fix: NCWF-1 401 #5
@@ -0,0 +1,131 @@
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.promotion-dialog-overlay {
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position: fixed;
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top: 0;
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left: 0;
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width: 100%;
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height: 100%;
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background: rgba(0, 0, 0, 0.5);
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display: flex;
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align-items: center;
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justify-content: center;
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opacity: 0;
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visibility: hidden;
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transition: opacity 0.2s, visibility 0.2s;
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z-index: 1000;
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&.open {
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opacity: 1;
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visibility: visible;
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}
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}
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.promotion-dialog {
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background: white;
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border-radius: 8px;
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box-shadow: 0 4px 16px rgba(0, 0, 0, 0.2);
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max-width: 400px;
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width: 90%;
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animation: slideUp 0.3s ease;
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}
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@keyframes slideUp {
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from {
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opacity: 0;
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transform: translateY(20px);
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}
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to {
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opacity: 1;
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transform: translateY(0);
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}
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}
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.promotion-header {
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display: flex;
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justify-content: space-between;
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align-items: center;
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padding: 20px;
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border-bottom: 1px solid #e0e0e0;
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h3 {
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margin: 0;
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font-size: 18px;
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font-weight: 600;
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color: #333;
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}
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.close-btn {
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background: none;
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border: none;
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font-size: 24px;
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cursor: pointer;
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color: #999;
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padding: 0;
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width: 30px;
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height: 30px;
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display: flex;
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align-items: center;
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justify-content: center;
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transition: color 0.2s;
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&:hover {
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color: #333;
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}
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}
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}
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.promotion-body {
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padding: 20px;
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}
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.promotion-prompt {
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margin: 0 0 20px 0;
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text-align: center;
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color: #666;
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font-size: 14px;
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}
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.promotion-options {
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display: grid;
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grid-template-columns: 1fr 1fr;
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gap: 12px;
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}
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.promotion-button {
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display: flex;
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flex-direction: column;
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align-items: center;
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justify-content: center;
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gap: 8px;
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padding: 16px;
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background: #f5f5f5;
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border: 2px solid #ddd;
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border-radius: 6px;
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cursor: pointer;
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transition: all 0.2s;
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font-family: inherit;
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&:hover {
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background: #e8e8e8;
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border-color: #999;
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transform: translateY(-2px);
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box-shadow: 0 2px 8px rgba(0, 0, 0, 0.1);
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}
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&:active {
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transform: translateY(0);
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box-shadow: none;
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}
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.piece-symbol {
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font-size: 32px;
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line-height: 1;
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}
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.piece-label {
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font-size: 12px;
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font-weight: 500;
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color: #666;
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text-transform: uppercase;
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letter-spacing: 0.5px;
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}
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}
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@@ -0,0 +1,26 @@
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<div class="promotion-dialog-overlay" [class.open]="isOpen">
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<div class="promotion-dialog">
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<div class="promotion-header">
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<h3>Pawn Promotion</h3>
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<button class="close-btn" (click)="close()" aria-label="Close">×</button>
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</div>
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<div class="promotion-body">
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<p class="promotion-prompt">Choose a piece to promote your pawn to:</p>
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<div class="promotion-options">
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@for (piece of promotionPieces; track piece.type) {
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<button
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class="promotion-button"
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[attr.data-piece]="piece.type"
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(click)="selectPromotion(piece.type)"
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[title]="piece.label"
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>
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<span class="piece-symbol">{{ piece.symbol }}</span>
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<span class="piece-label">{{ piece.label }}</span>
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</button>
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}
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</div>
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</div>
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</div>
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</div>
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@@ -0,0 +1,39 @@
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import { Component, EventEmitter, Input, Output } from '@angular/core';
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import { CommonModule } from '@angular/common';
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type PromotionPieceType = 'queen' | 'rook' | 'bishop' | 'knight';
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interface PromotionPieceOption {
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type: PromotionPieceType;
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label: string;
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symbol: string;
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}
