feat: NCS-63 User account implementation (#2)

User Profile info, no game before login/register, menu bar

---------

Co-authored-by: Lala, Shahd <Shahd.Lala@sybit.de>
Co-authored-by: shahdlala66 <shahd.lala66@gmail.com>
Reviewed-on: #2
This commit was merged in pull request #2.
This commit is contained in:
2026-05-06 10:51:30 +02:00
parent 2de003e497
commit ff75c8ce2f
104 changed files with 4232 additions and 978 deletions
+216
View File
@@ -1,6 +1,16 @@
@import '../../button-template.css';
.game-shell {
min-height: 100dvh;
padding: clamp(var(--size-md), 2vw, var(--size-xl));
background: linear-gradient(180deg, var(--color-primary-light) 0%, var(--color-secondary-mint) 100%);
color: var(--color-text-primary);
}
:host-context(html[data-theme='dark']) .game-shell {
background:
radial-gradient(circle at top, rgba(185, 194, 218, 0.16) 0%, transparent 35%),
linear-gradient(180deg, #0f1f2e 0%, #17293d 52%, #0b1420 100%);
}
.game-card {
@@ -13,8 +23,14 @@
box-shadow: var(--shadow-md);
}
:host-context(html[data-theme='dark']) .game-shell .game-card {
background: rgba(26, 47, 71, 0.88);
box-shadow: 0 12px 28px rgba(0, 0, 0, 0.34);
}
header {
margin-bottom: var(--size-xl);
margin-bottom: var(--size-xl);
}
h1,
@@ -22,9 +38,13 @@ h2 {
color: var(--color-text-primary);
margin: 0 0 var(--size-md);
font-size: var(--heading-h1);
color: var(--color-text-primary);
margin: 0 0 var(--size-md);
font-size: var(--heading-h1);
}
.meta {
color: var(--color-text-primary);
color: var(--color-text-primary);
font-size: 0.95rem;
}
@@ -33,6 +53,8 @@ h2 {
display: inline-block;
margin-bottom: var(--size-sm);
color: var(--color-text-primary);
margin-bottom: var(--size-sm);
color: var(--color-text-primary);
text-decoration: none;
font-weight: 600;
}
@@ -48,6 +70,39 @@ h2 {
flex: 0 0 auto;
}
.board-theme-card {
background: var(--color-bg-card);
border: var(--border-width) solid var(--color-border);
border-radius: var(--border-radius-md);
padding: var(--size-md-padding);
display: grid;
gap: var(--size-sm);
}
.board-theme-card h3 {
margin: 0;
color: var(--color-text-primary);
font-size: 1rem;
}
.board-theme-group {
display: flex;
gap: var(--size-md);
flex-wrap: wrap;
}
.board-theme-option {
display: inline-flex;
align-items: center;
gap: var(--size-xs);
color: var(--color-text-primary);
font-weight: 600;
}
.board-theme-option input {
accent-color: var(--color-primary);
}
.move-card {
padding: var(--size-lg-padding);
}
@@ -62,6 +117,10 @@ h2 {
}
.board-section {
background: var(--color-bg-board);
border: var(--border-width) solid var(--color-border);
border-radius: var(--border-radius-md);
padding: clamp(var(--size-sm), 1vw, var(--size-lg));
background: var(--color-bg-board);
border: var(--border-width) solid var(--color-border);
border-radius: var(--border-radius-md);
@@ -70,6 +129,148 @@ h2 {
container-type: size;
}
:host-context(html[data-theme='dark']) .game-shell .board-section,
:host-context(html[data-theme='dark']) .game-shell .timer-card,
:host-context(html[data-theme='dark']) .game-shell .history-card,
:host-context(html[data-theme='dark']) .game-shell .export-card,
:host-context(html[data-theme='dark']) .game-shell .board-theme-card,
:host-context(html[data-theme='dark']) .game-shell .player-timer {
background: rgba(45, 74, 111, 0.72);
}
:host-context(html[data-theme='dark']) .game-shell .export-text {
background: rgba(26, 47, 71, 0.9);
}
:host-context(html[data-theme='dark']) .game-shell .game-completion-alert {
background: linear-gradient(135deg, rgba(74, 124, 124, 0.35) 0%, rgba(90, 111, 165, 0.35) 100%);
box-shadow: 0 10px 20px rgba(0, 0, 0, 0.25);
}
.timer-card,
.history-card,
.export-card {
background: var(--color-bg-card);
border: var(--border-width) solid var(--color-border);
border-radius: var(--border-radius-md);
padding: var(--size-lg-padding);
display: grid;
gap: var(--size-md);
}
.timer-card h2,
.history-card h2,
.export-card h2 {
margin: 0;
font-size: 1.1rem;
color: var(--color-text-primary);
}
.history-list {
margin: 0;
padding-left: 1.1rem;
display: grid;
gap: var(--size-xs);
max-height: 180px;
overflow: auto;
}
.history-list li {
color: var(--color-text-primary);
display: flex;
gap: var(--size-sm);
align-items: baseline;
}
.history-number {
font-weight: 700;
min-width: 1.8rem;
}
.history-move {
font-family: monospace;
}
.history-empty {
margin: 0;
color: var(--color-text-primary);
}
.player-timer {
background: var(--color-bg-input);
border: var(--border-width) solid var(--color-border);
border-radius: var(--border-radius-md);
padding: var(--size-md-padding);
}
.active-timer {
box-shadow: 0 0 0 3px rgba(185, 218, 209, 0.25);
}
.timer-label {
margin: 0;
color: var(--color-text-primary);
font-weight: 600;
}
.timer-value {
margin: var(--size-xs) 0 0;
color: var(--color-text-primary);
font-size: 1.35rem;
font-weight: 700;
}
.export-mode-group {
display: flex;
gap: var(--size-lg);
flex-wrap: wrap;
}
.export-mode-option {
display: inline-flex;
align-items: center;
gap: var(--size-sm);
color: var(--color-text-primary);
font-weight: 600;
}
.export-mode-option input {
accent-color: var(--color-primary);
}
.export-text {
width: 100%;
min-height: 140px;
border: var(--border-width) solid var(--color-border);
border-radius: var(--border-radius-md);
background: var(--color-bg-input);
color: var(--color-text-primary);
padding: var(--size-md-padding);
resize: vertical;
}
.export-button {
width: fit-content;
border: var(--button-border);
border-radius: var(--button-radius);
background: var(--color-bg-button);
color: var(--color-text-primary);
font-weight: 700;
padding: var(--button-padding);
cursor: pointer;
}
.export-button:hover {
background: var(--color-bg-button-hover);
color: var(--color-text-button-hover);
}
.export-note {
margin: 0;
color: var(--color-text-primary);
font-weight: 600;
}
.alert {
border-radius: var(--border-radius-sm);
border: var(--border-width) solid var(--color-border);
@@ -126,6 +327,7 @@ h2 {
@media (max-width: 991px) {
.game-card {
padding: clamp(var(--size-md), 1.5vw, var(--size-lg));
padding: clamp(var(--size-md), 1.5vw, var(--size-lg));
}
.board-section {
@@ -135,25 +337,30 @@ h2 {
h1,
h2 {
font-size: var(--heading-h1-tablet);
font-size: var(--heading-h1-tablet);
}
}
@media (max-width: 768px) {
.game-shell {
padding: clamp(var(--size-sm), 1.5vw, var(--size-lg));
padding: clamp(var(--size-sm), 1.5vw, var(--size-lg));
}
.game-card {
padding: clamp(var(--size-sm), 1vw, var(--size-md));
padding: clamp(var(--size-sm), 1vw, var(--size-md));
}
header {
margin-bottom: var(--size-lg);
margin-bottom: var(--size-lg);
}
h1,
h2 {
font-size: var(--heading-h1-mobile);
font-size: var(--heading-h1-mobile);
}
.meta {
@@ -163,6 +370,8 @@ h2 {
.top-section {
gap: var(--size-xs);
margin-bottom: var(--size-xs);
gap: var(--size-xs);
margin-bottom: var(--size-xs);
}
.board-section {
@@ -173,19 +382,24 @@ h2 {
@media (max-width: 480px) {
.game-shell {
padding: var(--size-sm);
padding: var(--size-sm);
}
.game-card {
padding: var(--size-sm);
border-radius: var(--border-radius-md);
padding: var(--size-sm);
border-radius: var(--border-radius-md);
}
header {
margin-bottom: var(--size-md);
margin-bottom: var(--size-md);
}
h1 {
font-size: var(--heading-h1-small);
font-size: var(--heading-h1-small);
}
.meta {
@@ -195,6 +409,8 @@ h2 {
.top-section {
gap: var(--size-xs-gap);
margin-bottom: var(--size-xs);
gap: var(--size-xs-gap);
margin-bottom: var(--size-xs);
}
.board-section {
+113 -69
View File
@@ -1,9 +1,6 @@
<main class="game-shell">
<app-promotion-dialog
[isOpen]="facade.isPromotionDialogOpen"
(promotionSelected)="facade.onPromotionSelected($event)"
(closed)="facade.onPromotionClosed()"
/>
<main class="game-shell" [class.theme-dark]="isDarkMode">
<app-promotion-dialog [isOpen]="facade.isPromotionDialogOpen" (promotionSelected)="facade.onPromotionSelected($event)"
(closed)="facade.onPromotionClosed()" />
<section class="game-card">
<header class="mb-3">
@@ -13,79 +10,126 @@
</header>
@if (facade.loading) {
<p>Loading game state...</p>
<p>Loading game state...</p>
} @else if (facade.state) {
@if (facade.isGameFinished && facade.gameCompletionMessage) {
<div class="game-completion-alert alert alert-success mb-3">
