crumb-link {
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color: var(--nc-text-dim);
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text-decoration: none;
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font-weight: 600;
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}
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.back-link:hover {
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text-decoration: underline;
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}
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.top-section {
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display: grid;
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gap: var(--size-md);
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margin-top: var(--size-sm);
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flex: 0 0 auto;
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}
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.board-theme-card {
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background: var(--color-bg-card);
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border: var(--border-width) solid var(--color-border);
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border-radius: var(--border-radius-md);
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padding: var(--size-md-padding);
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display: grid;
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gap: var(--size-sm);
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}
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.board-theme-card h3 {
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margin: 0;
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color: var(--color-text-primary);
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font-size: 1rem;
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}
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.board-theme-group {
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display: flex;
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gap: var(--size-md);
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flex-wrap: wrap;
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}
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.board-theme-option {
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display: inline-flex;
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align-items: center;
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gap: var(--size-xs);
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color: var(--color-text-primary);
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font-weight: 600;
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gap: 6px;
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transition: color 0.15s;
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}
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.board-theme-option input {
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accent-color: var(--color-primary);
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}
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.crumb-link:hover { color: var(--nc-neon); }
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.crumb-sep { color: var(--nc-text-dim); opacity: 0.5; }
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.crumb-current { color: var(--nc-text-muted); }
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.move-card {
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padding: var(--size-lg-padding);
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}
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.move-card .btn {
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align-self: flex-start;
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width: auto;
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}
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.center-column {
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width: 100%;
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}
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.board-section {
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background: var(--color-bg-board);
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border: var(--border-width) solid var(--color-border);
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border-radius: var(--border-radius-md);
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padding: clamp(var(--size-sm), 1vw, var(--size-lg));
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background: var(--color-bg-board);
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border: var(--border-width) solid var(--color-border);
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border-radius: var(--border-radius-md);
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padding: clamp(var(--size-sm), 1vw, var(--size-lg));
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min-height: 400px;
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container-type: size;
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}
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:host-context(html[data-theme='dark']) .game-shell .board-section,
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:host-context(html[data-theme='dark']) .game-shell .timer-card,
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:host-context(html[data-theme='dark']) .game-shell .history-card,
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:host-context(html[data-theme='dark']) .game-shell .export-card,
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:host-context(html[data-theme='dark']) .game-shell .board-theme-card,
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:host-context(html[data-theme='dark']) .game-shell .player-timer {
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background: rgba(45, 74, 111, 0.72);
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}
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:host-context(html[data-theme='dark']) .game-shell .export-text {
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background: rgba(26, 47, 71, 0.9);
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}
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:host-context(html[data-theme='dark']) .game-shell .game-completion-alert {
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background: linear-gradient(135deg, rgba(74, 124, 124, 0.35) 0%, rgba(90, 111, 165, 0.35) 100%);
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box-shadow: 0 10px 20px rgba(0, 0, 0, 0.25);
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}
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.timer-card,
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.history-card,
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.export-card {
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background: var(--color-bg-card);
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border: var(--border-width) solid var(--color-border);
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border-radius: var(--border-radius-md);
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padding: var(--size-lg-padding);
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display: grid;
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gap: var(--size-md);
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}
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.timer-card h2,
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.history-card h2,
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.export-card h2 {
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margin: 0;
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font-size: 1.1rem;
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color: var(--color-text-primary);
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}
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.history-list {
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margin: 0;
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padding-left: 1.1rem;
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display: grid;
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gap: var(--size-xs);
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max-height: 180px;
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overflow: auto;
