import { Component, DestroyRef, OnDestroy, OnInit, inject } from '@angular/core'; import { takeUntilDestroyed } from '@angular/core/rxjs-interop'; import { ActivatedRoute, RouterLink } from '@angular/router'; import { BoardActionsBarComponent } from '../../components/board-actions-bar/board-actions-bar.component'; import { ChessBoardComponent } from '../../components/chess-board/chess-board.component'; import { ExportPanelComponent } from '../../components/export-panel/export-panel.component'; import { MoveHistoryComponent, MoveNavDirection } from '../../components/move-history/move-history.component'; import { PlayerCardComponent } from '../../components/player-card/player-card.component'; import { PromotionDialogComponent } from '../../components/promotion-dialog/promotion-dialog.component'; import { GameFacade } from './game.facade'; type BoardTheme = 'arabian' | 'classic'; const LOW_TIME_THRESHOLD_MS = 60_000; const BOARD_THEME_KEY = 'nowchess.boardTheme'; @Component({ selector: 'app-game', standalone: true, imports: [ RouterLink, ChessBoardComponent, PromotionDialogComponent, PlayerCardComponent, MoveHistoryComponent, ExportPanelComponent, BoardActionsBarComponent, ], providers: [GameFacade], templateUrl: './game.component.html', styleUrl: './game.component.css' }) export class GameComponent implements OnInit, OnDestroy { private readonly route = inject(ActivatedRoute); private readonly destroyRef = inject(DestroyRef); readonly facade = inject(GameFacade); whiteTimerMs: number | null = null; blackTimerMs: number | null = null; boardTheme: BoardTheme = 'arabian'; flipped = false; toastMessage = ''; private timerIntervalId: number | null = null; private toastTimer: ReturnType | null = null; // ── Player display ────────────────────────────────────────── get whitePlayerName(): string { return this.facade.game?.white.displayName ?? 'White'; } get blackPlayerName(): string { return this.facade.game?.black.displayName ?? 'Black'; } get whitePlayerInitial(): string { return this.whitePlayerName.charAt(0).toUpperCase(); } get blackPlayerInitial(): string { return this.blackPlayerName.charAt(0).toUpperCase(); } // ── Clocks ────────────────────────────────────────────────── get whiteClock(): string { return this.formatTimer(this.whiteTimerMs); } get blackClock(): string { return this.formatTimer(this.blackTimerMs); } get isLowTimeWhite(): boolean { return this.whiteTimerMs !== null && this.whiteTimerMs < LOW_TIME_THRESHOLD_MS; } get isLowTimeBlack(): boolean { return this.blackTimerMs !== null && this.blackTimerMs < LOW_TIME_THRESHOLD_MS; } // ── Status message ─────────────────────────────────────────── get statusMessage(): string { const state = this.facade.state; if (!state) return ''; if (state.status === 'check') { const who = state.turn === 'white' ? 'White' : 'Black'; return `${who} is in check`; } if (state.status === 'drawOffered') { return 'Draw offer pending'; } const last = state.moves.length > 0 ? state.moves[state.moves.length - 1] : null; if (last) { const mover = state.turn === 'white' ? this.blackPlayerName : this.whitePlayerName; return `${mover} played ${last}`; } return 'Game started'; } // ── Move number ────────────────────────────────────────────── get moveNumber(): number { return Math.ceil((this.facade.state?.moves.length ?? 0) / 2); } // ── Lifecycle ──────────────────────────────────────────────── ngOnInit(): void { this.boardTheme = this.resolveStoredBoardTheme(); this.startClock(); this.route.paramMap.pipe(takeUntilDestroyed(this.destroyRef)).subscribe((paramMap) => { const id = paramMap.get('gameId'); if (!id) { this.facade.errorMessage = 'Missing gameId in route.'; this.facade.loading = false; return; } this.facade.setGameId(id); }); } ngOnDestroy(): void { if (this.timerIntervalId !== null) { window.clearInterval(this.timerIntervalId); } } // ── Board theme ────────────────────────────────────────────── setBoardTheme(theme: BoardTheme): void { this.boardTheme = theme; localStorage.setItem(BOARD_THEME_KEY, theme); } // ── Board flip ─────────────────────────────────────────────── flipBoard(): void { this.flipped = !this.flipped; } // ── Copy helpers ───────────────────────────────────────────── copyGameId(): void { void navigator.clipboard?.writeText(this.facade.gameId).then(() => this.showToast('Game ID copied')); } copyUrl(): void { void navigator.clipboard?.writeText(window.location.href).then(() => this.showToast('Link copied')); } // ── Board actions ───────────────────────────────────────────── onTakeback(): void { this.showToast('Takeback requested'); } onOfferDraw(): void { this.showToast('Draw offered'); } onResign(): void { this.showToast('Resigned'); } // ── Move history navigation ─────────────────────────────────── onMoveNavigate(_direction: MoveNavDirection): void { // Visual-only for now; board always reflects live position. } // ── Timer helpers ───────────────────────────────────────────── private formatTimer(ms: number | null): string { if (ms === null) return '--:--'; if (ms < 0) return '—'; const totalSeconds = Math.floor(ms / 1000); const minutes = Math.floor(totalSeconds / 60).toString().padStart(2, '0'); const seconds = (totalSeconds % 60).toString().padStart(2, '0'); return `${minutes}:${seconds}`; } // ── Private ─────────────────────────────────────────────────── private startClock(): void { if (this.timerIntervalId !== null) return; this.timerIntervalId = window.setInterval(() => this.tickClock(), 200); } private tickClock(): void { const state = this.facade.state; const clock = state?.clock; if (!clock || this.facade.isGameFinished) { this.whiteTimerMs = null; this.blackTimerMs = null; return; } const elapsed = Math.max(0, Date.now() - this.facade.clockSyncedAt); const activeIsWhite = state!.turn === 'white'; this.whiteTimerMs = clock.whiteRemainingMs < 0 ? -1 : Math.max(0, clock.whiteRemainingMs - (activeIsWhite ? elapsed : 0)); this.blackTimerMs = clock.blackRemainingMs < 0 ? -1 : Math.max(0, clock.blackRemainingMs - (!activeIsWhite ? elapsed : 0)); } private showToast(msg: string): void { this.toastMessage = msg; if (this.toastTimer !== null) clearTimeout(this.toastTimer); this.toastTimer = setTimeout(() => { this.toastMessage = ''; }, 1800); } private resolveStoredBoardTheme(): BoardTheme { const stored = localStorage.getItem(BOARD_THEME_KEY); return stored === 'classic' ? 'classic' : 'arabian'; } }