<h2 class="completion-title">{{ facade.gameCompletionMessage }}</h2>
<p class="completion-subtitle mb-0">
<a routerLink="/" class="completion-link">Start a new game</a>
</p>
@if (facade.isGameFinished && facade.gameCompletionMessage) {
<div class="game-completion-alert alert alert-success mb-3">
<h2 class="completion-title">{{ facade.gameCompletionMessage }}</h2>
<p class="completion-subtitle mb-0">
<a routerLink="/" class="completion-link">Start a new game</a>
</p>
</div>
}
@if (facade.isGameFinished && facade.gameCompletionMessage) {
<div class="game-completion-alert alert alert-success mb-3">
<h2 class="completion-title">{{ facade.gameCompletionMessage }}</h2>
<p class="completion-subtitle mb-0">
<a routerLink="/" class="completion-link">Start a new game</a>
</p>
</div>
}
<div class="container-fluid">
<div class="row g-3">
<!-- Left Sidebar - Dummy Timers -->
<div class="col-lg-3 col-md-6 col-12 order-lg-1 order-2">
<section class="timer-card">
<h2>Timers</h2>
<div class="player-timer" [class.active-timer]="facade.state.turn === 'white'">
<p class="timer-label">White</p>
<p class="timer-value">{{ formatTimer(whiteTimerSeconds) }}</p>
</div>
<div class="player-timer" [class.active-timer]="facade.state.turn === 'black'">
<p class="timer-label">Black</p>
<p class="timer-value">{{ formatTimer(blackTimerSeconds) }}</p>
</div>
</section>
</div>
}
<div class="container-fluid">
<div class="row g-3">
<!-- Left Sidebar - FEN Import -->
<div class="col-lg-3 col-md-6 col-12 order-lg-1 order-2">
<app-input-card
label="Import FEN"
placeholder="rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"
buttonLabel="Load FEN"
inputType="textarea"
[value]="facade.fenInput"
cardClass="fen-card"
(valueChange)="facade.fenInput = $event"
(buttonClick)="facade.importFen()"
/>
</div>
<!-- Center - Chess Board -->
<div class="col-lg-6 col-md-12 col-12 order-lg-2 order-1">
<section class="center-column d-flex flex-column h-100">
<div class="board-section flex-grow-1 d-flex align-items-center justify-content-center">
<app-chess-board
[fen]="facade.state.fen"
[selectedSquare]="facade.selectedSquare"
[highlightedSquares]="facade.highlightedSquares"
(squareSelected)="facade.onBoardSquareSelected($event)"
/>
</div>
<!-- Center - Chess Board -->
<div class="col-lg-6 col-md-12 col-12 order-lg-2 order-1">
<section class="center-column d-flex flex-column h-100">
<div class="board-section flex-grow-1 d-flex align-items-center justify-content-center">
<app-chess-board [fen]="facade.state.fen" [selectedSquare]="facade.selectedSquare"
[highlightedSquares]="facade.highlightedSquares" [boardTheme]="boardTheme"
(squareSelected)="facade.onBoardSquareSelected($event)" />
</div>
<section class="top-section">
<app-input-card
label="Play move (UCI)"
placeholder="e2e4"
buttonLabel="Send Move"
inputType="input"
[value]="facade.moveInput"
cardClass="move-card"
hintText="Click your piece to highlight legal targets."
(valueChange)="facade.moveInput = $event"
(buttonClick)="facade.submitMove()"
/>
<section class="top-section">
<section class="board-theme-card" aria-label="Board design chooser">
<h3>Board Design</h3>
<div class="board-theme-group" role="radiogroup" aria-label="Board design">
<label class="board-theme-option">
<input type="radio" name="boardTheme" [checked]="boardTheme === 'arabian'"
(change)="setBoardTheme('arabian')" />
<span>Arabian</span>
</label>
<label class="board-theme-option">
<input type="radio" name="boardTheme" [checked]="boardTheme === 'classic'"
(change)="setBoardTheme('classic')" />
<span>Classic</span>
</label>
</div>
</section>
</section>
</div>
<!-- Right Sidebar - PGN Import -->
<div class="col-lg-3 col-md-6 col-12 order-lg-3 order-3">
<app-input-card
label="Import PGN"
placeholder="1. e4 e5 2. Nf3 Nc6 *"
buttonLabel="Load PGN"
inputType="textarea"
[value]="facade.pgnInput"
cardClass="pgn-card"
(valueChange)="facade.pgnInput = $event"
(buttonClick)="facade.importPgn()"
/>
</div>
<app-input-card label="Play move (UCI)" placeholder="e2e4" buttonLabel="Send Move" inputType="input"
[value]="facade.moveInput" cardClass="move-card" hintText="Click your piece to highlight legal targets."
(valueChange)="facade.moveInput = $event" (buttonClick)="facade.submitMove()" />
</section>
</section>
</div>
<!-- Right Sidebar - Export -->
<div class="col-lg-3 col-md-6 col-12 order-lg-3 order-3">
<section class="history-card">
<h2>Move History</h2>
@if (facade.state.moves.length === 0) {
<p class="history-empty">No moves yet.</p>
} @else {
<ol class="history-list">
@for (move of facade.state.moves; track $index) {
<li>
<span class="history-number">{{ $index + 1 }}.</span>
<span class="history-move">{{ move }}</span>
</li>
}
</ol>
}
</section>
<section class="export-card">
<h2>Export</h2>
<div class="export-mode-group" role="radiogroup" aria-label="Export mode">
<label class="export-mode-option">
<input type="radio" name="exportType" [checked]="exportType === 'fen'"
(change)="setExportType('fen')" />
<span>FEN</span>
</label>
<label class="export-mode-option">
<input type="radio" name="exportType" [checked]="exportType === 'pgn'"
(change)="setExportType('pgn')" />
<span>PGN</span>
</label>
</div>
<textarea class="export-text" [value]="exportValue"
[placeholder]="exportType === 'fen' ? 'FEN will appear here' : 'PGN will appear here'" rows="8"
readonly></textarea>
<button type="button" class="app-btn w-100" (click)="completeExport()">Done</button>
@if (exportNotice) {
<p class="export-note">{{ exportNotice }}</p>
}
</section>
</div>
</div>
</div>
}
@if (facade.errorMessage) {
<p class="alert alert-danger mt-3 mb-0">{{ facade.errorMessage }}</p>
<p class="alert alert-danger mt-3 mb-0">{{ facade.errorMessage }}</p>
}
</section>
</main>
</main>
+224 -2
View File
@@ -1,5 +1,5 @@
import { CommonModule } from '@angular/common';
import { Component, DestroyRef, OnInit, inject } from '@angular/core';
import { Component, DestroyRef, OnDestroy, OnInit, inject } from '@angular/core';
import { takeUntilDestroyed } from '@angular/core/rxjs-interop';
import { FormsModule } from '@angular/forms';
import { ActivatedRoute, RouterLink } from '@angular/router';
@@ -8,6 +8,16 @@ import { InputCardComponent } from '../../components/input-card/input-card.compo
import { PromotionDialogComponent } from '../../components/promotion-dialog/promotion-dialog.component';
import { GameFacade } from './game.facade';
type TimerTurn = 'white' | 'black';
type BoardTheme = 'arabian' | 'classic';
interface TimerSnapshot {
whiteSeconds: number;
blackSeconds: number;
turn: TimerTurn;
savedAt: number;
}
@Component({
selector: 'app-game',
standalone: true,
@@ -16,12 +26,28 @@ import { GameFacade } from './game.facade';
templateUrl: './game.component.html',
styleUrl: './game.component.css'
})
export class GameComponent implements OnInit {
export class GameComponent implements OnInit, OnDestroy {
private static readonly TIMER_START_SECONDS = 10 * 60;
private static readonly BOARD_THEME_STORAGE_KEY = 'nowchess.boardTheme';
private readonly route = inject(ActivatedRoute);
private readonly destroyRef = inject(DestroyRef);
readonly facade = inject(GameFacade);
whiteTimerSeconds = GameComponent.TIMER_START_SECONDS;
blackTimerSeconds = GameComponent.TIMER_START_SECONDS;
exportType: 'fen' | 'pgn' = 'fen';
boardTheme: BoardTheme = 'arabian';
isDarkMode = false;
exportValue = '';
exportNotice = '';
private timerIntervalId: number | null = null;
private activeGameId = '';
ngOnInit(): void {
this.applyIncomingTheme();
this.syncThemeFromDocument();
this.boardTheme = this.resolveStoredBoardTheme();
this.startDummyTimers();
this.route.paramMap.pipe(takeUntilDestroyed(this.destroyRef)).subscribe((paramMap) => {
const id = paramMap.get('gameId');
if (!id) {
@@ -30,7 +56,203 @@ export class GameComponent implements OnInit {
return;
}
this.activeGameId = id;
this.restoreTimers(id);
this.facade.setGameId(id);
this.syncExportValue();
});
}
ngOnDestroy(): void {
if (this.timerIntervalId !== null) {
window.clearInterval(this.timerIntervalId);
}
this.persistTimers(this.resolveCurrentTurn());
}
private syncThemeFromDocument(): void {
this.isDarkMode = document.documentElement.getAttribute('data-theme') === 'dark';
