chore: Refactor chess logic to MVC pattern and enhance board representation

This commit is contained in:
2026-03-21 20:37:33 +01:00
parent 9c2456e928
commit 1f1d3b670f
18 changed files with 168 additions and 146 deletions
@@ -1,31 +0,0 @@
package de.nowchess.chess
import scala.io.StdIn
@main def chessMain(): Unit =
println("NowChess TUI — type moves in coordinate notation (e.g. e2e4). Type 'quit' to exit.")
gameLoop(Board.initial, Color.White)
private def gameLoop(board: Board, turn: Color): Unit =
println()
print(Renderer.render(board))
println(s"${turn.label}'s turn. Enter move: ")
val input = Option(StdIn.readLine()).getOrElse("quit").trim
input match
case "quit" | "q" =>
println("Game over. Goodbye!")
case raw =>
Parser.parseMove(raw) match
case None =>
println(s"Invalid move format '$raw'. Use coordinate notation, e.g. e2e4.")
gameLoop(board, turn)
case Some((from, to)) =>
board.pieceAt(from) match
case None =>
println(s"No piece on ${from.label}.")
gameLoop(board, turn)
case Some(movingPiece) =>
val (newBoard, captured) = board.withMove(from, to)
captured.foreach: cap =>
println(s"${turn.label} captures ${cap.color.label} ${cap.pieceType.label} on ${to.label}")
gameLoop(newBoard, turn.opposite)
@@ -0,0 +1,8 @@
package de.nowchess.chess
import de.nowchess.api.board.{Board, Color}
import de.nowchess.chess.controller.GameController
@main def chessMain(): Unit =
println("NowChess TUI — type moves in coordinate notation (e.g. e2e4). Type 'quit' to exit.")
GameController.gameLoop(Board.initial, Color.White)
@@ -1,82 +0,0 @@
package de.nowchess.chess
enum Color:
case White, Black
def opposite: Color = this match
case White => Black
case Black => White
def label: String = this match
case White => "White"
case Black => "Black"
enum PieceType:
case King, Queen, Rook, Bishop, Knight, Pawn
def label: String = this match
case King => "King"
case Queen => "Queen"
case Rook => "Rook"
case Bishop => "Bishop"
case Knight => "Knight"
case Pawn => "Pawn"
final case class Piece(color: Color, pieceType: PieceType):
def unicode: String = (color, pieceType) match
case (Color.White, PieceType.King) => "\u2654"
case (Color.White, PieceType.Queen) => "\u2655"
case (Color.White, PieceType.Rook) => "\u2656"
case (Color.White, PieceType.Bishop) => "\u2657"
case (Color.White, PieceType.Knight) => "\u2658"
case (Color.White, PieceType.Pawn) => "\u2659"
case (Color.Black, PieceType.King) => "\u265A"
case (Color.Black, PieceType.Queen) => "\u265B"
case (Color.Black, PieceType.Rook) => "\u265C"
case (Color.Black, PieceType.Bishop) => "\u265D"
case (Color.Black, PieceType.Knight) => "\u265E"
case (Color.Black, PieceType.Pawn) => "\u265F"
/** Zero-based file (0=a..7=h) and rank (0=rank1..7=rank8). */
final case class Square(file: Int, rank: Int):
require(file >= 0 && file <= 7 && rank >= 0 && rank <= 7, s"Square out of bounds: $file,$rank")
def label: String = s"${('a' + file).toChar}${rank + 1}"
opaque type Board = Map[Square, Piece]
object Board:
def apply(pieces: Map[Square, Piece]): Board = pieces
extension (b: Board)
def pieceAt(sq: Square): Option[Piece] = b.get(sq)
def withMove(from: Square, to: Square): (Board, Option[Piece]) =
val captured = b.get(to)
val updated = b.removed(from).updated(to, b(from))
(updated, captured)
def pieces: Map[Square, Piece] = b
val initial: Board =
val backRank: Vector[PieceType] =
Vector(
PieceType.Rook,
PieceType.Knight,
PieceType.Bishop,
PieceType.Queen,
PieceType.King,
PieceType.Bishop,
PieceType.Knight,
PieceType.Rook
)
val entries = for
file <- 0 until 8
(color, rank, row) <- Seq(
(Color.White, 0, backRank(file)),
(Color.White, 1, PieceType.Pawn),
(Color.Black, 7, backRank(file)),
(Color.Black, 6, PieceType.Pawn)
)
yield Square(file, rank) -> Piece(color, row)
Board(entries.toMap)
@@ -0,0 +1,31 @@
package de.nowchess.chess.controller
import scala.io.StdIn
import de.nowchess.api.board.{Board, Color}
import de.nowchess.chess.view.Renderer
object GameController:
def gameLoop(board: Board, turn: Color): Unit =
println()
print(Renderer.render(board))
println(s"${turn.label}'s turn. Enter move: ")
val input = Option(StdIn.readLine()).getOrElse("quit").trim
input match
case "quit" | "q" =>
println("Game over. Goodbye!")