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}
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.history-list li {
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color: var(--color-text-primary);
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/* ============================================================
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GAME HEADER
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============================================================ */
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.game-header {
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display: flex;
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gap: var(--size-sm);
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align-items: baseline;
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align-items: flex-end;
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justify-content: space-between;
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gap: 24px;
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margin-bottom: 28px;
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padding-bottom: 20px;
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border-bottom: 1px solid var(--nc-border);
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}
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.history-number {
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font-weight: 700;
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min-width: 1.8rem;
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}
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.history-move {
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font-family: monospace;
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}
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.history-empty {
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margin: 0;
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color: var(--color-text-primary);
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}
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.player-timer {
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background: var(--color-bg-input);
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border: var(--border-width) solid var(--color-border);
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border-radius: var(--border-radius-md);
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padding: var(--size-md-padding);
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}
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.active-timer {
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box-shadow: 0 0 0 3px rgba(185, 218, 209, 0.25);
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}
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.timer-label {
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margin: 0;
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color: var(--color-text-primary);
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font-weight: 600;
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}
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.timer-value {
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margin: var(--size-xs) 0 0;
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color: var(--color-text-primary);
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font-size: 1.35rem;
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font-weight: 700;
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}
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.export-mode-group {
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.game-title {
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display: flex;
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gap: var(--size-lg);
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flex-wrap: wrap;
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flex-direction: column;
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gap: 8px;
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}
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.export-mode-option {
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.game-title h1 {
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margin: 0;
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font-size: 26px;
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font-weight: 600;
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letter-spacing: -0.01em;
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color: var(--nc-text);
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display: inline-flex;
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align-items: center;
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gap: var(--size-sm);
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||||
color: var(--color-text-primary);
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font-weight: 600;
|
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gap: 14px;
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}
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.export-mode-option input {
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accent-color: var(--color-primary);
|
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.tag-rated {
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font-family: var(--nc-mono);
|
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font-size: 10px;
|
||||
letter-spacing: 0.22em;
|
||||
color: var(--nc-neon);
|
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border: 1px solid var(--nc-neon-soft);
|
||||
padding: 4px 10px;
|
||||
text-transform: uppercase;
|
||||
}
|
||||
|
||||
.export-text {
|
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width: 100%;
|
||||
min-height: 140px;
|
||||
border: var(--border-width) solid var(--color-border);
|
||||
border-radius: var(--border-radius-md);
|
||||
background: var(--color-bg-input);
|
||||
color: var(--color-text-primary);
|
||||
padding: var(--size-md-padding);
|
||||
resize: vertical;
|
||||
.game-meta-strip {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 14px;
|
||||
font-family: var(--nc-mono);
|
||||
font-size: 11px;
|
||||
color: var(--nc-text-dim);
|
||||
letter-spacing: 0.06em;
|
||||
}
|
||||
|
||||
.export-button {
|
||||
width: fit-content;
|
||||
border: var(--button-border);
|
||||
border-radius: var(--button-radius);
|
||||
background: var(--color-bg-button);
|
||||
color: var(--color-text-primary);
|
||||
font-weight: 700;
|
||||
padding: var(--button-padding);
|
||||
.game-id {
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
gap: 6px;
|
||||
color: var(--nc-text-muted);
|
||||
}
|
||||
|
||||
.game-id strong { color: var(--nc-text); font-weight: 500; }
|
||||
|
||||
.meta-dot {
|
||||
width: 3px;
|
||||
height: 3px;
|
||||
background: var(--nc-text-dim);
|
||||
border-radius: 50%;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.copy-btn {
|
||||
background: transparent;
|
||||
border: none;
|
||||
color: var(--nc-text-dim);
|
||||
cursor: pointer;
|
||||
padding: 2px 4px;
|
||||
display: inline-flex;
|
||||
transition: color 0.15s;
|
||||
}
|
||||
|
||||
.export-button:hover {
|
||||
background: var(--color-bg-button-hover);
|
||||
color: var(--color-text-button-hover);
|
||||
}
|
||||
.copy-btn:hover { color: var(--nc-neon); }
|
||||
|
||||
.export-note {
|
||||
margin: 0;
|
||||
color: var(--color-text-primary);
|
||||
.header-actions { display: flex; gap: 8px; align-items: center; }
|
||||
|
||||
/* ============================================================
|
||||
BUTTONS
|
||||
============================================================ */
|
||||
.btn {
|
||||
font-family: var(--nc-sans);
|
||||
font-size: 11px;
|
||||
letter-spacing: 0.18em;
|
||||
text-transform: uppercase;
|
||||
font-weight: 600;
|
||||
padding: 9px 14px;
|
||||
cursor: pointer;
|
||||
border: 1px solid var(--nc-border-strong);
|
||||
background: var(--nc-btn-bg);
|
||||
color: var(--nc-text);
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
gap: 6px;
|
||||
transition: background 0.15s, border-color 0.15s;
|
||||
}
|
||||
|
||||
.alert {
|
||||
border-radius: var(--border-radius-sm);
|
||||
border: var(--border-width) solid var(--color-border);
|
||||
.btn:hover {
|
||||
background: var(--nc-btn-hover-bg);
|