}
private applyIncomingTheme(): void {
const incomingTheme = window.history.state?.theme;
if (incomingTheme === 'dark') {
document.documentElement.setAttribute('data-theme', 'dark');
localStorage.setItem('theme', 'dark');
return;
}
if (incomingTheme === 'light') {
document.documentElement.removeAttribute('data-theme');
localStorage.removeItem('theme');
}
}
setExportType(type: 'fen' | 'pgn'): void {
this.exportType = type;
this.exportNotice = '';
this.syncExportValue();
}
setBoardTheme(theme: BoardTheme): void {
this.boardTheme = theme;
localStorage.setItem(GameComponent.BOARD_THEME_STORAGE_KEY, theme);
}
completeExport(): void {
this.syncExportValue();
if (!this.exportValue.trim()) {
this.exportNotice = 'Nothing to export yet.';
return;
}
if (!navigator.clipboard?.writeText) {
this.exportNotice = 'Export is ready in the text box.';
return;
}
void navigator.clipboard
.writeText(this.exportValue)
.then(() => {
this.exportNotice = 'Copied to clipboard.';
})
.catch(() => {
this.exportNotice = 'Export is ready in the text box.';
});
}
formatTimer(totalSeconds: number): string {
const safeSeconds = Math.max(0, totalSeconds);
const minutes = Math.floor(safeSeconds / 60)
.toString()
.padStart(2, '0');
const seconds = (safeSeconds % 60).toString().padStart(2, '0');
return `${minutes}:${seconds}`;
}
private startDummyTimers(): void {
if (this.timerIntervalId !== null) {
return;
}
this.timerIntervalId = window.setInterval(() => {
this.tickDummyTimers();
this.syncExportValue();
}, 1000);
}
private tickDummyTimers(): void {
const state = this.facade.state;
if (!state || this.facade.loading || this.facade.isGameFinished) {
return;
}
if (state.turn === 'white') {
this.whiteTimerSeconds = Math.max(0, this.whiteTimerSeconds - 1);
this.persistTimers('white');
return;
}
this.blackTimerSeconds = Math.max(0, this.blackTimerSeconds - 1);
this.persistTimers('black');
}
private syncExportValue(): void {
const state = this.facade.state;
if (!state) {
this.exportValue = '';
return;
}
this.exportValue = this.exportType === 'fen' ? state.fen : state.pgn;
}
private restoreTimers(gameId: string): void {
const fallbackTurn = this.resolveCurrentTurn();
const rawSnapshot = localStorage.getItem(this.getTimerStorageKey(gameId));
if (!rawSnapshot) {
this.resetTimers();
this.persistTimers(fallbackTurn);
return;
}
const snapshot = this.parseSnapshot(rawSnapshot);
if (!snapshot) {
this.resetTimers();
this.persistTimers(fallbackTurn);
return;
}
this.applySnapshot(snapshot);
this.persistTimers(snapshot.turn);
}
private parseSnapshot(rawSnapshot: string): TimerSnapshot | null {
try {
const parsed = JSON.parse(rawSnapshot) as Partial<TimerSnapshot>;
if (
typeof parsed.whiteSeconds !== 'number' ||
typeof parsed.blackSeconds !== 'number' ||
(parsed.turn !== 'white' && parsed.turn !== 'black') ||
typeof parsed.savedAt !== 'number'
) {
return null;
}
return {
whiteSeconds: Math.max(0, Math.floor(parsed.whiteSeconds)),
blackSeconds: Math.max(0, Math.floor(parsed.blackSeconds)),
turn: parsed.turn,
savedAt: parsed.savedAt
};
} catch {
return null;
}
}
private applySnapshot(snapshot: TimerSnapshot): void {
const elapsedSeconds = Math.max(0, Math.floor((Date.now() - snapshot.savedAt) / 1000));
this.whiteTimerSeconds = snapshot.whiteSeconds;
this.blackTimerSeconds = snapshot.blackSeconds;
if (snapshot.turn === 'white') {
this.whiteTimerSeconds = Math.max(0, this.whiteTimerSeconds - elapsedSeconds);
return;
}
this.blackTimerSeconds = Math.max(0, this.blackTimerSeconds - elapsedSeconds);
}
private persistTimers(turn: TimerTurn): void {
if (!this.activeGameId) {
return;
}
const snapshot: TimerSnapshot = {
whiteSeconds: this.whiteTimerSeconds,
blackSeconds: this.blackTimerSeconds,
turn,
savedAt: Date.now()
};
localStorage.setItem(this.getTimerStorageKey(this.activeGameId), JSON.stringify(snapshot));
}
private resolveCurrentTurn(): TimerTurn {
return this.facade.state?.turn ?? 'white';
}
private resetTimers(): void {
this.whiteTimerSeconds = GameComponent.TIMER_START_SECONDS;
this.blackTimerSeconds = GameComponent.TIMER_START_SECONDS;
}
private getTimerStorageKey(gameId: string): string {
return `nowchess.timer.${gameId}`;
}
private resolveStoredBoardTheme(): BoardTheme {
const stored = localStorage.getItem(GameComponent.BOARD_THEME_STORAGE_KEY);
return stored === 'classic' ? 'classic' : 'arabian';
}
}
+478
View File
@@ -0,0 +1,478 @@
@import '../welcome/welcome.component.css';
.profile-building-container {
position: absolute;
bottom: 10%;
left: 50%;
transform: translateX(-50%);
z-index: 15;
}
.building-wrapper {
position: relative;
width: clamp(300px, 80vw, 600px);
margin: 0 auto;
}
.building-structure {
background: linear-gradient(135deg, var(--bldg-body) 0%, var(--bldg-mid) 50%, var(--bldg-lit) 100%);
border: 2px solid var(--dlg-border);
border-radius: 8px;
box-shadow: var(--bb-glow), inset 0 0 20px rgba(0, 210, 255, 0.1);
overflow: hidden;
}
.cityscape-shell.sunset .building-structure {
box-shadow: var(--bb-glow), inset 0 0 20px rgba(255, 120, 40, 0.1);
}
.building-top {
height: 30px;
background: linear-gradient(180deg, var(--bldg-mid) 0%, var(--bldg-body) 100%);
border-bottom: 1px solid rgba(0, 210, 255, 0.3);
display: flex;
align-items: center;
justify-content: center;
font-weight: bold;
color: var(--bb-tag);
font-family: 'Bebas Neue', sans-serif;
letter-spacing: 2px;
position: relative;
}
.cityscape-shell.sunset .building-top {
border-bottom-color: rgba(255, 120, 40, 0.3);
}
.building-top::after {
content: 'MY PROFILE';
font-size: 12px;
}
.building-main {
display: grid;
grid-template-columns: 80px 1fr 80px;
gap: 0;
padding: 20px;
min-height: 200px;
background: linear-gradient(90deg, rgba(0, 210, 255, 0.03) 0%, transparent 15%, transparent 85%, rgba(0, 210, 255, 0.03) 100%);
align-items: center;
}
.cityscape-shell.sunset .building-main {
background: linear-gradient(90deg, rgba(255, 120, 40, 0.05) 0%, transparent 15%, transparent 85%, rgba(255, 120, 40, 0.05) 100%);
}
.building-side {
display: flex;
flex-direction: column;
gap: 15px;
justify-content: center;
}
.building-side.left-side {
border-right: 1px solid rgba(0, 210, 255, 0.2);
padding-right: 15px;
}
.cityscape-shell.sunset .building-side.left-side {
border-right-color: rgba(255, 120, 40, 0.2);
}
.building-side.right-side {
border-left: 1px solid rgba(0, 210, 255, 0.2);
padding-left: 15px;
}
.cityscape-shell.sunset .building-side.right-side {
border-left-color: rgba(255, 120, 40, 0.2);
}
.window {
width: 40px;
height: 40px;
background: linear-gradient(135deg, var(--win-cool) 0%, var(--win-cool) 100%);
border: 1px solid rgba(0, 210, 255, 0.5);
border-radius: 2px;
box-shadow: 0 0 10px rgba(0, 210, 255, 0.4), inset 0 0 8px rgba(0, 210, 255, 0.2);
position: relative;
animation: windowFlicker 4s ease-in-out infinite;
}
.cityscape-shell.sunset .window {
background: linear-gradient(135deg, var(--win-warm) 0%, var(--win-warm) 100%);
border-color: rgba(255, 120, 40, 0.5);
box-shadow: 0 0 10px rgba(255, 120, 40, 0.4), inset 0 0 8px rgba(255, 120, 40, 0.2);
animation: windowFlickerSunset 4s ease-in-out infinite;
}
@keyframes windowFlicker {
0%, 100% {
box-shadow: 0 0 10px rgba(0, 210, 255, 0.4), inset 0 0 8px rgba(0, 210, 255, 0.2);
}
50% {
box-shadow: 0 0 15px rgba(0, 210, 255, 0.6), inset 0 0 12px rgba(0, 210, 255, 0.3);
}
}
@keyframes windowFlickerSunset {
0%, 100% {
box-shadow: 0 0 10px rgba(255, 120, 40, 0.4), inset 0 0 8px rgba(255, 120, 40, 0.2);
}
50% {
box-shadow: 0 0 15px rgba(255, 120, 40, 0.6), inset 0 0 12px rgba(255, 120, 40, 0.3);
}
}
.building-center {
display: flex;
justify-content: center;
align-items: center;
padding: 0 20px;
}
.player-display-window {
background: linear-gradient(135deg, rgba(0, 210, 255, 0.1) 0%, rgba(0, 210, 255, 0.05) 100%);
border: 2px solid var(--bb-tag);
border-radius: 4px;
padding: 30px;
text-align: center;
box-shadow: 0 0 20px rgba(0, 210, 255, 0.3), inset 0 0 15px rgba(0, 210, 255, 0.1);
min-width: 250px;
}
.cityscape-shell.sunset .player-display-window {
background: linear-gradient(135deg, rgba(182, 64, 255, 0.1) 0%, rgba(182, 64, 255, 0.05) 100%);
box-shadow: 0 0 20px rgba(255, 64, 249, 0.3), inset 0 0 15px rgba(255, 64, 249, 0.1);
}
.player-avatar {
