feat: NCS-63 User account implementation (#2)
User Profile info, no game before login/register, menu bar --------- Co-authored-by: Lala, Shahd <Shahd.Lala@sybit.de> Co-authored-by: shahdlala66 <shahd.lala66@gmail.com> Reviewed-on: #2
This commit was merged in pull request #2.
This commit is contained in:
@@ -1,6 +1,16 @@
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@import '../../button-template.css';
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.game-shell {
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min-height: 100dvh;
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padding: clamp(var(--size-md), 2vw, var(--size-xl));
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background: linear-gradient(180deg, var(--color-primary-light) 0%, var(--color-secondary-mint) 100%);
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color: var(--color-text-primary);
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}
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:host-context(html[data-theme='dark']) .game-shell {
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background:
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radial-gradient(circle at top, rgba(185, 194, 218, 0.16) 0%, transparent 35%),
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linear-gradient(180deg, #0f1f2e 0%, #17293d 52%, #0b1420 100%);
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}
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.game-card {
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@@ -13,8 +23,14 @@
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box-shadow: var(--shadow-md);
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}
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:host-context(html[data-theme='dark']) .game-shell .game-card {
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background: rgba(26, 47, 71, 0.88);
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box-shadow: 0 12px 28px rgba(0, 0, 0, 0.34);
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}
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header {
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margin-bottom: var(--size-xl);
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margin-bottom: var(--size-xl);
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}
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h1,
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@@ -22,9 +38,13 @@ h2 {
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color: var(--color-text-primary);
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margin: 0 0 var(--size-md);
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font-size: var(--heading-h1);
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color: var(--color-text-primary);
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margin: 0 0 var(--size-md);
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font-size: var(--heading-h1);
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}
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.meta {
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color: var(--color-text-primary);
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color: var(--color-text-primary);
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font-size: 0.95rem;
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}
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@@ -33,6 +53,8 @@ h2 {
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display: inline-block;
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margin-bottom: var(--size-sm);
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color: var(--color-text-primary);
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margin-bottom: var(--size-sm);
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color: var(--color-text-primary);
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text-decoration: none;
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font-weight: 600;
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}
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@@ -48,6 +70,39 @@ h2 {
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flex: 0 0 auto;
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}
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.board-theme-card {
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background: var(--color-bg-card);
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border: var(--border-width) solid var(--color-border);
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border-radius: var(--border-radius-md);
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padding: var(--size-md-padding);
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display: grid;
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gap: var(--size-sm);
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}
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.board-theme-card h3 {
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margin: 0;
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color: var(--color-text-primary);
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font-size: 1rem;
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}
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.board-theme-group {
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display: flex;
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gap: var(--size-md);
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flex-wrap: wrap;
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}
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.board-theme-option {
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display: inline-flex;
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align-items: center;
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gap: var(--size-xs);
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color: var(--color-text-primary);
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font-weight: 600;
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}
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.board-theme-option input {
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accent-color: var(--color-primary);
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}
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.move-card {
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padding: var(--size-lg-padding);
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}
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@@ -62,6 +117,10 @@ h2 {
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}
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.board-section {
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background: var(--color-bg-board);
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border: var(--border-width) solid var(--color-border);
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border-radius: var(--border-radius-md);
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padding: clamp(var(--size-sm), 1vw, var(--size-lg));
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background: var(--color-bg-board);
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border: var(--border-width) solid var(--color-border);
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border-radius: var(--border-radius-md);
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@@ -70,6 +129,148 @@ h2 {
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container-type: size;
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}
