259 lines
7.5 KiB
TypeScript
259 lines
7.5 KiB
TypeScript
import { CommonModule } from '@angular/common';
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import { Component, DestroyRef, OnDestroy, OnInit, inject } from '@angular/core';
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import { takeUntilDestroyed } from '@angular/core/rxjs-interop';
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import { FormsModule } from '@angular/forms';
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import { ActivatedRoute, RouterLink } from '@angular/router';
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import { ChessBoardComponent } from '../../components/chess-board/chess-board.component';
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import { InputCardComponent } from '../../components/input-card/input-card.component';
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import { PromotionDialogComponent } from '../../components/promotion-dialog/promotion-dialog.component';
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import { GameFacade } from './game.facade';
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type TimerTurn = 'white' | 'black';
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type BoardTheme = 'arabian' | 'classic';
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interface TimerSnapshot {
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whiteSeconds: number;
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blackSeconds: number;
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turn: TimerTurn;
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savedAt: number;
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}
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@Component({
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selector: 'app-game',
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standalone: true,
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imports: [CommonModule, FormsModule, RouterLink, ChessBoardComponent, InputCardComponent, PromotionDialogComponent],
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providers: [GameFacade],
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templateUrl: './game.component.html',
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styleUrl: './game.component.css'
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})
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export class GameComponent implements OnInit, OnDestroy {
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private static readonly TIMER_START_SECONDS = 10 * 60;
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private static readonly BOARD_THEME_STORAGE_KEY = 'nowchess.boardTheme';
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private readonly route = inject(ActivatedRoute);
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private readonly destroyRef = inject(DestroyRef);
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readonly facade = inject(GameFacade);
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whiteTimerSeconds = GameComponent.TIMER_START_SECONDS;
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blackTimerSeconds = GameComponent.TIMER_START_SECONDS;
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exportType: 'fen' | 'pgn' = 'fen';
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boardTheme: BoardTheme = 'arabian';
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isDarkMode = false;
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exportValue = '';
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exportNotice = '';
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private timerIntervalId: number | null = null;
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private activeGameId = '';
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ngOnInit(): void {
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this.applyIncomingTheme();
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this.syncThemeFromDocument();
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this.boardTheme = this.resolveStoredBoardTheme();
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this.startDummyTimers();
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this.route.paramMap.pipe(takeUntilDestroyed(this.destroyRef)).subscribe((paramMap) => {
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const id = paramMap.get('gameId');
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if (!id) {
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this.facade.errorMessage = 'Missing gameId in route.';
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this.facade.loading = false;
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return;
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}
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this.activeGameId = id;
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this.restoreTimers(id);
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this.facade.setGameId(id);
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this.syncExportValue();
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});
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}
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ngOnDestroy(): void {
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if (this.timerIntervalId !== null) {
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window.clearInterval(this.timerIntervalId);
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}
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this.persistTimers(this.resolveCurrentTurn());
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}
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private syncThemeFromDocument(): void {
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this.isDarkMode = document.documentElement.getAttribute('data-theme') === 'dark';
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}
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private applyIncomingTheme(): void {
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const incomingTheme = window.history.state?.theme;
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if (incomingTheme === 'dark') {
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document.documentElement.setAttribute('data-theme', 'dark');
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localStorage.setItem('theme', 'dark');
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return;
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}
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if (incomingTheme === 'light') {
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document.documentElement.removeAttribute('data-theme');
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localStorage.removeItem('theme');
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}
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}
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setExportType(type: 'fen' | 'pgn'): void {
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this.exportType = type;
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this.exportNotice = '';
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this.syncExportValue();
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}
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setBoardTheme(theme: BoardTheme): void {
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this.boardTheme = theme;
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localStorage.setItem(GameComponent.BOARD_THEME_STORAGE_KEY, theme);
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}
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completeExport(): void {
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this.syncExportValue();
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if (!this.exportValue.trim()) {
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this.exportNotice = 'Nothing to export yet.';
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return;
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}
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if (!navigator.clipboard?.writeText) {
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this.exportNotice = 'Export is ready in the text box.';
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return;
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}
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void navigator.clipboard
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.writeText(this.exportValue)
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.then(() => {
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this.exportNotice = 'Copied to clipboard.';
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})
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.catch(() => {
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this.exportNotice = 'Export is ready in the text box.';
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});
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}
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formatTimer(totalSeconds: number): string {
