style: changed colors etc
This commit is contained in:
@@ -1,11 +1,27 @@
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import { CommonModule } from '@angular/common';
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import { Component } from '@angular/core';
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import { Component, OnDestroy, OnInit } from '@angular/core';
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import { FormsModule } from '@angular/forms';
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import { Router } from '@angular/router';
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import { finalize } from 'rxjs';
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import { getErrorMessage } from '../../core/http/error-message.util';
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import { GameApiService } from '../../services/game-api.service';
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type Difficulty = 'easy' | 'medium' | 'hard';
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type ImportMode = 'fen' | 'pgn';
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interface Star {
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style: Record<string, string>;
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}
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interface BackgroundBuilding {
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style: Record<string, string>;
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}
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interface WindowCell {
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state: 'off' | 'lc' | 'lw';
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style: Record<string, string>;
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}
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@Component({
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selector: 'app-welcome',
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standalone: true,
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@@ -13,18 +29,30 @@ import { GameApiService } from '../../services/game-api.service';
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templateUrl: './welcome.component.html',
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styleUrls: ['./welcome.component.css']
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})
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export class WelcomeComponent {
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export class WelcomeComponent implements OnInit, OnDestroy {
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creating = false;
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errorMessage = '';
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showDifficultySelector = false;
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showJoinGameForm = false;
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showImportGameForm = false;
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gameIdInput = '';
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joiningGame = false;
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importing = false;
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importMode: 'fen' | 'pgn' = 'fen';
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errorMessage = '';
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showDifficultyDialog = false;
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showOptionsDialog = false;
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showJoinDialog = false;
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showImportDialog = false;
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gameIdInput = '';
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importMode: ImportMode = 'fen';
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importText = '';
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isSunsetMode = false;
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modeBadge = 'NIGHT MODE';
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stars: Star[] = [];
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bgBuildings: BackgroundBuilding[] = [];
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windows: Record<string, WindowCell[]> = {};
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private flickerIntervalId: ReturnType<typeof setInterval> | undefined;
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constructor(
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private readonly router: Router,
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private readonly gameApi: GameApiService
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@@ -32,11 +60,83 @@ export class WelcomeComponent {
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this.initTheme();
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}
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private initTheme(): void {
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const savedTheme = localStorage.getItem('theme');
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if (savedTheme === 'dark') {
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ngOnInit(): void {
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this.generateStars(220);
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this.generateBackgroundBuildings();
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this.generateWindowsForAllBuildings();
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this.startWindowFlicker();
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}
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ngOnDestroy(): void {
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this.stopWindowFlicker();
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}
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toggleTheme(): void {
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this.isSunsetMode = !this.isSunsetMode;
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this.modeBadge = this.isSunsetMode ? 'SUNSET MODE' : 'NIGHT MODE';
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if (!this.isSunsetMode) {
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document.documentElement.setAttribute('data-theme', 'dark');
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localStorage.setItem('theme', 'dark');
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return;
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}
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document.documentElement.removeAttribute('data-theme');
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localStorage.removeItem('theme');
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}
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openDifficultyDialog(): void {
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this.closeAllDialogs();
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this.showDifficultyDialog = true;
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}
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closeDifficultyDialog(): void {
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this.showDifficultyDialog = false;
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this.errorMessage = '';
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}
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openOptionsDialog(): void {
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this.closeAllDialogs();
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this.showOptionsDialog = true;
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}
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closeOptionsDialog(): void {
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this.showOptionsDialog = false;
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this.errorMessage = '';
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}
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openJoinDialog(): void {
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this.closeAllDialogs();
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this.showJoinDialog = true;
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}
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closeJoinDialog(): void {
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if (this.joiningGame) {
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return;
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}
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this.showJoinDialog = false;
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this.gameIdInput = '';
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this.errorMessage = '';
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}
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openImportDialog(): void {
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this.closeAllDialogs();
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this.showImportDialog = true;
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}
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closeImportDialog(): void {
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if (this.importing) {
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return;
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}
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this.showImportDialog = false;
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this.importText = '';
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this.importMode = 'fen';
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this.errorMessage = '';
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}
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setImportMode(mode: ImportMode): void {
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this.importMode = mode;
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this.errorMessage = '';
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}
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startOneVsOne(): void {
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@@ -52,7 +152,9 @@ export class WelcomeComponent {
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.pipe(finalize(() => (this.creating = false)))
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.subscribe({
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next: (game) => {
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void this.router.navigate(['/game', game.gameId]);
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void this.router.navigate(['/game', game.gameId], {
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state: { theme: this.isSunsetMode ? 'light' : 'dark' }
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});