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:host-context(html[data-theme='dark']) .game-shell .board-section,
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:host-context(html[data-theme='dark']) .game-shell .timer-card,
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:host-context(html[data-theme='dark']) .game-shell .history-card,
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:host-context(html[data-theme='dark']) .game-shell .export-card,
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:host-context(html[data-theme='dark']) .game-shell .board-theme-card,
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:host-context(html[data-theme='dark']) .game-shell .player-timer {
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background: rgba(45, 74, 111, 0.72);
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}
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:host-context(html[data-theme='dark']) .game-shell .export-text {
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background: rgba(26, 47, 71, 0.9);
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}
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:host-context(html[data-theme='dark']) .game-shell .game-completion-alert {
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background: linear-gradient(135deg, rgba(74, 124, 124, 0.35) 0%, rgba(90, 111, 165, 0.35) 100%);
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box-shadow: 0 10px 20px rgba(0, 0, 0, 0.25);
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}
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.timer-card,
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.history-card,
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.export-card {
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background: var(--color-bg-card);
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border: var(--border-width) solid var(--color-border);
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border-radius: var(--border-radius-md);
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padding: var(--size-lg-padding);
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display: grid;
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gap: var(--size-md);
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}
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.timer-card h2,
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.history-card h2,
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.export-card h2 {
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margin: 0;
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font-size: 1.1rem;
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color: var(--color-text-primary);
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}
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.history-list {
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margin: 0;
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padding-left: 1.1rem;
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display: grid;
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gap: var(--size-xs);
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max-height: 180px;
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overflow: auto;
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}
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.history-list li {
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color: var(--color-text-primary);
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display: flex;
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gap: var(--size-sm);
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align-items: baseline;
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}
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.history-number {
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font-weight: 700;
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min-width: 1.8rem;
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}
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.history-move {
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font-family: monospace;
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}
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.history-empty {
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margin: 0;
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color: var(--color-text-primary);
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}
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.player-timer {
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background: var(--color-bg-input);
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border: var(--border-width) solid var(--color-border);
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border-radius: var(--border-radius-md);
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padding: var(--size-md-padding);
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}
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.active-timer {
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box-shadow: 0 0 0 3px rgba(185, 218, 209, 0.25);
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}
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.timer-label {
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margin: 0;
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color: var(--color-text-primary);
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font-weight: 600;
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}
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.timer-value {
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margin: var(--size-xs) 0 0;
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color: var(--color-text-primary);
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font-size: 1.35rem;
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font-weight: 700;
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}
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.export-mode-group {
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display: flex;
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gap: var(--size-lg);
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flex-wrap: wrap;
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}
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.export-mode-option {
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display: inline-flex;
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align-items: center;
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gap: var(--size-sm);
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color: var(--color-text-primary);
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font-weight: 600;
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}
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.export-mode-option input {
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accent-color: var(--color-primary);
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}
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.export-text {
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width: 100%;
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min-height: 140px;
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border: var(--border-width) solid var(--color-border);
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border-radius: var(--border-radius-md);
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background: var(--color-bg-input);