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@Component({
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selector: 'app-promotion-dialog',
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standalone: true,
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imports: [CommonModule],
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templateUrl: './promotion-dialog.component.html',
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styleUrl: './promotion-dialog.component.css'
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})
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export class PromotionDialogComponent {
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@Input() isOpen = false;
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@Output() promotionSelected = new EventEmitter<PromotionPieceType>();
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@Output() closed = new EventEmitter<void>();
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promotionPieces: PromotionPieceOption[] = [
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{ type: 'queen', label: 'Queen', symbol: '♕' },
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{ type: 'rook', label: 'Rook', symbol: '♖' },
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{ type: 'bishop', label: 'Bishop', symbol: '♗' },
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{ type: 'knight', label: 'Knight', symbol: '♘' }
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];
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selectPromotion(type: PromotionPieceType): void {
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this.promotionSelected.emit(type);
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this.isOpen = false;
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}
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close(): void {
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this.closed.emit();
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this.isOpen = false;
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}
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}
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@@ -1,4 +1,10 @@
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<main class="game-shell">
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<app-promotion-dialog
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[isOpen]="facade.isPromotionDialogOpen"
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(promotionSelected)="facade.onPromotionSelected($event)"
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(closed)="facade.onPromotionClosed()"
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/>
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<section class="game-card">
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<header class="mb-3">
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<a routerLink="/" class="back-link">Back</a>
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@@ -4,13 +4,14 @@ import { takeUntilDestroyed } from '@angular/core/rxjs-interop';
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import { FormsModule } from '@angular/forms';
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import { ActivatedRoute, RouterLink } from '@angular/router';
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import { ChessBoardComponent } from '../../components/chess-board/chess-board.component';
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import { InputCardComponent } from '../../components/input-card/input-card.component';
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import { InputCardComponent } from '../../components/input-card/input-card.component';
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import { PromotionDialogComponent } from '../../components/promotion-dialog/promotion-dialog.component';
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import { GameFacade } from './game.facade';
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@Component({
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selector: 'app-game',
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standalone: true,
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imports: [CommonModule, FormsModule, RouterLink, ChessBoardComponent, InputCardComponent],
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imports: [CommonModule, FormsModule, RouterLink, ChessBoardComponent, InputCardComponent, PromotionDialogComponent],
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providers: [GameFacade],
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templateUrl: './game.component.html',
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styleUrl: './game.component.css'
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@@ -1,7 +1,7 @@
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import { DestroyRef, Injectable, OnDestroy, inject } from '@angular/core';
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import { takeUntilDestroyed } from '@angular/core/rxjs-interop';
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import { getErrorMessage } from '../../core/http/error-message.util';
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import { GameFull, GameState, GameStreamEvent } from '../../models/game.models';
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import { GameFull, GameState, GameStreamEvent, LegalMove } from '../../models/game.models';
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import { GameApiService } from '../../services/game-api.service';
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import { BotMoveService } from '../../services/bot-move.service';
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import { GameCompletionService } from '../../services/game-completion.service';
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@@ -20,12 +20,14 @@ export class GameFacade implements OnDestroy {
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loading = true;
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gameCompletionMessage = '';
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isGameFinished = false;
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isPromotionDialogOpen = false;
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private boardSelection: BoardSelection = {
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selectedSquare: null,
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highlightedSquares: [],
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selectedSquareMoves: []
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};
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private pendingPromotionMoves: LegalMove[] = [];
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private readonly gameApi = inject(GameApiService);
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private readonly destroyRef = inject(DestroyRef);
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@@ -66,6 +68,15 @@ export class GameFacade implements OnDestroy {
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if (this.boardSelection.selectedSquare && this.boardSelection.highlightedSquares.includes(square)) {
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const selectedMove = this.boardSelection.selectedSquareMoves.find((move) => move.to === square);
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if (selectedMove) {
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// If multiple promotion outcomes exist for the target, ask player to choose one.
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const promotionMoves = this.boardSelection.selectedSquareMoves.filter(
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(move) => move.to === square && !!move.promotion
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);
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if (promotionMoves.length > 0) {
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this.pendingPromotionMoves = promotionMoves;
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this.isPromotionDialogOpen = true;
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return;
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}
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this.moveInput = selectedMove.uci;
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this.submitMove();
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}
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@@ -134,6 +145,28 @@ export class GameFacade implements OnDestroy {
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});
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}
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onPromotionSelected(promotionPiece: 'queen' | 'rook' | 'bishop' | 'knight'): void {
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const selectedPromotionMove = this.pendingPromotionMoves.find((move) => move.promotion === promotionPiece);
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if (!selectedPromotionMove) {
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this.errorMessage = 'Selected promotion move is unavailable.';
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this.isPromotionDialogOpen = false;
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this.pendingPromotionMoves = [];
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return;
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}
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this.moveInput = selectedPromotionMove.uci;
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this.isPromotionDialogOpen = false;
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this.boardSelection = this.boardSelectionService.clearSelection();
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this.pendingPromotionMoves = [];
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this.submitMove();
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}
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onPromotionClosed(): void {
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this.isPromotionDialogOpen = false;
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this.boardSelection = this.boardSelectionService.clearSelection();
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this.pendingPromotionMoves = [];
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}
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importFen(): void {
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this.errorMessage = '';
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this.importService.importFen(
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Reference in New Issue
Block a user