||||
border-color: var(--nc-text-muted);
|
||||
}
|
||||
|
||||
.game-completion-alert {
|
||||
background: linear-gradient(135deg, var(--color-secondary-mint, #B9DAD1) 0%, var(--color-secondary-blue, #B9C2DA) 100%);
|
||||
border: 2px solid var(--color-secondary-mint, #B9DAD1) !important;
|
||||
border-radius: var(--border-radius-lg) !important;
|
||||
padding: var(--size-xl-padding) !important;
|
||||
box-shadow: 0 8px 16px rgba(185, 218, 209, 0.3);
|
||||
animation: slideIn 0.4s ease-out;
|
||||
.btn-primary {
|
||||
background: var(--nc-neon) !important;
|
||||
color: #fff !important;
|
||||
border-color: var(--nc-neon) !important;
|
||||
box-shadow: 0 0 14px rgba(255, 69, 200, 0.3);
|
||||
font-weight: 700;
|
||||
padding: 9px 14px;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.btn-primary:hover { box-shadow: 0 0 20px rgba(255, 69, 200, 0.5); }
|
||||
|
||||
.btn-ghost {
|
||||
background: transparent;
|
||||
border: none;
|
||||
color: var(--nc-text-muted);
|
||||
padding: 8px 12px;
|
||||
font-size: 12px;
|
||||
letter-spacing: 0.04em;
|
||||
cursor: pointer;
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
gap: 6px;
|
||||
font-family: var(--nc-sans);
|
||||
transition: color 0.15s;
|
||||
}
|
||||
|
||||
.btn-ghost:hover { color: var(--nc-neon); }
|
||||
|
||||
/* ============================================================
|
||||
STATE MESSAGES (loading / error)
|
||||
============================================================ */
|
||||
.state-message {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 10px;
|
||||
padding: 20px;
|
||||
font-family: var(--nc-mono);
|
||||
font-size: 13px;
|
||||
color: var(--nc-text-muted);
|
||||
letter-spacing: 0.06em;
|
||||
}
|
||||
|
||||
.state-error {
|
||||
color: var(--nc-danger);
|
||||
background: var(--nc-danger-bg);
|
||||
border: 1px solid var(--nc-danger-soft);
|
||||
}
|
||||
|
||||
/* ============================================================
|
||||
COMPLETION BANNER
|
||||
============================================================ */
|
||||
.completion-banner {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
gap: 16px;
|
||||
padding: 16px 20px;
|
||||
margin-bottom: 24px;
|
||||
background: rgba(255, 69, 200, 0.06);
|
||||
border: 1px solid var(--nc-neon-soft);
|
||||
animation: slideIn 0.35s ease-out;
|
||||
}
|
||||
|
||||
@keyframes slideIn {
|
||||
from {
|
||||
opacity: 0;
|
||||
transform: translateY(-20px);
|
||||
}
|
||||
to {
|
||||
opacity: 1;
|
||||
transform: translateY(0);
|
||||
}
|
||||
from { opacity: 0; transform: translateY(-10px); }
|
||||
to { opacity: 1; transform: translateY(0); }
|
||||
}
|
||||
|
||||
.completion-title {
|
||||
color: var(--color-text-primary);
|
||||
font-size: 1.75rem;
|
||||
margin: 0 0 var(--size-md) 0;
|
||||
font-weight: 700;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.completion-subtitle {
|
||||
text-align: center;
|
||||
color: var(--color-text-primary);
|
||||
font-size: 1rem;
|
||||
}
|
||||
.completion-title { font-size: 16px; font-weight: 600; color: var(--nc-neon); }
|
||||
|
||||
.completion-link {
|
||||
color: var(--color-text-primary);
|
||||
font-family: var(--nc-mono);
|
||||
font-size: 11px;
|
||||
letter-spacing: 0.14em;
|
||||
text-transform: uppercase;
|
||||
color: var(--nc-text-muted);
|
||||
text-decoration: none;
|
||||
font-weight: 600;
|
||||
border-bottom: 2px solid var(--color-text-primary);
|
||||
transition: all 0.3s ease;
|
||||
border-bottom: 1px solid var(--nc-border-strong);
|
||||
padding-bottom: 2px;
|
||||
transition: color 0.15s, border-color 0.15s;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.completion-link:hover {
|
||||
color: var(--color-secondary-blue);
|
||||
border-bottom-color: var(--color-secondary-blue);
|
||||
.completion-link:hover { color: var(--nc-neon); border-color: var(--nc-neon-soft); }
|
||||
|
||||
/* ============================================================
|
||||
MAIN GRID
|
||||
============================================================ */
|
||||
.layout {
|
||||
display: grid;
|
||||
grid-template-columns: minmax(0, 1fr) 340px;
|
||||
gap: 28px;
|
||||
align-items: start;
|
||||
}
|
||||
|
||||
@media (max-width: 991px) {
|
||||
.game-card {
|
||||
padding: clamp(var(--size-md), 1.5vw, var(--size-lg));
|
||||
padding: clamp(var(--size-md), 1.5vw, var(--size-lg));
|
||||
}
|
||||
|
||||
.board-section {
|
||||
min-height: 350px;
|
||||
}
|
||||
|
||||
h1,
|
||||
h2 {
|
||||
font-size: var(--heading-h1-tablet);
|
||||
font-size: var(--heading-h1-tablet);
|
||||
}
|
||||
/* ============================================================
|
||||
BOARD COLUMN
|
||||
============================================================ */
|
||||
.board-col {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 12px;
|
||||
max-width: 520px;
|
||||
width: 100%;
|
||||
margin: 0 auto;
|
||||
}
|
||||
|
||||
@media (max-width: 768px) {
|
||||
.game-shell {
|
||||
padding: clamp(var(--size-sm), 1.5vw, var(--size-lg));
|
||||
padding: clamp(var(--size-sm), 1.5vw, var(--size-lg));
|
||||
}
|
||||
|
||||
.game-card {
|
||||
padding: clamp(var(--size-sm), 1vw, var(--size-md));
|
||||
padding: clamp(var(--size-sm), 1vw, var(--size-md));
|
||||
}
|
||||
|
||||
header {
|
||||
margin-bottom: var(--size-lg);
|
||||
margin-bottom: var(--size-lg);
|
||||
}
|
||||
|
||||
h1,
|
||||
h2 {
|
||||
font-size: var(--heading-h1-mobile);
|
||||
font-size: var(--heading-h1-mobile);
|
||||
}
|
||||
|
||||
.meta {
|
||||
font-size: 0.85rem;
|
||||
}
|
||||
|
||||
.top-section {
|
||||
gap: var(--size-xs);
|
||||
margin-bottom: var(--size-xs);
|
||||
gap: var(--size-xs);
|
||||
margin-bottom: var(--size-xs);
|
||||
}
|
||||
|
||||
.board-section {
|
||||
min-height: 300px;
|
||||
}
|
||||
.status-strip {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
padding: 10px 14px;
|
||||
background: rgba(255, 69, 200, 0.05);
|
||||
border: 1px solid rgba(255, 69, 200, 0.15);
|
||||
font-size: 12px;
|
||||
}
|
||||
|
||||
@media (max-width: 480px) {
|
||||
.game-shell {
|
||||
padding: var(--size-sm);
|
||||
padding: var(--size-sm);
|
||||
}
|
||||
|
||||
.game-card {
|
||||
padding: var(--size-sm);
|
||||
border-radius: var(--border-radius-md);
|
||||
padding: var(--size-sm);
|
||||
border-radius: var(--border-radius-md);
|
||||
}
|
||||
|
||||
header {
|
||||
margin-bottom: var(--size-md);
|
||||
margin-bottom: var(--size-md);
|
||||
}
|
||||
|
||||
h1 {
|
||||
font-size: var(--heading-h1-small);
|
||||
font-size: var(--heading-h1-small);
|
||||
}
|
||||
|
||||
.meta {
|
||||
font-size: 0.75rem;
|
||||
}
|
||||
|
||||
.top-section {
|
||||
gap: var(--size-xs-gap);
|
||||
margin-bottom: var(--size-xs);
|
||||
gap: var(--size-xs-gap);
|
||||
margin-bottom: var(--size-xs);
|
||||
}
|
||||
|
||||
.board-section {
|
||||
min-height: 250px;
|
||||
}
|
||||
:host-context(html:not([data-theme='dark'])) .status-strip {
|
||||
background: rgba(192, 38, 211, 0.04);
|
||||
border-color: rgba(192, 38, 211, 0.18);
|
||||
}
|
||||
|
||||
.status-left { display: inline-flex; align-items: center; gap: 10px; }
|
||||
|
||||
.status-pulse {
|
||||
width: 8px;
|
||||
height: 8px;
|
||||
border-radius: 50%;
|
||||
background: var(--nc-neon);
|
||||
box-shadow: 0 0 6px var(--nc-neon);
|
||||
animation: pulse 1.8s ease-in-out infinite;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
@keyframes pulse {
|
||||
0%, 100% { opacity: 1; transform: scale(1); }
|
||||
50% { opacity: 0.35; transform: scale(0.7); }
|
||||
}
|
||||
|
||||
.status-text { font-weight: 500; color: var(--nc-text); letter-spacing: 0.02em; }
|
||||
|
||||
.status-side {
|
||||
font-family: var(--nc-mono);
|
||||
font-size: 10px;
|
||||
letter-spacing: 0.14em;
|
||||
color: var(--nc-text-dim);
|
||||
}
|
||||
|
||||
/* container-type + aspect-ratio give cqw/cqh a defined size for the chess-board component */
|
||||
.board-wrap {
|
||||
container-type: size;
|
||||
aspect-ratio: 1 / 1;
|
||||
padding: 10px;
|
||||
background: var(--nc-surface);
|
||||
border: 1px solid var(--nc-border);
|
||||
backdrop-filter: blur(8px);
|
||||
-webkit-backdrop-filter: blur(8px);
|
||||
box-shadow: 0 8px 40px rgba(0, 0, 0, 0.4), 0 0 0 1px rgba(255, 69, 200, 0.06);
|
||||
}
|
||||
|
||||
:host-context(html:not([data-theme='dark'])) .board-wrap {
|
||||
box-shadow: 0 8px 40px rgba(0, 0, 0, 0.1);
|
||||
}
|
||||
|
||||
/* ============================================================
|
||||