font-size: 4rem;
margin-bottom: 15px;
display: block;
animation: avatarPulse 3s ease-in-out infinite;
}
@keyframes avatarPulse {
0%, 100% {
transform: scale(1);
}
50% {
transform: scale(1.05);
}
}
.player-name {
font-family: 'Bebas Neue', sans-serif;
font-size: 28px;
font-weight: bold;
color: var(--bb-title);
letter-spacing: 1px;
margin-bottom: 20px;
text-transform: uppercase;
background: linear-gradient(90deg, var(--bb-title), var(--bb-tag));
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
background-clip: text;
cursor: pointer;
transition: all 0.3s ease;
padding: 8px 12px;
border-radius: 4px;
position: relative;
}
.player-name:hover {
filter: brightness(1.2);
background: linear-gradient(90deg, var(--bb-tag), var(--bb-title));
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
background-clip: text;
transform: scale(1.05);
}
.player-name.copied {
background: linear-gradient(90deg, #4caf50, #66bb6a);
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
background-clip: text;
box-shadow: 0 0 15px rgba(76, 175, 80, 0.5);
}
.player-id-label {
font-family: 'Space Mono', monospace;
font-size: 11px;
font-weight: 700;
letter-spacing: 1px;
text-transform: uppercase;
color: var(--bb-tag);
margin-bottom: 8px;
opacity: 0.8;
}
.player-id-value {
font-family: 'Space Mono', monospace;
font-size: 18px;
font-weight: 700;
letter-spacing: 2px;
color: var(--bb-tag);
background: rgba(0, 210, 255, 0.15);
padding: 12px 16px;
border: 1.5px solid var(--bb-tag);
border-radius: 2px;
word-break: break-all;
box-shadow: 0 0 15px rgba(0, 210, 255, 0.4);
text-shadow: 0 0 10px rgba(0, 210, 255, 0.5);
cursor: pointer;
transition: all 0.3s ease;
user-select: text;
}
.cityscape-shell.sunset .player-id-value {
background: rgba(182, 64, 255, 0.15);
box-shadow: 0 0 15px rgba(255, 64, 249, 0.4);
text-shadow: 0 0 10px rgba(255, 64, 249, 0.5);
}
.player-id-value:hover {
background: rgba(0, 210, 255, 0.25);
box-shadow: 0 0 20px rgba(0, 210, 255, 0.6);
transform: scale(1.02);
}
.cityscape-shell.sunset .player-id-value:hover {
background: rgba(182, 64, 255, 0.25);
box-shadow: 0 0 20px rgba(255, 64, 249, 0.6);
}
.player-id-value.copied {
background: rgba(76, 175, 80, 0.2);
border-color: #4caf50;
color: #4caf50;
box-shadow: 0 0 15px rgba(76, 175, 80, 0.5);
}
.copy-notification {
font-family: 'Space Mono', monospace;
font-size: 12px;
font-weight: 700;
letter-spacing: 1px;
color: #4caf50;
margin-top: 12px;
animation: copyNotification 2s ease-in-out forwards;
}
@keyframes copyNotification {
0% {
opacity: 1;
transform: translateY(0);
}
80% {
opacity: 1;
transform: translateY(0);
}
100% {
opacity: 0;
transform: translateY(-10px);
}
}
.building-base {
padding: 20px;
background: linear-gradient(180deg, rgba(0, 210, 255, 0.05) 0%, rgba(0, 210, 255, 0.02) 100%);
border-top: 1px solid rgba(0, 210, 255, 0.2);
}
.cityscape-shell.sunset .building-base {
background: linear-gradient(180deg, rgba(255, 120, 40, 0.05) 0%, rgba(255, 120, 40, 0.02) 100%);
border-top-color: rgba(255, 120, 40, 0.2);
}
.stat-panel {
display: flex;
justify-content: space-around;
align-items: center;
gap: 20px;
}
.stat {
display: flex;
flex-direction: column;
align-items: center;
gap: 8px;
flex: 1;
}
.stat-label {
font-family: 'Space Mono', monospace;
font-size: 10px;
font-weight: 700;
letter-spacing: 0.5px;
text-transform: uppercase;
color: var(--bb-tag);
opacity: 0.7;
}
.stat-value {
font-family: 'Space Mono', monospace;
font-size: 14px;
font-weight: 700;
color: var(--bb-title);
text-align: center;
}
.stat-divider {
width: 1px;
height: 30px;
background: rgba(0, 210, 255, 0.2);
}
.cityscape-shell.sunset .stat-divider {
background: rgba(255, 120, 40, 0.2);
}
.building-door {
height: 60px;
background: linear-gradient(90deg, var(--bldg-mid) 0%, var(--bldg-body) 50%, var(--bldg-mid) 100%);
border-top: 1px solid rgba(0, 210, 255, 0.2);
border-radius: 0 0 8px 8px;
display: flex;
align-items: center;
justify-content: center;
position: relative;
overflow: hidden;
}
.cityscape-shell.sunset .building-door {
border-top-color: rgba(255, 120, 40, 0.2);
}
.building-door::before {
content: '';
position: absolute;
width: 90%;
height: 100%;
border: 1.5px solid rgba(0, 210, 255, 0.3);
border-radius: 4px;
background: linear-gradient(90deg, rgba(0, 210, 255, 0.05), rgba(0, 210, 255, 0.02));
}
.cityscape-shell.sunset .building-door::before {
border-color: rgba(255, 120, 40, 0.3);
background: linear-gradient(90deg, rgba(255, 120, 40, 0.05), rgba(255, 120, 40, 0.02));
}
.door-handle {
width: 12px;
height: 12px;
background: radial-gradient(circle at 30% 30%, rgba(0, 210, 255, 0.8), rgba(0, 210, 255, 0.4));
border-radius: 50%;
box-shadow: 0 0 10px rgba(0, 210, 255, 0.6);
position: relative;
z-index: 2;
margin-left: 80px;
animation: handleGlow 2s ease-in-out infinite;
}
.cityscape-shell.sunset .door-handle {
background: radial-gradient(circle at 30% 30%, rgba(255, 120, 40, 0.8), rgba(255, 120, 40, 0.4));
box-shadow: 0 0 10px rgba(255, 120, 40, 0.6);
animation: handleGlowSunset 2s ease-in-out infinite;
}
@keyframes handleGlow {
0%, 100% {
box-shadow: 0 0 10px rgba(0, 210, 255, 0.6);
}
50% {
box-shadow: 0 0 20px rgba(0, 210, 255, 0.9);
}
}
@keyframes handleGlowSunset {
0%, 100% {
box-shadow: 0 0 10px rgba(255, 120, 40, 0.6);
}
50% {
box-shadow: 0 0 20px rgba(255, 120, 40, 0.9);
}
}
.back-btn {
position: absolute;
top: -50px;
left: 0;
background: transparent;
color: var(--bb-title);
border: 1px solid var(--dlg-border);
border-radius: 2px;
padding: 0.5rem 1rem;
font-family: 'Space Mono', monospace;
font-size: 10px;
font-weight: 700;
letter-spacing: 1px;
cursor: pointer;
transition: all 0.2s ease;
}
.back-btn:hover {
background: rgba(0, 210, 255, 0.1);
border-color: var(--bb-tag);
color: var(--bb-tag);
box-shadow: 0 0 15px rgba(0, 210, 255, 0.3);
}
.cityscape-shell.sunset .back-btn:hover {
background: rgba(182, 64, 255, 0.1);
box-shadow: 0 0 15px rgba(255, 64, 249, 0.3);
}
@media (max-width: 600px) {
.building-structure {
border-radius: 4px;
}
.building-main {
grid-template-columns: 50px 1fr 50px;
padding: 15px;
gap: 8px;
}
.window {
width: 30px;
height: 30px;
}
.player-display-window {
min-width: 180px;
padding: 20px;
}
.player-avatar {
font-size: 3rem;
margin-bottom: 10px;
}
.player-name {
font-size: 20px;
margin-bottom: 15px;
}
.player-id-value {
font-size: 14px;
padding: 8px 12px;
}
.building-base {
padding: 15px;
}
.stat-panel {
gap: 10px;
}
.back-btn {
top: -45px;
font-size: 9px;
padding: 0.4rem 0.8rem;
}
}
@@ -0,0 +1,97 @@
<div class="cityscape-shell" [class.sunset]="isSunsetMode">
<div class="scene">
<div class="sky">
<div class="stars-layer">
<div class="star" *ngFor="let star of stars" [ngStyle]="star.style"></div>
</div>
<div class="sun"></div>
<div class="cloud-wrap">
<div class="cloud cloud-a"></div>
<div class="cloud cloud-b"></div>
<div class="cloud cloud-c"></div>
<div class="cloud cloud-d"></div>
<div class="cloud cloud-e"></div>
</div>
</div>
<div class="bg-layer">
<div class="bg-bldg" *ngFor="let building of bgBuildings" [ngStyle]="building.style"></div>
</div>
<div class="main-layer">
<div class="profile-building-container">
@if (currentUser; as user) {
<!-- Player Building with Info Inside -->
<div class="building-wrapper">
<div class="building-structure">
<!-- Building top -->
<div class="building-top"></div>
<!-- Building main section with user inside -->
<div class="building-main">
<!-- Left side windows -->
<div class="building-side left-side">
<div class="window"></div>
<div class="window"></div>
<div class="window"></div>
<div class="window"></div>
</div>
<!-- Center section - User Info -->
<div class="building-center">
<div class="player-display-window">
<div class="player-avatar">👤</div>
<div class="player-name" (click)="copyUsername(user.username)" [class.copied]="usernameCopied" title="Click to copy">{{ user.username }}</div>
<div class="player-id-label">PLAYER ID</div>
<div class="player-id-value" (click)="copyPlayerId(user.id)" [class.copied]="idCopied" title="Click to copy">{{ user.id }}</div>
@if (idCopied) {
<div class="copy-notification">✓ COPIED</div>
}
@if (usernameCopied) {
<div class="copy-notification">✓ COPIED</div>
}
</div>
</div>
<!-- Right side windows -->
