docs: add design spec for check/checkmate/stalemate implementation
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# Chess Check / Checkmate / Stalemate — Design Spec
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**Date:** 2026-03-23
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**Status:** Approved
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---
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## Scope
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Implement check detection, checkmate (win condition), and stalemate (draw) on top of the existing normal-move rules. En passant, castling, and pawn promotion are **out of scope** for this iteration.
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---
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## Architecture
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### New: `GameRules` object
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**File:** `modules/core/src/main/scala/de/nowchess/chess/logic/GameRules.scala`
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Owns all check-aware game logic. `MoveValidator` retains its documented geometric-only contract ("ignoring check/pin").
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```
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GameRules
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isInCheck(board, color): Boolean
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legalMoves(board, color): Set[(Square, Square)]
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gameStatus(board, color): PositionStatus
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```
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#### `isInCheck(board, color)`
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Finds the king square for `color`, then checks whether any enemy piece's `MoveValidator.legalTargets` contains that square. Returns `true` if the king is under attack.
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#### `legalMoves(board, color)`
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For every piece of `color` on the board, collect `MoveValidator.legalTargets`. Filter each candidate move by applying it to the board (`board.withMove`) and verifying `isInCheck` is `false` on the resulting board. Returns the full set of `(from, to)` pairs that are truly legal.
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#### `gameStatus(board, color)`
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Returns a `PositionStatus` enum value:
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- `Checkmate` — `legalMoves` is empty **and** king is in check → the side to move loses
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- `Stalemate` — `legalMoves` is empty **and** king is **not** in check → draw
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- `InCheck` — `legalMoves` is non-empty **and** king is in check → game continues under check
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- `Normal` — otherwise
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#### Local `PositionStatus` enum
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Defined inside `GameRules.scala` (or its companion package):
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```scala
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enum PositionStatus:
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case Normal, InCheck, Checkmate, Stalemate
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```
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---
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### Modified: `MoveResult` (in `GameController.scala`)
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Two new variants are added; existing variants are unchanged:
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| Variant | When used |
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|---|---|
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| `MovedInCheck(newBoard, captured, newTurn)` | Move was legal; opponent is now in check |
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| `Checkmate(winner: Color)` | Move was legal; opponent has no legal reply → winner is the side that just moved |
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| `Stalemate` | Move was legal; opponent has no legal reply and is not in check → draw |
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`Moved` continues to be used for all other successful moves.
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---
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### Modified: `GameController.processMove`
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After computing `(newBoard, captured)` from `board.withMove`:
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1. Call `GameRules.gameStatus(newBoard, newTurn)`.
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2. Map the result to the appropriate `MoveResult` variant.
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```
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Normal → Moved(newBoard, captured, newTurn)
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InCheck → MovedInCheck(newBoard, captured, newTurn)
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Checkmate → Checkmate(turn) // turn = the side that just moved
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Stalemate → Stalemate
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```
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---
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### Modified: `GameController.gameLoop`
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Two new terminal branches:
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- `Checkmate(winner)` → print `"Checkmate! {winner} wins."`, then recurse with `(Board.initial, Color.White)`
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- `Stalemate` → print `"Stalemate! The game is a draw."`, then recurse with `(Board.initial, Color.White)`
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- `MovedInCheck` → print `"{newTurn} is in check!"`, then recurse normally with the new board and turn
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---
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## Test Strategy
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All tests are unit tests extending `AnyFunSuite with Matchers with JUnitSuiteLike`.
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### `GameRulesTest`
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| Scenario | Method under test |
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|---|---|
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| King is attacked by an enemy rook | `isInCheck` → true |
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| King is not attacked | `isInCheck` → false |
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| Move that exposes king is filtered out | `legalMoves` excludes it |
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| Checkmate position (e.g. back-rank mate) | `gameStatus` → Checkmate |
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| Stalemate position | `gameStatus` → Stalemate |
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| In-check position with at least one escape | `gameStatus` → InCheck |
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| Normal position | `gameStatus` → Normal |
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### `GameControllerTest` additions
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| Scenario | Expected `MoveResult` |
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|---|---|
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| Move leaves opponent in check | `MovedInCheck` |
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| Move results in checkmate | `Checkmate(winner)` |
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| Move results in stalemate | `Stalemate` |
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---
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## Development Workflow (TDD)
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1. Create `GameRules` with empty/stub method bodies (compile but return placeholder values).
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2. Write all `GameRulesTest` tests — they should fail.
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3. Implement `GameRules` logic until tests pass.
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4. Add new `MoveResult` variants and stub `processMove` changes.
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5. Write new `GameControllerTest` cases — they should fail.
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6. Implement `processMove` and `gameLoop` changes until tests pass.
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7. Run `./gradlew :modules:core:test` — full green build required.
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---
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## Files Changed
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| File | Change |
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| `modules/core/src/main/scala/de/nowchess/chess/logic/GameRules.scala` | New |
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| `modules/core/src/test/scala/de/nowchess/chess/logic/GameRulesTest.scala` | New |
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| `modules/core/src/main/scala/de/nowchess/chess/controller/GameController.scala` | Add `MoveResult` variants; update `processMove` and `gameLoop` |
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| `modules/core/src/test/scala/de/nowchess/chess/controller/GameControllerTest.scala` | Add new test cases |
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No changes to `modules/api` or `MoveValidator`.
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