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const safeSeconds = Math.max(0, totalSeconds);
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const minutes = Math.floor(safeSeconds / 60)
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.toString()
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.padStart(2, '0');
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const seconds = (safeSeconds % 60).toString().padStart(2, '0');
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return `${minutes}:${seconds}`;
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}
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private startDummyTimers(): void {
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if (this.timerIntervalId !== null) {
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return;
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}
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this.timerIntervalId = window.setInterval(() => {
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this.tickDummyTimers();
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this.syncExportValue();
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}, 1000);
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}
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private tickDummyTimers(): void {
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const state = this.facade.state;
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if (!state || this.facade.loading || this.facade.isGameFinished) {
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return;
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}
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if (state.turn === 'white') {
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this.whiteTimerSeconds = Math.max(0, this.whiteTimerSeconds - 1);
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this.persistTimers('white');
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return;
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}
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this.blackTimerSeconds = Math.max(0, this.blackTimerSeconds - 1);
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this.persistTimers('black');
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}
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private syncExportValue(): void {
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const state = this.facade.state;
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if (!state) {
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this.exportValue = '';
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return;
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}
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this.exportValue = this.exportType === 'fen' ? state.fen : state.pgn;
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}
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private restoreTimers(gameId: string): void {
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const fallbackTurn = this.resolveCurrentTurn();
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const rawSnapshot = localStorage.getItem(this.getTimerStorageKey(gameId));
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if (!rawSnapshot) {
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this.resetTimers();
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this.persistTimers(fallbackTurn);
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return;
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}
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const snapshot = this.parseSnapshot(rawSnapshot);
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if (!snapshot) {
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this.resetTimers();
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this.persistTimers(fallbackTurn);
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return;
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}
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this.applySnapshot(snapshot);
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this.persistTimers(snapshot.turn);
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}
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private parseSnapshot(rawSnapshot: string): TimerSnapshot | null {
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try {
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const parsed = JSON.parse(rawSnapshot) as Partial<TimerSnapshot>;
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if (
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typeof parsed.whiteSeconds !== 'number' ||
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typeof parsed.blackSeconds !== 'number' ||
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(parsed.turn !== 'white' && parsed.turn !== 'black') ||
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typeof parsed.savedAt !== 'number'
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) {
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return null;
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}
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return {
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whiteSeconds: Math.max(0, Math.floor(parsed.whiteSeconds)),
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blackSeconds: Math.max(0, Math.floor(parsed.blackSeconds)),
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turn: parsed.turn,
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savedAt: parsed.savedAt
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};
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} catch {
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return null;
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}
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}
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private applySnapshot(snapshot: TimerSnapshot): void {
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const elapsedSeconds = Math.max(0, Math.floor((Date.now() - snapshot.savedAt) / 1000));
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this.whiteTimerSeconds = snapshot.whiteSeconds;
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this.blackTimerSeconds = snapshot.blackSeconds;
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if (snapshot.turn === 'white') {
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this.whiteTimerSeconds = Math.max(0, this.whiteTimerSeconds - elapsedSeconds);
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return;
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}
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this.blackTimerSeconds = Math.max(0, this.blackTimerSeconds - elapsedSeconds);
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}
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private persistTimers(turn: TimerTurn): void {
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if (!this.activeGameId) {
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return;
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}
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const snapshot: TimerSnapshot = {
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whiteSeconds: this.whiteTimerSeconds,
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blackSeconds: this.blackTimerSeconds,
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turn,
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savedAt: Date.now()
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};
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localStorage.setItem(this.getTimerStorageKey(this.activeGameId), JSON.stringify(snapshot));
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}
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private resolveCurrentTurn(): TimerTurn {
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return this.facade.state?.turn ?? 'white';
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}
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private resetTimers(): void {
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this.whiteTimerSeconds = GameComponent.TIMER_START_SECONDS;
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this.blackTimerSeconds = GameComponent.TIMER_START_SECONDS;
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}
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private getTimerStorageKey(gameId: string): string {
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return `nowchess.timer.${gameId}`;
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}
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private resolveStoredBoardTheme(): BoardTheme {
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const stored = localStorage.getItem(GameComponent.BOARD_THEME_STORAGE_KEY);
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return stored === 'classic' ? 'classic' : 'arabian';
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}
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}
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