Files
NowChess-Frontend/src/app/pages/challenges/challenges.component.ts
T
shosho996 c02414ea40 fix: NCWF-2 bugs and desing fixes (#7)
Co-authored-by: Lala, Shahd <Shahd.Lala@sybit.de>
Reviewed-on: #7
2026-05-15 02:16:43 +02:00

180 lines
6.0 KiB
TypeScript

import { Component, inject, OnInit, OnDestroy, DestroyRef } from '@angular/core';
import { CommonModule } from '@angular/common';
import { Router } from '@angular/router';
import { takeUntilDestroyed } from '@angular/core/rxjs-interop';
import { ChallengeService } from '../../services/challenge.service';
import { ChallengeEventService } from '../../services/challenge-event.service';
import { Challenge } from '../../models/challenge.models';
import { getErrorMessage } from '../../core/http/error-message.util';
@Component({
selector: 'app-challenges',
standalone: true,
imports: [CommonModule],
templateUrl: './challenges.component.html',
styleUrls: ['./challenges.component.css']
})
export class ChallengesComponent implements OnInit, OnDestroy {
private readonly challengeService = inject(ChallengeService);
private readonly challengeEventService = inject(ChallengeEventService);
private readonly router = inject(Router);
private readonly destroyRef = inject(DestroyRef);
incomingChallenges: Challenge[] = [];
outgoingChallenges: Challenge[] = [];
loading = false;
errorMessage = '';
private pollInterval: any = null;
private readonly pollIntervalMs = 5000; // Poll every 5 seconds
ngOnInit(): void {
this.loadChallenges(true);
// Subscribe to challenge events
this.challengeEventService.getChallengeReceived$()
.pipe(takeUntilDestroyed(this.destroyRef))
.subscribe(() => {
this.loadChallenges();
});
// Start polling for challenge updates
this.startPolling();
}
ngOnDestroy(): void {
this.stopPolling();
}
private startPolling(): void {
this.pollInterval = setInterval(() => {
this.loadChallenges(false);
}, this.pollIntervalMs);
}
private stopPolling(): void {
if (this.pollInterval) {
clearInterval(this.pollInterval);
this.pollInterval = null;
}
}
loadChallenges(showLoader = false): void {
if (showLoader) {
this.loading = true;
this.errorMessage = '';
}
this.challengeService.listChallenges()
.pipe(takeUntilDestroyed(this.destroyRef))
.subscribe({
next: (response) => {
this.incomingChallenges = response.in || response.incoming || [];
this.outgoingChallenges = response.out || response.outgoing || [];
if (showLoader) {
this.loading = false;
}
},
error: (error) => {
this.errorMessage = getErrorMessage(error, 'Failed to load challenges');
if (showLoader) {
this.loading = false;
}
}
});
}
acceptChallenge(challenge: Challenge): void {
this.challengeService.acceptChallenge(challenge.id)
.pipe(takeUntilDestroyed(this.destroyRef))
.subscribe({
next: (acceptedChallenge) => {
this.challengeEventService.onChallengeAccepted(acceptedChallenge);
this.loadChallenges();
if (acceptedChallenge.gameId) {
void this.router.navigate(['/game', acceptedChallenge.gameId]);
} else {
this.errorMessage = 'Challenge accepted, but no game was created.';
}
},
error: (error) => {
this.errorMessage = getErrorMessage(error, 'Failed to accept challenge');
}
});
}
declineChallenge(challenge: Challenge): void {
this.challengeService.declineChallenge(challenge.id, { reason: 'generic' })
.pipe(takeUntilDestroyed(this.destroyRef))
.subscribe({
next: () => {
this.challengeEventService.removeChallenge(challenge.id);
this.loadChallenges();
},
error: (error) => {
this.errorMessage = getErrorMessage(error, 'Failed to decline challenge');
}
});
}
cancelChallenge(challenge: Challenge): void {
this.challengeService.cancelChallenge(challenge.id)
.pipe(takeUntilDestroyed(this.destroyRef))
.subscribe({
next: () => {
this.loadChallenges();
},
error: (error) => {
this.errorMessage = getErrorMessage(error, 'Failed to cancel challenge');
}
});
}
goBack(): void {
void this.router.navigate(['/']);
}
openGame(challenge: Challenge): void {
if (!challenge.gameId) {
this.errorMessage = 'Missing game id for this challenge.';
return;
}
void this.router.navigate(['/game', challenge.gameId]);
}
getTimeControlDisplay(challenge: Challenge): string {
const { limit, increment } = challenge.timeControl;
if (!limit || !increment) {
return 'Unlimited';
}
const minutes = Math.floor(limit / 60);
return `${minutes}+${increment}`;
}
getChallengerDisplay(challenge: Challenge): string {
return challenge.challenger.name;
}
getOpponentDisplay(challenge: Challenge): string {
return challenge.destUser.name;
}
getExpirationInfo(challenge: Challenge): string {
const expiresAt = new Date(challenge.expiresAt);
const now = new Date();
const diffMs = expiresAt.getTime() - now.getTime();
if (diffMs <= 0 || challenge.status === 'expired') {
return 'Expired';
}
const minutes = Math.floor(diffMs / 60000);
if (minutes > 60) {
const hours = Math.floor(minutes / 60);
return `${hours}h`;
}
return `${minutes}m`;
}
}