feat: NCS-63 User account implementation (#2)
User Profile info, no game before login/register, menu bar --------- Co-authored-by: Lala, Shahd <Shahd.Lala@sybit.de> Co-authored-by: shahdlala66 <shahd.lala66@gmail.com> Reviewed-on: #2
This commit was merged in pull request #2.
This commit is contained in:
@@ -1,41 +1,342 @@
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import { CommonModule } from '@angular/common';
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import { Component } from '@angular/core';
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import { Component, DestroyRef, OnDestroy, OnInit, inject } from '@angular/core';
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import { FormsModule } from '@angular/forms';
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import { Router } from '@angular/router';
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import { finalize } from 'rxjs';
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import { takeUntilDestroyed } from '@angular/core/rxjs-interop';
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import { getErrorMessage } from '../../core/http/error-message.util';
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import { CurrentUser } from '../../models/auth.models';
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import { AuthDialogService } from '../../services/auth-dialog.service';
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import { AuthService } from '../../services/auth.service';
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import { GameApiService } from '../../services/game-api.service';
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import { ThemeService } from '../../services/theme.service';
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type Difficulty = 'easy' | 'medium' | 'hard';
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type ImportMode = 'fen' | 'pgn';
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interface Star {
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style: Record<string, string>;
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}
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interface BackgroundBuilding {
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style: Record<string, string>;
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}
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interface WindowCell {
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state: 'off' | 'on';
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color?: string;
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glowColor?: string;
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style: Record<string, string>;
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}
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@Component({
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selector: 'app-welcome',
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standalone: true,
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imports: [CommonModule, FormsModule],
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templateUrl: './welcome.component.html',
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styleUrl: './welcome.component.css'
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styleUrls: ['./welcome.component.css']
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})
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export class WelcomeComponent {
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export class WelcomeComponent implements OnInit, OnDestroy {
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private readonly destroyRef = inject(DestroyRef);
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private readonly authService = inject(AuthService);
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private readonly authDialogService = inject(AuthDialogService);
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private readonly themeService = inject(ThemeService);
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creating = false;
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errorMessage = '';
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showDifficultySelector = false;
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showJoinGameForm = false;
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gameIdInput = '';
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joiningGame = false;
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importing = false;
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errorMessage = '';
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showDifficultyDialog = false;
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showOptionsDialog = false;
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showJoinDialog = false;
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showImportDialog = false;
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gameIdInput = '';
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importMode: ImportMode = 'fen';
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importText = '';
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isSunsetMode = false;
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modeBadge = 'NIGHT MODE';
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currentUser: CurrentUser | null = null;
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private authDialogState: 'login' | 'register' | null = null;
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private pendingAction: (() => void) | null = null;
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// Speech bubble and zoom features
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showSpeechBubble = false;
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isZoomedIn = false;
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showSecondSpeechBubble = false;
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showHappyBubble = false;
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showMeatEmoji = false;
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bubbleMessage = 'meow';
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// Meat emoji drag state
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meatX = 0;
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meatY = 0;
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isDraggingMeat = false;
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meatDragOffsetX = 0;
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meatDragOffsetY = 0;
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stars: Star[] = [];
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bgBuildings: BackgroundBuilding[] = [];
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windows: Record<string, WindowCell[]> = {};
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private flickerIntervalId: ReturnType<typeof setInterval> | undefined;
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private speechBubbleTimeoutId: ReturnType<typeof setTimeout> | undefined;
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private zoomTimeoutId: ReturnType<typeof setTimeout> | undefined;
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private coolColors = ['#7de8ff', '#00d5ff', '#5bc0de', '#31b0d5', '#4fc3f7', '#29b6f6'];
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private coolGlowColors = ['#00d5ff', '#00d5ff', '#31b0d5', '#31b0d5', '#03a9f4', '#0288d1'];