<div class="building-side right-side">
<div class="window"></div>
<div class="window"></div>
<div class="window"></div>
<div class="window"></div>
</div>
</div>
<!-- Building base with stats -->
<div class="building-base">
<div class="stat-panel">
<div class="stat">
<span class="stat-label">RATING</span>
<span class="stat-value">{{ user.rating }}</span>
</div>
<div class="stat-divider"></div>
<div class="stat">
<span class="stat-label">MEMBER SINCE</span>
<span class="stat-value">{{ user.createdAt | date: 'MMM dd, yyyy' }}</span>
</div>
</div>
</div>
<!-- Building door -->
<div class="building-door">
<div class="door-handle"></div>
</div>
</div>
<!-- Back button -->
<button type="button" class="back-btn" (click)="goBack()">← BACK</button>
</div>
}
</div>
</div>
<div class="haze"></div>
<div class="ground"></div>
</div>
</div>
+127
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@@ -0,0 +1,127 @@
import { Component, OnInit, DestroyRef, inject } from '@angular/core';
import { CommonModule } from '@angular/common';
import { Router } from '@angular/router';
import { takeUntilDestroyed } from '@angular/core/rxjs-interop';
import { AuthService } from '../../services/auth.service';
import { ThemeService } from '../../services/theme.service';
import { CurrentUser } from '../../models/auth.models';
interface Star {
style: Record<string, string>;
}
interface BackgroundBuilding {
style: Record<string, string>;
}
@Component({
selector: 'app-profile',
standalone: true,
imports: [CommonModule],
templateUrl: './profile.component.html',
styleUrl: './profile.component.css'
})
export class ProfileComponent implements OnInit {
private readonly destroyRef = inject(DestroyRef);
private readonly authService = inject(AuthService);
private readonly themeService = inject(ThemeService);
private readonly router = inject(Router);
currentUser: CurrentUser | null = null;
isSunsetMode = false;
idCopied = false;
usernameCopied = false;
stars: Star[] = [];
bgBuildings: BackgroundBuilding[] = [];
ngOnInit(): void {
this.authService.currentUser$
.pipe(takeUntilDestroyed(this.destroyRef))
.subscribe((user) => {
this.currentUser = user;
if (!user) {
this.router.navigate(['']);
}
});
this.themeService.darkMode$
.pipe(takeUntilDestroyed(this.destroyRef))
.subscribe((isDarkMode) => {
this.isSunsetMode = !isDarkMode;
});
this.generateStars(220);
this.generateBackgroundBuildings();
}
goBack(): void {
this.router.navigate(['']);
}
copyPlayerId(id: string): void {
navigator.clipboard.writeText(id).then(() => {
this.idCopied = true;
setTimeout(() => {
this.idCopied = false;
}, 2000);
});
}
copyUsername(username: string): void {
navigator.clipboard.writeText(username).then(() => {
this.usernameCopied = true;
setTimeout(() => {
this.usernameCopied = false;
}, 2000);
});
}
private generateStars(count: number): void {
this.stars = Array.from({ length: count }, () => {
const size = Math.random() * 2 + 0.5;
return {
style: {
width: `${size}px`,
height: `${size}px`,
left: `${Math.random() * 100}%`,
top: `${Math.random() * 62}%`,
'--d': `${(Math.random() * 3 + 1.5).toFixed(1)}s`,
'--dl': `${-(Math.random() * 6).toFixed(1)}s`
}
};
});
}
private generateBackgroundBuildings(): void {
const specs = [
{ l: '0%', w: '7%', h: '30vh' },
{ l: '3%', w: '4%', h: '18vh' },
{ l: '7%', w: '5%', h: '22vh' },
{ l: '11%', w: '8%', h: '28vh' },
{ l: '15%', w: '6%', h: '20vh' },
{ l: '18.5%', w: '4%', h: '18vh' },
{ l: '22.5%', w: '6%', h: '26vh' },
{ l: '28%', w: '5%', h: '25vh' },
{ l: '32%', w: '4%', h: '15vh' },
{ l: '35.5%', w: '4.5%', h: '20vh' },
{ l: '42%', w: '5%', h: '28vh' },
{ l: '47%', w: '5%', h: '22vh' },
{ l: '50%', w: '7%', h: '30vh' },
{ l: '55%', w: '6%', h: '27vh' },
{ l: '60.5%', w: '5%', h: '24vh' },
{ l: '64.5%', w: '3.5%', h: '17vh' },
{ l: '70%', w: '6%', h: '23vh' },
{ l: '75%', w: '4%', h: '19vh' },
{ l: '80.5%', w: '4%', h: '21vh' },
{ l: '85.5%', w: '9%', h: '32vh' },
{ l: '88%', w: '5%', h: '20vh' },
{ l: '91%', w: '3%', h: '16vh' },
{ l: '94%', w: '6%', h: '27vh' }
];
this.bgBuildings = specs.map((spec) => ({
style: { left: spec.l, width: spec.w, height: spec.h }
}));
}
}
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+251 -88
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@@ -1,99 +1,262 @@
<main class="welcome-shell">
<div class="theme-toggle-container">
<div class="switch">
<input type="checkbox" class="switch__input" id="themeToggle" (change)="toggleDarkMode()" [checked]="!isDarkMode()">
<label class="switch__label" for="themeToggle">
<span class="switch__indicator"></span>
<span class="switch__decoration"></span>
</label>
</div>
</div>
<div class="clouds-container">
<div class="cloud cloud-left">
<img src="arabian-chess/player-one.gif" alt="Player One" class="cloud-gif" />
</div>
<div class="plane plane-left">
<img src="arabian-chess/plane.png" alt="Plane" class="plane-body" />
<img src="arabian-chess/raf.gif" alt="Raf" class="plane-gif" />
</div>
<div class="cloud cloud-right">
<div class="gif-with-halo">
<img src="arabian-chess/player-two.gif" alt="Player Two" class="cloud-gif" />
<div class="cityscape-shell" [class.sunset]="isSunsetMode">
<div class="scene">
<div class="sky">
<div class="stars-layer">
<div class="star" *ngFor="let star of stars" [ngStyle]="star.style"></div>
</div>
<div class="sun"></div>
<div class="cloud-wrap">
<div class="cloud cloud-a"></div>
<div class="cloud cloud-b"></div>
<div class="cloud cloud-c"></div>
<div class="cloud cloud-d"></div>
<div class="cloud cloud-e"></div>
</div>
</div>
</div>
<section class="welcome-card">
<h1>Welcome to NowChess</h1>
<p>Pick a mode to begin.</p>
<div class="mode-grid">
<button type="button" class="mode mode-active" (click)="toggleDifficultySelector()" [disabled]="creating">
<span>Bot</span>
<small>{{ creating ? 'Creating game...' : 'Choose difficulty' }}</small>
</button>
<div class="bg-layer">
<div class="bg-bldg" *ngFor="let building of bgBuildings" [ngStyle]="building.style"></div>
</div>
@if (showDifficultySelector) {
<div class="difficulty-selector">
<p>Select difficulty:</p>
<div class="difficulty-buttons">
<button type="button" class="difficulty-btn easy" (click)="startVsBot('easy')" [disabled]="creating">
Easy
</button>
<button type="button" class="difficulty-btn medium" (click)="startVsBot('medium')" [disabled]="creating">
Medium
</button>
<button type="button" class="difficulty-btn hard" (click)="startVsBot('hard')" [disabled]="creating">
Hard
</button>
<div class="main-layer">
<div class="bwrap" style="left:2.5%;width:16%;">
<div class="ant" style="height:38px;"></div>
<div class="bpart" style="width:55%;margin:0 auto;height:7vh;">
<div class="wins" style="grid-template-columns:repeat(3,1fr);height:100%;align-content:start;">
<div class="w" *ngFor="let win of windows['wA1']" [ngStyle]="win.style"></div>
</div>
</div>
}
<button type="button" class="mode mode-active" (click)="startOneVsOne()" [disabled]="creating">
<span>1 vs 1</span>
<small>{{ creating ? 'Creating game...' : 'Start now' }}</small>
</button>
<button type="button" class="mode mode-active" (click)="toggleJoinGameForm()" [disabled]="joiningGame">
<span>Join Game</span>
<small>{{ joiningGame ? 'Joining...' : 'Enter game ID' }}</small>
</button>
</div>
@if (showJoinGameForm) {
<div class="join-game-form">
<p>Enter the game ID:</p>
<div class="join-game-input-group">
<input
type="text"
class="join-game-input"
[(ngModel)]="gameIdInput"
placeholder="Paste game ID here"
[disabled]="joiningGame"
(keyup.enter)="joinGame()"
/>
<button
type="button"
class="join-game-btn join"
(click)="joinGame()"
[disabled]="joiningGame || !gameIdInput.trim()"
>
{{ joiningGame ? 'Joining...' : 'Join' }}
</button>
<button
type="button"
class="join-game-btn cancel"
(click)="clearJoinGameForm()"
[disabled]="joiningGame"
>
Cancel
</button>
<div class="bpart" style="width:80%;margin:0 auto;height:9vh;">
<div class="wins" style="grid-template-columns:repeat(4,1fr);align-content:start;height:100%;">
<div class="w" *ngFor="let win of windows['wA2']" [ngStyle]="win.style"></div>
</div>
</div>
<div class="bpart" style="height:36vh;">
<div>
<div class="bb">
<div class="bb-tag">JOIN</div>
<div class="bb-title">JOIN<br />GAME</div>
