Files
NowChess-Frontend/src/app/pages/welcome/welcome.component.ts
T

602 lines
17 KiB
TypeScript

import { CommonModule } from '@angular/common';
import { Component, DestroyRef, OnDestroy, OnInit, inject } from '@angular/core';
import { FormsModule } from '@angular/forms';
import { Router } from '@angular/router';
import { finalize } from 'rxjs';
import { takeUntilDestroyed } from '@angular/core/rxjs-interop';
import { getErrorMessage } from '../../core/http/error-message.util';
import { CurrentUser } from '../../models/auth.models';
import { AuthDialogService } from '../../services/auth-dialog.service';
import { AuthService } from '../../services/auth.service';
import { GameApiService } from '../../services/game-api.service';
import { ThemeService } from '../../services/theme.service';
import { ChallengeCreateDialogComponent } from '../../components/challenge-create-dialog/challenge-create-dialog.component';
type Difficulty = 'easy' | 'medium' | 'hard';
type ImportMode = 'fen' | 'pgn';
interface Star {
style: Record<string, string>;
}
interface BackgroundBuilding {
style: Record<string, string>;
}
interface WindowCell {
state: 'off' | 'on';
color?: string;
glowColor?: string;
style: Record<string, string>;
}
@Component({
selector: 'app-welcome',
standalone: true,
imports: [CommonModule, FormsModule, ChallengeCreateDialogComponent],
templateUrl: './welcome.component.html',
styleUrls: ['./welcome.component.css']
})
export class WelcomeComponent implements OnInit, OnDestroy {
private readonly destroyRef = inject(DestroyRef);
private readonly authService = inject(AuthService);
private readonly authDialogService = inject(AuthDialogService);
private readonly themeService = inject(ThemeService);
creating = false;
joiningGame = false;
importing = false;
errorMessage = '';
showDifficultyDialog = false;
showOptionsDialog = false;
showJoinDialog = false;
showImportDialog = false;
gameIdInput = '';
importMode: ImportMode = 'fen';
importText = '';
isSunsetMode = false;
modeBadge = 'NIGHT MODE';
currentUser: CurrentUser | null = null;
private authDialogState: 'login' | 'register' | null = null;
private pendingAction: (() => void) | null = null;
// Speech bubble and zoom features
showSpeechBubble = false;
isZoomedIn = false;
showSecondSpeechBubble = false;
showHappyBubble = false;
showMeatEmoji = false;
bubbleMessage = 'meow';
// Meat emoji drag state
meatX = 0;
meatY = 0;
isDraggingMeat = false;
meatDragOffsetX = 0;
meatDragOffsetY = 0;
stars: Star[] = [];
bgBuildings: BackgroundBuilding[] = [];
windows: Record<string, WindowCell[]> = {};
private flickerIntervalId: ReturnType<typeof setInterval> | undefined;
private speechBubbleTimeoutId: ReturnType<typeof setTimeout> | undefined;
private zoomTimeoutId: ReturnType<typeof setTimeout> | undefined;
private coolColors = ['#7de8ff', '#00d5ff', '#5bc0de', '#31b0d5', '#4fc3f7', '#29b6f6'];
private coolGlowColors = ['#00d5ff', '#00d5ff', '#31b0d5', '#31b0d5', '#03a9f4', '#0288d1'];
private warmColors = ['#ffe88a', '#ffcc30', '#f0ad4e', '#ec971f', '#ffb74d', '#ffa726'];
private warmGlowColors = ['#ffcc30', '#ffcc30', '#ec971f', '#ec971f', '#ff9800', '#fb8c00'];
constructor(
private readonly router: Router,
private readonly gameApi: GameApiService
) {
}
ngOnInit(): void {
this.themeService.darkMode$
.pipe(takeUntilDestroyed(this.destroyRef))
.subscribe((isDarkMode) => {
this.isSunsetMode = !isDarkMode;
this.modeBadge = this.isSunsetMode ? 'SUNSET MODE' : 'NIGHT MODE';
});
this.authService.currentUser$
.pipe(takeUntilDestroyed(this.destroyRef))
.subscribe((user) => {
this.currentUser = user;
this.maybeRunPendingAction();
});
this.authDialogService.dialogState$
.pipe(takeUntilDestroyed(this.destroyRef))
.subscribe((state) => {
this.authDialogState = state;
