feat: NCS-69 Challenge request #3
+117
-223
@@ -1,11 +1,13 @@
|
||||
import { DestroyRef, Injectable, OnDestroy, inject } from '@angular/core';
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||||
import { Router } from '@angular/router';
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||||
import { takeUntilDestroyed } from '@angular/core/rxjs-interop';
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||||
import { interval, startWith, Subscription, switchMap, delay } from 'rxjs';
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||||
import { getPieceAtSquare, isPieceColor } from '../../core/chess/fen.utils';
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||||
import { getErrorMessage } from '../../core/http/error-message.util';
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||||
import { GameFull, GameState, GameStreamEvent, LegalMove } from '../../models/game.models';
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||||
import { GameFull, GameState, GameStreamEvent } from '../../models/game.models';
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||||
import { GameApiService } from '../../services/game-api.service';
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||||
import { BotMoveService } from '../../services/bot-move.service';
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||||
import { GameCompletionService } from '../../services/game-completion.service';
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import { GameImportService } from '../../services/game-import.service';
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import { BoardSelectionService, BoardSelection } from '../../services/board-selection.service';
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||||
import { GameStreamService } from '../../services/game-stream.service';
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@Injectable()
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||||
export class GameFacade implements OnDestroy {
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||||
@@ -16,88 +18,38 @@ export class GameFacade implements OnDestroy {
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||||
fenInput = '';
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||||
pgnInput = '';
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||||
loading = true;
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||||
selectedSquare: string | null = null;
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||||
highlightedSquares: string[] = [];
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||||
gameCompletionMessage = '';
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||||
isGameFinished = false;
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||||
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||||
private selectedSquareMoves: LegalMove[] = [];
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private readonly router = inject(Router);
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||||
private boardSelection: BoardSelection = {
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||||
selectedSquare: null,
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||||
highlightedSquares: [],
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||||
selectedSquareMoves: []
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||||
};
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||||
private readonly gameApi = inject(GameApiService);
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||||
private readonly destroyRef = inject(DestroyRef);
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||||
private streamSubscription: Subscription | null = null;
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||||
private pollSubscription: Subscription | null = null;
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||||
private botMoveSubscription: Subscription | null = null;
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||||
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||||
private getGameCompletionMessage(): void {
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||||
if (!this.game || !this.state) {
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||||
this.gameCompletionMessage = '';
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||||
this.isGameFinished = false;
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||||
return;
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||||
}
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||||
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||||
const status = this.state.status;
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||||
const gameEndingStatuses = ['checkmate', 'stalemate', 'resign', 'draw', 'insufficientMaterial'];
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||||
if (!gameEndingStatuses.includes(status)) {
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this.gameCompletionMessage = '';
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||||
this.isGameFinished = false;
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||||
return;
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||||
}
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||||
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||||
this.isGameFinished = true;
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||||
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||||
switch (status) {
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||||
case 'checkmate':
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||||
const winner = this.state.winner === 'white' ? this.game.white.displayName : this.game.black.displayName;
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||||
this.gameCompletionMessage = `Checkmate! ${winner} wins!`;
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break;
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case 'stalemate':
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this.gameCompletionMessage = 'Stalemate! The game is a draw.';
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break;