<button type="button" class="app-btn" (click)="openJoinDialog()" [disabled]="joiningGame">
{{ joiningGame ? 'JOINING...' : 'JOIN GAME →' }}
</button>
</div>
</div>
<div class="wins" style="grid-template-columns:repeat(5,1fr);">
<div class="w" *ngFor="let win of windows['wA3']" [ngStyle]="win.style"></div>
</div>
</div>
</div>
<div class="bwrap" style="left:21%;width:15%;">
<div class="bpart" style="height:5vh;width:90%;margin:0 auto;">
<div class="wins" style="grid-template-columns:repeat(4,1fr);height:100%;align-content:start;">
<div class="w" *ngFor="let win of windows['wB1']" [ngStyle]="win.style"></div>
</div>
</div>
<div class="bpart" style="height:44vh;">
<div style="padding:5px 5px 0;">
<div style="text-align:center;padding:4px 0 6px;">
<span class="neon">OPEN 24/7</span>
</div>
<div class="bb">
<div class="bb-tag">BOT</div>
<div class="bb-title">PLAY WITH<br />A BOT</div>
<button type="button" class="app-btn" (click)="openDifficultyDialog()" [disabled]="creating">
{{ creating ? 'CREATING...' : 'GET STARTED →' }}
</button>
</div>
</div>
<div class="wins" style="grid-template-columns:repeat(5,1fr);">
<div class="w" *ngFor="let win of windows['wB2']" [ngStyle]="win.style"></div>
</div>
</div>
</div>
<div class="bwrap" style="left:39%;width:20%;">
<img class="playerone-gif" src="/assets/arabian-chess/player-one.gif" alt="Player One" />
<div style="display:flex;justify-content:center;gap:16px;margin-bottom:0;">
<div class="ant" style="height:65px;margin-top:-15px;"></div>
</div>
<div class="bpart" style="height:6vh;width:70%;margin:0 auto;border-radius:2px 2px 0 0;">
<div class="wins" style="grid-template-columns:repeat(5,1fr);height:100%;align-content:start;">
<div class="w" *ngFor="let win of windows['wC1']" [ngStyle]="win.style"></div>
</div>
</div>
<div class="bpart" style="height:10vh;">
<div class="wins" style="grid-template-columns:repeat(6,1fr);align-content:start;height:100%;">
<div class="w" *ngFor="let win of windows['wC2']" [ngStyle]="win.style"></div>
</div>
</div>
<div class="bpart" style="height:48vh;">
<div style="padding:6px 6px 0;">
<div class="bb" style="padding:14px 14px 12px;">
<div class="bb-tag">WELCOME</div>
<div class="bb-title" style="font-size:clamp(16px,1.8vw,26px);">WELCOME TO<br />NOWCHESS</div>
<div class="bb-subtitle">Play your next move from the skyline.</div>
<button type="button" class="app-btn" (click)="startOneVsOne()" [disabled]="creating">
{{ creating ? 'CREATING...' : 'START NOW →' }}
</button>
</div>
</div>
<div class="wins" style="grid-template-columns:repeat(7,1fr);">
<div class="w" *ngFor="let win of windows['wC3']" [ngStyle]="win.style"></div>
</div>
</div>
</div>
<div class="bwrap" style="left:63%;width:18%;">
<div class="ant" style="height:30px;"></div>
<div class="bpart" style="height:5vh;width:110%;margin-left:-5%;">
<div class="wins" style="grid-template-columns:repeat(6,1fr);height:100%;align-content:start;">
<div class="w" *ngFor="let win of windows['wD1']" [ngStyle]="win.style"></div>
</div>
</div>
<div class="bpart" style="height:42vh;">
<div style="padding:5px 5px 0;">
<div style="text-align:center;padding:4px 0 6px;">
<span class="neon">MORE</span>
</div>
<div class="bb">
<div class="bb-tag">OPTIONS</div>
<div class="bb-title">MORE<br />OPTIONS</div>
<button type="button" class="app-btn" (click)="openOptionsDialog()">OPEN MENU →</button>
</div>
</div>
<div class="wins" style="grid-template-columns:repeat(6,1fr);">
<div class="w" *ngFor="let win of windows['wD2']" [ngStyle]="win.style"></div>
</div>
</div>
</div>
<div class="bwrap" style="left:83%;width:10%;">
<div class="bpart" style="height:30vh;">
<div class="wins" style="grid-template-columns:repeat(3,1fr);height:100%;align-content:start;">
<div class="w" *ngFor="let win of windows['wE1']" [ngStyle]="win.style"></div>
</div>
</div>
</div>
</div>
<!-- Speech Bubble -->
@if (showSpeechBubble) {
<div class="speech-bubble-container" (click)="onSpeechBubbleClick()">
<div class="speech-bubble">
<div class="bubble-text">{{ bubbleMessage }}</div>
<div class="bubble-tail"></div>
</div>
</div>
}
@if (errorMessage) {
<p class="error">{{ errorMessage }}</p>
<!-- Zoomed Window View -->
@if (isZoomedIn) {
<div class="zoom-overlay" (click)="onZoomedViewClick()" (mousemove)="onMouseMove($event)" (mouseup)="onMouseUp()"
(mouseleave)="onMouseUp()">
<div class="zoom-window-wrapper" (click)="$event.stopPropagation()">
<div class="zoom-window-frame">
<div class="zoom-player-2">
<img src="/assets/arabian-chess/player-two.gif" alt="Player 2" class="player-2-gif"
(click)="$event.stopPropagation()" />
@if (showSecondSpeechBubble) {
<div class="second-speech-bubble">
<div class="bubble-text">Feed me! 🍖</div>
<div class="bubble-tail"></div>
</div>
}
@if (showHappyBubble) {
<div class="happy-speech-bubble">
<div class="bubble-text">Happy meow! 😸</div>
<div class="bubble-tail"></div>
</div>
}
</div>
</div>
<!-- Draggable Meat Emoji -->
@if (showMeatEmoji) {
<div class="meat-emoji" [style.left.px]="meatX" [style.top.px]="meatY" (mousedown)="onMeatMouseDown($event)">
🍖
</div>
}
</div>
</div>
}
</section>
</main>
<div class="haze"></div>
<div class="ground"></div>
</div>
@if (showDifficultyDialog) {
<div class="dialog-overlay" (click)="closeDifficultyDialog()">
<div class="dialog-card" (click)="$event.stopPropagation()">
<div class="dialog-title">SELECT DIFFICULTY</div>
<div class="dialog-actions">
<button type="button" class="app-btn" (click)="startVsBot('easy')" [disabled]="creating">EASY</button>
<button type="button" class="app-btn" (click)="startVsBot('medium')" [disabled]="creating">MEDIUM</button>
<button type="button" class="app-btn" (click)="startVsBot('hard')" [disabled]="creating">HARD</button>
</div>
</div>
</div>
}
@if (showOptionsDialog) {
<div class="dialog-overlay" (click)="closeOptionsDialog()">
<div class="dialog-card" (click)="$event.stopPropagation()">
<div class="dialog-title">MORE OPTIONS</div>
<div class="dialog-actions">
<button type="button" class="app-btn" (click)="openImportDialog()">IMPORT GAME</button>
</div>
</div>
</div>
}
@if (showJoinDialog) {
<div class="dialog-overlay" (click)="closeJoinDialog()">
<div class="dialog-card" (click)="$event.stopPropagation()">
<div class="dialog-title">JOIN GAME</div>
<input type="text" class="dialog-input" [(ngModel)]="gameIdInput" placeholder="Paste game ID here"
[disabled]="joiningGame" (keyup.enter)="submitJoinGame()" />
<div class="dialog-actions">
<button type="button" class="app-btn" (click)="submitJoinGame()"
[disabled]="joiningGame || !gameIdInput.trim()">
{{ joiningGame ? 'JOINING...' : 'JOIN' }}
</button>
<button type="button" class="app-btn" (click)="closeJoinDialog()" [disabled]="joiningGame">CANCEL</button>
</div>
</div>
</div>
}
@if (showImportDialog) {
<div class="dialog-overlay" (click)="closeImportDialog()">
<div class="dialog-card" (click)="$event.stopPropagation()">
<div class="dialog-title">IMPORT GAME</div>
<div class="import-mode-group" role="radiogroup" aria-label="Import mode">
<label class="import-mode-option">
<input type="radio" name="importMode" [checked]="importMode === 'fen'" (change)="setImportMode('fen')"
[disabled]="importing" />
<span>FEN</span>
</label>
<label class="import-mode-option">
<input type="radio" name="importMode" [checked]="importMode === 'pgn'" (change)="setImportMode('pgn')"
[disabled]="importing" />
<span>PGN</span>
</label>
</div>
<textarea class="dialog-input dialog-textarea" [(ngModel)]="importText"
[placeholder]="importMode === 'fen' ? 'Paste FEN here' : 'Paste PGN here'" [disabled]="importing"
rows="5"></textarea>
<div class="dialog-actions">
<button type="button" class="app-btn" (click)="submitImportGame()" [disabled]="importing || !importText.trim()">
{{ importing ? 'IMPORTING...' : 'IMPORT' }}
</button>
<button type="button" class="app-btn" (click)="closeImportDialog()" [disabled]="importing">CANCEL</button>
</div>
</div>
</div>
}
@if (errorMessage) {
<p class="error-banner">{{ errorMessage }}</p>
}
</div>
+512 -49
View File
@@ -1,41 +1,342 @@
import { CommonModule } from '@angular/common';
import { Component } from '@angular/core';
import { Component, DestroyRef, OnDestroy, OnInit, inject } from '@angular/core';