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color: var(--color-text-primary);
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padding: var(--size-md-padding);
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resize: vertical;
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}
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.export-button {
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width: fit-content;
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border: var(--button-border);
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border-radius: var(--button-radius);
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background: var(--color-bg-button);
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color: var(--color-text-primary);
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font-weight: 700;
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padding: var(--button-padding);
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cursor: pointer;
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}
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.export-button:hover {
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background: var(--color-bg-button-hover);
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color: var(--color-text-button-hover);
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}
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.export-note {
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margin: 0;
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color: var(--color-text-primary);
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font-weight: 600;
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}
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.alert {
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border-radius: var(--border-radius-sm);
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border: var(--border-width) solid var(--color-border);
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@@ -126,6 +327,7 @@ h2 {
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@media (max-width: 991px) {
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.game-card {
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padding: clamp(var(--size-md), 1.5vw, var(--size-lg));
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padding: clamp(var(--size-md), 1.5vw, var(--size-lg));
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}
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.board-section {
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@@ -135,25 +337,30 @@ h2 {
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h1,
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h2 {
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font-size: var(--heading-h1-tablet);
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font-size: var(--heading-h1-tablet);
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}
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}
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@media (max-width: 768px) {
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.game-shell {
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padding: clamp(var(--size-sm), 1.5vw, var(--size-lg));
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padding: clamp(var(--size-sm), 1.5vw, var(--size-lg));
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}
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.game-card {
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padding: clamp(var(--size-sm), 1vw, var(--size-md));
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padding: clamp(var(--size-sm), 1vw, var(--size-md));
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}
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header {
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margin-bottom: var(--size-lg);
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margin-bottom: var(--size-lg);
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}
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h1,
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h2 {
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font-size: var(--heading-h1-mobile);
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font-size: var(--heading-h1-mobile);
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}
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.meta {
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@@ -163,6 +370,8 @@ h2 {
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.top-section {
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gap: var(--size-xs);
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margin-bottom: var(--size-xs);
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gap: var(--size-xs);
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margin-bottom: var(--size-xs);
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}
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.board-section {
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@@ -173,19 +382,24 @@ h2 {
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@media (max-width: 480px) {
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.game-shell {
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padding: var(--size-sm);
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padding: var(--size-sm);
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}
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.game-card {
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padding: var(--size-sm);
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border-radius: var(--border-radius-md);
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padding: var(--size-sm);
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border-radius: var(--border-radius-md);
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}
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header {
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margin-bottom: var(--size-md);
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margin-bottom: var(--size-md);
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}
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h1 {
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font-size: var(--heading-h1-small);
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font-size: var(--heading-h1-small);
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}
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.meta {
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@@ -195,6 +409,8 @@ h2 {
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.top-section {
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gap: var(--size-xs-gap);
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margin-bottom: var(--size-xs);
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gap: var(--size-xs-gap);
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margin-bottom: var(--size-xs);
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}
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.board-section {
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@@ -1,9 +1,6 @@
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<main class="game-shell">
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<app-promotion-dialog
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[isOpen]="facade.isPromotionDialogOpen"
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(promotionSelected)="facade.onPromotionSelected($event)"
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(closed)="facade.onPromotionClosed()"