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private warmColors = ['#ffe88a', '#ffcc30', '#f0ad4e', '#ec971f', '#ffb74d', '#ffa726'];
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private warmGlowColors = ['#ffcc30', '#ffcc30', '#ec971f', '#ec971f', '#ff9800', '#fb8c00'];
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constructor(
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private readonly router: Router,
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private readonly gameApi: GameApiService
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) {
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this.initTheme();
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}
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private initTheme(): void {
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const savedTheme = localStorage.getItem('theme');
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if (savedTheme === 'dark') {
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document.documentElement.setAttribute('data-theme', 'dark');
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ngOnInit(): void {
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this.themeService.darkMode$
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.pipe(takeUntilDestroyed(this.destroyRef))
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.subscribe((isDarkMode) => {
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this.isSunsetMode = !isDarkMode;
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this.modeBadge = this.isSunsetMode ? 'SUNSET MODE' : 'NIGHT MODE';
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});
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this.authService.currentUser$
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.pipe(takeUntilDestroyed(this.destroyRef))
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.subscribe((user) => {
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this.currentUser = user;
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this.maybeRunPendingAction();
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});
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this.authDialogService.dialogState$
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.pipe(takeUntilDestroyed(this.destroyRef))
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.subscribe((state) => {
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this.authDialogState = state;
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this.maybeRunPendingAction();
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});
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this.generateStars(220);
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this.generateBackgroundBuildings();
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this.generateWindowsForAllBuildings();
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this.startWindowFlicker();
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// Show speech bubble after 5 seconds
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this.speechBubbleTimeoutId = setTimeout(() => {
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this.showSpeechBubble = true;
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}, 5000);
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}
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ngOnDestroy(): void {
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this.stopWindowFlicker();
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if (this.speechBubbleTimeoutId) {
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clearTimeout(this.speechBubbleTimeoutId);
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}
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if (this.zoomTimeoutId) {
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clearTimeout(this.zoomTimeoutId);
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}
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}
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openDifficultyDialog(): void {
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if (!this.requireAuth(() => this.showDifficultyDialog = true)) {
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return;
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}
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this.closeAllDialogs();
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this.showDifficultyDialog = true;
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}
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closeDifficultyDialog(): void {
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this.showDifficultyDialog = false;
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this.errorMessage = '';
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}
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openOptionsDialog(): void {
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this.closeAllDialogs();
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this.showOptionsDialog = true;
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}
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closeOptionsDialog(): void {
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this.showOptionsDialog = false;
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this.errorMessage = '';
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}
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openJoinDialog(): void {
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if (!this.requireAuth(() => this.showJoinDialog = true)) {
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return;
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}
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this.closeAllDialogs();
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this.showJoinDialog = true;
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}
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closeJoinDialog(): void {
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if (this.joiningGame) {
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return;
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}
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this.showJoinDialog = false;
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this.gameIdInput = '';
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this.errorMessage = '';
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}
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openImportDialog(): void {
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if (!this.requireAuth(() => this.showImportDialog = true)) {
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return;
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}
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this.closeAllDialogs();
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this.showImportDialog = true;
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}
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closeImportDialog(): void {
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if (this.importing) {
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return;
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}
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this.showImportDialog = false;
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this.importText = '';
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this.importMode = 'fen';
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this.errorMessage = '';
