feat(bot): add Lazy SMP parallel search for the NNUE bot

Adds optional multithreaded search behind a thread count that defaults to
1, so the live bot's play is unchanged until explicitly configured.

- ParallelSearch runs N AlphaBetaSearch workers over one shared,
  already-lock-protected TranspositionTable. Each worker has its own NNUE
  evaluator (independent accumulator) and ordering state; helpers only
  deepen the shared TT, the main worker's move is returned.
- AlphaBetaSearch gains bestMoveWithTimeSharedTt: the coordinator clears
  the shared TT once before launching workers, so helpers must not clear.
- EvaluationNNUE.freshEvaluator builds independent evaluators sharing the
  immutable weights (one per thread); the singleton still backs the
  default single-instance path.
- NNUEBot uses ParallelSearch with NNUE_SEARCH_THREADS (default 1).

numThreads <= 1 takes the single-worker clearing path, identical to the
previous sequential search. Strength can be validated by self-play
(threads N vs 1) before promoting the default.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-06-30 12:18:25 +02:00
parent b72e8ec017
commit 3437dab49b
5 changed files with 135 additions and 8 deletions
@@ -0,0 +1,28 @@
package de.nowchess.bot
import de.nowchess.api.game.GameContext
import de.nowchess.bot.bots.classic.EvaluationClassic
import de.nowchess.bot.logic.{ParallelSearch, TranspositionTable}
import de.nowchess.rules.sets.DefaultRules
import org.scalatest.funsuite.AnyFunSuite
import org.scalatest.matchers.should.Matchers
class ParallelSearchTest extends AnyFunSuite with Matchers:
private def search(threads: Int): ParallelSearch =
ParallelSearch(DefaultRules, TranspositionTable(), () => EvaluationClassic, threads)
test("single-threaded coordinator returns a legal move on the initial position"):
val move = search(1).bestMoveWithTime(GameContext.initial, 200L)
move should not be None
DefaultRules.allLegalMoves(GameContext.initial) should contain(move.get)
test("multi-threaded Lazy SMP returns a legal move and does not crash under concurrency"):
val parallel = search(4)
for _ <- 1 to 5 do
val move = parallel.bestMoveWithTime(GameContext.initial, 200L)
move should not be None
DefaultRules.allLegalMoves(GameContext.initial) should contain(move.get)
test("numThreads below one is clamped to a single worker"):
search(0).bestMoveWithTime(GameContext.initial, 100L) should not be None