this.maybeRunPendingAction();
});
this.generateStars(220);
this.generateBackgroundBuildings();
this.generateWindowsForAllBuildings();
this.startWindowFlicker();
// Show speech bubble after 5 seconds
this.speechBubbleTimeoutId = setTimeout(() => {
this.showSpeechBubble = true;
}, 5000);
}
ngOnDestroy(): void {
this.stopWindowFlicker();
if (this.speechBubbleTimeoutId) {
clearTimeout(this.speechBubbleTimeoutId);
}
if (this.zoomTimeoutId) {
clearTimeout(this.zoomTimeoutId);
}
}
openDifficultyDialog(): void {
if (!this.requireAuth(() => this.showDifficultyDialog = true)) {
return;
}
this.closeAllDialogs();
this.showDifficultyDialog = true;
}
closeDifficultyDialog(): void {
this.showDifficultyDialog = false;
this.errorMessage = '';
}
openOptionsDialog(): void {
this.closeAllDialogs();
this.showOptionsDialog = true;
}
closeOptionsDialog(): void {
this.showOptionsDialog = false;
this.errorMessage = '';
}
openJoinDialog(): void {
if (!this.requireAuth(() => this.showJoinDialog = true)) {
return;
}
this.closeAllDialogs();
this.showJoinDialog = true;
}
closeJoinDialog(): void {
if (this.joiningGame) {
return;
}
this.showJoinDialog = false;
this.gameIdInput = '';
this.errorMessage = '';
}
openImportDialog(): void {
if (!this.requireAuth(() => this.showImportDialog = true)) {
return;
}
this.closeAllDialogs();
this.showImportDialog = true;
}
closeImportDialog(): void {
if (this.importing) {
return;
}
this.showImportDialog = false;
this.importText = '';
this.importMode = 'fen';
this.errorMessage = '';
}
setImportMode(mode: ImportMode): void {
this.importMode = mode;
this.errorMessage = '';
}
startOneVsOne(): void {
if (!this.requireAuth(() => this.performStartOneVsOne())) {
return;
}
this.performStartOneVsOne();
}
startVsBot(difficulty: Difficulty): void {
if (!this.requireAuth(() => this.performStartVsBot(difficulty))) {
return;
}
this.performStartVsBot(difficulty);
}
submitJoinGame(): void {
if (!this.requireAuth(() => this.performSubmitJoinGame())) {
return;
}
this.performSubmitJoinGame();
}
submitImportGame(): void {
if (!this.requireAuth(() => this.performSubmitImportGame())) {
return;
}
this.performSubmitImportGame();
}
onSpeechBubbleClick(): void {
this.showSpeechBubble = false;
this.isZoomedIn = true;
this.bubbleMessage = 'meow';
this.showMeatEmoji = true;
this.showHappyBubble = false;
this.showSecondSpeechBubble = true;
// Reset meat position
this.meatX = window.innerWidth / 2 - 100;
this.meatY = window.innerHeight / 2 + 150;
}
onZoomedViewClick(): void {
this.isZoomedIn = false;
this.showSecondSpeechBubble = false;
this.showHappyBubble = false;
this.showMeatEmoji = false;
this.bubbleMessage = 'meow';
if (this.zoomTimeoutId) {
clearTimeout(this.zoomTimeoutId);
}
}
onMeatMouseDown(event: MouseEvent): void {
this.isDraggingMeat = true;
const rect = (event.target as HTMLElement).getBoundingClientRect();
this.meatDragOffsetX = event.clientX - rect.left;
this.meatDragOffsetY = event.clientY - rect.top;
}
onMouseMove(event: MouseEvent): void {
if (!this.isDraggingMeat) {
return;
}
this.meatX = event.clientX - this.meatDragOffsetX;
this.meatY = event.clientY - this.meatDragOffsetY;
const gifElement = document.querySelector('.player-2-gif') as HTMLElement;
if (!gifElement) {
return;
}
const gifRect = gifElement.getBoundingClientRect();
const gifCenterX = gifRect.left + gifRect.width / 2;
const gifCenterY = gifRect.top + gifRect.height / 2;
const meatElement = document.querySelector('.meat-emoji') as HTMLElement;
if (!meatElement) {
return;
}
const meatRect = meatElement.getBoundingClientRect();
const meatCenterX = meatRect.left + meatRect.width / 2;
const meatCenterY = meatRect.top + meatRect.height / 2;
const distance = Math.sqrt(
Math.pow(meatCenterX - gifCenterX, 2) + Math.pow(meatCenterY - gifCenterY, 2)