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}
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setImportMode(mode: ImportMode): void {
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this.importMode = mode;
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this.errorMessage = '';
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}
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startOneVsOne(): void {
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if (!this.requireAuth(() => this.performStartOneVsOne())) {
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return;
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}
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this.performStartOneVsOne();
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}
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startVsBot(difficulty: Difficulty): void {
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if (!this.requireAuth(() => this.performStartVsBot(difficulty))) {
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return;
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}
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this.performStartVsBot(difficulty);
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}
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submitJoinGame(): void {
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if (!this.requireAuth(() => this.performSubmitJoinGame())) {
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return;
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}
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this.performSubmitJoinGame();
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}
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submitImportGame(): void {
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if (!this.requireAuth(() => this.performSubmitImportGame())) {
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return;
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}
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this.performSubmitImportGame();
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}
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onSpeechBubbleClick(): void {
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this.showSpeechBubble = false;
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this.isZoomedIn = true;
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this.bubbleMessage = 'meow';
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this.showMeatEmoji = true;
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this.showHappyBubble = false;
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this.showSecondSpeechBubble = true;
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// Reset meat position
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this.meatX = window.innerWidth / 2 - 100;
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this.meatY = window.innerHeight / 2 + 150;
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}
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onZoomedViewClick(): void {
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this.isZoomedIn = false;
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this.showSecondSpeechBubble = false;
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this.showHappyBubble = false;
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this.showMeatEmoji = false;
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this.bubbleMessage = 'meow';
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if (this.zoomTimeoutId) {
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clearTimeout(this.zoomTimeoutId);
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}
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}
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onMeatMouseDown(event: MouseEvent): void {
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this.isDraggingMeat = true;
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const rect = (event.target as HTMLElement).getBoundingClientRect();
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this.meatDragOffsetX = event.clientX - rect.left;
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this.meatDragOffsetY = event.clientY - rect.top;
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}
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onMouseMove(event: MouseEvent): void {
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if (!this.isDraggingMeat) {
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return;
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}
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this.meatX = event.clientX - this.meatDragOffsetX;
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this.meatY = event.clientY - this.meatDragOffsetY;
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const gifElement = document.querySelector('.player-2-gif') as HTMLElement;
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if (!gifElement) {
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return;
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}
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const gifRect = gifElement.getBoundingClientRect();
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const gifCenterX = gifRect.left + gifRect.width / 2;
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const gifCenterY = gifRect.top + gifRect.height / 2;
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const meatElement = document.querySelector('.meat-emoji') as HTMLElement;
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if (!meatElement) {
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return;
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}
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const meatRect = meatElement.getBoundingClientRect();
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const meatCenterX = meatRect.left + meatRect.width / 2;
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const meatCenterY = meatRect.top + meatRect.height / 2;
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const distance = Math.sqrt(
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Math.pow(meatCenterX - gifCenterX, 2) + Math.pow(meatCenterY - gifCenterY, 2)
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);
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if (distance < 50) {
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this.onMeatFed();
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}
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}
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onMouseUp(): void {
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this.isDraggingMeat = false;
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}
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onMeatFed(): void {
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this.showMeatEmoji = false;
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this.showSecondSpeechBubble = false;
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this.showHappyBubble = true;
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this.isDraggingMeat = false;
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}
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private requireAuth(action: () => void): boolean {
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if (this.authService.isLoggedIn()) {