SIDE COLUMN
|
||||
============================================================ */
|
||||
.side { display: flex; flex-direction: column; gap: 12px; }
|
||||
|
||||
.side-card {
|
||||
background: var(--nc-surface);
|
||||
border: 1px solid var(--nc-border);
|
||||
backdrop-filter: blur(8px);
|
||||
-webkit-backdrop-filter: blur(8px);
|
||||
}
|
||||
|
||||
.side-card-summary {
|
||||
list-style: none;
|
||||
cursor: pointer;
|
||||
padding: 13px 16px;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
user-select: none;
|
||||
}
|
||||
|
||||
.side-card-summary::-webkit-details-marker { display: none; }
|
||||
|
||||
.side-card-title {
|
||||
font-size: 11px;
|
||||
letter-spacing: 0.22em;
|
||||
text-transform: uppercase;
|
||||
color: var(--nc-text-muted);
|
||||
font-weight: 600;
|
||||
flex: 1;
|
||||
}
|
||||
|
||||
.side-card-meta {
|
||||
font-family: var(--nc-mono);
|
||||
font-size: 10px;
|
||||
color: var(--nc-text-dim);
|
||||
letter-spacing: 0.08em;
|
||||
}
|
||||
|
||||
.chev { color: var(--nc-text-dim); flex-shrink: 0; transition: transform 0.2s; }
|
||||
.side-card[open] .chev { transform: rotate(180deg); }
|
||||
.side-card[open] .side-card-summary { border-bottom: 1px solid var(--nc-border); }
|
||||
|
||||
.side-card-body {
|
||||
padding: 14px 16px;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 10px;
|
||||
}
|
||||
|
||||
/* ============================================================
|
||||
UCI INPUT
|
||||
============================================================ */
|
||||
.uci-row { display: flex; gap: 6px; }
|
||||
|
||||
.uci-input {
|
||||
flex: 1;
|
||||
background: var(--nc-clock-bg);
|
||||
border: 1px solid var(--nc-border);
|
||||
color: var(--nc-text);
|
||||
font-family: var(--nc-mono);
|
||||
font-size: 13px;
|
||||
padding: 9px 12px;
|
||||
letter-spacing: 0.04em;
|
||||
outline: none;
|
||||
transition: border-color 0.15s;
|
||||
}
|
||||
|
||||
.uci-input:focus { border-color: var(--nc-neon-soft); }
|
||||
.uci-input::placeholder { color: var(--nc-text-dim); }
|
||||
|
||||
.uci-hint { margin: 0; font-size: 11px; color: var(--nc-text-dim); line-height: 1.4; }
|
||||
|
||||
/* ============================================================
|
||||
BOARD DESIGN SEGMENTED CONTROL
|
||||
============================================================ */
|
||||
.seg {
|
||||
display: flex;
|
||||
border: 1px solid var(--nc-border);
|
||||
padding: 2px;
|
||||
background: var(--nc-seg-bg);
|
||||
}
|
||||
|
||||
.seg-btn {
|
||||
flex: 1;
|
||||
background: transparent;
|
||||
border: none;
|
||||
color: var(--nc-text-muted);
|
||||
padding: 7px 10px;
|
||||
font-size: 11px;
|
||||
font-family: var(--nc-sans);
|
||||
letter-spacing: 0.08em;
|
||||
cursor: pointer;
|
||||
transition: background 0.15s, color 0.15s;
|
||||
}
|
||||
|
||||
.seg-btn.active { background: var(--nc-neon); color: #fff; font-weight: 700; }
|
||||
|
||||
/* ============================================================
|
||||
TOAST
|
||||
============================================================ */
|
||||
.toast {
|
||||
position: fixed;
|
||||
bottom: 24px;
|
||||
left: 50%;
|
||||
transform: translateX(-50%) translateY(20px);
|
||||
background: var(--nc-surface-solid);
|
||||
border: 1px solid var(--nc-neon-soft);
|
||||
color: var(--nc-text);
|
||||
padding: 10px 18px;
|
||||
font-size: 12px;
|
||||
font-family: var(--nc-mono);
|
||||
letter-spacing: 0.08em;
|
||||
z-index: 500;
|
||||
opacity: 0;
|
||||
transition: opacity 0.2s, transform 0.2s;
|
||||
pointer-events: none;
|
||||
box-shadow: 0 8px 24px rgba(0, 0, 0, 0.4);
|
||||
}
|
||||
|
||||
.toast.show { opacity: 1; transform: translateX(-50%) translateY(0); }
|
||||
|
||||
/* ============================================================
|
||||
RESPONSIVE
|
||||
============================================================ */
|
||||
@media (max-width: 1100px) {
|
||||
.layout { grid-template-columns: 1fr; }
|
||||
.board-col { max-width: 560px; margin: 0 auto; }
|
||||
}
|
||||
|
||||
@media (max-width: 640px) {
|
||||
.page { padding: 16px 16px 48px; }
|
||||
.game-header { flex-direction: column; align-items: flex-start; gap: 12px; }
|
||||
.game-title h1 { font-size: 20px; }
|
||||
}
|
||||
|
||||
@@ -1,135 +1,206 @@
|
||||
<main class="game-shell" [class.theme-dark]="isDarkMode">
|
||||
<app-promotion-dialog [isOpen]="facade.isPromotionDialogOpen" (promotionSelected)="facade.onPromotionSelected($event)"
|
||||
(closed)="facade.onPromotionClosed()" />
|
||||
<app-promotion-dialog
|
||||
[isOpen]="facade.isPromotionDialogOpen"
|
||||
(promotionSelected)="facade.onPromotionSelected($event)"
|
||||
(closed)="facade.onPromotionClosed()" />
|
||||
|
||||
<section class="game-card">
|
||||
<header class="mb-3">
|
||||
<a routerLink="/" class="back-link">Back</a>
|
||||
<h1 class="mb-2">1 vs 1 Game</h1>
|
||||
<p class="meta mb-0">Game ID: <strong>{{ facade.gameId }}</strong></p>
|
||||
</header>
|
||||
<div class="game-shell">
|
||||
<div class="page">
|
||||
|
||||
@if (facade.loading) {
|
||||
<p>Loading game state...</p>
|
||||
} @else if (facade.state) {
|
||||
@if (facade.isGameFinished && facade.gameCompletionMessage) {
|
||||
<div class="game-completion-alert alert alert-success mb-3">
|
||||
<h2 class="completion-title">{{ facade.gameCompletionMessage }}</h2>
|
||||
<p class="completion-subtitle mb-0">
|
||||
<a routerLink="/" class="completion-link">Start a new game</a>
|
||||
</p>
|
||||
</div>
|
||||
}
|
||||
@if (facade.isGameFinished && facade.gameCompletionMessage) {
|
||||
<div class="game-completion-alert alert alert-success mb-3">
|
||||
<h2 class="completion-title">{{ facade.gameCompletionMessage }}</h2>
|
||||
<p class="completion-subtitle mb-0">
|
||||
<a routerLink="/" class="completion-link">Start a new game</a>
|
||||
</p>
|
||||
</div>
|
||||
}
|
||||
<div class="container-fluid">
|
||||
<div class="row g-3">
|
||||
<!-- Left Sidebar - Dummy Timers -->
|
||||
<div class="col-lg-3 col-md-6 col-12 order-lg-1 order-2">
|
||||
<section class="timer-card">
|
||||
<h2>Timers</h2>
|
||||
<div class="player-timer" [class.active-timer]="facade.state.turn === 'white'">
|
||||
<p class="timer-label">White</p>
|
||||
<p class="timer-value">{{ formatTimer(whiteTimerSeconds) }}</p>
|
||||
</div>
|
||||
<div class="player-timer" [class.active-timer]="facade.state.turn === 'black'">
|
||||
<p class="timer-label">Black</p>
|
||||
<p class="timer-value">{{ formatTimer(blackTimerSeconds) }}</p>
|
||||
</div>
|
||||
</section>
|
||||
</div>
|
||||
<!-- Breadcrumb -->
|
||||
<nav class="crumb" aria-label="Breadcrumb">
|
||||
<a routerLink="/" class="crumb-link">
|
||||
<svg width="11" height="11" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2.4" stroke-linecap="round" stroke-linejoin="round">
|
||||
<polyline points="15 18 9 12 15 6"/>
|
||||
</svg>
|
||||
Back to lobby
|
||||
</a>
|
||||
<span class="crumb-sep">/</span>
|
||||
<span class="crumb-current">1 vs 1 Game</span>
|
||||
</nav>
|
||||
|
||||
<!-- Center - Chess Board -->
|
||||
<div class="col-lg-6 col-md-12 col-12 order-lg-2 order-1">
|
||||
<section class="center-column d-flex flex-column h-100">
|
||||
<div class="board-section flex-grow-1 d-flex align-items-center justify-content-center">
|
||||
<app-chess-board [fen]="facade.state.fen" [selectedSquare]="facade.selectedSquare"
|
||||
[highlightedSquares]="facade.highlightedSquares" [boardTheme]="boardTheme"
|
||||
(squareSelected)="facade.onBoardSquareSelected($event)" />
|
||||
</div>
|
||||
|
||||
<section class="top-section">
|
||||
<section class="board-theme-card" aria-label="Board design chooser">
|
||||
<h3>Board Design</h3>
|
||||
<div class="board-theme-group" role="radiogroup" aria-label="Board design">
|
||||
<label class="board-theme-option">
|
||||
<input type="radio" name="boardTheme" [checked]="boardTheme === 'arabian'"
|
||||
(change)="setBoardTheme('arabian')" />
|
||||
<span>Arabian</span>
|
||||
</label>
|
||||
|
||||
<label class="board-theme-option">
|
||||
<input type="radio" name="boardTheme" [checked]="boardTheme === 'classic'"
|
||||
(change)="setBoardTheme('classic')" />
|
||||
<span>Classic</span>
|
||||
</label>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<app-input-card label="Play move (UCI)" placeholder="e2e4" buttonLabel="Send Move" inputType="input"
|
||||
[value]="facade.moveInput" cardClass="move-card" hintText="Click your piece to highlight legal targets."