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/>
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<main class="game-shell" [class.theme-dark]="isDarkMode">
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<app-promotion-dialog [isOpen]="facade.isPromotionDialogOpen" (promotionSelected)="facade.onPromotionSelected($event)"
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(closed)="facade.onPromotionClosed()" />
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<section class="game-card">
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<header class="mb-3">
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@@ -13,79 +10,126 @@
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</header>
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@if (facade.loading) {
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<p>Loading game state...</p>
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<p>Loading game state...</p>
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} @else if (facade.state) {
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@if (facade.isGameFinished && facade.gameCompletionMessage) {
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<div class="game-completion-alert alert alert-success mb-3">
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<h2 class="completion-title">{{ facade.gameCompletionMessage }}</h2>
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<p class="completion-subtitle mb-0">
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<a routerLink="/" class="completion-link">Start a new game</a>
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</p>
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@if (facade.isGameFinished && facade.gameCompletionMessage) {
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<div class="game-completion-alert alert alert-success mb-3">
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<h2 class="completion-title">{{ facade.gameCompletionMessage }}</h2>
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<p class="completion-subtitle mb-0">
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<a routerLink="/" class="completion-link">Start a new game</a>
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</p>
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</div>
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}
|
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@if (facade.isGameFinished && facade.gameCompletionMessage) {
|
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<div class="game-completion-alert alert alert-success mb-3">
|
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<h2 class="completion-title">{{ facade.gameCompletionMessage }}</h2>
|
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<p class="completion-subtitle mb-0">
|
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<a routerLink="/" class="completion-link">Start a new game</a>
|
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</p>
|
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</div>
|
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}
|
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<div class="container-fluid">
|
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<div class="row g-3">
|
||||
<!-- Left Sidebar - Dummy Timers -->
|
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<div class="col-lg-3 col-md-6 col-12 order-lg-1 order-2">
|
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<section class="timer-card">
|
||||
<h2>Timers</h2>
|
||||
<div class="player-timer" [class.active-timer]="facade.state.turn === 'white'">
|
||||
<p class="timer-label">White</p>
|
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<p class="timer-value">{{ formatTimer(whiteTimerSeconds) }}</p>
|
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</div>
|
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<div class="player-timer" [class.active-timer]="facade.state.turn === 'black'">
|
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<p class="timer-label">Black</p>
|
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<p class="timer-value">{{ formatTimer(blackTimerSeconds) }}</p>
|
||||
</div>
|
||||
</section>
|
||||
</div>
|
||||
}
|
||||
<div class="container-fluid">
|
||||
<div class="row g-3">
|
||||
<!-- Left Sidebar - FEN Import -->
|
||||
<div class="col-lg-3 col-md-6 col-12 order-lg-1 order-2">
|
||||
<app-input-card
|
||||
label="Import FEN"
|
||||
placeholder="rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"
|
||||
buttonLabel="Load FEN"
|
||||
inputType="textarea"
|
||||
[value]="facade.fenInput"
|
||||
cardClass="fen-card"
|
||||
(valueChange)="facade.fenInput = $event"
|
||||
(buttonClick)="facade.importFen()"
|
||||
/>
|
||||
</div>
|
||||
|
||||
<!-- Center - Chess Board -->
|
||||
<div class="col-lg-6 col-md-12 col-12 order-lg-2 order-1">
|
||||
<section class="center-column d-flex flex-column h-100">
|
||||
<div class="board-section flex-grow-1 d-flex align-items-center justify-content-center">
|
||||
<app-chess-board
|
||||
[fen]="facade.state.fen"
|
||||
[selectedSquare]="facade.selectedSquare"
|
||||
[highlightedSquares]="facade.highlightedSquares"
|
||||
(squareSelected)="facade.onBoardSquareSelected($event)"
|
||||
/>
|
||||
</div>
|
||||
<!-- Center - Chess Board -->
|
||||
<div class="col-lg-6 col-md-12 col-12 order-lg-2 order-1">
|
||||
<section class="center-column d-flex flex-column h-100">
|
||||
<div class="board-section flex-grow-1 d-flex align-items-center justify-content-center">
|
||||
<app-chess-board [fen]="facade.state.fen" [selectedSquare]="facade.selectedSquare"
|
||||
[highlightedSquares]="facade.highlightedSquares" [boardTheme]="boardTheme"
|
||||
(squareSelected)="facade.onBoardSquareSelected($event)" />
|
||||
</div>
|
||||
|
||||
<section class="top-section">
|
||||
<app-input-card
|
||||
label="Play move (UCI)"
|
||||
placeholder="e2e4"
|
||||
buttonLabel="Send Move"
|
||||
inputType="input"
|
||||
[value]="facade.moveInput"
|
||||
cardClass="move-card"
|
||||
hintText="Click your piece to highlight legal targets."
|
||||
(valueChange)="facade.moveInput = $event"
|
||||
(buttonClick)="facade.submitMove()"
|
||||
/>
|
||||
<section class="top-section">
|
||||
<section class="board-theme-card" aria-label="Board design chooser">
|
||||
<h3>Board Design</h3>
|
||||
<div class="board-theme-group" role="radiogroup" aria-label="Board design">
|
||||
<label class="board-theme-option">
|
||||
<input type="radio" name="boardTheme" [checked]="boardTheme === 'arabian'"
|
||||
(change)="setBoardTheme('arabian')" />
|
||||
<span>Arabian</span>
|
||||
</label>
|
||||
|
||||
<label class="board-theme-option">
|
||||
<input type="radio" name="boardTheme" [checked]="boardTheme === 'classic'"
|
||||
(change)="setBoardTheme('classic')" />
|
||||
<span>Classic</span>
|
||||
</label>
|
||||
</div>
|
||||
</section>
|
||||
</section>
|
||||
</div>
|
||||
|
||||
<!-- Right Sidebar - PGN Import -->
|
||||
<div class="col-lg-3 col-md-6 col-12 order-lg-3 order-3">
|
||||
<app-input-card
|
||||
label="Import PGN"
|
||||
placeholder="1. e4 e5 2. Nf3 Nc6 *"
|
||||
buttonLabel="Load PGN"
|
||||
inputType="textarea"
|
||||
[value]="facade.pgnInput"
|
||||
cardClass="pgn-card"
|
||||
(valueChange)="facade.pgnInput = $event"
|
||||
(buttonClick)="facade.importPgn()"
|
||||
/>
|
||||
</div>
|
||||
<app-input-card label="Play move (UCI)" placeholder="e2e4" buttonLabel="Send Move" inputType="input"
|
||||
[value]="facade.moveInput" cardClass="move-card" hintText="Click your piece to highlight legal targets."
