refactor(core): enhance MoveType to support capture flag and update related logic
Build & Test (NowChessSystems) TeamCity build failed
Build & Test (NowChessSystems) TeamCity build failed
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@@ -85,7 +85,7 @@ object DefaultRules extends RuleSet:
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case Some(next) =>
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board.pieceAt(next) match
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case None => loop(next, Move(from, next) :: acc)
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case Some(p) if p.color != color => Move(from, next) :: acc
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case Some(p) if p.color != color => Move(from, next, MoveType.Normal(isCapture = true)) :: acc
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case Some(_) => acc
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loop(from, Nil).reverse
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@@ -100,7 +100,8 @@ object DefaultRules extends RuleSet:
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from.offset(df, dr).flatMap { to =>
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context.board.pieceAt(to) match
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case Some(p) if p.color == color => None
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case _ => Some(Move(from, to))
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case Some(_) => Some(Move(from, to, MoveType.Normal(isCapture = true)))
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case None => Some(Move(from, to))
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}
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}
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@@ -115,7 +116,8 @@ object DefaultRules extends RuleSet:
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from.offset(df, dr).flatMap { to =>
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context.board.pieceAt(to) match
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case Some(p) if p.color == color => None
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case _ => Some(Move(from, to))
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case Some(_) => Some(Move(from, to, MoveType.Normal(isCapture = true)))
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case None => Some(Move(from, to))
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}
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}
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steps ++ castlingCandidates(context, from, color)
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@@ -220,17 +222,17 @@ object DefaultRules extends RuleSet:
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}
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}
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def toMoves(dest: Square): List[Move] =
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def toMoves(dest: Square, isCapture: Boolean): List[Move] =
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if dest.rank.ordinal == promoRank then
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List(
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PromotionPiece.Queen, PromotionPiece.Rook,
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PromotionPiece.Bishop, PromotionPiece.Knight
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).map(pt => Move(from, dest, MoveType.Promotion(pt)))
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else List(Move(from, dest))
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else List(Move(from, dest, MoveType.Normal(isCapture = isCapture)))
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val stepSquares = single.toList ++ double.toList
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val stepMoves = stepSquares.flatMap(toMoves)
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val captureMoves = diagonalCaptures.flatMap(toMoves)
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val stepMoves = stepSquares.flatMap(dest => toMoves(dest, isCapture = false))
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val captureMoves = diagonalCaptures.flatMap(dest => toMoves(dest, isCapture = true))
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stepMoves ++ captureMoves ++ epCaptures
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// ── Check detection ────────────────────────────────────────────────
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@@ -287,11 +289,14 @@ object DefaultRules extends RuleSet:
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case MoveType.CastleQueenside => applyCastle(board, color, kingside = false)
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case MoveType.EnPassant => applyEnPassant(board, move, color)
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case MoveType.Promotion(pp) => applyPromotion(board, move, color, pp)
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case MoveType.Normal => board.applyMove(move)
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case MoveType.Normal(_) => board.applyMove(move)
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val newCastlingRights = updateCastlingRights(context.castlingRights, board, move, color)
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val newEnPassantSquare = computeEnPassantSquare(board, move, color)
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val isCapture = board.pieceAt(move.to).isDefined || move.moveType == MoveType.EnPassant
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val isCapture = move.moveType match
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case MoveType.Normal(capture) => capture
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case MoveType.EnPassant => true
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case _ => board.pieceAt(move.to).isDefined
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val isPawnMove = board.pieceAt(move.from).exists(_.pieceType == PieceType.Pawn)
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val newClock = if isPawnMove || isCapture then 0 else context.halfMoveClock + 1
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