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},
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error: (error) => {
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this.errorMessage = getErrorMessage(error, 'Unable to create a game.');
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@@ -60,21 +162,23 @@ export class WelcomeComponent {
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});
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}
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startVsBot(difficulty: 'easy' | 'medium' | 'hard'): void {
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startVsBot(difficulty: Difficulty): void {
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if (this.creating) {
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return;
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}
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this.errorMessage = '';
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this.creating = true;
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this.showDifficultySelector = false;
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this.showDifficultyDialog = false;
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this.gameApi
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.createGameVsBot(difficulty)
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.pipe(finalize(() => (this.creating = false)))
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.subscribe({
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next: (game) => {
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void this.router.navigate(['/game', game.gameId]);
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void this.router.navigate(['/game', game.gameId], {
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state: { theme: this.isSunsetMode ? 'light' : 'dark' }
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});
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},
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error: (error) => {
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this.errorMessage = getErrorMessage(error, 'Unable to create a game against bot.');
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@@ -82,39 +186,32 @@ export class WelcomeComponent {
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});
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}
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toggleDifficultySelector(): void {
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this.showDifficultySelector = !this.showDifficultySelector;
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this.showJoinGameForm = false;
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this.showImportGameForm = false;
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this.errorMessage = '';
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}
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toggleJoinGameForm(): void {
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this.showJoinGameForm = !this.showJoinGameForm;
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this.showDifficultySelector = false;
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this.showImportGameForm = false;
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this.errorMessage = '';
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this.gameIdInput = '';
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}
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toggleImportGameForm(): void {
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this.showImportGameForm = !this.showImportGameForm;
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this.showDifficultySelector = false;
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this.showJoinGameForm = false;
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this.errorMessage = '';
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if (!this.showImportGameForm) {
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this.importText = '';
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this.importMode = 'fen';
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submitJoinGame(): void {
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const gameId = this.gameIdInput.trim();
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if (this.joiningGame || !gameId) {
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return;
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}
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}
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setImportMode(mode: 'fen' | 'pgn'): void {
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this.importMode = mode;
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this.errorMessage = '';
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this.joiningGame = true;
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this.gameApi
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.getGame(gameId)
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.pipe(finalize(() => (this.joiningGame = false)))
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.subscribe({
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next: (game) => {
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this.closeJoinDialog();
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void this.router.navigate(['/game', game.gameId], {
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state: { theme: this.isSunsetMode ? 'light' : 'dark' }
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});
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},
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error: (error) => {
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this.errorMessage = getErrorMessage(error, 'Unable to find or join the game.');
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}
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});
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}
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submitImportedGame(): void {
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submitImportGame(): void {
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const trimmedImport = this.importText.trim();
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if (this.importing || !trimmedImport) {
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return;
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@@ -128,9 +225,10 @@ export class WelcomeComponent {
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importRequest.pipe(finalize(() => (this.importing = false))).subscribe({
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next: (game) => {
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this.importText = '';
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this.showImportGameForm = false;
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void this.router.navigate(['/game', game.gameId]);
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this.closeImportDialog();
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void this.router.navigate(['/game', game.gameId], {
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state: { theme: this.isSunsetMode ? 'light' : 'dark' }
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});
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},
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error: (error) => {
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const defaultMessage = this.importMode === 'fen' ? 'Unable to import FEN.' : 'Unable to import PGN.';
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@@ -139,47 +237,157 @@ export class WelcomeComponent {
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});
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}
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joinGame(): void {
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if (this.joiningGame || !this.gameIdInput.trim()) {
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private closeAllDialogs(): void {
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this.showDifficultyDialog = false;
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this.showOptionsDialog = false;
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this.showJoinDialog = false;
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this.showImportDialog = false;
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this.errorMessage = '';
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}
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private initTheme(): void {
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const savedTheme = localStorage.getItem('theme');
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this.isSunsetMode = savedTheme !== 'dark';
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this.modeBadge = this.isSunsetMode ? 'SUNSET MODE' : 'NIGHT MODE';
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if (!this.isSunsetMode) {
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document.documentElement.setAttribute('data-theme', 'dark');
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return;
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}
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this.errorMessage = '';
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this.joiningGame = true;
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document.documentElement.removeAttribute('data-theme');
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}
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this.gameApi
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.getGame(this.gameIdInput.trim())
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.pipe(finalize(() => (this.joiningGame = false)))
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.subscribe({
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next: (game) => {
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void this.router.navigate(['/game', game.gameId]);
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},
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error: (error) => {
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this.errorMessage = getErrorMessage(error, 'Unable to find or join the game.');
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private generateStars(count: number): void {
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this.stars = Array.from({ length: count }, () => {
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const size = Math.random() * 2 + 0.5;
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return {
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style: {