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||||
case 'resign':
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||||
const resignedPlayer = this.state.winner === 'white' ? this.game.black.displayName : this.game.white.displayName;
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||||
const resignedWinner = this.state.winner === 'white' ? this.game.white.displayName : this.game.black.displayName;
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this.gameCompletionMessage = `${resignedPlayer} resigned. ${resignedWinner} wins!`;
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||||
break;
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||||
case 'draw':
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||||
this.gameCompletionMessage = 'Draw! The game ended in a draw.';
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break;
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||||
case 'insufficientMaterial':
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this.gameCompletionMessage = 'Insufficient material! The game is a draw.';
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||||
break;
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||||
default:
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||||
this.gameCompletionMessage = 'Game ended!';
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||||
}
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||||
}
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||||
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||||
ngOnDestroy(): void {
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this.streamSubscription?.unsubscribe();
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||||
this.pollSubscription?.unsubscribe();
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||||
this.botMoveSubscription?.unsubscribe();
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||||
}
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||||
private readonly botMoveService = inject(BotMoveService);
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||||
private readonly completionService = inject(GameCompletionService);
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||||
private readonly importService = inject(GameImportService);
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||||
private readonly boardSelectionService = inject(BoardSelectionService);
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||||
private readonly streamService = inject(GameStreamService);
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||||
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get state(): GameState | null {
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||||
return this.game?.state ?? null;
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}
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private isBotPlayer(playerId: string): boolean {
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||||
return playerId.startsWith('bot-');
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||||
get selectedSquare(): string | null {
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||||
return this.boardSelection.selectedSquare;
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||||
}
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||||
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private isPlayingAgainstBot(): boolean {
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||||
if (!this.game) {
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||||
return false;
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||||
}
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||||
return this.isBotPlayer(this.game.white.id) || this.isBotPlayer(this.game.black.id);
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||||
get highlightedSquares(): string[] {
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||||
return this.boardSelection.highlightedSquares;
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||||
}
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||||
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||||
private isCurrentPlayerBot(): boolean {
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||||
if (!this.game || !this.state) {
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||||
return false;
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||||
}
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const currentPlayer = this.state.turn === 'white' ? this.game.white : this.game.black;
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||||
return this.isBotPlayer(currentPlayer.id);
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ngOnDestroy(): void {
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||||
this.streamService.cleanup();
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this.botMoveService.cleanup();
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||||
}
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||||
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setGameId(gameId: string): void {
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@@ -110,8 +62,9 @@ export class GameFacade implements OnDestroy {
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return;
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||||
}
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||||
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if (this.selectedSquare && this.highlightedSquares.includes(square)) {
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const selectedMove = this.selectedSquareMoves.find((move) => move.to === square);
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||||
// Handle move selection
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||||
if (this.boardSelection.selectedSquare && this.boardSelection.highlightedSquares.includes(square)) {
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||||
const selectedMove = this.boardSelection.selectedSquareMoves.find((move) => move.to === square);
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||||
if (selectedMove) {
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||||
