diff --git a/src/app/components/chess-board/chess-board.component.css b/src/app/components/chess-board/chess-board.component.css
index a86b1b1..4eec498 100644
--- a/src/app/components/chess-board/chess-board.component.css
+++ b/src/app/components/chess-board/chess-board.component.css
@@ -27,6 +27,20 @@
cursor: pointer;
}
+.square[draggable='true'] {
+ cursor: grab;
+}
+
+.square.drag-source {
+ opacity: 0.65;
+ cursor: grabbing;
+}
+
+.square.drag-over {
+ outline: 3px dashed var(--color-primary);
+ outline-offset: -4px;
+}
+
.square.light {
background-image: url('/arabian-chess/sprites/board/board_square_white.png');
}
diff --git a/src/app/components/chess-board/chess-board.component.html b/src/app/components/chess-board/chess-board.component.html
index 7bc8e4a..3644300 100644
--- a/src/app/components/chess-board/chess-board.component.html
+++ b/src/app/components/chess-board/chess-board.component.html
@@ -8,10 +8,19 @@
[class.dark]="!square.isLight"
[class.selected]="isSelected(square)"
[class.highlighted]="isHighlighted(square)"
+ [class.drag-source]="isDraggingSource(square)"
+ [class.drag-over]="isDragOver(square)"
[attr.data-square]="square.coordinate"
(click)="onSquareClick(square)"
+ (dragover)="onSquareDragOver($event, square)"
+ (drop)="onSquareDrop($event, square)"
>
-
+
}
diff --git a/src/app/components/chess-board/chess-board.component.ts b/src/app/components/chess-board/chess-board.component.ts
index 179ad63..dc38701 100644
--- a/src/app/components/chess-board/chess-board.component.ts
+++ b/src/app/components/chess-board/chess-board.component.ts
@@ -22,6 +22,9 @@ export class ChessBoardComponent implements OnChanges {
squares: BoardSquare[] = [];
private highlightedSquareSet = new Set();
+ private draggingFromSquare: string | null = null;
+ private dragOverSquare: string | null = null;
+ private suppressNextClick = false;
ngOnChanges(changes: SimpleChanges): void {
if (changes['fen']) {
@@ -38,9 +41,61 @@ export class ChessBoardComponent implements OnChanges {
}
onSquareClick(square: BoardSquare): void {
+ if (this.suppressNextClick) {
+ this.suppressNextClick = false;
+ return;
+ }
+
this.squareSelected.emit(square.coordinate);
}
+ onPieceDragStart(event: DragEvent, square: BoardSquare): void {
+ if (!square.pieceCode) {
+ event.preventDefault();
+ return;
+ }
+
+ this.draggingFromSquare = square.coordinate;
+ if (event.dataTransfer) {
+ event.dataTransfer.setData('text/plain', square.coordinate);
+ event.dataTransfer.effectAllowed = 'move';
+ }
+ this.squareSelected.emit(square.coordinate);
+ }
+
+ onSquareDragOver(event: DragEvent, square: BoardSquare): void {
+ if (!this.draggingFromSquare) {
+ return;
+ }
+
+ event.preventDefault();
+ if (event.dataTransfer) {
+ event.dataTransfer.dropEffect = 'move';
+ }
+ this.dragOverSquare = square.coordinate === this.draggingFromSquare ? null : square.coordinate;
+ }
+
+ onSquareDrop(event: DragEvent, square: BoardSquare): void {
+ event.preventDefault();
+ if (!this.draggingFromSquare) {
+ return;
+ }
+
+ const fromSquare = this.draggingFromSquare;
+ this.clearDragState();
+
+ if (fromSquare === square.coordinate) {
+ return;
+ }
+
+ this.suppressNextClick = true;
+ this.squareSelected.emit(square.coordinate);
+ }
+
+ onSquareDragEnd(): void {
+ this.clearDragState();
+ }
+
isSelected(square: BoardSquare): boolean {
return this.selectedSquare === square.coordinate;
}
@@ -49,6 +104,14 @@ export class ChessBoardComponent implements OnChanges {
return this.highlightedSquareSet.has(square.coordinate);
