refactor(core): optimize castling move logic and enhance move notation methods
Build & Test (NowChessSystems) TeamCity build failed
Build & Test (NowChessSystems) TeamCity build failed
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@@ -241,32 +241,41 @@ class GameEngine(
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move.moveType match
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case MoveType.CastleKingside => "O-O"
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case MoveType.CastleQueenside => "O-O-O"
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case MoveType.EnPassant =>
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s"${move.from.file.toString.toLowerCase}x${move.to}"
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case MoveType.Promotion(pp) =>
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val ppChar = pp match
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case PromotionPiece.Queen => "Q"
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case PromotionPiece.Rook => "R"
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case PromotionPiece.Bishop => "B"
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case PromotionPiece.Knight => "N"
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s"${move.to}=$ppChar"
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case MoveType.Normal(isCapture) =>
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boardBefore.pieceAt(move.from).map(_.pieceType) match
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case Some(PieceType.Pawn) =>
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if isCapture then s"${move.from.file.toString.toLowerCase}x${move.to}"
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else move.to.toString
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case Some(pt) =>
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val letter = pt match
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case PieceType.Knight => "N"
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case PieceType.Bishop => "B"
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case PieceType.Rook => "R"
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case PieceType.Queen => "Q"
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case PieceType.King => "K"
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case _ => ""
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if isCapture then s"${letter}x${move.to}" else s"$letter${move.to}"
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// $COVERAGE-OFF$ unreachable: executeMove is only called after a piece existence check
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case None => move.to.toString
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// $COVERAGE-ON$
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case MoveType.EnPassant => enPassantNotation(move)
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case MoveType.Promotion(pp) => promotionNotation(move, pp)
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case MoveType.Normal(isCapture) => normalMoveNotation(move, boardBefore, isCapture)
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private def enPassantNotation(move: Move): String =
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s"${move.from.file.toString.toLowerCase}x${move.to}"
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private def promotionNotation(move: Move, piece: PromotionPiece): String =
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val ppChar = piece match
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case PromotionPiece.Queen => "Q"
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case PromotionPiece.Rook => "R"
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case PromotionPiece.Bishop => "B"
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case PromotionPiece.Knight => "N"
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s"${move.to}=$ppChar"
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private def normalMoveNotation(move: Move, boardBefore: Board, isCapture: Boolean): String =
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boardBefore.pieceAt(move.from).map(_.pieceType) match
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case Some(PieceType.Pawn) =>
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if isCapture then s"${move.from.file.toString.toLowerCase}x${move.to}"
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else move.to.toString
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case Some(pt) =>
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val letter = pieceNotation(pt)
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if isCapture then s"${letter}x${move.to}" else s"$letter${move.to}"
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// $COVERAGE-OFF$ unreachable: executeMove is only called after a piece existence check
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case None => move.to.toString
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// $COVERAGE-ON$
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private def pieceNotation(pieceType: PieceType): String =
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pieceType match
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case PieceType.Knight => "N"
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case PieceType.Bishop => "B"
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case PieceType.Rook => "R"
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case PieceType.Queen => "Q"
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case PieceType.King => "K"
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case _ => ""
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private def computeCaptured(context: GameContext, move: Move): Option[Piece] =
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move.moveType match
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