this.moveInput = selectedMove.uci;
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||||
this.submitMove();
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@@ -119,27 +72,26 @@ export class GameFacade implements OnDestroy {
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return;
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}
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const piece = getPieceAtSquare(this.state.fen, square);
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if (!piece || !isPieceColor(piece, this.state.turn)) {
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this.clearSelection();
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||||
return;
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||||
}
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// Load moves for selected square
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||||
this.errorMessage = '';
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this.gameApi
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.getLegalMoves(this.gameId, square)
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||||
.pipe(takeUntilDestroyed(this.destroyRef))
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||||
.subscribe({
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next: (response) => {
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||||
this.selectedSquare = square;
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this.selectedSquareMoves = response.moves;
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||||
this.highlightedSquares = response.moves.map((move) => move.to);
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},
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error: () => {
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this.clearSelection();
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||||
this.errorMessage = 'Could not load legal moves for selected square.';
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}
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});
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const newSelection = this.boardSelectionService.handleSquareSelection(
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square,
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this.gameId,
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this.state,
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this.boardSelection,
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||||
(moves) => {
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this.boardSelection = {
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selectedSquare: square,
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||||
highlightedSquares: moves.map((move) => move.to),
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selectedSquareMoves: moves
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||||
};
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},
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||||
(error) => {
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||||
this.errorMessage = error;
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||||
this.boardSelection = this.boardSelectionService.clearSelection();
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||||
}
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||||
);
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this.boardSelection = newSelection;
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||||
}
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||||
submitMove(): void {
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||||
@@ -156,10 +108,25 @@ export class GameFacade implements OnDestroy {
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next: (state) => {
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if (this.game) {
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this.game = { ...this.game, state };
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this.updateGameCompletion();
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}
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||||
this.moveInput = '';
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||||
this.clearSelection();
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||||
this.tryMakeBotMove();
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||||
this.boardSelection = this.boardSelectionService.clearSelection();
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||||
this.botMoveService.tryMakeBotMove(
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||||
this.gameId,
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||||
this.game,
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||||
this.state,
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||||
(updatedState) => {
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||||
if (this.game) {
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||||
this.game = { ...this.game, state: updatedState };
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||||
this.updateGameCompletion();
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||||
}
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||||
this.boardSelection = this.boardSelectionService.clearSelection();
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},
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||||
(error) => {
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||||
this.errorMessage = error;
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||||
}
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||||
);
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||||
},
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||||
error: (error) => {
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||||
this.errorMessage = getErrorMessage(error, 'Move rejected.');
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@@ -168,59 +135,38 @@ export class GameFacade implements OnDestroy {
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}
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importFen(): void {
