feat: add GameContext, CastleSide, and Board.withCastle
Introduces GameContext (board + per-side CastlingRights), CastleSide enum, and a Board.withCastle extension method. Also pins missing verification checksums for com.fasterxml:oss-parent:41 and org.junit:junit-bom:5.9.2. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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package de.nowchess.chess.logic
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import de.nowchess.api.board.{Board, Color, File, Piece, PieceType, Rank, Square}
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import de.nowchess.api.game.CastlingRights
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enum CastleSide:
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case Kingside, Queenside
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case class GameContext(
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board: Board,
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whiteCastling: CastlingRights,
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blackCastling: CastlingRights
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):
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def castlingFor(color: Color): CastlingRights =
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if color == Color.White then whiteCastling else blackCastling
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def withUpdatedRights(color: Color, rights: CastlingRights): GameContext =
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if color == Color.White then copy(whiteCastling = rights)
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else copy(blackCastling = rights)
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object GameContext:
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/** Convenience constructor for test boards: no castling rights on either side. */
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def apply(board: Board): GameContext =
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GameContext(board, CastlingRights.None, CastlingRights.None)
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val initial: GameContext =
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GameContext(Board.initial, CastlingRights.Both, CastlingRights.Both)
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extension (b: Board)
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def withCastle(color: Color, side: CastleSide): Board =
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val (kingFrom, kingTo, rookFrom, rookTo) = (color, side) match
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case (Color.White, CastleSide.Kingside) =>
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(Square(File.E, Rank.R1), Square(File.G, Rank.R1),
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Square(File.H, Rank.R1), Square(File.F, Rank.R1))
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case (Color.White, CastleSide.Queenside) =>
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(Square(File.E, Rank.R1), Square(File.C, Rank.R1),
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Square(File.A, Rank.R1), Square(File.D, Rank.R1))
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case (Color.Black, CastleSide.Kingside) =>
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(Square(File.E, Rank.R8), Square(File.G, Rank.R8),
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Square(File.H, Rank.R8), Square(File.F, Rank.R8))
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case (Color.Black, CastleSide.Queenside) =>
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(Square(File.E, Rank.R8), Square(File.C, Rank.R8),
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Square(File.A, Rank.R8), Square(File.D, Rank.R8))
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val king = Piece(color, PieceType.King)
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val rook = Piece(color, PieceType.Rook)
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Board(b.pieces.removed(kingFrom).removed(rookFrom)
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.updated(kingTo, king).updated(rookTo, rook))
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package de.nowchess.chess.logic
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import de.nowchess.api.board.*
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import de.nowchess.api.game.CastlingRights
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import org.scalatest.funsuite.AnyFunSuite
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import org.scalatest.matchers.should.Matchers
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class GameContextTest extends AnyFunSuite with Matchers:
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private def sq(f: File, r: Rank): Square = Square(f, r)
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private def board(entries: (Square, Piece)*): Board = Board(entries.toMap)
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test("GameContext.initial has Board.initial and CastlingRights.Both for both sides"):
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GameContext.initial.board shouldBe Board.initial
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GameContext.initial.whiteCastling shouldBe CastlingRights.Both
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GameContext.initial.blackCastling shouldBe CastlingRights.Both
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test("castlingFor returns white rights for Color.White"):
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GameContext.initial.castlingFor(Color.White) shouldBe CastlingRights.Both
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test("castlingFor returns black rights for Color.Black"):
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GameContext.initial.castlingFor(Color.Black) shouldBe CastlingRights.Both
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test("withUpdatedRights updates white castling without touching black"):
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val ctx = GameContext.initial.withUpdatedRights(Color.White, CastlingRights.None)
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ctx.whiteCastling shouldBe CastlingRights.None
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ctx.blackCastling shouldBe CastlingRights.Both
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test("withUpdatedRights updates black castling without touching white"):
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val ctx = GameContext.initial.withUpdatedRights(Color.Black, CastlingRights.None)
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ctx.blackCastling shouldBe CastlingRights.None
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ctx.whiteCastling shouldBe CastlingRights.Both
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test("withCastle: white kingside — king e1→g1, rook h1→f1"):
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val b = board(
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sq(File.E, Rank.R1) -> Piece.WhiteKing,
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sq(File.H, Rank.R1) -> Piece.WhiteRook
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)
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val after = b.withCastle(Color.White, CastleSide.Kingside)
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after.pieceAt(sq(File.G, Rank.R1)) shouldBe Some(Piece.WhiteKing)
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after.pieceAt(sq(File.F, Rank.R1)) shouldBe Some(Piece.WhiteRook)
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after.pieceAt(sq(File.E, Rank.R1)) shouldBe None
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after.pieceAt(sq(File.H, Rank.R1)) shouldBe None
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test("withCastle: white queenside — king e1→c1, rook a1→d1"):
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val b = board(
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sq(File.E, Rank.R1) -> Piece.WhiteKing,
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sq(File.A, Rank.R1) -> Piece.WhiteRook
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)
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val after = b.withCastle(Color.White, CastleSide.Queenside)
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after.pieceAt(sq(File.C, Rank.R1)) shouldBe Some(Piece.WhiteKing)
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after.pieceAt(sq(File.D, Rank.R1)) shouldBe Some(Piece.WhiteRook)
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after.pieceAt(sq(File.E, Rank.R1)) shouldBe None
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after.pieceAt(sq(File.A, Rank.R1)) shouldBe None
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test("withCastle: black kingside — king e8→g8, rook h8→f8"):
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val b = board(
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sq(File.E, Rank.R8) -> Piece.BlackKing,
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sq(File.H, Rank.R8) -> Piece.BlackRook
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)
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val after = b.withCastle(Color.Black, CastleSide.Kingside)
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after.pieceAt(sq(File.G, Rank.R8)) shouldBe Some(Piece.BlackKing)
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after.pieceAt(sq(File.F, Rank.R8)) shouldBe Some(Piece.BlackRook)
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after.pieceAt(sq(File.E, Rank.R8)) shouldBe None
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after.pieceAt(sq(File.H, Rank.R8)) shouldBe None
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test("withCastle: black queenside — king e8→c8, rook a8→d8"):
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val b = board(
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sq(File.E, Rank.R8) -> Piece.BlackKing,
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sq(File.A, Rank.R8) -> Piece.BlackRook
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)
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val after = b.withCastle(Color.Black, CastleSide.Queenside)
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after.pieceAt(sq(File.C, Rank.R8)) shouldBe Some(Piece.BlackKing)
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after.pieceAt(sq(File.D, Rank.R8)) shouldBe Some(Piece.BlackRook)
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after.pieceAt(sq(File.E, Rank.R8)) shouldBe None
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after.pieceAt(sq(File.A, Rank.R8)) shouldBe None
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test("GameContext single-arg apply defaults to CastlingRights.None for both sides"):
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val ctx = GameContext(Board.initial)
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ctx.whiteCastling shouldBe CastlingRights.None
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ctx.blackCastling shouldBe CastlingRights.None
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