|
||||
(valueChange)="facade.moveInput = $event" (buttonClick)="facade.submitMove()" />
|
||||
</section>
|
||||
</section>
|
||||
</div>
|
||||
|
||||
<!-- Right Sidebar - Export -->
|
||||
<div class="col-lg-3 col-md-6 col-12 order-lg-3 order-3">
|
||||
<section class="history-card">
|
||||
<h2>Move History</h2>
|
||||
|
||||
@if (facade.state.moves.length === 0) {
|
||||
<p class="history-empty">No moves yet.</p>
|
||||
} @else {
|
||||
<ol class="history-list">
|
||||
@for (move of facade.state.moves; track $index) {
|
||||
<li>
|
||||
<span class="history-number">{{ $index + 1 }}.</span>
|
||||
<span class="history-move">{{ move }}</span>
|
||||
</li>
|
||||
}
|
||||
</ol>
|
||||
}
|
||||
</section>
|
||||
|
||||
<section class="export-card">
|
||||
<h2>Export</h2>
|
||||
<div class="export-mode-group" role="radiogroup" aria-label="Export mode">
|
||||
<label class="export-mode-option">
|
||||
<input type="radio" name="exportType" [checked]="exportType === 'fen'"
|
||||
(change)="setExportType('fen')" />
|
||||
<span>FEN</span>
|
||||
</label>
|
||||
<label class="export-mode-option">
|
||||
<input type="radio" name="exportType" [checked]="exportType === 'pgn'"
|
||||
(change)="setExportType('pgn')" />
|
||||
<span>PGN</span>
|
||||
</label>
|
||||
</div>
|
||||
|
||||
<textarea class="export-text" [value]="exportValue"
|
||||
[placeholder]="exportType === 'fen' ? 'FEN will appear here' : 'PGN will appear here'" rows="8"
|
||||
readonly></textarea>
|
||||
|
||||
<button type="button" class="app-btn w-100" (click)="completeExport()">Done</button>
|
||||
|
||||
@if (exportNotice) {
|
||||
<p class="export-note">{{ exportNotice }}</p>
|
||||
}
|
||||
</section>
|
||||
<!-- Game header -->
|
||||
<header class="game-header">
|
||||
<div class="game-title">
|
||||
<h1>
|
||||
1 vs 1 Game
|
||||
@if (facade.game) {
|
||||
<span class="tag-rated">Live</span>
|
||||
}
|
||||
</h1>
|
||||
<div class="game-meta-strip">
|
||||
<span class="game-id">
|
||||
ID <strong>{{ facade.gameId }}</strong>
|
||||
<button class="copy-btn" type="button" title="Copy game ID" (click)="copyGameId()">
|
||||
<svg width="13" height="13" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="1.7" stroke-linecap="round" stroke-linejoin="round">
|
||||
<rect x="9" y="9" width="13" height="13" rx="2"/>
|
||||
<path d="M5 15H4a2 2 0 0 1-2-2V4a2 2 0 0 1 2-2h9a2 2 0 0 1 2 2v1"/>
|
||||
</svg>
|
||||
</button>
|
||||
</span>
|
||||
@if (facade.state) {
|
||||
<span class="meta-dot"></span>
|
||||
<span>Move {{ moveNumber }}</span>
|
||||
}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="header-actions">
|
||||
<button class="btn-ghost" type="button" (click)="flipBoard()">
|
||||
<svg width="14" height="14" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="1.7" stroke-linecap="round" stroke-linejoin="round">
|
||||
<polyline points="17 1 21 5 17 9"/>
|
||||
<path d="M3 11V9a4 4 0 0 1 4-4h14"/>
|
||||
<polyline points="7 23 3 19 7 15"/>
|
||||
<path d="M21 13v2a4 4 0 0 1-4 4H3"/>
|
||||
</svg>
|
||||
Flip
|
||||
</button>
|
||||
<button class="btn" type="button" (click)="copyUrl()">Share</button>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
<!-- Loading / error states -->
|
||||
@if (facade.loading) {
|
||||
<div class="state-message">
|
||||
<span class="status-pulse"></span>
|
||||
Loading game…
|
||||
</div>
|
||||
} @else if (facade.state) {
|
||||
@if (facade.errorMessage) {
|
||||
<div class="state-message state-error">{{ facade.errorMessage }}</div>
|
||||
}
|
||||
|
||||
<!-- Game completed banner -->
|
||||
@if (facade.isGameFinished && facade.gameCompletionMessage) {
|
||||
<div class="completion-banner">
|
||||
<span class="completion-title">{{ facade.gameCompletionMessage }}</span>
|
||||
<a routerLink="/" class="completion-link">Start new game</a>
|
||||
</div>
|
||||
}
|
||||
|
||||
<!-- Main layout -->
|
||||
<div class="layout">
|
||||
|
||||
<!-- BOARD COLUMN -->
|
||||
<div class="board-col">
|
||||
|
||||
<!-- Opponent (top) -->
|
||||
<app-player-card
|
||||
[name]="blackPlayerName"
|
||||
[initial]="blackPlayerInitial"
|
||||
color="black"
|
||||
[isActive]="!flipped ? facade.state.turn === 'black' : facade.state.turn === 'white'"
|
||||
[clockDisplay]="!flipped ? blackClock : whiteClock"
|
||||
[isLowTime]="!flipped ? isLowTimeBlack : isLowTimeWhite" />
|
||||
|
||||
<!-- Status strip -->
|
||||
<div class="status-strip">
|
||||
<div class="status-left">
|
||||
<span class="status-pulse"></span>
|
||||
<span class="status-text" [innerHTML]="statusMessage"></span>
|
||||
</div>
|
||||
<span class="status-side">
|
||||
{{ facade.state.turn === 'white' ? 'WHITE' : 'BLACK' }} TO MOVE
|
||||
</span>
|
||||
</div>
|
||||
|
||||
<!-- Board -->
|
||||
<div class="board-wrap">
|
||||
<app-chess-board
|
||||
[fen]="facade.state.fen"
|
||||
[selectedSquare]="facade.selectedSquare"
|
||||
[highlightedSquares]="facade.highlightedSquares"
|
||||
[boardTheme]="boardTheme"
|
||||
(squareSelected)="facade.onBoardSquareSelected($event)" />
|
||||
</div>
|
||||
|
||||
<!-- Current player (bottom) -->
|
||||
<app-player-card
|
||||
[name]="whitePlayerName"
|
||||
[initial]="whitePlayerInitial"
|
||||
color="white"
|
||||
[isActive]="!flipped ? facade.state.turn === 'white' : facade.state.turn === 'black'"
|
||||
[clockDisplay]="!flipped ? whiteClock : blackClock"
|
||||
[isLowTime]="!flipped ? isLowTimeWhite : isLowTimeBlack" />
|
||||
|
||||
<!-- Board action buttons -->
|
||||
<app-board-actions-bar
|
||||
[undoAvailable]="facade.state.undoAvailable"
|
||||
[isGameFinished]="facade.isGameFinished"
|
||||
(takeback)="onTakeback()"
|
||||
(offerDraw)="onOfferDraw()"
|
||||
(resign)="onResign()" />
|
||||
|
||||
</div>
|
||||
|
||||
<!-- SIDE COLUMN -->
|
||||
<aside class="side">
|
||||
|
||||
<!-- Move history (collapsible) -->
|
||||
<details class="side-card" open>
|
||||
<summary class="side-card-summary">
|
||||
<span class="side-card-title">Move History</span>
|
||||
<span class="side-card-meta">{{ facade.state.moves.length }} plies</span>
|
||||
<svg class="chev" width="12" height="12" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round">
|
||||
<polyline points="6 9 12 15 18 9"/>
|
||||
</svg>
|
||||
</summary>
|
||||
<app-move-history
|
||||
[moves]="facade.state.moves"
|
||||
(navigate)="onMoveNavigate($event)" />
|
||||
</details>
|
||||
|
||||
<!-- Play move (collapsible) -->
|
||||
<details class="side-card" open>
|
||||
<summary class="side-card-summary">
|
||||
<span class="side-card-title">Play Move</span>
|
||||
