feat: NCS-10 Implement Pawn Promotion (#12)
Build & Test (NowChessSystems) TeamCity build finished
Build & Test (NowChessSystems) TeamCity build finished
Reviewed-on: #12 Reviewed-by: Leon Hermann <lq@blackhole.local> Co-authored-by: Janis <janis-e@gmx.de> Co-committed-by: Janis <janis-e@gmx.de>
This commit was merged in pull request #12.
This commit is contained in:
@@ -1,6 +1,7 @@
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package de.nowchess.chess.controller
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import de.nowchess.api.board.{Board, Color, File, Piece, Rank, Square}
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import de.nowchess.api.board.{Board, Color, File, Piece, PieceType, Rank, Square}
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import de.nowchess.api.move.PromotionPiece
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import de.nowchess.chess.logic.*
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// ---------------------------------------------------------------------------
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@@ -14,6 +15,14 @@ object MoveResult:
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case object NoPiece extends MoveResult
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case object WrongColor extends MoveResult
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case object IllegalMove extends MoveResult
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case class PromotionRequired(
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from: Square,
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to: Square,
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boardBefore: Board,
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historyBefore: GameHistory,
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captured: Option[Piece],
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turn: Color
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) extends MoveResult
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case class Moved(newBoard: Board, newHistory: GameHistory, captured: Option[Piece], newTurn: Color) extends MoveResult
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case class MovedInCheck(newBoard: Board, newHistory: GameHistory, captured: Option[Piece], newTurn: Color) extends MoveResult
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case class Checkmate(winner: Color) extends MoveResult
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@@ -30,37 +39,64 @@ object GameController:
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*/
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def processMove(board: Board, history: GameHistory, turn: Color, raw: String): MoveResult =
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raw.trim match
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case "quit" | "q" =>
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MoveResult.Quit
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case "quit" | "q" => MoveResult.Quit
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case trimmed =>
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Parser.parseMove(trimmed) match
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case None =>
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MoveResult.InvalidFormat(trimmed)
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case Some((from, to)) =>
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board.pieceAt(from) match
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case None =>
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MoveResult.NoPiece
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case Some(piece) if piece.color != turn =>
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MoveResult.WrongColor
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case Some(_) =>
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if !MoveValidator.isLegal(board, history, from, to) then
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MoveResult.IllegalMove
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else
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val castleOpt = if MoveValidator.isCastle(board, from, to)
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then Some(MoveValidator.castleSide(from, to))
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else None
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val isEP = EnPassantCalculator.isEnPassant(board, history, from, to)
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val (newBoard, captured) = castleOpt match
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case Some(side) => (board.withCastle(turn, side), None)
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case None =>
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val (b, cap) = board.withMove(from, to)
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if isEP then
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val capturedSq = EnPassantCalculator.capturedPawnSquare(to, turn)
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(b.removed(capturedSq), board.pieceAt(capturedSq))
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else (b, cap)
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val newHistory = history.addMove(from, to, castleOpt)
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GameRules.gameStatus(newBoard, newHistory, turn.opposite) match
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case PositionStatus.Normal => MoveResult.Moved(newBoard, newHistory, captured, turn.opposite)
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case PositionStatus.InCheck => MoveResult.MovedInCheck(newBoard, newHistory, captured, turn.opposite)
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case PositionStatus.Mated => MoveResult.Checkmate(turn)
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case PositionStatus.Drawn => MoveResult.Stalemate
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case None => MoveResult.InvalidFormat(trimmed)
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case Some((from, to)) => validateAndApply(board, history, turn, from, to)
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/** Apply a previously detected promotion move with the chosen piece.
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* Called after processMove returned PromotionRequired.