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||||
const fen = this.fenInput.trim();
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||||
if (!fen) {
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||||
this.errorMessage = 'Please provide a FEN string.';
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||||
return;
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}
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||||
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||||
this.errorMessage = '';
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||||
this.gameApi
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||||
.importFen(fen)
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||||
.pipe(takeUntilDestroyed(this.destroyRef))
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||||
.subscribe({
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||||
next: (game) => {
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||||
this.fenInput = '';
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||||
this.pgnInput = '';
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||||
void this.router.navigate(['/game', game.gameId]);
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},
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||||
error: (error) => {
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||||
this.errorMessage = getErrorMessage(error, 'FEN import failed.');
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||||
}
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||||
});
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||||
this.importService.importFen(
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||||
this.fenInput,
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||||
() => {
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||||
this.fenInput = '';
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||||
this.pgnInput = '';
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||||
},
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||||
(error) => {
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||||
this.errorMessage = error;
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||||
}
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||||
);
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||||
}
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||||
|
||||
importPgn(): void {
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||||
const pgn = this.pgnInput.trim();
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||||
if (!pgn) {
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||||
this.errorMessage = 'Please provide a PGN string.';
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||||
return;
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||||
}
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||||
|
||||
this.errorMessage = '';
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||||
this.gameApi
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.importPgn(pgn)
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||||
.pipe(takeUntilDestroyed(this.destroyRef))
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||||
.subscribe({
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||||
next: (game) => {
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||||
this.pgnInput = '';
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||||
this.fenInput = '';
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||||
void this.router.navigate(['/game', game.gameId]);
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},
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error: (error) => {
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||||
this.errorMessage = getErrorMessage(error, 'PGN import failed.');
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}
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});
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this.importService.importPgn(
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||||
this.pgnInput,
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||||
() => {
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||||
this.pgnInput = '';
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||||
this.fenInput = '';
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||||
},
|
||||
(error) => {
|
||||
this.errorMessage = error;
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||||
}
|
||||
);
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||||
}
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||||
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||||
private loadGame(): void {
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||||
this.loading = true;
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||||
this.errorMessage = '';
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||||
this.clearSelection();
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||||
this.streamSubscription?.unsubscribe();
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||||
this.pollSubscription?.unsubscribe();
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||||
this.botMoveSubscription?.unsubscribe();
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||||
this.pollSubscription = null;
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||||
this.boardSelection = this.boardSelectionService.clearSelection();
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||||
this.streamService.cleanup();
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||||
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||||
this.gameApi
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||||
.getGame(this.gameId)
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||||
@@ -229,8 +175,8 @@ export class GameFacade implements OnDestroy {
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||||
next: (game) => {
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||||
this.game = game;
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||||
this.loading = false;
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||||