<svg class="chev" width="12" height="12" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round">
|
||||
<polyline points="6 9 12 15 18 9"/>
|
||||
</svg>
|
||||
</summary>
|
||||
<div class="side-card-body">
|
||||
<div class="uci-row">
|
||||
<input
|
||||
id="uci-input"
|
||||
type="text"
|
||||
class="uci-input"
|
||||
placeholder="e.g. e2e4"
|
||||
autocomplete="off"
|
||||
[value]="facade.moveInput"
|
||||
(input)="facade.moveInput = $any($event.target).value"
|
||||
(keydown.enter)="facade.submitMove()" />
|
||||
<button class="btn btn-primary" type="button" (click)="facade.submitMove()">Send</button>
|
||||
</div>
|
||||
<p class="uci-hint">Click a piece on the board to see legal targets.</p>
|
||||
</div>
|
||||
</details>
|
||||
|
||||
<!-- Board design (collapsible) -->
|
||||
<details class="side-card">
|
||||
<summary class="side-card-summary">
|
||||
<span class="side-card-title">Board Design</span>
|
||||
<svg class="chev" width="12" height="12" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round">
|
||||
<polyline points="6 9 12 15 18 9"/>
|
||||
</svg>
|
||||
</summary>
|
||||
<div class="side-card-body">
|
||||
<div class="seg" role="tablist" aria-label="Board theme">
|
||||
<button class="seg-btn" [class.active]="boardTheme === 'arabian'" role="tab" (click)="setBoardTheme('arabian')">Arabian</button>
|
||||
<button class="seg-btn" [class.active]="boardTheme === 'classic'" role="tab" (click)="setBoardTheme('classic')">Classic</button>
|
||||
</div>
|
||||
</div>
|
||||
</details>
|
||||
|
||||
<!-- Export (collapsible) -->
|
||||
<app-export-panel [fen]="facade.state.fen" [pgn]="facade.state.pgn" />
|
||||
|
||||
</aside>
|
||||
</div>
|
||||
}
|
||||
|
||||
@if (facade.errorMessage) {
|
||||
<p class="alert alert-danger mt-3 mb-0">{{ facade.errorMessage }}</p>
|
||||
}
|
||||
</section>
|
||||
</main>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Toast notification -->
|
||||
@if (toastMessage) {
|
||||
<div class="toast show">{{ toastMessage }}</div>
|
||||
}
|
||||
|
||||
@@ -1,52 +1,115 @@
|
||||
import { CommonModule } from '@angular/common';
|
||||
import { Component, DestroyRef, OnDestroy, OnInit, inject } from '@angular/core';
|
||||
import { takeUntilDestroyed } from '@angular/core/rxjs-interop';
|
||||
import { FormsModule } from '@angular/forms';
|
||||
import { ActivatedRoute, RouterLink } from '@angular/router';
|
||||
import { BoardActionsBarComponent } from '../../components/board-actions-bar/board-actions-bar.component';
|
||||
import { ChessBoardComponent } from '../../components/chess-board/chess-board.component';
|
||||
import { InputCardComponent } from '../../components/input-card/input-card.component';
|
||||
import { ExportPanelComponent } from '../../components/export-panel/export-panel.component';
|
||||
import { MoveHistoryComponent, MoveNavDirection } from '../../components/move-history/move-history.component';
|
||||
import { PlayerCardComponent } from '../../components/player-card/player-card.component';
|
||||
import { PromotionDialogComponent } from '../../components/promotion-dialog/promotion-dialog.component';
|
||||
import { GameFacade } from './game.facade';
|
||||
|
||||
type TimerTurn = 'white' | 'black';
|
||||
type BoardTheme = 'arabian' | 'classic';
|
||||
|
||||
interface TimerSnapshot {
|
||||
whiteSeconds: number;
|
||||
blackSeconds: number;
|
||||
turn: TimerTurn;
|
||||
savedAt: number;
|
||||
}
|
||||
const LOW_TIME_THRESHOLD_MS = 60_000;
|
||||
const BOARD_THEME_KEY = 'nowchess.boardTheme';
|
||||
|
||||
@Component({
|
||||
selector: 'app-game',
|
||||
standalone: true,
|
||||
imports: [CommonModule, FormsModule, RouterLink, ChessBoardComponent, InputCardComponent, PromotionDialogComponent],
|
||||
imports: [
|
||||
RouterLink,
|
||||
ChessBoardComponent,
|
||||
PromotionDialogComponent,
|
||||
PlayerCardComponent,
|
||||
MoveHistoryComponent,
|
||||
ExportPanelComponent,
|
||||
BoardActionsBarComponent,
|
||||
],
|
||||
providers: [GameFacade],
|
||||
templateUrl: './game.component.html',
|
||||
styleUrl: './game.component.css'
|
||||
})
|
||||
export class GameComponent implements OnInit, OnDestroy {
|
||||
private static readonly TIMER_START_SECONDS = 10 * 60;
|
||||
private static readonly BOARD_THEME_STORAGE_KEY = 'nowchess.boardTheme';
|
||||
private readonly route = inject(ActivatedRoute);
|
||||
private readonly destroyRef = inject(DestroyRef);
|
||||
readonly facade = inject(GameFacade);
|
||||
whiteTimerSeconds = GameComponent.TIMER_START_SECONDS;
|
||||
blackTimerSeconds = GameComponent.TIMER_START_SECONDS;
|
||||
exportType: 'fen' | 'pgn' = 'fen';
|
||||
boardTheme: BoardTheme = 'arabian';
|
||||
isDarkMode = false;
|
||||
exportValue = '';
|
||||
exportNotice = '';
|
||||
private timerIntervalId: number | null = null;
|
||||
private activeGameId = '';
|
||||
|
||||
whiteTimerMs: number | null = null;
|
||||
blackTimerMs: number | null = null;
|
||||
boardTheme: BoardTheme = 'arabian';
|
||||
flipped = false;
|
||||
toastMessage = '';
|
||||
|
||||
private timerIntervalId: number | null = null;
|
||||
private toastTimer: ReturnType<typeof setTimeout> | null = null;
|
||||
|
||||
// ── Player display ──────────────────────────────────────────
|
||||
get whitePlayerName(): string {
|
||||
return this.facade.game?.white.displayName ?? 'White';
|
||||
}
|
||||
|
||||
get blackPlayerName(): string {
|
||||
return this.facade.game?.black.displayName ?? 'Black';
|
||||
}
|
||||
|
||||
get whitePlayerInitial(): string {
|
||||
return this.whitePlayerName.charAt(0).toUpperCase();
|
||||
}
|
||||
|
||||
get blackPlayerInitial(): string {
|
||||
return this.blackPlayerName.charAt(0).toUpperCase();
|
||||
}
|
||||
|
||||
// ── Clocks ──────────────────────────────────────────────────
|
||||
get whiteClock(): string {
|
||||
return this.formatTimer(this.whiteTimerMs);
|
||||
}
|
||||
|
||||
get blackClock(): string {
|
||||
return this.formatTimer(this.blackTimerMs);
|
||||
}
|
||||
|
||||
get isLowTimeWhite(): boolean {
|
||||
return this.whiteTimerMs !== null && this.whiteTimerMs < LOW_TIME_THRESHOLD_MS;
|
||||
}
|
||||
|
||||
get isLowTimeBlack(): boolean {
|
||||
return this.blackTimerMs !== null && this.blackTimerMs < LOW_TIME_THRESHOLD_MS;
|
||||
}
|
||||
|
||||
// ── Status message ───────────────────────────────────────────
|
||||
get statusMessage(): string {
|
||||
const state = this.facade.state;
|
||||
if (!state) return '';
|
||||
|
||||
if (state.status === 'check') {
|
||||
const who = state.turn === 'white' ? 'White' : 'Black';
|
||||