|
||||
(valueChange)="facade.moveInput = $event" (buttonClick)="facade.submitMove()" />
|
||||
</section>
|
||||
</section>
|
||||
</div>
|
||||
|
||||
<!-- Right Sidebar - Export -->
|
||||
<div class="col-lg-3 col-md-6 col-12 order-lg-3 order-3">
|
||||
<section class="history-card">
|
||||
<h2>Move History</h2>
|
||||
|
||||
@if (facade.state.moves.length === 0) {
|
||||
<p class="history-empty">No moves yet.</p>
|
||||
} @else {
|
||||
<ol class="history-list">
|
||||
@for (move of facade.state.moves; track $index) {
|
||||
<li>
|
||||
<span class="history-number">{{ $index + 1 }}.</span>
|
||||
<span class="history-move">{{ move }}</span>
|
||||
</li>
|
||||
}
|
||||
</ol>
|
||||
}
|
||||
</section>
|
||||
|
||||
<section class="export-card">
|
||||
<h2>Export</h2>
|
||||
<div class="export-mode-group" role="radiogroup" aria-label="Export mode">
|
||||
<label class="export-mode-option">
|
||||
<input type="radio" name="exportType" [checked]="exportType === 'fen'"
|
||||
(change)="setExportType('fen')" />
|
||||
<span>FEN</span>
|
||||
</label>
|
||||
<label class="export-mode-option">
|
||||
<input type="radio" name="exportType" [checked]="exportType === 'pgn'"
|
||||
(change)="setExportType('pgn')" />
|
||||
<span>PGN</span>
|
||||
</label>
|
||||
</div>
|
||||
|
||||
<textarea class="export-text" [value]="exportValue"
|
||||
[placeholder]="exportType === 'fen' ? 'FEN will appear here' : 'PGN will appear here'" rows="8"
|
||||
readonly></textarea>
|
||||
|
||||
<button type="button" class="app-btn w-100" (click)="completeExport()">Done</button>
|
||||
|
||||
@if (exportNotice) {
|
||||
<p class="export-note">{{ exportNotice }}</p>
|
||||
}
|
||||
</section>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
}
|
||||
|
||||
@if (facade.errorMessage) {
|
||||
<p class="alert alert-danger mt-3 mb-0">{{ facade.errorMessage }}</p>
|
||||
<p class="alert alert-danger mt-3 mb-0">{{ facade.errorMessage }}</p>
|
||||
}
|
||||
</section>
|
||||
</main>
|
||||
</main>
|
||||
@@ -1,5 +1,5 @@
|
||||
import { CommonModule } from '@angular/common';
|
||||
import { Component, DestroyRef, OnInit, inject } from '@angular/core';
|
||||
import { Component, DestroyRef, OnDestroy, OnInit, inject } from '@angular/core';
|
||||
import { takeUntilDestroyed } from '@angular/core/rxjs-interop';
|
||||
import { FormsModule } from '@angular/forms';
|
||||
import { ActivatedRoute, RouterLink } from '@angular/router';
|
||||
@@ -8,6 +8,16 @@ import { InputCardComponent } from '../../components/input-card/input-card.compo
|
||||
import { PromotionDialogComponent } from '../../components/promotion-dialog/promotion-dialog.component';
|
||||
import { GameFacade } from './game.facade';
|
||||
|
||||
type TimerTurn = 'white' | 'black';
|
||||
type BoardTheme = 'arabian' | 'classic';
|
||||
|
||||
interface TimerSnapshot {
|
||||
whiteSeconds: number;
|
||||
blackSeconds: number;
|
||||
turn: TimerTurn;
|
||||
savedAt: number;
|
||||
}
|
||||
|
||||
@Component({
|
||||
selector: 'app-game',
|
||||
standalone: true,
|
||||
@@ -16,12 +26,28 @@ import { GameFacade } from './game.facade';
|
||||
templateUrl: './game.component.html',
|
||||
styleUrl: './game.component.css'
|
||||
})
|
||||
export class GameComponent implements OnInit {
|
||||
export class GameComponent implements OnInit, OnDestroy {
|
||||
private static readonly TIMER_START_SECONDS = 10 * 60;
|
||||
private static readonly BOARD_THEME_STORAGE_KEY = 'nowchess.boardTheme';
|
||||
private readonly route = inject(ActivatedRoute);
|
||||
