@if (facade.loading) {
Loading game…
} @else if (facade.state) {
@if (facade.errorMessage) {
{{ facade.errorMessage }}
}
@if (facade.isGameFinished && facade.gameCompletionMessage) {
♟
{{ facade.gameCompletionMessage }}
Game #{{ facade.gameId }}
}
@if (!facade.isGameFinished && ((whiteTimerMs !== null && whiteTimerMs <= 0) || (blackTimerMs !== null && blackTimerMs <= 0))) {
Time's up!
Waiting for server to confirm result…
}
{{ facade.state.turn === 'white' ? 'WHITE' : 'BLACK' }} TO MOVE
}