this.getGameCompletionMessage();
|
||||
this.startStream();
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||||
this.updateGameCompletion();
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||||
this.startStreaming();
|
||||
this.tryMakeBotMove();
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||||
},
|
||||
error: (error) => {
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||||
@@ -240,52 +186,21 @@ export class GameFacade implements OnDestroy {
|
||||
});
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||||
}
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||||
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||||
private startStream(): void {
|
||||
this.streamSubscription = this.gameApi
|
||||
.streamGame(this.gameId)
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||||
.pipe(takeUntilDestroyed(this.destroyRef))
|
||||
.subscribe({
|
||||
next: (event) => this.applyStreamEvent(event),
|
||||
error: () => {
|
||||
this.errorMessage = 'Live stream disconnected. Falling back to polling.';
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||||
this.startPolling();
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||||
},
|
||||
complete: () => {
|
||||
this.errorMessage = 'Live stream ended. Falling back to polling.';
|
||||
this.startPolling();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private startPolling(): void {
|
||||
if (this.pollSubscription) {
|
||||
return;
|
||||
}
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||||
|
||||
this.pollSubscription = interval(1500)
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||||
.pipe(
|
||||
startWith(0),
|
||||
switchMap(() => this.gameApi.getGame(this.gameId)),
|
||||
takeUntilDestroyed(this.destroyRef)
|
||||
)
|
||||
.subscribe({
|
||||
next: (game) => {
|
||||
const previousMoves = this.game?.state.moves.join(',') ?? '';
|
||||
this.game = game;
|
||||
this.getGameCompletionMessage();
|
||||
if (previousMoves !== game.state.moves.join(',')) {
|
||||
this.clearSelection();
|
||||
this.tryMakeBotMove();
|
||||
}
|
||||
}
|
||||
});
|
||||
private startStreaming(): void {
|
||||
this.streamService.startStreaming(
|
||||
this.gameId,
|
||||
(event) => this.applyStreamEvent(event),
|
||||
() => {
|
||||
this.errorMessage = 'Live stream disconnected. Falling back to polling.';
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
private applyStreamEvent(event: GameStreamEvent): void {
|
||||
if (event.type === 'gameFull') {
|
||||
this.game = event.game;
|
||||
this.clearSelection();
|
||||
this.getGameCompletionMessage();
|
||||
this.boardSelection = this.boardSelectionService.clearSelection();
|
||||
this.updateGameCompletion();
|
||||
this.tryMakeBotMove();
|
||||
return;
|
||||
}
|
||||
@@ -293,9 +208,9 @@ export class GameFacade implements OnDestroy {
|
||||
if (event.type === 'gameState' && this.game) {
|
||||
const moveCountBefore = this.game.state.moves.length;
|
||||
this.game = { ...this.game, state: event.state };
|
||||
this.getGameCompletionMessage();
|
||||
this.updateGameCompletion();
|
||||
if (event.state.moves.length !== moveCountBefore) {
|
||||
this.clearSelection();
|
||||
this.boardSelection = this.boardSelectionService.clearSelection();
|
||||
this.tryMakeBotMove();
|
||||
}
|
||||
return;
|
||||
@@ -307,47 +222,26 @@ export class GameFacade implements OnDestroy {
|
||||
}
|
||||
|
||||
private tryMakeBotMove(): void {
|
||||
if (!this.isPlayingAgainstBot() || !this.isCurrentPlayerBot() || !this.state) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.botMoveSubscription?.unsubscribe();
|
||||
this.botMoveSubscription = this.gameApi
|
||||
.getLegalMoves(this.gameId)
|
||||
.pipe(
|
||||
delay(1000),
|
||||
takeUntilDestroyed(this.destroyRef)
|
||||
)
|
||||
.subscribe({
|
||||
next: (response) => {
|
||||
if (response.moves.length === 0) {
|
||||
return;
|
||||
}
|
||||
const botMove = response.moves[Math.floor(Math.random() * response.moves.length)];
|
||||
this.gameApi
|
||||
.makeMove(this.gameId, botMove.uci)
|
||||
.pipe(takeUntilDestroyed(this.destroyRef))
|
||||
.subscribe({
|
||||
next: (state) => {
|
||||
if (this.game) {
|
||||
this.game = { ...this.game, state };
|
||||
}
|
||||
this.clearSelection();
|
||||
},
|
||||
error: (error) => {
|
||||
this.errorMessage = getErrorMessage(error, 'Bot move failed.');
|
||||
}
|
||||
});
|
||||
},
|
||||
error: () => {
|
||||
this.errorMessage = 'Could not get legal moves for bot move.';
|
||||
this.botMoveService.tryMakeBotMove(
|
||||
this.gameId,
|
||||
this.game,
|
||||
this.state,
|
||||
(updatedState) => {
|
||||
if (this.game) {
|
||||
this.game = { ...this.game, state: updatedState };
|
||||
this.updateGameCompletion();
|
||||
}
|
||||
});
|
||||
this.boardSelection = this.boardSelectionService.clearSelection();
|
||||
},
|
||||
(error) => {
|
||||
this.errorMessage = error;
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
private clearSelection(): void {
|
||||
this.selectedSquare = null;
|
||||
this.selectedSquareMoves = [];
|
||||
this.highlightedSquares = [];
|
||||
private updateGameCompletion(): void {
|
||||
const completion = this.completionService.getGameCompletion(this.game, this.state);
|
||||
this.gameCompletionMessage = completion.message;
|
||||
this.isGameFinished = completion.isFinished;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,64 @@
|
||||
import { Injectable, DestroyRef, inject } from '@angular/core';
|
||||
import { takeUntilDestroyed } from '@angular/core/rxjs-interop';
|
||||
import { GameApiService } from './game-api.service';
|
||||
import { getPieceAtSquare, isPieceColor } from '../core/chess/fen.utils';
|
||||
import { GameState, LegalMove } from '../models/game.models';
|
||||
|
||||
export interface BoardSelection {
|
||||
selectedSquare: string | null;
|
||||
highlightedSquares: string[];
|
||||
selectedSquareMoves: LegalMove[];
|
||||
}
|
||||
|
||||
@Injectable({ providedIn: 'root' })
|
||||
export class BoardSelectionService {
|
||||
private readonly gameApi = inject(GameApiService);
|
||||
private readonly destroyRef = inject(DestroyRef);
|
||||
|
||||
handleSquareSelection(
|
||||