private readonly destroyRef = inject(DestroyRef);
|
||||
readonly facade = inject(GameFacade);
|
||||
whiteTimerSeconds = GameComponent.TIMER_START_SECONDS;
|
||||
blackTimerSeconds = GameComponent.TIMER_START_SECONDS;
|
||||
exportType: 'fen' | 'pgn' = 'fen';
|
||||
boardTheme: BoardTheme = 'arabian';
|
||||
isDarkMode = false;
|
||||
exportValue = '';
|
||||
exportNotice = '';
|
||||
private timerIntervalId: number | null = null;
|
||||
private activeGameId = '';
|
||||
|
||||
ngOnInit(): void {
|
||||
this.applyIncomingTheme();
|
||||
this.syncThemeFromDocument();
|
||||
this.boardTheme = this.resolveStoredBoardTheme();
|
||||
this.startDummyTimers();
|
||||
|
||||
this.route.paramMap.pipe(takeUntilDestroyed(this.destroyRef)).subscribe((paramMap) => {
|
||||
const id = paramMap.get('gameId');
|
||||
if (!id) {
|
||||
@@ -30,7 +56,203 @@ export class GameComponent implements OnInit {
|
||||
return;
|
||||
}
|
||||
|
||||
this.activeGameId = id;
|
||||
this.restoreTimers(id);
|
||||
this.facade.setGameId(id);
|
||||
this.syncExportValue();
|
||||
});
|
||||
}
|
||||
|
||||
ngOnDestroy(): void {
|
||||
if (this.timerIntervalId !== null) {
|
||||
window.clearInterval(this.timerIntervalId);
|
||||
}
|
||||
|
||||
this.persistTimers(this.resolveCurrentTurn());
|
||||
}
|
||||
|
||||
private syncThemeFromDocument(): void {
|
||||
this.isDarkMode = document.documentElement.getAttribute('data-theme') === 'dark';
|
||||
}
|
||||
|
||||
private applyIncomingTheme(): void {
|
||||
const incomingTheme = window.history.state?.theme;
|
||||
if (incomingTheme === 'dark') {
|
||||
document.documentElement.setAttribute('data-theme', 'dark');
|
||||
localStorage.setItem('theme', 'dark');
|
||||
return;
|
||||
}
|
||||
|
||||
if (incomingTheme === 'light') {
|
||||
document.documentElement.removeAttribute('data-theme');
|
||||
localStorage.removeItem('theme');
|
||||
}
|
||||
}
|
||||
|
||||
setExportType(type: 'fen' | 'pgn'): void {
|
||||
this.exportType = type;
|
||||
this.exportNotice = '';
|
||||
this.syncExportValue();
|
||||
}
|
||||
|
||||
setBoardTheme(theme: BoardTheme): void {
|
||||
this.boardTheme = theme;
|
||||
localStorage.setItem(GameComponent.BOARD_THEME_STORAGE_KEY, theme);
|
||||
}
|
||||
|
||||
completeExport(): void {
|
||||
this.syncExportValue();
|
||||
if (!this.exportValue.trim()) {
|
||||
this.exportNotice = 'Nothing to export yet.';
|
||||
return;
|
||||
}
|
||||
|
||||
if (!navigator.clipboard?.writeText) {
|
||||
this.exportNotice = 'Export is ready in the text box.';
|
||||
return;
|
||||
}
|
||||
|
||||
void navigator.clipboard
|
||||
.writeText(this.exportValue)
|
||||
.then(() => {
|
||||
this.exportNotice = 'Copied to clipboard.';
|
||||
})
|
||||
.catch(() => {
|
||||
this.exportNotice = 'Export is ready in the text box.';
|
||||
});
|
||||
}
|
||||
|
||||
formatTimer(totalSeconds: number): string {
|
||||
const safeSeconds = Math.max(0, totalSeconds);
|
||||
const minutes = Math.floor(safeSeconds / 60)
|
||||
.toString()
|
||||
.padStart(2, '0');
|
||||
const seconds = (safeSeconds % 60).toString().padStart(2, '0');
|
||||
return `${minutes}:${seconds}`;
|
||||
}
|
||||
|
||||
private startDummyTimers(): void {
|
||||
if (this.timerIntervalId !== null) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.timerIntervalId = window.setInterval(() => {
|
||||
this.tickDummyTimers();
|
||||
this.syncExportValue();
|
||||
}, 1000);
|
||||
}
|
||||
|
||||
private tickDummyTimers(): void {
|
||||
const state = this.facade.state;
|
||||
