feat: I/O json export import with 100% coverage
Build & Test (NowChessSystems) TeamCity build finished

- Full FEN parser tests
- Json exporter with all move types covered
- CastleKingside branch coverage

Co-Authored-By: Claude Opus 4.6
This commit is contained in:
shahdlala66
2026-04-08 21:01:41 +02:00
parent 9d11d25b99
commit 2cec27d471
50 changed files with 1866 additions and 603 deletions
-23
View File
@@ -188,26 +188,3 @@
* correct test board positions and captureOutput/withInput interaction ([f0481e2](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/f0481e2561b779df00925b46ee281dc36a795150))
* update main class path in build configuration and adjust VCS directory mapping ([7b1f8b1](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/7b1f8b117623d327232a1a92a8a44d18582e0189))
* update move validation to check for king safety ([#13](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/13)) ([e5e20c5](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/e5e20c566e368b12ca1dc59680c34e9112bf6762))
## (2026-04-07)
### Features
* add GameRules stub with PositionStatus enum ([76d4168](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/76d4168038de23e5d6083d4e8f0504fbf31d15a3))
* add MovedInCheck/Checkmate/Stalemate MoveResult variants (stub dispatch) ([8b7ec57](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/8b7ec57e5ea6ee1615a1883848a426dc07d26364))
* implement GameRules with isInCheck, legalMoves, gameStatus ([94a02ff](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/94a02ff6849436d9496c70a0f16c21666dae8e4e))
* implement legal castling ([#1](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/1)) ([00d326c](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/00d326c1ba67711fbe180f04e1100c3f01dd0254))
* NCS-10 Implement Pawn Promotion ([#12](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/12)) ([13bfc16](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/13bfc16cfe25db78ec607db523ca6d993c13430c))
* NCS-11 50-move rule ([#9](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/9)) ([412ed98](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/412ed986a95703a3b282276540153480ceed229d))
* NCS-16 Core Separation via Patterns ([#10](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/10)) ([1361dfc](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/1361dfc89553b146864fb8ff3526cf12cf3f293a))
* NCS-17 Implement basic ScalaFX UI ([#14](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/14)) ([3ff8031](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/3ff80318b4f16c59733a46498581a5c27f048287))
* NCS-21 Write Scripts to automate certain tasks ([#15](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/15)) ([8051871](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/80518719d536a087d339fe02530825dc07f8b388))
* NCS-6 Implementing FEN & PGN ([#7](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/7)) ([f28e69d](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/f28e69dc181416aa2f221fdc4b45c2cda5efbf07))
* NCS-9 En passant implementation ([#8](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/8)) ([919beb3](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/919beb3b4bfa8caf2f90976a415fe9b19b7e9747))
* wire check/checkmate/stalemate into processMove and gameLoop ([5264a22](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/5264a225418b885c5e6ea6411b96f85e38837f6c))
### Bug Fixes
* add missing kings to gameLoop capture test board ([aedd787](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/aedd787b77203c2af934751dba7b784eaf165032))
* correct test board positions and captureOutput/withInput interaction ([f0481e2](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/f0481e2561b779df00925b46ee281dc36a795150))
* update main class path in build configuration and adjust VCS directory mapping ([7b1f8b1](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/7b1f8b117623d327232a1a92a8a44d18582e0189))
* update move validation to check for king safety ([#13](https://git.janis-eccarius.de/NowChess/NowChessSystems/issues/13)) ([e5e20c5](https://git.janis-eccarius.de/NowChess/NowChessSystems/commit/e5e20c566e368b12ca1dc59680c34e9112bf6762))
@@ -88,7 +88,7 @@ class GameEngine(
case Some(piece) if piece.color != currentContext.turn =>
notifyObservers(InvalidMoveEvent(currentContext, "That is not your piece."))