square: string,
|
||||
gameId: string,
|
||||
state: GameState | null,
|
||||
currentSelection: BoardSelection,
|
||||
onMovesLoaded: (moves: LegalMove[]) => void,
|
||||
onError: (error: string) => void
|
||||
): BoardSelection {
|
||||
if (!state) {
|
||||
return currentSelection;
|
||||
}
|
||||
|
||||
// If clicking on a highlighted square, it's a move
|
||||
if (currentSelection.selectedSquare && currentSelection.highlightedSquares.includes(square)) {
|
||||
const selectedMove = currentSelection.selectedSquareMoves.find((move) => move.to === square);
|
||||
if (selectedMove) {
|
||||
return { selectedSquare: null, highlightedSquares: [], selectedSquareMoves: [] };
|
||||
}
|
||||
return currentSelection;
|
||||
}
|
||||
|
||||
// Check if square has a piece of the correct color
|
||||
const piece = getPieceAtSquare(state.fen, square);
|
||||
if (!piece || !isPieceColor(piece, state.turn)) {
|
||||
return { selectedSquare: null, highlightedSquares: [], selectedSquareMoves: [] };
|
||||
}
|
||||
|
||||
// Load legal moves for this square
|
||||
this.gameApi
|
||||
.getLegalMoves(gameId, square)
|
||||
.pipe(takeUntilDestroyed(this.destroyRef))
|
||||
.subscribe({
|
||||
next: (response) => {
|
||||
onMovesLoaded(response.moves);
|
||||
},
|
||||
error: () => {
|
||||
onError('Could not load legal moves for selected square.');
|
||||
}
|
||||
});
|
||||
|
||||
return { selectedSquare: square, highlightedSquares: [], selectedSquareMoves: [] };
|
||||
}
|
||||
|
||||
clearSelection(): BoardSelection {
|
||||
return { selectedSquare: null, highlightedSquares: [], selectedSquareMoves: [] };
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,78 @@
|
||||
import { Injectable, DestroyRef, inject } from '@angular/core';
|
||||
import { takeUntilDestroyed } from '@angular/core/rxjs-interop';
|
||||
import { delay, Subscription } from 'rxjs';
|
||||
import { GameApiService } from './game-api.service';
|
||||
import { getErrorMessage } from '../core/http/error-message.util';
|
||||
import { GameFull, GameState } from '../models/game.models';
|
||||
|
||||
@Injectable({ providedIn: 'root' })
|
||||
export class BotMoveService {
|
||||
private readonly gameApi = inject(GameApiService);
|
||||
private readonly destroyRef = inject(DestroyRef);
|
||||
private botMoveSubscription: Subscription | null = null;
|
||||
|
||||
private isBotPlayer(playerId: string): boolean {
|
||||
return playerId.startsWith('bot-');
|
||||
}
|
||||
|
||||
isPlayingAgainstBot(game: GameFull | null): boolean {
|
||||
if (!game) {
|
||||
return false;
|
||||
}
|
||||
return this.isBotPlayer(game.white.id) || this.isBotPlayer(game.black.id);
|
||||
}
|
||||
|
||||
isCurrentPlayerBot(game: GameFull | null, state: GameState | null): boolean {
|
||||
if (!game || !state) {
|
||||
return false;
|
||||
}
|
||||
const currentPlayer = state.turn === 'white' ? game.white : game.black;
|
||||
return this.isBotPlayer(currentPlayer.id);
|
||||
}
|
||||
|
||||
tryMakeBotMove(
|
||||
gameId: string,
|
||||
game: GameFull | null,
|
||||
state: GameState | null,
|
||||
onSuccess: (updatedState: GameState) => void,
|
||||
onError: (error: string) => void
|
||||
): void {
|
||||
if (!this.isPlayingAgainstBot(game) || !this.isCurrentPlayerBot(game, state) || !state) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.botMoveSubscription?.unsubscribe();
|
||||
this.botMoveSubscription = this.gameApi
|
||||
.getLegalMoves(gameId)
|
||||
.pipe(
|
||||
delay(1000),
|
||||
takeUntilDestroyed(this.destroyRef)
|
||||
)
|
||||
.subscribe({
|
||||
next: (response) => {
|
||||
if (response.moves.length === 0) {
|
||||
return;
|
||||
}
|
||||
const botMove = response.moves[Math.floor(Math.random() * response.moves.length)];
|
||||
this.gameApi
|
||||
.makeMove(gameId, botMove.uci)
|
||||
.pipe(takeUntilDestroyed(this.destroyRef))
|
||||
.subscribe({
|
||||
next: (updatedState) => {
|
||||
onSuccess(updatedState);
|
||||
},
|
||||
error: (error) => {
|
||||
onError(getErrorMessage(error, 'Bot move failed.'));
|
||||
}
|
||||
});
|
||||
},
|
||||
error: () => {
|
||||
onError('Could not get legal moves for bot move.');
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
cleanup(): void {
|
||||
this.botMoveSubscription?.unsubscribe();
|
||||
}
|
||||
}
|
||||
@@ -1,21 +1,22 @@
|
||||
import { Injectable } from '@angular/core';
|
||||
import { Injectable, inject } from '@angular/core';
|
||||
import { HttpClient, HttpParams } from '@angular/common/http';
|
||||
import { Observable } from 'rxjs';
|
||||
import { environment } from '../../environments/environment';
|
||||
import {
|
||||
ErrorEvent,
|
||||
GameFull,
|
||||
GameState,
|
||||
GameStreamEvent,
|
||||
LegalMovesResponse,
|
||||
PlayerInfo
|
||||
} from '../models/game.models';
|
||||
import { StreamHandlerService } from './stream-handler.service';
|
||||
|
||||
@Injectable({ providedIn: 'root' })
|
||||
export class GameApiService {
|
||||
private readonly apiBase = environment.apiBaseUrl;
|
||||
private readonly wsBase = environment.wsBaseUrl;
|
||||
private readonly apiPath = environment.apiPath;
|
||||
private readonly streamHandler = inject(StreamHandlerService);
|
||||
|
||||
constructor(private readonly http: HttpClient) {}
|
||||
|
||||
@@ -76,121 +77,8 @@ export class GameApiService {
|
||||
}
|
||||
|
||||
streamGame(gameId: string): Observable<GameStreamEvent> {
|
||||
return new Observable<GameStreamEvent>((observer) => {
|
||||
const wsUrl = `${this.resolveWsBase()}${this.apiPath}/${gameId}/stream`;
|
||||
const streamUrl = `${this.apiBase}${this.apiPath}/${gameId}/stream`;
|
||||
const ws = new WebSocket(wsUrl);
|
||||
const abortController = new AbortController();
|
||||
let connected = false;
|
||||
let fallbackActive = false;
|
||||
|
||||
const parseEvent = (raw: string): GameStreamEvent | null => {
|
||||
if (!raw.trim()) {
|
||||
return null;
|
||||
}
|
||||
|
||||
try {
|
||||
const parsed = JSON.parse(raw) as GameStreamEvent;
|
||||
return parsed;
|
||||
} catch {
|
||||
return null;
|
||||
}
|
||||
};
|
||||
|
||||
const emitErrorEvent = (message: string): void => {
|
||||
const errorEvent: ErrorEvent = {
|
||||
type: 'error',
|
||||