return `<b>${who}</b> is in check`;
|
||||
}
|
||||
|
||||
if (state.status === 'drawOffered') {
|
||||
return 'Draw offer pending';
|
||||
}
|
||||
|
||||
const last = state.moves.length > 0 ? state.moves[state.moves.length - 1] : null;
|
||||
if (last) {
|
||||
const mover = state.turn === 'white' ? this.blackPlayerName : this.whitePlayerName;
|
||||
return `${mover} played <b>${last}</b>`;
|
||||
}
|
||||
|
||||
return 'Game started';
|
||||
}
|
||||
|
||||
// ── Move number ──────────────────────────────────────────────
|
||||
get moveNumber(): number {
|
||||
return Math.ceil((this.facade.state?.moves.length ?? 0) / 2);
|
||||
}
|
||||
|
||||
// ── Lifecycle ────────────────────────────────────────────────
|
||||
ngOnInit(): void {
|
||||
this.applyIncomingTheme();
|
||||
this.syncThemeFromDocument();
|
||||
this.boardTheme = this.resolveStoredBoardTheme();
|
||||
this.startDummyTimers();
|
||||
this.startClock();
|
||||
|
||||
this.route.paramMap.pipe(takeUntilDestroyed(this.destroyRef)).subscribe((paramMap) => {
|
||||
const id = paramMap.get('gameId');
|
||||
@@ -55,11 +118,7 @@ export class GameComponent implements OnInit, OnDestroy {
|
||||
this.facade.loading = false;
|
||||
return;
|
||||
}
|
||||
|
||||
this.activeGameId = id;
|
||||
this.restoreTimers(id);
|
||||
this.facade.setGameId(id);
|
||||
this.syncExportValue();
|
||||
});
|
||||
}
|
||||
|
||||
@@ -67,192 +126,91 @@ export class GameComponent implements OnInit, OnDestroy {
|
||||
if (this.timerIntervalId !== null) {
|
||||
window.clearInterval(this.timerIntervalId);
|
||||
}
|
||||
|
||||
this.persistTimers(this.resolveCurrentTurn());
|
||||
}
|
||||
|
||||
private syncThemeFromDocument(): void {
|
||||
this.isDarkMode = document.documentElement.getAttribute('data-theme') === 'dark';
|
||||
}
|
||||
|
||||
private applyIncomingTheme(): void {
|
||||
const incomingTheme = window.history.state?.theme;
|
||||
if (incomingTheme === 'dark') {
|
||||
document.documentElement.setAttribute('data-theme', 'dark');
|
||||
localStorage.setItem('theme', 'dark');
|
||||
return;
|
||||
}
|
||||
|
||||
if (incomingTheme === 'light') {
|
||||
document.documentElement.removeAttribute('data-theme');
|
||||
localStorage.removeItem('theme');
|
||||
}
|
||||
}
|
||||
|
||||
setExportType(type: 'fen' | 'pgn'): void {
|
||||
this.exportType = type;
|
||||
this.exportNotice = '';
|
||||
this.syncExportValue();
|
||||
}
|
||||
|
||||
// ── Board theme ──────────────────────────────────────────────
|
||||
setBoardTheme(theme: BoardTheme): void {
|
||||
this.boardTheme = theme;
|
||||
localStorage.setItem(GameComponent.BOARD_THEME_STORAGE_KEY, theme);
|
||||
localStorage.setItem(BOARD_THEME_KEY, theme);
|
||||
}
|
||||
|
||||
completeExport(): void {
|
||||
this.syncExportValue();
|
||||
if (!this.exportValue.trim()) {
|
||||
this.exportNotice = 'Nothing to export yet.';
|
||||
return;
|
||||
}
|
||||
|
||||
if (!navigator.clipboard?.writeText) {
|
||||
this.exportNotice = 'Export is ready in the text box.';
|
||||
return;
|
||||
}
|
||||
|
||||
void navigator.clipboard
|
||||
.writeText(this.exportValue)
|
||||
.then(() => {
|
||||
this.exportNotice = 'Copied to clipboard.';
|
||||
})
|
||||
.catch(() => {
|
||||
this.exportNotice = 'Export is ready in the text box.';
|
||||
});
|
||||
// ── Board flip ───────────────────────────────────────────────
|
||||
flipBoard(): void {
|
||||
this.flipped = !this.flipped;
|
||||
}
|
||||
|
||||
formatTimer(totalSeconds: number): string {
|
||||
const safeSeconds = Math.max(0, totalSeconds);
|
||||
const minutes = Math.floor(safeSeconds / 60)
|
||||
.toString()
|
||||
.padStart(2, '0');
|
||||
const seconds = (safeSeconds % 60).toString().padStart(2, '0');
|
||||
// ── Copy helpers ─────────────────────────────────────────────
|
||||
copyGameId(): void {
|
||||
void navigator.clipboard?.writeText(this.facade.gameId).then(() => this.showToast('Game ID copied'));
|
||||
}
|
||||
|
||||
copyUrl(): void {
|
||||
void navigator.clipboard?.writeText(window.location.href).then(() => this.showToast('Link copied'));
|
||||
}
|
||||
|
||||
// ── Board actions ─────────────────────────────────────────────
|
||||
onTakeback(): void {
|
||||
this.showToast('Takeback requested');
|
||||
}
|
||||
|
||||
onOfferDraw(): void {
|
||||
this.showToast('Draw offered');
|
||||
}
|
||||
|
||||
onResign(): void {
|
||||
this.showToast('Resigned');
|
||||
}
|
||||
|
||||
// ── Move history navigation ───────────────────────────────────
|
||||
onMoveNavigate(_direction: MoveNavDirection): void {
|
||||
// Visual-only for now; board always reflects live position.
|
||||
}
|
||||
|
||||
// ── Timer helpers ─────────────────────────────────────────────
|
||||
private formatTimer(ms: number | null): string {
|
||||
if (ms === null) return '--:--';
|
||||
if (ms < 0) return '—';
|
||||
const totalSeconds = Math.floor(ms / 1000);
|
||||
const minutes = Math.floor(totalSeconds / 60).toString().padStart(2, '0');
|
||||
const seconds = (totalSeconds % 60).toString().padStart(2, '0');
|
||||
return `${minutes}:${seconds}`;
|
||||
}
|
||||
|
||||
private startDummyTimers(): void {
|
||||
if (this.timerIntervalId !== null) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.timerIntervalId = window.setInterval(() => {
|
||||
this.tickDummyTimers();
|
||||
this.syncExportValue();
|
||||
}, 1000);
|
||||
// ── Private ───────────────────────────────────────────────────
|
||||
private startClock(): void {
|
||||
if (this.timerIntervalId !== null) return;
|
||||
this.timerIntervalId = window.setInterval(() => this.tickClock(), 200);
|
||||
}
|
||||
|
||||
private tickDummyTimers(): void {
|
||||
private tickClock(): void {
|
||||
const state = this.facade.state;
|
||||
if (!state || this.facade.loading || this.facade.isGameFinished) {
|
||||
const clock = state?.clock;
|
||||
if (!clock || this.facade.isGameFinished) {
|
||||
this.whiteTimerMs = null;
|
||||
this.blackTimerMs = null;
|
||||
return;
|
||||
}
|
||||
|
||||
if (state.turn === 'white') {
|
||||
this.whiteTimerSeconds = Math.max(0, this.whiteTimerSeconds - 1);
|
||||
this.persistTimers('white');
|
||||
return;
|
||||
}
|
||||
|
||||
this.blackTimerSeconds = Math.max(0, this.blackTimerSeconds - 1);
|
||||
this.persistTimers('black');
|
||||
const elapsed = Math.max(0, Date.now() - this.facade.clockSyncedAt);
|
||||
const activeIsWhite = state!.turn === 'white';
|
||||
this.whiteTimerMs = clock.whiteRemainingMs < 0
|
||||
? -1
|
||||
: Math.max(0, clock.whiteRemainingMs - (activeIsWhite ? elapsed : 0));
|
||||