if (!state || this.facade.loading || this.facade.isGameFinished) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (state.turn === 'white') {
|
||||
this.whiteTimerSeconds = Math.max(0, this.whiteTimerSeconds - 1);
|
||||
this.persistTimers('white');
|
||||
return;
|
||||
}
|
||||
|
||||
this.blackTimerSeconds = Math.max(0, this.blackTimerSeconds - 1);
|
||||
this.persistTimers('black');
|
||||
}
|
||||
|
||||
private syncExportValue(): void {
|
||||
const state = this.facade.state;
|
||||
if (!state) {
|
||||
this.exportValue = '';
|
||||
return;
|
||||
}
|
||||
|
||||
this.exportValue = this.exportType === 'fen' ? state.fen : state.pgn;
|
||||
}
|
||||
|
||||
private restoreTimers(gameId: string): void {
|
||||
const fallbackTurn = this.resolveCurrentTurn();
|
||||
const rawSnapshot = localStorage.getItem(this.getTimerStorageKey(gameId));
|
||||
if (!rawSnapshot) {
|
||||
this.resetTimers();
|
||||
this.persistTimers(fallbackTurn);
|
||||
return;
|
||||
}
|
||||
|
||||
const snapshot = this.parseSnapshot(rawSnapshot);
|
||||
if (!snapshot) {
|
||||
this.resetTimers();
|
||||
this.persistTimers(fallbackTurn);
|
||||
return;
|
||||
}
|
||||
|
||||
this.applySnapshot(snapshot);
|
||||
this.persistTimers(snapshot.turn);
|
||||
}
|
||||
|
||||
private parseSnapshot(rawSnapshot: string): TimerSnapshot | null {
|
||||
try {
|
||||
const parsed = JSON.parse(rawSnapshot) as Partial<TimerSnapshot>;
|
||||
if (
|
||||
typeof parsed.whiteSeconds !== 'number' ||
|
||||
typeof parsed.blackSeconds !== 'number' ||
|
||||
(parsed.turn !== 'white' && parsed.turn !== 'black') ||
|
||||
typeof parsed.savedAt !== 'number'
|
||||
) {
|
||||
return null;
|
||||
}
|
||||
|
||||
return {
|
||||
whiteSeconds: Math.max(0, Math.floor(parsed.whiteSeconds)),
|
||||
blackSeconds: Math.max(0, Math.floor(parsed.blackSeconds)),
|
||||
turn: parsed.turn,
|
||||
savedAt: parsed.savedAt
|
||||
};
|
||||
} catch {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
private applySnapshot(snapshot: TimerSnapshot): void {
|
||||
const elapsedSeconds = Math.max(0, Math.floor((Date.now() - snapshot.savedAt) / 1000));
|
||||
this.whiteTimerSeconds = snapshot.whiteSeconds;
|
||||
this.blackTimerSeconds = snapshot.blackSeconds;
|
||||
|
||||
if (snapshot.turn === 'white') {
|
||||
this.whiteTimerSeconds = Math.max(0, this.whiteTimerSeconds - elapsedSeconds);
|
||||
return;
|
||||
}
|
||||
|
||||
this.blackTimerSeconds = Math.max(0, this.blackTimerSeconds - elapsedSeconds);
|
||||
}
|
||||
|
||||
private persistTimers(turn: TimerTurn): void {
|
||||
if (!this.activeGameId) {
|
||||
return;
|
||||
}
|
||||
|
||||
const snapshot: TimerSnapshot = {
|
||||
whiteSeconds: this.whiteTimerSeconds,
|
||||
blackSeconds: this.blackTimerSeconds,
|
||||
turn,
|
||||
savedAt: Date.now()
|
||||
};
|
||||
localStorage.setItem(this.getTimerStorageKey(this.activeGameId), JSON.stringify(snapshot));
|
||||
}
|
||||
|
||||
private resolveCurrentTurn(): TimerTurn {
|
||||
return this.facade.state?.turn ?? 'white';
|
||||
}
|
||||
|
||||
private resetTimers(): void {
|
||||
this.whiteTimerSeconds = GameComponent.TIMER_START_SECONDS;
|
||||
this.blackTimerSeconds = GameComponent.TIMER_START_SECONDS;
|
||||
}
|
||||
|
||||
private getTimerStorageKey(gameId: string): string {
|
||||
return `nowchess.timer.${gameId}`;
|
||||
}
|
||||
|
||||
private resolveStoredBoardTheme(): BoardTheme {
|
||||
const stored = localStorage.getItem(GameComponent.BOARD_THEME_STORAGE_KEY);
|
||||
return stored === 'classic' ? 'classic' : 'arabian';
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user