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*/
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def completePromotion(
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board: Board,
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history: GameHistory,
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from: Square,
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to: Square,
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piece: PromotionPiece,
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turn: Color
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): MoveResult =
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val (boardAfterMove, captured) = board.withMove(from, to)
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val promotedPieceType = piece match
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case PromotionPiece.Queen => PieceType.Queen
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case PromotionPiece.Rook => PieceType.Rook
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case PromotionPiece.Bishop => PieceType.Bishop
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case PromotionPiece.Knight => PieceType.Knight
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val newBoard = boardAfterMove.updated(to, Piece(turn, promotedPieceType))
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val newHistory = history.addMove(from, to, None, Some(piece))
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toMoveResult(newBoard, newHistory, captured, turn)
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// ---------------------------------------------------------------------------
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// Private helpers
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// ---------------------------------------------------------------------------
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private def validateAndApply(board: Board, history: GameHistory, turn: Color, from: Square, to: Square): MoveResult =
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board.pieceAt(from) match
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case None => MoveResult.NoPiece
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case Some(piece) if piece.color != turn => MoveResult.WrongColor
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case Some(_) =>
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if !MoveValidator.isLegal(board, history, from, to) then MoveResult.IllegalMove
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else if MoveValidator.isPromotionMove(board, from, to) then
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MoveResult.PromotionRequired(from, to, board, history, board.pieceAt(to), turn)
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else applyNormalMove(board, history, turn, from, to)
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private def applyNormalMove(board: Board, history: GameHistory, turn: Color, from: Square, to: Square): MoveResult =
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val castleOpt = Option.when(MoveValidator.isCastle(board, from, to))(MoveValidator.castleSide(from, to))
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val isEP = EnPassantCalculator.isEnPassant(board, history, from, to)
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val (newBoard, captured) = castleOpt match
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case Some(side) => (board.withCastle(turn, side), None)
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case None =>
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val (b, cap) = board.withMove(from, to)
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if isEP then
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val capturedSq = EnPassantCalculator.capturedPawnSquare(to, turn)
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(b.removed(capturedSq), board.pieceAt(capturedSq))
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else (b, cap)
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val newHistory = history.addMove(from, to, castleOpt)
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toMoveResult(newBoard, newHistory, captured, turn)
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private def toMoveResult(newBoard: Board, newHistory: GameHistory, captured: Option[Piece], turn: Color): MoveResult =
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GameRules.gameStatus(newBoard, newHistory, turn.opposite) match
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case PositionStatus.Normal => MoveResult.Moved(newBoard, newHistory, captured, turn.opposite)
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case PositionStatus.InCheck => MoveResult.MovedInCheck(newBoard, newHistory, captured, turn.opposite)
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case PositionStatus.Mated => MoveResult.Checkmate(turn)
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case PositionStatus.Drawn => MoveResult.Stalemate
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@@ -1,6 +1,7 @@
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package de.nowchess.chess.engine
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import de.nowchess.api.board.{Board, Color, Piece, Square}
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import de.nowchess.api.move.PromotionPiece
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import de.nowchess.chess.logic.{GameHistory, GameRules, PositionStatus}
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import de.nowchess.chess.controller.{GameController, Parser, MoveResult}
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import de.nowchess.chess.observer.*
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@@ -11,12 +12,31 @@ import de.nowchess.chess.command.{CommandInvoker, MoveCommand}
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* All user interactions must go through this engine via Commands, and all state changes
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* are communicated to observers via GameEvent notifications.
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*/
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class GameEngine extends Observable:
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private var currentBoard: Board = Board.initial
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private var currentHistory: GameHistory = GameHistory.empty
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private var currentTurn: Color = Color.White
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class GameEngine(
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initialBoard: Board = Board.initial,
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initialHistory: GameHistory = GameHistory.empty,
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initialTurn: Color = Color.White,
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completePromotionFn: (Board, GameHistory, Square, Square, PromotionPiece, Color) => MoveResult =
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GameController.completePromotion
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) extends Observable:
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private var currentBoard: Board = initialBoard
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private var currentHistory: GameHistory = initialHistory
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private var currentTurn: Color = initialTurn
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private val invoker = new CommandInvoker()
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/** Inner class for tracking pending promotion state */
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private case class PendingPromotion(
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from: Square, to: Square,
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boardBefore: Board, historyBefore: GameHistory,
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turn: Color
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)
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/** Current pending promotion, if any */
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private var pendingPromotion: Option[PendingPromotion] = None
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/** True if a pawn promotion move is pending and needs a piece choice. */
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def isPendingPromotion: Boolean = synchronized { pendingPromotion.isDefined }
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// Synchronized accessors for current state
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def board: Board = synchronized { currentBoard }
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def history: GameHistory = synchronized { currentHistory }
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@@ -115,6 +135,10 @@ class GameEngine extends Observable:
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currentHistory = GameHistory.empty
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currentTurn = Color.White
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notifyObservers(StalemateEvent(currentBoard, currentHistory, currentTurn))
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case MoveResult.PromotionRequired(promFrom, promTo, boardBefore, histBefore, _, promotingTurn) =>
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pendingPromotion = Some(PendingPromotion(promFrom, promTo, boardBefore, histBefore, promotingTurn))
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notifyObservers(PromotionRequiredEvent(currentBoard, currentHistory, currentTurn, promFrom, promTo))
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}
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/** Undo the last move. */
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@@ -127,6 +151,59 @@ class GameEngine extends Observable:
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performRedo()
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}
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/** Apply a player's promotion piece choice.
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* Must only be called when isPendingPromotion is true.
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*/
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def completePromotion(piece: PromotionPiece): Unit = synchronized {
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pendingPromotion match
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case None =>
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notifyObservers(InvalidMoveEvent(currentBoard, currentHistory, currentTurn, "No promotion pending."))