);
if (distance < 50) {
this.onMeatFed();
}
}
onMouseUp(): void {
this.isDraggingMeat = false;
}
onMeatFed(): void {
this.showMeatEmoji = false;
this.showSecondSpeechBubble = false;
this.showHappyBubble = true;
this.isDraggingMeat = false;
}
private requireAuth(action: () => void): boolean {
if (this.authService.isLoggedIn()) {
return true;
}
this.pendingAction = action;
this.authDialogService.openLogin();
return false;
}
private maybeRunPendingAction(): void {
if (!this.currentUser || this.authDialogState !== null || !this.pendingAction) {
return;
}
const action = this.pendingAction;
this.pendingAction = null;
action();
}
private performStartOneVsOne(): void {
if (this.creating) {
return;
}
this.errorMessage = '';
this.creating = true;
this.gameApi
.createGame()
.pipe(finalize(() => (this.creating = false)))
.subscribe({
next: (game) => {
void this.router.navigate(['/game', game.gameId], {
state: { theme: this.isSunsetMode ? 'light' : 'dark' }
});
},
error: (error) => {
this.errorMessage = getErrorMessage(error, 'Unable to create a game.');
}
});
}
private performStartVsBot(difficulty: Difficulty): void {
if (this.creating) {
return;
}
this.errorMessage = '';
this.creating = true;
this.showDifficultyDialog = false;
this.gameApi
.createGameVsBot(difficulty)
.pipe(finalize(() => (this.creating = false)))
.subscribe({
next: (game) => {
void this.router.navigate(['/game', game.gameId], {
state: { theme: this.isSunsetMode ? 'light' : 'dark' }
});
},
error: (error) => {
this.errorMessage = getErrorMessage(error, 'Unable to create a game against bot.');
}
});
}
private performSubmitJoinGame(): void {
const gameId = this.gameIdInput.trim();
if (this.joiningGame || !gameId) {
return;
}
this.errorMessage = '';
this.joiningGame = true;
this.gameApi
.getGame(gameId)
.pipe(finalize(() => (this.joiningGame = false)))
.subscribe({
next: (game) => {
this.closeJoinDialog();
void this.router.navigate(['/game', game.gameId], {
state: { theme: this.isSunsetMode ? 'light' : 'dark' }
});
},
error: (error) => {
this.errorMessage = getErrorMessage(error, 'Unable to find or join the game.');
}
});
}
private performSubmitImportGame(): void {
const trimmedImport = this.importText.trim();
if (this.importing || !trimmedImport) {
return;
}
this.errorMessage = '';
this.importing = true;
const importRequest =
this.importMode === 'fen' ? this.gameApi.importFen(trimmedImport) : this.gameApi.importPgn(trimmedImport);
importRequest.pipe(finalize(() => (this.importing = false))).subscribe({
next: (game) => {
this.closeImportDialog();
void this.router.navigate(['/game', game.gameId], {
state: { theme: this.isSunsetMode ? 'light' : 'dark' }
});
},
error: (error) => {
const defaultMessage = this.importMode === 'fen' ? 'Unable to import FEN.' : 'Unable to import PGN.';
this.errorMessage = getErrorMessage(error, defaultMessage);
}
});
}
private closeAllDialogs(): void {
this.showDifficultyDialog = false;
this.showOptionsDialog = false;
this.showJoinDialog = false;
this.showImportDialog = false;
this.errorMessage = '';
}
private generateStars(count: number): void {
this.stars = Array.from({ length: count }, () => {
const size = Math.random() * 2 + 0.5;
return {
style: {
width: `${size}px`,
height: `${size}px`,
left: `${Math.random() * 100}%`,
top: `${Math.random() * 62}%`,
'--d': `${(Math.random() * 3 + 1.5).toFixed(1)}s`,
'--dl': `${-(Math.random() * 6).toFixed(1)}s`
}
};
});
}
private generateBackgroundBuildings(): void {
const specs = [
{ l: '0%', w: '7%', h: '30vh' },
{ l: '3%', w: '4%', h: '18vh' }, // New building
{ l: '7%', w: '5%', h: '22vh' },
{ l: '11%', w: '8%', h: '28vh' },
{ l: '15%', w: '6%', h: '20vh' },
{ l: '18.5%', w: '4%', h: '18vh' },
{ l: '22.5%', w: '6%', h: '26vh' },