case Some(piece) =>
val legal = ruleSet.legalMoves(currentContext)(from)
val legal = ruleSet.legalMoves(currentContext, from)
// Find all legal moves going to `to`
val candidates = legal.filter(_.to == to)
candidates match
@@ -119,7 +119,7 @@ class GameEngine(
pendingPromotion = None
val move = Move(pending.from, pending.to, MoveType.Promotion(piece))
// Verify it's actually legal
val legal = ruleSet.legalMoves(currentContext)(pending.from)
val legal = ruleSet.legalMoves(currentContext, pending.from)
if legal.contains(move) then
executeMove(move)
else
@@ -203,7 +203,7 @@ class GameEngine(
private def executeMove(move: Move): Unit =
val contextBefore = currentContext
val nextContext = ruleSet.applyMove(currentContext)(move)
val nextContext = ruleSet.applyMove(currentContext, move)
val captured = computeCaptured(currentContext, move)
val cmd = MoveCommand(
@@ -89,8 +89,8 @@ class GameEngineIntegrationTest extends AnyFunSuite with Matchers:
val promotionMove = Move(sq("e2"), sq("e8"), MoveType.Promotion(PromotionPiece.Queen))
val permissiveRules = new RuleSet:
def candidateMoves(context: GameContext)(square: Square): List[Move] = legalMoves(context)(square)
def legalMoves(context: GameContext)(square: Square): List[Move] =
def candidateMoves(context: GameContext, square: Square): List[Move] = legalMoves(context, square)
def legalMoves(context: GameContext, square: Square): List[Move] =
if square == sq("e2") then List(promotionMove) else List.empty
def allLegalMoves(context: GameContext): List[Move] = List(promotionMove)
def isCheck(context: GameContext): Boolean = false
@@ -98,7 +98,7 @@ class GameEngineIntegrationTest extends AnyFunSuite with Matchers:
def isStalemate(context: GameContext): Boolean = false
def isInsufficientMaterial(context: GameContext): Boolean = false
def isFiftyMoveRule(context: GameContext): Boolean = false
def applyMove(context: GameContext)(move: Move): GameContext = DefaultRules.applyMove(context)(move)
def applyMove(context: GameContext, move: Move): GameContext = DefaultRules.applyMove(context, move)
val engine = new GameEngine(ruleSet = permissiveRules)
val importer = new GameContextImport:
@@ -111,15 +111,15 @@ class GameEngineIntegrationTest extends AnyFunSuite with Matchers:
test("loadGame replay restores previous context when promotion cannot be completed"):
val promotionMove = Move(sq("e2"), sq("e8"), MoveType.Promotion(PromotionPiece.Queen))
val noLegalMoves = new RuleSet:
def candidateMoves(context: GameContext)(square: Square): List[Move] = List.empty
def legalMoves(context: GameContext)(square: Square): List[Move] = List.empty
def candidateMoves(context: GameContext, square: Square): List[Move] = List.empty
def legalMoves(context: GameContext, square: Square): List[Move] = List.empty
def allLegalMoves(context: GameContext): List[Move] = List.empty
def isCheck(context: GameContext): Boolean = false
def isCheckmate(context: GameContext): Boolean = false
def isStalemate(context: GameContext): Boolean = false
def isInsufficientMaterial(context: GameContext): Boolean = false
def isFiftyMoveRule(context: GameContext): Boolean = false
def applyMove(context: GameContext)(move: Move): GameContext = context
def applyMove(context: GameContext, move: Move): GameContext = context
val engine = new GameEngine(ruleSet = noLegalMoves)
engine.processUserInput("e2e4")
@@ -153,10 +153,10 @@ class GameEnginePromotionTest extends AnyFunSuite with Matchers:
// This makes completePromotion unable to find Move(from, to, Promotion(Queen)),
// triggering the "Error completing promotion." branch.
val delegatingRuleSet: RuleSet = new RuleSet:
def candidateMoves(context: GameContext)(square: Square): List[Move] =
DefaultRules.candidateMoves(context)(square)
def legalMoves(context: GameContext)(square: Square): List[Move] =
DefaultRules.legalMoves(context)(square).map { m =>
def candidateMoves(context: GameContext, square: Square): List[Move] =
DefaultRules.candidateMoves(context, square)
def legalMoves(context: GameContext, square: Square): List[Move] =
DefaultRules.legalMoves(context, square).map { m =>
m.moveType match
case MoveType.Promotion(_) => Move(m.from, m.to, MoveType.Normal())
case _ => m
@@ -173,8 +173,8 @@ class GameEnginePromotionTest extends AnyFunSuite with Matchers:
DefaultRules.isInsufficientMaterial(context)
def isFiftyMoveRule(context: GameContext): Boolean =
DefaultRules.isFiftyMoveRule(context)
def applyMove(context: GameContext)(move: Move): GameContext =
DefaultRules.applyMove(context)(move)
def applyMove(context: GameContext, move: Move): GameContext =
DefaultRules.applyMove(context, move)
val promotionBoard = FenParser.parseBoard("8/4P3/4k3/8/8/8/8/8").get
val initialCtx = GameContext.initial.withBoard(promotionBoard).withTurn(Color.White)
+1 -1
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@@ -1,3 +1,3 @@
MAJOR=0
MINOR=11
MINOR=10
PATCH=0