this.blackTimerMs = clock.blackRemainingMs < 0
|
||||
? -1
|
||||
: Math.max(0, clock.blackRemainingMs - (!activeIsWhite ? elapsed : 0));
|
||||
}
|
||||
|
||||
private syncExportValue(): void {
|
||||
const state = this.facade.state;
|
||||
if (!state) {
|
||||
this.exportValue = '';
|
||||
return;
|
||||
}
|
||||
|
||||
this.exportValue = this.exportType === 'fen' ? state.fen : state.pgn;
|
||||
}
|
||||
|
||||
private restoreTimers(gameId: string): void {
|
||||
const fallbackTurn = this.resolveCurrentTurn();
|
||||
const rawSnapshot = localStorage.getItem(this.getTimerStorageKey(gameId));
|
||||
if (!rawSnapshot) {
|
||||
this.resetTimers();
|
||||
this.persistTimers(fallbackTurn);
|
||||
return;
|
||||
}
|
||||
|
||||
const snapshot = this.parseSnapshot(rawSnapshot);
|
||||
if (!snapshot) {
|
||||
this.resetTimers();
|
||||
this.persistTimers(fallbackTurn);
|
||||
return;
|
||||
}
|
||||
|
||||
this.applySnapshot(snapshot);
|
||||
this.persistTimers(snapshot.turn);
|
||||
}
|
||||
|
||||
private parseSnapshot(rawSnapshot: string): TimerSnapshot | null {
|
||||
try {
|
||||
const parsed = JSON.parse(rawSnapshot) as Partial<TimerSnapshot>;
|
||||
if (
|
||||
typeof parsed.whiteSeconds !== 'number' ||
|
||||
typeof parsed.blackSeconds !== 'number' ||
|
||||
(parsed.turn !== 'white' && parsed.turn !== 'black') ||
|
||||
typeof parsed.savedAt !== 'number'
|
||||
) {
|
||||
return null;
|
||||
}
|
||||
|
||||
return {
|
||||
whiteSeconds: Math.max(0, Math.floor(parsed.whiteSeconds)),
|
||||
blackSeconds: Math.max(0, Math.floor(parsed.blackSeconds)),
|
||||
turn: parsed.turn,
|
||||
savedAt: parsed.savedAt
|
||||
};
|
||||
} catch {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
private applySnapshot(snapshot: TimerSnapshot): void {
|
||||
const elapsedSeconds = Math.max(0, Math.floor((Date.now() - snapshot.savedAt) / 1000));
|
||||
this.whiteTimerSeconds = snapshot.whiteSeconds;
|
||||
this.blackTimerSeconds = snapshot.blackSeconds;
|
||||
|
||||
if (snapshot.turn === 'white') {
|
||||
this.whiteTimerSeconds = Math.max(0, this.whiteTimerSeconds - elapsedSeconds);
|
||||
return;
|
||||
}
|
||||
|
||||
this.blackTimerSeconds = Math.max(0, this.blackTimerSeconds - elapsedSeconds);
|
||||
}
|
||||
|
||||
private persistTimers(turn: TimerTurn): void {
|
||||
if (!this.activeGameId) {
|
||||
return;
|
||||
}
|
||||
|
||||
const snapshot: TimerSnapshot = {
|
||||
whiteSeconds: this.whiteTimerSeconds,
|
||||
blackSeconds: this.blackTimerSeconds,
|
||||
turn,
|
||||
savedAt: Date.now()
|
||||
};
|
||||
localStorage.setItem(this.getTimerStorageKey(this.activeGameId), JSON.stringify(snapshot));
|
||||
}
|
||||
|
||||
private resolveCurrentTurn(): TimerTurn {
|
||||
return this.facade.state?.turn ?? 'white';
|
||||
}
|
||||
|
||||
private resetTimers(): void {
|
||||
this.whiteTimerSeconds = GameComponent.TIMER_START_SECONDS;
|
||||
this.blackTimerSeconds = GameComponent.TIMER_START_SECONDS;
|
||||
}
|
||||
|
||||
private getTimerStorageKey(gameId: string): string {
|
||||
return `nowchess.timer.${gameId}`;
|
||||
private showToast(msg: string): void {
|
||||
this.toastMessage = msg;
|
||||
if (this.toastTimer !== null) clearTimeout(this.toastTimer);
|
||||
this.toastTimer = setTimeout(() => {
|
||||
this.toastMessage = '';
|
||||
}, 1800);
|
||||
}
|
||||
|
||||
private resolveStoredBoardTheme(): BoardTheme {
|
||||
const stored = localStorage.getItem(GameComponent.BOARD_THEME_STORAGE_KEY);
|
||||
const stored = localStorage.getItem(BOARD_THEME_KEY);
|
||||
return stored === 'classic' ? 'classic' : 'arabian';
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,11 +8,13 @@ import { GameCompletionService } from '../../services/game-completion.service';
|
||||
import { GameImportService } from '../../services/game-import.service';
|
||||
import { BoardSelectionService, BoardSelection } from '../../services/board-selection.service';
|
||||
import { GameStreamService } from '../../services/game-stream.service';
|
||||
import { GameHistoryService } from '../../services/game-history.service';
|
||||
|
||||
@Injectable()
|
||||
export class GameFacade implements OnDestroy {
|
||||
gameId = '';
|
||||
game: GameFull | null = null;
|
||||
clockSyncedAt = 0;
|
||||
errorMessage = '';
|
||||
moveInput = '';
|
||||
fenInput = '';
|
||||
@@ -36,6 +38,7 @@ export class GameFacade implements OnDestroy {
|
||||
private readonly importService = inject(GameImportService);
|
||||
private readonly boardSelectionService = inject(BoardSelectionService);
|
||||
private readonly streamService = inject(GameStreamService);
|
||||
private readonly gameHistory = inject(GameHistoryService);
|
||||
|
||||
get state(): GameState | null {
|
||||
return this.game?.state ?? null;
|
||||
@@ -119,6 +122,7 @@ export class GameFacade implements OnDestroy {
|
||||
next: (state) => {
|
||||
if (this.game) {
|
||||
this.game = { ...this.game, state };
|
||||
this.clockSyncedAt = Date.now();
|
||||
this.updateGameCompletion();
|
||||
}
|
||||
this.moveInput = '';
|
||||
@@ -207,8 +211,10 @@ export class GameFacade implements OnDestroy {
|
||||
.subscribe({
|
||||
next: (game) => {
|
||||
this.game = game;
|
||||
this.clockSyncedAt = Date.now();
|
||||
this.loading = false;
|
||||
this.updateGameCompletion();
|
||||
this.gameHistory.recordGame(this.gameId);
|
||||
this.startStreaming();
|
||||
this.tryMakeBotMove();
|
||||
},
|
||||
@@ -223,15 +229,14 @@ export class GameFacade implements OnDestroy {
|
||||
this.streamService.startStreaming(
|
||||
this.gameId,
|
||||
(event) => this.applyStreamEvent(event),
|
||||
() => {
|
||||
this.errorMessage = 'Live stream disconnected. Falling back to polling.';
|
||||
}
|
||||
() => { /* polling fallback — not an error */ }
|
||||
);
|
||||
}
|
||||
|
||||
private applyStreamEvent(event: GameStreamEvent): void {
|
||||
if (event.type === 'gameFull') {
|
||||
this.game = event.game;
|
||||
this.clockSyncedAt = Date.now();
|
||||
this.boardSelection = this.boardSelectionService.clearSelection();
|
||||
this.updateGameCompletion();
|
||||
this.tryMakeBotMove();
|
||||
@@ -241,6 +246,7 @@ export class GameFacade implements OnDestroy {
|
||||
if (event.type === 'gameState' && this.game) {
|
||||
const moveCountBefore = this.game.state.moves.length;
|
||||
this.game = { ...this.game, state: event.state };
|
||||
this.clockSyncedAt = Date.now();
|
||||
this.updateGameCompletion();
|
||||
if (event.state.moves.length !== moveCountBefore) {
|
||||
this.boardSelection = this.boardSelectionService.clearSelection();
|
||||
|
||||
Reference in New Issue
Block a user