{ l: '28%', w: '5%', h: '25vh' },
{ l: '32%', w: '4%', h: '15vh' },
{ l: '35.5%', w: '4.5%', h: '20vh' },
{ l: '42%', w: '5%', h: '28vh' },
{ l: '47%', w: '5%', h: '22vh' }, // New building
{ l: '50%', w: '7%', h: '30vh' },
{ l: '55%', w: '6%', h: '27vh' },
{ l: '60.5%', w: '5%', h: '24vh' },
{ l: '64.5%', w: '3.5%', h: '17vh' },
{ l: '70%', w: '6%', h: '23vh' },
{ l: '75%', w: '4%', h: '19vh' },
{ l: '80.5%', w: '4%', h: '21vh' },
{ l: '85.5%', w: '9%', h: '32vh' },
{ l: '88%', w: '5%', h: '20vh' },
{ l: '91%', w: '3%', h: '16vh' }, // New building
{ l: '94%', w: '6%', h: '27vh' }
];
this.bgBuildings = specs.map((spec) => ({
style: { left: spec.l, width: spec.w, height: spec.h }
}));
}
private generateWindowsForAllBuildings(): void {
this.windows = {
wA1: this.generateWindows(3, 4, 0.6),
wA2: this.generateWindows(4, 5, 0.55),
wA3: this.generateWindows(5, 18, 0.5),
wB1: this.generateWindows(4, 3, 0.6),
wB2: this.generateWindows(5, 20, 0.55),
wC1: this.generateWindows(5, 3, 0.7),
wC2: this.generateWindows(6, 5, 0.65),
wC3: this.generateWindows(7, 24, 0.6),
wD1: this.generateWindows(6, 3, 0.6),
wD2: this.generateWindows(6, 20, 0.5),
wE1: this.generateWindows(3, 16, 0.45)
};
}
private generateWindows(cols: number, rows: number, litRate: number): WindowCell[] {
const total = cols * rows;
return Array.from({ length: total }, () => this.createWindowCell(litRate));
}
private createWindowCell(litRate: number): WindowCell {
const random = Math.random();
let state: WindowCell['state'] = 'off';
let color: string | undefined;
let glowColor: string | undefined;
if (random < litRate * 0.58) { // Cool color
state = 'on';
const coolIndex = Math.floor(Math.random() * this.coolColors.length);
color = this.coolColors[coolIndex];
glowColor = this.coolGlowColors[coolIndex];
} else if (random < litRate) { // Warm color
state = 'on';
const warmIndex = Math.floor(Math.random() * this.warmColors.length);
color = this.warmColors[warmIndex];
glowColor = this.warmGlowColors[warmIndex];
}
if (state === 'off') {
return { state, style: {} };
}
const baseDuration = (color && this.coolColors.includes(color)) ? 3 : 4;
return {
state,
color,
glowColor,
style: {
'background-color': color || '',
'box-shadow': glowColor ? `0 0 6px ${glowColor}, 0 0 16px ${glowColor}35` : '',
'--wd': `${(Math.random() * 4 + baseDuration).toFixed(1)}s`,
'--wdl': `${-(Math.random() * 8).toFixed(1)}s`
}
};
}
private startWindowFlicker(): void {
this.flickerIntervalId = setInterval(() => {
this.randomFlicker();
}, 2800);
}
private stopWindowFlicker(): void {
if (this.flickerIntervalId === undefined) {
return;
}
clearInterval(this.flickerIntervalId);
this.flickerIntervalId = undefined;
}
private randomFlicker(): void {
const allWindows = Object.values(this.windows).flat();
if (allWindows.length === 0) {
return;
}
const pickCount = Math.floor(Math.random() * 6) + 1;
for (let i = 0; i < pickCount; i += 1) {
const target = allWindows[Math.floor(Math.random() * allWindows.length)];
if (!target) {
continue;
}
if (target.state === 'off') {
target.state = 'on';
const isCool = Math.random() < 0.5;
const colors = isCool ? this.coolColors : this.warmColors;
const glowColors = isCool ? this.coolGlowColors : this.warmGlowColors;
const index = Math.floor(Math.random() * colors.length);
target.color = colors[index];
target.glowColor = glowColors[index];
target.style = {
'background-color': target.color || '',
'box-shadow': target.glowColor ? `0 0 6px ${target.glowColor}, 0 0 16px ${target.glowColor}35` : '',
'--wd': `${(Math.random() * 4 + (isCool ? 3 : 4)).toFixed(1)}s`,
'--wdl': `${-(Math.random() * 8).toFixed(1)}s`
};
} else {
target.state = 'off';
target.color = undefined;
target.glowColor = undefined;
target.style = {};
}
}
}
}