import { FormsModule } from '@angular/forms';
import { Router } from '@angular/router';
import { finalize } from 'rxjs';
import { takeUntilDestroyed } from '@angular/core/rxjs-interop';
import { getErrorMessage } from '../../core/http/error-message.util';
import { CurrentUser } from '../../models/auth.models';
import { AuthDialogService } from '../../services/auth-dialog.service';
import { AuthService } from '../../services/auth.service';
import { GameApiService } from '../../services/game-api.service';
import { ThemeService } from '../../services/theme.service';
type Difficulty = 'easy' | 'medium' | 'hard';
type ImportMode = 'fen' | 'pgn';
interface Star {
style: Record<string, string>;
}
interface BackgroundBuilding {
style: Record<string, string>;
}
interface WindowCell {
state: 'off' | 'on';
color?: string;
glowColor?: string;
style: Record<string, string>;
}
@Component({
selector: 'app-welcome',
standalone: true,
imports: [CommonModule, FormsModule],
templateUrl: './welcome.component.html',
styleUrl: './welcome.component.css'
styleUrls: ['./welcome.component.css']
})
export class WelcomeComponent {
export class WelcomeComponent implements OnInit, OnDestroy {
private readonly destroyRef = inject(DestroyRef);
private readonly authService = inject(AuthService);
private readonly authDialogService = inject(AuthDialogService);
private readonly themeService = inject(ThemeService);
creating = false;
errorMessage = '';
showDifficultySelector = false;
showJoinGameForm = false;
gameIdInput = '';
joiningGame = false;
importing = false;
errorMessage = '';
showDifficultyDialog = false;
showOptionsDialog = false;
showJoinDialog = false;
showImportDialog = false;
gameIdInput = '';
importMode: ImportMode = 'fen';
importText = '';
isSunsetMode = false;
modeBadge = 'NIGHT MODE';
currentUser: CurrentUser | null = null;
private authDialogState: 'login' | 'register' | null = null;
private pendingAction: (() => void) | null = null;
// Speech bubble and zoom features
showSpeechBubble = false;
isZoomedIn = false;
showSecondSpeechBubble = false;
showHappyBubble = false;
showMeatEmoji = false;
bubbleMessage = 'meow';
// Meat emoji drag state
meatX = 0;
meatY = 0;
isDraggingMeat = false;
meatDragOffsetX = 0;
meatDragOffsetY = 0;
stars: Star[] = [];
bgBuildings: BackgroundBuilding[] = [];
windows: Record<string, WindowCell[]> = {};
private flickerIntervalId: ReturnType<typeof setInterval> | undefined;
private speechBubbleTimeoutId: ReturnType<typeof setTimeout> | undefined;
private zoomTimeoutId: ReturnType<typeof setTimeout> | undefined;
private coolColors = ['#7de8ff', '#00d5ff', '#5bc0de', '#31b0d5', '#4fc3f7', '#29b6f6'];
private coolGlowColors = ['#00d5ff', '#00d5ff', '#31b0d5', '#31b0d5', '#03a9f4', '#0288d1'];
private warmColors = ['#ffe88a', '#ffcc30', '#f0ad4e', '#ec971f', '#ffb74d', '#ffa726'];
private warmGlowColors = ['#ffcc30', '#ffcc30', '#ec971f', '#ec971f', '#ff9800', '#fb8c00'];
constructor(
private readonly router: Router,
private readonly gameApi: GameApiService
) {
this.initTheme();
}
private initTheme(): void {
const savedTheme = localStorage.getItem('theme');
if (savedTheme === 'dark') {
document.documentElement.setAttribute('data-theme', 'dark');
ngOnInit(): void {
this.themeService.darkMode$
.pipe(takeUntilDestroyed(this.destroyRef))
.subscribe((isDarkMode) => {
this.isSunsetMode = !isDarkMode;
this.modeBadge = this.isSunsetMode ? 'SUNSET MODE' : 'NIGHT MODE';
});
this.authService.currentUser$
.pipe(takeUntilDestroyed(this.destroyRef))
.subscribe((user) => {
this.currentUser = user;
this.maybeRunPendingAction();
});
this.authDialogService.dialogState$
.pipe(takeUntilDestroyed(this.destroyRef))
.subscribe((state) => {
this.authDialogState = state;
this.maybeRunPendingAction();
});
this.generateStars(220);
this.generateBackgroundBuildings();
this.generateWindowsForAllBuildings();
this.startWindowFlicker();
// Show speech bubble after 5 seconds
this.speechBubbleTimeoutId = setTimeout(() => {
this.showSpeechBubble = true;
}, 5000);
}
ngOnDestroy(): void {
this.stopWindowFlicker();
if (this.speechBubbleTimeoutId) {
clearTimeout(this.speechBubbleTimeoutId);
}
if (this.zoomTimeoutId) {
clearTimeout(this.zoomTimeoutId);
}
}
openDifficultyDialog(): void {
if (!this.requireAuth(() => this.showDifficultyDialog = true)) {
return;
}
this.closeAllDialogs();
this.showDifficultyDialog = true;
}
closeDifficultyDialog(): void {
this.showDifficultyDialog = false;
this.errorMessage = '';
}
openOptionsDialog(): void {
this.closeAllDialogs();
this.showOptionsDialog = true;
}
closeOptionsDialog(): void {
this.showOptionsDialog = false;
this.errorMessage = '';
}
openJoinDialog(): void {
if (!this.requireAuth(() => this.showJoinDialog = true)) {
return;
}
this.closeAllDialogs();
this.showJoinDialog = true;
}
closeJoinDialog(): void {
if (this.joiningGame) {
return;
}
this.showJoinDialog = false;
this.gameIdInput = '';
this.errorMessage = '';
}
openImportDialog(): void {
if (!this.requireAuth(() => this.showImportDialog = true)) {
return;
}
this.closeAllDialogs();
this.showImportDialog = true;
}
closeImportDialog(): void {
if (this.importing) {
return;
}
this.showImportDialog = false;
this.importText = '';
this.importMode = 'fen';
this.errorMessage = '';
}
setImportMode(mode: ImportMode): void {
this.importMode = mode;
this.errorMessage = '';
}
startOneVsOne(): void {
if (!this.requireAuth(() => this.performStartOneVsOne())) {
return;
}
this.performStartOneVsOne();
}
startVsBot(difficulty: Difficulty): void {
if (!this.requireAuth(() => this.performStartVsBot(difficulty))) {
return;
}
this.performStartVsBot(difficulty);
}
submitJoinGame(): void {
if (!this.requireAuth(() => this.performSubmitJoinGame())) {
return;
}
this.performSubmitJoinGame();
}
submitImportGame(): void {
if (!this.requireAuth(() => this.performSubmitImportGame())) {
return;
}
this.performSubmitImportGame();
}
onSpeechBubbleClick(): void {
this.showSpeechBubble = false;
this.isZoomedIn = true;
this.bubbleMessage = 'meow';
this.showMeatEmoji = true;
this.showHappyBubble = false;
this.showSecondSpeechBubble = true;
// Reset meat position
this.meatX = window.innerWidth / 2 - 100;
this.meatY = window.innerHeight / 2 + 150;
}
onZoomedViewClick(): void {
this.isZoomedIn = false;
this.showSecondSpeechBubble = false;
this.showHappyBubble = false;
this.showMeatEmoji = false;
this.bubbleMessage = 'meow';
if (this.zoomTimeoutId) {
clearTimeout(this.zoomTimeoutId);
}
}
onMeatMouseDown(event: MouseEvent): void {
this.isDraggingMeat = true;
const rect = (event.target as HTMLElement).getBoundingClientRect();
this.meatDragOffsetX = event.clientX - rect.left;
this.meatDragOffsetY = event.clientY - rect.top;
}
onMouseMove(event: MouseEvent): void {
if (!this.isDraggingMeat) {
return;
}
this.meatX = event.clientX - this.meatDragOffsetX;
this.meatY = event.clientY - this.meatDragOffsetY;
const gifElement = document.querySelector('.player-2-gif') as HTMLElement;
if (!gifElement) {
return;
}
const gifRect = gifElement.getBoundingClientRect();
const gifCenterX = gifRect.left + gifRect.width / 2;
const gifCenterY = gifRect.top + gifRect.height / 2;
const meatElement = document.querySelector('.meat-emoji') as HTMLElement;
if (!meatElement) {
return;
}
const meatRect = meatElement.getBoundingClientRect();
const meatCenterX = meatRect.left + meatRect.width / 2;
const meatCenterY = meatRect.top + meatRect.height / 2;
const distance = Math.sqrt(
Math.pow(meatCenterX - gifCenterX, 2) + Math.pow(meatCenterY - gifCenterY, 2)
);
if (distance < 50) {
this.onMeatFed();
}
}
onMouseUp(): void {
this.isDraggingMeat = false;
}
onMeatFed(): void {
this.showMeatEmoji = false;
this.showSecondSpeechBubble = false;
this.showHappyBubble = true;
this.isDraggingMeat = false;
}
private requireAuth(action: () => void): boolean {
if (this.authService.isLoggedIn()) {
return true;
}
this.pendingAction = action;
this.authDialogService.openLogin();
return false;
}
private maybeRunPendingAction(): void {
if (!this.currentUser || this.authDialogState !== null || !this.pendingAction) {
return;
}
const action = this.pendingAction;
this.pendingAction = null;
action();
}
