Files
NowChess-Frontend/src/app/pages/analysis/analysis.component.ts
T
2026-06-17 08:17:55 +02:00

245 lines
8.0 KiB
TypeScript

import { Component, DestroyRef, inject, OnInit } from '@angular/core';
import { takeUntilDestroyed } from '@angular/core/rxjs-interop';
import { ActivatedRoute, RouterLink } from '@angular/router';
import { FormsModule } from '@angular/forms';
import { switchMap, of } from 'rxjs';
import { ChessBoardComponent } from '../../components/chess-board/chess-board.component';
import { EvalTimelineComponent } from '../../components/eval-timeline/eval-timeline.component';
import { AnnotatedMoveListComponent } from '../../components/annotated-move-list/annotated-move-list.component';
import { GameApiService } from '../../services/game-api.service';
import { AnalysisService } from '../../services/analysis.service';
import { AnnotatedMove, AnalysisResponse } from '../../models/analysis.models';
import { GameFull } from '../../models/game.models';
import { getErrorMessage } from '../../core/http/error-message.util';
const ANALYSIS_DEPTH_DEFAULT = 14;
const STARTING_FEN = 'rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1';
type InputMode = 'fen' | 'pgn' | 'game';
@Component({
selector: 'app-analysis',
standalone: true,
imports: [
RouterLink,
FormsModule,
ChessBoardComponent,
EvalTimelineComponent,
AnnotatedMoveListComponent,
],
templateUrl: './analysis.component.html',
styleUrl: './analysis.component.css',
})
export class AnalysisComponent implements OnInit {
private readonly route = inject(ActivatedRoute);
private readonly gameApi = inject(GameApiService);
private readonly analysisService = inject(AnalysisService);
private readonly destroyRef = inject(DestroyRef);
// ── State ─────────────────────────────────────────────────
inputMode: InputMode = 'fen';
fenInput = '';
pgnInput = '';
depth = ANALYSIS_DEPTH_DEFAULT;
loading = false;
analysing = false;
errorMessage = '';
currentFen = STARTING_FEN;
game: GameFull | null = null;
/** FEN for each ply (index 0 = position before move 0 was played) */
fenHistory: string[] = [STARTING_FEN];
annotatedMoves: AnnotatedMove[] = [];
activePly: number | null = null;
/** Single-position analysis result (for custom FEN/PGN input) */
positionAnalysis: AnalysisResponse | null = null;
get displayFen(): string {
if (this.activePly !== null && this.fenHistory[this.activePly + 1]) {
return this.fenHistory[this.activePly + 1];
}
return this.currentFen;
}
get hasAnnotations(): boolean {
return this.annotatedMoves.length > 0;
}
// ── Lifecycle ─────────────────────────────────────────────
ngOnInit(): void {
// Support /analysis?gameId=xxx deep-link
this.route.queryParamMap.pipe(takeUntilDestroyed(this.destroyRef)).subscribe((params) => {
const gameId = params.get('gameId');
if (gameId) {
this.inputMode = 'game';
this.loadGame(gameId);
}
});
}
// ── Input mode ─────────────────────────────────────────────
setInputMode(mode: InputMode): void {
this.inputMode = mode;
this.errorMessage = '';
}
// ── Load FEN ──────────────────────────────────────────────
loadFen(): void {
const fen = this.fenInput.trim();
if (!fen) return;
this.reset();
this.currentFen = fen;
this.fenHistory = [fen];
this.analyseSinglePosition(fen);
}
// ── Load PGN ──────────────────────────────────────────────
loadPgn(): void {
const pgn = this.pgnInput.trim();
if (!pgn) return;
this.reset();
this.loading = true;
this.gameApi
.importPgn(pgn)
.pipe(takeUntilDestroyed(this.destroyRef))
.subscribe({
next: (game) => {
this.loading = false;
this.applyGame(game);
},
error: (err) => {
this.loading = false;
this.errorMessage = getErrorMessage(err, 'Could not import PGN.');
},
});
}
// ── Load game by ID ───────────────────────────────────────
loadGame(gameId: string): void {
this.reset();
this.loading = true;
this.gameApi
.getGame(gameId)
.pipe(takeUntilDestroyed(this.destroyRef))
.subscribe({
next: (game) => {
this.loading = false;
this.applyGame(game);
},
error: (err) => {
this.loading = false;
this.errorMessage = getErrorMessage(err, 'Could not load game.');
},
});
}
// ── Run full analysis ─────────────────────────────────────
runAnalysis(): void {
if (this.fenHistory.length < 2) {
this.analyseSinglePosition(this.currentFen);
return;
}
this.analysing = true;
this.errorMessage = '';
const sans =
this.annotatedMoves.length > 0
? this.annotatedMoves.map((m) => m.san)
: (this.game?.state.moves ?? []);
this.analysisService
.analyzeGame(sans, this.fenHistory, this.depth)
.pipe(takeUntilDestroyed(this.destroyRef))
.subscribe({
next: (annotated) => {
this.annotatedMoves = annotated;
this.analysing = false;
},
error: (err) => {
this.errorMessage = getErrorMessage(err, 'Analysis failed.');
this.analysing = false;
},
});
}
// ── Board navigation ──────────────────────────────────────
navigateToPly(ply: number): void {
this.activePly = ply;
}
navigateHistory(direction: 'first' | 'prev' | 'next' | 'last'): void {
const total = this.fenHistory.length - 1;
const current = this.activePly ?? total;
let next: number;
switch (direction) {
case 'first':
next = 0;
break;
case 'prev':
next = Math.max(0, current - 1);
break;
case 'next':
next = Math.min(total, current + 1);
break;
default:
next = total;
break;
}
this.activePly = next >= total ? null : next;
}
// ── Private helpers ───────────────────────────────────────
private reset(): void {
this.errorMessage = '';
this.annotatedMoves = [];
this.positionAnalysis = null;
this.activePly = null;
this.game = null;
this.fenHistory = [STARTING_FEN];
this.currentFen = STARTING_FEN;
}
private applyGame(game: GameFull): void {
this.game = game;
this.currentFen = game.state.fen;
// Build a flat FEN history from scratch using moves array
// The server gives us the final FEN. We reconstruct history by
// storing the final FEN; full per-ply history requires per-move API calls
// which is out of scope here — we store what we have and allow analysis to proceed.
this.fenHistory = [game.state.fen];
// Seed annotated moves with san strings, no quality yet
this.annotatedMoves = game.state.moves.map((san) => ({
san,
fen: game.state.fen,
evalBefore: null,
evalAfter: null,
quality: null,
bestMove: null,
winChanceBefore: null,
winChanceAfter: null,
}));
}
private analyseSinglePosition(fen: string): void {
this.analysing = true;
this.analysisService
.analyzePosition(fen, this.depth)
.pipe(takeUntilDestroyed(this.destroyRef))
.subscribe({
next: (result) => {
this.positionAnalysis = result;
this.analysing = false;
},
error: (err) => {
this.errorMessage = getErrorMessage(err, 'Analysis failed.');
this.analysing = false;
},
});
}
}