}
+ isDraggingSource(square: BoardSquare): boolean {
+ return this.draggingFromSquare === square.coordinate;
+ }
+
+ isDragOver(square: BoardSquare): boolean {
+ return this.dragOverSquare === square.coordinate;
+ }
+
private buildSquares(fen: string): BoardSquare[] {
const placement = fen.split(' ')[0] ?? '';
const rows = placement.split('/');
@@ -87,4 +150,9 @@ export class ChessBoardComponent implements OnChanges {
pieceCode
};
}
+
+ private clearDragState(): void {
+ this.draggingFromSquare = null;
+ this.dragOverSquare = null;
+ }
}
diff --git a/src/app/components/chess-piece/chess-piece.component.css b/src/app/components/chess-piece/chess-piece.component.css
index 4a364f3..f876000 100644
--- a/src/app/components/chess-piece/chess-piece.component.css
+++ b/src/app/components/chess-piece/chess-piece.component.css
@@ -3,7 +3,15 @@
height: clamp(40px, 8cqh, 120px);
display: block;
object-fit: contain;
- pointer-events: none;
+ pointer-events: auto;
+}
+
+.piece[draggable='true'] {
+ cursor: grab;
+}
+
+.piece[draggable='true']:active {
+ cursor: grabbing;
}
@media (max-width: 991px) {
diff --git a/src/app/components/chess-piece/chess-piece.component.html b/src/app/components/chess-piece/chess-piece.component.html
index 42766a1..7d085f4 100644
--- a/src/app/components/chess-piece/chess-piece.component.html
+++ b/src/app/components/chess-piece/chess-piece.component.html
@@ -1,3 +1,10 @@
@if (pieceCode) {
-
+
}
diff --git a/src/app/components/chess-piece/chess-piece.component.ts b/src/app/components/chess-piece/chess-piece.component.ts
index 2804978..bdfb755 100644
--- a/src/app/components/chess-piece/chess-piece.component.ts
+++ b/src/app/components/chess-piece/chess-piece.component.ts
@@ -1,4 +1,4 @@
-import { Component, Input } from '@angular/core';
+import { Component, EventEmitter, Input, Output } from '@angular/core';
@Component({
selector: 'app-chess-piece',
@@ -8,6 +8,22 @@ import { Component, Input } from '@angular/core';
})
export class ChessPieceComponent {
@Input({ required: true }) pieceCode: string | null = null;
+ @Input() draggable = false;
+ @Output() pieceDragStart = new EventEmitter();
+ @Output() pieceDragEnd = new EventEmitter();
+
+ onDragStart(event: DragEvent): void {
+ if (!this.draggable) {
+ event.preventDefault();
+ return;
+ }
+
+ this.pieceDragStart.emit(event);
+ }
+
+ onDragEnd(): void {
+ this.pieceDragEnd.emit();
+ }
get spriteUrl(): string {
if (!this.pieceCode) {
diff --git a/src/app/pages/game/game.component.ts b/src/app/pages/game/game.component.ts
index a51e0cd..67e4e69 100644
--- a/src/app/pages/game/game.component.ts
+++ b/src/app/pages/game/game.component.ts
@@ -8,6 +8,15 @@ import { InputCardComponent } from '../../components/input-card/input-card.compo
import { PromotionDialogComponent } from '../../components/promotion-dialog/promotion-dialog.component';
import { GameFacade } from './game.facade';
+type TimerTurn = 'white' | 'black';
+
+interface TimerSnapshot {
+ whiteSeconds: number;
+ blackSeconds: number;
+ turn: TimerTurn;
+ savedAt: number;
+}
+
@Component({
selector: 'app-game',
standalone: true,
@@ -17,15 +26,17 @@ import { GameFacade } from './game.facade';
styleUrl: './game.component.css'
})
export class GameComponent implements OnInit, OnDestroy {
+ private static readonly TIMER_START_SECONDS = 10 * 60;
private readonly route = inject(ActivatedRoute);
private readonly destroyRef = inject(DestroyRef);
readonly facade = inject(GameFacade);
- whiteTimerSeconds = 10 * 60;