private performStartOneVsOne(): void {
if (this.creating) {
return;
}
@@ -48,7 +349,9 @@ export class WelcomeComponent {
.pipe(finalize(() => (this.creating = false)))
.subscribe({
next: (game) => {
void this.router.navigate(['/game', game.gameId]);
void this.router.navigate(['/game', game.gameId], {
state: { theme: this.isSunsetMode ? 'light' : 'dark' }
});
},
error: (error) => {
this.errorMessage = getErrorMessage(error, 'Unable to create a game.');
@@ -56,21 +359,23 @@ export class WelcomeComponent {
});
}
startVsBot(difficulty: 'easy' | 'medium' | 'hard'): void {
private performStartVsBot(difficulty: Difficulty): void {
if (this.creating) {
return;
}
this.errorMessage = '';
this.creating = true;
this.showDifficultySelector = false;
this.showDifficultyDialog = false;
this.gameApi
.createGameVsBot(difficulty)
.pipe(finalize(() => (this.creating = false)))
.subscribe({
next: (game) => {
void this.router.navigate(['/game', game.gameId]);
void this.router.navigate(['/game', game.gameId], {
state: { theme: this.isSunsetMode ? 'light' : 'dark' }
});
},
error: (error) => {
this.errorMessage = getErrorMessage(error, 'Unable to create a game against bot.');
@@ -78,21 +383,9 @@ export class WelcomeComponent {
});
}
toggleDifficultySelector(): void {
this.showDifficultySelector = !this.showDifficultySelector;
this.showJoinGameForm = false;
this.errorMessage = '';
}
toggleJoinGameForm(): void {
this.showJoinGameForm = !this.showJoinGameForm;
this.showDifficultySelector = false;
this.errorMessage = '';
this.gameIdInput = '';
}
joinGame(): void {
if (this.joiningGame || !this.gameIdInput.trim()) {
private performSubmitJoinGame(): void {
const gameId = this.gameIdInput.trim();
if (this.joiningGame || !gameId) {
return;
}
@@ -100,11 +393,14 @@ export class WelcomeComponent {
this.joiningGame = true;
this.gameApi
.getGame(this.gameIdInput.trim())
.getGame(gameId)
.pipe(finalize(() => (this.joiningGame = false)))
.subscribe({
next: (game) => {
void this.router.navigate(['/game', game.gameId]);
this.closeJoinDialog();
void this.router.navigate(['/game', game.gameId], {
state: { theme: this.isSunsetMode ? 'light' : 'dark' }
});
},
error: (error) => {
this.errorMessage = getErrorMessage(error, 'Unable to find or join the game.');
@@ -112,26 +408,193 @@ export class WelcomeComponent {
});
}
clearJoinGameForm(): void {
this.showJoinGameForm = false;
this.gameIdInput = '';
private performSubmitImportGame(): void {
const trimmedImport = this.importText.trim();
if (this.importing || !trimmedImport) {
return;
}
this.errorMessage = '';
this.importing = true;
const importRequest =
this.importMode === 'fen' ? this.gameApi.importFen(trimmedImport) : this.gameApi.importPgn(trimmedImport);
importRequest.pipe(finalize(() => (this.importing = false))).subscribe({
next: (game) => {
this.closeImportDialog();
void this.router.navigate(['/game', game.gameId], {
state: { theme: this.isSunsetMode ? 'light' : 'dark' }
});
},
error: (error) => {
const defaultMessage = this.importMode === 'fen' ? 'Unable to import FEN.' : 'Unable to import PGN.';
this.errorMessage = getErrorMessage(error, defaultMessage);
}
});
}
private closeAllDialogs(): void {
this.showDifficultyDialog = false;
this.showOptionsDialog = false;
this.showJoinDialog = false;
this.showImportDialog = false;
this.errorMessage = '';
}
toggleDarkMode(): void {
const htmlElement = document.documentElement;
const isDarkMode = htmlElement.getAttribute('data-theme') === 'dark';
if (isDarkMode) {
htmlElement.removeAttribute('data-theme');
localStorage.removeItem('theme');
} else {
htmlElement.setAttribute('data-theme', 'dark');
localStorage.setItem('theme', 'dark');
}
private generateStars(count: number): void {
this.stars = Array.from({ length: count }, () => {
const size = Math.random() * 2 + 0.5;
return {
style: {
width: `${size}px`,
height: `${size}px`,
left: `${Math.random() * 100}%`,
top: `${Math.random() * 62}%`,
'--d': `${(Math.random() * 3 + 1.5).toFixed(1)}s`,
'--dl': `${-(Math.random() * 6).toFixed(1)}s`
}
};
});
}
isDarkMode(): boolean {
return document.documentElement.getAttribute('data-theme') === 'dark';
private generateBackgroundBuildings(): void {
const specs = [
{ l: '0%', w: '7%', h: '30vh' },
{ l: '3%', w: '4%', h: '18vh' }, // New building
{ l: '7%', w: '5%', h: '22vh' },
{ l: '11%', w: '8%', h: '28vh' },
{ l: '15%', w: '6%', h: '20vh' },
{ l: '18.5%', w: '4%', h: '18vh' },
{ l: '22.5%', w: '6%', h: '26vh' },
{ l: '28%', w: '5%', h: '25vh' },
{ l: '32%', w: '4%', h: '15vh' },
{ l: '35.5%', w: '4.5%', h: '20vh' },
{ l: '42%', w: '5%', h: '28vh' },
{ l: '47%', w: '5%', h: '22vh' }, // New building
{ l: '50%', w: '7%', h: '30vh' },
{ l: '55%', w: '6%', h: '27vh' },
{ l: '60.5%', w: '5%', h: '24vh' },
{ l: '64.5%', w: '3.5%', h: '17vh' },
{ l: '70%', w: '6%', h: '23vh' },
{ l: '75%', w: '4%', h: '19vh' },
{ l: '80.5%', w: '4%', h: '21vh' },
{ l: '85.5%', w: '9%', h: '32vh' },
{ l: '88%', w: '5%', h: '20vh' },
{ l: '91%', w: '3%', h: '16vh' }, // New building
{ l: '94%', w: '6%', h: '27vh' }
];
this.bgBuildings = specs.map((spec) => ({
style: { left: spec.l, width: spec.w, height: spec.h }
}));
}
private generateWindowsForAllBuildings(): void {
this.windows = {
wA1: this.generateWindows(3, 4, 0.6),
wA2: this.generateWindows(4, 5, 0.55),
wA3: this.generateWindows(5, 18, 0.5),
wB1: this.generateWindows(4, 3, 0.6),
wB2: this.generateWindows(5, 20, 0.55),
wC1: this.generateWindows(5, 3, 0.7),
wC2: this.generateWindows(6, 5, 0.65),
wC3: this.generateWindows(7, 24, 0.6),
wD1: this.generateWindows(6, 3, 0.6),
wD2: this.generateWindows(6, 20, 0.5),
wE1: this.generateWindows(3, 16, 0.45)
};
}
private generateWindows(cols: number, rows: number, litRate: number): WindowCell[] {
const total = cols * rows;
return Array.from({ length: total }, () => this.createWindowCell(litRate));
}
private createWindowCell(litRate: number): WindowCell {
const random = Math.random();
let state: WindowCell['state'] = 'off';
let color: string | undefined;
let glowColor: string | undefined;
if (random < litRate * 0.58) { // Cool color
state = 'on';
const coolIndex = Math.floor(Math.random() * this.coolColors.length);
color = this.coolColors[coolIndex];
glowColor = this.coolGlowColors[coolIndex];
} else if (random < litRate) { // Warm color
state = 'on';
const warmIndex = Math.floor(Math.random() * this.warmColors.length);
color = this.warmColors[warmIndex];
glowColor = this.warmGlowColors[warmIndex];
}
if (state === 'off') {
return { state, style: {} };
}
const baseDuration = (color && this.coolColors.includes(color)) ? 3 : 4;
return {
state,
color,
glowColor,
style: {
'background-color': color || '',
'box-shadow': glowColor ? `0 0 6px ${glowColor}, 0 0 16px ${glowColor}35` : '',
'--wd': `${(Math.random() * 4 + baseDuration).toFixed(1)}s`,
'--wdl': `${-(Math.random() * 8).toFixed(1)}s`
}
};
}
private startWindowFlicker(): void {
this.flickerIntervalId = setInterval(() => {
this.randomFlicker();
}, 2800);
}
private stopWindowFlicker(): void {
if (this.flickerIntervalId === undefined) {
return;
}
clearInterval(this.flickerIntervalId);
this.flickerIntervalId = undefined;
}
private randomFlicker(): void {
const allWindows = Object.values(this.windows).flat();
if (allWindows.length === 0) {
return;
}
const pickCount = Math.floor(Math.random() * 6) + 1;
for (let i = 0; i < pickCount; i += 1) {
const target = allWindows[Math.floor(Math.random() * allWindows.length)];
if (!target) {
continue;
}
if (target.state === 'off') {
target.state = 'on';
const isCool = Math.random() < 0.5;
const colors = isCool ? this.coolColors : this.warmColors;
const glowColors = isCool ? this.coolGlowColors : this.warmGlowColors;
const index = Math.floor(Math.random() * colors.length);
target.color = colors[index];
target.glowColor = glowColors[index];
target.style = {
'background-color': target.color || '',
'box-shadow': target.glowColor ? `0 0 6px ${target.glowColor}, 0 0 16px ${target.glowColor}35` : '',
'--wd': `${(Math.random() * 4 + (isCool ? 3 : 4)).toFixed(1)}s`,
'--wdl': `${-(Math.random() * 8).toFixed(1)}s`
};
} else {
target.state = 'off';
target.color = undefined;
target.glowColor = undefined;
target.style = {};
}
}
}
}