case raw =>
Parser.parseMove(raw) match
case None =>
println(s"Invalid move format '$raw'. Use coordinate notation, e.g. e2e4.")
gameLoop(board, turn)
case Some((from, to)) =>
board.pieceAt(from) match
case None =>
println(s"No piece on ${from.toString}.")
gameLoop(board, turn)
case Some(_) =>
val (newBoard, captured) = board.withMove(from, to)
captured.foreach: cap =>
println(s"${turn.label} captures ${cap.color.label} ${cap.pieceType.label} on ${to.toString}")
gameLoop(newBoard, turn.opposite)
@@ -1,4 +1,6 @@
package de.nowchess.chess
package de.nowchess.chess.controller
import de.nowchess.api.board.{File, Rank, Square}
object Parser:
@@ -15,6 +17,8 @@ object Parser:
private def parseSquare(s: String): Option[Square] =
Option.when(s.length == 2)(s).flatMap: sq =>
val file = sq(0) - 'a'
val rank = sq(1) - '1'
Option.when(file >= 0 && file <= 7 && rank >= 0 && rank <= 7)(Square(file, rank))
val fileIdx = sq(0) - 'a'
val rankIdx = sq(1) - '1'
Option.when(fileIdx >= 0 && fileIdx <= 7 && rankIdx >= 0 && rankIdx <= 7)(
Square(File.values(fileIdx), Rank.values(rankIdx))
)
@@ -0,0 +1,18 @@
package de.nowchess.chess.view
import de.nowchess.api.board.{Color, Piece, PieceType}
extension (p: Piece)
def unicode: String = (p.color, p.pieceType) match
case (Color.White, PieceType.King) => "\u2654"
case (Color.White, PieceType.Queen) => "\u2655"
case (Color.White, PieceType.Rook) => "\u2656"
case (Color.White, PieceType.Bishop) => "\u2657"
case (Color.White, PieceType.Knight) => "\u2658"
case (Color.White, PieceType.Pawn) => "\u2659"
case (Color.Black, PieceType.King) => "\u265A"
case (Color.Black, PieceType.Queen) => "\u265B"
case (Color.Black, PieceType.Rook) => "\u265C"
case (Color.Black, PieceType.Bishop) => "\u265D"
case (Color.Black, PieceType.Knight) => "\u265E"
case (Color.Black, PieceType.Pawn) => "\u265F"
@@ -1,4 +1,6 @@
package de.nowchess.chess
package de.nowchess.chess.view
import de.nowchess.api.board.{Board, Color, File, Rank, Square}
object Renderer:
@@ -14,7 +16,7 @@ object Renderer:
for rank <- (0 until 8).reverse do
sb.append(s"${rank + 1} ")
for file <- 0 until 8 do
val sq = Square(file, rank)
val sq = Square(File.values(file), Rank.values(rank))
val isLightSq = (file + rank) % 2 != 0
val bgColor = if isLightSq then AnsiLightSquare else AnsiDarkSquare
val cellContent = board.pieceAt(sq) match