- blackTimerSeconds = 10 * 60;
+ whiteTimerSeconds = GameComponent.TIMER_START_SECONDS;
+ blackTimerSeconds = GameComponent.TIMER_START_SECONDS;
exportType: 'fen' | 'pgn' = 'fen';
exportValue = '';
exportNotice = '';
private timerIntervalId: number | null = null;
+ private activeGameId = '';
ngOnInit(): void {
this.startDummyTimers();
@@ -38,6 +49,8 @@ export class GameComponent implements OnInit, OnDestroy {
return;
}
+ this.activeGameId = id;
+ this.restoreTimers(id);
this.facade.setGameId(id);
this.syncExportValue();
});
@@ -47,6 +60,8 @@ export class GameComponent implements OnInit, OnDestroy {
if (this.timerIntervalId !== null) {
window.clearInterval(this.timerIntervalId);
}
+
+ this.persistTimers(this.resolveCurrentTurn());
}
setExportType(type: 'fen' | 'pgn'): void {
@@ -105,10 +120,12 @@ export class GameComponent implements OnInit, OnDestroy {
if (state.turn === 'white') {
this.whiteTimerSeconds = Math.max(0, this.whiteTimerSeconds - 1);
+ this.persistTimers('white');
return;
}
this.blackTimerSeconds = Math.max(0, this.blackTimerSeconds - 1);
+ this.persistTimers('black');
}
private syncExportValue(): void {
@@ -120,4 +137,87 @@ export class GameComponent implements OnInit, OnDestroy {
this.exportValue = this.exportType === 'fen' ? state.fen : state.pgn;
}
+
+ private restoreTimers(gameId: string): void {
+ const fallbackTurn = this.resolveCurrentTurn();
+ const rawSnapshot = localStorage.getItem(this.getTimerStorageKey(gameId));
+ if (!rawSnapshot) {
+ this.resetTimers();
+ this.persistTimers(fallbackTurn);
+ return;
+ }
+
+ const snapshot = this.parseSnapshot(rawSnapshot);
+ if (!snapshot) {
+ this.resetTimers();
+ this.persistTimers(fallbackTurn);
+ return;
+ }
+
+ this.applySnapshot(snapshot);
+ this.persistTimers(snapshot.turn);
+ }
+
+ private parseSnapshot(rawSnapshot: string): TimerSnapshot | null {
+ try {
+ const parsed = JSON.parse(rawSnapshot) as Partial;
+ if (
+ typeof parsed.whiteSeconds !== 'number' ||
+ typeof parsed.blackSeconds !== 'number' ||
+ (parsed.turn !== 'white' && parsed.turn !== 'black') ||
+ typeof parsed.savedAt !== 'number'
+ ) {
+ return null;
+ }
+
+ return {
+ whiteSeconds: Math.max(0, Math.floor(parsed.whiteSeconds)),
+ blackSeconds: Math.max(0, Math.floor(parsed.blackSeconds)),
+ turn: parsed.turn,
+ savedAt: parsed.savedAt
+ };
+ } catch {
+ return null;
+ }
+ }
+
+ private applySnapshot(snapshot: TimerSnapshot): void {
+ const elapsedSeconds = Math.max(0, Math.floor((Date.now() - snapshot.savedAt) / 1000));
+ this.whiteTimerSeconds = snapshot.whiteSeconds;
+ this.blackTimerSeconds = snapshot.blackSeconds;
+
+ if (snapshot.turn === 'white') {
+ this.whiteTimerSeconds = Math.max(0, this.whiteTimerSeconds - elapsedSeconds);
+ return;
+ }
+
+ this.blackTimerSeconds = Math.max(0, this.blackTimerSeconds - elapsedSeconds);
+ }
+
+ private persistTimers(turn: TimerTurn): void {
+ if (!this.activeGameId) {
+ return;
+ }
+
+ const snapshot: TimerSnapshot = {
+ whiteSeconds: this.whiteTimerSeconds,
+ blackSeconds: this.blackTimerSeconds,
+ turn,
+ savedAt: Date.now()
+ };
+ localStorage.setItem(this.getTimerStorageKey(this.activeGameId), JSON.stringify(snapshot));
+ }
+
+ private resolveCurrentTurn(): TimerTurn {
+ return this.facade.state?.turn ?? 'white';
+ }
+
+ private resetTimers(): void {
+ this.whiteTimerSeconds = GameComponent.TIMER_START_SECONDS;
+ this.blackTimerSeconds = GameComponent.TIMER_START_SECONDS;
+ }
+
+ private getTimerStorageKey(gameId: string): string {
+ return `nowchess.timer.${gameId}`;
+ }
}