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case Some(pending) =>
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pendingPromotion = None
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val cmd = MoveCommand(
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from = pending.from,
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to = pending.to,
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previousBoard = Some(pending.boardBefore),
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previousHistory = Some(pending.historyBefore),
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previousTurn = Some(pending.turn)
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)
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completePromotionFn(
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pending.boardBefore, pending.historyBefore,
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pending.from, pending.to, piece, pending.turn
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) match
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case MoveResult.Moved(newBoard, newHistory, captured, newTurn) =>
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val updatedCmd = cmd.copy(moveResult = Some(de.nowchess.chess.command.MoveResult.Successful(newBoard, newHistory, newTurn, captured)))
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invoker.execute(updatedCmd)
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updateGameState(newBoard, newHistory, newTurn)
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emitMoveEvent(pending.from.toString, pending.to.toString, captured, newTurn)
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case MoveResult.MovedInCheck(newBoard, newHistory, captured, newTurn) =>
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val updatedCmd = cmd.copy(moveResult = Some(de.nowchess.chess.command.MoveResult.Successful(newBoard, newHistory, newTurn, captured)))
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invoker.execute(updatedCmd)
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updateGameState(newBoard, newHistory, newTurn)
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emitMoveEvent(pending.from.toString, pending.to.toString, captured, newTurn)
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notifyObservers(CheckDetectedEvent(currentBoard, currentHistory, currentTurn))
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case MoveResult.Checkmate(winner) =>
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val updatedCmd = cmd.copy(moveResult = Some(de.nowchess.chess.command.MoveResult.Successful(Board.initial, GameHistory.empty, Color.White, None)))
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invoker.execute(updatedCmd)
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currentBoard = Board.initial
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currentHistory = GameHistory.empty
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currentTurn = Color.White
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notifyObservers(CheckmateEvent(currentBoard, currentHistory, currentTurn, winner))
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case MoveResult.Stalemate =>
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val updatedCmd = cmd.copy(moveResult = Some(de.nowchess.chess.command.MoveResult.Successful(Board.initial, GameHistory.empty, Color.White, None)))
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invoker.execute(updatedCmd)
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currentBoard = Board.initial
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currentHistory = GameHistory.empty
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currentTurn = Color.White
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notifyObservers(StalemateEvent(currentBoard, currentHistory, currentTurn))
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case _ =>
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notifyObservers(InvalidMoveEvent(currentBoard, currentHistory, currentTurn, "Error completing promotion."))
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}
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/** Reset the board to initial position. */
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def reset(): Unit = synchronized {
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currentBoard = Board.initial
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@@ -1,12 +1,14 @@
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package de.nowchess.chess.logic
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import de.nowchess.api.board.Square
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import de.nowchess.api.move.PromotionPiece
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/** A single move recorded in the game history. Distinct from api.move.Move which represents user intent. */
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case class HistoryMove(
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from: Square,
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to: Square,
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castleSide: Option[CastleSide]
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castleSide: Option[CastleSide],
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promotionPiece: Option[PromotionPiece] = None
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)
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/** Complete game history: ordered list of moves. */
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@@ -17,8 +19,13 @@ case class GameHistory(moves: List[HistoryMove] = List.empty):
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def addMove(from: Square, to: Square): GameHistory =
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addMove(HistoryMove(from, to, None))
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def addMove(from: Square, to: Square, castleSide: Option[CastleSide]): GameHistory =
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addMove(HistoryMove(from, to, castleSide))
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def addMove(
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from: Square,
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to: Square,
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castleSide: Option[CastleSide] = None,
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promotionPiece: Option[PromotionPiece] = None
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): GameHistory =
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addMove(HistoryMove(from, to, castleSide, promotionPiece))
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object GameHistory:
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val empty: GameHistory = GameHistory()
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@@ -173,3 +173,11 @@ object MoveValidator:
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def isLegal(board: Board, history: GameHistory, from: Square, to: Square): Boolean =
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legalTargets(board, history, from).contains(to)
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/** Returns true if the piece on `from` is a pawn moving to its back rank (promotion). */
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def isPromotionMove(board: Board, from: Square, to: Square): Boolean =
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board.pieceAt(from) match
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case Some(Piece(_, PieceType.Pawn)) =>
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(from.rank == Rank.R7 && to.rank == Rank.R8) ||
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(from.rank == Rank.R2 && to.rank == Rank.R1)
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case _ => false
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@@ -1,6 +1,7 @@
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package de.nowchess.chess.notation
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import de.nowchess.api.board.*
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import de.nowchess.api.move.PromotionPiece
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import de.nowchess.chess.logic.{CastleSide, GameHistory, HistoryMove}
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object PgnExporter:
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@@ -32,4 +33,11 @@ object PgnExporter:
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move.castleSide match
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case Some(CastleSide.Kingside) => "O-O"
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case Some(CastleSide.Queenside) => "O-O-O"
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case None => s"${move.from}${move.to}"
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case None =>
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val base = s"${move.from}${move.to}"