error: { code: 'STREAM_ERROR', message }
|
||||
};
|
||||
observer.next(errorEvent);
|
||||
};
|
||||
|
||||
const startNdjsonFallback = async (): Promise<void> => {
|
||||
if (fallbackActive) {
|
||||
return;
|
||||
}
|
||||
|
||||
fallbackActive = true;
|
||||
console.log(`[GameApiService] NDJSON fallback started for ${gameId}, URL:`, streamUrl);
|
||||
|
||||
try {
|
||||
const response = await fetch(streamUrl, {
|
||||
headers: { Accept: 'application/x-ndjson' },
|
||||
signal: abortController.signal
|
||||
});
|
||||
|
||||
if (!response.ok || !response.body) {
|
||||
console.error(`[GameApiService] NDJSON fetch failed: HTTP ${response.status}`);
|
||||
emitErrorEvent(`Unable to open stream: HTTP ${response.status}`);
|
||||
observer.complete();
|
||||
return;
|
||||
}
|
||||
|
||||
console.log(`[GameApiService] NDJSON stream connected for ${gameId}`);
|
||||
const reader = response.body.getReader();
|
||||
const decoder = new TextDecoder();
|
||||
let buffer = '';
|
||||
|
||||
while (true) {
|
||||
const { value, done } = await reader.read();
|
||||
if (done) {
|
||||
break;
|
||||
}
|
||||
|
||||
buffer += decoder.decode(value, { stream: true });
|
||||
const lines = buffer.split('\n');
|
||||
buffer = lines.pop() ?? '';
|
||||
|
||||
for (const line of lines) {
|
||||
const event = parseEvent(line);
|
||||
if (event) {
|
||||
observer.next(event);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
observer.complete();
|
||||
} catch (error) {
|
||||
if ((error as Error).name !== 'AbortError') {
|
||||
emitErrorEvent((error as Error).message);
|
||||
observer.error(error);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
ws.onopen = () => {
|
||||
connected = true;
|
||||
};
|
||||
|
||||
ws.onmessage = (message) => {
|
||||
const payload = typeof message.data === 'string' ? message.data : '';
|
||||
const event = parseEvent(payload);
|
||||
if (event) {
|
||||
observer.next(event);
|
||||
}
|
||||
};
|
||||
|
||||
ws.onerror = (error) => {
|
||||
console.warn(`[GameApiService] WebSocket error for ${gameId}, attempting NDJSON fallback:`, error);
|
||||
if (!connected) {
|
||||
void startNdjsonFallback();
|
||||
}
|
||||
};
|
||||
|
||||
ws.onclose = () => {
|
||||
console.warn(`[GameApiService] WebSocket closed for ${gameId}, connected=${connected}`);
|
||||
if (!connected) {
|
||||
console.log(`[GameApiService] Starting NDJSON fallback for ${gameId}`);
|
||||
void startNdjsonFallback();
|
||||
} else {
|
||||
observer.complete();
|
||||
}
|
||||
};
|
||||
|
||||
return () => {
|
||||
abortController.abort();
|
||||
ws.close();
|
||||
};
|
||||
});
|
||||
const wsUrl = `${this.resolveWsBase()}${this.apiPath}/${gameId}/stream`;
|
||||
const fallbackUrl = `${this.apiBase}${this.apiPath}/${gameId}/stream`;
|
||||
return this.streamHandler.createGameStream(wsUrl, fallbackUrl, gameId);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
import { Injectable } from '@angular/core';
|
||||
import { GameFull, GameState, GameStatus } from '../models/game.models';
|
||||
|
||||
export interface GameCompletion {
|
||||
isFinished: boolean;
|
||||
message: string;
|
||||
}
|
||||
|
||||
@Injectable({ providedIn: 'root' })
|
||||
export class GameCompletionService {
|
||||
getGameCompletion(game: GameFull | null, state: GameState | null): GameCompletion {
|
||||
if (!game || !state) {
|
||||
return { isFinished: false, message: '' };
|
||||
}
|
||||
|
||||
const status = state.status;
|
||||
const gameEndingStatuses: GameStatus[] = ['checkmate', 'stalemate', 'resign', 'draw', 'insufficientMaterial'];
|
||||
|
||||
if (!gameEndingStatuses.includes(status)) {
|
||||
return { isFinished: false, message: '' };
|
||||
}
|
||||
|
||||
const message = this.buildCompletionMessage(status, state, game);
|
||||
return { isFinished: true, message };
|
||||
}
|
||||
|
||||
private buildCompletionMessage(status: GameStatus, state: GameState, game: GameFull): string {
|
||||
switch (status) {
|
||||
case 'checkmate':
|
||||
const winner = state.winner === 'white' ? game.white.displayName : game.black.displayName;
|
||||
return `Checkmate! ${winner} wins!`;
|
||||
case 'stalemate':
|
||||
return 'Stalemate! The game is a draw.';
|
||||
case 'resign':
|
||||
const resignedPlayer = state.winner === 'white' ? game.black.displayName : game.white.displayName;
|
||||
const resignedWinner = state.winner === 'white' ? game.white.displayName : game.black.displayName;
|
||||
return `${resignedPlayer} resigned. ${resignedWinner} wins!`;
|
||||
case 'draw':
|
||||
return 'Draw! The game ended in a draw.';
|
||||
case 'insufficientMaterial':
|
||||
return 'Insufficient material! The game is a draw.';
|
||||
default:
|
||||
return 'Game ended!';
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,62 @@
|
||||
import { Injectable, DestroyRef, inject } from '@angular/core';
|
||||
import { Router } from '@angular/router';
|
||||
import { takeUntilDestroyed } from '@angular/core/rxjs-interop';
|
||||
import { GameApiService } from './game-api.service';
|
||||
import { getErrorMessage } from '../core/http/error-message.util';
|
||||
|
||||
@Injectable({ providedIn: 'root' })
|
||||
export class GameImportService {
|
||||
private readonly gameApi = inject(GameApiService);
|
||||
private readonly router = inject(Router);
|
||||
private readonly destroyRef = inject(DestroyRef);
|
||||
|
||||
importFen(
|
||||
fen: string,
|
||||
onSuccess: () => void,
|
||||
onError: (error: string) => void
|
||||
): void {
|
||||
const trimmedFen = fen.trim();
|
||||
if (!trimmedFen) {
|
||||
onError('Please provide a FEN string.');
|
||||
return;
|
||||
}
|
||||
|
||||
this.gameApi
|
||||
.importFen(trimmedFen)
|
||||
.pipe(takeUntilDestroyed(this.destroyRef))
|
||||
.subscribe({
|
||||
next: (game) => {
|
||||
onSuccess();
|
||||
void this.router.navigate(['/game', game.gameId]);
|
||||
},
|
||||
error: (error) => {
|
||||
onError(getErrorMessage(error, 'FEN import failed.'));
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
importPgn(
|
||||
pgn: string,
|
||||
onSuccess: () => void,
|
||||
onError: (error: string) => void
|
||||
): void {
|
||||
const trimmedPgn = pgn.trim();
|
||||