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return true;
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}
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this.pendingAction = action;
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this.authDialogService.openLogin();
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return false;
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}
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private maybeRunPendingAction(): void {
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if (!this.currentUser || this.authDialogState !== null || !this.pendingAction) {
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return;
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}
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const action = this.pendingAction;
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this.pendingAction = null;
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action();
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}
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private performStartOneVsOne(): void {
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if (this.creating) {
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return;
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}
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@@ -48,7 +349,9 @@ export class WelcomeComponent {
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.pipe(finalize(() => (this.creating = false)))
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.subscribe({
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next: (game) => {
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void this.router.navigate(['/game', game.gameId]);
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void this.router.navigate(['/game', game.gameId], {
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state: { theme: this.isSunsetMode ? 'light' : 'dark' }
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});
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},
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error: (error) => {
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this.errorMessage = getErrorMessage(error, 'Unable to create a game.');
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@@ -56,21 +359,23 @@ export class WelcomeComponent {
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});
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}
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startVsBot(difficulty: 'easy' | 'medium' | 'hard'): void {
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private performStartVsBot(difficulty: Difficulty): void {
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if (this.creating) {
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return;
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}
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this.errorMessage = '';
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this.creating = true;
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this.showDifficultySelector = false;
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this.showDifficultyDialog = false;
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this.gameApi
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.createGameVsBot(difficulty)
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.pipe(finalize(() => (this.creating = false)))
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.subscribe({
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next: (game) => {
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void this.router.navigate(['/game', game.gameId]);
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void this.router.navigate(['/game', game.gameId], {
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state: { theme: this.isSunsetMode ? 'light' : 'dark' }
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});
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},
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error: (error) => {
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this.errorMessage = getErrorMessage(error, 'Unable to create a game against bot.');
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@@ -78,21 +383,9 @@ export class WelcomeComponent {
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});
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}
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toggleDifficultySelector(): void {
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this.showDifficultySelector = !this.showDifficultySelector;
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this.showJoinGameForm = false;
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this.errorMessage = '';
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}
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toggleJoinGameForm(): void {
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this.showJoinGameForm = !this.showJoinGameForm;
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this.showDifficultySelector = false;
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this.errorMessage = '';
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this.gameIdInput = '';
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}
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joinGame(): void {
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if (this.joiningGame || !this.gameIdInput.trim()) {
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private performSubmitJoinGame(): void {
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const gameId = this.gameIdInput.trim();
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if (this.joiningGame || !gameId) {
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return;
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}
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@@ -100,11 +393,14 @@ export class WelcomeComponent {
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this.joiningGame = true;
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this.gameApi
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.getGame(this.gameIdInput.trim())
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.getGame(gameId)
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.pipe(finalize(() => (this.joiningGame = false)))
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.subscribe({
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next: (game) => {
|
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void this.router.navigate(['/game', game.gameId]);
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this.closeJoinDialog();
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void this.router.navigate(['/game', game.gameId], {
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state: { theme: this.isSunsetMode ? 'light' : 'dark' }
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});
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},
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error: (error) => {
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this.errorMessage = getErrorMessage(error, 'Unable to find or join the game.');
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@@ -112,26 +408,193 @@ export class WelcomeComponent {
|
||||
});
|
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}
|
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|
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clearJoinGameForm(): void {