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move.promotionPiece match
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case Some(PromotionPiece.Queen) => s"$base=Q"
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case Some(PromotionPiece.Rook) => s"$base=R"
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case Some(PromotionPiece.Bishop) => s"$base=B"
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case Some(PromotionPiece.Knight) => s"$base=N"
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case None => base
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@@ -1,6 +1,7 @@
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package de.nowchess.chess.notation
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import de.nowchess.api.board.*
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import de.nowchess.api.move.PromotionPiece
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import de.nowchess.chess.logic.{CastleSide, GameHistory, HistoryMove, GameRules, MoveValidator, withCastle}
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/** A parsed PGN game containing headers and the resolved move list. */
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@@ -41,16 +42,30 @@ object PgnParser:
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if isMoveNumberOrResult(token) then state
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else
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parseAlgebraicMove(token, board, history, color) match
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case None => state // unrecognised token — skip silently
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case None => state // unrecognised token — skip silently
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case Some(move) =>
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val newBoard = move.castleSide match
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case Some(side) => board.withCastle(color, side)
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case None => board.withMove(move.from, move.to)._1
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val newBoard = applyMoveToBoard(board, move, color)
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val newHistory = history.addMove(move)
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(newBoard, newHistory, color.opposite, acc :+ move)
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moves
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/** Apply a single HistoryMove to a Board, handling castling and promotion. */
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private def applyMoveToBoard(board: Board, move: HistoryMove, color: Color): Board =
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move.castleSide match
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case Some(side) => board.withCastle(color, side)
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case None =>
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val (boardAfterMove, _) = board.withMove(move.from, move.to)
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move.promotionPiece match
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case Some(pp) =>
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val pieceType = pp match
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case PromotionPiece.Queen => PieceType.Queen
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case PromotionPiece.Rook => PieceType.Rook
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case PromotionPiece.Bishop => PieceType.Bishop
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case PromotionPiece.Knight => PieceType.Knight
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boardAfterMove.updated(move.to, Piece(color, pieceType))
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case None => boardAfterMove
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/** True for move-number tokens ("1.", "12.") and PGN result tokens. */
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private def isMoveNumberOrResult(token: String): Boolean =
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token.matches("""\d+\.""") ||
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@@ -128,16 +143,26 @@ object PgnParser:
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if hint.isEmpty then byPiece
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else byPiece.filter(from => matchesHint(from, hint))
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disambiguated.headOption.map(from => HistoryMove(from, toSquare, None))
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val promotion = extractPromotion(notation)
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disambiguated.headOption.map(from => HistoryMove(from, toSquare, None, promotion))
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/** True if `sq` matches a disambiguation hint (file letter, rank digit, or both). */
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private def matchesHint(sq: Square, hint: String): Boolean =
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hint.foldLeft(true): (ok, c) =>
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ok && (
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if c >= 'a' && c <= 'h' then sq.file.toString.equalsIgnoreCase(c.toString)
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else if c >= '1' && c <= '8' then sq.rank.ordinal == (c - '1')
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else true
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)
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hint.forall(c => if c >= 'a' && c <= 'h' then sq.file.toString.equalsIgnoreCase(c.toString)
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else if c >= '1' && c <= '8' then sq.rank.ordinal == (c - '1')
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else true)
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/** Extract a promotion piece from a notation string containing =Q/=R/=B/=N. */
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private[notation] def extractPromotion(notation: String): Option[PromotionPiece] =
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val promotionPattern = """=([A-Z])""".r
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promotionPattern.findFirstMatchIn(notation).flatMap { m =>
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m.group(1) match
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case "Q" => Some(PromotionPiece.Queen)
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case "R" => Some(PromotionPiece.Rook)
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case "B" => Some(PromotionPiece.Bishop)
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case "N" => Some(PromotionPiece.Knight)
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case _ => None
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}
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/** Convert a piece-letter character to a PieceType. */
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private def charToPieceType(c: Char): Option[PieceType] =
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@@ -1,6 +1,6 @@
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package de.nowchess.chess.observer
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import de.nowchess.api.board.{Board, Color}
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import de.nowchess.api.board.{Board, Color, Square}
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import de.nowchess.chess.logic.GameHistory
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/** Base trait for all game state events.
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@@ -51,6 +51,15 @@ case class InvalidMoveEvent(
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reason: String
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) extends GameEvent
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/** Fired when a pawn reaches the back rank and the player must choose a promotion piece. */
|
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case class PromotionRequiredEvent(
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board: Board,
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history: GameHistory,
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turn: Color,
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from: Square,
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to: Square
|
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) extends GameEvent
|
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/** Fired when the board is reset. */
|
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case class BoardResetEvent(
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board: Board,
|
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|
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Reference in New Issue
Block a user