if (!trimmedPgn) {
|
||||
onError('Please provide a PGN string.');
|
||||
return;
|
||||
}
|
||||
|
||||
this.gameApi
|
||||
.importPgn(trimmedPgn)
|
||||
.pipe(takeUntilDestroyed(this.destroyRef))
|
||||
.subscribe({
|
||||
next: (game) => {
|
||||
onSuccess();
|
||||
void this.router.navigate(['/game', game.gameId]);
|
||||
},
|
||||
error: (error) => {
|
||||
onError(getErrorMessage(error, 'PGN import failed.'));
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,63 @@
|
||||
import { Injectable, DestroyRef, inject } from '@angular/core';
|
||||
import { takeUntilDestroyed } from '@angular/core/rxjs-interop';
|
||||
import { interval, startWith, Subscription, switchMap } from 'rxjs';
|
||||
import { GameApiService } from './game-api.service';
|
||||
import { GameStreamEvent } from '../models/game.models';
|
||||
|
||||
@Injectable({ providedIn: 'root' })
|
||||
export class GameStreamService {
|
||||
private readonly gameApi = inject(GameApiService);
|
||||
private readonly destroyRef = inject(DestroyRef);
|
||||
private streamSubscription: Subscription | null = null;
|
||||
private pollSubscription: Subscription | null = null;
|
||||
|
||||
startStreaming(
|
||||
gameId: string,
|
||||
onEvent: (event: GameStreamEvent) => void,
|
||||
onStreamError: () => void
|
||||
): void {
|
||||
this.streamSubscription = this.gameApi
|
||||
.streamGame(gameId)
|
||||
.pipe(takeUntilDestroyed(this.destroyRef))
|
||||
.subscribe({
|
||||
next: (event) => onEvent(event),
|
||||
error: () => {
|
||||
onStreamError();
|
||||
this.startPolling(gameId, onEvent);
|
||||
},
|
||||
complete: () => {
|
||||
onStreamError();
|
||||
this.startPolling(gameId, onEvent);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
startPolling(gameId: string, onEvent: (event: GameStreamEvent) => void): void {
|
||||
if (this.pollSubscription) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.pollSubscription = interval(1500)
|
||||
.pipe(
|
||||
startWith(0),
|
||||
switchMap(() => this.gameApi.getGame(gameId)),
|
||||
takeUntilDestroyed(this.destroyRef)
|
||||
)
|
||||
.subscribe({
|
||||
next: (game) => {
|
||||
const event: GameStreamEvent = {
|
||||
type: 'gameFull',
|
||||
game
|
||||
};
|
||||
onEvent(event);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
cleanup(): void {
|
||||
this.streamSubscription?.unsubscribe();
|
||||
this.pollSubscription?.unsubscribe();
|
||||
this.streamSubscription = null;
|
||||
this.pollSubscription = null;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,122 @@
|
||||
import { Injectable } from '@angular/core';
|
||||
import { Observable } from 'rxjs';
|
||||
import { GameStreamEvent, ErrorEvent } from '../models/game.models';
|
||||
|
||||
@Injectable({ providedIn: 'root' })
|
||||
export class StreamHandlerService {
|
||||
createGameStream(wsUrl: string, fallbackUrl: string, gameId: string): Observable<GameStreamEvent> {
|
||||
return new Observable<GameStreamEvent>((observer) => {
|
||||
const ws = new WebSocket(wsUrl);
|
||||
const abortController = new AbortController();
|
||||
let connected = false;
|
||||
let fallbackActive = false;
|
||||
|
||||
const parseEvent = (raw: string): GameStreamEvent | null => {
|
||||
if (!raw.trim()) {
|
||||
return null;
|
||||
}
|
||||
|
||||
try {
|
||||
return JSON.parse(raw) as GameStreamEvent;
|
||||
} catch {
|
||||
return null;
|
||||
}
|
||||
};
|
||||
|
||||
const emitErrorEvent = (message: string): void => {
|
||||
const errorEvent: ErrorEvent = {
|
||||
type: 'error',
|
||||
error: { code: 'STREAM_ERROR', message }
|
||||
};
|
||||
observer.next(errorEvent);
|
||||
};
|
||||
|
||||
const startNdjsonFallback = async (): Promise<void> => {
|
||||
if (fallbackActive) {
|
||||
return;
|
||||
}
|
||||
|
||||
fallbackActive = true;
|
||||
console.log(`[StreamHandler] NDJSON fallback started for ${gameId}, URL:`, fallbackUrl);
|
||||
|
||||
try {
|
||||
const response = await fetch(fallbackUrl, {
|
||||
headers: { Accept: 'application/x-ndjson' },
|
||||
signal: abortController.signal
|
||||
});
|
||||
|
||||
if (!response.ok || !response.body) {
|
||||
console.error(`[StreamHandler] NDJSON fetch failed: HTTP ${response.status}`);
|
||||
emitErrorEvent(`Unable to open stream: HTTP ${response.status}`);
|
||||
observer.complete();
|
||||
return;
|
||||
}
|
||||
|
||||
console.log(`[StreamHandler] NDJSON stream connected for ${gameId}`);
|
||||
const reader = response.body.getReader();
|
||||
const decoder = new TextDecoder();
|
||||
let buffer = '';
|
||||
|
||||
while (true) {
|
||||
const { value, done } = await reader.read();
|
||||
if (done) {
|
||||
break;
|
||||
}
|
||||
|
||||
buffer += decoder.decode(value, { stream: true });
|
||||
const lines = buffer.split('\n');
|
||||
buffer = lines.pop() ?? '';
|
||||
|
||||
for (const line of lines) {
|
||||
const event = parseEvent(line);
|
||||
if (event) {
|
||||
observer.next(event);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
observer.complete();
|
||||
} catch (error) {
|
||||
if ((error as Error).name !== 'AbortError') {
|
||||
emitErrorEvent((error as Error).message);
|
||||
observer.error(error);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
ws.onopen = () => {
|
||||
connected = true;
|
||||
};
|
||||
|
||||
ws.onmessage = (message) => {
|
||||
const payload = typeof message.data === 'string' ? message.data : '';
|
||||
const event = parseEvent(payload);
|
||||
if (event) {
|
||||
observer.next(event);
|
||||
}
|
||||
};
|
||||
|
||||
ws.onerror = (error) => {
|
||||
console.warn(`[StreamHandler] WebSocket error for ${gameId}, attempting NDJSON fallback:`, error);
|
||||
if (!connected) {
|
||||
void startNdjsonFallback();
|
||||
}
|
||||
};
|
||||
|
||||
ws.onclose = () => {
|
||||
console.warn(`[StreamHandler] WebSocket closed for ${gameId}, connected=${connected}`);
|
||||
if (!connected) {
|
||||
console.log(`[StreamHandler] Starting NDJSON fallback for ${gameId}`);
|
||||
void startNdjsonFallback();
|
||||
} else {
|
||||
observer.complete();
|
||||
}
|
||||
};
|
||||
|
||||
return () => {
|
||||
abortController.abort();
|
||||
ws.close();
|
||||
};
|
||||
});
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user