|
||||
this.showJoinGameForm = false;
|
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this.gameIdInput = '';
|
||||
private performSubmitImportGame(): void {
|
||||
const trimmedImport = this.importText.trim();
|
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if (this.importing || !trimmedImport) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.errorMessage = '';
|
||||
this.importing = true;
|
||||
|
||||
const importRequest =
|
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this.importMode === 'fen' ? this.gameApi.importFen(trimmedImport) : this.gameApi.importPgn(trimmedImport);
|
||||
|
||||
importRequest.pipe(finalize(() => (this.importing = false))).subscribe({
|
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next: (game) => {
|
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this.closeImportDialog();
|
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void this.router.navigate(['/game', game.gameId], {
|
||||
state: { theme: this.isSunsetMode ? 'light' : 'dark' }
|
||||
});
|
||||
},
|
||||
error: (error) => {
|
||||
const defaultMessage = this.importMode === 'fen' ? 'Unable to import FEN.' : 'Unable to import PGN.';
|
||||
this.errorMessage = getErrorMessage(error, defaultMessage);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private closeAllDialogs(): void {
|
||||
this.showDifficultyDialog = false;
|
||||
this.showOptionsDialog = false;
|
||||
this.showJoinDialog = false;
|
||||
this.showImportDialog = false;
|
||||
this.errorMessage = '';
|
||||
}
|
||||
|
||||
toggleDarkMode(): void {
|
||||
const htmlElement = document.documentElement;
|
||||
const isDarkMode = htmlElement.getAttribute('data-theme') === 'dark';
|
||||
|
||||
if (isDarkMode) {
|
||||
htmlElement.removeAttribute('data-theme');
|
||||
localStorage.removeItem('theme');
|
||||
} else {
|
||||
htmlElement.setAttribute('data-theme', 'dark');
|
||||
localStorage.setItem('theme', 'dark');
|
||||
}
|
||||
private generateStars(count: number): void {
|
||||
this.stars = Array.from({ length: count }, () => {
|
||||
const size = Math.random() * 2 + 0.5;
|
||||
return {
|
||||
style: {
|
||||
width: `${size}px`,
|
||||
height: `${size}px`,
|
||||
left: `${Math.random() * 100}%`,
|
||||
top: `${Math.random() * 62}%`,
|
||||
'--d': `${(Math.random() * 3 + 1.5).toFixed(1)}s`,
|
||||
'--dl': `${-(Math.random() * 6).toFixed(1)}s`
|
||||
}
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
isDarkMode(): boolean {
|
||||
return document.documentElement.getAttribute('data-theme') === 'dark';
|
||||
private generateBackgroundBuildings(): void {
|
||||
const specs = [
|
||||
{ l: '0%', w: '7%', h: '30vh' },
|
||||
{ l: '3%', w: '4%', h: '18vh' }, // New building
|
||||
{ l: '7%', w: '5%', h: '22vh' },
|
||||
{ l: '11%', w: '8%', h: '28vh' },
|
||||
{ l: '15%', w: '6%', h: '20vh' },
|
||||
{ l: '18.5%', w: '4%', h: '18vh' },
|
||||
{ l: '22.5%', w: '6%', h: '26vh' },
|
||||
{ l: '28%', w: '5%', h: '25vh' },
|
||||
{ l: '32%', w: '4%', h: '15vh' },
|
||||
{ l: '35.5%', w: '4.5%', h: '20vh' },
|
||||
{ l: '42%', w: '5%', h: '28vh' },
|
||||
{ l: '47%', w: '5%', h: '22vh' }, // New building
|
||||
{ l: '50%', w: '7%', h: '30vh' },
|
||||
{ l: '55%', w: '6%', h: '27vh' },
|
||||
{ l: '60.5%', w: '5%', h: '24vh' },
|
||||
{ l: '64.5%', w: '3.5%', h: '17vh' },
|
||||
{ l: '70%', w: '6%', h: '23vh' },
|
||||
{ l: '75%', w: '4%', h: '19vh' },
|
||||
{ l: '80.5%', w: '4%', h: '21vh' },
|
||||
{ l: '85.5%', w: '9%', h: '32vh' },
|
||||
{ l: '88%', w: '5%', h: '20vh' },
|
||||
{ l: '91%', w: '3%', h: '16vh' }, // New building
|
||||
{ l: '94%', w: '6%', h: '27vh' }
|
||||
];
|
||||
|
||||
this.bgBuildings = specs.map((spec) => ({
|
||||
style: { left: spec.l, width: spec.w, height: spec.h }
|
||||
}));
|
||||
}
|
||||
|
||||
private generateWindowsForAllBuildings(): void {
|
||||
this.windows = {
|
||||
wA1: this.generateWindows(3, 4, 0.6),
|
||||
wA2: this.generateWindows(4, 5, 0.55),
|
||||
wA3: this.generateWindows(5, 18, 0.5),
|
||||
wB1: this.generateWindows(4, 3, 0.6),
|
||||
wB2: this.generateWindows(5, 20, 0.55),
|
||||
wC1: this.generateWindows(5, 3, 0.7),
|
||||
wC2: this.generateWindows(6, 5, 0.65),
|
||||
wC3: this.generateWindows(7, 24, 0.6),
|
||||
wD1: this.generateWindows(6, 3, 0.6),
|
||||
wD2: this.generateWindows(6, 20, 0.5),
|
||||
wE1: this.generateWindows(3, 16, 0.45)
|
||||
};
|
||||
}
|
||||
|
||||
private generateWindows(cols: number, rows: number, litRate: number): WindowCell[] {
|
||||
const total = cols * rows;
|
||||
return Array.from({ length: total }, () => this.createWindowCell(litRate));
|
||||
}
|
||||
|
||||
private createWindowCell(litRate: number): WindowCell {
|
||||
const random = Math.random();
|
||||
let state: WindowCell['state'] = 'off';
|
||||
let color: string | undefined;
|
||||
let glowColor: string | undefined;
|
||||
|
||||
if (random < litRate * 0.58) { // Cool color
|
||||
state = 'on';
|
||||
const coolIndex = Math.floor(Math.random() * this.coolColors.length);
|
||||
color = this.coolColors[coolIndex];
|
||||
glowColor = this.coolGlowColors[coolIndex];
|
||||
} else if (random < litRate) { // Warm color
|
||||
state = 'on';
|
||||
const warmIndex = Math.floor(Math.random() * this.warmColors.length);
|
||||
color = this.warmColors[warmIndex];
|
||||
glowColor = this.warmGlowColors[warmIndex];
|
||||
}
|
||||
|
||||
if (state === 'off') {
|
||||
return { state, style: {} };
|
||||
}
|
||||
|
||||
const baseDuration = (color && this.coolColors.includes(color)) ? 3 : 4;
|
||||
return {
|
||||
state,
|
||||
color,
|
||||
glowColor,
|
||||
style: {
|
||||
'background-color': color || '',
|
||||
'box-shadow': glowColor ? `0 0 6px ${glowColor}, 0 0 16px ${glowColor}35` : '',
|
||||
'--wd': `${(Math.random() * 4 + baseDuration).toFixed(1)}s`,
|
||||
'--wdl': `${-(Math.random() * 8).toFixed(1)}s`
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private startWindowFlicker(): void {
|
||||
this.flickerIntervalId = setInterval(() => {
|
||||
this.randomFlicker();
|
||||
}, 2800);
|
||||
}
|
||||
|
||||
private stopWindowFlicker(): void {
|
||||
if (this.flickerIntervalId === undefined) {
|
||||
return;
|
||||
}
|
||||
clearInterval(this.flickerIntervalId);
|
||||
this.flickerIntervalId = undefined;
|
||||
}
|
||||
|
||||
private randomFlicker(): void {
|
||||
const allWindows = Object.values(this.windows).flat();
|
||||
if (allWindows.length === 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
const pickCount = Math.floor(Math.random() * 6) + 1;
|
||||
for (let i = 0; i < pickCount; i += 1) {
|
||||
const target = allWindows[Math.floor(Math.random() * allWindows.length)];
|
||||
if (!target) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (target.state === 'off') {
|
||||
target.state = 'on';
|
||||
const isCool = Math.random() < 0.5;
|
||||
const colors = isCool ? this.coolColors : this.warmColors;
|
||||
const glowColors = isCool ? this.coolGlowColors : this.warmGlowColors;
|
||||
const index = Math.floor(Math.random() * colors.length);
|
||||
|
||||
target.color = colors[index];
|
||||
target.glowColor = glowColors[index];
|
||||
target.style = {
|
||||
'background-color': target.color || '',
|
||||
'box-shadow': target.glowColor ? `0 0 6px ${target.glowColor}, 0 0 16px ${target.glowColor}35` : '',
|
||||
'--wd': `${(Math.random() * 4 + (isCool ? 3 : 4)).toFixed(1)}s`,
|
||||
'--wdl': `${-(Math.random() * 8).toFixed(1)}s`
|
||||
};
|
||||
} else {
|
||||
target.state = 'off';
|
||||
target.color = undefined;
|
||||
target.glowColor = undefined;
|
||||
target.style = {};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user