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width: `${size}px`,
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height: `${size}px`,
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left: `${Math.random() * 100}%`,
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top: `${Math.random() * 62}%`,
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'--d': `${(Math.random() * 3 + 1.5).toFixed(1)}s`,
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'--dl': `${-(Math.random() * 6).toFixed(1)}s`
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}
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});
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};
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});
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}
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clearJoinGameForm(): void {
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this.showJoinGameForm = false;
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this.gameIdInput = '';
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this.errorMessage = '';
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private generateBackgroundBuildings(): void {
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const specs = [
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{ l: '0%', w: '7%', h: '30vh' },
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{ l: '3%', w: '4%', h: '18vh' }, // New building
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{ l: '7%', w: '5%', h: '22vh' },
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{ l: '11%', w: '8%', h: '28vh' },
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{ l: '15%', w: '6%', h: '20vh' },
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{ l: '18.5%', w: '4%', h: '18vh' },
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{ l: '22.5%', w: '6%', h: '26vh' },
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{ l: '28%', w: '5%', h: '25vh' },
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{ l: '32%', w: '4%', h: '15vh' },
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{ l: '35.5%', w: '4.5%', h: '20vh' },
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{ l: '42%', w: '5%', h: '28vh' },
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{ l: '47%', w: '5%', h: '22vh' }, // New building
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{ l: '50%', w: '7%', h: '30vh' },
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{ l: '55%', w: '6%', h: '27vh' },
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{ l: '60.5%', w: '5%', h: '24vh' },
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{ l: '64.5%', w: '3.5%', h: '17vh' },
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{ l: '70%', w: '6%', h: '23vh' },
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{ l: '75%', w: '4%', h: '19vh' },
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{ l: '80.5%', w: '4%', h: '21vh' },
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{ l: '85.5%', w: '9%', h: '32vh' },
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{ l: '88%', w: '5%', h: '20vh' },
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{ l: '91%', w: '3%', h: '16vh' }, // New building
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{ l: '94%', w: '6%', h: '27vh' }
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];
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this.bgBuildings = specs.map((spec) => ({
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style: { left: spec.l, width: spec.w, height: spec.h }
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}));
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}
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toggleDarkMode(): void {
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const htmlElement = document.documentElement;
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const isDarkMode = htmlElement.getAttribute('data-theme') === 'dark';
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if (isDarkMode) {
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htmlElement.removeAttribute('data-theme');
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localStorage.removeItem('theme');
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} else {
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htmlElement.setAttribute('data-theme', 'dark');
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localStorage.setItem('theme', 'dark');
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private generateWindowsForAllBuildings(): void {
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this.windows = {
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wA1: this.generateWindows(3, 4, 0.6),
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wA2: this.generateWindows(4, 5, 0.55),
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wA3: this.generateWindows(5, 18, 0.5),
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wB1: this.generateWindows(4, 3, 0.6),
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wB2: this.generateWindows(5, 20, 0.55),
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wC1: this.generateWindows(5, 3, 0.7),
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wC2: this.generateWindows(6, 5, 0.65),
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wC3: this.generateWindows(7, 24, 0.6),
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wD1: this.generateWindows(6, 3, 0.6),
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wD2: this.generateWindows(6, 20, 0.5),
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wE1: this.generateWindows(3, 16, 0.45)
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};
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}
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private generateWindows(cols: number, rows: number, litRate: number): WindowCell[] {
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const total = cols * rows;
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return Array.from({ length: total }, () => this.createWindowCell(litRate));
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}
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private createWindowCell(litRate: number): WindowCell {
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const random = Math.random();
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let state: WindowCell['state'] = 'off';
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if (random < litRate * 0.58) {
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state = 'lc';
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} else if (random < litRate) {
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state = 'lw';
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}
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if (state === 'off') {
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return { state, style: {} };
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}
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const baseDuration = state === 'lc' ? 3 : 4;
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return {
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state,
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style: {
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'--wd': `${(Math.random() * 4 + baseDuration).toFixed(1)}s`,
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'--wdl': `${-(Math.random() * 8).toFixed(1)}s`
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}
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};
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}
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private startWindowFlicker(): void {
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this.flickerIntervalId = setInterval(() => {
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this.randomFlicker();
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}, 2800);
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}
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private stopWindowFlicker(): void {
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if (this.flickerIntervalId === undefined) {
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return;
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}
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clearInterval(this.flickerIntervalId);
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this.flickerIntervalId = undefined;
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}
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private randomFlicker(): void {
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const allWindows = Object.values(this.windows).flat();
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if (allWindows.length === 0) {
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return;
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}
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const pickCount = Math.floor(Math.random() * 6) + 1;
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for (let i = 0; i < pickCount; i += 1) {
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const target = allWindows[Math.floor(Math.random() * allWindows.length)];
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if (!target) {
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continue;
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}
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if (target.state === 'off') {
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const lit = Math.random() < 0.6 ? 'lc' : 'lw';
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target.state = lit;
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target.style = {
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'--wd': `${(Math.random() * 4 + (lit === 'lc' ? 3 : 4)).toFixed(1)}s`,
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'--wdl': `${-(Math.random() * 8).toFixed(1)}s`
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};
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} else {
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target.state = 'off';
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target.style = {};
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}
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}
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}
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isDarkMode(): boolean {
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return document.documentElement.getAttribute('data-theme') === 'dark';
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}
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}
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